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:SPOILER: Socom 4 Trophy List + Intel and Tarocco Locations


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SOCOM 4: The Trophies

Outside of our gameplay features, one of the most asked questions we get about SOCOM 4: U.S. Navy SEALs these days is, “what kind of trophies can we earn?†Well, ask no more! Listed below are all of the visible trophies you can earn along with the number of hidden trophies you can earn per category.

Enjoy the directory, and don’t forget to check back with us again later this week for even more SOCOM 4 information!

Earn Bronze (35), Silver (6), Gold (1) or Platinum (1) Trophies to increase your Gamer Level.

 

1. Elite Ops (Bronze)
– Complete a Story Campaign mission on Elite difficulty.

 

2. N00b (Bronze)
– Complete a Competitive Multiplayer game.

 

3. Good Game (Bronze)
– Complete a Competitive Multiplayer game of every gametype.

 

4. Combined Assault (Bronze)
– Complete a Custom Campaign mission in Co-Op.

 

5. Extra Credit (Bronze)
– Complete a Custom Campaign mission in Single Player.

 

6. Government Spending (Bronze)
– Call in a total of 10 Strikes during your career.

 

7. Death From Above (Bronze)
– Eliminate 5 enemies with a single Strike.

 

8. Repo Man (Bronze)
– Destroy a total of 50 vehicles during your career.

 

9. Grenadier (Bronze)
– Eliminate a total of 25 enemies with explosives during your career.

 

10. Crowd Control (Bronze)
– Eliminate 3 enemies with a single explosive.

 

11. Century Slayer (Bronze)
– Eliminate a total of 100 enemies during your career.

 

12. Melon Hunter (Bronze)
– Eliminate a total of 100 enemies with a headshot during your career.

 

13. Hat Trick (Bronze)
– Eliminate 3 enemies in a row with headshots.

 

14. Unseen Strike (Bronze)
– Stealth kill a total of 10 enemies in a single mission.

 

15. Vorpal (Bronze)
– Eliminate a total of 25 enemies with melee attacks during your career.

 

16. Combat Medic (Bronze
) – Execute a total of 25 teammate revives during your career.

 

17. Armed to the Teeth (Bronze)
– Unlock all weapons for use in Campaign mode.

 

18. I Call Her Vera (Bronze)
– Master a weapon in any mode.

 

19. Oracle (Bronze)
– Collect an intel item in a Story Campaign mission.

 

20. Covert Ops (Silver)
- As Forty-Five, successfully maintain stealth in a Story Campaign mission.

 

21. Over-Achiever (Silver)
– Complete a Custom Campaign mission on every map in either Single Player or Co-Op.

 

22. Millennial Slayer (Silver)
– Eliminate a total of 1000 enemies during your career.

 

23. Expert Tactician (Silver)
– Complete a Story Campaign mission using only teammates to eliminate enemies.

 

24. Information Warfare (Silver)
– Collect all Intel in the Story Campaign

 

25. Best of the Best (Gold)
– Complete the Story Campaign on Elite difficulty.

 

26. Above and Beyond (Gold)
– Complete a total of 100 objectives during your career.

 

27. Shiny! (Gold)
– Master a weapon of each class in any mode.

 

28. The Elite 45th (Gold)
– As Forty-Five, stealth kill a total of 45 enemies in the Story Campaign

 

29. All Is Said, All Is Done (Platinum)
– Obtain all Bronze, Silver, and Gold Trophies in SOCOM 4: U.S. Navy SEALs.

(Hidden Trophies)

 

30. Field Promotion (Bronze)
– ‘First Strike’ – Complete your first mission as Ops Commander.

 

31. Rendezvous (Bronze)
– ‘Rendezvous’ – Rescue the surviving allies at the NATO rally point.

 

32. Beowulf (Bronze)
– ‘Leviathan’ – Destroy the enemy stealth frigate to ensure the safety of the remaining NATO fleet.

 

33. Whatever It Takes (Bronze)
– ‘Fluid Dynamics’ – Stop the Naga forces from reaching the capital by whatever means necessary.

