Banning Modded Controllers vs Weapons for UF on Tour

There has been a recent rise in the eSports world about the FAL and competitive play. In the case of MLG, they have opted to ban the weapon as they allow modded controllers such as the Scuff Controllers.

In our case we have decided to let the player’s skill be the determining factor for a player by banning all controllers. We will provide the controllers on site ensuring all players are on the same playing field when it comes to hardware. If a player is truly more skilled with a certain gun, then let them shine on it. But if a player is artificially skilled by using a modded controller then they better get to practicing.


What are your thoughts on our decision to level the playing field? Let us know below.

Urgent Fury on Tour is scheduled for August 3rd, 2013 and will be held at GamePazzo in Downers Grove, IL.

VN:R_U [1.9.22_1171]
Rating: 0 (from 0 votes)

Being Quadriplegic Will Not Hold me Back

trellisWith the announcement of the UF on Tour Black Ops 2 Tournament in Chicago this summer, we have fielded questions ranging from permissions for minors to hotels, but one question never prepared us for this inspiring gamer.

We receive a simple question from Trellis, aka iDeoxide, asking if we could accommodate him for the event as he is a Quadriplegic. After a few back and forth emails to better understand his situation it was not hard to say of course. Now this sort of threw us off, why would he even need to ask other than maybe to give us a simple heads up that he was coming to the event and would need a set up that he can use.

But after talking more with iDeoxide it came to light that he has tried several times to go and compete in these events with no success. No one would take the time to understand his needs and make the necessary setup he needed. Check out this interview his local station he did this weekend, below is his own YouTube video explaining how he plays.

Now nothing could prepare us for how good he was either, last weekend he joined us for a little Black Ops play and I have to tell you, he made me look worse than I already am! He is spot on when it comes to gun play, knife play and overall Call of Duty play.

We have helped Trellis set up a GoFund me program to help raise funds to make the trip up to Chicago from Mississippi. Though he is quite agile, he does need assistance with some of his daily tasks which in turn having someone travel with him to the event. You can help fund him via the widget below or go to the fundraiser page.

He is an inspiration to gamers and to Urgent Fury, we look forward to seeing Trellis at the Chicago event this summer. Be on the look out in a few weeks when Trellis joins Doc to tell us his story.

VN:R_U [1.9.22_1171]
Rating: 0 (from 0 votes)

POW II Intel Sponsored by BradyGames


Last time we introduced POW II and talked about the new Interactive TacMap . Today we are going to go in-depth and show you an example of how the Intel will look when you click on a territory in the TacMap. BradyGames a long time sponsor and partner with Urgent Fury has been gracious enough to offer the best Intel in the business to further enhance your TacMap experience.

Each Territory will include the Map, the assigned mode and will also include particular information that relates to that.

In the example below we are showing below, we have Meltown in the War Zone Configuration. War Zone Territories will make up the majority of the TacMap Territories and are Search & Destroy.

You will see the routes for both attackers and the defenders along with the location of both plant locations and various info like ladders, directional arrows etc. All of this can be found in the Official BradyGames Black Ops 2 Strategy Guide.

POW II Intel by BradyGames

For more details about POW II and information on how to register head over to Urgent Fury for Details.

VN:R_U [1.9.22_1171]
Rating: +1 (from 1 vote)

Urgent Fury Presents the POW II TacMap Tournament

POW IIUrgent Fury is notorious for enhancing the tournament experience with their Signature Scenario Based TacMap Tournaments. Over the years these events have had various twists to make the tournament event more interesting and POW II is no different.

Prisoner of War was by far one of the most popular adaptations to the TacMap experience added by creators Tow and Sniper. So with the release of Call of Duty Black Ops 2, the Directors and Staff felt we finally had the platform to bring POWs back into the mix. The last time POWs were found in a Call of Duty TacMap was Riot Act back in 2008. But before we go into the details about POW II, let’s talk about the TacMap 4.0.

All earlier TacMaps have been flash based making for tough updating and almost useless to IPads and mobile devices. So we have worked hard to find a new solution that is easier to manage as well as friendly to devices such as Tablets. So with great pleasure we are proud to announce the TacMap Version 4.0.


Our new interactive TacMap brings new features to the player as well. Like before when you mouse over you will get the details about the Territory including the Name, Number, Map and Mode. But now when you click on a Territory it will offer specific Intel for that Territory. In the case of the example here, you will see we clicked on a Territory and it brought up the Game Map for that particular city.


In the TacMap you will also see the continued use of color coding per clan and the return of the Clan Intel showing Territories owned and what clans are in a critical or eliminated status.

