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Socom4 Retail patch notes

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from the socom4 forums...

 

 

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Hello everyone,

The most common question on the SOCOM 4 beta forums directed at Zipper is easily, “what changes are you guys making based on our feedback with your beta?†While we have answered some of these questions one at a time in various threads, the guarantee that everyone would see those multiple posts is very small. It is with that fact that we’ve put this list together to better inform you of some of the changes and additions you’ll see to the retail version of SOCOM 4 when it hits stores in April.

One note about all changes listed below, these revisions are currently planned for the first patch we will release for the retail version of the game this April, and are not reflective of all planned updates or changes -- just what we can confirm at this time. An exact date for the retail patch has not yet been announced. All listed updates are considered tentative pending Zipper and Sony Computer Entertainment approval, and could be moved to a different patch without notice.

Another patch for the SOCOM 4 beta program is currently not on the schedule, but is possible barring time constraints. Our retail patch is taking priority, however, so an additional patch for the beta will only occur should time allow.

First Patch – SOCOM 4 Retail Version 1.XX

Estimated Release: April 2011

 

  • Multiplayer camera pulled further behind character (cuts off at around the mid-to-upper thigh)
  • Multiplayer camera field of view has been widened by roughly 20%
  • Firing accuracy has been improved for all weapons and aim modes; first few shots are substantially more accurate (with less accuracy the longer full-auto is employed)
  • Considerably increased horizontal and vertical recoil to all weapons in ACOG and Red Dot views
  • Decreased effective range of all SMGs
  • Reduced throw distance for all grenades
  • Made improvements to the HUD to make teammate names display above their head if they are onscreen; removed allied names (leaving only icons) when spotting friendlies at a distance;
  • Made adjustments to XP system so that it takes longer to gain character and weapon mod levels
  • More to come, stay tuned...

Deployed Patch – SOCOM 4 Beta Version 1.01

Released: March 18, 2011

 

  • (Standard) Suppression game length changed to 10 minutes from 20 minutes
  • (Classic) Suppression rounds changed to 11 from 7
  • (Classic) Suppression rounds changed to 5 minutes from 7
  • (Classic) Uplink rounds changed to 11 from 4
  • (Classic) Uplink game length changed to 5 minutes from 10
  • (Standard) Last Defense rounds changed to 1 from 3
  • (Standard) Last Defense minutes changed to 15 from 30
  • (Classic) Last Defense rounds changed to 11 from 5
  • (Classic) Last Defense minutes changed to 5 from 11
  • (Classic) Bomb Squad rounds changed to 10 from 4
  • (Classic) Bomb Squad minutes changed to 7 from 10

 

Other Things We're Adjusting/ Changing w/o Details

Estimated Release: TBD (Patch 1 or After)

 

  • Improvements to mic communication system to make it more obvious who is talking and who isn't; plus bug fixes associated with this

--------------------

Jeremy Dunham

Sr. Community Manager, Zipper Interactive

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Sounds good to me. I would like to see some tweaks to the weapon attachment system as well. I also want to be able to change my gun setup before I get into a game (in the main menus)

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Rounds are going to be way to long imo.

 

5 is a good number to me. It's not to long and not to short. All classic game modes should be 11 rounds and 5 minutes in my opinion.

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Oops, I can't read. I thought they were changing to 10 minute rounds...lol

Yea, 5 minutes isn't bad.

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What about the lobbys?!?!?!?!?!!

 

The party system, clan match system and ability to create custom rooms is supposed to fill in the gap of no lobbies. I think Devs figure ADD has taken over the world and lobbies are to complicated/take to long to find a game.

 

Sent with a flux capacitor at 88 miles per hour via Tapatalk

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The party system, clan match system and ability to create custom rooms is supposed to fill in the gap of no lobbies. I think Devs figure ADD has taken over the world and lobbies are to complicated/take to long to find a game.

 

Sent with a flux capacitor at 88 miles per hour via Tapatalk

 

LOL...

 

Overall I like the changes they plan to make.....Wish they would bring back lobbys though.....

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If they at least do the CoD style, when you can make a party and join a room together, I'd be happy with that.

 

On that note, I'd like everyone to take a moment of silence for lobbys. :angel:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Thank you...

Edited by Peebrain

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