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Urgent Fury Dust Deployment (Bravo - Event 4)

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Urgent Fury Dust Deployment (Bravo - Event 4)

Type: Teams Ladder

Description:

Dust is a series of six tournament events designed to prepare your clan for our Signature TacMap Tournament that will be revealed later this summer. Urgent Fury Dust will focus on 8-vs-8 matches that introduce your clan to our level of competitive but friendly sportsmanship; in fact, our motto is “Win with Honor, Lose with Dignity”. Who wants to play with cyber bullies, cheaters, or trash talkers? Certainly not us! We monitor clans to make sure they’re playing with respect for all players (even the people on their own team)

 

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Each event, known as a deployment, will consist of eight matches carried over a two week period, and since we understand that some nights are better for some we have broken the war nights into two divisions to provide all clans with flexibility.

  • Bravo Deployments – Wednesday – Saturday 9 pm central Standard Time
    • June 27 – June 30 and July 5 – July 8 (Matches adjusted for July 4th)

The winner of each deployment will gain one of 24 slots into the upcoming TacMap Tournament.

 

[rules]Urgent Fury: Dust Rulebook

 

Make sure you know these rules inside and out.

 

Fee: UF: Dust: is a free tourney to those clans of the UF Community.

Team sizes: 8 vs 8 matches on small maps only.

 

Rule Set 1: Rule Amending During Tournament Play

 

A: During the entire tournament, if there is a discrepancy in the way a clan or player perceives a rule, or the way a rule affects another rule in an unforeseen way, or in any instance where something was not covered within the rule sets to begin with, the following guidelines will be used to remedy the situation.

 

B: After the Admins find there is a complaint, the Admins will first offer an explanation/interpretation to clarify the intent of the rule and try to get tourney play resuming normally.

 

C: If the Clan Reps feel that the rule needs to be re evaluated, then the Tournament Admins will take the information and attempt to re-work the ruling in the best interest of the TOURNAMENT. This may or may not be applied to the immediate dispute.Clans and their Clan reps will not have a say in exactly how the rule is changed, but only to acknowledge that it needs to be addressed. The Tournament Admins will hear constructive input on the matter, and change the ruling as they see fit, taking into account the concerns brought forth by the Clan Reps, and the integrity of the tournament.

 

D: Once a rule is altered, there will be a forum-wide announcement stating so, but it falls on your Clan Rep's shoulders to MAKE SURE that your clan, ALL of your clan, is fully aware of the change.

 

E: For the purposes of transparency, any corrections to the rules will be with strike through text example for removed text and colored text example for added text.

 

***This is a simple disclaimer to make certain that tournaments can continue as smoothy as possible in the event that a rule was inadequate or altogether missing from the rule set. We are only human and mistakes CAN happen.

 

Rule Set 2: Beginning Procedures for Launching UF: Dust

 

A: UF: Dust is open to all Clans that register for each deployment. The staff reserve all rights to remove any clan(s) they feel do not fit in this tourney, either by online actions, temperament on these forums, or simply because a quota for the tourney was reached. The staff of Urgent Fury are not obligated to disclose any reason for not accepting a particular clan into Urgent Fury.

 

B: Let it be known that UF: Dust will contain all maps. You should have a majority of your clan prepared to play these maps well before this tournament begins. Maps to be used in this tourney will be fully disclosed to the participating clans before the tourney begins by the UF Staff. All maps, however, will be played on the small version of the offered map.

 

C: Once chosen to participate in UF: Dust, each clan is responsible for appointing a CLAN REP for their clan. This Clan Rep, or "CR," is responsible for all duties for their designated clan, as well as being in charge of informing all their clansmen of any updates and/or changes to the happenings in the tourney. In the best interest of your clan, PLEASE make your Clan Rep the most responsible and most available member of your clan. They are in charge of getting to this forum on adaily basis to make sure your clan is informed of all happenings in this tourney. Clan leaders do not have access to the CR section. Please make sure you appoint a CR you are confident will be the best representative of your clan. If your CR drops the ball, your clan leader will be notified only once that he/she may want to consider another member to be their CR.

 

D: At any time, due to a lack of strong etiquette, a Clan Rep may have a Clan Rep vote brought against him. If that Clan Rep is expelled, your clan can appoint a replacement. If, after further instances, another Clan Rep vote is brought against your new Clan Rep and he is expelled, then your entire clan will be expelled from the Urgent Fury: Dust tournament. We are not here to baby sit immature gamers. For your clan’s sake, make CERTAIN that your Clan Rep understands what is expected of him.