POW II for Black Ops 2 on PlayStation 3

So now let’s get into the nitty-gritty. POW II will be a Black Ops 2 Tournament for PlayStation 3 players. We are changing things up a bit this time around. Gone are the 13 week time limit with sudden death and a final championship. To win this event you have to eliminate all of your opponents period. Now with that in mind we are pretty sure you guys do not want a repeat of when our Clan held down Antenora for over 30 weeks dragging the end out beyond anyone’s belief. So we are introducing the new Stale Mate Provision:

The Stale Mate Provision activates once we have 4 or less clans that have not been eliminated. During the Stale Mate period, Clans have to gain at least one territory a week. If a clan fails to gain a territory, the clan will declare a territory to be returned to the battlefield.

A clan can be eliminated simply by not making any forward progress very quickly when we reach the Stale Mate Phase. You will also notice that the territories are returned to the battlefield. We will explain how the Neutral Cities work shortly, but this is also a change.

City Types

HQ Cities: All HQ cities’ maps will consist of only DEMOLITION map modes. In all DEMOLITION modes for HQ cities, defenders will play with 8 players, attackers play with 7. POWs are taken in these types of wars when the winning team sweeps their opponent, denying them a single round of victory. Two POWs are taken by the winner with the winner first choosing their POW and then the loser giving up one more of their own choosing. The winning clan may only take POWs if the winning clan owns a POW camp on the TACMAP. If they do not, then no POWs exchange hands.

teaser002POW Cities: All POW cities’ maps will consist of only TEAM DEATHMATCH map modes in an 8 v 8 match. If Clan A owns one or more POW cities, then when Clan A takes POWs from Clan Z in a war, Clan A places those POWs in one of its held POW cities. A POW city can ONLY be attacked by a Heliport City. Without a Heliport city, no POW city can be attacked. When a POW city is taken in an attack, the attacker must release all POWs from ONE clan (no matter how many) and must keep all other clan POWs in the city (no matter how many). This match is set with a 5-life respawn cap so teamwork and patience is critical. POWs are taken in these types of wars when the winning team still has four or more gunners alive by the time the match ends. Two POWs are taken by the winner with the winner first choosing their POW and then the loser giving up one more of their own choosing. The winning clan may only take POWs if the winning clan owns a POW camp on the TACMAP. If they do not, then no POWs exchange hands.

Heliport Cities: All Heliport cities’ maps will consist of only DOMINATION map modes in an 8 v 8 match. A Heliport city is the ONLY MEANS of placing an attack on a POW camp. Without a Heliport city, no matter what, you will be unable to potentially save your clan mates who are stuck with no chance of rescue. Whereas HQ and Heliport cities must be attacked by the borders that connect them, Heliport cities can mount attacks to ANY POW city or standard city on the Tacmap, regardless of distance. POWs are taken in these types of wars when the winning clan holds the losing clan to a score of 300 or less (the score cap of this match is 500 points to declare a winner). Two POWs are taken by the winner with the winner first choosing their POW and then the loser giving up one more of their own choosing. The winning clan may only take POWs if the winning clan owns a POW camp on the TACMAP. If they do not, then no POWs exchange hands.

War Zone Cities: All War Zone cities’ maps will consist of only SEARCH & DESTROY map modes in an 8 v 8 match. A War Zone city is the most common city found on the TACMAP, comprising nearly half of it. War Zone cities are considered “too hot” for landing, therefor, no Heliport cities may attack a War Zone, even if the Heliport City borders that War Zone. POWs are taken in these types of wars when the winning clan sweeps the losing clan, preventing the losing clan from winning a single round in this multi-round match. Two POWs are taken by the winner with the winner first choosing their POW and then the loser giving up one more of their own choosing. The winning clan may only take POWs if the winning clan owns a POW camp on the TACMAP. If they do not, then no POWs exchange hands.

Neutral Cities: All Neutral cities’ maps will consist of only HARDPOINT map modes in an Multi-Team match. A Neutral city is up for grabs by any bordering territory. If a single clan owns all bordering territories, they may claim the Neutral City as one of their attacks. If multiple clans border a Neutral City, up to 5 teams may send 3 players to attack the city. Neutral City Attacks are to be held at 9pm cst every Thursday and participation must be declared during the war meeting. This does not count as one of your attacks unless only one team declares an attack on a Neutral city, They are awarded that city and it will account for one Attack. POWs cannot be taken in Neutral Cities. Neutral Cities are not considered a pass through territory.

Prisoners of War

uf_pow2_noescapeWPWhen a player is taken as a POW from his clan, so too is his spot on the roster. The spot AND player taken as a POW cannot be re-filled at the beginning of a month when rosters can be amended. The spot and the player cannot take part in any of his clan’s UF: POW II wars until that player is freed. The only way to revive that player and his spot for future wars is if the POW city that he is held in is attacked and he is freed, either by his own clan or someone else’s, or by succeeding in a Great Escape week, which will be explained shortly. Once the POW Camp is Designated, the Player will be placed in the POW Camp usergroup on Urgent Fury. They will not have access to any forum except the Designated Camp Forum in effect cutting them off from the World of Urgent Fury. This forum will not be publicly accessible until after the completion of UF: POW II and is for the POWs to communicate and Plan any escapes, or post mail to their families and clan mates to be shared weekly on the forums.

