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  1. Yesterday
  2. Today is a big day for us — as big and exciting as the day Tetris Effect was first announced on stage at the PlayStation conference at E3 2018, and even when it was released later that fall. From all of us on the Tetris Effect team: Thank you for your support, for playing the game, and for sharing your experiences with us. Since its release, we’ve received an overwhelming response from fans around the world to both the game and its music. When I was first briefed on the project, the concept was very clear: Mizuguchi-san (our producer) and Ishihara-san (our director and art director) expressed the idea of taking you on a journey through your mind, consciousness, and emotions. “This is like zen Tetris,” they said. From there, I set the theme for the sound and music as elements that enhance your immersive experience or soothe, calm, and make you relax. Mizuguchi-san also emphasized “timelessness” — sounds and compositions that are not “on-trend,” but can be appreciated for many years to come. In the early stages of development, we created a rough demo showcasing the general mood and atmosphere of the sound. This was then implemented into the game, and from there our designer would alter elements or make visual adjustments to better align with the music, incorporating synesthetic changes. This is when we started to get a better picture of details such as particle movement, which in turn allowed us to make further adjustments to improve the balance between visual and aural elements. Just to share some insight into one of the stages and tracks, for the “Deep Sea” stage (the first stage), we wrote over 10 music tracks; because development started with this stage, the engineers and designers spent the most time working on it. Similarly, there was a ton of trial-and-error on the sound and musical side of things. At first it was ambient music with no vocals, next it became something with a beat, and then we experimented with both male and female vocals. It gradually developed into the present version of “Connected (Yours Forever)” featuring Kate Brady. Of course, we had many discoveries along the way, specifically related to tempo and time signatures. When creating the feeling of excitement, for instance, we ended up gravitating towards a 4/4 time signature, with the tempo set around 135 BPM. When creating something designed to be calming, an uncommon 6/4 time signature felt more appropriate, with the tempo set around 100-120 BPM. Tetris Effect is the culmination of all of our musical work up to now — it lets us harness all of the ideas we’ve accumulated and express them in a new way. This wouldn’t be possible without the group at Enhance and the Tetris Effect team, who really understand and deeply appreciate music. We feel fortunate and grateful to have reunited with Mizuguchi-san when he started working on Rez Infinite back in 2015. At that time, the idea of “Area X” and being able to work in VR immediately sparked my interest; although they are two very different games, both Rez Infinite and Tetris Effect have made us recognize even more how sound can be an essential part of our experience. We hope our work resonates in your heart, and that we’ll have a chance to share more soon. We look forward to your thoughts on the soundtrack. Please enjoy, and happy listening! The original soundtrack is now available for download at Bandcamp. View the full article
  3. PS Plus members face a tough question this month: do you prefer your action to be down-to-earth, or in a galaxy far, far away? If the former, Sledgehammer Games invites you back to the dramatic backdrop of World War II as the Call of Duty series returns to its roots. If the latter, join huge Star Wars battles across three eras, and rebel against the Empire, or crush the Resistance in Star Wars Battlefront II. Whether you want to be the hero, villain, or an elite trooper, there’s a Star Wars battle fantasy for everyone. Regardless of what choice you make, buckle up: both boast explosive story-driven campaigns and thrilling multiplayer modes* to lose yourself in. Star Wars Battlefront II Play Video Meet your destiny as Luke Skywalker on Death Star II. Get boots on the ground in massive Clone Wars conflicts. Lead the First Order to dominance as Kylo Ren. Rebel against the Empire. Crush the Resistance. Join the action and enjoy more than 25 free game updates since launch – including online Co-Op, massive offline battles against AI foes in Instant Action, and the non-linear, multiplayer tug-of-war between planetary surfaces and capital ships in Capital Supremacy. Be the hero in the ultimate Star Wars battle fantasy. Star Wars Battlefront II will be available from Tuesday, June 2. Call of Duty: WWII Play Video It’s a return to the past in more ways than one as Call of Duty once more reimagines the theater of war that first inspired the blockbuster franchise. In the game’s riveting campaign, play a vital, frontline role across Europe in multiple missions directly inspired by key moments from the real world conflict. Switch over to multiplayer to battle it out alongside — and against — other players. Eager to play? Good news – Call of Duty: WWII is already available for download! Both games will be available until Monday, July 6. Last chance to pick up May’s PS Plus games As a reminder, you’ve still got time to download this month’s PS Plus games. Turn a small community into a sprawling megacity in Cities: Skylines — PlayStation 4 Edition, or embrace the country lifestyle in rural sim Farming Simulator 19. Find out more here. Both titles are available to download until Monday, June 1. *Internet connection and PS Plus membership required for online multiplayer. View the full article
  4. We’re excited to announce the release date for Final Fantasy Crystal Chronicles Remastered Edition. The beloved RPG will arrive on PS4 on (dramatic pause)… …August 27, 2020! As the name implies, this is a remaster of the classic Final Fantasy Crystal Chronicles, which originally released in the West back in 2003. That means this is the first time the game will be available on PlayStation — and believe me, it’s been well worth the wait because this is far from a simple re-release. The team has refined and improved the adventure, enhancing numerous elements and even adding entirely new features. We’ll talk about them here, but you can see some of them in action in the new trailer above. Before we dig into the laundry list of enhancements though, we should probably introduce the game for any of you who aren’t already familiar with it. What is Final Fantasy Crystal Chronicles? Final Fantasy Crystal Chronicles is a 1-4 player RPG that focuses on a young group known as the Crystal Caravans, as they embark on an epic journey to search for myrrh. This precious and rare liquid is desperately needed to cleanse and maintain a crystal that protects them, and their world, from a poisonous gas. You – either on your own or with up to four friends – will embark on perilous quests, explore beautiful lands full of secrets and face the dangerous monsters that lurk within. What’s been added to Final Fantasy Crystal Chronicles Remastered Edition? As mentioned, a host of enhancements and features have been added to this new game — so much so we should probably call it Remastered Addition. I mean, yes, that’s a terrible pun that barely makes sense, but the overall point stands. Here’s just a sample of what’s in this new and improved edition: Improved visuals and audio: Final Fantasy Crystal Chronicles’ always had a unique sense of style, and on PS4 it’s never looked — or sounded — better. You’ll be able to explore this expansive world with updated HD visuals and even enhanced audio. Character voiceovers: the inhabitants of the game have been brought to life with new voice acting. Online multiplayer — with crossplay! Final Fantasy Crystal Chronicles is an amazing co-operative multiplayer experience, and Remastered Edition makes it easier than ever before to join people to play with. You’ll be able to travel with up to three other players (four players total) — and crossplay support means anyone who owns the game will be able to join! New challenging dungeons: This updated version of the game also features new dungeons for you and your friends to battle through. We could say more, but we’d rather let you discover them for yourselves. An entirely new ‘Mimic’ feature: By collecting stamps, visiting Moogle Houses or completing difficult dungeons, you’ll get Memory Crystals which you can use to change your characters’ appearance to that of various characters you’ll meet on your adventure. If you want to add a bit more pizazz to your party, now you can! As you can see, there’s a lot to look forward to with Final Fantasy Crystal Chronicles Remastered Edition. You won’t have long to wait before you can experience it all for yourself — the game will be available to download from PlayStation Store on August 27, 2020. So look forward to that — and perhaps we’ll see you online! View the full article