 

Rule Set 3: Standby Clan Alternates

 

A: No alternate clans will be needed for UF: Dust. Should a clan drop out or be removed before the start of UF: Dust, another applying clan will be contacted to fill the open position. If a clan is removed or drops out after the launch of the newest tourney, then their opponents originally scheduled to face them will receive a bye for the week with no points awarded or penalized for that night's match. Since the ongoing stats for a clan are based on rounds won-to-lost on a percentage value, a bye night will not negatively affect their overall standing in the tourney.

 

 

Rule Set 4: Season Details

 

A: UF: Dust will consist of six alternating Deployments. Deployment Alpha will consist of wars on Monday through Thursday and Deployment Bravo will consist of wars on Wednesday through Saturday.

 

B: Matches will occur four nights a week at 9:00pm Central Standard Time. This time is the match "default" time. If two opponents wish to schedule their match at an alternate 9:30 CST or 10pm CST start time, they can agree to do so. If no agreement can be made then the match MUST happen at 9:00pm CST.

 

C: Each match will consist of the week’s preselected map (as chosen by the staff) being played once. The designated HOME team (as listed on the schedule) will get to pick the side they want, Rifter or Outcast. The away will make the room.

 

Rule Set 5: Clan Rosters & Player Eligibility

 

A: All clans must create a team and each player must register at Urgent Fury to be placed on the team roster. Once you have created your team you then need to join the Urgent Fury Dust League. Any player NOT registered will NOT be eligible for play in any UF scheduled war. There will be no dates in which you will be able to alter your submitted tourney roster for the duration of this 3-week tourney.Please double and triple check your rosters before the submission date end. UF is not responsible for inaccurate submissions. You will not be able to replace the ineligible name for the duration of the tournament. If you have 2 mistakes, then your roster is effectively short 2 players.

 

B: As a participating clan in UF: Dust, maintaining your roster includes adding your players PSN in the PSN/GamerTag field found under editing your team.

 

C: Players not found on a clan’s official roster list will not be eligible to war in UF: Dust.

 

D: When filling in the the PSN/GamerTag field please ensure that it is accurate as shown below

1: HBOMB1

2: LBI_Dylan

3: xxxMaGGotmaNxxx

4: Joe____Blo

 

E: Clan Reps, please take note. You MUST submit a player’s name EXACTLY how it appears in the game. If your player uses any numbers, symbols or punctuation marks in their name, be it at the beginning, middle or end of their name, the official UF: Dust roster MUST show that.

 

F: The only exception to the above rule "D" is that we do not count capitalization as stringently. All numbers, symbols and punctuation marks must be exactly the same from online name to UF Roster name, but capitalization is not counted. For example, "UnD3r_t0W" is counted to be the same as "uNd3r_t0w" noting that all symbols and numbers here are the same, only capitalization has been changed.

 

G: All clans are to check out EACH OTHERS rosters before the start of the war. If you notice someone incorrect on the roster of the opponent, you will tell them immediately in the lobby, so that the offending clan has the opportunity to bring in a legal player WITHIN THE TIME LIMIT FOR THE START OF THE WAR, or play the man down in the war. IF both clans green up without having to call on any ineligibility issues, all players are considered LEGIT and, even if there is a case of ineligibility found DURING the war, it is too late, and the war goes on AS IS. This will effectively eliminate any practices of "allowing" a clan to green up knowing they already have an ineligible player on their team in order to get a free win.

 

Rule Set 6: Discouragements While In-Game

 

A: The following is a list of EXPECTED etiquette during match play as well as interaction between clansmen and adversaries on all websites, online lobbies and forums associated with UF: Dust.

 

B: There will absolutely be NO threats, remarks, insinuations, posts, messages, images or quotes involving the use of racial, religious or disrespectful sexual slurs on ANY platform of UF. Any record or instance of this kind will be dealt with swiftly from a player disqualification from the tournament to the elimination of the entire clan, depending on the severity of the incident and the number of clan members involved. The admins of UF will deliberate the penalty. You will not be able to appeal the verdict.

 

C: UF discourages the use of taunts and dancing in game against other UF clans. If your clan feels the need to do this, do it in another tournament. While engaged in combat against another UF clan, there is to be NO dancing on dead bodies such as "Tea Bagging". This tourney is based on and built upon a foundation of respect. We expect all to adhere to the ideals whilst playing in our house. Multiple infractions of this will result in a penalty handed down by the admin in an appropriate fashion they see fit.

 

D: Urgent Fury also asks that messaging through the PSN or any other outside way of communicating be prohibited{skype, facebook, cell phone, etc} to teammates OR to opponents not be practiced by your clan. There is much more reward in "winning with honor and losing with dignity" in this community than there is in cheating.

 

E: It is encouraged, though not strictly a rule by any means, that only the Clan Rep (or the clan/team leader for that night) speak in the lobby for their team until the match starts. This is for your benefit. Any last minute issues are easily resolved when there is not excessive chatter.