 

34. Trial By Fire (Bronze)
– ‘Means to an End’ – Confront Razad and expose Naga’s partnership with ClawHammer.

 

35. Allegiance Exposed (Bronze)
– ‘Revelation’ – Expose Gorman’s treachery and determine his true allegiance.

 

36. Eye In the Sky (Bronze)
– ‘Uninvited Guest’ – Secure the intel that reveals ClawHammer’s true objective in the region.

 

37. Passing the Torch (Bronze)
– ‘Countdown’ – Stop ClawHammer’s missile launch and promote Forty-Five to Ops Commander.

 

38. Peace Keeper (Bronze)
– ‘Animus’ – Complete the Story Campaign by choosing to bring Gorman to justice.

 

39. Executioner (Bronze)
– ‘Animus’ – Complete the Story Campaign by choosing to take Gorman’s life.

 

40. Double Down (Bronze)
– Eliminate 2 chickens with a single explosive.

 

41. 10-Piece Meal (Bronze)
– Eliminate a total of 10 chickens during your career.

 

42. The Blood Orange (Bronze)
– Find and collect a Tarocco.

 

43. Destroy Razard’s Car (Bronze)
– Destroy Razad’s Car.

 

44. Destroy Gorman’s Car (Bronze)
– Destroy Gorman’s Car.

 

45. The Sweetest, Darkest Juice Is At Its Core (Silver)
– Find and collect the Tarocco in each Story Campaign mission.

 

 

 

Socom 4: Intel and Tarocco Locations

 

First Strike

  • Intel #1:
    After you destroy the tanks with airstrikes, wait for your teammate to destroy the truck with C4, then proceed down the highway. After you have cleared the next group of enemies, you will come to an outside cafe. This is before you go down the stairs to the final area. The Intel is on one of the tables.

  • Tarocco:
    After picking up the Intel, you will see two sets of stairs heading down to the next road. Head down the stairs to the left, then look to your left and you will see one shop without a cage pulled over the window. Look inside the destroyed window for the Tarocco.

  • Intel #2:
    After grabbing the Tarocco, head to the opposite side of the street. On this side of the street look for a small eating area with a bunch of tables. This Intel is on the table with the open umbrella.

  • Intel #3:
    Head down the road and use the airstrike to destroy the Artillery. Now head over to the left side of the street and head down the road until you are almost even with the Artillery and you will find some more outside tables. The last Intel is waiting for you there.

 

Rendezvous

  • Intel #1:
    When securing the area around 45 and Chung, there will be a lonely transport truck in the middle of the road. Next to the truck is an oven with the first Intel on top.

  • Intel #2:
    After the tutorial on how to control your teams in setting up an ambush, proceed down the hill to a large enemy camp. At the first building on the left side is a crate with a bunch of guns and a supply crate. Next to these is the second Intel.

  • Intel #3:
    From the second Intel, head down the main road and you will see a pickup truck next to a phone pole on the left side of the road. From this pickup, look in the same direction as the truck is pointing and you will see a large open house on a back road. Head into this house for the last Intel on a table.

  • Tarocco:
    After destroying the AA gun, head down the path on the right side of the building the AA gun is located towards the water. Head between the two houses and out onto the pier to find the Tarocco on the left side on some crates.

 

White Tiger

  • Intel #1:
    The first Intel is located on the main path, in the building where you store your first suppressed kill.

  • Intel #2:
    Once you get to the Shell Casing tossing tutorial, you will see two guards pacing back and forth in front of a building. You must either distract them or shoot them. If you do shoot them, you need to wait until they aren't in direct line of site to take out the first. You can then wait for the second to come over to by there and shoot him. The Intel is in this building on crate.

  • Tarocco:
    After climbing the crates to view the ship and get an overview of the area, you will be prompted to head to the right. Jump down and head to the right hugging the fence. Once you get over to the line of trucks, look to your left and you will see a shipping crate and you will see a small crate next to it with the bright orange Tarocco on top. Sneak over and grab it.

  • Intel #3:
    Once you get to the Control Shack on the other side of the boat, instead of going inside, turn right and head over to the crates and you will find the Final Intel for the level.

