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Urgent Fury Nexus for GRFS

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Urgent Fury Nexus for GRFS

Type: Teams Ladder

Description:

uf_NEXUS_frontpagesignup001.jpg

 

End Of Days: Chapter 5 - Nexus

 

nexus [ˈnɛksəs] n pl nexus - A means of connection between members of a group or things in a series; a link.

 

After witnessing the cold blooded murder of a captured Air Force pilot, Commander Patrick Parrish (Call Sign: Viper), and his SEAL team have been tasked with finding the other pilot & recovering the vital intel believed to be in his possession.

 

With more and more Russian weapons finding their way into the hands of terrorists, the United States has become aware of a possible connection between Russia, and Yousef Sayed. An Afghan opium & arms dealer with ties to The 5 Horns. Russian domestic terrorists who have ambitions of bringing about the rebirth of a soviet Russia.

This intel is the key (or nexus) to everything, and will answer several questions all at once.*

 

Meanwhile, with Viper & his team on the trail of the missing pilot, CPO Damien Lewis (Call Sign: Stormcrow) and his team find themselves heading back to Afghanistan to hunt down Sayed, and unravel the web of arms traffic that seems to be supplying the extremist insurgency.

 

However, there is a dark secret that lies just beneath the surface of this entire scenario. Sasha Kolov, self-appointed leader of The 5 Horns is fueled by revenge, and has vowed to give birth to a new soviet republic, or reduce the world to ashes trying.

 

After a nuclear weapon goes missing, and an entire team of the secretive 1st Battalion GST (Ghost Battalion), 5th SFG is killed. The US is concerned that Kolov may now have the means to carry out his horrific plan.*

 

Armed with the most advanced military technology in the world, your task is to secure the weapon, and stop Kolov.

 

 

Urgent Fury Presents: Ghost Recon Future Soldier: Nexus

 

General Details:

 

Sign ups: Open Now

Start Date: August 27, 2012

Team sizes: Default team size will be 6 v 6.

 

UF: Nexus will use a rotation of all current maps available for Ghost Recon Future Soldier. You should have your clan prepared to play these maps well before this tournament begins. Maps to be used in this tourney will be announced to the participating clans before the tourney begins by the UF Staff.

 

Map modes will consist of: Conflict, Decoy, Sabotage, Siege and Stockade.

 

Game settings will be customized. See the rule set below that addresses room set-up.

 

Banned Weapons: Grenade Launchers (Mk40GL and G106 Explosive)

 

[rules]

Rule Set 1: Rule Amending During Tournament Play

 

A: During the entire tournament, if there is a discrepancy in the way a clan or player perceives a rule, or the way a rule affects another rule in an unforeseen way, or in any instance where something was not covered within the rule sets to begin with, the following guidelines will be used to remedy the situation.

 

B: After the Admins find there is a complaint, the Admins will first offer an explanation/interpretation to clarify the intent of the rule and try to get tourney play resuming normally.

 

C: If the Clan Reps feel that the rule needs to be re evaluated, then the Tournament Admins will take the information and attempt to re-work the ruling in the best interest of the TOURNAMENT. This may or may not be applied to the immediate dispute. Clans and their Clan reps will not have a say in exactly how the rule is changed, but only to acknowledge that it needs to be addressed. The Tournament Admins will hear constructive input on the matter, and change the ruling as they see fit, taking into account the concerns brought forth by the Clan Reps, and the integrity of the tournament.

 

D: Once a rule is altered, there will be a forum-wide announcement stating so, but it falls on your Clan Rep's shoulders to MAKE SURE that your clan, ALL of your clan, is fully aware of the change.

***This is a simple disclaimer to make certain that tournaments can continue as smoothy as possible in the event that a rule was inadequate or altogether missing from the rule set. We are only human and mistakes CAN happen.

 

Rule Set 2: Beginning Procedures for Launching UF: Nexus

 

A: The Urgent Fury Staff will determine the teams chosen to participate in the tournament after reviewing all submitted applications. The staff of Urgent Fury are not obligated to disclose any reason for not accepting a particular clan into Urgent Fury.

