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	<title>Urgent Fury Unleashed &#187; multiplayer</title>
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	<link>http://www.urgentfury.com/blog</link>
	<description>Urgent Fury and Gaming News</description>
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		<title>Urgent Frequency Ep. 93 &#8211; Exclusive Interview with Starhawk Senior Producer Harvard Bonin</title>
		<link>http://www.urgentfury.com/blog/2012/01/16/urgent-frequency-ep-93-exclusive-interview-with-starhawk-senior-producer-harvard-bonin/</link>
		<comments>http://www.urgentfury.com/blog/2012/01/16/urgent-frequency-ep-93-exclusive-interview-with-starhawk-senior-producer-harvard-bonin/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 01:07:56 +0000</pubDate>
		<dc:creator>Commander Fury</dc:creator>
				<category><![CDATA[Urgent Frequency]]></category>
		<category><![CDATA[beta]]></category>
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		<category><![CDATA[multiplayer]]></category>
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		<guid isPermaLink="false">http://www.urgentfury.com/blog/?p=11500</guid>
		<description><![CDATA[&#8220;Starhawk&#8221; Senior Producer Harvard Bonin Jr. explains exactly what he does, and gets his very own Spoof Ad. Partial Artwork from www.starhawkradio.com]]></description>
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<p><em><strong>&#8220;Starhawk&#8221;</strong></em> Senior Producer <em>Harvard Bonin Jr.</em> explains exactly what he does, and gets his very own Spoof Ad.</p>
<address>Partial Artwork from www.starhawkradio.com</address>

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		<title>Urgent Frequency Ep. 91 &#8211; The 2011 VGA Preview Episode</title>
		<link>http://www.urgentfury.com/blog/2011/12/07/urgent-frequency-ep-91-the-2011-vga-preview-episode/</link>
		<comments>http://www.urgentfury.com/blog/2011/12/07/urgent-frequency-ep-91-the-2011-vga-preview-episode/#comments</comments>
		<pubDate>Thu, 08 Dec 2011 01:45:37 +0000</pubDate>
		<dc:creator>Commander Fury</dc:creator>
				<category><![CDATA[Events]]></category>
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		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
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		<category><![CDATA[2011 VGAs]]></category>
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		<category><![CDATA[Batman: Arkham City]]></category>
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		<category><![CDATA[Infinity Ward]]></category>
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		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[naughty dog]]></category>
		<category><![CDATA[Online Gaming]]></category>
		<category><![CDATA[Pearl Harbor]]></category>
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		<category><![CDATA[podcast]]></category>
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		<guid isPermaLink="false">http://www.urgentfury.com/blog/?p=11389</guid>
		<description><![CDATA[After a year of major game releases, the game industry &#38; gamers from all over the world are set to pick the best of the best for the 2011 Video Game Awards. Shane Bell (Urgent Fury CIO) &#38; Doc (The Tester (Season 1) &#38; Replay w/ Doc) join Commander Fury to preview a few of the [...]]]></description>
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<p style="text-align: left;"><a href="http://www.urgentfury.com/blog/wp-content/uploads/2011/12/UFREQ_PROMO012411.jpg"><img class="aligncenter size-large wp-image-11391" title="UFREQ_PROMO012411" src="http://www.urgentfury.com/blog/wp-content/uploads/2011/12/UFREQ_PROMO012411-500x378.jpg" alt="" width="500" height="378" /></a>After a year of major game releases, the game industry &amp; gamers from all over the world are set to pick the best of the best for the <a title="The 2011 Video Game Awards on Spike TV" href="http://www.spike.com/shows/video-game-awards" target="_blank"><em><strong>2011 Video Game Awards</strong></em></a>.</p>
<p style="text-align: left;">Shane Bell (<strong><em>Urgent Fury CIO</em></strong>) &amp; Doc (<em><strong>The Tester </strong>(Season 1)<strong> &amp; Replay w/ Doc</strong></em>) join Commander Fury to preview a few of the categories &amp; make their 2011 VGA picks.</p>

