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Most socom like game I just found


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It's from a strange place... World of Tanks. I play it on an ipad. I know tanks but it has everything of a socom like feel to it. Big thing I think is No Repawn. You have lots of tanks to choose. If you want a fast one well you give up power. If you work together in the game you live longer. If not and go Rambo well you might be watching a lot.

 

But check it out... World of Tanks...

 

 

Sent from my iPhone using Tapatalk

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Have played the heck out of this game, the team at Wargaming are great to work with too, I am actually just waiting for Warships to come out!!!

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  • 1 month later...

Here are a few of the game modes:

 

Firefight --- Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.

 

Skirmish --- In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.

 

Occupy --- There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or "tug of war".

 

Ambush --- A high value target ("HVT") must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.

 

Strike --- In this attack and defend mode a weapon cache must be discovered and destroyed. There are three potential locations for the cache that the attacking team must get eyes on. The defending team must set up a strong defense, and perhaps even make use of a diversion to fool the attacking team into thinking the cache is somewhere that it's not.

 

Infiltrate --- The standard Capture the Flag mode, but with a twist. Your team's goal is to take the enemy's intel and return it to your base. Your team will only gain reinforcements when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. This mode requires very strong team coordination and strategy.

 

Flashpoint --- One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches. Your team respawns when they secure the territorial objective or destroy a cache objective.

 

Most of the modes are 1-life type, where you only respawn if an objective is completed.

 

Yea it's 1st Person, but a tactical game of any POV and room for many strats is good in my book. Be it Socom or Counter Strike.

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