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  2. New COD Video: Official Call of Duty®: WWII Live Action Trailer – "Reassemble!" [UK] https://t.co/A4TR3j6z7q

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  4. Are you a big fan of fishing, but don’t want to wait for hours for a fish to take the bait? Fishing Master, a fishing sim that releases exclusively for PlayStation VR on October 24, has a free demo that launched today, and it’s sure to reel in gaming enthusiasts big and small. Fishing Master skips the worst parts of fishing—waking up early, being really cold, sitting around doing nothing for long stretches of time, third-degree sunburn—and focuses instead on the best part: the battle of man versus fish. Download free demo | PlayStation Store The PlayStation Move Motion Controller feels just like a fishing rod in your hand while you play, but after you’ve hooked a fish, it also then jerks and shakes with the fish’s attempts to get free. You’ll feel the fight from head to toe as you wear your foe down, so you can bring it into the boat (before snapping the line or breaking your fishing rod). You might think the game is simple, but it’ll require intense concentration, fast reflexes and your utmost patience to net these elusive swimmers. Once you get your catch in the boat, you’ll be able to transport it to your personal aquarium. There’s no better display of your fishing skills than a tank filled with your many conquests. If you really want to test your skills, take part in one of the multiplayer tournaments that will be held to pit you against other anglers across the globe. Can you beat out the world to catch the biggest fish? The PSVR headset immerses you in your locale. Not only will you feel like you’re in a boat on the water, but you’ll also be able to take in the incredible scenery of the Golden Gate Bridge in San Francisco Bay. (The full game offers 12 different sites, including such classic locations as the chilly waterways of the Arctic and the pristine waters of Lake Geneva in the Alps.) Fishing Master offers incredible photorealism and draw distance — you’ll see for yards in every direction around you with everything looking like it does in Northern California. We’re sure that you won’t be able to resist the lure of the Fishing Master demo, which provides up to an hour of gameplay. Jump into a boat and take to the waves in search of large prizes. There’s no doubt after playing the Fishing Master demo, you’ll be hooked. Watch the full gameplay trailer for Fishing Master here. View the full article
  5. At Tequila Works, we have been interested in VR from very early on. As a studio, our mantra is Create with Gusto, and as such we needed to figure out how can we create an experience that is unique to VR, that can carry a strong storyline with adapted gameplay session and replayability. This made us think that we needed to think about a new approach to tell stories in VR. This is when we met with Rob Yescombe, a well-recognized game and movie writer and started to work on The Invisible Hours, 2 years ago. One of the best things about games, is that each player can have different experiences of the same moment. These kinds of contrasting experiences are great at generating word-of-mouth and replayability. This is easier to achieve in games where the focus is on ACTION; where there are lots of variables that can be generated by physics and mechanics. But it’s harder to create this kind of organic-feeling contrasting experience in a game’s STORY. In the effort to create contrasting experiences in a game’s story, the common solution is to use a branching narrative: choose the left door or the right door; be nice to a character or be nasty to them; save someone or let them die. This works pretty well. It creates variables between players, but it feels a bit mechanical. This is actually because those games place the player at the top of a narrative pyramid – where he is the most important thing in the world. Nothing matters until the player shows up. With VR, we thought we could build a world like the real world, that is to say a world that would go on existing without me. But here is the weird thing about real life: Right now, I am the hero of my story. And you are just a supporting character in my story. While at the exact same moment in time, you are the hero of your story – and I am just a supporting character in it. And all these people – they’re just background characters in both of our stories. While at the exact same moment in time, each of them is the hero of their own story – and we are both just background characters in them. That’s the narrative structure of real life. Real life isn’t the pyramid. It’s a sphere. Where we all share equal importance at the exact same time. This is what we called spherical narrative. Here’s where the experience of real life really differs from entertainment media: Our opinion of people and events changes depending on when we started looking. Two people can have completely different perspectives of the same person. In life, in the sphere, we don’t always see everything in each other’s lives. The degree to which you think a character is a good or a bad guy has tons of possible variables based on the combination of good and bad behaviors that you may or may not observe. And that got us wondering: what if we structured a story in VR in the same way real life is structured? Imagine yourself in a dark theatre. Imagine you’re there to watch a murder-mystery play. And on the stage is a huge Agatha Christie style mansion – split right down the middle and opened up, so you can see all the floors and all the rooms. Now imagine two characters in one of those rooms, discussing who they think the killer might be. At the end of that scene, one of those characters will go down to the cellar. The other will sneak up to the attic. But now imagine getting up out of your seat and walking onto the stage; into the play – into that dusty old mansion and following one of those characters to see what they do next. But here’s the thing: whoever you follow, the other character’s story will still be happening at the exact same time in the other location. You could even run back and forth between them if you want. Simultaneous stories. But now imagine this play has eight characters. Eight unique stories. All interconnected. All interdependent. All simultaneous. Just like real life. You can move freely between all of them, any time you choose. This is The Invisible Hours. The core of that experience, is: What you see is what you believe – but that may not be the whole truth. This is our first attempt at this kind of narrative experiment, so right now you’re not a character in this world. You don’t change the story – but your story experience changes completely depending on who you follow and when. That means that you and I could reach different conclusions about who the killer is – just by virtue of how we observed the exact same content in different ways. It is the feeling of a narrative sandbox. Let’s say you follow the Detective from the very beginning – well then the story will look like a detective story. If you suddenly decide to look the other way, and follow someone else for awhile, you might start to think you’re in a love story not a detective story. But then if you follow someone else, you might start to think you’re in a science fiction story, or maybe a horror story, or even a comedy. So not only will your understanding of the core mystery change depending on how you explore; your perception of the actual genre of the story itself will change completely organically – based purely on who and what you’re looking at, at any given time. It makes a story in Virtual Reality feel like it’s virtually reality. We are developing an experience, we have to focus on the narrative, animations and characters but this time we also have a different player, one that will be intriguing. The VR device goes everywhere. You can´t hide anything. What if the player decides to jump? And what if he/she decides to lie on the floor? For this feature we need to make collisions for every asset. And this collision will also be related to the teleport feature. Unlike the characters in the story, the player is not restricted by time. Time Rifting is a powerful 4D tool that also allows the player be the Director and play the part of the detective. The more power we give players, the more likely they are to create a unique experience. The player can revisit any location at any time to slowly complete the jigsaw. In essence we want the player to be the Watcher of this story, the only being with the ability to gain omniscience and omnipresence. The players are compensating their cognitive limitation in 3 dimensions by controlling the 4th. With the Time Rifting players can: jump around any character’s timeline revisit any scene and explore it in a different way or just rewind a few seconds to catch a line of dialogue they missed. Or let’s say you find a document burning – you can rewind time to see what that document said, then maybe rewind some more to see who burnt it, why, then maybe forward time again to see if they lie about it later. Doing things like this can organically create moments of ‘dramatic irony’ that you would’ve experienced differently if you had watched the events in a different order. We expect a lot of our players to be very active in their pursuit of the story – but of course, not everyone can do that. What about your Grandma? Maybe she loves old re-runs of Murder She Wrote, but asking her to go from simple TV to something this complex would be too much. But we want her to play too, so we needed a system that would hold her hand. We created a special mode that allows the player to get connected with one character and to follow all along the game the story of this single character. We hope that you’ll enjoy playing The Invisible Hours, and getting into this totally new experience of spherical narrative in VR. View the full article