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		<title>Mass Effect 3 will attempt the realm of Multiplayer in 2012, will it work?</title>
		<link>http://www.urgentfury.com/blog/2011/12/07/mass-effect-3-will-attempt-the-realm-of-multiplayer-in-2012-will-it-work/</link>
		<comments>http://www.urgentfury.com/blog/2011/12/07/mass-effect-3-will-attempt-the-realm-of-multiplayer-in-2012-will-it-work/#comments</comments>
		<pubDate>Wed, 07 Dec 2011 21:30:01 +0000</pubDate>
		<dc:creator>Shane Bell</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[XBox 360]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[playst]]></category>
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		<guid isPermaLink="false">http://www.urgentfury.com/blog/?p=11381</guid>
		<description><![CDATA[So with all of the craziness of Multiplayer releases in 2011 over, now it’s time to look ahead to 2012. And a new entry into the realm of multiplayer is Mass Effect 3 by Bioware based in Edmonton Canada. In a press release from October, the award-winning developer, a label of Electronic Arts Inc., announced [...]]]></description>
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<p>So with all of the craziness of Multiplayer releases in 2011 over, now it’s time to look ahead to 2012. And a new entry into the realm of multiplayer is Mass Effect 3 by Bioware based in Edmonton Canada.</p>
<blockquote><p><img class="alignright size-full wp-image-11383" title="ME3" src="http://www.urgentfury.com/blog/wp-content/uploads/2011/12/ME3.png" alt="" width="312" height="78" />In a press release from October, the award-winning developer, a label of Electronic Arts Inc., announced hat multiplayer will be coming to the critically-acclaimed Mass Effect™ series for the very first time as part of the new Mass Effect 3: Galaxy at War system.</p>
<p>With the Mass Effect 3: Galaxy at War system, players will fight for the survival of the galaxy against an ancient alien race known only as, Reapers, in both the single player campaign and through a suite of Mass Effect games and applications. Progress made in each of the components of the system, including the new multiplayer mode, will directly link back to the player’s main campaign, helping Commander Shepard rally the forces of the galaxy to eliminate the Reaper threat once and for all. The Mass Effect 3: Galaxy at War feature can be activated via the Online Pass code found in every new copy of Mass Effect 3. The Mass Effect 3 Online Pass can also be purchased separately on the Xbox 360® videogame and entertainment system and PlayStation®3 computer entertainment system.</p>
<p>“The theme of galactic war in Mass Effect 3 presents us with the perfect opportunity to introduce multiplayer into the Mass Effect series,” said Casey Hudson, Executive Producer of the Mass Effect series. “Multiplayer not only features amazing combat and deep customization options, but it will give players another way to help the war effort against the Reapers in the main event &#8212; the single player campaign.”</p>
<p>Featuring four-player cooperative gameplay, multiplayer in Mass Effect 3 puts players in the role of a team of elite Special Forces soldiers sent to protect resources and assets that can help the war effort against the Reapers. Players will have the option of playing as one of six classes and from six different races: Human, Krogan, Asari, Drell, Salarian and Turian.</p>
<p>Multiplayer and other components of the Mass Effect 3: Galaxy at War system provide alternative ways for players to wage the final war against the Reapers. The new system will also connect players to their BioWare Social Network accounts to stay up to date on the latest Mass Effect 3 news and access downloadable content (DLC) and add-ons.</p></blockquote>
<p><img class="alignleft size-medium wp-image-11384" style="margin: 5px;" title="mp__4__bmp_jpgcopy" src="http://www.urgentfury.com/blog/wp-content/uploads/2011/12/mp__4__bmp_jpgcopy-300x168.jpg" alt="" width="300" height="168" />Now if you read around the net, the avid Mass Effect Fans are not that keen on addition of the Multiplayer, but as stated by Shane Bell in his editorial about <a href="http://www.urgentfury.com/blog/2011/12/01/multiplayer-no-longer-extending-the-life-of-games/">Multiplayer not extending the life of games</a>, maybe this developer is seeing an opportunity to add a longer playability to their title after all.</p>
<p>Only time will tell if this is successful or not and there are rumors of a beta soon, the game is scheduled to launch March 6<sup>th</sup>, 2012.</p>
<p><strong>About BioWare</strong></p>
<p>The BioWare Label is a division of EA which crafts high quality multiplatform role-playing, MMO and strategy games, focused on emotionally engaging, rich stories with unforgettable characters and vast worlds to discover. Since 1995, BioWare has created some of the world&#8217;s most critically acclaimed titles and franchises, including Baldur&#8217;s Gate™, Neverwinter Nights™, Star Wars®: Knights of the Old Republic™, Jade Empire™, Mass Effect™ and Dragon Age™.  BioWare currently operates in seven locations across the world, including Edmonton (Alberta, Canada), Montreal (Quebec, Canada), Austin (Texas), Fairfax (Virginia), San Francisco (California), Los Angeles (California) and Galway (Ireland).</p>
<p>In 2008, BioWare was acquired by Electronic Arts, a leading global interactive entertainment publisher. In 2011 EA created the BioWare Label, alongside EA Games, EA SPORTS™ and EA Play.  To join the millions of fans already registered with the BioWare community, go to http://social.bioware.com.</p>

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		<title>Multiplayer no longer extending the life of games</title>
		<link>http://www.urgentfury.com/blog/2011/12/01/multiplayer-no-longer-extending-the-life-of-games/</link>
		<comments>http://www.urgentfury.com/blog/2011/12/01/multiplayer-no-longer-extending-the-life-of-games/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 15:20:53 +0000</pubDate>
		<dc:creator>Shane Bell</dc:creator>
				<category><![CDATA[Editorial]]></category>
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		<category><![CDATA[News]]></category>
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		<category><![CDATA[clan]]></category>
		<category><![CDATA[Clans]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[multiplayer]]></category>
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		<category><![CDATA[Tournaments]]></category>