 

F: Urgent Fury discourages any profane or racist trash talk towards your opponents. Please be aware that even though you are talking to your own clansmen in-game, there is a possibility that someone from the other team can hear you. Treat others as you expect to be treated.

 

Rule Set 7: Player Drops, No-Shows & Forfeits

 

A: At ANY time that a MASS DROP occurs at the BEGINNING of the first round of a war, the map must be aborted and the AWAY team must make the new room again.

 

B: A "MASS DROP" will, for the duration of UF: Dust, be categorized as such an event when HALF of the players from at least one team gets dropped from the onset of the first round. When this happens, all remaining players are to abort, meet in the same server's lobby, and re-make the room.

 

C: The Mass Drop must be recognized immediately. Clans seeing that only one or two players got dropped from their team and decide to unplug half the team to restart the match evenly WILL be disqualified from the war. This is an honor system and the rules for restarting after a legitimate drop were created for YOUR benefit. Please do not abuse them.

 

D: AFTER the first round of a war, all drops, no matter how small or large, are to be PLAYED THROUGH. Basically, there can be, from time to time, server problems that we have to work through. You're seals...deal with it. Also, just make sure that the players you walk into the war with have reliable connections so they don't get dropped (ie, quit the downloading while warring. Be courteous to your opponents as well as your teammates).

 

E: No matter HOW MANY players from a clan show up, a scheduled match MUST be played at the designated time and cannot be rescheduled for any reason. If a sorely outnumbered clan wishes not to go through with their war, they can opt not to show at all and forfeit their match. The winners will receive full points for the win and the no-shows will receive no points as long as it is known that the no-show clan has not yet dropped from the tournament. IF it is found out that a clan has dropped from the tournament, and that particular no-show was the starting date for their absence, then the full points awarded will be removed from the winning clan's statistics.

 

F: The schedule for wars are as follows and there are to be NO exceptions:

 

1: The AWAY team will make the room ON TIME. The AWAY team is the team that makes the room. It is recommended to make it 5 minutes early to ENSURE the room is up at the designated time.

 

2: The start of the war MUST begin NO LATER THAN TEN MINUTES after the designated start time of the war. At TEN MINUTES, no matter the number of clan attendance for either side, players must commence play. This gives both clans AMPLE time to get their players online and ready, though all clans should do their best to have all members in the lobby by the originally scheduled time out of respect for your opponent.

 

3: THE NUMBER YOU GO IN WITH IS THE NUMBER YOU PLAY WITH. If you have late incoming clan members, they are NOT allowed to join the match once the lobby has launched into the loading screen. The number you GREEN UP WITH is the number you play with. If your clan is caught illegally subbing during a war, then your clan will automatically LOSE that war. The 2nd infraction will result in your clan's expulsion from the tourney, no questions asked. This also includes players who get dropped and can't, for some reason, get back on. If the dropped player, because of connection problems, cannot log back into the war, then the war finishes WITHOUT him and his team plays short a body. No other member of your clan may join the match to replace the missing gunner and participate in one live round, otherwise, that clan is disqualified from that war with the winners getting full winner points and the forfeiting clan losing all available points for that match.

 

4: Under NO circumstances should the start of a war be held up for ANY reason. People, we know there can be a courtesy here to wait, but we encourage you NOT to, and to begin the war AS scheduled. If you cannot get clan mates to your war at the time designated, then take that problem up with your player(s). There is NO GUILT in requiring that a clan start at TEN MINUTES after the designated time of the war. Some clans caught on this may say that forcing them to start short-handed, but on time, isn’t very “honorable” of the other clan. However, the way the situation should be looked at is that THEIR player not showing up is showing both clans no respect. The wars start ON TIME.

 

G: If, by fault of the game, a player is spawned UNDER the ground or, by any normal account, spawns in a place not set by natural game standards (typically known as a “glitch”, then that player is NOT to engage in any combat and is to immediately leave the game and come back. IF a player takes a kill from one of these "glitch" points, then that offending clan will immediately lose that war and all rewards associated with that war. The player knowingly breaking the rules will be subject to expulsion from the tourney.

 

H: If, during the course of the war, a typical drop occurs where the entire room is dropped with the exception of one man on one team, the room is to be re-made and the war is to pick up from the last completed round. A clan will not gain rounds simply by being the only clan in the room. Only players involved in the initial war can enter the newly remade room. This is not an opportunity to fill up some no-shows who finally made it online. When the new room is made up, NO NEW NAMES are to participate.

 

I: From time to time, Sony experiences server problems immediately following the release of a patch for the game. The most evident culprit is lag. If, on the night of a war following a patch's release, lag seems to hamper the most fairest game possible for all clans, then UF reserves the right to cancel all wars for that night. When a mass war cancellation is announced, no wars will be fought and no records will be recorded. An announcement for a cancellation will always be issued here on the UF forum.