  6. PlayStation VR’s one-year anniversary is right around the corner, and we’re celebrating here at PlayStation Store with our biggest VR-exclusive sale to date. Starting now, save up to 40 percent on games like Farpoint, Statik, Dirt Rally, Resident Evil 7: Biohazard and more. PlayStation Plus members save up to 60 percent. Check out the full lineup below – but don’t wait too long. It’s back to reality next week – our PS VR Celebration Sale ends Monday, October 17 at 8 am PST. Games Platform Title Sale Price PS Plus Price Original Price PS4 100FT ROBOT GOLF $10.00 $6.80 $19.99 PS4 ACE BANANA $7.50 $3.00 $14.99 PS4 ANCIENT AMULETOR $13.99 $9.99 $19.99 PS4 APOLLO 11 VR $10.19 $8.39 $11.99 PS4 ARCHANGEL $25.49 $20.99 $29.99 PS4 ARIZONA SUNSHINE $27.99 $19.99 $39.99 PS4 BANNED FOOTAGE VOL.1 $6.99 $5.99 $9.99 PS4 BANNED FOOTAGE VOL.2 $10.49 $8.99 $14.99 PS4 BATMAN: ARKHAM VR $15.99 $13.99 $19.99 PS4 BATTLEZONE $25.99 $19.99 $39.99 PS4 CARNIVAL GAMES VR $9.00 $5.00 $19.99 PS4 CASTLESTORM VR EDITION $10.49 $7.49 $14.99 PS4 CATLATERAL DAMAGE $5.00 $3.00 $9.99 PS4 CHESS ULTRA $11.04 $9.09 $12.99 PS4 CRYSTAL RIFT $7.79 $5.19 $12.99 PS4 DARKNET $10.49 $7.49 $14.99 PS4 DEXED $5.00 $2.50 $9.99 PS4 DICK WILDE $11.24 $8.99 $14.99 PS4 DIGITAL DOMAIN’S MONKEY KING (VR EXPERIENCE) $5.99 $4.99 $9.99 PS4 DIRT RALLY PLUS PLAYSTATION VR BUNDLE $48.99 $34.99 $69.99 PS4 DONT KNOCK TWICE $13.99 $9.99 $19.99 PS4 DRIVECLUB VR $10.00 $7.00 $19.99 PS4 EAGLE FLIGHT $27.99 $19.99 $39.99 PS4 FANTASTIC CONTRAPTION $16.99 $13.99 $19.99 PS4 FARPOINT $39.99 $29.99 $49.99 PS4 FAT CITY VR $7.50 $3.75 $14.99 PS4 FATED: THE SILENT OATH $6.99 $4.99 $9.99 PS4 GHOSTBUSTERS VR – NOW HIRING $4.89 $3.49 $6.99 PS4 GUNJACK $5.99 $4.99 $9.99 PS4 HARMONIX MUSIC VR $8.24 $5.99 $14.99 PS4 HATSUNE MIKU: PROJECT DIVA X $34.99 $24.99 $49.99 PS4 HATSUNE MIKU: VR FUTURE LIVE – 1ST STAGE $10.49 $7.49 $14.99 PS4 HATSUNE MIKU: VR FUTURE LIVE – 2ND STAGE $10.49 $7.49 $14.99 PS4 HATSUNE MIKU: VR FUTURE LIVE – 3RD STAGE $10.49 $7.49 $14.99 PS4 HATSUNE MIKU: VR FUTURE LIVE SEASON PASS $27.99 $19.99 $39.99 PS4 HEADMASTER $12.99 $9.99 $19.99 PS4 HERE THEY LIE $10.00 $7.00 $19.99 PS4 HEROCADE $13.49 $11.99 $14.99 PS4 HOLOBALL $10.49 $7.49 $14.99 PS4 HUSTLE KINGS VR $10.00 $7.00 $19.99 PS4 I EXPECT YOU TO DIE $14.99 $9.99 $24.99 PS4 INFINITE MINIGOLF $12.74 $10.49 $14.99 PS4 JOB SIMULATOR $19.49 $16.49 $29.99 PS4 KEEP TALKING AND NOBODY EXPLODES $10.49 $7.49 $14.99 PS4 LOADING HUMAN: CHAPTER 1 $23.99 $15.99 $39.99 PS4 MERVILS: A VR ADVENTURE $12.99 $9.99 $19.99 PS4 MOONSHOT GALAXY $6.99 $4.99 $9.99 PS4 MORTAL BLITZ $13.99 $9.99 $19.99 PS4 MOTO RACER 4 $20.00 $12.00 $39.99 PS4 MOTO RACER 4 – DELUXE EDITION $30.00 $18.00 $59.99 PS4 NBA 2KVR EXPERIENCE $6.00 $3.00 $14.99 PS4 NEBULOUS $6.00 $3.75 $14.99 PS4 NEPTUNE FLUX $6.79 $5.59 $7.99 PS4 PASSENGERS: AWAKENING VRE $6.99 $4.99 $9.99 PS4 PERFECT $6.49 $4.99 $9.99 PS4 PINBALL FX2 VR $9.74 $7.49 $14.99 PS4 PINBALL FX2 VR: SEASON 1 PACK $16.24 $12.49 $24.99 PS4 PINBALL FX2 VR: THE WALKING DEAD $3.89 $2.99 $5.99 PS4 PING PONG VR $7.50 $4.50 $14.99 PS4 PIXEL GEAR $5.50 $2.20 $10.99 PS4 PLAYSTATION VR WORLDS $10.00 $7.00 $19.99 PS4 PSYCHONAUTS IN THE RHOMBUS OF RUIN $13.99 $9.99 $19.99 PS4 RACE THE SUN $5.00 $2.00 $9.99 PS3 RACE THE SUN $5.00 $2.00 $9.99 VITA RACE THE SUN $5.00 $2.00 $9.99 PS4 RESIDENT EVIL 7 BIOHAZARD $35.99 $29.99 $59.99 PS4 RESIDENT EVIL 7 BIOHAZARD DELUXE EDITION $53.99 $44.99 $89.99 PS4 RESIDENT EVIL 7 BIOHAZARD SEASON PASS $26.99 $23.99 $29.99 PS4 REZ INFINITE $20.99 $17.99 $29.99 PS4 RISE OF THE TOMB RAIDER: 20 YEAR CELEBRATION $30.00 $24.00 $59.99 PS4 ROLLERCOASTER DREAMS $10.00 $5.00 $19.99 PS4 SMASHBOX ARENA $15.00 $6.00 $29.99 PS4 SNEAKY BEARS $10.00 $5.00 $19.99 PS4 SOUL DIMENSION $4.24 $3.49 $4.99 PS4 SPARC $17.99 $14.99 $29.99 PS4 SPECIAL DELIVERY $8.49 $6.99 $9.99 PS4 STAR TREK: BRIDGE CREW $34.99 $24.99 $49.99 PS4 STAR WARS BATTLEFRONT ULTIMATE EDITION $12.00 $5.10 $29.99 PS4 STARBLOOD ARENA $13.99 $9.99 $19.99 PS4 STARSHIP DISCO $5.00 $2.50 $9.99 PS4 STATIK $13.99 $9.99 $19.99 PS4 SUPER STARDUST ULTRA VR $10.00 $7.00 $19.99 PS4 SUPERHYPERCUBE $17.99 $14.99 $29.99 PS4 SURGEON SIMULATOR: EXPERIENCE REALITY $10.00 $8.00 $19.99 PS4 TEKKEN 7 $47.99 $35.99 $59.99 PS4 TETHERED $13.74 $9.99 $24.99 PS4 THE ASSEMBLY $15.00 $10.50 $29.99 PS4 THE BELLOWS $4.24 $3.49 $4.99 PS4 THE BROOKHAVEN EXPERIMENT $13.99 $9.99 $19.99 PS4 TIME MACHINE VR $19.49 $14.99 $29.99 PS4 TINY TRAX $16.99 $13.99 $19.99 PS4 TRACKMANIA TURBO $18.00 $14.00 $39.99 PS4 TUMBLE VR $5.00 $3.50 $9.99 PS4 UNEARTHING MARS $7.50 $4.50 $14.99 PS4 VEV: VIVA EX VIVO VR EDITION BASIC BUNDLE $6.99 $4.99 $9.99 PS4 VEV: VIVA EX VIVO VR EDITION $3.49 $2.49 $4.99 PS4 VEV: VIVA EX VIVO VR EDITION COMPLETE BUNDLE $11.19 $7.99 $15.99 PS4 VIRRY VR $7.99 $5.99 $9.99 PS4 VOLUME $10.00 $6.80 $19.99 VITA VOLUME $10.00 $6.80 $19.99 PS4 VR INVADERS $12.59 $8.99 $17.99 PS4 WADDLE HOME $7.49 $4.99 $9.99 PS4 WEREWOLVES WITHIN $20.99 $14.99 $29.99 PS4 WINDLANDS $12.50 $10.00 $24.99 View the full article
  7. Attention, War Mages! Harmonia here to share some exciting Orcs Must Die Unchained news. Chaos Trials are now available with today’s update! This new game mode for one to three players brings a whole new level of chaos to Unchained’s Survival gameplay. Just when you think your killbox is under control, Chaos Trials will make you rethink every orc-gibbing and ogre-smashing strategy known to War Mages as you adapt to the ever increasing challenges. Let’s Get Chaotic Chaos Trials are accessed with Chaos Keys earned while playing matches in all other game modes, awarded through daily logins, and purchased with gold or gibs. Each key will select one map as well as several random, additional modifiers to comprise the challenge for that Chaos Trial. Increased trap cost, team dance on mercenary kill, permanent barricade rubble, and extra mana pickups are just a few examples of potential modifiers! Every time a challenge is defeated the Chaos Key will upgrade by selecting a new map, increasing in difficulty, and adding additional modifiers into the mix. Each time a challenge is failed, one of three Chaos Key lives will be lost but the challenge can be retried. After three failures or twelve successes, the key is destroyed and the Chaos Trial ends. High tier Chaos Trials are no joke! With Great Challenge Comes Great Rewardability Each Chaos Trial has an associated challenge level from Apprentice through Rift Lord and also awards chests of the same challenge level for every victory. You heard me right: every victory! Put yourself to the ultimate orc-slaying test with up to 12 challenging tiers per key. That’s 12 opportunities for victory chests and to prove you’re the baddest War Mage around. But Wait, There’s More We’re thrilled to announce that the Orcs Must Die Unchained Wu Xing Battles update will be launching on October 24 for PS4! This massive update contains three new maps, a brand new faction of enemy invaders, the powerful new hero Yi-Lin, and much more! New Maps Hordes of never-before-seen enemies are invading the White Tiger Empire on three brand new maps and it’s up to us War Mages to defeat them. Defend the White Tiger Empire’s beautiful Water Gardens in Survival mode and hold the Castle Gates in Survival and Endless! Both locations offer strategic challenges with open layouts and not much room for wall traps. The Midnight Market is a popular nighttime location and is under heavy attack in both Survival and Sabotage game modes! New Enemies The new Wu Xing invaders are on the march and they bring fresh skills and tactics into the mix! Being masters of the five elements, even the common Wu Xing soldiers and archers have magic armor. Their massive Terracotta Giants do not attack players directly, but slow any nearby players and march faithfully to the rift on their mission of destruction. The “Red” Pandas are real tricksters, casting powerful speed boosts on their allies, and the Elemental Mages throw bouncing orbs of elemental energy. Last but definitely not least, the Water Dragon hunts players, but unlike other enemies of this type it casts an area-of-effect splash attack. You can get your first look at the upcoming content on the Designing Yi-Lin Insider Access stream this Thursday at 3 pm Central on OrcsMustDie.tv, followed by a reveal stream every Thursday until the update. Join us as we preview what’s to come with the Wu Xing Battles update! View the full article
  8. I scream, you scream, we all scream for… Willard Wyler’s Halloween Scream! That might seem like a lot to scream when you’re terrified, but you can’t argue with the master of the macabre when it comes to Call of Duty: Infinite Warfare. Beginning on October 9, this event is designed to unleash pure terror with new game modes, Double XP, and free Halloween-themed loot. Just pray you survive long enough to enjoy it! Undead Big Bosses Await The most challenging part of Willard Wyler’s zombie experiences are always the big bosses, and the brand-new Boss Battle mode will zap you straight into the fight with the Big Boss at the end of each zombie experience. Starting with Zombies in Spaceland, and eventually spreading to Rave in the Redwoods, Shaolin Shuffle, Attack of the Radioactive Thing, and The Beast from Beyond, you can head straight to the ultimate zombie encounter to see if you can take down these undead monstrosities. Survive The Post-apocalyptic Wasteland Of Carnage Carnage is one of the Multiplayer maps from the fourth Infinite Warfare DLC Pack, Retribution. This post-apocalyptic wasteland is also the home to one of Call of Duty’s deadliest environmental hazards: The Burninator. Devious players will punch the button and activate the fire trap just as their opponents enter a barbecue they wish they’d never been invited to. Carnage will be free to play on its own playlist from October 12 through November 1, and will also offer up Double XP. Treat Yourself To Some Sweet Loot During every week of Halloween Scream, players who log into Call of Duty: Infinite Warfare will receive a free Halloween-themed Supply Drop, except for the last week, which will drop an extremely cool item during the final week that you won’t want to miss. These Supply Drops can contain weapon variants, camos, a Calling Card, or even a new Rig skin. Players can also get a free cosmetic item every Friday during Halloween Scream, and the Quartermaster will have Halloween Hacks every week, so make sure you log in often to stock up on these sinister surprises. To receive the free items during Halloween Scream, players need to log into Multiplayer between Monday and Friday morning while online and visit the Quartermaster. The Supply Drop will be available between Monday morning and Friday morning, Pacific Daylight Time, while the cosmetic items will be available between Friday morning and Monday morning, Pacific Time. Exact times may vary, so be sure to follow @CallofDuty on Twitter for more information. Gesture Warfare Returns Infinity Ward is also bringing back Gesture Warfare as part of Halloween Scream, which will allow you to get kills with nothing more than the power of gestures. So you can Flick, Crush, Bang Bang, and Boom your way to victory in this new game mode, full of tricks. Let The Nightmares Begin! With new modes, free loot, and straight-to-the-boss-battle modes throughout Willard Wyler’s Infinite Warfare zombie experiences, there’s a lot to scream about. What are you waiting for? Get out there, soldier. The tricks and treats start right now. For more intel about Call of Duty: Infinite Warfare, be sure to visit CallofDuty.com/infinitewarfare and follow @CallofDuty and @InfinityWard on Twitter. View the full article