		<guid isPermaLink="false">http://www.urgentfury.com/blog/?p=11334</guid>
		<description><![CDATA[Over the last year we have seen several titles release with a multiplayer inclusion and have been excited about the different tournaments that can be created to extend the playability of the game and continue fostering the team building and communities built around it. But then we get the game and start testing to only [...]]]></description>
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<div class="topsy_widget_data topsy_theme_blue" style="float: right;margin-left: 0.75em; background: url(data:,%7B%20%22url%22%3A%20%22http%253A%252F%252Fwww.urgentfury.com%252Fblog%252F2011%252F12%252F01%252Fmultiplayer-no-longer-extending-the-life-of-games%252F%22%2C%20%22shorturl%22%3A%20%22http%3A%2F%2Fbit.ly%2FvK7Azk%22%2C%20%22style%22%3A%20%22small%22%2C%20%22title%22%3A%20%22Multiplayer%20no%20longer%20extending%20the%20life%20of%20games%20%23clan%20%23Clans%20%23community%20%23multiplayer%20%23Online%20Gaming%20%23Tournaments%22%20%7D);"></div>
<p><img class="alignright size-medium wp-image-11335" title="UF_unrestlogo001sm" src="http://www.urgentfury.com/blog/wp-content/uploads/2011/12/UF_unrestlogo001sm-300x137.png" alt="" width="300" height="137" />Over the last year we have seen several titles release with a multiplayer inclusion and have been excited about the different tournaments that can be created to extend the playability of the game and continue fostering the team building and communities built around it. But then we get the game and start testing to only find that sure the “Multiplayer” label is affixed to the game but no true means of really fostering a team or community for that matter.</p>
<p>So let’s go back a few years so I can help you understand where I am going with this. And keep in mind PC Gaming had already started this trend with games like CounterStrike, but that was not my introduction to multiplayer. On PlayStation 2, a game called Socom was launched with this new feature called Multiplayer. Online gaming was a new concept for consoles and this seemed pretty cool. You could play with different players and the experience would be absolutely different every time since you were playing with humans instead of programmed characters.</p>
<p>The next thing you know it, someone asked if I would join their clan or team for those not familiar with the term. Of course I have played with these guys a few times and enjoyed playing with them so I of course said sure. Next thing I know I have registered on the clan’s website and have instantly become a member of this highly focused community built around playing a game.</p>
<p><img class="alignleft size-medium wp-image-11336" style="margin-left: 5px; margin-right: 5px;" title="cBFBannercopy" src="http://www.urgentfury.com/blog/wp-content/uploads/2011/12/cBFBannercopy-300x60.png" alt="" width="300" height="60" />At the time I did not see how much of a big deal this would be, but later in life it would prove to be the friendships and team building aspect of this was unsurpassed by any other experience in gaming. Some of these clans have run strong for many years and like any team, many have had conflict and caused the creation of new clans.</p>
<p>So with that in mind you can look at the playability of a game and how this team building would foster a completely new breed of gaming now known as competitive multiplayer. Tournament communities started to spring up everywhere giving games a whole new life with teams competing for prizes, bragging rights and more. Suddenly your clan had a new purpose, not only are you playing with a group so you kind of knew who would do what, but now you could take your clans skills and pit them against other clans with a structured environment behind the scenes.</p>
<p>Fast forward about ten years to today and many of these tournament communities have come and gone and some have thrived. MLG is probably the best example of a thriving business built around competitive multiplayer. The business brings in several millions of dollars with their tournaments through sponsorship and attendance. Even Richard Branson jumped on the competitive gaming train with the launch of Virgin Gaming in 2010.</p>
<p>The big winner out of this business segment really has been the games themselves, as this creates a long lasting playability to a game. If done right a multiplayer portion of a game can be stretched out to years versus a few months. There is no beating the game, no trading in of the game, just endless play with your clan mates.</p>
<p>Now let’s look at the games of the last year or so. Multiplayer seems to have become more of an afterthought then a true focus. In the original Socom for example, you could create a room with a custom title like “My Clan Tryouts” and it made expanding your team very efficiently, this was what we call the lobby system.</p>
<p>In today’s games there are no lobbies, and even more so less means of even creating a private match. Socom 4 did have a clan match making system but it did not let you create any custom parameters to a match. Battlefield 3 launched with no private match making at all and Call of Duty: Modern Warfare 3’s private matchmaking is plagued with issues on PS3 causing communities such as ours to postpone or even cancel tournaments.</p>
<p>What do we have to do to get the game developers to take a step back and realize that with the right design, multiplayer can make their game more profitable? Let me explain how…</p>
<p>So let’s pretend a multiplayer game came out with the prized features like these:</p>
<ul>
<li>Private Custom Match Making</li>
<li>Lobbies or User Created Rooms</li>
<li> A Clan Management System</li>
</ul>
<div>
<div>These three simple systems together foster a long life of playability of a game, also giving a developer the opportunity to sale DLC such as map packs and expansions. Here is how…</div>
</div>
<p>With the ability to customize a private match, a tournament community can offer unique game play by changing the parameters of a game, giving players a completely different experience with the title. This can also keep the competitive play fresh with different setups, weapon restrictions, etc. While a good clan management system give members of the team the ability to manage their rosters, group up for game play and provide structure. And finally with a lobby system, the clans are able to promote recruitment, host events and even show off what tournament they are playing in.</p>
<p><img class="alignleft size-medium wp-image-1047" style="border-style: initial; border-color: initial; margin-left: 5px; margin-right: 5px;" title="SO2463_CONF_CF_LOGO_RGB2" src="http://www.urgentfury.com/blog/wp-content/uploads/2009/12/SO2463_CONF_CF_LOGO_RGB2-300x103.png" alt="" width="300" height="103" /></p>
<p>This breeds for longevity gameplay, giving the developer the right formula to sale additional content. If you have strong tournament communities developing long term events, many will incorporate the new content to freshen up the tournaments. The PlayStation 2 Socom’s are a perfect example for our community… we were able to run a tournament from the day it launched until the day the next title released. Even with Confrontation we ran a tournament up to the Friday before Socom 4 released. That is just shy of three years of game play on a single title. Yet when the DLC was released, we quickly adapted a tournament specifically for it.</p>
<p>Now with today’s games, the community building portion of the game has gone. There is no way to foster the building or reinforcement of the clans and there are no stable private match making options in the game.</p>
<p>Is this the end of clans as we know it today? I still play with clan members from almost 10 years ago, but now it is almost impossible to get together and play. We invite all developers to contact tournament communities such as ours and even Gamebattles. The ability to include these three simple features can give a game the means to generate additional revenue, keep a strong fan base and breed a whole new generation of competitive gamers.</p>

