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WEW #4: ROAD RAGE - august 20th 8 p.m. cst

Race Rules
1. Cars are to remain on the track at all times under the course of normal racing. Cutting corners/chicanes will not be allowed in any circumstance. If a driver is seen proceeding through a corner, or overtaking an opponent, with more than two (2) tires outside of the legal racetrack, they will be asked to surrender at least one spot..

 

2. In the event you collide with another car, and force them off the race track, you will be expected to fall into position behind that car once it re-enters the track, regardless of the number of positions you lose.

 

3. In the event you are being lapped by another driver, that driver must give you a verbal warning that they are approaching, and must relay which side they are taking you on. In turn, you must move to the opposite side of the track and let that driver pass.

 

4. All cars used must be available through the dealerships, used car dealer, online dealership, or prize cars from racing events. NO STEALTH, CHROME LINE, OR SPECIAL TICKET CARS ALLOWED.

 

5. Boost will be set to low for each race. Tire wear and fuel consumption will be turned on. Mechanical damage will be set to light. Some races may be ran with boost turned off for competitive reasons.

 

6. In the event of a major crash during the first lap of a race, the race may be restarted with the consent of all drivers on the track. If a restart is called for, all drivers will be expected to immediately leave the track.

 

7. During the final lap of each race, one defensive maneuver will be allowed in the final stretch to the finish line. This move must be made while the opponent is behind you, and may not include purposeful contact with another car. It may only consist of one move to defend a racing line.

 

8. In any race, the winning automobile may be called in for a random tech inspection. If this happens, the car must be gifted to the race league moderator immediately for inspection of all race rule criteria, including horsepower, weight, performance points, and modification limitations. Refusal to comply with inspection for any reason will result in immediate disqualification from that event and a 10 point reduction in championship points. In the event a racer has less than 10 championship[ points, the racers points will be reset to zero.

 

9. Each racer will recieve points for his/her finishing position in each race. points will be awarded as such:

 

1st: 16 points, 2nd: 15 points, 3rd: 14 points, and so on down to the 16th position recieving 1 point. Final standings of the night wil be based on the total points accumulated for all 4 events.

 

10. Race Schedule: races will start at the following times. all drivers wil lbe expected to be on the track at the start time of each race. if you miss the start time, then you may spectate and participate in the following race.

 

race 1: 8:00 p.m. cst

race 2: 8:35 p.m. cst

race 3: 9:10 p.m. cst

race 4: 9:45 p.m. cst

 

11. Race Events

 

Race 1 - grand valley east - 16 laps - any car up to 375 performance points

Race 2 - deep forrest raceway - 16 laps - any car up to 425 performance points

Race 3 - tokyo r246 - 16 laps - any car up to 475 performance points

Race 4 - high speed ring - 16 laps - any car up to 525 performance points

 

12 AWARDS: the top 3 points earners at the end of the night will recieve the folowing:

 

1st - gold chrome car, helmet, race suit

2nd - silver chrome car, helmet, race suit

3rd - matte paint car, helmet, race suit

 

13. Times may be adjusted according to race length. There will be a maximum break period of 6 minutes between races. Please plan accordingly

 
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