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Commander Fury

CCFURY
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Commander Fury last won the day on February 28 2015

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About Commander Fury

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  • Birthday 10/18/1981

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  1. Cool music, brutal and dynamic gameplay, shady back alleys and equally suspicious hi-tech suburban works of the Rengkok metropolis, all soaking in the atmosphere of a cyberpunk anime. Ruiner is a dark adventure set in an anti-utopian future where not much has changed and even the most sophisticated technologies haven’t solved human problems. You’re a perfect example: hacked into killing the boss of Heaven, the leading virtual reality corporation. Your brother was kidnapped to make sure you did the job. You’d be over with if it wasn’t for HER. Now you can finally take the matters in your own hands. As you tear through the underground gang lairs and inhumane, industrial complexes, entranced in the cyber-disco slaughter-party, remember that everything out there wants to kill you. So be prepared. Don’t Waste Time The first rule of Ruiner: movement is life. Move fast and think fast. At the core of Ruiner’s gameplay is the Dash ability which gives you the amazing mobility. It has two modes. You can make an instant jump to — or from — a location or enemy. Multidash gives you the tactical opportunity to plan out your sequence. Dash is extremely effective when paired with an aggressive playstyle, especially when using melee weapons. But that’s just the start. Whether you prefer distanced or close-ranged combat, direct or tactical — you can choose from over a dozen abilities, each with 50 upgrades. And you can make use of more than 20 weapons collected from fallen foes or delivered by a supply drone. Guns and blades, one- and two-handed weapons, single shot or AOE, electrifying, freezing, burning — you name it! And the best part is: you’re never stuck! You can reconfigure on the fly. When you find yourself in a tight spot, simply switch weapons, reshuffle your skills and try a new way. An easier way — or perhaps a harder way. You can even try and play Ruiner with no gadgets at all, using your basic weapons: pipe and Ruiner gun. I’m not sure you can beat the game without Dash, though. But we’ll be waiting to see your videos! Choose and Experiment There’s more. You can further develop your basic Ruiner gun, altering its appearance and properties. Same goes for your melee weapon: the rusty metal pipe you start with can be later exchanged for something more stunning. If you prefer a tactical approach to combat, you can choose to manage the battlefield with Kinetic Barriers and Ghost Break. The former slows enemies and reflects their projectiles; the latter transforms enemies into tools in the battle. Add Focus Booster to that mix and you can gun down your struggling foes from a comfortable distance. Or do something completely different! If your combat style is more direct and aggressive, you might want to invest in Shield, explosive and stun grenades, and the Overload ability. With that combo, you can attack swiftly, stun or blow up groups of enemies and finish any stragglers with melee or guns. While Focus Booster slows time and increases your chance of survival, Overload accelerates your perception. The combination of Focus Booster with Overload slows the world down, powering up your relative movement against the enemies. What more do you need? Well, you could upgrade your passive abilities. With Grid Converter you can optimise and manage your basic resources: life, energy and ammunition. Being able to convert between them at any moment makes you super-tough and indestructible. Enjoy! View the full article
  2. While development on the Horizon Zero Dawn expansion The Frozen Wilds is in full swing, we’re still finding time to add improvements to the main game. Last month’s Patch 1.30 added a new difficulty setting called ‘Ultra Hard’ which, as the name suggests, provides a greater challenge for hardcore Horizon Zero Dawn players. Today’s patch adds a difficulty level that does quite the opposite: ‘Story’ difficulty allows you to immerse yourself in the narrative of Horizon Zero Dawn and the exploration of Aloy’s world without having to worry too much about combat. Among the most noticeable changes, ‘Story’ difficulty boosts the player-inflicted damage and reduces the player-received damage considerably, making the combat encounters manageable for less experienced players. It is our hope that the new difficulty setting will help us welcome more players into Aloy’s quest to discover her identity and the mysteries of the world she inhabits. In addition to the ‘Story’ difficulty, Patch 1.32 includes several fixes as outlined in the patch notes. If you have a chance to try out ‘Story’ difficulty, we’d love to hear your thoughts! We’ll have more information on The Frozen Wilds soon, but in the meantime, keep an eye on the official Guerrilla Twitter and Facebook pages for all the latest Horizon Zero Dawn related news and developments. View the full article