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		<title>Urgent Frequency Ep. 90 &#8211; The 2nd Annual URGENT FREQUENCY VETERANS DAY THANKSGIVING CALL OF DUTY MIDNIGHT LAUNCH PARTY Episode</title>
		<link>http://www.urgentfury.com/blog/2011/11/21/urgent-frequency-ep-90-the-2nd-annual-urgent-frequency-veterans-day-thanksgiving-call-of-duty-midnight-launch-party-episode/</link>
		<comments>http://www.urgentfury.com/blog/2011/11/21/urgent-frequency-ep-90-the-2nd-annual-urgent-frequency-veterans-day-thanksgiving-call-of-duty-midnight-launch-party-episode/#comments</comments>
		<pubDate>Tue, 22 Nov 2011 02:51:05 +0000</pubDate>
		<dc:creator>Commander Fury</dc:creator>
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		<guid isPermaLink="false">http://www.urgentfury.com/blog/?p=11316</guid>
		<description><![CDATA[Commander Fury is Urgent Fury&#8217;s &#8220;boots on the ground&#8221; for the biggest game release of the year!!! As he finds himself braving the cold &#38; crowds at his local GameStop to celebrate the launch of Call Of Duty: Modern Warfare 3 for the 2nd Annual Urgent Frequency Veterans Day Thanksgiving Call Of Duty Midnight Launch [...]]]></description>
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<p style="text-align: center;"><a href="http://www.urgentfury.com/blog/wp-content/uploads/2011/11/UFREQ_PROMO0124111.jpg"><img class="aligncenter size-large wp-image-11318" title="UFREQ_PROMO012411" src="http://www.urgentfury.com/blog/wp-content/uploads/2011/11/UFREQ_PROMO0124111-500x378.jpg" alt="" width="500" height="378" /></a></p>
<p style="text-align: center;">Commander Fury is Urgent Fury&#8217;s &#8220;boots on the ground&#8221; for the biggest game release of the year!!!</p>
<p style="text-align: center;">As he finds himself braving the cold &amp; crowds at his local GameStop to celebrate the launch of <em><strong><a title="Official Call Of Duty: Modern Warfare 3 Site!!!" href="http://www.callofduty.com/mw3">Call Of Duty: Modern Warfare 3</a></strong></em> for the 2nd Annual Urgent Frequency Veterans Day Thanksgiving Call Of Duty Midnight Launch Party Episode. Get all the intel about the most anticipated game of the year&#8230;including <em><strong><a href="http://www.gametrailers.com">gametrailers.com</a></strong></em>&#8216;s full review of the game, and an overview of Call Of Duty: ELITE.</p>
<p style="text-align: center;">Plus, we wrap things up with the Thanksgiving classic&#8230;.Arlo Guthrie&#8217;s &#8211; <em>&#8220;Alice&#8217;s Restaurant</em>&#8220;.</p>

