Jump to content
Create New...

Search the Community

Showing results for tags 'dust 514'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to Urgent Fury
    • Announcements
    • New to Urgent Fury?
    • Clan Introductions
    • Contests and Promotions
  • WarZone Tournament Discussions
    • Sniper Elite 5
  • Clan Recruitment and Free Agent Center
    • Clan Recruitment
    • Free Agents
  • General Quarters
    • General Discussion
    • EU General Pub
    • Competitive Play and eSports
    • Playstation
    • XBOX
    • Classifieds
  • Media and Graphics Center
    • UFreqTV
    • Blog - Urgent Fury Unleashed
    • All-Platform Sig Request Section
    • Video and Stream Discussion
    • Tutorial Discussions
  • Urgent Fury's Forums
  • Clan Killas®: Gaming's Topics
  • Clan Killas®: Gaming's Topics
  • KTN_Known To Neutralize's Follow us in
  • KTN_Known To Neutralize's Follow us on
  • KTN_Known To Neutralize's Topics
  • THE [SOFO] SOCOM FANS FOROUM's Topics
  • 1%ER's Topics
  • USSF's Topics
  • MOB's Topics
  • FURY's Topics
  • Rhythm Gaming's Topics
  • Tactical Alliance Gaming Syndicate's Join TAGS
  • WOLF CLAN's Topics

Product Groups

  • Spec Ops Subscriptions
  • Beta Codes and Giveaways
  • Tournaments, Leagues and Events
  • Sponsor Ads

Categories

  • Tournament news
    • Articles
    • Announcement

Calendars

  • Community Calendar
  • Clan Killas®: Gaming's Events
  • KTN_Known To Neutralize's Events
  • THE [SOFO] SOCOM FANS FOROUM's Events
  • 1%ER's Events
  • USSF's Events
  • MOB's Events
  • FURY's Events
  • Rhythm Gaming's Events
  • WOLF CLAN's Events

Blogs

  • SiteRep
  • The HQ
  • Gaming Takeover
  • KTN_Known To Neutralize's Blog
  • THE [SOFO] SOCOM FANS FOROUM's Blog
  • 1%ER's Blog
  • USSF's Blog
  • MOB's Blog
  • FURY's Blog
  • Rhythm Gaming's Blog
  • SOF Special Operation Force's Blog
  • WOLF CLAN's Blog
  • ELite $ocom Killaz's Blog
  • ELite $ocom Killaz's Blog

Categories

  • Website Suggestions
    • Website Enhancements
    • Website Issues
  • Tournaments
    • Tournament Suggestions
    • Tournament Issues

