This might help reinforce the idea that quitting in the middle of a round, isn’t good sportsmanship, and its better to go down fighting, than to just give up or “rage quit”.
Also, the physics of the Hawk transforming are kind of off (ex. when plummeting straight down as a mech, the hawk will stop in mid air for the transformation.) Any chance that could be changed, or did you intend for it to be that way?
Last thing: when you released the most recent team balancing update, I think you went a bit too far: the party system no longer even attempts to hold members to a particular team. Shouldn’t it attempt to do so.. up until a point? I mean, if I’m in a two-person party and we join a game with 12 people already in it, we won’t destroy the balance that horribly…]]>
Also any chance of speeding up the razorback? That vehicle is way slow over long distances. Thanks.]]>
Arron Rift asks:
Hey Andrew, really looking forward to the new patch! Do you have any idea whether we Starhawk may be receiving even more goodies in the future, or is LBI pretty much moving on after this upcoming patch?
The maps are perfect for it.]]>
-Swarms are useless in almost both regards (damage, and accuracy or hitting the target)
-Shield is still way too strong (have you guys played the game lately! there are pilots who can dodge everything and be unkillable as long as they have the shield on) it needs to be reduced to 20-30
-More weapon pickups: Because everyday people get better and better at dodging missiles there need to be more weapons available to us in the air. Make the air pickups more like cypress for all maps. There is no reason for people to get in the air to dogfight when they have nothing to dogfight with.
-MG’s auto aim needs to go. It is almost useless except for minimum damage to other hawks. Give us the option to manually aim it.
-Might wanna look into taking away the delay in shooting homing missiles like it was in warhawk.
Anyways i know that was long but that is all i got for now thank you!]]>