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<enclosure url="http://www.podtrac.com/pts/redirect.mp3/www.urgentfury.com/podcast/deploy/tracks/uf_podcast090__FINAL_112111.mp3" length="65465574" type="audio/mpeg" />
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		<title>MW3 Elite: Now a Complete, Cultural Integrated Experience!</title>
		<link>http://www.urgentfury.com/blog/2011/11/04/mw3-elite-now-a-complete-cultural-integrated-experience/</link>
		<comments>http://www.urgentfury.com/blog/2011/11/04/mw3-elite-now-a-complete-cultural-integrated-experience/#comments</comments>
		<pubDate>Fri, 04 Nov 2011 06:54:31 +0000</pubDate>
		<dc:creator>CritiKiL</dc:creator>
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		<guid isPermaLink="false">http://www.urgentfury.com/blog/?p=11232</guid>
		<description><![CDATA[Story by: CritiKiL For those who have forgotten, Call of Duty Elite is an innovative new online service that enriches gamers&#8217; Call of Duty multiplayer experience. In the latest &#8216;behind the scenes&#8217; video, Infinity Ward and Sledgehammer Games are joined by Beachhead Studio in this multiplayer experience video for Call of Duty: Modern Warfare 3. In [...]]]></description>
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<h6><a href="http://www.urgentfury.com/blog/2011/11/04/mw3-elite-now-a-complete-cultural-integrated-experience/poster_codelitefacebook/" rel="attachment wp-att-11238"><img class="aligncenter size-large wp-image-11238" title="poster_codelitefacebook" src="http://www.urgentfury.com/blog/wp-content/uploads/2011/11/poster_codelitefacebook-500x274.png" alt="" width="500" height="274" /></a></h6>
<h6>Story by: CritiKiL</h6>
<div style="text-align: justify;">
<p>For those who have forgotten, <em>Call of Duty Elite </em>is an innovative new online service that enriches gamers&#8217; Call of Duty multiplayer experience. In the latest &#8216;behind the scenes&#8217; video, Infinity Ward and Sledgehammer Games are joined by Beachhead Studio in this multiplayer experience video for Call of Duty: Modern Warfare 3. In the video they explain how MW3 enables you to easily connect with your Facebook friends while you&#8217;re playing, without having to leave your console. ELITE enhances your social experience by providing FREE tools which will help you to form, join, and organize clans. Also, in addition to competing with your friends and leveling up your clan, ELITE provides you with the necessary tools to improve your skills and opportunities to compete for real world prizing.</p>
<p>They also introduce more information about the New <em>Gaming</em> <em>Console App &#8220;and&#8221;</em> <em>Mobile App</em>, which will be on both the iOS &amp; Android platforms, where you&#8217;ll be able to do just about everything with separate dedicated applications for both &#8216;mobile applications&#8217; as well as for the gaming consoles. <del>&#8220;No more need to only&#8221; modify your settings and weapons configurations within the game</del>. NOW&#8230;you can do it straight from your COD Elite Mobile App or from the Website! You will have your &#8216;Call of Duty Experience&#8217; wherever you are! And not to mention we&#8217;re talking about D<em>etailed Video Guides</em> providing analysis and tactics, from Pro Gamers ~ To quote from my own clans motto: &#8216;This Changes Everything!&#8217; ~ lol</p>
<p>Now you&#8217;ll be <em>together</em>, with <em>everyone</em>, <em>online</em>&#8230;<em>all the time</em>! Check out the video below, and drop us some comments, because I KNOW we have to talk more about &#8220;this&#8221; <strong><em>New Integration-experience.</em></strong> This time, they heard our call: It&#8217;s ALL About the Clans and Clan Management!</p>
</div>

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		<title>Oh Yea ~ Battlefield: 3 Has &#8216;Jets&#8217;!</title>
		<link>http://www.urgentfury.com/blog/2011/08/16/oh-yea-battlefield-3-has-jets/</link>
		<comments>http://www.urgentfury.com/blog/2011/08/16/oh-yea-battlefield-3-has-jets/#comments</comments>
		<pubDate>Tue, 16 Aug 2011 18:30:13 +0000</pubDate>
		<dc:creator>CritiKiL</dc:creator>
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		<guid isPermaLink="false">http://www.urgentfury.com/blog/?p=10438</guid>
		<description><![CDATA[Story by: CritiKiL Watch this intense 64-player vehicle warfare, which includes&#8230;&#8221;Jets&#8221;! The video below is from the beautiful Battlefield 3 multiplayer map Caspian Border and it also marks the premier of jet gameplay as played at GamesCom 2011. The map: Caspian Border, is a multi-faceted, vehicle heavy map that exemplifies classic Battlefield gameplay. Yes, &#8216;Jets&#8217; are [...]]]></description>
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<h6><a href="http://www.urgentfury.com/blog/2011/08/16/oh-yea-battlefield-3-has-jets/poster_jets-are-back500/" rel="attachment wp-att-10439"><img class="aligncenter size-full wp-image-10439" src="http://www.urgentfury.com/blog/wp-content/uploads/2011/08/poster_jets-are-back500.png" alt="" width="500" height="278" /></a></h6>
<h6>Story by: CritiKiL</h6>
<div style="text-align: JUSTIFY">Watch this intense 64-player vehicle warfare, which includes&#8230;&#8221;Jets&#8221;! The video below is from the beautiful Battlefield 3 multiplayer map Caspian Border and it also marks the premier of jet gameplay as played at GamesCom 2011. The map: <em>Caspian Border</em>, is a multi-faceted, vehicle heavy map that exemplifies classic Battlefield gameplay. Yes, &#8216;Jets&#8217; are Back! Check the video out for yourselves, and leave us a comment on what you think!</div>