  3. Chloe Frazer and Nadine Ross take centerstage in a new adventure filled with dizzying vistas and dangerous adversaries. Uncharted: The Lost Legacy launches Tuesday on PS4. Developed by the world-renowned team at Naughty Dog, Uncharted: The Lost Legacy is a standalone story that follows Chloe across India’s Western Ghats region. Her goal: to recover an ancient artifact and keep it away from a vicious warmonger. Expect plenty of heart-pounding exploration and gunplay in The Lost Legacy, including some of the most expansive spaces in Uncharted history. For a full list of new games coming to PlayStation, read on. And enjoy The Drop! New Releases: Week of August 22, 2017 Bleed PS4 — Digital Wryn is a girl with a big arsenal and big dreams. She wants to be the ultimate video game hero! Help her take down the Greatest Heroes of All Time in an action-packed bid to claim the title for herself and show the world what a true hero looks like! The Book of Regrets PS4 — Digital Experience an interactive story like never before! Escape dangerous dungeons, befriend or kill enigmatic creatures, and solve puzzles as you explore a mysterious world. ChromaGun PS4 — Digital Welcome to ChromaTec’s test lab! You’re here to test our state-of-the-art military-grade color-technology: The ChromaGun (patent pending)! Use it to solve our meticulously designed test chambers by painting the walls and droids. Duck Game PS4 — Digital Duck Game is the only frantic four-player brawler with a dedicated quack button. Enter the futuristic year of 1984, an age where ducks run wild in a frantic battle for glory in both local and online competitive play. The Escapists 2 PS4 — Digital, Retail Craft, steal, brawl, and escape! It’s time to bust out of the toughest prisons in the world as you return to the life of an inmate in The Escapists 2. Have you got what it takes to escape? F1 2017 PS4 — Digital, Retail (Out 8/25) Make history in F1 2017. Win the 2017 World Championship, break every record in the fastest ever F1 cars, and race some of the most iconic F1 cars of the last 30 years. Jak & Daxter: The Precursor Legacy (PS2) PS4 — Digital Enter a world of magic, adventure, exploration, and discovery where enormous vistas and exotic characters lead you to places beyond your imagination.This classic PS2 adventure is free if you pre-order Uncharted: The Lost Legacy! Madden NFL 18 PS4 — Digital, Retail (Out 8/25) Madden NFL 18 takes a significant visual leap delivering the greatest looking Madden of all time with the power of the Frostbite engine. See stunning new stadium exteriors surrounded by vast cityscapes and watch the spectacle of NFL gameday come to life in the most photorealistic game to date. Mages of Mystralia PS4 — Digital In a world of magic, your mind is your greatest weapon. Learn the ways of magic and design your own spells to fight enemies, navigate treacherous terrain, and right past wrongs in the kingdom of Mystralia. Naruto: Ultimate Ninja Storm PS4 — Digital (Out 8/25) Battle in full 3D across massive environments. Players will unleash powerful jutsu attacks, perform acrobatic evasive maneuvers, and even run up walls and over water as they pursue their opponent for ninja supremacy. Naruto Shippuden: Ultimate Ninja Storm 2 PS4 — Digital (Out 8/25) Impressively faithful to the universe of the anime, the game takes players through the Naruto Shippuden story arc with new battle systems enhancing the gameplay. Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst PS4 — Digital (Out 8/25) The 4th Great Ninja War continues. Naruto Shippuden Ultimate Ninja Storm 3 has been given a thorough overhaul for its Full Burst comeback! Not least among the wealth of enhancements is the addition of the feverishly anticipated chapter in which Sasuke and Itachi take on Kabuto in a nail-biting confrontation. Naruto Shippuden: Ultimate Ninja Storm Legacy PS4 — Retail (Out 8/25) With more than 16 million Naruto Shippuden: Ultimate Ninja Storm games sold worldwide, Naruto Shippuden: Ultimate Ninja Storm Legacy collects all four Storm games in one breathtaking collection. Naruto Shippuden: Ultimate Ninja Storm Trilogy PS4 — Digital (Out 8/25) Naruto Shippuden: Ultimate Ninja Storm Trilogy collects three Storm games in one breathtaking collection. NeverEnd PS Vita — Digital (Out 8/25) NeverEnd is a roguelite dungeon crawler where you –a simple adventurer — suddenly wake up in another dimension. Inside of this dimension there is no sun and the whole world is caved in. Enemies swarm you from left and right and you need to learn how to defend yourself. One Piece Unlimited World Red PS4 — Digital (Out 8/25) With more than one million units sold worldwide, dive back into the wayfaring journey from One Piece: Unlimited World Red, with the fun-filled escapades, action-packed battles, and powerful comrades from the original Island of Promises storyline, now all with enhanced graphics and previously released DLC. Soul Dimension PS VR — Digital Through its artistic design, this puzzle game will allow players to enter a thrilling adventure. The adventure will be a mixture of “suspenseful puzzle” and “dramatic action game.” Spartan PS4 — Digital (Out 8/23) Spartan is an epic 2D platformer powered by Unreal Engine 4. Featuring silky smooth animations, pixel-perfect controls, challenging gameplay, huge non-linear levels, and an awesome original soundtrack. Super ComboMan: Smash Edition PS4 — Digital Super Comboman is a colorful beat ’em up with wacky characters and fast-paced fighting game combat set in a destructible sticker-based world. SwapQuest PS4 — Digital The kingdom of Aventana is under attack by a cloud of demons known as the Horde. Many legends tell of its destructive power and how it devours everything in reach. Will you become the hero Aventana needs? Thimbleweed Park PS4 — Digital In Thimbleweed Park, a dead body is the least of your problems. Switch between five playable characters to uncover the surreal secrets of this strange town in a modern mystery adventure game from the creators of Monkey Island and Maniac Mansion. Uncharted: The Lost Legacy PS4 — Digital, Retail In order to recover an ancient artifact and keep it out of the hands of a ruthless warmonger, Chloe must enlist the aid of renowned mercenary Nadine Ross and venture to India’s Western Ghats to locate the Golden Tusk of Ganesh. Velocity 2X: Critical Mass Edition PS4, PS Vita — Digital The cult hit sci-fi adventure featuring award-winning platform-shooter gameplay, with all expansions and special features included! A$AP Ferg – Still Striving Various Artists – Marvel The Defenders Soundtrack Grizzly Bear – Painted Ruins The Mummy (2017) All Eyez On Me (plus Bonus Features) Great American Eclipse – August 21 at 9/8c (Science Channel) 30 for 30: What Carter Lost – August 24 at 9:30/8:30c (ESPN) Game of Thrones – August 27 at 9/8c (HBO) The information above is subject to change without notice. View the full article
