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Socom: Confrontation - Truth or Total BS????


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I say BS, but you Decide!! ???

 

 

This was posted on the Playstation Forum, and thought I would post it here:

 

A friend of my cousin works for SCEA, and is actively involved with the PR of Sony. He was at TGS 07 recently, and managed to catch up with him over the net, to get some info on Confrontation. He said this information had to be kept confidential, but I managed to leak it out of my cousin:

 

Q: Hows the gameplay?

A: It's almost identical to Socom 2. It has the same feel, and the crosshair has been changed from what was seen on the SGD trailer. It has recoil as well.

 

Q. What maps are there?

A: Crossroads, Desert Glory, Claw Harbour, Battlefield Union, and Ministry

 

Q: Give me some info on the maps

A: S2 maps have been revamped, and enlarged on the outside areas. Large bases, and more detailed rooms with awsome shadow and lighting. Claw Harbour is a pure sniping map with plenty of open areas near the sea and ports. Battlefield Union is a wasteland area with destructible buildings, and Ministry compromises of two bases, and an in between vertical path, somewhat like chain reaction. Each map has 7 modes, including Escort, Extraction, Demolition, Supression, Control, Timer, and Resistance. Convoy was ditched after negative feedback from fans.

 

Q: What's timer and Resistance?

A: Timer is basically a respawn, where you set your time limit, and the team with the most number of collective kills, wins. Resistance involves both teams trying to defend their Tribynical Generator (a large glowing generator thingy), and attack the other teams one. The team with the lowest amount of damage on their generators after the time limit, are the winners.

 

Q: Release date,?

A: November 30th.

 

Q: How can I be sure?

A: All the staff were informed of this two weeks ago. On November 1st, an official announcement will be made on PlayStation.com, and on S6's official website, stating the games release date. But as of yet, it's still 30th November.

 

Q: Beta?

A: There's a closed one going on right now, but only amongst staff and hand selected game testers.

 

Q: Lagg?

A: At the moment, with 10,000 players currently testing the servers left right and center, it seems to be almost lag free. But we're expecting the total number of users online during peak hours to exceed 300,000 worldwide. So whether our servers can handle that kind of pressure, still remains to be seen.

 

Q: Hows the ranking system?

A: Same as socom 2. Your own individual performance determines your overall rank. Although there are other modes and other ladders linked in with teamwork, which only advances you through the ranks when you win as a team.

 

Q: Any news on future patches / updates?

A: S6 are already developing the first three updates, with the first one being released in December, and the other two one month apart.

 

Q:Any other useful information?

A: The room maker can decide on whether the mics are open or not. If the game is ranked, and can also set a lagg limit, so anyone who laggs significantly for a lengthy period of time, can get kicked and banned from the room. He can also has the option to enable enemy dots. There are 25,455 different character customization possibilities, and over 10,000 different ones for the weapons. The game price is yet to be decided, but it will most likely be $40 off PSN, and $80 retail with the bluetooth headset.

 

Q: What happens If I release this information online?

A: I could get fired, but then again, they would need to prove that it was from me. So save me the hassle.

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Here is the part that has me doubting it the most:

 

Q: What's timer and Resistance?

A: Timer is basically a respawn, where you set your time limit, and the team with the most number of collective kills, wins. Resistance involves both teams trying to defend their Tribynical Generator (a large glowing generator thingy), and attack the other teams one. The team with the lowest amount of damage on their generators after the time limit, are the winners.

 

Socom has always been based on real life warfare. Now we have a game type called Resistance? Kind of funny don't you think? There is a game out there called Resistance and one of it's game modes is to protect the same type of "large glowing generator thingy". It is a alien futuristic type game.

 

 

 

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Bandit99 ]

Here is the part that has me doubting it the most:

 

Q: What's timer and Resistance?

A: Timer is basically a respawn, where you set your time limit, and the team with the most number of collective kills, wins. Resistance involves both teams trying to defend their Tribynical Generator (a large glowing generator thingy), and attack the other teams one. The team with the lowest amount of damage on their generators after the time limit, are the winners.

