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Commander Fury

CCFURY
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Posts posted by Commander Fury

  1. Dead Island 2’s new SoLA expansion introduces players – sorry, Slayers – to a whole new side of Hell-A: an all-American festival where the stage is set for some of the game’s most gruesome zombie slaughter yet. The crowds of rotting, shambling festivalgoers will provide endless zombie-slaying hits, but where would any festival be without its headline acts?

    Play Video Dead Island 2 adds new zombies variants in SoLA expansion available today

    Enter the Whipper and the Clotter, two brand new, powerful Apex Variants designed to give even the most experienced Slayers some serious frights and fights.

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    On the one hand, you have the Whipper, an undead bohemian that’s swapped festival glam for guts.  In fact, she’ll flail you with her intestines or try to blind you with a handful of thrown entrails.

    On the other you have the Clotter, a brutal zombie that can decompose and recompose at will. This big guy can effectively teleport in and out of the player’s space, making it hard to maintain visibility and control.  

    “The starting point was always the mechanics of the two new archetypes,” says Dambuster Studio’s Associate Character Art Director, Richard Smith. “They both offer completely new behaviors never seen before in the Dead Island enemy roster.”

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    Whippers are fast-moving, mid-ranged enemies with powerful attacks and special abilities that can stop Slayers using their own Fury powers. Clotters hound the Slayer, keeping them under constant pressure and unable to dominate one position.

    Putting flesh on the bones

    To create the new enemies for the expansion, the team started out with a range of zombie concepts, then whittled them down to the final two. The basic concepts were fleshed out into concept art, always making sure that the new zombies would fit into the Dead Island universe and feel plausible within its blood-splattered, body horror aesthetic.

    “In the case of the Whipper,” says Smith, “we had the call out that they would be self-mutilating intestine wielders. Filled with frustration at the zombie infection within, they’ve attempted to remove it, gouging out their own innards and becoming entangled in their own intestines, which are used to extend their attacking reach like an organic web.”

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    To tie the Whipper in with the expansion’s festival style, the team looked to the social media imagery associated with big American festivals, and the boho chic fashion styles you’d find on the festival ground. “We’re focusing on the visual storytelling and signposting the enemy,” Smith explains, “and we want to ground the player in the location and make sure it fits in with the vibe.”

    As the art development progressed, new ideas emerged, which also fed back into the design. “For example, we wanted the Whipper to thrash around violently and indiscriminately,” Smith adds. “To add to the torment, we gave the character hands that are frozen in a rigor mortis, so they’re almost forced to thresh around.”

    Slayers get a new nightmare

    Meanwhile, the Clotter let the studio push what could be done with Dead Island 2’s F.L.E.S.H. system – the super-gory technology that allows Slayers to break zombies down into bloody chunks of flesh and bone. The team knew they wanted a teleporting zombie, but wanted to avoid any sci-fi stuff that wouldn’t fit in with the game’s more grounded style.

    F.L.E.S.H. provided the answer. “We really wanted to find a way to use these features, to make the Clotter completely disintegrate in front of the player’s eyes and then reassemble from a puddle of meaty goo,” Smith explains.

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    As this enemy needed to move fast, the team steered clear of over-elaborate effects. “We were able to squeeze in a glimpse of the skeleton falling to pieces and the gloopy flesh turning into liquid around the bones, but it takes a lot of work back and forth to balance it – to make sure it all happens at the right place for the gameplay.”

    The Clotterleans into the storyline at the heart of the new expansion. “And the festival background is an ideal location for it,” adds Smith, “in terms of the quantities of gore and body parts that are lying around, waiting to be reanimated.”

    There are always some ideas that don’t fit in with Dead Island 2’s zombie-first focus, or with the personality of its slapstick splatter. “It’s tough, but we love the challenge,” says Smith. “We like creating things for the game that you won’t have ever seen before.”