  4. Hey there, PlayStation fans! This is Adam Volker from Flight School Studio, and I’m happy to let you know that we are bringing our first title to PlayStation VR next month. Manifest 99 is a story-driven, interactive narrative VR experience set in the afterlife and you’ll be able to explore its dark and beautiful world on September 12, 2017. Our team has created a rich, immersive world with Manifest 99 and we are excited to have y’all play it on PS VR. It’s been a journey creating an experience that straddles the line between dream and nightmare. We hope you’ll join us on our winding train trek through the great beyond. What is Manifest 99? Manifest 99 | PlayStation.com Manifest 99 is an ominous, eerie story about finding redemption in the afterlife. Set on a mysterious train inhabited by a murder of crows, you assist four travel companions on a journey to their final destination. You play Manifest 99 without a controller: gaze into the eyes of crows to move to their perch, viewing the world from their scale and perspective. In addition to the murder of crows, you can also use your gaze to connect with your fellow passengers. The weary ghosts of a bear, doe, owl and crow ride the train with you as well. As you lock eyes with each character, you’ll discover more about their personal journey and what brought them to the train. Each passenger represents a chapter of the experience and while aboard, you must uncover why they – and you – are on the train. The first travel companion you meet, the Bear, is forlorn and reserved. He avoids your eyes at first, but after some effort you’ll make a connection and learn of his life as a soldier, enlisted in a conflict that ruined many villages. He left a lot behind and is eager to get back to his loved ones. Interacting with each of these spirits is the heart of the story in Manifest 99. We hope you enjoy the journey through Manifest 99. All of us at Flight School Studio loved the challenge of creating our first PlayStation VR experience and cannot wait to share it with others. Don’t forget to check out Manifest 99 on September 12, 2017 when it debuts on the PlayStation Store. If you have any questions or comments, leave ‘em below – we’d love to chat more! View the full article
  5. With Uncharted: The Lost Legacy out Tuesday on PS4, we’ve curated a collection of wallpapers optimized for your desktop (oooh, 4K!), tablet, or phone. Click the corresponding link under each image to download the full-resolution image. If you haven’t pre-ordered The Lost Legacy yet, you still have a few days to do so and snag a download of Jak and Daxter: The Precursor Legacy for PS4! So adorn your devices with a new wallpaper or two, watch the launch trailer above, and don’t miss Naughty Dog’s latest adventure when it launches next week. Enjoy! With Logo Desktop Tablet Mobile Without Logo Desktop Tablet Mobile With Logo Desktop Tablet Mobile Without Logo Desktop Tablet Mobile With Logo Desktop Tablet Mobile Without Logo Desktop Tablet Mobile With Logo Desktop Tablet Mobile Without Logo Desktop Tablet Mobile With Logo Desktop Tablet Mobile Without Logo Desktop Tablet Mobile With Logo Desktop Tablet Mobile Without Logo Desktop Tablet Mobile View the full article
  6. I’m really excited to announce that we have developed an all-new mode called Archmage Mode for Mages of Mystralia in anticipation of our launch on August 22! It’s designed for hardcore gamers (The type of person who might be reading PlayStation.Blog!) to make sure that you’re challenged throughout the campaign. In general, one of the hardest aspects of game design is nailing the difficulty curve. Ideally, you always want the game to be challenging but not too difficult. At the beginning, the game should be easy enough while the player develops the skills that are unique to the game. Over time, as the player has mastered those skills, the game should test them more and more. If the game is too difficult, it produces anxiety and frustration. Too easy, and the game is boring. Jesse Schell has a great diagram of this concept in his book The Art of Game Design: The reason why this poses such a challenge for game designers is that it’s really difficult to put ourselves in a position of a new player who hasn’t yet mastered the skills. All of us at Borealys Games have played through Mages of Mystralia so many times that we could probably beat it blindfolded by now! A good way to test the difficulty is through testers. We’ve brought in dozens of testers (Not to mention the hundreds of Kickstarter backers!) through the years and started to notice that we actually had two different categories of players — those who just wanted to play around with the spellcrafting system and enjoy the story, and those who really wanted to prove their mastery by facing a much harder challenge. Archmage Mode was designed for that latter group. When we set about designing a specific mode for players who wanted a deeper challenge, we didn’t want to be lazy about it. It would have been easy to add more enemies, increase the damage they deal, and increase their HP. That would have slowed down some players — and maybe