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Razor_T_McCutchn

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About Razor_T_McCutchn

  • Birthday 07/26/1982

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  • PSN
    Razor_T_McCutchn
  • XBL Gamertag
    RisingFang2344
  • [Clan Tag] Clan Name
    SCK

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  1. people run too fast, there needs to be some kind of movement penalty for carrying two heavy guns. which in itself is an issue, really should have only 1 primary. I can understand sub machine guns being a secondary, but a heavy machine gun should not be a secondary weapon nor should a shotgun or a sniper rifle. So there are two issues here, people running to fast to start with and the ability to have any weapon as a backup. Oh and please put handguns in the game, I seriously miss sneaking up on enemies and one shot to the back of the head from my pistol. Long range accuracy on every gun besides assault rifle and sniper rifle needs to be toned down a bit, can't tell you how many times I've been killed by a guy poking out of cover with a sub machine gun half way across the map, it's just come on. It's a close quarter gun for a reason, At long distance it's ineffective. I reserve judgment on the lobby issue until the party system has been implemented and I can try it out. I'm willing to give it it's due. The delayed spawning is annoying. watched half a round of a 5-5 tied game before spawning and being knifed instantaneously. The camera system is fine, just needs the ability to switch shoulders. I can go either way on the lean issue. Having the fact that I'm completing an objective announced to the entire room, completely removes the elements of stealth and surprise. No longer do people have to stand watch over objectives and protect them, then can just go running around and wait to be told where the action is. Kind of defeats the purpose of tactical awareness to me. These are the issues annoying me atm, I know some of them are repeats, I do apologize for that.. Have a nice day

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