  9. Calling all “Chosen Ones!” You’ve been granted first access to Cyberdimension Neptunia: 4 Goddesses Online. The game is available tomorrow on PS4! With nine classes to choose from, it can be challenging to pick one. Check out tour new player’s guide to help you choose your class and dive straight into the world of Alsgard! What is 4 Goddesses Online? 4 Goddesses Online is an MMORPG game within the game Cyberdimension Neptunia: 4 Goddesses Online! So what does that mean exactly? You’re playing as characters playing an MMORPG. Cyberdimension Neptunia: 4 Goddesses Online isn’t an MMORPG, but it’s a hack ‘n’ slash action RPG with gameplay elements like job classes and a chat system. There’s even a multiplayer mode that allows you to team up with other players in your region if you have a PlayStation Plus subscription. Nine Character Classes The world of Alsgard was created by The Four Goddesses. They have defended Alsgard from the Demon King Jester, and since that infamous battle, one thousand years of peace have passed. But an ancient evil threatens to rise again… Choose a character, each with her own unique job class, and fight to save Alsgard! Goddess Combat Type: Tank, Damage Available Weapons: Swords, Axe, Lance, Rapier Not only do they look Goddess-tier, they are Goddess-tier when it comes to beating baddies left and right. They lack support skills, but this all-rounder class makes up for it with offensive power and a strong defense. The greatest of Chosen Ones may someday call upon the Goddesses’ power… Paladin Played by: Neptune Combat Type: Tank, Support Available Weapon: Sword Melee attacks and magic are the Paladin’s middle name! Because of their healing abilities, this is a well-balanced class for starting players or for those who fight to defend others. This is a class descended from the ancient knights who fought alongside the Goddesses themselves. If you wish to pursue the Paladin class, prepare to use your own life as a shield! Black Knight Played by: Noire Combat Type: Damage Available Weapon: Spear Clad in jet-black armor, these fearsome Black Knights charge headfirst into battle to strike the enemy first! Great for close-combat, they can deal damage quickly and with ease. Black Knights are a class of warriors who lost their loved ones in the war against the Demon King Jester. To become a Black Knight, you must channel the hatred held in your heart into your blade! Priest Played by: Blanc Combat Type: Support, Ranged Magic Available Weapon: Staff Priests are vital to any adventuring party. They provide unending support from the rear and must balance dodging enemy attacks and healing their party. If you are drawn to the call of priesthood, steel yourself against all evils and you will become the light that saves your allies! Enchanter Played by: Vert Combat Type: Elemental, Healer Available Weapon: Rapier Enchanters bend the power of nature to their will to buff up their party or heal their allies. As divinators of both magic and healing, they’re an incredible asset to any party. They’re the only class able to imbue the party’s weapons with elemental abilities. Those enchanted by the Enchanter class can look forward to juggling quick, close-combat swordplay and long-range support! Mage Combat Type: Ranged Magic Available Weapon: Staff Mages wield powerful magic to exploit enemies’ elemental weaknesses and gain the upper hand. Long-range offensive skills are a mage’s expertise — use it to annihilate enemies! Simple magic existed in Alsgard until the monster witch Merlin developed magic to its highest potential. Now, spellcasters wield this dangerous magic to their advantage! Thief Combat Type: Ranged DPS Available Weapons: Pistols Quick to the draw with their pistols, thieves scurry about on the battlefield and catch enemies off guard. High speed and long-range attacks make them great damage-dealers. Hailing from the Thieves Guild, thieves are only interested in firearms, treasure hunting, and finishing their enemies off quickly! Samurai Combat Type: Tank, Damage Available Weapon: Katana The swing of a samurai’s katana is beautiful to witness and impossible to predict. A samurai’s offense and defense is controlled with calculated and swift swordplay, making them a perfect tank. Samurai are descended from knights who learned to wield the katana. Master the ancient art of the katana and you can carve out your own fate! Ninja Combat Type: Damage Available Weapons: Ninjutsu Lurking in the shadows, Ninjas are swift assassins who can deal multiple attacks with a quick sleight of hand. With their arsenal of attacks, they are best suited for mid-range combat. Ninjutsu was passed down from the Beast clan whose descendants were scattered after the war. Should you wish to enlist in the Ninja Guild, you must control your spirit to unlock your body’s special abilities! Party System Acting as party leader, you can have up to three other AI-controlled members in your party. However, you can switch the lead character whenever you want in a dungeon to try out different classes and skills! As the party leader, you’ll be able to instruct your party members’ AI with different Tactics. Tactics like “We’ll Nep them up!” are particularly useful when you’re adventuring through a lower-leveled dungeon, for example. Skills Characters learn Skills as they level up, and these Skills differ according to her class. Set skills to an action button in the menu, and then you’ll be able to unleash them during battle! You also have an Awakening Gauge, which fills up when you attack or take damage. Once the bar is full, you can activate your Awakening State and unleash a massive amount of damage with your Skills! Customization There’s even a customization mode, so you can dress your party up! With the ability to equip up to five different accessories and attach them to various body parts, each party member can rock her own style! Conclusion Even though it’s not actually an MMORPG, there’s an online multiplayer mode so that you can complete special quests with friends. These quests challenge giant boss battles and more, so choose your class wisely for a balanced party! Which class are you most interested in playing? You can get Cyberdimension Neptunia: 4 Goddesses Online Day 1 Edition on launch day for early access to the following: Four (4) PS4 system themes — Decorate your home screen with the Goddesses Advent Theme, Pixel Theme, Chosen CPUs Theme, or Chosen CPU Candidates Theme! Twelve (12) PSN avatars — Nep up your PSN profile with your favorite Goddess! Choose from 12 different avatars of the CPUs or CPU Candidates. This content will be available for all to purchase after October 24. The free Neptune Special Theme and free Catsuit DLC will be available to download from the PSN store on the day of release. View the full article
  10. The Dark Lord of the Sith is coming to PS4. Gleaming helm, sweeping cape, glowing red lightsaber: Darth Vader’s imposing presence is so purely menacing that few dare stand before him. In Star Wars Battlefront II, you will wield the full arsenal of Lord Vader’s vast powers against the enemies of order. Anger fuels the dark side of the Force, and Vader’s rage is nearly boundless. By drawing from his potent fury, Vader can periodically increase both his durability and his damage output, becoming stronger as a battle unfolds. Vader is always dangerous, but when he calls upon his anger, he is nearly unstoppable. Vader can also attack at range with his lightsaber with a powerful throw, sending the red blade of energy scything through enemy ranks and then returning it to his hand. This allows him to make potent strikes at a distance. And of course, Darth Vader wields his iconic Force choke, punishing his enemies with a telekinetic attack that lifts them off the ground as it weakens them. The crushing grip of the Sith Lord holds victims in the air, then drops his enemies at a place of his choosing (like a nearby cliff). Players can also customize Vader’s abilities with Star Cards to suit their play style. Regardless of the configuration you choose, you’ll be delighted by Darth Vader’s ability to effortlessly cut down opponents within reach of his lightsaber, and impressed with his durability. Darth Vader is just one of many heroes and villains you’ll be playing in Star Wars Battlefront II when it arrives everywhere November 17. View the full article