 

Socom has always been based on real life warfare. Now we have a game type called Resistance? Kind of funny don't you think? There is a game out there called Resistance and one of it's game modes is to protect the same type of "large glowing generator thingy". It is a alien futuristic type game.

 

 

 

 

That, and the "25,455 different character customization possibilities, and over 10,000 different ones for the weapons".

 

::)

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here is my .02

 

 

Q: Beta?

A: There's a closed one going on right now, but only amongst staff and hand selected game testers.

 

Q: Lagg?

A: At the moment, with 10,000 players currently testing the servers left right and center, it seems to be almost lag free. But we're expecting the total number of users online during peak hours to exceed 300,000 worldwide. So whether our servers can handle that kind of pressure, still remains to be seen.

 

 

hand selected 10,000 testers? im sure that didnt take any time ....

 

 

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Here is the Important part ..lol

 

Q: How can I be sure?

A: All the staff were informed of this two weeks ago. On November 1st, an official announcement will be made on PlayStation.com, and on S6's official website, stating the games release date. But as of yet, it's still 30th November.

We'll see then.

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inadub ]

here is my .02

 

 

Q: Beta?

A: There's a closed one going on right now, but only amongst staff and hand selected game testers.

 

Q: Lagg?

A: At the moment, with 10,000 players currently testing the servers left right and center, it seems to be almost lag free. But we're expecting the total number of users online during peak hours to exceed 300,000 worldwide. So whether our servers can handle that kind of pressure, still remains to be seen.

 

hand selected 10,000 testers? im sure that didnt take any time ....

 

 

That was the part that broke it for me. Also, it will be interesting to see how SCEA handles all the orders from retailers, given the 29-day announcement to shipping window... ::)

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Yea that looks fake to me...

 

However I did find a similar one and this one looks to be the real deal..

 

My cousin’s uncle’s sister’s brother’s son works for AECS (it’s the backass’d sister company of SCEA), and isn’t involved with anything at all with Sony. He was at TGIF’s recently eating a southwestern eggroll. I tried to get some info on Confrontation. He said this information had to be kept confidential, but I managed to beat it out of my cousin:

 

Q: Hows the gameplay?

A: It's almost identical to Pong. It has the same feel, and the crosshair has been changed to a red glowing triangle. It has jump back as well.

 

Q. What maps are there?

A: We decided to go with a underwater environment

 

Q: Give me some info on the maps

A: S2 maps have been eliminated, allowing players to be in outside areas of the map. Large asses, and more detailed rears allow for awesome dead guy body pumping. Claw Harbour is a pure quick sniping map with plenty of open areas with lots of head room to enable jump sniping a plenty. Battlefield Union is a waste of time with buildings that you can shoot right through, and Ministry compromises of two asses, and an in between path, somewhat like chain bangs. Each map has 7 nubs including boomer who originally was ditched after negative feedback from fans.

 

Q: What's timer and Resistance?

A: Timer is basically a re-spawn team killing, where you set your kill limit, and the team with the least number of collective kills, wins. Resistance involves both teams camping their ass off until one team gives in and says “Screw this camping stuff†screams “Leroy Jenkings†runs in guns a blazing and gets fragged by multiple rocket launchers. The team with the lowest amount of movement from their spawn location after the time limit, are the winners.

 

Q: Release date,?

A: November 30th. 2084 or anytime between then and now

 

Q: How can I be sure?

A: All the staff were informed of this two weeks ago. On November 1st, an official announcement will be made on PlayStation.com, and on S6's official website, stating the games release date. But as of yet, it's still 30th November 2084 or sometime before or after that.

 

Q: Beta?

A: Alpha

 

Q: Lagg?

A: At the moment, with 1 player currently testing the servers left right and center and straight up the wazoo, we have yet to utilize lag switches yet but we are confident they will still work great.. Also, we're expecting the total number of users online during peak hours to exceed 30 billion, already a planet on the far side of the universe has shown interest. So whether our servers can handle that kind of pressure, still remains to be seen and is highly unlikely since it’s ability to handle just 30 players doesn’t seem to work either.