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  2. I don’t know about you, but I think the 1980s are awesome! Big hair, big shoulder pads, and huge hits. So we put together a mixtape: Synth Riders 80s Mixtape – Side A… and it’s coming to the PlayStation VR2 on April 23.

    We picked five favorites from the 80s, then created dancy beat maps inspired by the era. So, whether you came up in Gen X, or just learned about this stuff from YouTube videos and Stranger Things, we’ve got some new Synth Riders add-on tracks for you to take on.

    80s Mixtape – Side A features:

    • a-ha – Take on Me
    • Starship – We Built This City
    • Devo – Whip It 
    • Phil Collins – Sussudio
    • INXS – New Sensation

    and….

    • Free 1980s-inspired Endless Cafe Stage for all Synth Riders owners
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    The only thing that screams, “Totally 80s” more than the music is the looks of the era. I was talking with Esteban Meneses, 3D Artist on Synth Riders, about what it’s like recapturing a party from 40 years ago:

    “It’s like trying to capture a melody that everyone remembers a bit differently. Some might remember the neon glow of arcade games, others the revolutionary sound of synth-pop, or the emergence of digital culture. Our challenge is making sure it feels authentic whether you lived through the ’80s or experienced it secondhand.”

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    That’s why the team took inspiration from the ’50s café vibes with the fun of ’80s bowling alleys, then sprinkled in some retro-futuristic flair. Kind of like how in Back to the Future II people looked back at the 1980s (from 2015!).

    Of course, it wouldn’t be the ‘80s without lots of pink, light blue, and chrome shine. “We wrapped these colors around the stage for that classic ’80s pop. It’s all about mixing these unique elements – colors, luxury, and design – into the game’s world to spark that retro feel.”

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    Alright, enough talk. It’s time to slip on some bangles (or your controllers) and get ready to relive five totally awesome 80s tracks on Synth Riders 80s Mixtape – Side A!

    The new Add-Ons will be available for download as a pack ($7.99) or as individual tracks ($1.99/song) on April 23..

    P.S. As you gathered from the name of the pack, this is just side “A.” We’re working on assembling another Mixtape, but we’d love to hear from you. What are YOUR favorite things that came out of the 1980s?

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  3. Hey everyone, Ghost of Tsushima Director’s Cut is coming to PC on May 16! Today we’re giving you all the details on cross-play support in Legends mode and the inclusion of a new PlayStation overlay, with support for PlayStation Trophies and more.

    As we’ve announced previously, Ghost on Tsushima Director’s Cut on PC contains the full game, the Iki Island expansion, and the cooperative online multiplayer Legends mode. Thanks to cross-play support, Legends players on Windows PCs can team up with players on both PlayStation 4 and PlayStation 5 consoles and use in-game voice chat to communicate. You will be required to sign into your PlayStation Network account to access Legends mode.

    Ghost of Tsushima Director’s Cut is the first PlayStation title on PC that uses a new PlayStation overlay, which includes your Friends list, Trophies, Settings, and your Profile. This feature is available on Windows PCs and will be accessible from the in-game menu or, for keyboard players, by pressing the “SHIFT +F1” shortcut on your keyboard.

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    While playing the game, you can earn PlayStation Trophies just like on PlayStation consoles. Ghost of Tsushima Director’s Cut on PC shares the same Trophy set as the game on PlayStation 5 consoles*. In addition, the PC version also has full support for Achievements on Steam and the Epic Games Store.

    To make use of features like Trophies, Friends list, and cross-play, you can sign in with your existing account for PlayStation Network or create a new account. The use of PlayStation overlay is optional for both the single player experience and Legends mode. 

    When bringing a game over from PlayStation consoles to PC, the team at Nixxes always strives to give a great experience to as many players as possible. In Ghost of Tsushima Director’s Cut on PC, you’ll find a range of graphics presets aimed at making the game run well on older hardware, as well as making it shine on high-end PCs.** Below you’ll find the details on recommended hardware for various presets that are available in the game.