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		<title>No Dive To Prone In Modern Warfare 3, New Multiplayer Modes Added</title>
		<link>http://www.urgentfury.com/blog/2011/08/14/no-dive-to-prone-in-modern-warfare-3-new-multiplayer-modes-added/</link>
		<comments>http://www.urgentfury.com/blog/2011/08/14/no-dive-to-prone-in-modern-warfare-3-new-multiplayer-modes-added/#comments</comments>
		<pubDate>Sun, 14 Aug 2011 17:10:30 +0000</pubDate>
		<dc:creator>Nemesis</dc:creator>
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		<category><![CDATA[XBOX 360]]></category>

		<guid isPermaLink="false">http://www.urgentfury.com/blog/?p=10412</guid>
		<description><![CDATA[Story by Admin @ XboxDailyNews.com. Infinity Ward’s Creative Strategist, Robert Bowling has today revealed a couple of new details about Modern Warfare 3. He revealed via twitter that Dive to Prone has been removed from this years game in yet another move by the team to further balance multiplayer gameplay. It was also mentioned that [...]]]></description>
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<p><a href="http://www.urgentfury.com/blog/2011/07/22/modern-warfare-3-hardened-edition-shot-pops-up/modern-warfare-3-2/" rel="attachment wp-att-10078"><img class="aligncenter size-large wp-image-10078" src="http://www.urgentfury.com/blog/wp-content/uploads/2011/07/Modern-Warfare-3-500x282.jpg" alt="" width="500" height="282" /></a></p>
<p>Story by Admin @ <a href="http://www.xboxdailynews.com/2011/08/13/no-dive-to-prone-in-modern-warfare-3-new-multiplayer-modes-added/">XboxDailyNews.com</a>.</p>
<p>Infinity Ward’s Creative Strategist, Robert Bowling has today revealed a couple of new details about Modern Warfare 3.</p>
<p>He revealed <a href="http://twitter.com/#!/fourzerotwo/status/102092570292785152" target="_blank">via twitter</a> that Dive to Prone has been removed from this years game in yet another move by the team to further balance multiplayer gameplay.</p>
<p>It was also mentioned that new multiplayer modes would be coming to Modern Warfare 3 except Bowling didn’t share any information on what these modes would be.</p>
<p>“There’s no dive to prone in#MW3but I can’t talk about MP specifics yet, but there are new modes.”</p>

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		<title>Battlefield 3 Will Feature Team Deathmatch And Infantry-Only Matches</title>
		<link>http://www.urgentfury.com/blog/2011/07/05/battlefield-3-will-feature-team-deathmatch-and-infantry-only-matches/</link>
		<comments>http://www.urgentfury.com/blog/2011/07/05/battlefield-3-will-feature-team-deathmatch-and-infantry-only-matches/#comments</comments>
		<pubDate>Tue, 05 Jul 2011 17:43:04 +0000</pubDate>
		<dc:creator>Nemesis</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[XBox 360]]></category>
		<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[Dice]]></category>
		<category><![CDATA[EA Games]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[XBOX 360]]></category>

		<guid isPermaLink="false">http://www.urgentfury.com/blog/?p=9760</guid>
		<description><![CDATA[Story by Adam Rosenberg @ G4TV.com The first of a series of &#8220;Battleblogs&#8221; has been posted on Electronic Arts&#8217; Battlefield 3 website, with lead multiplayer designer Lars Gustavsson offering a few details on the October 25 release&#8217;s multiplayer. The underlying idea behind all of the team&#8217;s efforts is pretty simple: &#8220;We&#8217;re not telling you how [...]]]></description>
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<p><a rel="attachment wp-att-9761" href="http://www.urgentfury.com/blog/2011/07/05/battlefield-3-will-feature-team-deathmatch-and-infantry-only-matches/battlefield-3/"><img class="aligncenter size-large wp-image-9761" src="http://www.urgentfury.com/blog/wp-content/uploads/2011/07/battlefield-3-500x280.jpg" alt="" width="500" height="280" /></a></p>
<p>Story by Adam Rosenberg @ <a href="http://www.g4tv.com/thefeed/blog/post/714193/battlefield-3-will-feature-team-deathmatch-and-infantry-only-matches/">G4TV.com</a></p>
<p>The <a href="http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/06/29/bf3-battleblog-1-multiplayer-overview.aspx##">first of a series of &#8220;Battleblogs&#8221;</a> has been posted on Electronic Arts&#8217; <em>Battlefield 3</em> website, with lead multiplayer designer Lars Gustavsson offering a few  details on the October 25 release&#8217;s multiplayer. The underlying idea  behind all of the team&#8217;s efforts is pretty simple: &#8220;We&#8217;re not telling  you how to play the game,&#8221; Gustavsson writes. &#8220;You choose.&#8221;</p>
<p>In the case of <em>Battlefield 3</em>&#8216;s multiplayer, choice involves  giving people a wider range of options to choose from when they want to  shoot virtual people online. One example is the return of Team  Deathmatch, a game type which has been absent from the series since <em>Battlefield 1942</em>.  Players will also be able to opt for infantry-only matches, which cut  vehicles out of the battlefield. The expected Conquest and Rush modes  will be back as well, but that too ties in with the idea of giving  players more flexibility.<a name="readmore"></a></p>
<p>Gustavsson is careful to note that there&#8217;s more to come beyond confirmation of TDM and infantry-only matches. Additional <em>Battlefield 3</em> multiplayer details are promised soon, with more multiplayer modes and  &#8220;new features that change how you can play the game&#8221; still to be  revealed.</p>