 

Q: How is the ranking system?

A: Same as always 2. Your own individual performance means little or nothing. And we will continue to give you point deductions for phantom disconnects at our leisure. Ranks will also go down for everyone when you win as a team.

 

Q: Any news on future patches / updates?

A: S6 are already developing the first three updates, with the first one being released right after Map Pack 2 for Socom CA.

 

Q:Any other useful information?

A: NO! but here’s some useless information. The room maker can decide on whether the mics are open or not, since they only work half the time this doesn’t mean much. If the game is ranked, they can also set a lagg limit, so anyone who laggs significantly for a lengthy period of time, can get kicked and banned from the room including himself.. which is a great thing after three times of booting yourself you get banned for life.. (We call it the three strikes you’re out rule). He also has the option to enable enemy bots. There are infinite different character customization possibilities, and over 2 different ones for the weapons. The game price is yet to be decided, but it will most likely be $100 off PSN, and $8,000 retail with the useless really cheaply made Taiwan bluetooth headset.

 

Q: What happens If I release this information online?

A: I will cut your throat while you sleep.

 

;)

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Goat ]

Yea that looks fake to me...

 

However I did find a similar one and this one looks to be the real deal..

 

My cousin’s uncle’s sister’s brother’s son works for AECS (it’s the backass’d sister company of SCEA), and isn’t  involved with anything at all with Sony. He was at TGIF’s  recently eating a southwestern eggroll. I tried to get some info on Confrontation. He said this information had to be kept confidential, but I managed to beat it out of my cousin:

 

Q: Hows the gameplay?

A: It's almost identical to Pong. It has the same feel, and the crosshair has been changed to a red glowing triangle. It has jump back as well.

 

Q. What maps are there?

A: We decided to go with a underwater environment

 

Q: Give me some info on the maps

A: S2 maps have been eliminated, allowing players to be in outside areas of the map. Large asses, and more detailed rears allow for awesome dead guy body pumping. Claw Harbour is a pure quick sniping map with plenty of open areas with lots of head room to enable jump sniping a plenty. Battlefield Union is a waste of time with buildings that you can shoot right through, and Ministry compromises of two asses, and an in between path, somewhat like chain bangs. Each map has 7 nubs including boomer who originally was ditched after negative feedback from fans.

 

Q: What's timer and Resistance?

A: Timer is basically a re-spawn team killing, where you set your kill limit, and the team with the least number of collective kills, wins. Resistance involves both teams camping their ass off until one team gives in and says “Screw this camping stuff†screams “Leroy Jenkings†runs in guns a blazing and gets fragged by multiple rocket launchers. The team with the lowest amount of movement from their spawn location after the time limit, are the winners.

 

Q: Release date,?

A: November 30th. 2084 or anytime between then and now

 

Q: How can I be sure?

A: All the staff were informed of this two weeks ago. On November 1st, an official announcement will be made on PlayStation.com, and on S6's official website, stating the games release date. But as of yet, it's still 30th November 2084 or sometime before or after that.

 

Q: Beta?

A: Alpha

 

Q: Lagg?

A: At the moment, with 1 player currently testing the servers left right and center and straight up the wazoo, we have yet to utilize lag switches yet but we are confident they will still work great.. Also, we're expecting the total number of users online during peak hours to exceed 30 billion, already a planet on the far side of the universe has shown interest.  So whether our servers can handle that kind of pressure, still remains to be seen and is highly unlikely since it’s ability to handle just 30 players doesn’t seem to work either.

 

Q: How is the ranking system?

A: Same as always 2. Your own individual performance means little or nothing. And we will continue to give you point deductions for phantom disconnects at our leisure.  Ranks will also go down for everyone when you win as a team.

 

Q: Any news on future patches / updates?

A: S6 are already developing the first three updates, with the first one being released right after Map Pack 2 for Socom CA.