Categories

  • Special Events and Giveaways
  • Gear and Swag Raffle

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


PSN


XBL Gamertag


[Clan Tag] Clan Name

  1. Reviews: We has them. Gravity Rush, Starhawk and Sorcery have all been weighed and measured - find the verdicts below. Resistance: Burning Skies isn't far behind. The PlayStation Vita's first dual stick FPS is out this week, so look for more on the web shortly. And then? Just E3. Oh man, it's going to be a busy week. <strong>The PS.Blog weekly reading list (Week of May 21, 2012)</strong> <ul> <li><a href="http://www.delicious.com/redirect?url=http%3A//www.siliconera.com/2012/05/25/grab-resident-evil-chronicles-hd-in-june-or-either-game-separately-in-july/%3Futm_source%3Dfeedburner%26utm_medium%3Dfeed%26utm_campaign%3DFeed%253A%2Bsiliconera%252FMkOc%2B%2528Siliconera%2529%26utm_content%3DGoogle%2BReader">Grab Resident Evil: Chronicles HD In June, Or Either Game Separately In July - Siliconera</a></li> <li><a href="http://www.delicious.com/redirect?url=http%3A//www.theverge.com/gaming/2012/5/24/3040889/when-vikings-attack-youre-supposed-to-throw-stuff-at-them">When Vikings Attack ... you're supposed to throw stuff at them - The Verge</a></li> <li><a href="http://www.psnstores.com/2012/05/wizorb-coming-to-minis-this-june/">WizOrb Coming To Minis This June - PSNStores</a></li> <li><a href="http://www.psnstores.com/2012/05/big-sky-infinity-coming-to-vita-and-ps3/">Big Sky Infinity coming to Vita and PS3 - PSNStores</a></li> <li><a href="http://www.delicious.com/redirect?url=http%3A//www.examiner.com/article/ccp-dust-514-is-about-more-than-just-shooting-the-other-guy-the-face">CCP: 'Dust 514' is about more than just shooting the other guy in the face - National Console Gaming - Examiner.com</a></li> <li><a href="http://www.delicious.com/redirect?url=http%3A//kotaku.com/5912562/yakuza-5-is-a-brand-new-yakuza-ready-to-punch-your-face-in/gallery/1">Yakuza 5 Is a Brand New Yakuza, Ready To Punch Your Face In - Kotaku</a></li> </ul> More...
  2. <a href="http://blog.us.playstation.com/tag/playstation-the-official-magazine/">PTOM</a> loves shooters, but lately we’ve been yearning for games that go beyond the standard battlefield blastfest. From its unique cel-shaded look to its insane weapons customization to its RPG-esque gameplay elements, our cover-story game, <a href="http://blog.us.playstation.com/tag/borderlands-2/">Borderlands 2</a>, looks set to deliver that “next step†experience in spades. Join us as we visit developer <a href="http://blog.us.playstation.com/tag/gearbox-software/">Gearbox Software</a> for the inside scoop on the game that’s aiming to redefine shooter-genre expectations. Our second game feature this month may, perhaps, be even more revolutionary. <a href="http://blog.us.playstation.com/tag/dust-514/">Dust 514</a> brings PlayStation players into the immersive world of PC MMO <a href="http://www.eveonline.com/">EVE Online</a>. It’s a fascinating concept that has PS3 gamers doing the fighting for, and interacting with, PC gamers as they go about their machinations in their perpetual online universe. More...
  3. In traditional or mainstream FPS games, the mission area, i.e. the layout of objectives, structures, and spawn locations, are fairly static, thus making missions predictable after playing them a few times. This is not the case in <a href="http://blog.us.playstation.com/tag/dust-514/">DUST 514</a>. Because of its sandbox nature, we want to give players the freedom to change the battlefield through choices and this is where the “dynamic†part of the battlefields will come from. This means that battlefields in <a href="http://us.playstation.com/games-and-media/games/dust-514-ps3.html">DUST 514</a> could change based on the actions that players make – from innocuous actions such as changing one’s character fitting before a deployment, all the way up to decisions made light years away in a player owned corporate board room. However, giving players a big sandbox to play in does not simply mean throwing a bunch of random choices at them and say, “go.†For players to experience the uniquely emergent gameplay offered by the EVE Online universe, the freedom that these choices offer must be handled in a meaningful manner. To illustrate this, we will be looking at how battlefields in <a href="http://www.ccpgames.com/en/products/dust-514.aspx">DUST 514</a> are made dynamic in two major ways: at the macro and the micro scale. More...
