How Used Games Could Work Next Gen

With all the talk spawning from the XBox One reveal last week, one of the subjects that is sticking hard to gamers is DRM and getting a handle on the Used/Rental Game Market. Now don’t get me wrong, I am not a big supporter of the Used market personally but I understand that it is there. As an IT professional we are trained in licensing and accept that you do not see a used software market. So is there a solution that can work for the industry? I think there is a fine line that could work.

Since XB1 has verified they are going to require game installs (that is a whole other subject with a 500gb drive) there is talk of how it could work that would make sense.

Scenario 1 Lending the Game to a Friend:

Johnny buys COD Ghosts new, and his friend Tommy wants to check it out. Johnny has already installed it on his system so when Tommy takes the game to his house it would deactivate Johhny’s install so Tommy can play. No Fee, just verifies which console the disk is at. When Tommy brings it back, Johnny puts the disc back in to activate at his house and Tommy’s console is now deactivated for the game.

Scenario 2 Rental Services:

Now this situation would work pretty much the same way as lending a game to a friend, but the renter will benefit from the time it takes to send back to the rental company and how ever long it takes for the game to be installed by a next renter. Just as before no fees are needed but once the game reaches another console, it will deactivate the previous install.

Option to Buy:

With the two above scenarios, it is easy to see an option to buy the game to reactivate it via the online store giving the publisher their normal profits and a cut to the console. For the Rental Service, they could have a means of selling an activation code as well letting them get the cut instead of the console online store. This is a win win for everyone and almost how it works now for the Rental Services.

Scenario 3: Used Game Store

gamestop-streaming-611x350Ok so this is where it gets a little more complicated. The key to a Used Game market is buying the game for $X and Selling the game for $Y with the difference equaling a profit. Currently the average difference is about $15 to $30.

For this to work, Johnny would bring his game to the GameStore, and would get $X. The GameStore would then turn around and need to sell the game for $Y but would need to include a reactivation license. Now it would be up to the GameStore to work a deal with the publishers so that at the end of the day the difference between $X and $Y equals enough profit to stay a viable business model and include the required activation codes. But by doing this, the publishers/devs now get their dues from the sale of the game.

At the end of the day that is what the big argument about used game sales have been based on. The current system cuts out the publisher/dev from their part of the sales of their hard work. Now we are not sure how it is going to work with the PS4 yet, but if this solution was adopted I think everyone could accept the process.

What are your thoughts on this? Let us know below.

VN:R_U [1.9.22_1171]
Rating: +1 (from 1 vote)


Commander Fury is Urgent Fury’s “boots on the ground” for the biggest game release of the year!!!

As he finds himself braving the cold & crowds at his local GameStop to celebrate the launch of Call Of Duty: Modern Warfare 3 for the 2nd Annual Urgent Frequency Veterans Day Thanksgiving Call Of Duty Midnight Launch Party Episode. Get all the intel about the most anticipated game of the year…including‘s full review of the game, and an overview of Call Of Duty: ELITE.

Plus, we wrap things up with the Thanksgiving classic….Arlo Guthrie’s – “Alice’s Restaurant“.

VN:R_U [1.9.22_1171]
Rating: 0 (from 0 votes)

GameStop™: Offering Streaming Game Service, in 2012…

Story by: CritiKiL

Coming in 2012, Gamestop may be offering a service similar to OnLive. Recently, the company announced that it will begin beta testing streaming capabilities with plans to offer streaming games to its existing markets on the PS3 and Xbox 360. Back in 2009, GameStop aquired one US based company that specializes in streaming technology, called Spawn labs out of Austin, Texas. The company has been at the forefront of streaming technology and it appears that GameStop is not about to let the opportunity to get into the streaming market pass it by.

GameStop won’t be the only game in town when it finally gets around to offering the streaming service. OnLive has been alive and kicking since 2010 and is readily available as we speak. Streaming games may be the wave of the future, but have yet to see an industry wide embrace. The key for GameStop is streaming these games to your existing console, which allows you to stay connected with your already cultivated set of friends and acquaintances on your network or console of preference.

Why Sony, Microsoft, or any gaming console for that matter would allow GameStop to step in to become a middle man on a closed platform, is beyond me…

VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)

The History (Good or Bad), of Gamestop™:

Most opinions on blogs, about Gamestop™ aren’t very positive. This made me look into ‘How GameStop™ started’. It all began, with a small software retailer by the name of Babbage’s. I’m staying totally neutral in this, only researching  how a small beloved game retailer could transform into the biggest/most hated video game retailer around…in under twenty years.