  11. The Gravewalker returns to continue the war with Sauron and his dark forces. Rally behind the Bright Lord’s banners and press the attack in Middle-earth: Shadow of War, which launches October 10 on PS4. Set after the events of its predecessor, Middle-earth: Shadow of War once again follows the skilled warrior Talion and the fearsome wraith Celebrimbor. Stalk the fortresses of Mordor, hone Talion’s skills, and build an army of loyal soldiers to wage war within a refined Nemesis system. Nearly every aspect of the original game has been expanded in Shadow of War for a deeper, more spectacular quest of vengence. For a full list of new games coming to PlayStation, read on. And enjoy The Drop! New Releases: Week of October 10, 2017 Alteric PS4, PS Vita — Digital (Out 10/11) Jump through boiling lava, run from perilous traps and saw blades, glide and climb through catacombs, fall into the abyss, and overcome gravity. And don’t forget to switch to a parallel dimension in time, because it’s Alteric! Always Sometimes Monsters PS4 — Digital Out of money and out of luck, you find yourself heartbroken and on the verge of collapse. Your landlord’s taken the key back, you can’t finish your manuscript, and your beloved is marrying someone else. With no choice but to handle whatever life throws at you, you set out on the open road on a mission to win back the love of your life. Bad Apple Wars PS Vita — Digital, Retail (Out 10/13) After a sudden car accident on her first day of school, the protagonist finds herself in the afterlife, standing before a strange school for lost souls. The confounded protagonist attends the school’s opening ceremony. Then, chaos strikes… Cyberdimension Neptunia: 4 Goddesses Online PS4 — Retail Stock up on your Net bull, because Vert’s inviting you on a dungeon raid! In this hack ‘n’ slash adventure everyone’s favorite four Goddesses enter an online fantasy game world inspired by… themselves! Echo PS4 — Digital After a century in stasis the girl En arrives at her destination: a palace out of legend, a marvel of the old civilization eons gone, still awaiting its first human occupants. Out here, using forgotten technologies, she hopes to bring back a life that shouldn’t have been lost. The Evil Within 2 PS4 — Digital (Out 10/13) Detective Sebastian Castellanos has lost everything, including his daughter, Lily. To save her, he must descend into the nightmarish world of STEM. Horrifying threats emerge from every corner, and he must rely on his wits to survive. Fort Defense PS4 — Digital All hands on deck! Pirate armada dead ahead! Take part in an uncompromising struggle repelling freebooters’ assaults. Friday the 13th: The Game PS4 — Retail (Out 10/13) From the most storied franchise in slasher history comes Friday the 13th: The Game, a love-letter to a date synonymous with horror. Players will get to live out the movies as they take on the role of Jason Voorhees for the very first time in gaming history! The Invisible Hours PS VR — Digital The Invisible Hours is a complex murder mystery in VR, in which players freely explore an intricate web of interwoven stories within a sprawling mansion. Middle-earth: Shadow of War PS4 — Digital, Retail Immerse yourself in the epic war for Middle-earth as you confront the Dark Lord Sauron and his Ringwraiths. Forge a Ring of Power to dominate your enemies and command your followers as you experience a unique, personal story brought to life by the award-winning Nemesis System. Miko Gakkou Monogatari: Kaede Episode PS4 — Digital (Out 10/11) In a world where humans and youkai coexist, uppity second year shrine maiden student Kaede Yamabuki finds herself in a pinch as the winter recess starts. A pair of strange glasses found in the woods leads her to her toughest challenge yet: falling in love. Radial-G: Racing Revolved PS VR — Digital Climb into the cockpit of a futuristic race craft and tear up the anti-gravity track. Offering single and multiplayer action, Radial-G delivers full immersion combat racing featuring gut-wrenching twists and jumps. Raid: World War II PS4 — Digital, Retail Raid: World War II is an action-packed, tactical four player cooperative shooter set during World War II. Raiden V: Director’s Cut PS4 — Digital, Retail Arcade hit Raiden first left its mark on the shooting genre 25 years ago. The easy to learn, hard to master series comes to PS4 in its most modern and advanced form yet! Raw Data VR PS VR — Digital Built from the ground up for VR, Raw Data’s action combat gameplay, intuitive controls, challenging enemies, and sci-fi atmosphere will completely immerse you within the surreal environments of Eden Corp. Revolve PS4 — Digital Revolve is a physics-based action platformer. You have no direct control and need to use boosts, gravity, and momentum to escape a dystopian world. Semispheres PS Vita — Digital Semispheres is a meditative parallel puzzle game. Its unique single-player, split-screen mechanic challenges your brain by putting you in control of two characters at the same time. Son of Scoregasm PS Vita — Digital (Out 10/11) Only you can destroy the evil space baddies and rescue the King of the Earth’s beloved biscuit tin! Blast your way through 28 varied levels full of enemies, traps, lasers, and explosions. Squareboy vs. Bullies: Arena Edition PS Vita — Digital Squareboy vs Bullies is an old school beat ’em up by Rohan Narang that follows the titular Squareboy and his quest for Justice! Stereo Aereo PS4 — Digital Stereo Aereo is an action rhythm space arcade shooter that is inspired by the pop-culture influences of the 80’s. Touhou Kobuto V: Burst Battle PS4, PS Vita — Digital (PS4 at Retail) Touhou Kobuto V: Burst Battle is a bullet-hell battle game that takes place in the Touhou universe. Take control of one of nine Touhou characters and eliminate your opponent using bullet-hell patterns, melee attacks, or spell cards! White Noise 2 PS4 — Digital (Out 10/13) Be a part of the investigator team, or take control of the creature and devour them! White Noise 2 offers a four-on-one asymmetric horror experience that won’t leave anyone unmoved. Blade Runner 2049 – Original Motion Picture Soundtrack Liam Gallagher – As You Were Belly – Mumble Rap War for the Planet of the Apes (plus bonus features) The Emoji Movie Batman vs. Two-Face The information above is subject to change without notice. View the full article
  12. We’re bringing back our in-store demo program for PlayStation VR. Starting today through the holiday season, experience the magic of virtual reality first hand. Our portfolio of PS VR games has grown significantly to more than a 100 games as of September 2017, and we wanted you to get a chance to try out the latest content first-hand. Play PS VR at more than 200 Best Buy and GameStop locations across the US. Click here to find out demo locations, dates, and times. We’re going to kick off this program with demos of Gran Turismo Sport, Final Fantasy XV: Monster of the Deep, Superhot VR, Dino Frontier, Raw Data, and Voltron. More game demos will be added and continue through the end of this year, so keep an eye out for any updates here on PlayStation.Blog. And for Canadians, the mall tour and in-store demos that have been running the past couple months will also continue through the holiday season. Our lineup of PS VR games continues to grow with even more amazing experiences that showcase the magic of this new medium. Let us know which PS VR titles you’re looking forward to playing this year! View the full article
  13. Welcome back! We’ve got some fresh, pipin’ hot charts for ya — the US PlayStation Store top downloads for September 2017, specifically. Looks like Destiny 2 was a popular choice for PS4 players in September, with a triple-attack of new sports titles (NBA 2K18, FIFA 18, Madden NFL 18) just behind it. The surprise announcement and immediate availability of Final Fantasy IX on PS4 helped it round out the top 5. CCP’s Sparc made a strong debut at #2 on the PS VR charts, but it wasn’t quite enough to dethrone the super-cool Superhot VR. Finally, Undertale fans are determined to keep Toby Fox’s quirky RPG masterpiece at the top of the PS Vita chart, and they did so handily. As always, you can head to PlayStation Store to snag any hot titles you may have missed, and you can visit our pals over at the EU PlayStation.Blog if you’d like to compare the regional results. See you next month! PS4 Games 1 Destiny 2 2 NBA 2K18 3 FIFA 18 4 Madden NFL 18 5 FINAL FANTASY IX 6 EA SPORTS NHL 18 7 Grand Theft Auto V 8 Rocket League 9 Bloodborne 10 STAR WARS Battlefront Ultimate Edition 11 The Last Of Us Remastered 12 TOM CLANCY’S RAINBOW SIX SIEGE 13 Minecraft: PlayStation 4 Edition 14 Pro Evolution Soccer 2018 15 Need for Speed 16 NBA LIVE 18: The One Edition 17 Friday the 13th: The Game 18 UNCHARTED: The Lost Legacy 19 Marvel vs. Capcom: Infinite 20 Batman: Arkham Knight PS3 Games 1 PRO EVOLUTION SOCCER 2018 2 Grand Theft Auto V 3 FIFA 18 Legacy Edition 4 Minecraft: PlayStation 3 Edition 5 Dragon Ball Xenoverse 6 NARUTO SHIPPUDEN: Ultimate Ninja STORM Revolution 7 Grand Theft Auto: San Andreas 8 Ni no Kuni: Wrath of the White Witch 9 The Last Of Us 10 Plants vs. Zombies Garden Warfare 11 Fight Night Champion 12 Call of Duty: Black Ops III 13 Life is Strange Complete Season 14 Need for Speed Most Wanted 15 The King of Fighters XIII 16 Borderlands 2 17 Cartoon Network Punch Time Explosion XL 18 NCAA Football 14 19 Catherine 20 Devil May Cry HD Collection PS4 Add-ons 1 Destiny 2 – Expansion Pass 2 TOM CLANCY’S RAINBOW SIX SIEGE – Year 2 Pass 3 Battlefield 1 Premium Pass 4 Call of Duty Black Ops III: Zombies Chronicles 5 Call of Duty: Infinite Warfare – DLC4 Retribution 6 Black Ops III – The Giant Zombies Map 7 Rocket League – Batman v Superman: Dawn of Justice Car Pack 8 Diablo III: Rise of the Necromancer 9 DARK SOULS III – Season Pass 10 Injustice 2 Fighter Pack 2 PS VR Games 1 SUPERHOT VR 2 Sparc 3 Batman: Arkham VR 4 Job Simulator 5 Paranormal Activity: The Lost Soul 6 Arizona Sunshine 7 Manifest 99 8 DreamWorks Voltron VR Chronicles 9 Apollo 11 VR 10 Until Dawn: Rush of Blood PS Vita Games 1 Undertale 2 GOD EATER 2: Rage Burst 3 Dragon Ball Z: Battle of Z 4 Danganronpa V3: Killing Harmony 5 Ys: Memories of Celceta 6 God of War: Collection PS Vita 7 TOUCH MY KATAMARI 8 Jak and Daxter Collection 9 Gal*Gun: Double Peace 10 Minecraft: PlayStation Vita Edition PS Classics 1 Jak and Daxter: The Precursor Legacy 2 Grand Theft Auto: San Andreas 3 Bully 4 Harvest Moon: A Wonderful Life Special Edition 5 The Warriors 6 Grand Theft Auto: The Trilogy 7 Grand Theft Auto: Vice City 8 FINAL FANTASY IX (PSOne Classic) 9 Harvest Moon: Save the Homeland 10 FINAL FANTASY VII View the full article