  5. Hi everyone! We are so thrilled to finally bring Bug Fables: The Everlasting Sapling to PlayStation 4! It has been a passion project for the developer at Moonsprout Games since 2015 and is truly a heartwarming, charming RPG for players of all ages. We’d like to introduce a little bit about the world of “Bugaria” to you today. In Bug Fables, players take the role of three aspiring heroes, Kabbu the beetle, Vi the bee, and Leif the moth, as they embark on an epic quest to find the Everlasting Sapling, a mysterious treasure that is said to grant immortality. Their journey will take them to various locations in the kingdom of Bugaria, where they will meet a colorful cast of NPCs, traverse vast fields, explore dark dungeons, fight off evil mushrooms, even cook their way to victory! Though Bug Fables is an RPG at its core, it also offers clever puzzle solving in dungeons and action command mechanics in battle. Small heroes with big personalities One of my favorite aspects of RPGs are the characters and getting to know their personalities as they progress through their journey. Bug Fables makes no exception with its charismatic cast of main characters and wide range of wacky, adorable NPCs you will encounter as you explore the various locations of Bugaria. Here I’d like to introduce our three main heroes and show off their unique abilities and special attacks. Kabbu, the righteous Beetle! Kabbu comes from the far off Northern Continent, which neighbors Bugaria. Level headed, altruistic and a bit self-conscious, Kabbu looks out for his team above all else. Drawn by the grandiose legends of the land, Kabbu seeks to unearth every artifact and make sure no bug goes missing looking for them! With his Horn, he can cut down bushes or push rocks to open a path! In battle, Kabbu is robust and can deal extra damage by charging his Horn attack! Vi, the sassy Bee! Vi comes from the Bee Kingdom, the hive resting at the top of the largest tree in Bugaria. Easy to anger and quick to jump at the chance for riches, Vi is a crafty, sassy, and talented explorer. But don’t tick her off, or she’ll sting you in the face! (!!!) Vi can use her “Beemerang” to get items out of reach or hit switches! She always gets her mark. In battle, Vi can hit enemies multiple times with well-timed button presses! Leif, the serious Moth! Leif is a resident of the Ant Kingdom, who meets up with Vi and Kabbu during their expedition in Snakemouth Den. Confident and unfazed by almost anything (except delicious food and cute things), Leif doesn’t have much to say. But when he does… With his Freeze ability, Leif can encase water or enemies into blocks of ice which can be used as stepping stones! What other uses does it have? In battle, Leif makes use of his magic to blast multiple enemies at once! Moonsprout Games Moonsprout Games is the culmination of a childhood dream. A small group of creators with the aim of evoking the same magical feeling of exploring new lively worlds everytime a new game boots up, all while keeping minute attention to details and balanced gameplay. Bug Fables development started in 2015 and was successfully funded on Indiegogo. Although Bug Fables began as a fun passion project, the great work dynamic and the potential of this IP was enough reason for the developers to bet on opening a company and delivering many more experiences. Lead developer Jose Fernando Gracia states, “When we started making Bug Fables as a passion project, we never expected the response and encouragement we’ve received. We’re extremely grateful to our Indiegogo backers, and to everyone who’s sent a like or a message our way. Although we’re a small team, we’ve worked hard and hope everyone will get to enjoy this love filled adventure RPG!” Mark Your Leaves! We hope this gives players who are new to Bug Fables a small insight into the world of Bugaria and we can’t wait for PS4 players to give it a try. If you’re looking for a heartwarming RPG to start your summer off with, check out Bug Fables: The Everlasting Sapling, out today! View the full article
  6. Those Who Remain is a psychological thriller that appeals to the primal fear of the dark. It’s an emotional journey through a broken man’s mind and a town shrouded in darkness, that’ll have the player question his beliefs and hopefully achieve a good ending. Talking about journeys, it’s been a long one for us, our three-man development team. We started this project more than three years ago, and one of our clear aims was to do something different, by creating a game that could bring something new to the horror genre. To say we are excited to have the game release today, on PlayStation 4, would be a massive understatement. When we set out, one of our important goals was to create a scary game without resorting to jump scares. I don’t have anything against jump scares per se, but I feel that it is an overused trick, both in videogames and movies. A jump scare only lasts for a moment. A frightening experience cannot be built around isolated moments, especially when the player is expecting something to happen when he opens a door or turns around a corner. After a while, it gets predictive, loses its impact, and for me, it gets annoying. With Those Who Remain, we set out to create an environment that would be tense and oppressive, that could be scary in itself. The main premise of the game is that the player cannot go into the dark. There are strange shadowy figures roaming in the darkness, who will kill whoever gets close. Light is the only thing that scares them away. Everywhere that it is dark, the shadow figures are there. And with the action taking place in a town shrouded by darkness… there are a whole bunch of them around. This means that the player is always surrounded by them, constantly being watched, their gaze always following. And while light provides an apparent safety, one knows that all it takes is for a lightbulb to fail… As the player gets used to this, we introduce new creatures and mechanics. Previous rules will be shattered, forcing the player to adapt and rethink their strategies. We don’t need to show severed heads to enact fear. We just need to stimulate the right emotions. Gore can have more shock value, but we believe it is the psychological that can have a longer effect. Mix fear of the unknown, fear of the dark and fear our own human emotions (the character’s) and you’ll get Those Who Remain. That is not to say that we do not have monsters or sequences where the player has to hide. We do, but that is not the basis of the game. Oh, and did I mention unknown? This town has a connection to the ‘other place’, an alternate reality that looks like a twisted version of our world. Just like a mirror, both realities are connected. What happens in one place affects the other. The shadow figures do not exist in the ‘other place’, but there are other dangers there, and the rules are different when you cross over. We didn’t just want to have a scary setting, though. We wanted to tell a meaningful story, in a way that we could address sensitive subjects that we feel that should be talked about more openly in society, like bullying and suicide. The characters support the story. We do not have good and evil characters. We have people who made a few bad choices or actions. But something led them to that. No one in Dormont is evil just because the narrative needs that person to be evil. Even the villain is not completely evil. His actions are debatable too. We would love to hear your opinion after playing the game. Even though this is an original story, you’ll probably get some familiar vibes while exploring Dormont. The setting is heavily inspired by Twin Peaks and Stranger Things – while not exactly horror, both feature that kind of small American town with dark secrets that we wanted to have here. We are huge horror geeks, and we placed a few references and Easter eggs throughout the game. We had a lot of fun placing them — we hope you will have fun finding them. Most of all, we hope you enjoy your trip through Dormont. Remember that some things are not what they seem, and that every action has a consequence. It is up to you to decide if Edward has a good ending, or not. We are incredibly excited to open the doors to Dormont and let you in. Oh, don’t forget to leave a light on. View the full article
  7. I’m Colin Harvey, Lead Writer on London Studio’s ode to action cinema, Blood and Truth. In the past I’ve worked across different media such as books, comics and audio. My games work includes writing and narrative design for Rebellion’s Sniper Elite 4, as well as uncredited work on The Getaway 2 and the ‘lost classic’ Eight Days, both for Sony. I even have a PhD in video game storytelling (yes, really). I got the gig on Blood and Truth because I’m fascinated by the possibilities of VR, both for the challenge of developing a storytelling language for this new medium and to work with actors on the mo-cap stage. As this week’s marks the game’s first anniversary, I wanted to share with you some of those experiences. If you’re an aspiring writer or interested in learning more about the medium, this hopefully will shed some light on the work that goes into crafting a first person PS VR title. Do… expect to join the party late I joined the game part way through development. This is pretty common in terms of game writing. This can be a nightmare as you’re having to make a story work with pre-existing characters, locations and missions, but in the case of London Studio, there were loads of clever people at different levels of the organisation willing it to succeed. Working within that tight remit, I was given a lot of agency to work up the story. Don’t… be afraid to rework the story structure (if you can) Our remit was ‘Be the Action Hero’, so we knew we wanted to take the player and place them in the midst of action sequences familiar from Hollywood movies. This meant building an equally thrilling story that could facilitate these sequences. All the missions were already designed [by the time I joined the project], but, climax aside, there was some flexibility about playing with the order [they appeared in] for maximum impact. Do… add your own spin on your chosen genre We wanted to reference action cinema greats, but obviously make our own mark on the genre. We gave our characters a unique spin so they weren’t stereotypes, giving them these interesting back stories. As a result, we ended up with a very diverse cast. [As an example, we had] really interesting, positive female role models in this story. The kid sister is the brains of the operation, you’ve