 

B: Once chosen to participate in UF: Nexus, each clan is responsible for appointing a CLAN REP for their clan. This Clan Rep, or "CR," is responsible for all duties for their designated clan, as well as being in charge of informing all their clansmen of any updates and/or changes to the happenings in the tourney. In the best interest of your clan, PLEASE make your Clan Rep is the most responsible and most available member of your clan. They are in charge of getting to this forum on a daily basis to make sure your clan is informed of all happenings in this tourney. Clan leaders do not have access to the CR section. Please make sure you appoint a CR you are confident will be the best representative of your clan. If your CR drops the ball, your clan leader will be notified only once that he/she may want to consider another member to be their CR.

 

C: At any time, due to a lack of strong etiquette, a Clan Rep may have a Clan Rep vote brought against him. If that Clan Rep is expelled, your clan can appoint a replacement. If, after further instances, another Clan Rep vote is brought against your new Clan Rep and he is expelled, then your entire clan will be expelled from the Urgent Fury Nexus tournament. We are not here to baby sit immature gamers. For your clan’s sake, make CERTAIN that your Clan Rep understands what is expected of him.

 

Rule Set 3: Standby Clan Alternates

 

A: No alternate clans will be needed for UF: Nexus. Should a clan drop out or be removed before the start of UF: Nexus, another applying clan will be contacted to fill the open position. If a clan is removed or drops out after the launch of the newest tourney, then their opponents originally scheduled to face them will receive a bye for the week.

 

Rule Set 4: Season Details

 

A: UF: Nexus will consist of a Round Robin tournament. The schedule will be determined by the amount of teams that join. The overall win/loss/tie record of each participating clan in UF: Nexus will determine its seeding for the single elimination playoff bracket.

 

B: Matches will occur each Monday, Wednesday and Friday at 9:00pm Central Standard Time. This time is the match "default" time. If two opponents wish to schedule their match at an alternate start time, they can agree to do so. If no agreement can be made then the match MUST happen at 9:00pm CST.

 

C: Each war will consist of the week’s preselected maps and game modes (as chosen by the staff) with the winner being determined by winning 3 out of the 5 matches (once on each game mode). Each team will switch sides after the first map. The designated HOME team (as listed on the schedule) will get to pick Ghost or Bodark for the first map (clans will switch factions on alternating game modes throughout the war).

 

Rule Set 5: Clan Rosters & Player Eligibility

 

A: All clans that finally receive a formal invite to join in the Urgent Fury tournament are required to submit their most current roster lineup. Any player on your clan's roster NOT listed in the official lineup list will NOT be eligible for play in any UF scheduled war. There will be no dates in which you will be able to alter your submitted tourney roster for the duration of this tournament, including playoffs. Please double and triple check your rosters before the submission date end. UF is not responsible for inaccurate submissions. You will not be able to replace the ineligible name for the duration of the tournament.

 

B: Upon being selected as a participating clan in UF: Nexus, all clans MUST submit a 1-roster list of NO MORE than 32 players.

 

C: You will use the UF ladder system to add players to your team.

 

D: At the close of the roster submission period, and Admin will take a screen shot of each clan roster. This final roster will be posted in the Ghost Recon Future Soldier Tournament section and made available to all shooters. If you add players to your ladder roster after the submission date, they will NOT be eligible. The only eligible shooters will be the ones on your roster at the close of roster submission.

 

E: Clan Reps, please take note. You MUST submit a player’s name EXACTLY how it appears in the game. If your player uses any numbers, symbols or punctuation marks in their name, be it at the beginning, middle or end of their name, the official UF roster MUST show that.

 

F: The only exception to the above rule "D" is that we do not count capitalization as stringently. All numbers, symbols and punctuation marks must be exactly the same from online name to UF Roster name, but capitalization is not counted. For example, "UnD3r_t0W" is counted to be the same as "uNd3r_t0w" noting that all symbols and numbers here are the same, only capitalization has been changed.

 

G: All clans are to check out EACH OTHERS rosters before the start of the war. If you notice someone incorrect on the roster of the opponent, you will message them immediately, so that the offending clan has the opportunity to bring in a legal player WITHIN THE TIME LIMIT FOR THE START OF THE WAR, or play the man down in the war. IF both clans green up without having to call on any ineligibility issues, all players are considered LEGAL, so if there is a case of ineligibility found DURING the war, it is too late, and the war goes on AS IS. This will effectively eliminate any practices of "allowing" a clan to green up knowing they already have an ineligible player on their team in order to get a free win.