  4. Rey and I spent much of this week in New York City taste-testing a batch of upcoming games, including Resistance: Burning Skies, Metal Gear Solid: HD Collection, Sound Shapes, and Street Fighter X Tekken for PS Vita (plus DUST 514 and Starhawk for the venerable PS3). It was a productive trip, all in all, and [...] More...
  5. Subscription Links: Subscribe via iTunes Subscribe via RSS here Download the MP3 here (Right-Click->Save As) With Sid and Rey off in New York for a media event, Nick and I elucidate the upcoming PS3, PSN, and PS Vita new release schedule for the week of April 16th. We also select a new PSN Gem of the week, share user tips, answer your questions, and talk about weird old PS2 games. Sid reports in from NYC with revealing interviews on Starhawk and Dust 514, painfully unaware of the unspeakably horrible things we were doing to his desk chair. Listen intently as Dylan Jobe shares new information on Starhawk's single-player mode, while David Reid from CCP dives deep into upcoming free-to-play PS3-exclusive FPS Dust 514. Plus talk of pinball, RAD, and Stephen King. Join us, won't you? More...
  6. I have never played an MMO and yet I’m going to be doing a lot of talking about <a href="http://blog.us.playstation.com/tag/dust-514/">DUST 514</a>, a major collaboration between <a href="http://blog.us.playstation.com/tag/ccp-games/">CCP Games</a> and PlayStation to bring the first free-to-play console MMOFPS exclusively to <a href="http://blog.us.playstation.com/category/ps3/">PS3</a>. Therefore, I took a trip to Iceland to attend the <a href="http://www.eveonline.com/">EVE Online</a> Fanfest and start to get to know this fervent online community that PlayStation fans will soon be joining in New Eden and, of course, get the latest news on <a href="http://www.dust514.com/AgeVerification.aspx?ReturnUrl=%2f">DUST 514</a>. Here are some of my learnings, although I’m sure there is one pressing question on your minds before we get into that – when can you play the game? Well, the closed beta is currently underway and Fanfest attendees were told that they would be able to access a more open beta in April, which will open in waves throughout the following months. Rest assured, we’ll be keeping you up to date with opportunities to join in here on PlayStation.Blog. More...
  7. About a month ago, I was invited to Reykjavik, Iceland for <a href="http://fanfest.eveonline.com/en/default">Eve Fanfest 2012</a>. It's in that remote site that <a href="http://blog.us.playstation.com/tag/ccp-games/">CCP</a> has been revealing news and hosting first playable sessions of upcoming, free to play FPS Dust 514. Now I'm wondering why the heck I didn't take them up on their offer. Rather than break out each link (as they're still streaming in), here's a link to the <a href="https://news.google.com/news/more?q=dust+514&hl=en&prmd=imvnsu&bav=on.2,or.r_gc.r_pw.r_cp.r_qf.,cf.osb&biw=1440&bih=722&ix=seb&ion=1&um=1&ie=UTF-8&ncl=d40l1Rkc2udBo6MeNqcVRt34yIc2M&ei=KFVvT4_yD4mpiQK1ts2-BQ&sa=X&oi=news_result&ct=more-results&resnum=1&ved=0CC4QqgIwAA">Google News updates</a> coming through on Dust 514 from the fanfest. Dust 514 is looking more ambitious every time we see it, and could really be a, um, game changer for the PS3 and PSN. The Dust team will keep you updated with our <a href="http://blog.us.playstation.com/tag/dust-514/">recurring series</a> here on PlayStation.Blog. <strong>The PS.Blog weekly reading list (Week of March 19, 2012)</strong> <ul> <li><a href="http://www.destructoid.com/the-dust-514-and-eve-connection-begins-with-the-clones-224502.phtml">The DUST 514 and EVE connection begins with the clones</a></li> <li><a href="http://www.siliconera.com/2012/03/23/why-rick-isnt-the-main-character-of-telltales-walking-dead-game">Why Rick Isn’t The Main Character Of Telltale’s Walking Dead Game</a></li> <li><a href="http://www.gamesradar.com/science-mega-man/">The Science of Mega Man - GamesRadar</a></li> <li><a href="http://www.destructoid.com/dust-514-to-get-expansion-in-2013-ps-vita-application-224484.phtml">Dust 514 to get expansion in 2013, PS Vita application</a></li></ul> More...