got the indomitable mum character. How often do you see a mum in videogames? Don’t… treat narrative and gameplay as two separate development pillars You establish the narrative which sets up the gameplay sequence. That then dovetails nicely into the next narrative scene, and so on. Do it right and you’re progressing the story within those gameplay sections. The comparison I always use for people who don’t play games is it’s like a musical: you’d have some story, then a song, then some story. The best musicals move the plot along within the song. Do… always consider your player’s point of view VR isn’t like a film – we can’t cut to a close up or a long shot, everything is told from the player’s point of view. We discovered, though, that we could get a similar effect by having a dramatic action cut across the scene, like when your kid sister Michelle sweeps into the scene to tell you your Mum’s been kidnapped by the villainous Tony Sharp. VR is more like theatre in that regard. The POV is one thing we had to make the actors aware of when shooting their scenes during mo-cap. As you can’t guarantee where a player will look, everybody is potentially in close up. Don’t… distract the player (too much) Getting the balance right in terms of interactivity is key. We’d shot these drama sequences and worried the player didn’t have enough to do with their hands. But add too many interactive objects and the player doesn’t play attention to what’s unfolding. Interactions need to be tied to the drama. The classic Hollywood comparison would be someone playing baseball. You’re using the bat while getting the info at the same time. Or the Matrix ‘kung fu’ scene: you’re learning martial arts while being told about the Matrix by Morpheus. Do… look to your performers to bring something you didn’t expect We workshopped the scenes with the actors first. Let them extemporise a bit. Sometimes we incorporated their improvisations into the script, so things looked naturalistic. For certain scenes that were central to making them work, because a lot is built on the interplay between the characters, how they spark off each other. Do listen to your actors. We were blessed with a brilliant bunch of performers who would often suggest alternative ways of doing things, or even resurrect lines from earlier drafts! Working with an actor of the calibre of someone like Colin Salmon was extraordinary, especially as this is someone who’s always been at the forefront of new storytelling developments, and someone who’s equally at home with Hollywood as he is more experimental stuff. Do… factor in last minute challenges You can miss things. One critical challenge we had was a sequence when you chase the villain’s brother down a corridor. We realised that some players would just shoot him and escape. But doing so meant you didn’t get a piece of key information. We couldn’t go back and reshoot it. That was literally a case of me writing something, going into the recording booth, recording the line, dropping that new dialogue with that key information elsewhere in that sequence. Voice over was our catch-all that covered what would have been a plot hole. The above are observations I discovered over the course of the project. Given what we were doing was so new in so many regards, we’re pretty pleased with the results – certainly the fanbase response and critical response suggests we succeeded. Going forwards we’ll be looking to tell more sophisticated stories that really utilise the strengths of VR. Sure we borrow from films and theatre, but we’re different from both those mediums. We’ve also assembled an in-house team of Narrative experts dedicated to exploring the possibilities of storytelling for VR, which is incredibly exciting. View the full article
  8. Last week
  9. Mere moments after inheriting your uncle’s farm an atomic bomb wipes out all civilization except your irradiated farm. If you’re going to survive this you’re going to have to be prepared to get your hands dirty. To celebrate the launch of Atomicrops we wanted to welcome you to the new world with a few handy tips, so you don’t get cornfused and killed. 1. Harvest every day Harvest every single day! Harvesting crops is the only way you make money in this game, and money is the only way you can purchase better weapons or progress further into new environments, so it is imperative that you spend time farming. 2. Don’t get eaten Radiation hasn’t been kind to everything in the wasteland and it’s a mutated buffet out there. The trick to survival is to notice when something is coming at you with an open mouth and a hungry look in its eyes. We always find it’s useful to keep shooting and moving. 3. Make farmyard friends Out there in the wasteland you’ll come across various farm animals. Aside from being majestic creatures, they’ll help to automate farming which allows you to concentrate on killing enemies and finding more seeds. Cows automatically water crops for you while you’re away, saving you from having to run back and forth to your farm, whilst Pigs till soil and help expand your farm without needing to use shovels. Be sure to keep an eye out for other friendly creatures too. 4. Find love on the battlefield Having a partner during these troubled times is really beneficial! You can court and marry different partners, each with their own skills. These corny companions will help tend your farm, give you extra items and even help you in the heat of battle. How do you get married? Grow roses and give them to potential partners when you visit town at the end of each night! 5. Pet the cat It won’t do anything, but it’s super cute and it’s one of the few things trying not to eat you. View the full article
  10. Star Wars Jedi Fallen Order: Ep 6 - HTG
  11. PlayStation Store’s Double Discounts starts tomorrow! “What exactly is Double Discounts?”, you ask. It’s a fair question, with a fairly simple answer. A range of PS4 games are now on sale for a limited time. However, the percentage saving on each title is doubled if you’re a PS Plus member. So let’s say you’re eager to explore the vast open world of Assassin’s Creed Origins (Gold Edition), play the world’s greatest detective and battle supervillains in Batman: Return to Arkham, or turn from student to supernatural superhero in Persona 5. You can save up to 30% on these and numerous other titles at PlayStation Store. PS Plus member? Even better. Your potential saving is up to a whopping 60%. Check out the full lineup below, then head over to PS Store by Wednesday, June 10th. PS4 Games $Sale $PS Plus $Original ASSASSIN’S CREED III REMASTERED $27.99 $15.99 $39.99 ASSASSIN’S CREED ORIGINS – GOLD EDITION $59.99 $19.99 $99.99 ASSASSIN’S CREED ROGUE HD $19.79 $9.59 $29.99 ASSASSIN’S CREED TRIPLE PACK: BLACK FLAG, UNITY, SYNDICATE $55.79 $21.59 $89.99 BATMAN: ARKHAM KNIGHT PREMIUM EDITION $24.79 $9.99 $39.99 BATMAN: RETURN TO ARKHAM $14.99 $9.99 $19.99 BATTLEWAKE $22.49 $14.99 $29.99 BIRTHDAYS THE BEGINNING $25.99 $8.39 $39.99 BUS SIMULATOR $29.99 $19.99 $39.99 CALL OF DUTY: ADVANCED WARFARE GOLD EDITION $41.99 $23.99 $59.99 CALL OF DUTY: ADVANCED WARFARE SEASON PASS $34.99 $19.99 $49.99 CALL OF DUTY: BLACK OPS III – SEASON PASS $34.99 $19.99 $49.99 CALL OF DUTY: BLACK OPS III – ZOMBIES CHRONICLES EDITION $41.99 $23.99 $59.99 CALL OF DUTY: WWII – SEASON PASS $34.99 $19.99 $49.99 CALL OF DUTY: WWII – SHADOW WAR: DLC PACK 4 $10.49 $5.99 $14.99 CALL OF DUTY: WWII – THE RESISTANCE: DLC PACK 1 $10.49 $5.99 $14.99 CALL OF DUTY: WWII – UNITED FRONT: DLC PACK 3 $10.49 $5.99 $14.99 CALL OF DUTY: WWII THE WAR MACHINE DLC PACK 2 $10.49 $5.99 $14.99 CAR MECHANIC SIMULATOR $22.49 $14.99 $29.99 CARNIVAL GAMES $25.19 $10.39 $39.99 CARNIVAL GAMES VR $12.59 $5.19 $19.99 CATHERINE: FULL BODY DIGITAL DELUXE EDITION $59.99 $39.99 $79.99 CLADUN RETURNS: THIS IS SENGOKU! $12.99 $5.99 $19.99 CONAN EXILES $34.99 $19.99 $49.99 CONAN EXILES – BLOOD AND SAND PACK $8.19 $6.39 $9.99 CONAN EXILES – DEBAUCHERIES OF DERKETO PACK $8.19 $6.39 $9.99 CONAN EXILES – DELUXE EDITION $52.49 $29.99 $74.99 CONAN EXILES – JEWEL OF THE WEST PACK $8.19 $6.39 $9.99 CONAN EXILES – RIDERS OF HYBORIA PACK $8.19 $6.39 $9.99 CONAN EXILES – SEEKERS OF THE DAWN PACK $8.19 $6.39 $9.99 CONAN EXILES – THE IMPERIAL EAST PACK $8.19 $6.39 $9.99 CONAN EXILES – THE RIDDLE OF STEEL $5.73 $4.47 $6.99 CONAN EXILES – THE SAVAGE FRONTIER PACK $8.19 $6.39 $9.99 CONAN EXILES – TREASURES OF TURAN PACK $8.19 $6.39 $9.99 CREED: RISE TO GLORY $19.49 $8.99 $29.99 DEMON GAZE II $27.99 $15.99 $39.99 ELECTRONAUTS $12.99 $5.99 $19.99 EPIC DUMPSTER BEAR: DUMPSTER FIRE REDUX $2.99 $0.99 $4.99 FARMER’S DYNASTY DELUXE EDITION $37.49 $24.99 $49.99 FELIX THE REAPER $16.74 $8.49 $24.99 FOUL PLAY $5.99 $1.99 $9.99 GOD WARS FUTURE PAST $19.49 $8.99 $29.99 GRAND KINGDOM $19.49 $8.99 $29.99 GRAVEL $23.99 $7.99 $39.99 GRAVEL SPECIAL EDITION $29.99 $9.99 $49.99 HANDBALL 17 $29.99 $9.99 $49.99 HATOFUL BOYFRIEND $5.99 $1.99 $9.99 HATOFUL BOYFRIEND: HOLIDAY STAR $5.99 $1.99 $9.99 HOTLINE MIAMI COLLECTION $13.99 $7.99 $19.99 KONA (VR) $8.99 $2.99 $14.99 LEGO BATMAN 3: BEYOND GOTHAM DELUXE EDITION $22.74 $10.49 $34.99 LEGO MARVEL COLLECTION $37.19 $14.99 $59.99 LEGO MARVEL SUPER HEROES 2 DELUXE EDITION $21.69 $8.74 $34.99 LEGO STAR WARS: THE FORCE AWAKENS DELUXE EDITION $18.59 $7.49 $29.99 METAL MAX XENO $25.99 $11.99 $39.99 MIGHTY NO. 9 $11.99 $3.99 $19.99 MONOPOLY PLUS $9.74 $4.49 $14.99 MONSTER ENERGY SUPERCROSS 3 – SEASON PASS $22.49 $14.99 $29.99 MONSTER ENERGY SUPERCROSS 3 – SPECIAL EDITION $59.99 $39.99 $79.99 MOTOGP 19 $23.99 $7.99 $39.99 MXGP 2019 – THE OFFICIAL MOTOCROSS VIDEOGAME $32.49 $14.99 $49.99 MXGP PRO $29.99 $9.99 $49.99 MXGP3 – THE OFFICIAL MOTOCROSS VIDEOGAME $23.99 $7.99 $39.99 NATURAL DOCTRINE $9.74 $4.49 $14.99 NEED FOR SPEED PAYBACK $11.99 $3.99 $19.99 NO MAN’S SKY $37.49 $24.99 $49.99 NOT A HERO $7.79 $2.59 $12.99 OUTWARD $29.99 $19.99 $39.99 OVERPASS $47.99 $35.99 $59.99 PERSONA 5 $13.99 $7.99 $19.99 PERSONA 5: ULTIMATE EDITION $59.49 $33.99 $84.99 PIXELJUNK NOM NOM GALAXY $9.74 $4.49 $14.99 PIXELJUNK SHOOTER ULTIMATE $9.74 $4.49 $14.99 PROTOTYPE $19.49 $8.99 $29.99 PROTOTYPE 2 $25.99 $11.99 $39.99 PROTOTYPE BIOHAZARD BUNDLE $32.49 $14.99 $49.99 PSYCHO-PASS: MANDATORY HAPPINESS $20.99 $11.99 $29.99 PUYOPUYO TETRIS $15.99 $11.99 $19.99 RAW DATA VR $23.99 $7.99 $39.99 RESIDENT EVIL 7 BIOHAZARD: END OF ZOE $11.24 $7.49 $14.99 RESIDENT EVIL TRIPLE PACK $41.64 $23.79 $59.49 RESIDENT EVIL: DELUXE ORIGINS BUNDLE $25.19 $10.39 $39.99 RIDE 3 $29.99 $9.99 $49.99 RIDE 3 – GOLD EDITION $47.99 $15.99 $79.99 ROBINSON: THE JOURNEY (VR) $17.99 $5.99 $29.99 SEBASTIEN LOEB RALLY EVO $11.99 $3.99 $19.99 SHENMUE III $41.99 $23.99 $59.99 SHENMUE III – DIGITAL DELUXE EDITION $52.49 $29.99 $74.99 SKYFORGE: NECROMANCER QUICKPLAY PACK $9.09 $5.19 $12.99 SKYFORGE: NEW HORIZONS – COLLECTOR’S PACK $18.74 $12.49 $24.99 SKYFORGE: OUTLAW QUICKPLAY PACK $9.09 $5.19 $12.99 SKYFORGE: REVENANT COLLECTOR’S EDITION SEASON PASS $24.49 $13.99 $34.99 SNIPER ELITE 3 SEASON PASS $17.99 $5.99 $29.99 SNIPER ELITE 3 ULTIMATE EDITION $23.99 $7.99 $39.99 SNIPER ELITE 3: SAVE CHURCHILL PART 1 – IN SHADOWS $4.79 $1.59 $7.99 SNIPER ELITE 3: SAVE CHURCHILL, PART 2 – BELLY OF THE BEAST $4.79 $1.59 $7.99 SNK 40TH ANNIVERSARY COLLECTION $29.99 $19.99 $39.99 SOUTH PARK: THE FRACTURED BUT WHOLE GOLD EDITION $51.99 $23.99 $79.99 SPRINT VECTOR $22.49 $14.99 $29.99 STRAFE $11.24 $7.49 $14.99 SUBJECT 13 $4.54 $2.09 $6.99 TEAM SONIC RACING $29.99 $19.99 $39.99 TENNIS WORLD TOUR $35.99 $11.99 $59.99 TENNIS WORLD TOUR – LEGENDS EDITION $52.49 $29.99 $74.99 TENNIS WORLD TOUR – ROLAND-GARROS EDITION $38.49 $21.99 $54.99 THE CREW 2 GOLD EDITION $55.79 $21.59 $89.99 THE FOREST $14.99 $9.99 $19.99 THE LIAR PRINCESS AND THE BLIND PRINCE $13.99 $7.99 $19.99 THE LOST CHILD $34.99 $19.99 $49.99 THE ROOM VR: A DARK MATTER $25.49 $20.99 $29.99 THE SURGE 2 – PREMIUM EDITION $41.99 $23.99 $59.99 THE UNICORN PRINCESS $20.99 $11.99 $29.99 THE WITCH AND THE HUNDRED KNIGHT 2 $34.99 $19.99 $49.99 THEHUNTER CALL OF THE WILD – SASEKA SAFARI $3.39 $2.79 $3.99 THEHUNTER CALL OF THE WILD – SMOKING BARRELS WEAPON PACK $3.39 $2.79 $3.99 THEHUNTER CALL OF THE WILD – TREESTAND AND TRIPOD PACK $3.39 $2.79 $3.99 THEHUNTER CALL OF THE WILD – TROPHY LODGE SPRING CREEK MANOR $3.39 $2.79 $3.99 THEHUNTER CALL OF THE WILD – WEAPON PACK 3 $3.39 $2.79 $3.99 THEHUNTER CALL OF THE WILD – YUKON VALLEY $6.79 $5.59 $7.99 THEHUNTER: CALL OF THE WILD $20.09 $10.19 $29.99 THEHUNTER: CALL OF THE WILD – 2019 EDITION $31.49 $17.99 $44.99 THEHUNTER: CALL OF THE WILD – CUATRO COLINAS GAME RESERVE $6.79 $5.59 $7.99 THEHUNTER: CALL OF THE WILD – DUCK AND COVER PACK $3.39 $2.79 $3.99 THEHUNTER: CALL OF THE WILD – HIGH-TECH HUNTING PACK $3.39 $2.79 $3.99 THEHUNTER: CALL OF THE WILD – MEDVED-TAIGA $6.79 $5.59 $7.99 THEHUNTER: CALL OF THE WILD – PARQUE FERNANDO $6.79 $5.59 $7.99 THEHUNTER: CALL OF THE WILD – VURHONGA SAVANNA $6.79 $5.59 $7.99 THEHUNTER: CALL OF THE WILD – WEAPON PACK 1 $3.39 $2.79 $3.99 THEHUNTER: CALL OF THE WILD – WEAPON PACK 2 $3.39 $2.79 $3.99 THEHUNTER: CALL OF THE WILD – WILD GOOSE CHASE GEAR $3.39 $2.79 $3.99 TOKI – JUJU DENSETSU $13.99 $7.99 $19.99 TOM CLANCY’S GHOST RECON WILDLANDS ULTIMATE EDITION $77.99 $35.99 $119.99 TOM CLANCY’S GHOST RECON WILDLANDS YEAR 2 GOLD EDITION $51.99 $23.99 $79.99 TOUHOU DOUBLE FOCUS $5.99 $1.99 $9.99 TOUHOU GENSO RONDO: BULLET BALLET $12.99 $5.99 $19.99 TOUHOU GENSO WANDERER $19.49 $8.99 $29.99 TOUHOU KOBUTO V: BURST BATTLE $12.99 $5.99 $19.99 TOUR DE FRANCE SEASON 2019 $25.99 $11.99 $39.99 TRIVIAL PURSUIT LIVE! $10.49 $5.99 $14.99 TT ISLE OF MAN – RIDE ON THE EDGE 2 $47.99 $35.99 $59.99 UNO $6.49 $2.99 $9.99 UTAWARERUMONO ZAN $44.99 $29.99 $59.99 V-RALLY 4 $35.99 $11.99 $59.99 V-RALLY 4 ULTIMATE EDITION $47.99 $15.99 $79.99 WARFACE: 10 000 KREDITS $79.99 $59.99 $99.99 WARFACE: 1000 KREDITS $7.99 $5.99 $9.99 WARFACE: 2500 KREDITS $19.99 $14.99 $24.99 WARFACE: 300 KREDITS $2.39 $1.79 $2.99 WARFACE: 500 KREDITS $3.99 $2.99 $4.99 WARFACE: 5000 KREDITS $39.99 $29.99 $49.99 WARFACE: HANDGUN PACK $3.99 $2.99 $4.99 WARFACE: MARS CONQUEROR’S EDITION $15.99 $11.99 $19.99 WARFACE: MARS EXPLORER’S EDITION $7.99 $5.99 $9.99 WARFACE: NUCLEAR PACK $7.99 $5.99 $9.99 WARFACE: YELLOW EMPEROR EDITION $47.99 $35.99 $59.99 WRC 8 DELUXE EDITION FIA WORLD RALLY CHAMPIONSHIP $41.99 $23.99 $59.99 YAKUZA KIWAMI $14.99 $9.99 $19.99 YESTERDAY ORIGINS $14.99 $4.99 $24.99 YOMAWARI: MIDNIGHT SHADOWS $13.99 $7.99 $19.99 ZOMBIE ARMY 4: DEAD WAR $37.49 $24.99 $49.99 ZOMBIE ARMY 4: DEAD WAR DELUXE EDITION $44.99 $29.99 $59.99 ZOMBIE ARMY 4: DEAD WAR SUPER DELUXE EDITION $59.99 $39.99 $79.99 View the full article
  12. Lego Star Wars TCS: Harmless? (Disable 5 Droidkas w/ R2-D2) - HTG
  13. We don’t know about you, but that was the longest two weeks from announcing to playing new game content for us. We are so excited the day is here and you get to experience Dutch’s story now with us with the free update. When we were looking to add Dutch into the game it wasn’t lost on us that 38 years would have passed from the ‘87 film to this game’s timeline, and that means a lot of life lived and stories to tell. It was really great to throw a bunch of ideas around and work with the team at 20th Century Studios Games to make sure everything made sense in the Predator universe. A lot has happened since then, literally and figuratively; comic books, more movies, new characters in the universe, etc. It was important to all involved that we could weave Dutch’s story throughout. We decided the best method for delivering this story would be in recordings that Dutch would have made over time, similar to Jake Busey for the Sean Keyes character. The difference is that these recordings will unlock as you rank up and you will have access to them when you hit those various levels, versus finding them in game and needing to earn the right to keep them and listen to them later. You will get to hear Arnold, as Dutch, tell you where he has been and what he has been up to over the years! And if hearing Dutch isn’t enough for you, then you can choose to buy the first of several planned DLC drops, and play as him too. We were able to make Dutch a playable character for the game, which makes this DLC so exciting for me, and the whole team. I am beyond thrilled everyone was able to make this happen! Players will get special gameplay lines delivered from Dutch when you play as his Fireteam character. These only come with the DLC purchase. We did many iterations on his character skin to get it just right and make certain everyone loved the final product. It visually captures that Dutch has been out there fighting the good fight, collecting information on Predators around the globe. His character looks as though he has been hardened from battle; he is someone you want backing you in a fight. Purchasing the Dutch DLC will also get you early access to his QR5 and his knife, these are new weapons that are coming to the game. These weapons won’t be available to other gamers until later in June. These unique weapons have been used by Dutch over the years while on the hunt for Predators. The QR5, Hammerhead, is a new weapon to the universe. It is a fully automatic assault rifle equipped with an underbarrel grenade launcher. The knife is a custom blade, taken from the gauntlet of a slain Predator and repurposed as a human weapon. Use this arsenal and play as the one and only Dutch on his mission to hunt down and kill the species who wiped out his team. I can’t wait to see Dutch face off against the Predator once again. See you in the jungle! View the full article
  14. Everyone at My.Games is extremely excited to announce our next game. Warface: Breakout is a tactical online FPS that returns the competitive shooter experience to its roots, and it’s available today on PS4 — surprise! A new standalone entry in the Warface franchise, Warface: Breakout is brimming with fresh yet familiar FPS action. Drawing inspiration from the legendary Counter-Strike, our goal with Breakout was to bring the genre-defining formula of gunplay-focused combat, ‘defuse the bomb’ gameplay, and weapon buying mechanics to PS4 players. The game is set in a dark, near-future Earth where war has become a ceaseless business venture. When stakes are high and things start to look messy, the corporations leave the dirty work to mercenaries, ruthless guns for hire who will complete any mission for the right price. In Breakout, Wardens and Reapers are the best mercs in the business. The Wardens are ex-military warmongers who play by their own rules: they go in, get the job done, and they’re out before the enemy can find a trace of them. The Reapers are chaotic, blood-thirsty fiends who wreak havoc, bow to no one, and won’t stop until they have paychecks in hand. Fighting for either faction, players can work to plant and detonate a bomb, or try to defuse it. Eliminating all opponents in a good old-fashioned firefight is also an option! Five multiplayer maps are available with today’s release of Warface: Breakout, each offering a variety of strategic opportunities where your combat skills can shine: Storage: A classic, two-lane map with plant sites on either side of a storage building City: An open skyscraper’s rooftop in the heart of a futuristic city with some really good sniping points Sandstorm: A sandstorm-ravaged excavation site in Egypt where you have to disrupt or defend the scientific research process Oasis: A gorgeous, Eastern-style palace that conceals a maze of corridors Facility: A network of streets encompassing a suburban facility complex You can adapt your strategy to these maps as you learn to master over 30 realistic weapons, each kitted out with unique recoil patterns and gameplay styles. Fire assault rifles and SMGs at mid-range, dominate close-quarters combat with shotguns, or hit the enemy hard with sniper rifles and machine guns. Breakout will continue to evolve after launch, with free seasonal content set to introduce even more new experiences. You can complete seasonal challenges to earn exclusive, limited-time rewards without the need to purchase a Battle Pass. Fight, climb the ranks, and explore all the latest content to find new ways to play! We can’t wait for you to discover Breakout, and we hope you enjoy playing it as much as we enjoy making it. Warface: Breakout is available to buy today at PlayStation Store! View the full article