The Great Escape is a specific week in which POWs can take freedom into their own hands by breaking free of the POW camp and the clan holding them captive. Great Escape weeks will be clearly labeled in the weekly schedule so that clans know when a Great Escape is approaching. All POW camps which hold AT LEAST FOUR or more POWs in them can see their captive POWs choose to band together during a Great Escape week and attack their captors. In this case, POWs are considered attackers and the owners of the POW camp are considered the defenders. All Great Escape wars must happen at 9pm CST on the day that the POWs collectively call for. No other time is allowed other than 9pm CST. The defenders, or owners of the POW camp, have NO say in the day that a Great Escape war is to happen. This attack is considered bonus in that the attack AND the defense does NOT count towards the 2/2 quota of attacks and defenses given to all clans every week. All Great Escape wars are scheduled at the Sunday war meetings.

Escapes will be a maximum of 8 v 8 in a Team Deathmatch Hardcore Setup. The POWs are limited to starting with a regular knife and the Defenders are only armed with the Five-seven Handgun. POWs can pick up the gun from a dead defender to even the battlefield.

We will also see the return of the Forced Offensive week and some other little twists and turns here and there. We have waited a long time to bring this back to the battlefield and call all clans to strap up and move out. Applications are now open and will close February 20th. Stay tuned to for more information.

VN:R_U [1.9.22_1171]
Rating: +1 (from 1 vote)

With Starhawk just days away, Fans are rewarded with all kinds of epicness

Here we are, the last weekend before Starhawk releases on Tuesday May 8th, and it has been an exciting ride for sure. We have met a great community. But don’t fret there is still plenty of exciting things to do before release day.

Starhawk exclusively on PlayStation 3

It started with the much-anticipated Top 14 Questions compiled by HawkStarJay after the beta completed in late March. Of course the rabid fans would not let up about the video, and just like they promised, not only did Dylan deliver, he knocked it out of the park by providing more details than we could ever ask for.

Now this is a long video as we decided to take the video and post it in the full version, so it is about 30 minutes long. Let me break down the questions for you with a time stamp to help you out.

1. 01:32 – Can the speed of the melee “Drama Kill” animation be increased?
2. 02:18 – Will the strength of the air combat be increased?
3. 05:18 – Will the power of the Flak Gun be adjusted?
4. 07:43 – Will there be an additional map variety in the release versions of Starhawk?
5. 10:29 – Will any maps contain pre-built structures?
6. 12:29 – Can the flight ceiling be raised?
7. 14:13 – Can the speed of the vehicles be increased?
8. 15:19 – Will the rift energy economy be adjusted for the release version of Starhawk?
9. 17:52 – Will the strength of Torpedoes vs. Bubble Shields be adjusted?
10. 19:47 – Can the building cap of 32 be increased?
11. 23:00 – How will base camping be prevented?
12. 24:57 – How will the idea of “Turret Spam” be addressed?
13. 26:00 – Why is there no vehicle Health Bar?
14. 27.16 – Can you provide more information on load outs?

BONUS. 22:22 – Zones Bonus Topic – Dylan Expands on some changes to Zones Mode

Saturday evening we got the next punch as Lightbox got the gang together to show off some Multiplayer Game footage live via their UStream Channel, it was quite intense and was the first live look at many of the maps and modes that we will all experience on Tuesday. We were soothed by the commentary by Rico (IT Manager and QA Lead for Lightbox Interactive) which turned into some Q &A and then the “Pete Request Line”. They did great and everyone in the live chat had a blast getting Pete to drive off cliffs, show off different guns and tools as well as give an epic Dog Fight Match to end the evenings Gameplay.

Not only that it was broadcast live to PlayStation Home users in theater 6, here is some footage from the theater.

Now it’s not over yet, so tomorrow between 5pm – 8pm Pacific Time (0000 – 0300 GMT) you can once again head over to UStream and check it out as the head honcho himself, Dylan Jobe, who will be co-hosting and providing you with guided previews of our Single Player, Co-Op, and Multiplayer modes in the game. There will also be some prizes and a special announcement…

Sign up for Urgent Fury Dust today only on PlayStation 3

Of course don’t forget that Urgent Fury is hosting one of the first Tournaments for Starhawk right out of the gate beginning on May 14th. Many of you are asking why so quickly, well we know there are many established Warhawk Clans that will be headed over to Starhawk and they don’t need a month to get their team together. The first two deployments are especially for you guys, head over to Urgent Fury to get the scoop on Urgent Fury Dust and get your teams signed up. We will close up registration and rosters on the 13th.