  8. This Wednesday, March 21st will see the arrival of tons of awesome new content in <a href="blog.us.playstation.com/tag/playstation-home">PlayStation Home</a> – from Juggernaut Games’ MiniBots: Battlebox game to Metal Gear Solid Peace Walker collectibles. That’s not all – we have two very special events planned for this week as well. First up is the <a href="http://blog.us.playstation.com/tag/dust-514/">DUST 514</a> live event on Thursday, March 22nd. Later that day, we’ll launch this year’s Disposable Film Fest in PlayStation Home! Here’s your to-do list for this week in PlayStation Home: <strong>DUST 514</strong> – Come watch CCP Games' first public unveiling of its upcoming sci-fi shooter DUST 514, exclusive to PlayStation 3 as we stream the DUST 514 keynote of the annual EVE Fanfest live into the special “Backstage Pass†event space in PlayStation Home this Thursday, March 22nd at 9:00am PT (12:00pm ET). More...
  9. Since <a href="http://blog.us.playstation.com/tag/dust-514/">DUST 514</a> traces its lineage to EVE Online, we wanted to give it the same rich combat environment that EVE Online has when it comes to vehicle classes and roles. For example, in EVE Online there are ships that share the same hull (and thus the same look) but have very different performance envelopes. This will be true in <a href="http://us.playstation.com/games-and-media/games/dust-514-ps3.html">DUST 514</a> as well with vehicles that will share the same chassis or hull class but depending on their roles and level of technology, offer very different battlefield characteristics. Another key aspect that is similar between ships and vehicles is the capacitor. A good way to grasp this concept is to think of capacitors as the energy source that powers everything in a vehicle. From weapon turrets to repair modules, almost everything that you fit on to your vehicle in <a href="http://www.dust514.com/en/home/">DUST 514</a> will need to draw capacitor points in order to function. Because of the fusion technology that the capacitor is based on, you will never “run out†of capacitors in the long run, since it will always replenish itself over time. However, as you activate weapons, scanners, ECM and other modules over the course of a battle it is very likely that your vehicle will deplete its stock of capacitors in short order. More...
  10. Hi beloved <a href="http://blog.us.playstation.com/">PS Blog</a> readers – we hope you have been enjoying our series of articles here. We have some big news about <a href="http://blog.us.playstation.com/tag/dust-514/">DUST 514</a> coming out this week and wanted to write a more personal note about it here, to you. The development of <a href="http://us.playstation.com/games-and-media/games/dust-514-ps3.html">DUST 514</a> has been an amazing experience, as we at <a href="http://www.ccpgames.com/en/home">CCP</a> pioneer new frontiers for console games in collaboration with Sony. It has really been a process of exploring and breaking new ground – running an MMO service that needs constant updates on a console, microtransactions on a console, connecting an MMO on console to an MMO on PC in a real time shared universe and the Marketplace between the two – and there’s even more to come. Today, I’m writing about one more of those things - DUST 514 will be free to play on <a href="http://blog.us.playstation.com/category/ps3/">PlayStation 3</a>! More...
  11. In the last PlayStation.Blog post I introduced you to the three weapon classes in <a href="http://blog.us.playstation.com/tag/dust-514/">DUST 514</a>: Heavy, Light and Sidearm. In this post, I wanted to pick a few weapons that changed the way that the development team played when we added them to the game. Gamers don’t always realize how long it can take for a weapon to make the leap from the drawing board to being fully functional and kicking ass in the game. It needs to be concepted, built, textured, animated, weapon logic needs to be engineered, sounds created, various values set up, tested, debugged, and tweaked. As you can imagine, all this takes quite a while, which means you spend a lot of time playing your game with a limited set of gear. Over time, we add new weapons to the game and they can radically alter the balance of play because they open up new possibilities in combat. Below are some examples. More...