  15. Since introducing PlayStation 4 Tournaments: Challenger Series last summer, we’ve seen an amazing response from fans competing for prizes and glory. Today, we are excited to announce that we will be offering a new online series based on your feedback, which features weekly qualifiers, rewards for participating in a tournament, and chances to win result-based prizes among your favorite titles. We’re kicking off on June 1 with seven titles: Call of Duty: Modern Warfare, EA Sports FIFA 20, Mortal Kombat 11, Warface, NBA 2K20, SoulCalibur VI, and BlazBlue Cross Tag Battle. These tournaments are open to all eligible participants*, so challenge yourself every month for a chance at winning unique prizes. Furthermore, top players who play in EA Sports FIFA 20, Mortal Kombat 11, and Call of Duty: Modern Warfare in North America and Europe will be invited to show off their skills to the PlayStation audience in our broadcasts. Weekly online tournaments: The Open Series will occur weekly and then culminate into a Monthly Final. Compete in the weekly qualifiers to earn your way to the Monthly Final for a top finish, or if you couldn’t make it all the way, come back next month to compete in your favorite game again and see what new prizes you can win! Rewards for everyone: New rewards will be introduced each month, and will be available to everyone who competes in a tournament. All players will earn a PS4 Tournaments theme and avatar for participating in their first tournament, and from there, the value of rewards will increase the more you progress: A special PS4 theme for each game that players complete a qualifier. Elite versions of the themes and avatars for players who finish a qualifier in the top 40%. Best of the best PS4 Tournaments Champions themes and avatars for those who make it to a Monthly Final. Rarest of the rare Champions PS4 themes and avatars for players who finish top and showcase their dominance. Chances to win prizes: Players who win first place in the weekly Open Qualifiers for select games** will take home a cash prize of $100 (USD)***, and the top winners of the Monthly Finals will have the opportunity to win a share of a $1,000 (USD)*** or more prize pool. Broadcasts: Those who compete in EA Sports FIFA 20, Mortal Kombat 11 and Call of Duty: Modern Warfare in North America and Europe, may have a chance to show off their skills to friends and rivals on broadcasts hosted by PlayStation. High performing players may be invited to invitational tournaments, and the best of the best will compete on stream in each title’s monthly final! Ready to play? Visit Tournaments within the Events tab on your PS4 system to sign up for the Open Series and compete in your favorite title. For more information about the Open Series, visit the Competition Center at * PS Plus membership required for online multiplayer. Restrictions apply. See tournament rules here ** EA Sports FIFA 20, Mortal Kombat 11, Warface, NBA 2K20, Soulcalibur VI, BlazBlue Cross Tag Battle *** Or equivalent amount in local currency View the full article
  16. Hi all – we’re putting the finishing touches on a new episode of State of Play that will air this Wednesday, May 27 at 1:00pm Pacific Time / 4:00pm Eastern Time on Twitch and YouTube. Naughty Dog Vice President and The Last of Us Part II Director Neil Druckmann will give you a special preview of The Last of Us Part II, coming to PS4 June 19. Neil will walk you through details of the gameplay experience and story. The current cut is clocking in a little more than 20 minutes, ending with an extended sequence showing off about eight minutes of never-before-seen gameplay. And no, there won’t be any PS5 news or updates in this episode, just a deep dive into the world of The Last of Us Part II. Don’t miss the Twitch and YouTube broadcast this Wednesday. We hope you can join us! View the full article
  17. The Great Dreamer has awakened! Cthulhu has lain submerged and sleeping in his watery tomb for untold aeons. But soon, Cthulhu will enter Smite: The Battleground of the Gods, to spread madness and fear! Who is this eldritch deity, and how does he fit into the world of Smite? Read on for an exclusive early look in Cthulhu’s creation, and find out what awaits you when he arrives this June! Who is Cthulhu? Cthulhu is the Great Dreamer and the High Priest of the Great Old Ones. He is the gateway to a set of cosmic entities with unfathomable power. They have existed for aeons, likely coming into being before our currently known universe. Even as Cthulhu sleeps in the underwater prison of R’yleh, his power seeps into every shred of life on Earth, causing discomfort and despair. He will soon awaken, and the gods of Smite will be tested like never before. Our Vision We want Smite’s Cthulhu to stay true to his literary depiction, while making him a fierce and intimidating monster – an iconic part of his modern interpretations. Cthulhu Theme – Madness – Cthulhu’s visual appearance and powers are designed to inspire psychological horror in his opponents. Visuals – Monstrous – The recognizable octopus head sets up a clear template for Cthulhu as a terrifying beast from the darkest depths of the ocean. Personality – Nihilistic. Cthulhu holds no respect for human life, nor the gods of Smite. He sees them as insignificant beings who are utterly worthless within his universe. Perspective – Fear. The gods know nothing of Cthulhu, which scares them. Once they see him and begin to know what he is capable of, they fear him even more. Within the Smite universe, Cthulhu will serve as a symbol of consequences for the gods. Gods are immortal and powerful, and thus they rarely consider the repercussions of their actions. Currently in the Smite lore, the world has fallen to a strange, magical corruption because of Persephone’s poisoning of the World Tree. Little do the Gods know that even as they rush to subvert Persphone’s plan of destruction, far deadlier forces are preparing to rise and threaten the world. The gods have triumphed over strength and power before, but can they triumph over the darkness hidden within their own minds? Our top priority on Cthulhu’s visual design was to ensure he was immediately recognizable as Cthulhu, while still adding a Smite twist to him. We wanted to make our own Cthulhu, while not taking anything away from his historical depiction. Cthulhu has a strong description in the original works that we constantly kept in high regard during his iterations. Additionally, his popularity for modern adaption added many more expectations for the character that we needed to meet. At first we experimented with this god, trying to push the boundaries of his animalistic elements, especially in his body and posture. Ultimately we felt that these were too much of a deviation from his roots. We honed back in on his most infamous characteristics while augmenting his humanoid body with more crustacean carapaced elements. We also developed an element of asymmetry in his forearm to push him even further into monster territory and add more visual interest. After a few color passes we had our final Cthulhu! The entire team is thrilled with his visual design, and he looks undeniably impressive in game. Cthulhu is large and magical by nature, so he fit into the Guardian Class for Smite. His evil themes led to abilities that were rather aggressive. Cthulhu will likely excel in the Solo lane and possibly the Duo lane. He is capable of mitigating a huge amount of damage, and can lock down many enemies while dealing out decent damage. Unique Gameplay Features Just as in the stories, Cthulhu will be able to drive enemy gods insane, causing them to experience a wide array of effects – including a whole new set of audio/visual confusion elements Cthulhu then feeds on the gods’ madness. He can hit insane gods with a specific ability to “Break” them. He becomes permanently tankier each time he successfully Breaks a god. A unique scale. Cthulhu is in a distinctly unique size range that is larger than all the usual gods, but not as tall as Jormungandr. It should be noted that Cthulhu will move, attack, and be attacked within the usual Smite play space. This scale concept is pushed to the limits during his ultimate ability, which changes his visual appearance while making him the largest god in Smite history to remain within the traditional play space while scaled up. One of the most mysterious Gods in Smite history is finally revealed! Cthulhu brings a recognition factor in name and visuals that rivals the most prominent gods in all mythology. Terror will be widespread within the Smite universe as long as he reigns! “Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn” Cthulhu The Great Dreamer First of the Great Old Ones Pantheon Has awakened! View the full article
  18. Dangerous Golf: Episode 2 - HTG