  14. It’s time to complete your training. The Star Wars Battlefront II Beta hits PlayStation 4 for all players on October 6, and there’s a lot to take in. The skills you’ll need to utilize as a trooper in Strike aren’t quite the same as the maneuvers you’ll need to deploy as a pilot in Starfighter Assault. Here are five tips to make you more successful on the iconic battlefields of Star Wars Battlefront II’s Beta. Managing Battle Points One of Star Wars Battlefront II’s more prominent innovations is the introduction of Battle Points. As you defeat enemies and help teammates, you earn Battle Points in combat. As they accrue, you gain the power to call in reinforcements and heroes. You’ll be able to climb into the cockpit of an atmospheric starfighter, drive an AT-RT, become a clone Jumptrooper, or transform into Rey and wield her lightsaber. But Battle Point costs aren’t all the same, and you’ll constantly have to balance risk and reward. Will you opt for an upgrade the moment you can afford one and hope to leverage your tactical advantage to keep the Battle Points rolling in? Or will you hoard your Battle Points while playing as a trooper? Each approach has merits… cashing in earlier will make you more effective in the first part of a battle, but if you’re defeated before accumulating more points, it may delay your ascent toward becoming a hero. It could also prove a safer path to rely on your skills as a trooper class and work toward a singular heroic goal. The choice is yours… but we confess that it’s an awful lot of fun to use vehicles and special characters. They’re a great way to help your team and advance your way closer to becoming a hero. Breaking Missile Locks In Starfighter Assault, there’s nothing more harrowing than seeing the notification that an opponent has locked on to you with a torpedo or missile. These guided fire-and-forget weapons can be difficult to avoid, especially in open space. But you’re hardly defenseless. If you know a missile is closing in, your best bet is to weave around cover. Fondor’s orbital platform is huge, and it makes for remarkably effective protection. Banking around any large structure at a sharp angle gives you an excellent chance of escaping a pursuing torpedo. Diving into narrow areas like a tunnel can also work. And even in open space, it’s sometimes possible to dodge missiles by rapidly turning and cutting speed or accelerating as a projectile draws close… if your timing is perfect. Also, it doesn’t hurt if you’re Darth Maul and you have a cloaking shield. It’s hard to kill what you can’t see. Using the Force Speaking of Darth Maul, he’s just as dangerous on the ground in Galactic Assault as he is in a cockpit. Maul is fast and agile, and he’s an offensive juggernaut. His ranged force abilities are extremely potent, and his mobility highly compliments his melee combat skills. But Maul has a weakness: he can’t deflect enemy blaster bolts. The best defense with Maul is to keep moving and keep attacking. Search and destroy. Eliminate enemies before they have a chance to draw a bead on you. And liberally apply your Force abilities the moment they’re available. Darth Maul rewards aggression. Be a Teammate It’s always fun to lead your side in kills, but Star Wars Battlefront II also rewards team play. You may find as much fulfillment in a supporting role as you do rushing headlong into a firefight. Class-based abilities are complimentary. Assault troopers flank enemies while Heavy troopers tie down the opposition. Specialists can cover advancing friends from hiding. And for ultimate team players, there’s the Officer class, a support type who thrives at buffing nearby allies and utilizing automated tech (like remote turrets) to protect squad mates. Officers earn Battle Points for their supporting actions, so they’re a great choice for players who love making the team stronger. Play Your Hero Ship Correctly When you earn a Hero Ship, be sure to utilize it in a manner that maximizes its particular abilities. Han Solo’s Millennium Falcon is tough as nails and very hard hitting. It’s a forceful instrument, deadly in straight-on attacks and playing objectives. Boba Fett’s Slave I has a unique, rear facing special that’s absolutely awesome against close pursuit and devastating in enclosed spaces (like the interior of the Fondor orbital platform). Darth Maul’s Scimitar is most effective when employing surprise with its cloak and when ambushing foes at close range, although the cloak is also terrific as a defensive measure. Poe’s X-wing, Black One, is a powerful dogfighter, but it’s even more effective when you’re using Poe’s special ability to enhance nearby teammates… so don’t fly solo! These are just a few of the many strategies you can implement in the Star Wars Battlefront II Beta, and we can’t wait for you to try it for yourselves. Star Wars Battlefront II is available on November 14 if you pre-order the Star Wars Battlefront II: Elite Trooper Deluxe Edition, or on November 17 in the worldwide release. View the full article
  15. PlayStation Store has an exclusive, all-new sneak peek for Blade Runner 2049. By the time you’re reading this, the full clip should be live in the PlayStation Video section of PlayStation Store — go watch it now! To celebrate, I reached out to Blade Runner 2049’s writer Michael Green to get some more insight into the long-awaited sequel to one of my favorite movies ever, launching today in theaters nationwide. PSB: How would you, in one sentence, describe the story of the original Blade Runner to somebody who had never seen it? My attempt would be: “An assassin hired to ‘retire’ rogue androids eventually realizes that the androids may be more human than he is.” MG: I like yours, but I would change assassin to “cop.” My talents don’t lie in the one-line synopsis, I get other people to write those. Whenever I try, it ends up being five pages [laughs]. PSB: Which of Blade Runner’s themes most resonated for you, personally? How did you seek to further explore it in 2049? MG: One of the first themes that I spent time with was quantity of life versus quality of life. What are the beliefs and actions that can give a life meaning? At what point does a life become a human life? As opposed to how can I extend the meager life I’ve been given, which was one of the themes of the first film. PSB: The original film is so iconic and so enduring that it must have been intimidating to take on writing a sequel. How did you manage that? MG: Anytime you write anything, you at some point have to give yourself permission to fail – or to succeed, ideally [laughs]. It helped that I was given permission to try by Ridley Scott. That allowed me to at least take a stab. And then he encouraged me to keep going. When you are given an opportunity to write Blade Runner… there are so many pitfalls that you don’t want to get in your own way. Let the creative problems be your problems, not your personality problems. [laughs] PSB: When writing 2049, what was your approach to the noir overtones of the first film? Were you wary of making it “too noir”? MG: I don’t think there’s such a thing as too much noir – it’s hot fudge on the ice cream. I came into [writing Blade Runner 2049] knowing that I had a hole in my reading education with classic noir. It’s one of the most fun things about starting a new project – you get to make yourself into the writer who is capable of doing the job. I started by reading the greats – I started with Chandler, Cain… and I made sure to keep reading while I was writing, and I enjoyed the hell out of them. You read enough until you feel you have internalized the tendencies of noir, but not so much that you’ve internalized the voices – that’s not the goal. You allow yourself to metabolize it and then see what comes out of your pen. PSB: Do you consider Blade Runner 2049 to be a noir film? MG: I will leave it to the audience. It was written in noir lighting, but the audience is the one to tell me if they see those voices in there. PSB: When writing Blade Runner 2049, did you revisist the source material for the original film — Phillip K Dick’s novel Do Androids Dream of Electric Sheep? MG: Actually, no. I’ve been given it many times. I adore the film Blade Runner, it’s impressed upon me in an indelible way. The novel is not the movie… every time I have approached it, it felt like the wrong version of something I loved. It was not something I really wanted to refer to when creating Blade Runner 2049. I wanted to reference Blade Runner, not Do Androids Dream of Electric Sheep. It’s funny, because the novel predates all. But the adaptation that Hampton Fancher and David Peoples put together with Ridley Scott is so… it’s such a reimagining. Blade Runner 2049 hews much closer to the original Blade Runner than Blade Runner hewed to DADOES. PSB: What about the novels that came out in the 90’s by K. W. Jeter? Were those reference points at all? MG: Not at all, to be honest. I know they exist. I’m unaware of anything about them. I think the only thing I know about them is that Rick Decker stars in them. Somebody mentioned that to me. I know some people love them. PSB: Blade Runner is one of my favorite films, and I must admit I was extremely worried when I heard a sequel was in development – it’s almost like hearing they’re making “Casablanca 2.” What would you say to soothe my concerns? It’s a tight wire act. We knew we would light a fire, but we are cautious pyromaniacs. We are all enormous fans of the film. Ridley Scott is extremely protective of the legacy, and everybody involved wanted nothing more than to protect that legacy… and, if we were lucky, to expand on that legacy. There are excitable fans, and then there are fans who express their love through cynicism. If you decide to hate [Blade Runner 2049] because it exists, I cannot help you. If you are willing to give it a look, I think you might see some of your cynicism fade. One thing that made me feel confident to try: every single person involved in this film, from top to bottom, were all fans of the film and knew its value. They went to Ridley first to see if he would bless and influence it; no one ever came at it with that cash-grab, let’s-build-a-cinematic-universe and make some action figures attitude. They just wanted to make a great movie, and I’m just lucky they invited me to come and play. PSB: Critical question: in the original Blade Runner, are you pro-narration, or anti-narration? Umm… [laughs] I think it’s important that both versions exist. So much of what’s fascinating about the name BR is that it doesn’t refer to one film. When you talk about your love of it with other people, you have to have that conversation. Which one is my favorite version is less important to me than that people have to ask that question. I find that it often corresponds to which version they saw first. View the full article
  16. It’s another meditative, quiet program this week! Zac shares his love for Dishonored: Death of the Outsider, and Ryan finally plays Destiny 2 and defends games that take things slow. Join us, and enjoy the show! Subscribe via iTunes, Spotify, Google or RSS, or download here Stuff We Talked About Dishonored: Death of the Outsider Destiny 2 Star Wars Battlefront II Middle-earth: Shadow of War Recent Episodes 265: Spoiler Room 264: The End is Nier 263: …And I’ll See You at Evo The Cast Ryan Clements – Sr. Social Media Specialist, SIEA Zac Minor – Sr. Social Media Manager, SIEA Send us questions and tips! [email protected] Leave us a voicemail! (650) 288-6706 Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