 

Q:Any other useful information?

A: NO! but here’s some useless information. The room maker can decide on whether the mics are open or not, since they only work half the time this doesn’t mean much. If the game is ranked, they can also set a lagg limit, so anyone who laggs significantly for a lengthy period of time, can get kicked and banned from the room including himself.. which is a great thing after three times of booting yourself you get banned for life.. (We call it the three strikes you’re out rule). He also has the option to enable enemy bots. There are infinite different character customization possibilities, and over 2 different ones for the weapons. The game price is yet to be decided, but it will most likely be $100 off PSN, and $8,000 retail with the useless really cheaply made Taiwan bluetooth headset.

 

Q: What happens If I release this information online?

A: I will cut your throat while you sleep.

 

;)

 

 

;D ;D

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Goat ]

Yea that looks fake to me...

 

However I did find a similar one and this one looks to be the real deal..

 

My cousin’s uncle’s sister’s brother’s son works for AECS (it’s the backass’d sister company of SCEA), and isn’t involved with anything at all with Sony. He was at TGIF’s recently eating a southwestern eggroll. I tried to get some info on Confrontation. He said this information had to be kept confidential, but I managed to beat it out of my cousin:

 

Q: Hows the gameplay?

A: It's almost identical to Pong. It has the same feel, and the crosshair has been changed to a red glowing triangle. It has jump back as well.

 

Q. What maps are there?

A: We decided to go with a underwater environment

 

Q: Give me some info on the maps

A: S2 maps have been eliminated, allowing players to be in outside areas of the map. Large asses, and more detailed rears allow for awesome dead guy body pumping. Claw Harbour is a pure quick sniping map with plenty of open areas with lots of head room to enable jump sniping a plenty. Battlefield Union is a waste of time with buildings that you can shoot right through, and Ministry compromises of two asses, and an in between path, somewhat like chain bangs. Each map has 7 nubs including boomer who originally was ditched after negative feedback from fans.

 

Q: What's timer and Resistance?

A: Timer is basically a re-spawn team killing, where you set your kill limit, and the team with the least number of collective kills, wins. Resistance involves both teams camping their ass off until one team gives in and says “Screw this camping stuff†screams “Leroy Jenkings†runs in guns a blazing and gets fragged by multiple rocket launchers. The team with the lowest amount of movement from their spawn location after the time limit, are the winners.

 

Q: Release date,?

A: November 30th. 2084 or anytime between then and now

 

Q: How can I be sure?

A: All the staff were informed of this two weeks ago. On November 1st, an official announcement will be made on PlayStation.com, and on S6's official website, stating the games release date. But as of yet, it's still 30th November 2084 or sometime before or after that.

 

Q: Beta?

A: Alpha

 

Q: Lagg?

A: At the moment, with 1 player currently testing the servers left right and center and straight up the wazoo, we have yet to utilize lag switches yet but we are confident they will still work great.. Also, we're expecting the total number of users online during peak hours to exceed 30 billion, already a planet on the far side of the universe has shown interest. So whether our servers can handle that kind of pressure, still remains to be seen and is highly unlikely since it’s ability to handle just 30 players doesn’t seem to work either.

 

Q: How is the ranking system?

A: Same as always 2. Your own individual performance means little or nothing. And we will continue to give you point deductions for phantom disconnects at our leisure. Ranks will also go down for everyone when you win as a team.

 

Q: Any news on future patches / updates?

A: S6 are already developing the first three updates, with the first one being released right after Map Pack 2 for Socom CA.

 

Q:Any other useful information?

A: NO! but here’s some useless information. The room maker can decide on whether the mics are open or not, since they only work half the time this doesn’t mean much. If the game is ranked, they can also set a lagg limit, so anyone who laggs significantly for a lengthy period of time, can get kicked and banned from the room including himself.. which is a great thing after three times of booting yourself you get banned for life.. (We call it the three strikes you’re out rule). He also has the option to enable enemy bots. There are infinite different character customization possibilities, and over 2 different ones for the weapons. The game price is yet to be decided, but it will most likely be $100 off PSN, and $8,000 retail with the useless really cheaply made Taiwan bluetooth headset.