  19. Ever wonder how the adorable, colourful little beans from Fall Guys: Ultimate Knockout came about or how our dev team conjure up the best costume ideas? This week we’re excited to reveal the next Behind the Stumbles episode to the PlayStation community, and divulge some handy tips on how to design your own Fall Guy! Our art team loved having time to reflect on how far these little beans have come. Can you imagine they once looked like this? Some quick initial 3D mockups made by our artist Alberto Hernandez to lay down some possible Fall Guy proportions Right at the end of our team’s first day of work, our Lead Designer Joe stumbled across a chunky little yeti-shaped vinyl toy near the printer that our Senior UI Artist had designed. Inspired by the shape, he showed it to the rest of us and from that day forward our little Fall Guys began to take proper form. But Fall Guys wouldn’t be complete without some extravagant, unwieldy costumes. Why even bother trying to cross the finish line if you can’t do it in style? With hordes of other players surrounding you on screen, patterns and costumes not only allow everyone to express their wildest runway dreams, but they also help you see your Fall Guy as they stumble their way from round to round. There’s also joy to be found in designing a Fall Guy that looks both ridiculous when they win and hilarious when they fail. Alright, ready to try it out yourself? We’d love to see ideas flood through from the PlayStation community here. And conveniently, Mediatronic is currently running a Make a Fall Guy competition each month where we pick one winner whose design will end up in-game alongside our other creations! As principal artists, Ash and myself have spent a lot of time drawing up different Fall Guy designs so we’ve got some tips: 1. Tap into your inner child and embrace your creativity! If you think it’s a fun and cool idea then you’re probably heading in a good direction. You don’t have to nail it the first time, it might take several attempts until you find something you’re happy with. Sketch out a few options first and then hit us with your favorite! 2. Look everywhere for inspiration! Having trouble coming up with ideas? You’d be surprised how inspiring even your immediate surroundings can be. Are there any household items that could be turned into fun and silly costumes? Any food in the fridge and cupboards? Is there a window you can look out of? Sometimes it’s the everyday seemingly mundane things which can become exciting and hilarious! The universe is full of ingredients for you to use so have fun trying different things out. 3. Simplification is key! Fall Guys are small in the game and little details can get lost. How far can you simplify your design? Try zooming out and drawing your idea from a distance so you can figure out what the most important parts of your design are. Hide the top-half of the costume for a moment. Can you tell what your design is based on the bottom half alone? 4. Be bright, be bold! The Fall Guys world is one of delectable rainbow colours and squidgy texture. Even our pastels are pushed to the limits. Shape isn’t everything. What color combos, patterns or textures can you add to your costume or Fall Guy skin? 5. Ask yourself – On your way to ultimate victory or glorious failure what costume do you want *YOUR* Fall Guy to be wearing? We’d totally be lying if we didn’t say that a lot of the costume ideas we’ve had have come from individual obsessions on the team. For those of you who’ve seen Fall Guys at PAX, you may have noticed we usually name one of the characters Quackers— this is because one of our designers, Joseph, has an obsession with ducks, so if you see any ducks in-game, you’ll know where they came from. The sky’s really the limit here, whether your idea is crafted together with a smorgasbord of found objects from your backyard or precisely sculpted in Photoshop, we’re excited to see what you come up with! We can’t wait to share more soon as Fall Guys: Ultimate Knockout heads towards launch on PS4 later this summer. Grab a seat on the hype train and stay tuned for our next Behind the Stumbles for a look behind the dev curtain! View the full article
  20. Brian's Lego Polybag Showcase - HTG
  21. Set out on a new quest inspired by classic dungeon crawlers in Minecraft Dungeons, a new action adventure set in the unmistakable, blocky universe of Minecraft. Wait — there’s a new Shantae game coming out? Yes! Shantae and the Seven Sirens, the newest adventure from the side-scrolling savants at WayForward, makes its PS4 debut on May 28. Other highlights next week include sanity-stretching thriller Those Who Remain, cartoony top-down shooter Atomicrops, and Let’s Sing 2020. For a full list of new games coming to PlayStation next week, read on. And enjoy The Drop! AtomicropsPS4 — Digital (Out May 28) Modern city life got you down? Well you’ve just inherited your late uncle’s farm, time to pack your bags and start fresh in the peaceful countryside. What could possibly go wrong? A nuclear apocalypse, that’s what. Now you’re in a hellscape wasteland defending the last surviving source of sustenance – your crops. And every mutant wants a piece. Bug Fables PS4 — Digital (Out May 28) Follow Vi, Kabbu, and Leif as they uncover the secrets of the Land of Bugaria! Explore and combine your team’s abilities to solve puzzles, defeat powerful enemies and find ancient treasures! Castle PalsPS4 — Digital One night, Kylee and Owen stumbled upon creepy Castle Pookapick and decide to uncover its secrets! Nothing could possibly go wrong, could it? Play as two different characters! Punch your way through enemies with Kylee and fly above your enemies while avoiding traps as Owen! Genetic DisasterPS4 — Digital (Out May 29) Absurd guns, crazy characters, instant fun and…accidental friendly fire in this coop action game! Upgrade your hero to build your own gameplay style and combine different ones to create the perfect team if you play with friends. Don’t feel like cooperating? A special PvP arena is also available. The game’s motto: “Cooperate, but not too much!” Hotel R’N’RPS VR — Digital (Out May 28) Hotel R’n’R is the gonzo VR rockstar simulator that encourages bad behaviour. Sell your soul to The Devil, smash up hotels and become Infamous. Pressure from hotel staff and your own limp wrists are against you, but with over 36 weapons, and a World Tour ahead of you, it’s time to get creative. Let’s Sing 2020PS4 — Digital (Out May 28) It all begins with the first tone! Sing as a solo superstar or perform with your crew and friends to rock every party! Let’s Sing 2020 offers a great variety and has hits for everyone! Little MisfortunePS4 — Digital (Out May 29) Little Misfortune is an interactive story, focused on exploration and characters, both sweet and dark, where your choices have consequences. Led by her new friend, Mr. Voice, they venture into the woods, where mysteries are unraveled and a little bit of bad luck unfolds. Many Faces PS4 — Digital (Out May 27) Make the Many Face King pay for waking you from your beauty sleep! Many Faces is a multi-directional shooter inspired by arcade classics, combining single-screen action with randomized stages that will constantly keep you on your toes. Minecraft Dungeons PS4 — Digital Fight your way through an all-new action-adventure game, inspired by classic dungeon crawlers and set in the Minecraft universe! The Hero Edition includes a Hero Cape, two player skins, and a chicken pet. It also includes two DLC packs, when they become available. Pong QuestPS4 — Digital (Out May 29) Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Rune LordPS4 — Digital A portal has opened and dark magic is pouring through! Only you can close the gateway and defeat the evil Ice Golem. But you’ll need to hurry: time is short! Shantae and the Seven Sirens PS4 — Digital (Out May 28) Shantae is back in an all-new tropical adventure! In her fifth outing, the Half-Genie hero gains new Fusion Magic abilities to explore a vast sunken city, makes new Half-Genie friends, and battles the Seven Sirens in her biggest, most thrilling quest yet! Those Who RemainPS4 — Digital (Out May 28) As the lights go out, the embers of darkness are stoked in the sleepy town of Dormont. Confront uncomfortable horrors, keep your sanity in check and survive the night in this story-driven first-person psychological-thriller. Utawarerumono: Prelude to the FallenPS4, PS Vita — Digital, Retail Discover the first chapter of a tale years in the making. Hakuowlo, a man with no memories, must find his place in a strange new world and embrace the destiny that awaits him! Wizards: Wand of EpicosityPS4 — Digital (Out May 27) When the Wizard of Darkness awakened, it was up to one man to defeat him. When that man was accidentally killed by one idiot, Tobuscus, the responsibility of becoming an awesome wizard fell onto him… by default! The Hunt The 100 | Season 7 Stargirl | Season 1 Pardon our dust! In the coming months, you may notice the occasional discrepancy in The Drop as we’re updating the back-end systems we pull game info from to populate our list. We will, of course, strive to correct any mistakes as they arise. Thanks for your patience! View the full article
  22. Last week, we asked you to suit up and share your favorite armor sets using #PS4share and #PSBlog. From polished metal to wispy tatters, colorful headwear to futuristic implants, here’s what we equipped for this week’s highlights: Kratos’ armor peeks out from the shadows in this detailed God of War shot from AreeLyBadPun. The Astral Dive suit from Control looks like a headache in the making, shared bygalaxyb0nes_vp. Godric_snow shared Kassandra wearing a regal gold armor set from Assassin’s Creed Odyssey. When in doubt, wear black! JRPyznar shares their Bloodborne look. Aloy’s armor gleams in the sunlight of Horizon Zero Dawn, shared by Momenta39869419. Geralt rocks the Grandmaster Ursine Armor from The Witcher 3 in this share by taufikwwicaksono. Search #PS4share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? Theme: Blue Share by: 9am Pacific on Wednesday, May 27 Next week, we’re feeling blue. Find moments filled with the color blue in the game of your choice and share using #PS4share and #PSBlog for a chance to be featured. View the full article