GameStop™’s roots can be traced all the way back to the year 1984 in Dallas, Texas. Back then GameStop™ was simply known as Babbage’s. After only ten years of service, Babbage’s was already showing signs of what it would become, merging with various chains in 1994 like Software Etc. The merged company was named NeoStar Retail; even though the two companies were merged they still operated as two separate businesses…guess they believed in the “if it isn’t broken, don’t fix it” methodology. As it turns out, methodology didn’t hold true for NeoStar. Corporate confusion and bad communication led to NeoStar filing for Chapter 11 bankruptcy only two years after the merge. With over 800 retail outlets available, many buyers of the company began to emerge. On one of the last few days of the manager’s conference, the head buyer of the company emerged, head of Barnes & Noble Leonard Riggio. Mr. Riggio, along with a few other investors made an offer that was accepted by the judge, and with that money, a new management team (mostly comprised of previous Software Etc. executives) was put into place to run Babbage’s.

It was on November 12, 2004 that GameStop™ got its name (Mr. Riggio hated the name, ‘NeoStar Retail). That change came with a spinoff company of Barnes & Noble ~ guess what the name of this company?…GameStop™! After a few years of having all these individual companies run as separate entities, it was on February 1st, 2006 that the beginning of the merging of operational activities took place. After a few years of combining business practices, the names of Electronics Boutique and Electronics Etc. were removed from stores and replaced with the company’s flagship name: GameStop™. So that’s how this store got started ~ Now for the ‘good’ part about this company:


  • Trade-ins ~ One of the most prevalent complaints against GameStop™ is its trade in business. Buying games at a very low price and marking them up to near retail prices has not sit well with fellow gamers and even employees.
  • Pre-orders: ~ Almost all media out there does not require a pre-order of any type to acquire a copy first day. How many of you guys had trouble getting Dark Knight the night of the DVD release? Exactly. It’s hard to believe that any big title does not have the factory backing to keep up supply with the demand. ‘Consoles? ~YES! But ‘Games? ~ NO.
  • Gutting Games: ~ Yes. Gamestop™ is guilty of ‘opening a New Game to use it’s box as a display, but when quantities become low…they grab the self-display and Sell it for Full Price. Full price, on an ‘opened’ game??

Gamestop™ is a member of the Better Business Bureau. Many of you are Happy with their service and practices and many are not. But the only way to show that you do not agree with a certain company’s business practices is to no longer give them business. GameStop™ definitely has some glaring business problems, especially on the employee’s side. But to sit around and complain on a message board, blog, or even to the lowly Game Advisor working the register is not going to change anything. Only by taking away your business and supporting their competitors will you start seeing a change in a Company. ‘Again’, I am purely neutral in this article and am only pointing out a “few” facts.

VN:F [1.9.22_1171]
Rating: +1 (from 1 vote)

Has ‘Pre-Ordering’, Gotten Out of Control?

Article and images by: CritiKiL

I haven’t pre-ordered anything in awhile. I mostly am able to get a game, console or accessory online, and now they even send the items so that they are in your house either on the release day or before. ‘Exclusive Content’ ~ Yeppers, there really isn’t any of that going on (…for the most part!) because it’s not the stores which give you the content it’s the item’s developers. Right now the only exclusivity I’ve seen, is the relationship that Microsoft has with XBox Live with COD title games arriving first and other console owners having to wait at least a month later ~ Boooh!

Lately Gamestop has been promoting the  ‘pre-ordering’ of DLC, even using the word ‘exclusive destination’ for the upcoming “Annihilation” DLC for Call of Duty: Black Ops. They did it with Halo: Reach’s ‘Noble Map Pack’, offering ‘Free stuff’ ~ a Flaming Mark V Spartan Helmet for your Xbox Live Avatar.  Yay, free stuff — but that’s beside the point. The point is, GameStop is taking pre-orders on DLC (downloadable content) as Exclusive, but I thought the reason for pre-ordering was to secure a copy in case the store runs out of stock?