 

Q: What happens If I release this information online?

A: I will cut your throat while you sleep.

 

;)

 

LMAO nice Goat!

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smokeosama ]
Goat ]

Yea that looks fake to me...

 

However I did find a similar one and this one looks to be the real deal..

 

My cousin’s uncle’s sister’s brother’s son works for AECS (it’s the backass’d sister company of SCEA), and isn’t  involved with anything at all with Sony. He was at TGIF’s  recently eating a southwestern eggroll. I tried to get some info on Confrontation. He said this information had to be kept confidential, but I managed to beat it out of my cousin:

 

Q: Hows the gameplay?

A: It's almost identical to Pong. It has the same feel, and the crosshair has been changed to a red glowing triangle. It has jump back as well.

 

Q. What maps are there?

A: We decided to go with a underwater environment

 

Q: Give me some info on the maps

A: S2 maps have been eliminated, allowing players to be in outside areas of the map. Large asses, and more detailed rears allow for awesome dead guy body pumping. Claw Harbour is a pure quick sniping map with plenty of open areas with lots of head room to enable jump sniping a plenty. Battlefield Union is a waste of time with buildings that you can shoot right through, and Ministry compromises of two asses, and an in between path, somewhat like chain bangs. Each map has 7 nubs including boomer who originally was ditched after negative feedback from fans.

 

Q: What's timer and Resistance?

A: Timer is basically a re-spawn team killing, where you set your kill limit, and the team with the least number of collective kills, wins. Resistance involves both teams camping their ass off until one team gives in and says “Screw this camping stuff†screams “Leroy Jenkings†runs in guns a blazing and gets fragged by multiple rocket launchers. The team with the lowest amount of movement from their spawn location after the time limit, are the winners.

 

Q: Release date,?

A: November 30th. 2084 or anytime between then and now

 

Q: How can I be sure?

A: All the staff were informed of this two weeks ago. On November 1st, an official announcement will be made on PlayStation.com, and on S6's official website, stating the games release date. But as of yet, it's still 30th November 2084 or sometime before or after that.

 

Q: Beta?

A: Alpha

 

Q: Lagg?

A: At the moment, with 1 player currently testing the servers left right and center and straight up the wazoo, we have yet to utilize lag switches yet but we are confident they will still work great.. Also, we're expecting the total number of users online during peak hours to exceed 30 billion, already a planet on the far side of the universe has shown interest.  So whether our servers can handle that kind of pressure, still remains to be seen and is highly unlikely since it’s ability to handle just 30 players doesn’t seem to work either.

 

Q: How is the ranking system?

A: Same as always 2. Your own individual performance means little or nothing. And we will continue to give you point deductions for phantom disconnects at our leisure.  Ranks will also go down for everyone when you win as a team.

 

Q: Any news on future patches / updates?

A: S6 are already developing the first three updates, with the first one being released right after Map Pack 2 for Socom CA.

 

Q:Any other useful information?

A: NO! but here’s some useless information. The room maker can decide on whether the mics are open or not, since they only work half the time this doesn’t mean much. If the game is ranked, they can also set a lagg limit, so anyone who laggs significantly for a lengthy period of time, can get kicked and banned from the room including himself.. which is a great thing after three times of booting yourself you get banned for life.. (We call it the three strikes you’re out rule). He also has the option to enable enemy bots. There are infinite different character customization possibilities, and over 2 different ones for the weapons. The game price is yet to be decided, but it will most likely be $100 off PSN, and $8,000 retail with the useless really cheaply made Taiwan bluetooth headset.

 

Q: What happens If I release this information online?

A: I will cut your throat while you sleep.

 

;)

 

LMAO nice Goat!

 

LMAO. That was the funniest thing I've read in awhile. I can see alot of truth in it already.

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