 

Leviathan

  • Intel #1:
    From the start, head down the hill and through the fence. Look to your right and you will see a building. The Intel is on a crate next to the building.

  • Intel #2:
    After you move around the left side of the ship, you will come to a large open building. Head through the building and instead of going to the right and up the ramp to the ship, turn left and you will find this Intel on some crates in the corner.

  • Tarocco:
    AFTER
    destroying the ship's cannon, head back down the ramp towards Intel #2. Head back through the large building and hug the right wall. You will see two green and white buildings on the right side. Head to the left side of the 2nd green and white building to find the Tarocco on a drum.

  • Intel #3:
    After destroying BOTH targets on the ship, head down the ramp towards the extraction. At the bottom of the ramp, turn right and move this direction unstil you come to the supply crate and some guns. The Intel is on one of the crates.

 

Benefaction

  • Intel #1:
    After crossing the bridge, follow the main road to the enemies camp. Before heading up the hill look in the 2nd tent to the right of the road to find the Intel on a table.

  • Tarocco:
    After taking out the opposition at the beach, from the top of the hill, head to the right side down the dirt path to the building up on the hill on the right that overlooks the beach. The Tarocco will be on the railing of the large window.

  • Intel #2:
    From the Tarocco, head down to the camps below you. In the camp that started with a canopy above it, until after your psychotic airstriking of anything moving on the beach, look on the crates to find the second Intel.

  • Intel #3:
    From Intel #2, head accross the main road to the destroyed vehicles and find another camp that had a canopy, or still does depending on your Rage level. Look on the crates inside for the final Intel.

 

Fluid Dynamics

  • Intel #1:
    Head through the main archway into the first area. When the road turns to the right, look on top of the camo crates for first Intel.

  • Intel #2:
    Once you get into the Dam Control Building, before heading up the stairs, look on top of a crate in front of the small controll room in the back for the second Intel.

  • Tarocco:
    Head up the stairs in the Dam Control after using the
    Control Panel
    to open the floodgates. When you exit the Dam Control Building, immediately head to your right and head behind the building to find the Tarocco sitting on a drum.

  • Intel #3:
    Inside the shutoff Control Room on the main path of the story, you will find the final Intel on the Control panel.

 

Safehouse

  • Intel #1:
    Follow the officer to the right to the open area with the gaurds. Proceed around the outer left side of the camp, until the officer heads down the road. Instead of following him down the road, head accross the road to the building. Now turn right and follow the wall of the building until you come to the stairs. Head to the roof to find some weapons, including the
    SASR
    , and the first Intel.

  • Intel #2:
    Follow the main path waypoints to Razad's Car and place the bug. Now instead of heading towards the extraction, head down the road in the opposite direction to the building on the left side. Head up the stairs and head into the small room in the building to find the Intel.

  • Intel #3:
    Head back to Razads car, and at the back bumper turn left and head across the street and head between the buildings to the back alley. at the very back of the alley look for a refridgerator on its side with the Intel on it.

  • Tarocco:
    From the last Intel, turn right and head down the road and at the last building on the right before the clearing you will see some stairs. Head up the stairs to find the Tarocco on a small table with a lamp next to another
    SASR

 

Means to an End

  • Intel #1:
    In the exact same room as Intel #2 on the previous level.

  • Intel #2:
    After destroying the Armored Vehicle, you will have to head through the open wall gate to find Razad. BEFORE heading through the gate, turn to your left and head into the area with Razad's car to find the Intel on a Trash Dumpster.

  • Intel #3:
    Inside Razad's Palace, head to the 2nd floor and look on the middle workstation on the main path for the Intel.

  • Tarocco:
    After the encounter with Razad, this will be left on his desk.

 

Onslaught

  • Intel #1:
    At the large camp, as you are head down the hill on the road, turn right and you will see a large raised house. Go behind the house to find this hanging on the Pigeon Coop in the back.

  • Intel #2:
    At the large camp, head towards the bridge and before heading over the bridge, turn right to find the first Intel on a stack of 2x4s.