  12. How do you build a better warrior? Militaries have tried for centuries to answer that question, but you’ll be able to figure it out for yourself when <a href="http://blog.us.playstation.com/tag/dust-514/">DUST 514</a> launches next year. Infantry dropsuits are designed to protect and sustain the wearer in even the harshest environments. Different dropsuits offer specific bonuses to speed, mobility, defense and configurability. Like starships and planetary vehicles, dropsuits come in a variety of shapes and sizes, each with a unique slot configuration and powergrid (PG) and CPU that inform the decisions you make when customizing your chosen dropsuit. The number and type of slots determine the modules (interchangeable hardware components that enhance or otherwise alter the functionality of the dropsuit), weapons, and equipment you can fit. The slot types available on dropsuits are as follows: <ul> <li>Light</li> <li>Heavy</li> <li>Sidearm</li> <li>High</li> <li>Low</li> <li>Equipment</li> <li>Grenade</li> </ul> More...
  13. The handheld weapons are a key part of any MMOFPS and <a href="http://blog.us.playstation.com/tag/dust-514/">DUST 514</a> is no exception. There were a few things that were very important to us. Firstly, we wanted to avoid the feeling of “Vietnam in space†that you sometimes see in sci-fi games. The goal was to create weapons that had recognizable roles but used more advanced technologies than the equivalent weapons of today. The power of these guns would tear apart a modern day battlefield. In <a href="http://us.playstation.com/games-and-media/games/dust-514-ps3.html">DUST 514</a> the only way your mercenary can survive the power of these weapons is due to the advanced shielding and armor of the dropsuits they wear. Without them, simply firing these weapons would severely injure or even kill you! Secondly, it was important to us that the weapons felt like a natural part of the EVE universe. In the same way that the ships in EVE have distinct racial designs and specialties, the weapons of DUST 514 had to encapsulate the values and technology of the race that created them. The ruthless efficiency of the Caldari, the progressive aesthetics of the Gallente, the resilience and resourcefulness of the Minmatar as well as the proud arrogance of the Amarr Empire. All of this had to be communicated through the design of the weaponry; the different styles should be evident when you look at the three examples below. More...
  14. Vehicle classes in <a href="http://blog.us.playstation.com/tag/dust-514/">DUST 514</a> resemble modern day battlefield armored vehicles but are more menacing...and multitudes more lethal. You can also customize the vehicles with weapons and modules to ensure highly dynamic and constantly evolving gameplay where no single vehicle can impose absolute supremacy. The ultimate goal is to create an experience where players make meaningful choices based on their surroundings and situations when deploying vehicles. <h4>Vehicle Customization</h4> Vehicles are highly customizable; these units can be fitted with a broad arsenal of armaments, bolstered by modules that can be installed to apply bonuses and abilities to further enhance a vehicle’s combat effectiveness. Players will be able to choose arms from all the familiar EVE Online weapon classes, from energy-based laser weapons, blaster and rail cannon hybrid technology to traditional projectile and missile weaponry. Each of these weapon types are divided over racial factions, having an affinity towards vehicle hulls from similar origins. Vehicles like the Caldari heavy attack Vehicle (HAV) for example, are well suited to using technologies embraced by the Caldari, such as their powerful armor-rupturing railgun cannons. More...