  17. As players around the world gear up for the start of the Gran Turismo Sport Limited Time Demo and the launch of the Gran Turismo franchise on PS4, we wanted to give you an insight into the cars and tracks you can look forward to racing. With its emphasis on selecting only the best and fastest cars to take to the track, players will be able to pick everyday cars, racing cars, and even concept cars that you’ll only be able to drive in GT Sport. Cars will be grouped into six categories from Group N (your everyday stock cars) through to Group X (those deemed too extreme for our other categories). Grp. N Grp. 4 Grp. 3 Grp. 1 Grp. B Grp. X This year you’ll be able to race from the streets of Tokyo, through the iconic Nurburgring to the dirtiest of rally tracks. With a total of 40 layouts (17 courses) you’ll have the chance to test your racing skills in a host of different environments from around the world, and customize your experiences by playing across different times of the day and through varied weather conditions. We’re really excited to introduce some of the fantasy tracks that the Polyphony team have created, using over 20 years of racing and driving game experience, tracks that are not only fun but will push even the most experienced of drivers. Tokyo Expressway Blue Moon Speedway Dragontrail But we’ve not forgotten the classics, including… Brands Hatch Interlagos Nurburgring And here’s the full track list: Alsace – Village Alsace – Village II Autodrome Lago Maggiore – GP Autodrome Lago Maggiore – GP II Autódromo De Interlagos Blue Moon Bay Speedway Blue Moon Bay Speedway II Brands Hatch Grand Prix Circuit Brands Hatch Indy Circuit Broad Bean Raceway Broad Bean Raceway II Colorado Springs – Lake Colorado Springs – Lake II Dragon Trail – Seaside Dragon Trail – Seaside II Fishermans Ranch Fishermans Ranch II Kyoto Driving Park – Miyabi Kyoto Driving Park – Yamagiwa Kyoto Driving Park – Yamagiwa II Mount Panorama Motor Racing Circuit Northern Isle Speedway Northern Isle Speedway – Infield Nürburgring 24h Nürburgring GP Nürburgring Nordschleife Nürburgring Nordschleife Tourist Layout Sardegna – Windmills Sardegna – Windmills II Suzuka Circuit Suzuka Circuit East Course Tokyo Expressway – Central Inner Loop Tokyo Expressway – Central Outer Loop Tokyo Expressway – East Inner Loop Tokyo Expressway – East Outer Loop Willow Springs International Raceway: Big Willow Willow Springs International Raceway: Horse Thief Mile Willow Springs International Raceway: Horse Thief Mile II Willow Springs International Raceway: Streets of Willow Springs Willow Springs International Raceway: Streets of Willow Springs II Don’t miss out on the chance to try some of these cars and tracks ahead of launch by taking part in the GT Sport Limited Time Demo starting October 9 at 10:00 AM Pacific. We look forward to seeing you all in game! View the full article
  18. The arrival of Assassin’s Creed Origins on October 27 will mark a significant milestone for the series. Not only will the game explore an intriguing new era of history and tell the story of how the Assassin Brotherhood was formed, it will also release almost 10 years to the day after the first Assassin’s Creed launched. In the decade since the series’ inception, Assassin’s Creed games have sold hundreds of millions of copies and changed people’s lives, not least of whom are the developers who worked to bring each game to life. One of the developers that has been with the series since the first game is Jean Guesdon, the Creative Director of Assassin’s Creed Origins. We talked to Guesdon about what it was like to work on that first title, how the series has grown over time, and why now is the right time to take players to Ancient Egypt. “The angle was to ground the series in the real history.” For a series steeped in history, Assassin’s Creed didn’t exactly get started in the most iconic time period. Reflecting on the first game’s setting of the Levant during the Third Crusade in 1191, Guesdon says, “Who knew about this time period back in the day? Not a lot of people, for sure. But despite that, the angle was to ground the series in the real history. This is really important, this is where we’re coming from, from a place where there were no dragons, but that was incredibly fascinating nonetheless.” Players were fascinated, all right, and over the next year and a half, Assassin’s Creed went on to sell 8 million copies worldwide. A franchise had been launched on the strength of the core vision for the game: “total freedom of movement in a beautiful open world, set in an exotic time period, grounded in human history, with a strong mysterious narrative.” Guesdon’s description certainly captures the essence of the series, but there’s another important element he believes was crucial to the game’s success. “I also think that Desmond’s story played a big role,” he says. “This small layer (when compared to the global experience set in the past) really created a sense of continuity that made people wonder about ‘the next episode.’ This was the glue that stitched different time periods and heroes together in a consistent and coherent universe.” That universe continued to grow with Assassin’s Creed II and its Renaissance-era sequels, and with it, an increasingly passionate community who expressed their love for the series across a wide variety of artistic and social endeavors. From character portraits and cosplay outfits to fan club meet-ups and parkour videos, Assassin’s Creed brought people together from across all walks of life, and it’s something Guesdon has thought a lot about. “I really think that the power of the community and the attachment of the audience come from the positive values of the series,” he says. “Assassin’s Creed is not a competitive franchise, it’s more a collaborative universe. A real Brotherhood is very inclusive and respectful. Assassins fight for free will and for the people, all the people. This is a very positive message. And the community is based on that.” “We could feel that Assassin’s Creed was ‘special.’” Seeing the success of the series and the impact it has had on the gaming community, it’s hard not to wonder whether Guesdon and the team saw it all coming when they were working on that first game those many years ago. “We could feel that Assassin’s Creed was ‘special,’” remembers Guesdon. “Internally, like externally, there was a kind of ‘aura’ around the game. Something that was screaming, ‘I’m not a normal videogame! I’m special!’ Of course, nobody could have predicted that, 10 years later, our universe would have become what it is now, but the feeling that we were creating something huge, even if not fully understood, was definitely there.” So what about today’s team? As they prepare to launch Assassin’s Creed Origins and send players back to the earliest historical setting for an AC game yet, the team is gearing up to put players back in touch with the “strong mysterious narrative” Guesdon cited as core to the series’ appeal. “With Assassin’s Creed Origins, we really wanted to come back for the 10th anniversary of the series with something that would be a true milestone for the franchise,” says Guesdon. “And what better story to tell in Ancient Egypt, cradle of modern civilization, than the one clarifying the origins of the Brotherhood as we’ve known it since Assassin’s Creed?” Of course, narrative isn’t their only focus. The other pillars of the franchise — the historical setting, the immersive world, the engaging combat — are still a priority for the team, but they’ve also set their sights on making this “a major step in the evolution of the franchise, in terms of gameplay experience.” With a new combat system, a new quest structure, and a new AI framework, the team poured their efforts into “new stuff that would push [them] to give more control to players over their personal experience.” After all, playing an Assassin’s Creed game is a very personal experience; we each follow our own paths, use our own tactics, and identify with the characters in our own ways. So too has developing Assassin’s Creed games been a very personal experience for Guesdon, and he feels “incredibly lucky” to have been a part of what is, in his words, “a fantastic human adventure. One that I share with all my fellow colleagues that created this amazing universe with their passion and hard work, but also one that I share with our amazing community. We’ve always been there for each other and I hope it will continue for a long time.” Assassin’s Creed Origins is coming October 27 for PlayStation 4. View the full article
  19. Samantha Cook here, Co-Founder and Producer at Artifact 5. We’re excited to announce that our first title, Anamorphine, is launching on PS4 and PS VR. In this surreal, introspective adventure game, you work through mental health issues like trauma and guilt by re-exploring warping memories. Let’s talk about what this looks like in-game and why it’s one of the most mind-bending narrative-driven games you’ll play this year. Have you ever been so sad you couldn’t get out of bed? So transported by a piece of music, you felt like you could see into the heart of the composer? So guilt-ridden you never wanted to see the sun again? Of course you have – or at least something like that. You’re human, and you experience a wide range of emotions, some minor and some paralyzingly major. Maybe, like many other humans, you have additional layers of anxiety stirring these feelings into their own unique patterns. Perhaps you suffer from depression that lurks in the background, sanding down the edges and dulling emotions you used to experience. Maybe you’ve experienced trauma that jumps out from around corners like the world’s most sinister prankster, dragging you back to places you don’t want to go. These demons all deeply affect our main character’s psyche, and you’ll discover how they contort his perception of the world as you explore his painful memories. Anamorphine centers on Tyler, a freelance nature photographer, and Elena, a cellist. The couple goes through both good and bad times, which we see from Tyler’s point of view. They’re Americans who have recently relocated to Montreal so that Elena can join a notable quartet. An accident triggers Elena’s depression and strips her of her livelihood, emotional outlet, and passion. Things get dark for the couple – not horror movie dark, but the type of dark that we all feel in our most isolating moments. As you can see in these GIFs, the game borders on hallucinogenic. We don’t use the usual text, voice-over, or UI to tell the story. You won’t be clicking buttons to navigate. Instead, we lean into visuals and evocative 3D sound, guiding you where you need to go to work through the life events and emotions that feel like they’ve sculpted themselves into a cage. They’ll show you how to look back at your past – only to have it shatter around you like a torn-up Escher painting. You’ll see yourself get stuck in a nihilistic self-fulfilling prophecy of alcohol abuse and denial. You’ll have to face the future, when living in your past may seem like a vastly more tempting option. By the end, your glass can be half full or half empty, and it’s your choice that determines how Tyler deals with his past and moves into his future. World Mental Health Day is coming up on October 10, and as developers making a game about handling emotional and mental fallout, it’s important to us that people realize that mental health is just as important as physical health. As a studio, we try to avoid common mental health minefields like crunch and overwork. As individuals, we’ve been affected by mental health in different ways, and all know friends and family members who have fought their own battles. We hope Anamorphine helps you think about how to take care of yourself, your partners, and your friends when life is at its harshest. You can play the demo of Anamorphine at IndieCade on October 6 – 8 in Little Tokyo, LA. Talk to us any time about our desire to bring you a game full of kaleidoscopically mind-blowing metaphors, as well as more traditional twisting staircases. View the full article
  20. The Star Wars Battlefront II Beta officially lands this week! For players who pre-ordered, you can access the beta now. For everyone else, it opens up on October 6 and runs through October 9th. Players can look forward to experiencing four different ways to play in battles across all three cinematic eras. In Galactic Assault, join a team of Separatist battle droids in a three-stage attack on the royal palace in the capital city of Theed on Naboo. As you fight, you’ll earn Battle Points which can be redeemed during respawns to call in supporting vehicles, upgrade to a B2 Super Battle Droid, or become iconic characters like Darth Maul. And when you want to take a break from multiplayer, hop into Arcade mode and play against AI opponents. In the space above Fondor, engage in Starfighter Assault mode and hop into the cockpit of an A-wing, X-wing, or Y-wing to start your attack run on an Imperial Star Destroyer. You can collect Battle Points in this mode as well, redeeming them to activate Hero Ships like Han Solo’s Millennium Falcon and Poe Dameron’s X-wing, Black One. When the battle ends, join the Empire and help fight off the opposition. Playing in Strike mode, players join a team of eight on the forested planet of Takodana. Take advantage of the special abilities of all four distinctive trooper classes to claim victory for your team in in a bid to breach Maz Kanata’s castle. These Beta scenarios represent just a small portion of what you’ll be experiencing in the full release of Star Wars Battlefront II, available November 17. In the full game, play eleven different Galactic Assault maps, travel across five Starfighter Assault maps, embark on a journey through an all-new Star Wars story in the single-player campaign, and get ready for additional multiplayer action, plus much more. View the full article
  21. It’s that time of year again! Celebrate Halloween all month long with PlayStation Now by streaming these fantastic horror and action games to your PS4 and Windows PC. Welcome to the Zombie Apocalypse experience of a lifetime with Dead Island: Definitive Edition on PS4. Your objective is to survive an epic zombie outbreak on the tropical island of Banoi. With an open world to explore and many missions to complete, Dead Island features more zombies than you can shake a stick at, or in this case swing an axe. Experience the critically acclaimed The Vanishing of Ethan Carter, a first person mystery game about an occult-minded detective who receives a disturbing letter from a missing boy. Arriving at the Ethan’s home, you discover he has disappeared in the wake of a brutal murder. With unique immersive storytelling and a focus on atmosphere and mood, there’s nothing quite like it. The radio is dead, food is running out, and the machines have started to think they are people. Discover the world of the critically acclaimed SOMA, where danger lurks in every corner: corrupted humans, twisted creatures, insane robots, and even an inscrutable omnipresent A.I. Just remember there’s no fighting back, either you outsmart your enemies or you get ready to run. Role-playing fans will love Divinity: Original Sin Enhanced Edition, the award-winning fantasy RPG that blends deep customization and dynamic turn-based combat with witty humor, a deep, engaging story, and 100 hours of quests and storyline. Supports local split-screen and online coop. Deadlight Director’s Cut is a tense indie side-scroller set in 1986 after an apocalyptic zombie outbreak has brought humanity to its knees. Play as Randall Wayne, a father desperately searching the ravaged streets of Seattle for his family. Fight your way through using scarce resources, or sneak past undetected utilizing the environment to your advantage. Other PS Now games perfect for playing this October include Red Dead Redemption: Undead Nightmare, The Last of Us and the TLOU Left Behind DLC, The Walking Dead from Telltalle Games, Resident Evil 4, 5 and 6, Silent Hill HD Collection, The Darkness 1 and 2, Dead Nation, Costume Quest 2, Dead Rising 2, F.E.A.R., Siren: Blood Curse, Rage, and many more. Checkout the “Frightfully Fun Games” category within PS Now for more. This month we’ve also got new RPGs, indie games, RTS football with Orcs and monsters, murder mysteries, and much more. Here are all the PS4 games now available to stream on PS4 and Windows PC starting today. Dead Island Definitive Edition The Vanishing of Ethan Carter SOMA Deadlight: Director’s Cut Divinity: Original Sin (Enhanced Edition) Blood Bowl 2 The Swapper Toukiden: Kiwami The Witch and the Hundred Knight: Revival Edition Akiba’s Trip: Undead and Undressed Lone Survivor: The Director’s Cut Overlord: Fellowship of Evil Tokyo Twilight Ghost Hunters: Daybreak Edition Whispering Willows Extreme Exorcism Styx: Master of Shadows Technomancer Agatha Christie – The ABC Murders Here are the 10 most popular games on the service last month. Red Dead Redemption Fallout: New Vegas Fallout 3 Mortal Kombat WWE 2K16 Mafia II Injustice: Gods Among Us LEGO Batman 3 Beyond Gotham The Last of Us Rage If you haven’t given PS Now a try yet, the seven-day free trial for PS4 and Windows PC is the perfect way to experience the streaming service for yourself. PS Now provides unlimited on-demand access to a growing library of over 500 PS4 and PS3 games, with new games added every month, and no game downloads required. PS4 save data in PS Now is even compatible with PS Plus cloud saves, so you can upload/download save files to/from your own console. View the full article
  22. Greetings Gran Turismo fans! Now that we are in the final countdown to the launch of GT Sport, we thought there was no better way to show our appreciation than by giving the PS community a head start on their racing journey. We are excited to announce a free GT Sport 4-day demo, available via PlayStation Store from October 9th through October 12th. PS Plus members will be able to pre-load the demo starting from October 7th at 8:00am PT, with access to the game on October 9th, at 12:00am PT. For everyone else, download and access to the demo starts October 9th at 6:00pm PT. The demo officially ends October 12th at 8:00am PT. You won’t want to miss this limited time demo, as your earned in-game credit (up to $1MM) and unlocked vehicles are transferable to the full game when it launches October 17th. The GT Sport demo will give fans an in-depth look at some of the new features, geared to define the future of motorsports for all levels of drivers, from first timers to 20 year veterans of the franchise. You drive and tune on your own terms, while the new matchmaking system ensures you’re always racing against others of similar abilities. At the start of the demo, drivers will have the option to experience a taste of Sport, Campaign, or Arcade mode. New features such as the innovative Scapes Photography mode and Custom Livery Editor are also available for the very first time. In Sport mode, drivers can prove just how fast they are by putting down their fastest lap time. At the end of each qualifying session, it’s an all-out battle against other drivers with similar performance abilities ensuring each race is equal, fair, and highly competitive. Campaign mode gives players the chance to improve their driving skills across numerous challenges, missions, and circuit experiences. Each of these modes play a key role in making every driver better prepared for racing online against others. As you complete various trial and Daily Workouts, you will be awarded with numerous vehicle unlocks, in-game currency, and Experience Points, furthering your Driver Profile and personal garage. For those looking to just jump in and drive, the Arcade mode offers a wide range of vehicle classes on three pre-selected circuit configurations with different terrains. Whether you want to go for high-speed oval racing on Northern Isle, hone your technical skills on Dragon Trail, or drift sideways through the corners in rally, race on your own terms as you choose from multiple driving aids including braking and or steering to hone your skills. You can also race against a friend offline in the classic 2-player split screen mode. The True HDR workflow and physics-based rendering tech of Scapes must be experienced firsthand to be truly appreciated. This is not your traditional photo mode as each photo location contains all the light energy information of that scene, enabling you to place your personalized car in hundreds of real world locations. To round out the demo experience, the Livery Editor allows you to add your own personal touch of customization through numerous logo designs. You can also change the color of the car, wheels, mirrors, hood, spoiler, and much more. That’s all for now, but not everything GT Sport has to offer. Be on the lookout for more insider information and videos from our GT Academy athletes as well as Kazunori Yamauchi through our GT Facebook, Twitter, and Instagram channels. View the full article