  • Intel #3:
    At the docks, head down the docks, but stay on the left side. You will pass a building with a ramp that leads up to the roof when the path splits. Continue down the left side until you get to the next set of buildings. Look inside the 2nd doorway to find the Intel on a barrel.

  • Tarocco:
    After crossing the bridge and meeting with the two VIPs, go up the stairs an make a right. Climb the Crates and then the roof. It will be on a crate.

 

 

Revelation

  • Intel #1:
    Head into the First Main Building and turn left. There will be an enemy using a laptop by himself. Stealth Kill him and collect the Intel on the work station.

  • Intel #2:
    After placing the bug on the Helicopter, head back towards the stairs but instead of going back down, head up the stairs to wear the gards were previously located before the helicopter took off. Once up in the control area, turn right and look for a small crate sitting next to a large crate on the left side for the Intel.

  • Tarocco:
    Now head back down the stairs to where the helicopter was and head all the way to the end of the upper level. Turn right and head through the opening to what was a room at one point. Look on the desk on right side for the Tarocco.

  • Intel #3:
    For the final Intel, when you come to the second camp, follow the waypoint path around the camp to the left side until you can get inside the building. Once inside the building look on the left side in a nook and its sitting on a desk.

 

Turning Point

  • Intel #1:
    Inside the first building, stay downstairs and head into the back of the building to find the Intel on some crates on the left.

  • Intel #2:
    When you come to the clearing with the second building, head down the road to find an entrance to the building on the left side. Inside immediately turn right into the small room to find the Intel on a large pile of crates in the center of the room.

  • Intel #3:
    When you are heading to the 2nd launcher, stay on the right side before you get to the building and you will see a path and some stairs that lead up to another building up on the hill. In this building head to the 2nd story to find the last Intel.

  • Tarocco:
    This is on a desk in the middle of the room by Intel #3

 

Uninvited Guest

  • Intel #1:
    In the first camp, this is located by the Rocket launcher on a camo covered crate. Unfortunately this is also out in the direct light. Wait for the guard by the rockets to move away, then toss a bullet casing to distract the guard who is watching the crates and then grab your Intel and move out quickly.

  • Intel #2:
    In the camp where you C4 the tanks and shoot the snipers, there is a lonely green tent on the opposite wall. This tent is located directly across from the first tank. That's our destination. BEFORE going to that tent, look to the left of the tank and you will see a very irritating turret. Sneak behind the turret and you can deactivate it. Now before heading over to the tent, move back into the shadows and wait. A soldier will meander over to turn it back on, clever aren't they. Wait for him to get behind the turret, then shoot him in the head and nobody will even notice. Now head around the camp to the tent to collect the Intel from inside.

  • Tarocco:
    This is on a desk in the room by Intel #2

  • Intel #3:
    The final Intel is above the garage that holds the final tank. Head up the stairs to the left of the building, then toss a shell casing to distract the two guards up top. Now sneak into the building, quickly grab the Intel and head back down the stairs before they stop checking out the sound.

 

Countdown

  • Intel #1:
    At the second set of ruins on the left side, at the base of the statue.

  • Intel #2:
    At the top of the hill in the village with the turrets. It's on the right side of the road on a stack of plywood.


  • Intel #3:
    In the large building, you will come to a control room with several computers and a large ambush of enemies. The last Intel is on a desk in this room.

  • Tarocco:
    After leaving the large building, you will come to a very long staircase. At the top turn right and this leads to another staircase on the left. BEFORE heading up these stairs, turn right to find the Tarocco on the open room on the rock wall.

 

Animus

  • Intel #1:
    Head down the main road following the main path until you come to a small room with several guns in it. The Intel is in this room. If you come to the ramps leading up, you have gone too far.

  • Intel #2:
    After picking up the 1st Intel, head up the ramps to the upper area. The second Intel is on a table in this area.

  • Intel #3:
    After picking up the 2nd Intel, head across the bridge and down the stairs. You'll enter a parking garage. On the next to last level, as you come up the ramp, eliminate the enemies and walk past the cars. The intel is laying on the wall.