caused them to die more frequently than they otherwise would have, but it would be more grind than fun. It would be like making runners at a track meet sprint through molasses. About a year ago, the YouTuber Dunkey (of whom we’re all big fans) made a great video criticizing poorly designed difficulty levels. We wanted to avoid that. In essence, we wanted to make it almost an entirely different game experience for a very different audience. So what’s new in Archmage Mode? First, we’ve added four new enemy types — one for each element — that are only found in this mode. These enemies not only deal more damage than typical enemies, they approach the player differently. They can add elemental effects to their attacks, and they anticipate your actions better. In addition, there are optional puzzles sprinkled throughout the game, many of which have been ramped up in terms of complexity. Broadly speaking, there are two categories of puzzles in the game. The first one is door puzzles. In this puzzle type, you encounter a magical seal that you need to unlock by rearranging the different nodes so that they all connect to each other. Another category of puzzle is one that tests your spellcrafting skills, as you need to design a spell to achieve a specific goal. As a relatively simple example, you may need to create a spell that will light three braziers simultaneously. In Archmage Mode, many of these puzzles are far more complex and will require players to use advanced techniques like nesting spells. When we did our playtesting, most players self-selected into which mode they were more interested in trying. You should know that there’s no “best” way to play. Games should be fun, and if you feel like you want to experience a charming story and play around with spellcrafting, regular mode is for you. But if you really want the game to test your skills, we think Archmage Mode will be like mana from heaven. (See what I did there?) We’re looking forward to hearing what everyone thinks when Mages of Mystralia launches on August 22! View the full article
  7. PAX West returns to Seattle September 1! If you’re making the trip, I’ve got good news — PlayStation is bringing a small mountain of playable VR and PS4 games! You’ll find them in booths 100, 103, 109, 203, and 209. On the PS VR side, standouts will include cover-based shooter Bravo Team from Supermassive Games; thriller The Inpatient from Supermassive Games; and adorable adventure Moss from Polyarc, among others. You can try out GT Sport in VR, too. PS4 headliners include Detroit: Become Human from Quantic Dream; GT Sport from Polyphony Digital; Knack 2 from SCE Japan Studio; Marvel vs Capcom: Infinite from Capcom and Marvel Entertainment; and Uncharted: The Lost Legacy from Naughty Dog. Expect to see a number of these games playable on PS4 Pro, too. But those are just some quick highlights. See below for the full list of titles, which are subject to change leading up to the event on September 1. Now for the big question: Who’s going?! PlayStation 4 Gran Turismo Sport PlayLink: Hidden Agenda PlayLink: That’s You! PlayLink: Knowledge is Power PlayLink: Frantics Uncharted: The Lost Legacy Detroit: Become Human Knack 2 Marvel vs Capcom: Infinite Swords of Ditto Ni no Kuni II: Revenant Kingdom Tooth and Tail Burly Men at Sea Dragon Ball FighterZ Samurai Shodown V Special Omen of Sorrow Windjammers Hob Battle Chasers PlayStation VR Gran Turismo Sport The Inpatient Bravo Team Kaiju Driving Range Moss Star Child League of War: VR Arena Sparc View the full article
  8. In celebration of tomorrow’s PS4 release of Zero Escape Vol. 3: Zero Time Dilemma, I thought I’d look back at the journey this series has gone through and the small part I played in helping bring it to English-speaking audiences. A lot is known about the development, but here’s a little peek into the localization side. I was working as a QA tester in the Aksys office a good number of years ago when, one day, an evaluation title came in. A little unvoiced escape the room demo playable in a browser that only showcased one room. You could click on everything in the room, and the music urged you to go faster or you’d drown. Those of us who didn’t know Japanese had to ask our translators for the solution to two briefcase puzzles because the hints relied on (slightly convoluted) knowledge of kana characters and placement which flew over our heads. That game, as many of you may recognize, was Nine Hours, Nine Persons, Nine Doors (commonly known as 999) by the then Chunsoft. The office was pretty divided over the demo (it’s challenging to judge some games with a simple, quick look), but I and a few others loved it, and the push to acquire the license was successful. Months of back and forth with Kotaro Uchikoshi and Chunsoft, a couple necessary puzzle tweaks for an English-speaking audience, and it finally reached me in QA again. I bugged our editor so often with questions and fixes since it was a bit of a rush project that he likely got sick of seeing my message window flash on his screen, but I think that was how I got moved up to copy editor/proofreader. We got heavy, metal replica watches made for pre-orders and released the M-rated DS game (a rarity!) to little fanfare in November 2010. When word came from Chunsoft that Uchikoshi was writing another one, the whole office was giddy. We wanted it, no matter what. Of course, by then handheld consoles were switching to 3DS and Vita so some things had to change up. 999 was originally intended to be standalone, so we came up with the Zero Escape branding for the series. My strongest memories from working with our editor on Virtue’s Last Reward are the both of us making sure we kept all the story threads straight, a LOT of questions to