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Found 3 results

  1. It's been a fairly quiet week, all things considered, despite the rush of <a href="http://blog.us.playstation.com/tag/evo/">EVO 2011 coverage</a>, a lucrative new <a href="http://blog.us.playstation.com/2011/08/05/psnplay/">PSN PLAY</a> annual promotion, and word that <a href="http://suckerpunch.com/">Sucker Punch Productions</a> is officially <a href="http://blog.us.playstation.com/2011/08/02/sucker-punch-productions-joins-sce-world-wide-studios/">joining</a> the SCE World Wide Studios family. I've also been hearing considerable interest in PlayStation Home's new Dead Island <a href="http://blog.us.playstation.com/2011/08/03/coming-to-home-dead-island-zombie-survival-quiz-magic-the-gathering-game-night-new-items/">zombie survival quiz</a>. Have you tried it? Eagle-eyed readers may have also spotted the news that <a href="http://blog.us.playstation.com/2011/08/04/resistance-3-is-gold-bonus-content-on-the-disc/">Resistance 3 has gone gold</a>. To whet your appetite, be sure to watch <a href="http://blog.us.playstation.com/author/rgutierrez/">Rey</a>'s <a href="http://blog.us.playstation.com/2011/08/05/resistance-3-multiplayer-passive-and-active-abilities-detailed/">new Resistance 3 dev diary</a> that details passive and active abilities for multiplayer. More...
  2. Hey all! <a href="http://blog.us.playstation.com/author/djaffe/">David Jaffe</a> here with some good news and bad news on behalf of myself, my <a href="http://eatsleepplay.biz/">Eat Sleep Play</a> partner and <a href="http://blog.us.playstation.com/tag/twisted-metal/">Twisted Metal</a> co-director Scott Campbell, the entire Eat Sleep Play team, and Sony Santa Monica. First the good news: Eat Sleep Play and Sony Santa Monica are cranking like mad to get a fantastic Twisted Metal build ready for both Gamescom and PAX Prime! For those not in the know: <a href="http://www.gamescom-cologne.com/en/gamescom/home/index.php">Gamescom</a> is August 17th-21st in Cologne, Germany and <a href="http://prime.paxsite.com/">PAX Prime</a> will take place here in America August 26th-28th in Seattle, Washington. Both shows are open to the public but PAX - I believe- is already sold out. If you've got PAX Prime tickets, I can't wait to see you there! I hope you'll swing by the Twisted Metal booth and give our game a try! More...
  3. Last week, <a href="http://blog.us.playstation.com/author/jrubenstein/">Jeff</a> and I went hands-on with the <a href="http://us.playstation.com/ps3/">PS3</a> version of <a href="http://rage.com/gate/?return=%2F">Rage</a>, <a href="http://www.idsoftware.com/">id Software’s</a> October-bound first-person shooter. All told, we experienced more than two hours of post-apocalyptic action, driving, and exploration in a nuke-shattered world of exquisite visual detail and startling violence. Afterwards, we spoke with id Software President Todd Hollenshead to discuss what made the legendary DOOM developer shift gears to a story-driven, open-world playground -- and to learn more about the mysteries lurking in that sprawling wasteland. <BLOCKQUOTE> Todd Hollenshead, President, id Software: “You have to sort of experience it, it’s very difficult to explain. The megatextures allow us to make the entire world unique. It’s all painted and modeled and because we’re streaming the textures, we’re not really constrained by system memory. We can have completely unique elements throughout the world without costing us performance.†</BLOCKQUOTE> More...

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