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Welcome to Urgent Fury
Urgent Fury is a PlayStation Competitive community offering leagues and Scenario Based TacMap Tournaments for games such as Call of Duty, Battlefield and Last of Us. Our goal is to give "The Greatest" a place to compete in a respectful arena, and our motto "Win with Honor, Lose with Dignity" exemplifies exactly what this is all about. At the end of the game you shake virtual hands, usually by saying good game, no matter if you win or lose and show respect to your fellow gamer.
We have been working hard to bring a new design along with a much more stable platform for you to enjoy here at UF. Head over to the Forums to interact with our community and get in on the conversations. We are glad to have you here and look forward to providing you with a great experience.
Free Community Hosting and Features
Host your Community/Clan/Team completely free here on Urgent Fury. Create a custom homepage, forums, tournaments and more. Upgrade to Spec Ops Premium and offer even more features and even Paid Memberships. Learn more by visiting our community example.
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Urgent Fury and SoarDogg are proud to present the 2024 - 2025 UFGL Black Ops 6 League featuring eight organizations from the SoarDogg Family. Between now and July the teams will compete in several rounds of head to head online events with each other to determine the final seeding for the Championship to be held at the Texas Battle Bowl July 11th - 13th in Midland, TX.
The league will utilize the CDL Modes and Settings with all matches streamed on Urgent Fury Live. Support your favorite Org by grabbing gear from their SoarDogg Stores and supporting our Sponsors.
This Franchise League is designed to empower our selected organizations through revenue shares and no cost for entering the league. The more you support the league the more you support the orgs competing.
Be sure lock into Urgent Fury on Twitch to watch the action live. All league matches will be streamed with commentary. Head over to Discord if you are a Free Agent and looking to join one of our 8 orgs.
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Urgent Fury and SoarDogg are proud to announce the UFGL Black Ops 6 LAN Series with a $40,000 total prize pool.
We will host 3 LANs in Miami, Chicago and Kansas City with the Championship at the Texas Battle Bowl in Midland, TX.
Each event will offer points towards seeding at the Championship and each event will include a $10,000 prize pool that is paid out to the Top 8 Placements.
Go to the UFGL LANs page for info and to purchase a team pass today!
These events are sponsored by Happy Vibes and Charge Chocolate.
We invite you to the only eSports and Tech Expo in West Texas!
Competitors from all over will descend on West Texas to compete in various tournaments with a potential prize pool of over $35,000 in one single weekend! With a single competitor 3 day pass you can choose from a variety of Tabletop, Fighting, Racing and Shooter Games to compete in.A select number of vendors will be onsite with great merchandise to purchase along with select vendors providing information about the gaming industry.
Early Bird Pricing is now available through February 1st, 2025, grab your tickets now!
For more information go to https://www.txbattlebowl.com!
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Latest Activity
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PSBlog Feed: How Final Fantasy Resonance uses Visions to change how we see the series
With its cinematic HD-2D visuals and flashy combat, Final Fantasy Resonance was already piquing the interest of turn-based RPG fans, but its powerful and fun Visions mechanic has really captured the imagination. I went hands-on with the final game to take a deep dive into what Visions are, how they work, and how they transform main characters Rain and Lasswell’s quest to save their world. What are Visions? If you’re familiar with summons in turn-based RPGs, then that’s a good starting point for Visions – but you’ll get a particular kick out of them if you’re a long-time Final Fantasy fan. As I explored Lapis, I encountered crystal shrines that each welcomed me to engage with a short tale of a hero from previous games in the series. After an introduction with video clips and multiple choice questions relating to the chosen Vision, I was gifted with a combat-ready assist companion that could be equipped to one of Final Fantasy Resonance’s main party members, granting different magic and attacks in combat, but also permanently enhancing baseline stats like health and speed. All of which I’ll delve into a bit later, because let’s get into the most pertinent question first… Who exactly are the Visions? With so many legendary Final Fantasy heroes spanning 16 main numbered titles, series veterans will be pleased to know that a staggering 26 companions are available to find across the entire game. These range from iconic villain Sephiroth (Final Fantasy VII) and amnesiac rebel Terra (FFVI), to the first Warrior of Light (Final Fantasy) and stoic battler Lightning (FFXIII). There’s also a handful of original characters from the game Final Fantasy Resonance has adapted and enhanced here, Final Fantasy Brave Exvius, such as Black Mage Tronn. While most don’t typically talk outside of combat chatter, each legacy Vision feels and looks exactly how you’d want them to, complete with animations and music appropriate to the titles they’re originally known for. And yes, their attacks are just as faithful as well. What abilities do the Visions have? When a Vision is first awakened I immediately gained access to a basic suite of passive perks, as well as magic and physical strikes to unleash in battle. Take Noctis (FFXV), for example. His opening passive benefits are a 20% boost to my character’s attacks, and the ability to cast Thunder or Blizzard in combat. However, as each equipped Vision earns mastery points from winning battles, more bonuses and Vision specific abilities are unlocked. In Noctis’ case, his early mastery bonuses include a 40% increase of the equipped party member’s limit burst gauge – the special meter that fills over the course of a fight and lets you deliver a powerful single attack – each time you defeat an enemy. Unlocking further mastery levels for someone like Zidane (FFIX) means gaining access to his Steal skill, which can be boosted further with his Mug ability which adds potential damage to his theft attempt. But by far the most spectacular use of a Vision’s power is their Resonance capability. By staggering all opponents during combat – finding their weakness and depleting their stagger meter – I was given the choice of using any of my equipped Visions’ dazzling cinematic finishers, such as Cloud’s (Final Fantasy VII) brutal Ascension Resonance. What Visions mean for your gameplay Let’s not get it twisted – Visions may initially look like regular summon attacks, but there’s far more to them than just that. In fact, Final Fantasy Resonance has more traditional summons in the shape of Espers who can join your battles for a set number of turns. No, Visions fundamentally alter and personalize your party’s proficiencies in combat. The more a party member uses a Vision, the greater their level of affinity grows, which in turn means more bonuses for that character. And because each Vision has a specific role/job status where they excel, I quickly learned to mix and match them to my party characters to either create specialists or all-rounders. For example, Lasswell has the role of a Breaker, a class geared towards staggering enemies in combat. But coupling him with original Vision Medic Leah gave him the ability to use healing magic and an option to pass his combat turn to an ally, which made him my durable back-up support character if my main heavy hitter went down in battle. Allying him with Cloud (also a Breaker) later on gave my version of Lasswell even stronger offensive capabilities to keep him in the fight. Similarly, when Lid joined my party, I teamed her up with Zidane, knowing his Saboteur skills to disrupt and debuff enemies would make Lid a tricky and versatile opponent when combined with her damage dealing Commando skill set. In short, my characters adapted over time to suit my playstyle, but the game never locked me into taking one specific route for their growth, meaning I could evolve them to match the challenges of my quest. And by collecting magicite during the adventure and visiting the somewhat eccentric Moogle of Light, I could increase the base rank of each Vision and unlock even more abilities. A Vision to behold and play Of course, Final Fantasy Resonance isn’t just about Visions, even if they’re a crucial part of the game. From its sweeping orchestral score which borrows classic cues from previous titles, to its globe-trotting and occasionally dark tale, there are plenty of traditional elements that will keep fans happy. And yes, you can still whistle for a Chocobo ride, complete with everyone’s favourite theme tune. How will you customize your characters when Final Fantasy Resonance launches on PlayStation 5 on October 22? View the full article -
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PSBlog Feed: The Saros: Zenith update out today, brings more ways to play for newcomers and veterans alike