Uchikoshi which led to holding onto 3rd game secrets for years, and coordinating with the voice recording studio from the office as I scrambled to write voice direction to keep up with the recording schedule. Who’s coming in for tomorrow? Dio? Okay, better make sure he has direction for several hundred lines. Wait, what was the context for this line again? Yeah, we need to change the line and reading for that. The project schedule was pretty tight. When we heard Chunsoft made an OVA for the game with Gonzo?! Oh yeah, we wanted that too. How often do you get an OVA for a game your company is localizing? We had to keep the replica watch trend going, so lighter, silicone watches were made for VLR but with a variety of colors. It was hard to anticipate the public’s reaction but it seemed like people were excited. I think it was this game, released in October 2012, that really started to pull gamers to the series because it felt like it just exploded. More and more fans were urging their friends to play, which was helped by it being on two systems, and reviews were overwhelmingly positive. We still have some of the awards up in the office entrance. 2014 was a year of on and off rumblings, but nothing concrete until the very end of the year when we got word that another game was finally in the works, by the skin of its teeth. I’d been an assistant editor for roughly a year, though the office had shuffled around enough in the years since 999 that there were only a handful of us left who had worked on the previous two games. So the project got offered to me. No pressure! I’d followed the fandom posts online and watched as the series gained more fans, and they had high expectations. It was… daunting. The localization process for Zero Time Dilemma was quite different from the other two Zero Escape games. Those were complete before they came to us, while ZTD was done concurrently. As soon as the text was finished in Japan in early 2015, it was given to us, before a majority of the animation was done. The first two were narration and dialog with user controlled text advancing, while this one was all timed dialog that advanced automatically in a cinematic fashion. It was a challenge, keeping track of the timelines and plot threads, and like always, a lot of questions sent to Uchikoshi. But I got to put my own little mark on a series I hold dear to my heart by coming up with anagrams, scanning my handwriting, and picking out English voices. I’m sure most of my coworkers would say I was consumed by ZTD for over a year. A lot of my soul went into the project; I’m kind of not fazed by much these days. Thank you to all the fans who stuck with the Zero Escape series, and those of you who joined along the way – the trilogy is finally complete! It’s been a crazy ride! Getting to work on one of my all-time favorite series was a dream come true. When The Nonary Games was greenlit, I couldn’t believe I’d get to revisit one of the earliest games worked on, and give voices to some of my favorite characters. The time in the recording studio for 999 was like a dream. And now all three games will be available on PS4! I sincerely hope more gamers get to experience the rollercoaster of a story that the Zero Escape series offers. If you’ve never played the series before, now is the perfect time to start! Join us in experiencing the joy, the sorrow, the suspense, the horror, the laughter, and the heartbreak that comes from the mind of Kotaro Uchikoshi. Zero Escape Vol. 3: Zero Time Dilemma will be available on PS4 for both physical release and digital in North America this Friday, August 18th! View the full article
  9. Greetings dear Prospects, the team here at Sloclap is super excited to present Absolver to the PlayStation community on August 29, and we wanted to dive into one of the game’s biggest feature ahead of launch – online cooperative and competitive play. The new ‘Friends & Foes’ video feature in this post illustrates some of the online experiences you can expect in Absolver and we wanted to provide some more insight into what it all means and how these different experiences will affect your time in the ruins of the fallen Adal Empire. Cooperative Combat Absolver is designed to be a unique mix of solo adventure and online multiplayer experience in a shared world where players can choose to interact with each other in a variety of ways. When exploring the ruins of Raslan, the fallen capital of the Adal Empire, players are matchmaked together seamlessly: the city is made out of a dozen interconnected zones, and as you go from one zone to another, you will be connected with one or two other players also in that zone, without loading times. These two players may choose to spar together in an effort to share knowledge on different attacks, engage in a more aggressive fight, purposefully form a team for co-op PvE, or simply pass each other with no interaction at all… This method of online structure allows for players to both engage with random players from their region as well as intentional meetings: by meditating at an altar, you can decide to invite specific players to your world, from players you have encountered recently, to members of your friends list. Mentors and Students Another feature our team is excited about is the ability to take the idea of cooperative play one step further and have players enter into a formal, in-game mentor – student relationship. This means that players, usually more advanced ones, can create a ‘Fighting School’ and allow other players to join it, effectively becoming their mentors. Fighting Schools are based on the mentor’s playstyle, with mentors defining which combat deck, weapons, and powers they will share with their students. By progressing in their mentor’s