    PresetVery LowMediumHighVery High
    Avg performance720P @ 30 FPS1080P @ 60 FPS1440P @ 60 FPS / 4K @ 30 FPS4K @ 60 FPS
    ProcessorIntel Core i3-7100AMD Ryzen 3 1200Intel Core i5-8600AMD Ryzen 5 3600Intel Core i5-11400AMD Ryzen 5 5600Intel Core i5-11400AMD Ryzen 5 5600
    GraphicsNVIDIA GeForce GTX 960 4GBAMD Radeon RX 5500 XTNVIDIA GeForce GTX 2060AMD Radeon RX 5600 XTNVIDIA GeForce RTX 3070AMD Radeon RX 6800NVIDIA GeForce RTX 4080AMD Radeon RX 7900 XT
    Memory8 GB16 GB16 GB16 GB
    Storage75 GB HDD space (SSD recommended)75 GB SSD space75 GB SSD space75 GB SSD space
    OSWindows 10 64-bitWindows 10 64-bitWindows 10 64-bitWindows 10 64-bit

    As detailed in our initial announcement, Ghost of Tsushima Director’s Cut on PC is fully optimized for ultra-wide monitors, with support for 21:9 and 32:9 resolutions. Even 48:9 resolutions and triple monitor set-ups are supported.

    You can boost your frame rates with NVIDIA DLSS 3, AMD FSR 3, or Intel XeSS, or further enhance image quality with NVIDIA DLAA or AMD FSR 3 Native AA.*** The game also features extensive controller support, including full support for the PlayStation DualSense controller with haptic feedback and adaptive triggers, while using a wired connecting.

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    At Nixxes and Sucker Punch, we’ve been overwhelmed by the positive response from the PC community to our initial announcement. Many of you are looking forward to experiencing Jin’s story and to engage in the cooperative multiplayer Legends mode and we can’t wait to make that happen when the game launches on May 16.

    *Users who connect their existing account for PlayStation Network and unlocked trophies on Ghost of Tsushima Director’s Cut using the same account on PS5 will have the same Trophies unlocked on the PC version.
    **Compatible PC and display device required.
    ***Compatible PC and graphics card required.

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  4. Name: PlayStation - Assassin's Creed Mirage - Free Trial and Title Update Trailer | PS5 & PS4 Games
    Category: Gaming Industry Videos
    Date Added: 04/16/2024
    Submitter: Commander Fury

    Assassin's Creed Mirage - Free Trial and Title Update Trailer | PS5 & PS4 Games

    PlayStation - Assassin's Creed Mirage - Free Trial and Title Update Trailer | PS5 & PS4 Games

  5. Name: PlayStation - Stellar Blade’s terrifying Naytiba first came to life as 3D clay models #stellarblade #PS5
    Category: Gaming Industry Videos
    Date Added: 04/12/2024
    Submitter: Commander Fury

    Stellar Blade’s terrifying Naytiba first came to life as 3D clay models #stellarblade #PS5

    PlayStation - Stellar Blade’s terrifying Naytiba first came to life as 3D clay models #stellarblade #PS5

  6. Last week, we asked you to dive into Dragon’s Dogma 2 and share epic moments using #PSshare #PSBlog. Here are this week’s highlights:

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    photomodeoftsu shares a player facing off against an attacking Griffin

    ​​

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    Photoingame shares a bunch of snakes hissing

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    shimo_ps shares a player fighting against a cyclops with a purple strike of magic

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    ArturoZ99754030 shares a portrait of a red-haired red-eyed female Pawn

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    emranimam shares a player standing before the Sphinx

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    adambomb2mk shares a portrait of an armored character standing in front of a pool of light.

    Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

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    THEME:  Dragon’s Dogma – Pawns
    SUBMIT BY: 11:59 PM PT on April 17, 2024

    Next week, we’re focusing on the Pawns of Dragon’s Dogma 2. Share portraits of Pawns using #PSshare #PSBlog for a chance to be featured.

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