  15. <em><a href="http://blog.us.playstation.com/tag/dust-514/">DUST 514</a> is an MMOFPS coming to <a href="http://blog.us.playstation.com/category/ps3/">PS3</a> with large-scale vehicle and infantry combat taking place in – and with a real time connection to - the EVE Online universe on PC. Players are able to band up into corporations (e.g. guilds) and wage territorial conquest on thousands of planets. Following is a thematic description of Rapid Deployment Vehicles, or RDVs. The RDVs deliver vehicles to players on the battlefield, provided that they own the vehicle’s blueprint, and are skilled for its operation. The RDVs are AI driven, with a robust pathfinding system that allows them to deploy anywhere on even the largest battlefields. (We will give more insight into the game’s vehicle mechanics in a blog post soon.)</em> Shrouded in advanced optical stealth and guided by automated networked navigation systems, the J42 “Sky Lift†RDV (Rapid Deployment Vehicle) drone is able to deliver even the heaviest armor, with pinpoint accuracy, anywhere on the battlefield. The proliferation of this invaluable tech has changed the face of ground warfare in the EVE universe, giving front-line commanders the ability to strike enemy positions with little warning or reinforce vulnerable points at a moment’s notice. More...
  16. It's the most wonderful time of the year! San Francisco is suffering a bit of a cold spell, so it's the perfect excuse to stay inside and finish <a href="http://blog.us.playstation.com/tag/uncharted-3-drakes-deception/">UNCHARTED 3</a>. And <a href="http://blog.us.playstation.com/tag/batman-arkham-city/">Batman: Arkham City</a>. And <a href="http://blog.us.playstation.com/tag/rage/">Rage</a>. And <a href="http://blog.us.playstation.com/tag/dark-souls/">Dark Souls</a>. And <a href="http://blog.us.playstation.com/tag/ico-and-shadow-of-colossus-collection/">Shadow of the Colossus</a>. And <a href="http://blog.us.playstation.com/tag/dead-island/">Dead Island</a>. And <a href="http://blog.us.playstation.com/tag/battlefield-3/">Battlefield 3</a>. All in preparation for this Tuesday, with the arrival of <a href="http://www.elderscrolls.com/skyrim/">The Elder Scrolls V: Skyrim</a> and <a href="http://blog.us.playstation.com/tag/call-of-duty/">Call of Duty: Modern Warfare 3</a>. Wish me luck! In other happenings this week, <a href="http://blog.us.playstation.com/author/jrubenstein/">Jeff</a> took guest turn on Pulse with a <a href="http://blog.us.playstation.com/2011/11/01/pulse-111-edition-featuring-uncharted-3-drakes-deception/">valuable UNCHARTED 3 tip</a>, Capcom showed off its <a href="http://blog.us.playstation.com/2011/11/04/capcom-2012-ps3-preview-street-fighter-x-tekken-resident-evil-operation-raccoon-city-and-more/">2012 PS3 lineup</a>, the developers of upcoming PSN horror game Amy showed that <a href="http://blog.us.playstation.com/2011/11/03/surviving-the-horror-of-amy-salvation-is-within-reach/">survival is within reach</a>, IO Interactive narrated a sequence from <a href="http://blog.us.playstation.com/2011/11/03/hitman-absolution-video-shows-stealth-combat/">Hitman: Absolution</a>, PSN announced a <a href="http://blog.us.playstation.com/2011/11/01/halftime-savings-nfl-sunday-ticket-199-99-starting-today/">price reduction</a> in the DirecTV NFL Sunday Ticket app for the remainder of the season, Naughty Dog released the <a href="http://blog.us.playstation.com/2011/11/04/the-complete-uncharted-3-drakes-deception-uncharted-drakes-fortune-and-uncharted-2-among-thieves-soundtracks-now-downloadable-via-psn/">full soundtrack</a> to all three UNCHARTED games on PSN and iTunes, <a href="http://blog.br.playstation.com/">Brazil PlayStation.Blog</a> manager Fabio Santana dished out <a href="http://blog.us.playstation.com/2011/11/01/the-king-of-fighters-xiii-interview-fighting-its-way-back-to-the-throne/">new details</a> on King of Fighters XIII, "Where is my Heart?" was revealed as a <a href="http://blog.us.playstation.com/2011/11/02/%E2%80%9Cwhere-is-my-heart%E2%80%9D-hits-psn-next-week-free-for-playstation-plus/">free PlayStation Plus title</a> for 11/8, <a href="http://blog.us.playstation.com/2011/11/01/fateextra-hits-psp-today/">RPG Fate/EXTRA</a> hit PSP, 2012 strategy RPG Rainbow Moon was <a href="http://blog.us.playstation.com/2011/11/02/rainbow-moon-psn-exclusive-strategy-rpg-coming-in-2012/">confirmed as a PSN exclusive</a>, and the creators of DUST 514 showed off the future of war in the form of the imposing <a href="http://blog.us.playstation.com/2011/11/04/the-future-of-war-dust-514s-mobile-command-center/">Mobile Command Center</a>. More...
