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Aliens: Colonial Marines Q&A – Not Bad For a Human


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I checked out <a href="http://blog.us.playstation.com/tag/aliens-colonial-marines/">Aliens: Colonial Marines</a> when I popped over to the SEGA <a href="http://blog.us.playstation.com/tag/gamescom11/">gamescom</a> booth to say hi to a friend and, within minutes, it became one my highlights of the show. I’m not as familiar with the Aliens films as many – I remember seeing one of them on TV as a child and not sleeping well for a few days – but judging it purely as a shooter, it is looking very impressive.

 

The level shown was a beautifully lit labyrinth of corridors on-board a craft sent to investigate LV-426, 11 months after Ripley escaped in <a href="http://en.wikipedia.org/wiki/Aliens_%28film%29">Aliend</a>. The most memorable aspect for me was the animation of the Xenomorphs and my skin is crawling as I type just thinking about them. This added to the level design, which always leaves you feeling exposed as creatures pour from every angle and air vent, produces an unnerving shooter that piles on the tension.

 

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