school, students will be able to use these Combat Decks, even if they feature attacks they haven’t learnt themselves. They will also be able to unlock the Combat Style of their mentor, effectively allowing them to learn and practice a variety of Combat Styles, and not just the original one of their character. Our hope is that this feature will foster a sense of sharing and player camaraderie amongst the Absolver community, in addition to the more aggressive, competitive angle that comes with a fighting game. Competitive Modes Absolver is at its heart a complex and nuanced fighting game and nothing puts that front and center more than the raw 1v1 competitive mode. The first mode available pits two players against one another in one of several distinct versus mode arenas with three health bars each. Players will have access to the set Combat Deck, weapons, and powers during the fight and, in some settings, must also account for environmental variables like changing terrain and deadly cliffs. Our intention is to expand upon competitive features in the weeks and months after launch with the introduction of 3v3 mode, ranked matches, and a spectator mode. Hopefully this sheds a bit of light on what awaits you when Absolver launches on August 29, but rest assured we’ve not revealed all that Absolver has to offer, as part of the excitement comes from discovery as you roam the world alone or with others. Launch day isn’t far off now and we look forward to seeing you online, whether you turn out to be friend or foe! View the full article
  10. The beta for the PlayStation 4 system’s next major system software update 5.00 (codenamed NOBUNAGA) rolls out today for those of you that were selected for the beta program. If you signed up and were chosen, you’ll receive an email with instructions on how to download and get started. Whether you’re in the beta program or not, we wanted to give a first look at the features included in this update. We’re introducing family on PSN, making it easier to manage your friends, and adding a variety of new features for Broadcast, Notifications, Messages, and much more. Family on PSN We’re overhauling the current master/sub-account system, and introducing the new “Family on PlayStation Network.” This new system will offer a more flexible experience for families on PS4 by making it easier to setup PSN accounts for children and customize parental control settings. Below are the new features that will be introduced with family on PSN: Family Manager, Parent/Guardian Family on PSN will allow multiple adults to be part of a single family. The Family Manager can promote another adult inside the family to a Parent/Guardian, who can then customize parental control levels of children’s accounts. Individualized Parental Controls Before this update, the same parental controls were applied to all users on the same console, including adults. But with 5.00, all controls (including game age ratings) can be individually attuned for each child. Friend List Management In place of the current ‘Favorite Groups’ tab, we’re adding a new ‘Custom Lists’ tab within Friends, which allows you to create and edit custom lists of your friends. This makes it easier for you to manage your friends and access specific groups. For example, you can create a custom list of your Destiny teammates and easily send them raid invites. Broadcast feature updates Communities If you own a community, you can now bind your community to your broadcast. When a broadcast is linked to a community, the community button appears on the Live from PlayStation spectator screen. Once a spectator clicks on the community button, they’ll be able to jump directly to your community page to check out the details. PlayStation VR We’ve added a new setting in PlayStation VR: Display Message to Spectators and Spectators’ Comments. Once this is enabled, spectator comments sent during a broadcast is displayed not only in cinematic mode, but also in VR mode. This makes it much easier for VR broadcasters to keep up on comments and communicate with their viewers. PlayStation 4 Pro Good news Twitch users: with this update, PS4 Pro will support 1080p 60fps streaming on Twitch. Messages Improvements You’ve already been able to share your favorite music to Twitter and Facebook via PlayStation Music, but now you’ll also be able to share via messages using your PS4. If your friends are on PS4, they can listen to the track right inside the message by booting up Quick Menu, and if they’re on their mobile device, they can jump directly to the Spotify app from the PS Messages app to check out the song. In addition, if you’re part of multiple message groups, you can now easily leave several groups at once. Just open up Options in the message list, select Leave, and choose the message groups you want to leave. Notifications Updates We’ve added a new setting that allows you to disable pop-up notifications while you’re watching a movie or TV show on your PS4. This setting is off by default, so go to Settings > Notifications to disable notifications and go uninterrupted during your videos. Furthermore, you now have the option to turn off message previews on your pop-up notifications. If you turn this setting off, the pop-up notification will hide the message senders’ online ID and will display a generic user icon and message instead. Lastly, you’ll have the option to change the color of your pop-up notifications to either white (default) or black. Quick Menu Updates If you want to keep an eye out on what’s happening under Notifications, like the progress of your game downloads/installations or new party invites, you can now access this directly from the Quick Menu so you don’t have to step away from your game every time you want to check