  • Tarocco:

Edited by x_BrOkEn_HaLo_x
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thanks for this that takes care of thoses trophies is there any chance you could create a list of unlockable guns and in what maps they care in

 

 

Weapon List: (Locations are obviously not the only place you can find a certain weapon but if you are missing any they should help you find them. The specific locations are generally the earliest opportunity to get that weapon.)

 

Sub-Machine Guns

KP5 - Available from the Start.

DK7 - Unlocks automatically at the end of Mission 02.

Kurtis 45ACP - Unlocks automatically at the end of Mission 08.

PDW-46 - Mission 01, Same table as the first intel, just before going down off the bridge.

C9MM - Mission 05, after the bridge at the start when you reach the amush site there are 3 enemies. One of them should drop this.

F90 - Weapon of choice for the female enemy troops towards the end of the game. If looking for this specifically just start Mission 14 and go up the first street. There is one of those troops in the group there. These are pretty plentiful through the later stages of the game though.

 

Assault Rifles

ACR - Available from the Start.

IAR 556 - Unlocks automatically after Mission 01.

FAMAS G2 - Unlocks automatically at the end of Mission 08.

DK2 - Unlocks automatically at the end of Mission 03.

SFCR-HW - Unlocks automatically after Mission 01.

IW-80 A2 - Unlocks automatically at the end of Mission 08.

AK-102 - Mission 01, first group of enemies. Very common throughout the game.

M4A1 - Mission 01, first group of enemies. Very common throughout the game.

ATAC 2000 - Makes frst appearance at the very end of Mission 08. A bunch of soldier right at the end, at the evac point have it. Pretty common weapon among enemies towards the end of the game.

HS-36 - Mission 05, after the bridge at the start when you reach the amush site there are 3 enemies. 2 should drop this. Also appears on some crates on the bottom floor of Razad's house In Mission 08.

FAL - Mission 02, enemies will drop it all the way through the mission. Very common weapon for the rest of the game.

FDO-11 - One of the enemies weapons of choice towards the end of the game. If looking for this specifically just start the very mission some of the enemies up the first street will have it and during the rest of the mission.

 

Shotguns

Mos-590 - Available from the Start.

M3T - First appearance in Mission 06, when you reach the large building before the dam, there are some shotgun troops with this. Very common throughout the rest of the game.

 

Sniper Rifles

SR-25 - Unlocks automatically at the end of Mission 02.

CNC SOCOM - Unlocks automatically at the end of Mission 03.

M200

SASR - Mission 07, follow the officer at the start. When you get to the open area go to roof of the building to the right. There is a guard up there, and this weapon.

Mk 20 - Start of mission 4. Forty Five points it out to you saying there is a sniper rifle if you want it. There are 2 against some crates. Quite common throughout the rest of the game.

F-Edje MSR - In Mission 09 after meeting up with the 2 troops you need to guide to the evac point, the next section you make your way through makeshift buildings on the waters edge. there is a ramp up onto the top of this part (there is a sofa at the top) and then another ramp up even higher. It is under the second ramp.

 

Machine Guns

APEX 100 - Available from the Start.

ISR-N56 - Unlocks automatically at the end of Mission 01.

M60 - Unlocks automatically at the end of Mission 08.

RTK-74 - Mission 02, After rescuing Gold Team and setting up an ambush. Some of the next enemies you encounter drop it. Also on the bridge at the ambush point in Mission 05. Very common throughout the rest of the game.

AMELI - Mission 01, Same table as the first intel just before going down off the bridge.

PKP - Mission 04, very first encounter, check the enemy bodies for a drop of this.

 

(All credit and a big thanks goes to TheFlyingToaster from PS3trophies.org.)

Edited by willywonka159
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thank you any idea another location for the c9mm in level 5 i keep finding the hs-36 its the only gun i need left to find

 

Just FYI, if your unsure on how to tell what gun you are picking up (since it only shows you an image of the gun), hit your L2 button after you've picked up a weapon and it will show you the name of the gun in the top of your screen.

As far as any other ideas on locations in level 5 for you to find the C9MM, just keep picking up weapons and you'll eventually find one.

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