 

Rule Set 8: UF War Match Parameters

 

A: All rooms MUST be made by 9:00 Central Standard Time (unless there is an alternate time that has been offered by Urgent Fury and has been agreed upon by both clans). The room is to be made by the AWAY team. NOTE: if the room is up late, then the AWAY team forfeits the match. In your best interests, please have the room up at least 5 minutes before the actual start time. A 3rd party UF clan member can be called upon to verify that a room is not up on time.

 

The room must be set up with the following parameters:

 

> The room must be made as a PUBLIC, PASSWORDED ROOM. The Clan Reps will be informed of the password by the Tourney Admin in the CR section. It will be up to the CR's to pass that information along to their teams. The title should always contain the following information:

 

UF Dust HOME clan Tag vs AWAY clan Tag. Example: UF Dust UFGL vs LBI

 

> All wars in UF: Dust will contain a three map rotation that is set to Twenty (20) minute long rounds.

 

> Each war will be played with no more than 8 v 8 players.

 

> The Teams will play best of 3 maps with no side switching.

 

Server Settings:

  • Name - UF Dust HOME clan Tag vs AWAY clan Tag. Example: UF Dust UFGL vs LBI
  • Password - Will be sent to all clan leaders Leave Blank
  • Message - Leave Blank
  • Rifter Clan Tag - Home Team Clan Tag, must match teams Starhawk clan tag
  • Outcast Clan Tag - Away Team Clan Tag, must match teams Starhawk clan tag
  • Host Migration - ON
  • Max Players - 16
  • Min Players - 16 Based on total players Use http://www.urgentfury.com/forumdisplay.php/1091-UF-Dust-Team-Communication to communicate how many players will be joining the war each evening
    • To make a clarification, the teams can communicate the number of players they are going to have so that you can set the minimum player to match the total players. This will ensure that all matches start once all of the players are in the server

    [*]Intermission - 1:00

    [*]Friendly Fire - Off

    [*]Allow Team Switch - Off

    [*]Balance Teams - Off (currently on by default, request for this to be set off in clan battles)

    [*]Allow Split Teams - Off

    [*]All Talk - Off

Mode Settings:

  • Capture the Flag
    • Time Limit - 20:00
    • Score Limit - 5
    • Fly with Flag - Off

    [*]Zones

    • Time Limit - 20:00
    • Score Limit - 10000

    [*]Team Deathmatch

    • Time Limit - 20:00
    • Score Limit - 100

B: It will be known that ALL maps for the entirety of UF: Dust can be comprised of all GAME MODES and MAPS.

 

C: If a clan uses any banned weapon in UF: Dust AND obtains a kill by that banned weapon's use, the infraction will be recorded by the opposing clan and the map is to play on AS IS. The clan in violation of this rule will forfeit all of their round(s) won for THAT map and the opposing clan will be awarded the victory for that map with their respective round(s) won intact. Repeated abuse of this banned weapons rule will result in that clans removal from UF: Dust. Please make sure that all your players are aware of the parameters for that night and that the person designated to make the room knows, inside and out, what is allowed and what is not allowed.

 

Rule set 9: Dispute Process

 

A: There are times when a dispute may arise within a match. For this we have added a Dispute area accessible to the Team Founders Found in the Starhawk Dust Forums. If you would like to designate another member of your team please give us their Urgent Fury Username by creating a post in the Dust Forums titled "Please assign a new team rep for [Clan Tag]" and in the message provide the username of the new rep. You may have only one Rep.

B: Procedure for Disputing a Match

 

To help bring disputes to the staff members faster, we have added this section which only the team leaders have access too.

 

To Dispute a match we need the following:

  • Title the thread Dispute: Clan tag vs Clan Tag Round X
  • Describe the issue with the match
  • Link proof of the dispute

IMPORTANT Only the Team Leaders involved with the dispute and staff are to reply to the dispute. If you feel you need to weigh in on the subject you can start a post titled Feedback Discussion for "Dispute Title"

 

Rule set 10: Deployment Winners & Multiple Deployments

 

A: The Winner of each deployment will be granted an entry into the Starhawk TacMap as long as they have proven the ability to "Win with Honor and Lose with Dignity".

 

B: Clans are allowed to enter multiple deployments however in the case that a Clan wins a deployment, they will be ineligible to win additional deployments. The next highest place Clan will win the DeploymentA clan may enter as many deployments as they wish. However, once a clan has won a deployment and secured a spot at the season end Tac Map tournement, if they win any additional deployments, the next highest place clan that has not already earned a seat will be awarded a spot in the tournement from that particular deployment . Reworded to make clearer

 

C: Prior Event Winners that choose to participate will be placed in the schedule, however the stats earned from playing these clans will not count towards the event standings.

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