your notifications. Also, we’ve added a ‘Leave Party’ option in the Quick Menu, so you can easily exit a party and go right back to playing your game. In addition, now you’ll see the system clock in the upper-right corner of the screen when you pop open the Quick Menu. Virtual Surround Sound on PS VR PlayStation VR now supports 5.1ch and 7.1ch virtual surround sound on your headphones when watching Blu-rays and DVDs in Cinematic Mode, making for an even more immersive viewing experience Improved Tournaments Bracket Viewer We have a new bracket viewer that shows full tournament brackets for Single Elimination and Double Elimination tournaments on PS4. This makes it easier for you to see the current tournament standings. New System Language Additions With this update, we’re adding the following system language options on PS4: Czech, Greek, Hungarian, Indonesian, Romanian, Thai and Vietnamese. View the full article
  11. Listen up Tankers, Wargaming has massive news to share. Beginning August 22nd, we’re introducing the first ever single player campaign mode in World of Tanks history. The mode is called War Stories, and believe me when I tell you, this is a tanking experience like nothing you’ve played before. In War Stories, tankers will be given the thrill of experiencing story-driven, episodic gameplay (solo or co-op), enabling you to relive historical events, play-out alternative histories, and even explore the chaos of fantasy campaigns. A new tank tutorial will also make it easier for incoming players to immerse themselves into the game thanks to a thorough three-part training mission that covers basic movement, scouting, sniping and a brief overview on tank armor and performance capabilities. In “Flashpoint Berlin”, a conflict between the Allies and Soviet forces in Germany leads to armored warfare after the Allied High Commission decides that the Soviet blockade of Berlin is in violation of the Potsdam Agreements. And with the power of PS4 and PS4 Pro, rewriting history in World of Tanks has never looked better. And this is only the beginning, as Wargaming promises to introduce new campaigns to War Stories throughout the year, including historic, alternative history and fantasy campaigns ratcheting up the intensity like never before. The battlefield is about to change, and we can’t wait for everybody to jump inside these War Stories as Wargaming unleashes the ultimate World of Tanks experience exclusive to console. See you in battle! View the full article
  12. We’re baa-aack…. PlayStation Experience 2017 returns to Anaheim, California this December 9 and 10! Early bird tickets are available right now, and supplies are limited. PlayStation Experience is a truly magical time of year, and this year thousands of fans will descend on the lovely Anaheim Convention Center to experience the latest and greatest in PlayStation gaming. That includes hands-on time with PS4 Pro on huge, gorgeous Sony 4K HDR TVs, dozens of PlayStation VR demos, game developer panels, rare merchandise and collectibles, and a whole lot more. We’ve also got a special treat for early bird ticket holders: an invitation to a special event held on the evening of Friday, December 8th, the night before the event formally kicks off. During the special event, you’ll have a chance to get up-close and personal with game developers and PlayStation personalities. Should be fun! The Special Event features limited capacity and will only be available to fans who purchase the two-day Early Bird Pass. Discounted early bird tickets are available right now, so don’t wait to scoop them up. Quantities are limited! In other news: Capcom Cup 2017 is joining forces with PlayStation Experience again this year! At PS Experience, a special tournament stage will be dedicated to the highest-level Street Fighter V competition in the world, with matches taking place all day on Sunday, culminating in the Grand Finals event on Sunday evening. Watch the top qualifying players from the 2017 Capcom Pro Tour battle their way for more than $250,000 in prizing and the chance to be crowned the 2017 Street Fighter V World Champion. More details on Capcom Cup 2017 will be shared later. Also, don’t forget to grab the 2017 Capcom Pro Tour DLC on the PlayStation Store! Proceeds from this content will go to support the 2017 Capcom Pro Tour and help boost the grand prize pool of the 2017 Capcom Cup! PlayStation Experience 2017 At A Glance Where Anaheim Convention Center, Anaheim, CA When Friday, December 8, 2017, Time TBA Limited Availability. Access available with Early Bird Ticket Saturday, December 9, 2017, 10:00 AM – 10:00 PM Sunday, December 10, 2017, 10:00 AM – 6:00 PM Prices Two-Day Early Bird Ticket + Special Event: $65 Early bird tickets are limited and available while supplies last. Regular Two-Day Ticket: $75 Get tickets here: http://playstation.com/experience-tickets Note: We highly recommend you register with your PSN ID when purchasing tickets. Must be 18 or older to attend. No babies. No Children. No Exceptions. Over the coming weeks, we’ll have lots more to share about the publishers, developers, games, and activities you can expect at this year’s show. So there you have it! We hope you can join us. View the full article
