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The rise of Competitive gaming and eSports (video)

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Here's a little more food for thought. ESports is here to stay and despite the trials and tribulations experienced by players, casters, spectators, developers, publishers, sponsors, organizers, even the media, (ain't that a mouthful) people are still plugging away at it. They are still trying to find a model that makes all of the above work together to produce a consistent reliable model that meets the needs of all of the above. In some circles it seems as though everyone is familiar with professional gaming/eSports, there are hundreds of thousands if not millions of people interested in it. Step outside of those communities though and it's almost a complete unknown.

 

Millions of gamers across the the various game genre's competing for one kind of slot or another in professional gaming, and still that's actually a small percentage. But you know what, it keeps growing. Despite the fact that there is no one keeping records, I mean historical records, the kind of things you find in Baseball, Football, or Basketball. It's still growing. There's a lot missing, things are disappearing as organizations and their websites fold, are reborn, and new ones pop up. Competitive gaming has been around for decades and much of the information about the earlier tournaments and players competing in them is either lost, or it becomes a major project to piece it all together. More than likely it's to late to find it all. There are a lot of things that can be done to make eSports better, or offer a solid path to professional play, and much of that simply does not exist today. Of course I have my own ideas about that and that's what I'm looking at, and that's what I want to hear ideas about. More importantly I want to find others that want to make this happen as well. Anyone else?

 

Here's a little MIT video that sort of puts it into perspective.

 

Edited by fehue

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