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		<title>&#8220;March Multiplayer Madness&#8221; Video Offers First Look at &#8220;Halo: Reach&#8221; Multiplayer Beta Mayhem</title>
		<link>http://www.urgentfury.com/blog/2010/03/03/march-multiplayer-madness-video-offers-first-look-at-halo-reach-multiplayer-beta-mayhem/</link>
		<comments>http://www.urgentfury.com/blog/2010/03/03/march-multiplayer-madness-video-offers-first-look-at-halo-reach-multiplayer-beta-mayhem/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 18:29:45 +0000</pubDate>
		<dc:creator>Shane Bell</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[XBox 360]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[Online Gaming]]></category>
		<category><![CDATA[Reach]]></category>
		<category><![CDATA[XBOX 360]]></category>

		<guid isPermaLink="false">http://www.urgentfury.com/blog/?p=1517</guid>
		<description><![CDATA[LONDON – 3 March 2010 &#8211; Can’t wait to jump into the “Halo: Reach” multiplayer beta on May 3? You’re in luck, because a thrilling first look video of “Halo: Reach” multiplayer action is now available. The “March Multiplayer Madness” video was captured from the game’s alpha build and offers a glimpse of…well, we don’t [...]]]></description>
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<p style="text-align: center;"><strong><img class="aligncenter size-full wp-image-1518" title="haloreach_05_skirmishers_resize" src="http://www.urgentfury.com/blog/wp-content/uploads/2010/03/haloreach_05_skirmishers_resize.jpg" alt="" width="553" height="311" /></strong></p>
<p><strong>LONDON – 3 March 2010</strong> &#8211; Can’t wait to jump into the “Halo: Reach” multiplayer beta on May 3? You’re in luck, because a thrilling first look video of “Halo: Reach” multiplayer action is now available. The “March Multiplayer Madness” video was captured from the game’s alpha build and offers a glimpse of…well, we don’t want to give away all the surprises do we?</p>
<p>Rest assured that more info is coming down the line as the launch of the public multiplayer beta nears. As a reminder, players will be able to access the beta, which launches in just two months, through “Halo 3: ODST.” Developed by acclaimed studio Bungie, “Halo: Reach” is being published by Microsoft and launches in autumn 2010 exclusively on Xbox 360.</p>
<p>The “March Multiplayer Madness” video is available now on Halo.Xbox.com, Bungie.net and Xbox LIVE.</p>

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		<title>Urgent Frequencey &#8211; Episode 58 &#8211; 2K10 Begins</title>
		<link>http://www.urgentfury.com/blog/2010/01/12/urgent-frequencey-episode-58-2k10-begins/</link>
		<comments>http://www.urgentfury.com/blog/2010/01/12/urgent-frequencey-episode-58-2k10-begins/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 06:06:02 +0000</pubDate>
		<dc:creator>Shane Bell</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[141]]></category>
		<category><![CDATA[Army of Two]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[bradyGames]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[Modern Warfare 2]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[Online Gaming]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[TacMap]]></category>
		<category><![CDATA[tournament]]></category>
		<category><![CDATA[UF: 141]]></category>
		<category><![CDATA[Urgent Frequency]]></category>
		<category><![CDATA[urgent fury]]></category>
		<category><![CDATA[XBOX 360]]></category>

		<guid isPermaLink="false">http://www.urgentfury.com/blog/?p=1125</guid>
		<description><![CDATA[In this episode the Year begins: UF: 141 Details finally revealed Review of Mass Effect 2 Review of Army of Two The 40th Day Hello Europe are you out there Final Prep for BradyGames and more!!!]]></description>
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<p>In this episode the Year begins:</p>
<ul>
<li>UF: 141 Details finally revealed</li>
<li>Review of Mass Effect 2</li>
<li>Review of Army of Two The 40th Day</li>
<li>Hello Europe are you out there</li>
<li>Final Prep for BradyGames</li>
<li>and more!!!</li>
</ul>