 

Rule Set 6: Discouragements While In-Game

 

A: The following is a list of EXPECTED etiquette during match play as well as interaction between clansmen and adversaries on all websites, online lobbies and forums associated with UF: Nexus.

 

B: There will absolutely be NO threats, remarks, insinuations, posts, messages, images or quotes involving the use of racial, religious or disrespectful sexual slurs on ANY platform of UF. Any record or instance of this kind will be dealt with swiftly from a player disqualification from the tournament to the elimination of the entire clan, depending on the severity of the incident and the number of clan members involved. The admins of UF will deliberate the penalty. You will not be able to appeal the verdict.

 

C: UF discourages the use of taunts and dancing/teabagging in game against other UF clans. If your clan feels the need to do this, do it in another tournament. While engaged in combat against another UF clan, there is to be NO dancing/teabagging on dead bodies and NO overhead taunts from one clan to the other. This tourney is based on and built upon a foundation of respect. We expect all to adhere to the ideals whilst playing in our house. Multiple infractions of this will result in a penalty handed down by the admin in an appropriate fashion.

 

D: Urgent Fury also asks that messaging through the PSN or any other out of game communication be prohibited {skype, facebook, cell phone, etc} to teammates OR to opponents. These types of out of game communication methods should not be used by your clan during tournament play. There is much more reward in winning with honor and losing with dignity in this community, than there is in cheating.

 

E: Only the Clan Rep (or the clan/team leader for that night) may send in game messages to the opposing team, and only in regard to making sure everything is in accordance with the rules.

 

Rule Set 7: Player Drops, No-Shows & Forfeits

 

A: At ANY time that a MASS DROP occurs at the BEGINNING of the first round of a war, the match is to be aborted, to allow the server to reset and try again.

 

B: A "MASS DROP" will, for the duration of UF: Nexus, be categorized as such an event when HALF of the players from at least one team gets dropped from the onset of the first round. When this happens, all remaining players are to abort, wait five minutes and repopulate the server.

 

C: The Mass Drop must be recognized immediately. Clans seeing that only one or two players got dropped from their team and decide to unplug half the team to restart the match evenly WILL be disqualified from the war. This is an honor system and the rules for restarting after a legitimate drop were created for YOUR benefit. Please do not abuse them.

 

D: AFTER the first 3 minutes of a war, all drops, no matter how small or large, are to be PLAYED THROUGH. Basically, there can be, from time to time, server problems that we have to work through. Also, just make sure that the players you walk into the war with have reliable connections so they don't get dropped (ie, quit the downloading while warring. Be courteous to your opponents as well as your teammates).

 

E: No matter HOW MANY players from a clan show up, a scheduled match MUST be played at the designated time and cannot be rescheduled for any reason. If a sorely outnumbered clan wishes not to go through with their war, they can opt not to show at all and forfeit their match. The winners will receive full points for the win and the no-shows will receive no points as long as it is known that the no-show clan has not yet dropped from the tournament. IF it is found out that a clan has dropped from the tournament, and that particular no-show was the starting date for their absence, then the full points awarded will be removed from the winning clan's statistics.

 

F: The schedule for wars are as follows and there are to be NO exceptions:

 

1. The HOME team's Clan Rep will create a "Custom Match" based on the parameters outlined below in Ruleset 8. Once, the room is created, an party invite will be sent to the opposing clan's Clan Rep or designee at or before the designated start time of the war. Both Clan Reps will then send out party invites to their respective team members.

 

2: The start of the war is to begin TEN(10) minutes after the scheduled start time. This gives both clans AMPLE time to get their players online and ready, though all clans should do their best to have all members in the lobby by the originally scheduled time out of respect for your opponent. In addition, individual weapon specs are NOT saved and transferred to the "Customer Match" mode, as such, partcipants must allow themselves time to spec their characters within the alotted time. NO ADDITIONAL TIME WILL BE GIVEN TO SPEC YOUR CHARACTER.

 

3: THE NUMBER YOU GO IN WITH IS THE NUMBER YOU PLAY WITH. If you have late incoming clan members, they are NOT allowed to join the match once the lobby has launched into the loading screen. The number you GREEN UP WITH is the number you play with. If your clan is caught illegally subbing during a war, then your clan will automatically LOSE that war. The 2nd infraction will result in your clan's expulsion from the tournament, no questions asked. This also includes players who get dropped and can't, for some reason, get back on. If the dropped player, because of connection problems, cannot log back into the war, then the war finishes WITHOUT him and his team plays short a body. No other member of your clan may join the match to replace the missing gunner. If this occurs, the clan is disqualified from that war with the winners getting full winner points and the forfeiting clan losing all available points for that match.