That’s not the case for DLC. It looks as-if GameStop’s strategy for dealing with a scarcity-free market…is to hope nobody notices the lack of scarcity. Well I’m sorry to say that this just isn’t true. Let’s make a general comparison to the ‘exclusivity’ of DLC and the proceedures for it’s apparent ‘scarcity’ of availability:

To pre-order DLC from Gamestop you’ll have to:

  • 1) Visit the store and pre-order it.
  • 2) Wail until the actual release day (not ‘before’ but on that day!).
  • 3) Recieve a download voucher in your e-mail then enter code and play.

Whereas, to get your DLC through XBox Live, all you have to do is:

  • 1) Order it on release day and play!

Now I’m not a lazy guy, but for there NOT being any advantages and NO scarcity of availability…I’ll take my chances in ‘ordering the DLC from my sofa’ ~ lmao! In my experience the only things worth pre-ordering are new consoles, since they tend to be in short supply. But DLC? ~

Looks like Gamestop is blowing something up our ___’s. They’re making us start to think that DLC might one day be ‘out of stock’ (Forgive me but this is really funny stuff here ~ lol!) In closing I’d like to say to ‘keep your eyes open to the hype’ and, ‘The whole World’s a Circus, but just don’t be the Clown’. DLC is never scarce in demand that you have to go to Gamestop, to get it. Let us know what you think? Reply to this thread…

VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)

Urgent Frequency Ep. #85 – Double Trouble (SOCOM 4 / Mortal Kombat Launch Party)

After taking a little “R&R“…Urgent Frequency returns with another special “live…on location” episode.

We help the rest of the world celebrate the Midnight Launch of both

SOCOM 4: U.S. Navy SEALs (Zipper Interactive) & Mortal Kombat (NetherRealm/WBIE).

Plus we have not one…but TWO exclusive interviews with

[SHO] Shadow Ops & [101] 101st Screaming EaglesUrgent Fury‘s latest set of champions!!!

VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)

Urgent Frequency Ep. #82- PAX East 2011 PREVIEW

Urgent Fury CIO Shane Bell stops by for a very “loosey goosey” episode of Urgent Frequency.

An episode that features the usual Urgent Fury SITREP, a complete PAX East 2011 Preview, a surprise guest, and Charlie Sheen. WINNING! Duh!

VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)

Save $70 with the Socom 4 Full Deployment Edition

From the Socom Blog:

There will also be a special limited run SOCOM 4: U.S. Navy SEALs Full Deployment Edition. Priced at $149.99, the SOCOM 4 FDE is packed with all kinds of awesome. What kind of awesome are we talking about? Check it:

  • SOCOM 4: U.S. Navy SEALs video game on Blu-ray disc
  • PlayStation Move Motion Controller
  • PlayStation Move Navigation Controller
  • PlayStation Move sharp shooter
  • PlayStation Eye Camera

At the heart of this limited edition bundle is the PlayStation Move sharp shooter, giving you pinpoint precision and a streamlined and authentic design. On top of all that, you also get easily accessible buttons, responsive digital trigger, realistic pump-action, a firing mode selector, adjustable shoulder stock and convenient access to the navigation controller. Sold separately, the contents of the SOCOM 4 Full Deployment Edition are valued at nearly $220, making its $149.99 price tag a savings of more than 30%!

Click here to reserve your Socom 4 FDE from Gamestop today.

VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)

Youngest Professional Gamer Lil Poison to Take on Gaming Editors and Guinness World Record

Guinness Book of World Records and Professional Gamer, Lil Poison Eleven year old Victor de Leon, better known as Lil Poison the Guinness World Record holder for youngest professional video gamer. An official Guinness World Records judge will be on hand to adjudicate an attempt on a video game record and present Lil Poison with the certificate if successful and conduct interviews.

Celebration of Guinness World Records Gamer’s Edition 2010 Lil Poison, aka 11 year old Victor De Leon, will make an attempt on the Guinness World Record for the Highest Winning Margin in five minutes on Madden NFL 2010. Additionally he’ll take on expert gamers and gaming editors in a series of one-on-one challenges. He regularly defeats players more than three times his age and is fun to witness.

WHEN: Thursday, January 21st

10:00 AM – 12:00 PM –
GameStop Union Square

WHERE: GameStop

32 East 14th Street

Intersection of Broadway and
14th Street
University Place
5th Avenue

VN:F [1.9.22_1171]
Rating: +2 (from 2 votes)