  23. Farming Simulator 19 - Farm Time Friday is Back! - HTG
  24. Sometimes, in order to move forward, one must move back. To break a stalemate amongst its board members, the Corpus, the money-loving, cult-like enemy faction at the heart of upcoming The Deadlock Protocol, does just this — it resurrects the past. In a sense, that’s what we’re doing too. Very shortly, we will deliver a rigorously remastered, re-imagined update with The Deadlock Protocol, the earliest tileset in Warframe. Delving into the Corpus Faction content, originally introduced in 2013, we have refreshed everything from graphics, story, gameplay and presentation for players in 2020. This isn’t just a visual overhaul, the layers of redesign, modernization, and tuning run deep. To provide insight into the remaster’s design, functionality and fun, long-time dev-team Producer Dave Kudirka and Environment Art Director Mat Tremblay have opened up to offer insight into what makes this update tick, and why. What makes The Deadlock Protocol different than other Warframe updates? Dave Kudirka, Producer: We are revisiting the very first Warframe tileset, which is already something special in itself. At the time of initial development in 2012, the entire Warframe team was less than 20 people. Jump to today: the development team has grown significantly (more than 200), the Warframe universe has expanded, and we have a better understanding of the stories we want to tell. The expectation we put on ourselves was that the re-imagining of the Corpus tileset (a term we use to describe the environments randomly generated in an area) would include new enemies, challenges, and world-building that can surprise and delight new and veteran players alike. Mat Tremblay, environment art director: One of the best things about working on a game that has been going for this long is that you get to revisit things. The game, our engine, our universe, all these things have evolved over the life of Warframe. This means that the content and levels we made in 2012 can now get the benefit of what we know in 2020. Facing off against the re-created, re-animated Jackal boss won’t be easy this time around The Corpus Ship set is one of the first tilesets we made, and its story was rooted in what we knew about the universe then. And now we are able to expand the narrative, making the experience more immersive for our players. We are introducing a new Warframe (Protea), a new Corpus character with a deep backstory (including a secret character to be revealed later), we have reworked many of the gameplay mechanics within the Corpus Ship set, refreshed the AI, and reworked the Jackal boss fight. All of that, and we have given the levels a visual facelift that brings them up to the same art standard we have been pushing for the last couple of years. What are some of the driving gameplay design principles behind this update? Dave: Ideas for the Corpus set began with an enemy spec refresh, security system changes, and an all-new Jackal fight. Additionally, and fitting with the themes of a Corpus “Greed Cult”, we introduced Granum Crowns — a unique form of currency with very specialized use that is strongly connected to a charismatic and mysterious character to be revealed in the story, and the foundation of Corpus culture. An early illustration of the Corpus Void Temple Once collected, Granum Crowns can be deposited at different landmarks in the level to liberate captives, reveal guarded Corpus history, and perhaps most critically, make an offering to the Void to seek the mysteries and rewards within. The Deadlock Protocol Update will introduce players to this new gameplay which will have scaled difficulty options, all new rewards, and our newest warframe: Protea. What are some of the key visual design principles behind the level design in this update? Mat: This remaster has been on the books for a while and so our ideas have had time to mature. For the remaster, we stay true to the commercial and capitalist aims of the Corpus, but for the first time tried to connect the visuals to the almost cult-like worship of wealth that the Corpus possess. During this development we also have been updating and developing both old and new skyboxes [what players see from an internal environment through a window into an external scene], so we have been sure to include lots of opportunities within the construct of the ship to allow for views of space — as well as to allow players to witness the pitched battles in the Railjack space when they are playing those missions. One of the many ‘Greed Cult’ Corpus statues found in the remaster showing off new iconography and skyboxes When we developed the Infested Corpus Ship set years ago, we came up with an approach we utilised to hopefully give players a strong sense that they were inside a large ship — and we utilised a similar approach applying the lessons that we have learned since. It is also worth noting that the style of movement and gameplay that the original set was built for is not the same as the movement and gameplay that exists in the game today, so much of the design energy was focused on adapting the old or creating fresh experiences for our players. What are some of the key elements that make Protea really come alive in this update both visually and functionally? Mat: Visually, Protea just looks amazing. Keith Thomson and Raymond Dela Cruz, respectively, were the two artists who created the concept and the model. Those two guys worked on the visuals while Pablo Alonso (a Digital Extremes senior designer) handled the design aspects. Artist Keith Thompson’s early sketch of ‘Odalisk’, aka the Warframe Protea Protea is shipping with some really great kit (i.e. weapons, armor, cosmetics), like the two alt helmets and some pretty unique Abilities, including the power to rewind time! This is interesting because that characteristic also plays into the narrative of the Protea Story Quest that accompanies this release. Players are going to love this frame! I really hope to see some cool Captura images come from our Tenno once Protea ships. A working polygonal model of Protea What were some of the particular roadblocks, technical, WFH-related, or otherwise that the dev team overcame to make this update? Dave: The re-master of the Corpus ship has been in development on and off for a long, long time. Competing priorities emerge, especially during past TennoCon reveals where audience reactions shaped what we made next — open world landscapes vs. procedural mazes, for example. But as the ‘Corpus Ship’ tileset began to show its age, looking more dated each time we released a new set or landscape, the team here felt an increased urgency to replace it. Excitement for this tileset grew again when we saw how a visual upgrade really lifted the tileset up again. And the added theme pass of shrines and imagery of a Corpus greed cult injected new narrative life into this set. Working size and scale comparisons of Excalibur and various MOAs The global health crisis and WFH changes are a big challenge for everyone, for work and home life. We had a good head start on The Deadlock Protocol, but there is always a lot of work to bring the complete package to the finish line. Our team is still largely connected and highly dedicated to delivering this update, but we remain mindful and respectful of each individual’s challenges and situations. Encouragement, understanding, and support from our leaders at Digital Extremes have been central to our ability to continue forward making Warframe. *** Dave and Mat really just scratched the surface of the deep new Deadlock Protocol update. We don’t want to spoil too much of the new Corpus storyline or reveal too many surprises just yet! Following our typical release schedule, The Deadlock Protocol will ship on PlayStation 4 soon after the PC release. Although PS4 players have to wait for a few weeks, they have the benefit of fixed bugs and added polish, generated from community feedback, to make the PS4 version shine bright! Look for more news next week. Join us below in the comments section and let us know what you’re looking forward to seeing most in The Deadlock Protocol. Wanna go grab some loot? We’ll see you in Warframe soon, Tenno! View the full article
  25. Welcome to Street Power Soccer — a stylish and energetic game with a unique spin on the sport reminiscent of fun, arcade sports titles like NBA Street, SSX Tricky, and RBI Baseball but with its own unique twist with game modes that incorporate rhythm, precision, street style, and over-the-top superpowers. It doesn’t matter if you call it soccer or football, are a lifelong fan, or never touched a soccer ball in your life, as Street Power Soccer turns the rules upside down in this inventive approach to the game. Forget everything you know about the sport. No regulation size field, smaller teams, and no match officials – this is no holds barred soccer in its rawest form. Street Power Soccer follows a character you create through hundreds of customization options, as an aspiring amateur player seeking to etch their name in history under the guidance of street soccer legend Sean Garnier. Becoming the street king will not be easy, as you can expect to face-off against other freestyle soccer greats like Liv Cooke, Melody Donchet, Soufiane Bencok, Daniel Got Hits, Raquel Benetti, and Andrew Henderson as you ball to a hyped-up soundtrack featuring works by The Black Eyed Peas, DJ Snake, Snap, and many more. Street soccer is about more than just scoring goals against opponents but doing it with personalized style and flair. You will be able to take your skills across an expansive single-player experience as well as local and online multiplayer modes for up to four players through a variety of different modes. Show off your moves in a dance-like freestyle mode, go head-to-head in a 3v3 style power match, face-off in Panna cage battles, elimination modes, trick shot challenges, and more. Using tricks isn’t just for style and bragging rights, as they can be used to juke your opponents and turn the tide of any match. Players will also be able to use a variety of superpower moves throughout the game such as a teleport, reversal, aerial shot, and more that can be your ace up your sleeve to score a goal and blow away the competition. Street Power Soccer faithfully recreates the growing world and culture surrounding street soccer, while putting a unique arcade spin that not only makes it accessible to those new to the sport but creates a high skill ceiling for those who wish to dedicate themselves to learning the nuances of the game. With its slew of online, local, and single-player content, Street Power Soccer will be an experience you won’t want to miss when it comes to PS4 later this year. View the full article
