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LOL, check out this review I wrote back when Socom 3 first came out


Guest NEO-X

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Guest Stealthknight
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This of course is where the Socom Franchise has Shined! Socom 3 is no exception. One Huge improvement is the increase in player count. You can now play with a full 16 vs 16 game with practically no Lag. Lag was one of the major complains of Socom 2, however with the new "Streaming" Technology that zipper introduced in this game, lag has pretty much disappeared. Many things have been greatly improved such as balance. Hit detection is still somewhat questionable, but isnt as bad as it was in Socom 2. The massive maps make for very interesting game play, and the ability to customize your maps keeps the maps interesting. Over all the improvements that have been made to the multiplayer mode are quite welcome.

 

LOL I remember thinking that until I played Citadel for the first time.

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Guest NEO-X
ShadowOfaSolja ]
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This of course is where the Socom Franchise has Shined! Socom 3 is no exception. One Huge improvement is the increase in player count. You can now play with a full 16 vs 16 game with practically no Lag. Lag was one of the major complains of Socom 2, however with the new "Streaming" Technology that zipper introduced in this game, lag has pretty much disappeared. Many things have been greatly improved such as balance. Hit detection is still somewhat questionable, but isnt as bad as it was in Socom 2. The massive maps make for very interesting game play, and the ability to customize your maps keeps the maps interesting. Over all the improvements that have been made to the multiplayer mode are quite welcome.

 

LOL I remember thinking that until I played Citadel for the first time.

 

hahah

 

yeah man, i mean that was like maybe 2/3 weeks after released, and I was just impressed since on s2, lag was so much more apparent.. you know the whole.. "hey man you're running in place" kind of lag.

 

But yeah... citadel was a very rude awakening..

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