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<enclosure url="http://www.podtrac.com/pts/redirect.mp3/www.urgentfury.com/podcast/deploy/tracks/Urgent_Frequency_058_011110.mp3" length="29189642" type="audio/mpeg" />
		</item>
		<item>
		<title>UF User Reviews: Socom Confrontation Cold Front</title>
		<link>http://www.urgentfury.com/blog/2009/12/19/uf-user-reviews-socom-confrontation-cold-front/</link>
		<comments>http://www.urgentfury.com/blog/2009/12/19/uf-user-reviews-socom-confrontation-cold-front/#comments</comments>
		<pubDate>Sat, 19 Dec 2009 19:53:05 +0000</pubDate>
		<dc:creator>Shane Bell</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[confrontation]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[Online Gaming]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[slant six]]></category>
		<category><![CDATA[socom]]></category>

		<guid isPermaLink="false">http://www.urgentfury.com/blog/?p=1048</guid>
		<description><![CDATA[With the DLC finally released, Urgent Fury is looking for your reviews&#8230; Give it your star rating and feel free to add a review at the bottom. Loaded with new features and content, this pack brings a brand new snowy Eastern European area of operations into play with two all new maps and three classic [...]]]></description>
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<p>With the DLC finally released, Urgent Fury is looking for your reviews&#8230; Give it your star rating and feel free to add a review at the bottom.</p>
<p><img class="aligncenter size-full wp-image-1047" title="SO2463_CONF_CF_LOGO_RGB2" src="http://www.urgentfury.com/blog/wp-content/uploads/2009/12/SO2463_CONF_CF_LOGO_RGB2.png" alt="" /></p>
<p><span id="more-1048"></span>Loaded with new features and content, this pack brings a brand new snowy Eastern European area of operations into play with two all new maps and three classic SOCOM maps for 16 to 32 players.  The classic maps are drawn from some of the most popular SOCOM maps of all time, each built from the ground up for the PS3!</p>
<p>Kit yourself out in snow gear and fight your way through blizzard conditions, joining a team of mercenaries or a squad from one of the world’s top Special Forces regiments  including the Russian Spetsnaz.</p>
<p>Try your hand at Arms Run, a new game mode that features dynamicaly placed missile launchers that must be activated or destroyed, depending on which side you’re fighting for.</p>
<p>Employ the new thermal vision scope weapon attachment to track your enemies’ heat signatures – vital in the dark and useful in daylight for picking out white camouflaged adversaries. In addition, we have new primary weapons to make use of and new attachments.</p>
<p>All told, this pack will have:</p>
<ul>
<li>New Russian / Eastern European Area of Operation</li>
<li>Snow setting complete with snow effects, new snow gear and camo for both the Special Forces and Mercenaries, and thermal vision</li>
<li>New ARMS RUN gameplay mode</li>
<li>5 New Maps<br />
o Uprising<br />
o Entrapment<br />
o Blizzard<br />
o Night Stalker<br />
o Vigilance</li>
<li>All new mercenaries characters with new looks and new VO.</li>
<li>New Special Forces squad, the Russian Spetsnaz</li>
<li>Gun turret emplacements</li>
<li>New music</li>
<li>All new character specialization/progression system<br />
o Allows players to pick a primary and secondary specialization and unlock new equipment exclusive to those specializations</li>
<li>New weapons, including:<br />
o 3 new weapons<br />
o 6 enhanced versions of weapons available as part of the new weapons specialization system<br />
o 2 new weapon attachments (including the thermal scope)<br />
o 5 enhanced versions of weapon attachments also available as part of the new weapons specialization system.<br />
o 2 new grenade launcher ammo types (flash and smoke)</li>
<li>New Trophies</li>
</ul>

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		</item>
		<item>
		<title>Want to get back in MAG beta, Here you go!!!</title>
		<link>http://www.urgentfury.com/blog/2009/11/25/want-to-get-back-in-mag-beta-here-you-go/</link>
		<comments>http://www.urgentfury.com/blog/2009/11/25/want-to-get-back-in-mag-beta-here-you-go/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 12:51:41 +0000</pubDate>
		<dc:creator>Shane Bell</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[MAG]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[Online Gaming]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Zipper]]></category>

		<guid isPermaLink="false">http://www.urgentfury.com/blog/?p=839</guid>
		<description><![CDATA[If you are looking for a voucher to get back in the MAG beta, come to the Urgent Fury Blog and click the image... we got your direct link to Sony's beta giveaway while supplies last... www.urgentfury.com/blog]]></description>
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<p>Click the image</p>
<div class="wp-caption aligncenter" style="width: 510px"><a href="http://psnbeta.us.playstation.com/MAG/BetaVoucher.php"><img title="Get your MAG beta voucher" src="http://farm3.static.flickr.com/2758/4072163199_8cae329b8a.jpg" alt="Vouchers available while supplies last." width="500" height="281" /></a><p class="wp-caption-text">Vouchers available while supplies last.</p></div>

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