Jump to content
Create New...

PSBlog Feed: GNOG: How to Create an Audio-Visual Dreamscape


Recommended Posts

Hey folks,

It’s been a long journey for us but Gnog is finally coming out next week on May 2! You can pre-order it and get a bonus free dynamic theme.

To celebrate we also created three level teasers that show off some art and music from the game.


We get a lot of really positive feedback about the game’s music, and since audio in general is such an important part of the game, we thought we’d take this opportunity to discuss the process of working with musician Marskye and bringing the game’s environments to life.

Marskye’s initial prototypes were much darker and moodier, matching the game’s darker early visuals. Stylistically, we liked both, but felt the overall mood was too intense for the style of game we were making. As we evolved our asset pipeline to bring out the brighter, simpler shapes, however, the soundtrack evolved alongside it. The music became more melodic and varied, and we often found ourselves grooving to the new tracks Marskye sent our way. We began to realize that the evolving soundscapes could be their own reward, and worked with Marskye to work that mechanically into each level. The dynamic layering really drives each level forward, and lets the player feel like they’re not just solving puzzles, but playing a part in an evolving jam session.

After splitting the music layers themselves into layers that stack and evolve, we worked with the level audio as well to harmonize with the evolving soundtrack. For instance, in FRGY, an early level in the game, each major step of solving the Gnog’s puzzle subtly unlocks a new layer in the music. Here’s how it all breaks down.

 

When you start, you’re treated to an ambient track

 

Then a subtle dreamy musical layer with more ambience…

 

A new synth and some voices gets introduced as you interact with the puzzle

 

A new melody overlays the track

 

The main melody of the song after you solve the interior puzzle

 

The final musical layer as you near the end of the level

 

And finally, this is what it sounds like when you play the level in full

When you finish the level, each layer comes together in a final flourish (which we won’t spoil here) – and completes the composition that you had a part in creating. It’s our favorite part of each level, and something we’re really proud to have been able to build into the game.

Some levels are more upbeat while others are more low-key, and each Gnog is an opportunity to try something new – visually, mechanically, and musically. You may have already heard some of these tracks remixed into the teasers and trailers we’ve released, and we’re absolutely planning to release an official soundtrack after the game comes out.

We’re really proud and excited for people to experience the dynamic layered soundtrack that Marskye has been composing. Music and sound effects are really critical to creating the tactile, dreamlike experience that we’ve been crafting, and have gone through so many iterations since we began working on Gnog three years ago.

We really hope you enjoy the results, and of course we hope you all enjoy Gnog when it comes out next week!

-UPj0mdyPxI

View the full article
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

Military including Active, Reserve, Veteran and Dependents get 50% off of our Spec Ops Premium Experience

×
×
  • Create New...

Important Information

By visiting this site you agree to our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.

Write what you are looking for and press enter or click the search icon to begin your search