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hello UF and what do yall think of s4b

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hi, its been a long time since Ive been around this way, looks like i missed out on a lot lol, but i didn't want to read through alot of threads,sorry lazy i know, but my question is how does the UF community feel about socom 4.? thanks for your input.:flame:

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So far it's 50/50, Some like it alot, others hate it alot, my advice is find a code & play for yourself. Me personally I really like the game & almost all of TNU will be getting it.

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yea playing on the beta right now, its pretty cool, but it wasn't what i expected, i mean not say that in negative way, but i was like whoa, i was lil surprised. i don't wana say it looks like mag2 but kinda hard not to, regardless it could still work. imo.

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yea im thinking of getting it for sure, but if there's tourneys,what do think would be it classic or the respawn?, i tend be ole school want to say classic,however if re spawn is balanced then im willing to go with it, but man classic just wow. thats why i loved socom it was unique in that manor.

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I hope UF never does anything relating to respawn with socom.

 

As for S4 its so different. I dont mind zipper pandering to Cod players with standard mode and having respawn,health regen, and whatever else crap respawn people like as I have no interest in ever playing respawn again. But classic mode needs to play more like Socom.

 

My main problem is how you are almost forced to use OTS/ADS to kill someone more than 5 feet away from you. Again in standard mode dont care, but in classic mode I just want to use the regular 3rd person view as we have for 5 Socoms.

 

I have a problem with a lot of things but I'll just list what I actually do like.

 

Graphics are great

Dive to prone is sweet

Classic Mode rounds are 10 or 11

No side switching

Hit detection seems spot on

Multiple spawn points are back(which was awesome is S3)

No encumbrance

No armor

 

The game has potential I just dont think many changes are going to be made as Socomers are not the primary sales target.

 

I like the cover system. I have gotten some of the easiest kills in my socom life using it, but it doesnt belong in classic mode because it really alters the way people play.

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Ruthless

They have already said they are moving the camera back for us:):) should be good.

I hope UF never does anything relating to respawn with socom.

 

As for S4 its so different. I dont mind zipper pandering to Cod players with standard mode and having respawn,health regen, and whatever else crap respawn people like as I have no interest in ever playing respawn again. But classic mode needs to play more like Socom.

 

My main problem is how you are almost forced to use OTS/ADS to kill someone more than 5 feet away from you. Again in standard mode dont care, but in classic mode I just want to use the regular 3rd person view as we have for 5 Socoms.

 

I have a problem with a lot of things but I'll just list what I actually do like.

 

Graphics are great

Dive to prone is sweet

Classic Mode rounds are 10 or 11

No side switching

Hit detection seems spot on

Multiple spawn points are back(which was awesome is S3)

No encumbrance

No armor

 

The game has potential I just dont think many changes are going to be made as Socomers are not the primary sales target.

 

I like the cover system. I have gotten some of the easiest kills in my socom life using it, but it doesnt belong in classic mode because it really alters the way people play.

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I agree Ruthless. I think the OTS/ADS is kinda stupid, but I think moving the camera back will make it a lot more bearable. As far as the cover system, I really hate it because I can never tell if I'm close enough to the edge to pop out and shoot someone, there have been many times where I try to pop out and shoot someone but I can't because I'm not on the edge. Other then that I really like it. I'm very surprised I like it because I wasn't really a fan of any socom after the 2nd, but this definitely COULD be as addictive as the others.

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yeah.....as an 8 yr player....im gonna have to disagree...they once again screwed us....sorry IMO.....i better see some major updates

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Ruthless

They have already said they are moving the camera back for us:):) should be good.

 

Yeah I know I didnt mention the camera. I also wish we had custom controls the one good feature from Confrontation. Up on the dpad was the dumbest button placement ever for a talk button.

 

I still dont know what to think of the gamemodes yet. I definitely dont like the objective switching every other round in uplink and bomb squad. Why the hell do insurgents have a bomb tech and are defusing bombs? Some people think with DLC they will bring back old gamemodes. If they do bring back old gamemodes they need to stop the objective switching.

I dont want to be

breaching as Insurgents

escorting as Insurgents

extracting as Insurgents

 

To me the early Socoms was always unique in how both Seals & Terrorists would have different objectives and unique maps designed around one gamemode. Each side played totally different. The Seals would also have faster/more accurate guns and the terrorists would have slower/powerful guns but a terrain advantage. Now every map on Socom has to be pretty symmetrical to fit all 4 gamemodes. For some reason it had been decided that Socomers want everything to be even. Which means you never are going to have a uniquely designed map like Enowapi or Sandstorm, and never will feel a sense of accomplishment like you would winning a breach map as Seals.

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Yeah I know I didnt mention the camera. I also wish we had custom controls the one good feature from Confrontation. Up on the dpad was the dumbest button placement ever for a talk button.

 

I still dont know what to think of the gamemodes yet. I definitely dont like the objective switching every other round in uplink and bomb squad. Why the hell do insurgents have a bomb tech and are defusing bombs? Some people think with DLC they will bring back old gamemodes. If they do bring back old gamemodes they need to stop the objective switching.

I dont want to be

breaching as Insurgents

escorting as Insurgents

extracting as Insurgents

 

To me the early Socoms was always unique in how both Seals & Terrorists would have different objectives and unique maps designed around one gamemode. Each side played totally different. The Seals would also have faster/more accurate guns and the terrorists would have slower/powerful guns but a terrain advantage. Now every map on Socom has to be pretty symmetrical to fit all 4 gamemodes. For some reason it had been decided that Socomers want everything to be even. Which means you never are going to have a uniquely designed map like Enowapi or Sandstorm, and never will feel a sense of accomplishment like you would winning a breach map as Seals.

 

Very true, but we are getting Abandoned, one great map from the past.....

 

Maybe they will stop the side switching, doubt it though

 

Sent from my Droid using Tapatalk

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The one problem with all this is that they are marketing the game to the general public, not the socom community. It's all about money these days, not another socom will be as good as the 2nd one. It took me a very long time to see this which is why I hated #3 and confrontation. I like this one so far, but another thing is that it is only a beta, the actual game isn' even out yet. So little things like the control settings, or maybe even lobbies aren't out yet because they are more concerned with the gameplay aspect and not the UI/menus...

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Wrath;830338']I want them to switch L2 with up or left on the d-pad in classic. L2 to talk and d-pad to change weapons.

 

 

Yep.......exatly...The default control is honestly not that bad for me. I actually perform well with it, except the dpad (up) to talk... I would love to see it like you said.

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The one problem with all this is that they are marketing the game to the general public, not the socom community. It's all about money these days, not another socom will be as good as the 2nd one. It took me a very long time to see this which is why I hated #3 and confrontation. I like this one so far, but another thing is that it is only a beta, the actual game isn' even out yet. So little things like the control settings, or maybe even lobbies aren't out yet because they are more concerned with the gameplay aspect and not the UI/menus...

 

I think it's been about the money every day. Not just these days.

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Wrath;830338']I want them to switch L2 with up or left on the d-pad in classic. L2 to talk and d-pad to change weapons.

 

This would make it harder to switch weapons which is bad because it takes half the time to switch weapons as it does to reload... IMO Just stick to open mic.

Edited by Peebrain

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This would make it harder to switch weapons which is bad because it takes half the time to switch weapons as it does to reload... IMO Just stick to open mic.

Eh Idk if you move it to the left dpad it would be easier. I rarely switch unless I am out of ammo or need to change nades.

 

Also maybe mag was like socom idk never touched it, but maybe mag was like socom in a way and this socom is more towards socom? lmao just saying I might download the mag demo or something to try and see.

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