  26. Hi, my name is Jakub Cisło and I started working on Project Warlock when I was still in high school. Today, four years later, I would like to invite you to take a look at the journey of how my passion project became a real game — from an idea seeded in my mind by my dad, to a fast-paced, gory shooter debuting on PS4 on June 9. Every FPS fan knows the joy of landing a well-placed shotgun shell in the guts of a demon frantically reaching its claws at you, or the excitement of finding a secret area full of gold and much-needed ammo. Project Warlock is all about recreating that feeling. The passion for annihilating pixelated monsters found its way into my head no doubt thanks to my dad — a true-school gamer through and through. When I was a kid, he showed me such cult-classics as Doom, Hexen, Blood or Heretic, and ever since then they couldn’t leave me alone. Those action-packed mazes filled with enemies and flying bullets sowed the seed that many years later would sprout into Project Warlock — a love letter to the golden age of fast-paced shooters. Inspiration With an unconditional love for pixelated mayhem seated deep in my heart, I started working on Project Warlock while still in high school. Back in 2016 the game was just shaping up, under the name Exitium 3D, which later turned into Cataclysm 3D, and much later given its final title. Working from scratch, with very little experience and 17 years old at the time, I had to learn almost everything as I went, picking up knowledge and tips on the way. Having in mind a well-defined idea of how these games should feel, I went through a long process of fine-tuning in the early stages of development, to recreate the gory and bloody action of my muses. Slowly, but surely, it was starting to resemble the shooters we all know like Duke Nukem 3D and Doom. As you can see, it was a long way from the original concept to how the game looks now. Development / Turning dreams into reality I knew very early how I wanted the game to look and feel, but I lacked the experience and tools required to bring it to life in its full glory. I had a vision in mind and I knew I had to take every opportunity to make it happen, so I decided that this should no longer be a hobby side-project. In August 2016 I started a Kickstarter campaign to fund the tools I needed. The goal was set at an ambitious 90 Euro, but seemed real. As it turned out, the community’s interest in the game surpassed even those wild estimates and the project ended up with 227% of the initial goal. Now that I was armed with the mind-boggling amount of 205 Euros, the sky was the limit. Designing Hell Few months after the successful campaign, the project was shaping up nicely. The retro shooters’ trademark run’n’gun mechanics were in place and slaughtering succubi in haunted crypts felt very good. It was the right look that was missing. I invited a few talented guys to help bring Project Warlock to life. Dawid Korzekwa arrived first and quickly started applying visual touches to the game, helping greatly in creating the art style that you can see today. Later, Iain Lockhart was brought on as a designer to map out the levels and Damian Bajowski was tasked with assembling all the pixels into arts of monsters and interiors of Project Warlock. Our goal was simple, but very tricky to achieve – we had to combine the modern intuitivity and flow of levels with all the classic ideas of hidden areas, intertwining mazes and secret treasure chests. Creating levels packed with hidden ammo stashes, levers, secret elevators and key-locked doors was no small feat. I reckon that the task took up around 70% of development time, but the outcome was well worth it. Now, the game takes players through 60 hand-crafted levels across 5 domains, from the frozen plains of Antarctica to the sandy dunes of Egypt and eventually, to Hell itself. A Warlock’s best friends After the graphic overhaul and fleshing out the levels came the really fun part. Bringing together the tools of the trade for someone, whose vocation consists of blasting demons to pieces. As we all know, a variety of cool guns is at the core of every good shooter, so completing the warlock’s arsenal was probably one of the most crucial quests to bring out the game’s full potential. Coming up with magic spells and designing the barrels spewing lead turned out to be both a challenge and a pleasure. The game features a total of 38 guns, based on 12 types of basic weapons that can be improved and upgraded over time, with two unique weapons on top of that. Our team went through great effort to make each of the boomsticks feel powerful and satisfying, while at the same time ensuring they all feel unique and provide a different angle against the forces of evil. One of the guns I especially remember creating is the Harvester. No good shooter is complete without a double-barreled shotgun, but why not go even further? How do you increase the fun and damage of an already doubled gun? You double it. The outcome is a quadruple shotgun that delivers massive destruction to anyone that dares walk within its range. And just a dash of RPG I knew early on, that I wanted the game to extend beyond the usual frame of simply swapping out weapons and monsters every level. I wanted to offer players a feeling of progression and customizability to spice up the already action-packed experience. And so, on top of exploring the dungeons we implemented a system of character development, which allows the player to make sure his stats, abilities and weapons’ skills match his playstyle. There’s a new preacher in the PS4 town I always wanted my game to join the happy family of retro-shooters offering fast-paced gameplay, but I also dreamed that players across all platforms will be able to enjoy it. After four years since I started Project Warlock’s development, it’s time to allow PS4 players to taste the chaos and destruction they hopefully crave. Together with Crunching Koalas, the publisher of the game, we think the game plays great on PlayStation — see for yourself on June 9 when Project Warlock lands on PS4! View the full article
  27. We’re thrilled to announce that Days of Play is back again this year with awesome deals to celebrate the passionate PlayStation community around the globe, and to thank you for all the support. From June 3-17, you’ll find great deals on a selection of PlayStation 4 and PlayStation VR* exclusive games, as well as PlayStation Plus and PlayStation Now memberships at participating retailers across the U.S. and Canada, while supplies last. U.S. customers can also shop Days of Plays deals directly from our online store at Check out the below for the full list of deals available at participating retailers: Select Gold Wireless Headsets – $69.99 USD / $79.99 CAD (MSRP) Platinum Wireless Headset – $129.99 USD (MSRP) / $159.99 CAD (MSRP) Nioh 2, MLB The Show 20 – $39.99 USD / $49.99 CAD (MSRP) Predator: Hunting Grounds, Death Stranding, Dreams – $29.99 USD / $39.99 CAD (MSRP) Days Gone, MediEvil, Blood & Truth – $19.99 USD / $29.99 CAD (MSRP) Everybody’s Golf VR – $14.99 USD / $19.99 CAD (MSRP) Astro Bot Rescue Mission, Farpoint – $9.99 USD / $14.99 CAD (MSRP) The Last of Us Remastered, select PlayStation Hits games – starting at $9.99 USD / $9.99 CAD (MSRP) 12 Months PlayStation Plus membership – 30% off MSRP** 12 Months PlayStation Now membership – 30% off MSRP*** 3 Months PlayStation Now membership – 20% off MSRP*** What’s more, PlayStation Store will also be offering awesome deals for blockbuster games, along with deals on PS Plus and PS Now, from June 3-17. Stay tuned for more info here on PS Blog. Also to celebrate, the PlayStation Gear Store is offering a 20% discount on all full-priced merchandise using promo code DAYSOFPLAY20 (cannot be combined with other discounts). Again, thank you all for your incredible support this past year. Here’s to another year of epic gaming on PlayStation! *Please review and follow all safety guidelines for use of PlayStation VR. PlayStation VR is not for use by children under age 12. PlayStation 4 system, PlayStation VR and PlayStation Camera are required to experience VR functionality. **Offer ends June 17 @ 10 AM PT. Ongoing PS Plus subscription with a recurring fee charged every 3 or 12 months depending on the purchase selection (+app tax) until canceled. Check online or local stores for details. Additional terms apply. See, and for details. ***Offer ends June 17 @ 10 AM PT. Ongoing PS Now subscription with a recurring fee charged every 3 or 12 months depending on the purchase selection (+app tax) until canceled. Check online or local stores for details. Additional terms apply. See , and for details. View the full article
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