  17. <a href="http://blog.us.playstation.com/tag/dust-514/">DUST 514</a> is an MMOFPS on the <a href="http://us.playstation.com/ps3/">PS3</a> with large-scale vehicle and infantry combat taking place in, and with a real-time connection to, the EVE Online universe on PC. Players are able to band up into corporations (e.g. guilds) and wage territorial conquest on thousands of planets. What follows is a thematic description of Mobile Command Centers, or MCC’s. At 200 meters in length, these vehicles represent the largest, most powerful weapon a team can acquire, and are flown by a team’s commander. Oftentimes, destruction of the MCC means victory on the battlefield (we’ll give you more insight into the game’s command hierarchy, a system that allows players to form squads that are led by a player commander, in an upcoming PlayStation.Blog post). Colossal. Imposing. Devastating. Any of these words could describe the MCC, but only one truly sums it up: Control. The MCC is the nerve center of any army, the backbone upon which wars are waged and battles won. It is from here, locked within the confines of a modified hydrostatic pod, that the commander orchestrates the fate of those on the ground below. He does so having never set foot on the battlefield, but with the collective knowledge and situational awareness of every unit that has. If knowledge is power, it is the commander who wields it. More...
  18. This is <a href="http://blog.us.playstation.com/tag/ccp-games/">CCP</a> Lin, and I am a Server Architect on <a href="http://blog.us.playstation.com/tag/dust-514/">DUST 514</a>. In this devblog, I would like to cover at a high level some of the online technical aspects of <a href="http://us.playstation.com/games-and-media/games/dust-514-ps3.html">DUST 514</a>, including the challenges we have met, and the approaches we take to handle them. As a Server Architect on the project, I am responsible for integrating the DUST FPS multiplayer battles into the EVE universe, as well as optimizing the DUST battle servers to perform even better. Unlike normal FPS multiplayer games, <a href="http://www.dust514.com/en/home/">DUST 514</a> has heavy MMO elements. And unlike normal MMO FPS games, DUST has heavy interaction with one of the most successful MMO space games – EVE Online! This imposes challenges on what technologies we should use in order to have this level of interaction with EVE, while keeping FPS gameplay as smooth as possible. More...
  19. We haven’t heard a great deal about <a href="http://blog.us.playstation.com/tag/dust-514/">DUST 514</a> since it was shown at <a href="http://blog.us.playstation.com/tag/e311/">E3 2011</a>, other than that it’s a first-person shooter connected to the vast sci-fi universe of PC MMO EVE Online, and that it’s coming exclusively to <a href="http://us.playstation.com/ps3/">PlayStation 3</a>. When developers <a href="http://blog.us.playstation.com/tag/ccp-games/">CCP</a> made the trip from Iceland to London to outline their vision for this new addition to their immensely popular EVE universe, I came out of the meeting amazed at the scale of the project. Suffice to say, <a href="http://us.playstation.com/games-and-media/games/dust-514-ps3.html">DUST 514</a> is not just another shooter. After the meeting, I interrogated Brandon Laurino, Executive Producer at CCP, to find out exactly why PlayStation 3 owners should be getting excited. More...
  20. Has anyone hear ever played EVE Online? And if so, how was it and what is it like. I'm really curious due to the announcement of Dust 514. I love MAG and I always wished there were more MMO's on the PS3. So it sounds like this is to be the first true MMO on the PS3.

Military including Active, Reserve, Veteran and Dependents get 50% off of our Spec Ops Premium Experience

×
×
  • Create New...

Important Information

By visiting this site you agree to our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.

Write what you are looking for and press enter or click the search icon to begin your search