We will then open up Registrations for Deployments Three and Four on May 16th.

VN:R_U [1.9.22_1171]
Rating: +1 (from 1 vote)


Commander Fury is Urgent Fury’s “boots on the ground” for the biggest game release of the year!!!

As he finds himself braving the cold & crowds at his local GameStop to celebrate the launch of Call Of Duty: Modern Warfare 3 for the 2nd Annual Urgent Frequency Veterans Day Thanksgiving Call Of Duty Midnight Launch Party Episode. Get all the intel about the most anticipated game of the year…including‘s full review of the game, and an overview of Call Of Duty: ELITE.

Plus, we wrap things up with the Thanksgiving classic….Arlo Guthrie’s – “Alice’s Restaurant“.

VN:R_U [1.9.22_1171]
Rating: 0 (from 0 votes)

News from the Endurance Front Lines

We are only 2-Weeks into the first Urgent Fury Socom 4 tournament and we are already halfway complete with the first campaign. With 36 wars played, the standings are as follows: TNU leads with 10 points followed closely by 101, ReD, $K$, cKs, and 26* with 8. In the middle of the pack we have LPK with 6. Rounding out the field we have RVN, <N>, and WDA each with 2 points and IX still looking to pick up their first W. This tough field of competitors proved to be too steep as R2H never made it in by failing to submit their roster.

Going into week 3 of the first campaign, TNU looks to continue its winning ways after a rough start due to typos on their roster which cost them their only loss. Being the highest ranked clan in the tournament on the Socom in-game ladder, TNU has proven that they know how to win by leading the field with the most points.

A match between the current #2 and #3 seeds, 101 and ReD, resulted in a tie during the second night of wars when there was an glitch in the ladder system. Each team took a match in the first two but for some reason the game sent both teams back to their lobbies instead of sending them to the third match to determine the overall winner of the war.

$K$, cKs and 26* all locked up with 8 points each will be working to catch the current leader in hopes of capturing the top seed and a bid to the playoffs later this fall. After a close match against TNU and ReD, LPK looks to bounce back after a bumpy start. With only 6 wars remaining RVN, <N>, WDA, and IX hope to make up some ground after a very tough 2 weeks.

The Endurance format is much different than what most UF clans are used to. Previously each night would feature one war on a predetermined map and mode. Due to the lack of a party system, UF was forced to use the in-game ladder system to conduct the wars. When asked about the best-of-3 format for wars a few of the clan reps had this to say. darth_cedaus from Canadian Killing Squad said, “Love the best of 3 format. Much better than the 1-map wars back in the day.” ShadowOfaSolja from Threat Neutralizing Unit said, “Best of 3 is the only way to go :)”

With a party system just around the corner, we will found out whether or not traditional 1-map per war formats will ever be possible again.

None of the clan reps had too much other to say about the tournament other than they really appreciate the great sportsmanship shown by UF clans. Respecting all of the rules set forth by tournament staff, participating clan are able to play Socom 4 without having to worry about exploits, cheating, Grenade Launchers, or Double Rounding in Bomb Squad.

Time will tell as we see how the wars play out to determine the winner of the first Socom Endurance Campaign.

VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)

Urgent Frequency Ep. #86 – HACKED (The Anatomy Of The PSN Outage)

VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)

Urgent Frequency Ep. #85 – Double Trouble (SOCOM 4 / Mortal Kombat Launch Party)

After taking a little “R&R“…Urgent Frequency returns with another special “live…on location” episode.

We help the rest of the world celebrate the Midnight Launch of both

SOCOM 4: U.S. Navy SEALs (Zipper Interactive) & Mortal Kombat (NetherRealm/WBIE).

Plus we have not one…but TWO exclusive interviews with

[SHO] Shadow Ops & [101] 101st Screaming EaglesUrgent Fury‘s latest set of champions!!!

VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)

Urgent Fury Hosting announces the 50% Endurance Hosting Sale

With Clans getting back together, Urgent Fury knows that communication is the key to building that core team. Urgent Fury Hosting not only offers hosting on the same servers that powers HostGator, but we understand Gaming. We have a wide variety of plans that can host a simple Forum to a full on Gaming community like Urgent Fury.

On top of that Urgent Fury Hosting is a proud sponsor of UF: Endurance on Playstation 3’s Socom 4. Get your team signed up today for this 5 campaign challenge. Does your Clan have what it takes to Endure 6 Months of Competition to come out on top, we want to see…

VN:F [1.9.22_1171]
Rating: +1 (from 3 votes)