 

4: Under NO circumstances should the start of a war be held up for ANY reason. People, we know there can be a courtesy here to wait, but we encourage you NOT to, and to begin the war AS scheduled. If you cannot get clan mates to your war at the time designated, then take that problem up with your player(s). There is NO GUILT in requiring that a clan green up at TEN MINUTES after the designated time of the war. Some clans caught on this may say that forcing them to start short-handed, but on time, isn’t very “honorable” of the other clan. However, the way the situation should be looked at is that THEIR player not showing up is showing both clans no respect. The wars start ON TIME.

 

G: If, by fault of the game, a player is spawned UNDER the ground or, by any normal account, spawns in a place not set by natural game standards (typically known as a “glitch”, then that player is NOT to engage in any combat and is to immediately leave the game and come back. IF a player takes a kill from one of these "glitch" points, then that offending clan will immediately lose that war and all rewards associated with that war. The player knowingly breaking the rules will be subject to expulsion from the tourney.

 

H: If, during the course of the war, a drop occurs where the entire room is dropped with the exception of one man on one team, the server is to be reset and the war is to pick up using the current map and game mode being played. A clan will not gain a win simply by being the only clan in the room. Only players involved in the initial war can re-enter the server . This is not an opportunity to fill up some no-shows who finally made it online. NO NEW NAMES are to participate.

 

I: From time to time, there may be server problems immediately following the release of a patch for the game, or a system update. The most evident culprit is lag. If, on the night of a war following a patch's release, lag seems to hamper the most fairest game possible for all clans, then UF reserves the right to cancel all wars for that night. When a mass war cancellation is announced, no wars will be fought and no records will be recorded. An announcement for a cancellation will always be issued here on the UF forum.

 

Rule Set 8: UF War Match Parameters

 

Home team will host the server. They are responsible for ensuring the room is set up correctly. There will be no tolerance for improper room set-up. Improper room creation will result in automatic forfeit of that round. If this occurs, Server Admin will have 10 minutes to correct the issue and the server relaunches, with the second round being played first.

 

Please make sure the room is properly set up well before hand.

 

It will be known that ALL maps for the entirety of UF: Nexus will be comprised of Conflict, Decoy, Sabotage, Siege and Stockade GAME MODES.

 

If a clan uses any banned weapon in UF: Nexus AND obtains a kill by that banned weapon's use, the infraction will be recorded by the opposing clan and the map is to play on AS IS. The clan in violation of this rule will forfeit for THAT map and the opposing clan will be awarded the victory for that map. Repeated abuse of this banned weapons rule will result in that clans removal from UF: Nexus. Please make sure that all your players are aware of the parameters for that night.

 

At the beginning of each week, each Clan Rep will submit their PSN ID or the PSN ID of a designee for the current weeks war. The Home team Clan's Rep or designee will send a PSN invite to the opposing Clan Rep or designee prior to the start time of the war.

 

The room parameters are as follows:

 

Connection: Custom Match

 

Game Type: All game modes will be preselected by UF Staff each week.

 

Map: All maps will be preselected by the UF Staff each week and MUST be played in the order designated.

 

Time Limit: Each Conflict, Sabotage and Stockade map will be set for 10 minutes. Each Decoy map will be set for 10 minutes and each Siege map will be set for five mintues

 

The HOME team will be responsible to changing the Map, Game Type and Time Limit after the completion of each match within the war as preselected by the UF Staff. A five(5) minute break period will be given after the completion of each game mode to allow teams to switch sides and get ready for the next map.

 

Rule set 9: Playoffs

 

A: Playoffs will be a single elimination bracket following the end of season play.

 

B: Seeding will be based on final standings at the end of the round robin schedule. In the event of a tie, the higher seed will be given to the team that won the heads up match between the tied teams. If the teams split during the round robin schedule, the higher seeding will be given to the team with the greater cumulative point total.

 

C: Each round of the playoffs will have an assigned map and mode that will be released at the start of the playoffs.

 

D: The Finals will consist of a best of 5 war. Each map and mode will be selected by the UF Staff prior to the war and communicated to both Clan Rep's in the Clan Rep section.

Edited by Bleach

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