  13. Attention, everyone! We’ve got a Joyous announcement to make! We at Gearbox Publishing are partnering with Compulsion Games to bring We Happy Few to PlayStation 4 on April 13th! We Happy Few is a first-person action/adventure game that takes place in Wellington Wells, a little English town in an alternate 1960s timeline. There, the citizens block out their traumatic memories of the town’s past by taking “Joy,” a literal happy pill. Playing through the storylines of three distinct citizens with wildly different perspectives, you’ll explore Wellington Wells, encounter intriguing characters, and uncover a few secrets along the way. Take advantage of each character’s playstyle, whether by choosing to fight your way out of conflicts, sneak past unseen, or blend in with the townsfolk to avoid their suspicion. Just don’t get caught off your Joy. Only Downers refuse to take their Joy, and you don’t want people to think you’re a Downer, do you? We Happy Few’s psychedelic, retro-futuristic world is procedurally generated, so you’ll never experience the same gameplay twice. The world of Wellington Wells is populated by colorful, complex characters and rich questlines, making each playthrough a unique experience! We Happy Few will be available for $59.99 on PlayStation 4 on April 13th, but you can pre-order to get 15% off the total price – plus the in-game Jolly Brolly parasol weapon – from now until launch. As an exclusive bonus, PS4 users will receive a We Happy Few PS4 dynamic theme made by Truant Pixel! Those who seek further adventures in Wellington Wells can purchase the We Happy Few Deluxe Edition to access the DLC Season Pass! The Season Pass will consist of three pieces of additional game content, which will be released as they become available. Superfans can pre-order the We Happy Few Collector’s Set, a separate box set chock full of groovy goodies, including: Replica Bobby Mask The “You Look Smashing” 3-Tiered Lamp Uncle Jack Alarm Clock We Happy Few Soundtrack on Vinyl And more! The Collector’s Set will run for $149.99, but quantities are limited, so act fast to get yours! We’re so thrilled to be partnering with Compulsion Games to publish We Happy Few, and we can’t wait to share more information with you. Stay tuned! View the full article
  14. I’m the creative half of indie duo Brain&Brain: drawer of beards and writer of salty exclamations in folktale adventure Burly Men at Sea, coming to both PS4 and PS Vita on September 19. Burly Men at Sea tells a branching story of the unlikely adventures of the Brothers Beard as they muddle their way through encounters with creatures from Scandinavian folklore. You’ll play the role of storyteller, shaping the narrative around our ungainly heroes. With its short branching story and discoverable choices, the game is designed to be played multiple times for entirely different voyages (though we do encourage breaks). There’s even a mystery, of sorts, waiting at the end of each playthrough, for those curious enough to find it. As a game that celebrates adventure, it’s fitting that most of Burly Men at Sea’s development and its original release took place during a weird journey of our own. The two of us spent eighteen months traveling North America as nomads, starting out as farmhands in Oregon and ending at the old mill in the Ozarks we now call home. We lived in a tiny house community, an old mining town in the Rockies, and more. You can see a map of the points in between on our website. Since its original PC release, Burly Men at Sea has been celebrated by the likes of TIME and Rock, Paper, Shotgun, and nominated for a number of showcases and awards. Of our PS4 demo at E3, Paste said, “It’s whimsical and charming; a real breath of fresh air.” And so, we’re excited to finally introduce our beardy fellas to you next month, in all their newly 4K vector crispness. The game is cross-buy, with trophies, avatars, and cross-save support. We hope it makes you smile. P.S. If you’ll be at PAX West, come by Sony’s booth to play Burly Men at Sea before its release! View the full article
  15. Hello PlayStation Friends! The team here at nDreams and co-developers Near Light are very excited to announce that our new over-the-top multitasking game Shooty Fruity will be launching later this year on PlayStation VR. As the newest employee of Super Megamart, you begin your day only to be set upon by masses of ‘genetically mutated’ fruit. That’s mutated, not modified. Like human-sized melons, rabid oranges, and raspberries that fire artillery at you. It’s all completely under control though. Successfully ‘doing your job’ gives you access to an arsenal of high octane, military-grade weapons that you can use to pulp the ripe plump fruit into little pieces. Juicy… Scan a tin of beans, get a pistol. Scan more tins of beans and you get a high velocity submachine gun along with an exploding ammo power-up. You get the idea. Check out the absurd yet sweet mayhem in our first trailer at the top of this post. As you progress through the numerous challenges, striving for promotion in your glowing ‘Career’, you get to do even more shop-themed tasks whilst taking on a whole store of fruit types – including exploding pineapples, kamikaze limes & ninja lemons! Unlock increasingly deadly and fully customisable load outs, to become Super Megamart’s very own human blender (yes, that is an eight-barrel revolver in one of the screenshots). So Shooty Fruity combines VR sharpshooting with immersive job simulation, in brand new “shoot and serve” multi-tasking gameplay. Why do we keep going on about multi-tasking? Well it’s a gameplay mechanic we’ve found to be only possible in VR with a couple of PS Moves. And that’s the kind of VR experience we’ve been wanting to play ourselves. So, ready your PlayStation VR and Moves, and start browsing eBay for a suitable supermarket tabard. Things are going to get very juicy very soon… Late this year be prepared to scan, shoot and repeat – we guarantee you’ll never look at your local supermarket in the same way again! If you’d like to find out more about Shooty Fruity, or if you have any questions, leave a comment below, follow the ‘Shooty Fruity’ conversation on Facebook, or tweet @nDreamsVR using the hashtag #ShootyFruity. View the full article