Posted by Nemesis on Jul 28, 2010

Zipper Implies Side Switching Is Not In Socom 4 Multiplayer

On the recent Zipline Episode 13, Zipper announced that there would be faction specific weaponry in Socom 4, which caused a bit of a community uproar after the hassles it caused in Confrontation. Since some people preferred different faction specific guns, Confrontation forced most clans to create an excessive amount of rosters. Recently, Jeremy Dunham made a post on the forums clarifying the issue of faction specific weapons. He stated that in multiplayer mode “your weapons depend on what side you’re on for that match,” leading to the conclusion that side switching will not be in the game.

If true, this is a massive plus for Socom 4, as it means that Zipper have recognized the experiment conducted by Slant Six was a failure. Switching sides mid match really threw off any possibility of getting into a groove. In previous Zipper Interactive Socom games, everyone who played got that feeling of being in a rhythm – battling the same guy, at the same spot, for 11 rounds. Socom: Confrontation totally ruined that by making it so just as you found a groove, you switched sides and had to struggle to find it again. Of course this is all speculation, but indications are positive.

To see all the details on how the faction specific weapons will work, as well as some information on unlockables, check out Jeremy Dunham’s full post below:

To clarify how it works:

In single-player mode, the weapons you start the game with are sparse. Because of story reasons, you don’t have the opportunity to return to a base or depot to stock-up on new guns. Instead, you must scavenge weapons from enemies as you progress (picking up a weapon then adds it to your loadout possibilities in subsequent levels).

In multiplayer mode, however, your weapons depend on what side you’re on for that match. Or to put it in a way that matters most to you, your clan shouldn’t be affected at all in the way you described because changing weapon access is as simple as changing the side you’re on for that match (the one caveat, though, is that your access will only be limited to the weapons you’ve unlocked).

Specific details about how you unlock those additional multiplayer weapons, etc, we still haven’t revealed yet (as you know).

——————–
Jeremy Dunham
Sr. Community Manager, Zipper Interactive

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