  23. Our next system software update for PlayStation 4, version 5.00 (codenamed NOBUNAGA), is available now! This update introduces features like the new “Family on PlayStation Network” system, an enhanced Twitch broadcast option on PlayStation 4 Pro, and a variety of new features for Notifications, Messages, and much more. We’ve already outlined a number of key features before our beta program started, but we wanted to share some additional features that are coming to PS4 with this update. Team Tournaments Prepare to recruit the best players you know, because Team Tournaments on PS4 are almost here. With this new functionality, you’ll be able to compete against other teams for prizes and status. Team Tournament functionality will kick off on October 5, shortly after the release of the 5.00 update. The initial batch of titles supporting Team Tournaments will be Uncharted 4: A Thief’s End, Uncharted: The Lost Legacy, World of Tanks and Mantis Burn Racing, with more on the way. Head over to the Events section on your PS4 to check out details for different Events and Tournaments, and to start creating your team. You can join or own up to a maximum of 60 different teams, and each team will have an owner and captain(s) who can manage the team. Only teams will be able to register for official Team Tournaments. Your team will have its own customizable team page where you can see team member information, and view upcoming and ongoing events that your team is currently registered for and competing in. In addition, you can easily check out your team’s results in past tournaments with a new bracket viewer that shows full tournament standings for Single and Double Elimination tournaments directly on PS4. Communicating and coordinating with your teammates is also simple via the integrated team chat feature. Follow Anyone Before 5.00, you were only able to follow Verified Accounts, but now you can follow any user without having to be friends with them (subject to privacy settings). This allows you to follow content creators, game broadcasters, and other gamers in a community without having to dip into your friends list. And at the same time, this will allow these users to expand their reach and build more interest in what they’re doing. Your What’s New feed will be updated with the activities of the users you’re following, so you can easily keep up on what they’re up to. And under Friends, you’ll see a new Who to Follow section that will give you customized recommendations of who you can follow. The recommendations will be displayed in separate categories, such as Featured Verified Accounts, trending users, and suggestions based on games you’ve recently played. Messages Update We have one more feature to add to the list of updates coming to Messages on PS4. If you send a message that contains a link to a website, messages will now display a preview of the website, like headlines and thumbnails. App Updates Outside of PS4, some of our apps are getting updates today too: PlayStation Communities Following this update, you can switch the app into landscape mode when you flip your phone sideways, so you get a wider view of the app and it makes it easier to scroll through. In addition, you’re now able to view and post animated GIFs on community walls. We’re also adding the following languages to the app: Czech, Greek, Hungarian, Indonesian, Romanian, Thai and Vietnamese. PlayStation Messages Stickers for Uncharted: The Lost Legacy and Horizon Zero Dawn are being added. And similar to the PS4’s Messages update, the PlayStation Messages app will also be updated to display previews of a website if you’ve received a link. Support for Czech, Greek, Hungarian, Indonesian, Romanian, Thai and Vietnamese are being added to the app. We’re excited for you to test out these features for yourself, and let us know what you think in the comments. We’re listening and always appreciate your feedback! View the full article
  24. [SCK] News (REVIEWS): A Tempest In A Teacup https://t.co/8KJ6GIqmCY

  25. Hey all, this is Joe Madureira, Creative Director of Airship Syndicate and creator of the Battle Chasers comic series on which Battle Chasers: Nightwar is based. With the beta already in the hands of thousands of our Kickstarter backers, and since we’ve just about made it to the official launch, I thought I’d shed some light on the epic journey that’s gotten us here. Battle Chasers started, in comic form, back in 1998. I had been drawing super hero comics for years, eventually graduating to Marvel’s Uncanny X-Men, which was a dream come true for me, as I had been an avid collector of the series since childhood. It was the #1 selling comic book, and had been for some time. So when I announced after my three year run that I was moving on from Marvel to do my own thing, and that it wouldn’t be another mainstream hero book, but a Steampunk/Fantasy series, there were a few who questioned my sanity, including me (admittedly, it did sound super nichey when I described it out loud). Back then, there wasn’t really anything to compare Battle Chasers to in the states, but in Japan, fantasy and sci-fi were all the rage, in manga (comics), anime, and of course video games. And I was obsessed with the stuff. I would go so far as to play games in Japanese with no translation, and buy import gaming magazines just to drool over the art to games I didn’t even know the titles of. Samurai battling mechs? Gunslingers, trains and airships in a medieval setting? It blew my mind. This stuff seemed to break all the rules of the traditional Tolkien/Dungeons & Dragons fantasy I grew up with (and still love to this day). As I played through ‘JRPGs’ like Lunar, Final Fantasy, Chronotrigger, Suikoden and the like, I couldn’t help but wonder how awesome it would be to create a similar world in comic book form. And so I got to work on Battle Chasers, channeling all that raw inspiration, a little bit of Capcom style, and a dash of the superhero comics I was known for. The formula was a success, and Battle Chasers went on to rival the top mainstream hero books from Marvel and DC. But, the adventures of Gully, Garrison and friends came to a halt after issue #9, when I left comics altogether to pursue a career in the game industry (something that fans never let me forget). As a life-long gamer, I had to seize the opportunity when it presented itself. It was a rocky start, but over the next couple years, I would meet the people that would help bring everything full circle. Together we co-founded Vigil Games and created the Darksiders franchise. Some 7+years later, after Vigil shut its doors, our team largely split up into what would become Gunfire Games (who are hard at work on Darksiders 3) and our little studio, Airship Syndicate. We had no game, no funding, no office (we worked from home, or at coffee shops). Even the name Airship Syndicate didn’t stick until later (after some hilarious name and logo fails). What we did have was a small, dedicated and experienced team, some of us having worked together for nearly 15 years. We decided almost immediately that our first game would be a party based RPG with tactical turn based combat, like the classic JRPG’s of old. One question kept popping up—“what if this game was set in the Battle Chasers universe?” As the game’s design began to take shape, it all sort of clicked. We really did have a diverse cast of memorable heroes who were themselves influenced by the same RPG’s we were now making. Would fans of the old comic series still care, though? Would it appeal to new gamers that had never heard of the comic? Would investors and publishers dig it? After nearly a year of developing a playable prototype, pitching to publishers and striking out, it became apparent that Kickstarter was our best bet, and possibly our last resort. This campaign would make or break us. Our fans would decide. The next few months were tense. Exciting. Exhilarating even, but so stressful! As you may have guessed, our Kickstarter campaign was a resounding success. We made enough of a splash that we garnered the attention of the gaming press, and publishers that were interested in taking another look. Our friends at THQ Nordic, owners of the Darksiders franchise partnered with us to take the game even further. So here we are, a day away from our official launch, once again waiting with baited breath for the world’s reaction to this game that our team has slaved over for two years. I’d like to use this opportunity to personally thank our longtime fans that beat the Battle Chasers war drums so loudly, they couldn’t be ignored, our amazing backers who in our darkest hour, stormed the field and helped carry us to victory, and of course the stalwart crew of cutthroats and scalawags that are Airship Syndicate, who have devoted their lives to making this game the best it can be. Cheers to you all, and here’s to to the battles ahead! View the full article
  26. Bonjour! PlayStation is making some big plans for Paris Games Week next month, and it’s time to start talking specifics. On October 30th starting at 8:00am Pacific Time, PlayStation Live From Paris Games Week will kick off with a slew of updates and announcements before moving straight into the Paris Games Week 2017 Media Showcase, where you’ll get a new look at some spectacular games coming to PS4 and PS VR. After the Showcase, stick around – we’ll have further details and info to share in our post-Showcase debrief. Here’s the best part: you can watch all the fun from the comfort of your home, office, or home office via live.playstation.com, Twitch, YouTube, and Facebook. No need to book a pricey international flight — all you need to do is tune in to and enjoy the show! So mark your calendars — we’ll see you later this month. Merci! PlayStation Live From Paris Games Week schedule Monday, October 30 | PlayStation Live From Paris Games Week 2017 featuring the PlayStation Media Showcase | 8:00 AM Pacific Time Watch it live: live.playstation.com, Twitch, YouTube, Facebook View the full article
  27. [SCK] News (REVIEWS): Grinding The Night Away https://t.co/HSWaCxkBbx

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