Starting today (October 19) the Saros: Zenith update is available to all Saros owners for no additional charge. We had two main goals for this update: add replayability for existing players who had already plumbed the depth of Carcosa, and make the game more accessible so Saros even more people can discover the addictive, explosive, exhilarating bullet ballet gameplay that made Saros one of the highest rated action games of 2026. To begin, I’d like to introduce some of the features that make Saros more accessible for new players to pick up and play. Play Video Keep the projectiles, but slow ‘em down At Housemarque, a feeling we chase with our designs is the satisfaction that comes from facing down a difficult challenge, then overcoming it. Because of this, we are always wary about adjusting difficulty by toning down the parts of the game that create these interesting challenges: i.e. the spectacular attacks coming at you from our enemies. Although we realize our games can look intimidating at first, we didn’t want to compromise the combat system of Saros by reducing the projectiles that put the “bullet” in “bullet ballet”. Enter, “Slow Game Speed”. With this setting enabled, you can slow the game down to give yourself more time to react to hostile attack telegraphs, see the bullets as they fly towards you, and decide your response (Jump!? Dash!? Shield?! Parry!?) The attacks remain the same, but you have a little more time to deal with them. You have control over how much the game slows down, and can even choose if you want the setting to kick in automatically during combat, or if you want to manually toggle it on when things get hairy. Auto-fire means one less button to worry about If there is one piece of advice I’d give players of Saros, it would be “Keep moving”. But, next to moving, the action you will likely be performing more than any other is shooting your weapon. The new “Auto-fire” accessibility setting makes your weapon fire automatically when you are aiming at a hostile. We know that some players may find it difficult to hold a button down for extended periods of time, so we hope this will help. More broadly, it gives you one less button to worry about during combat, freeing up your brain cycles to hit that dash button at just the right time to avoid taking a hit. Importantly, however, this setting does not make reloading automatic. A perfect reload still requires a well-timed button press. Like our other features, this is designed to make the game more accessible, not remove opportunities for player skill expression. Combined with the new Motion Sensor Aiming functionality and our existing button remapping settings, players now have many ways to customize how Saros controls. Adding a new Layer to Carcosan Modifiers Beyond these new accessibility features, we have also greatly expanded the “Carcosan Modifier” system from Saros. Using this system, players can apply various “Modifiers” to the world of Carcosa to tune the difficulty to their liking. Protection Modifiers alter the game in a way that makes it easier and more forgiving. Zenith brings 10 new Protection Modifiers, to give players having a difficult time even more ways of customizing their experience. One of my favourite new Protections is “Corruption Melee Enhancement”. Corruption is one of the scariest mechanics in SAROS. When you get hit by certain projectiles, Corruption will build up on your Armor, eating away at your max Integrity. With this Modifier active, however, Corruption becomes a new source of power. When your melee strike connects with a hostile, your built up Corruption will be consumed and turned into additional damage, delivering a single devastating hit. The risk from Corruption still exists, but I hope this new way of dealing with it will encourage players to overcome their fear and get up close and personal in combat. Zenith also adds 10 new Trial Modifiers to increase the challenge level. A particularly tricky one is “Hostile Regeneration”. When playing with the Modifier, larger hostiles can be stunned via damage from your weapons, but they will quickly regenerate and recover. Only a melee strike can finish them off, so you need to be quick on your feet to rush in and deliver the fatal blow! These modifiers tie in directly to another of our brand new features: The New Game+ mode known as “Eclipse Layers”. After clearing Saros, mysterious new nodes will be added to the Armor Matrix back at Passage. These are the key to unlocking the gate to the next Eclipse Layer, a more intense version of the game with altered rules. After moving to the next Eclipse Layer, the first thing you will do is select a loadout of Carcosan Modifiers. In this mode, a certain threshold of Carcosan Modifiers must be met before you can begin. It will take multiple Trial Modifiers to reach this goal, but which ones you decide to take on is entirely up to you. With 25 different Trials to choose from, there is plenty of room to customize the challenge to fit your playstyle. But some strategic thinking is also advised, as certain combinations of Trials can synergize together to create deadly combinations… View and download image Download the image close Close Download this image A Crown, fit for a King Another goal we had with Zenith was to give players a way to show off when they are playing with a bunch of difficult Trial Modifiers active. To do this, during the Eclipse Layers, Arjun now dons a Crown and his Armor glows golden! Better yet, the more Trials you take on, and the higher your Modifier Balance goes, the bigger and more splendid the Crown will become. Load up on those Trials, and see just how golden he gets! And the Crown is not just for show, it is also the key to a new collectable found in the Eclipse Layers. These “Visions” take the form of murals and messages, etched into stone by an ancient king. 12 Visions lay waiting across Carcosa, but as you walk the path, higher levels of the Crown will be required to perceive the additional story texts they contain. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Overlord Rush, a new way to tango with Carcosa’s fiercest Last-but-not-least is the new Overlord Rush mode. This mode – accessed via the Primary Unit in Passage – brings you into an intense training simulation in which you race to quickly dispatch the powerful Overlords from the main game, competing with friends and players around the world on an integrated leaderboard.* Overlord Rush is divided into multiple “Sets”, each of which contains a different selection of Overlords. The “Incursion” and “Ascension” Sets contain three Overlords each, and can be completed in 10 minutes, for a nice little Saros snack. The final Set is known as “Totality”. As the name implies, it lines up all eight Overlords from around Carcosa in one continuous gauntlet! This mode is a blast, both as a test of your personal skill, and as a way to compete with your friends*. When comparing your scores globally, you can filter the results based on your choice of Main Weapon, meaning that even if you can’t reach the top overall, try to be the master of your favorite weapon. I can’t wait to see the scores our players start posting. I wonder how many hours (minutes?) before I’m knocked out of the top 10…. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Saros has reached its Zenith We here at Housemarque are super excited for everyone to get their hands on the new content Zenith adds. I can’t wait to hear what players think about all the new control options, see your Crown-equipped Photo mode snaps, and compete (and likely lose) to your high scores in Overlord Rush. Enjoy! *Internet connection and account for PlayStation required. View the full article -
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PSBlog Feed: Official PlayStation Podcast Episode 551: Quadruple Duty
Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Hey, y’all! Sid, Tim, O’Dell, and Kristen are back this week to talk about some of the spooky games they have been playing, how 2026 may go down in gaming history, and titles we’ve missed. Plus, Tim interviews Jeff Negus, Narrative Director, Infinity Ward, for Call of Duty: Modern Warfare 4. Stuff We Talked About Next week’s release highlights: Mycopunk | PS5 (October 20) Stupid Never Dies | PS5 (October 21) Final Fantasy Resonance | PS5 (October 22) Warrior Cats: Clans of the Forest | PS5 (October 23) Call of Duty: Modern Warfare 4 | PS5 (October 23) Helldivers 2 new Warbond — The Scope of Authority Premium Warbond arrives on October 20 and brings new weapons that specialize in long-range combat, like the R-40 Sightliner bolt-action sniper rifle. Along with new Stratagems, emotes, and armor sets. God of War Laufey’s Collector Box — The Collector Box for God of War Laufey releases on February 16, 2027, and is now available for pre-order. It contains a light-up Faye Statue, a 51-card Oracle Deck, and a physical Mini Artbook. Gran Turismo Limited Edition DualSense — Celebrate 30 years of sim racing with the new GT DualSense, releasing worldwide on December 10, with pre-orders starting October 22. Until then, enjoy the Spec IV – Part 1 update, which adds new classic and modern cars. PlayStation Plus Game Catalog October Extra and Premium Mafia: The Old Country | PS5 Horizon Forbidden West | PS5, PS4 Mycopunk | PS5 Poppy Playtime: Chapter 2 | PS5, PS4 The Midnight Walk | PS5 Tales of Arise – Beyond the Dawn Edition | PS5, PS4 Monster Energy Supercross 25 – The Official Video Game | PS5 Premium Dino Crisis 2 | PS5, PS4 RollerCoaster Tycoon 3 Complete Edition | PS5, PS4 The Cast View and download image Download the image close Close Download this image Sid Shuman – Senior Director of Content Communications, SIE View and download image Download the image close Close Download this image Kristen Zitani – Content Communications Manager, SIE View and download image Download the image close Close Download this image Tim Turi – Content Communications Manager, SIE View and download image Download the image close Close Download this image O’Dell Harmon Jr. – Content Communications Specialist, SIE Thanks to Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article -
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PSBlog Feed: Share of the Week: Marvel’s Wolverine – Suits
Last week, we asked you to share your favorite looks from Marvel’s Wolverine using #PSshare #PSBlog for a chance to be featured. Here are this week’s highlights: NickVPgamer shared a glinting portrait in the Ultimate Red Suit NemesisNatVP shared standing in front of a Nightmare door in the Old Man Logan suit thwippip shared a portrait in the Weapon X suit _damen312 shared Logan in the woods wearing the Fang suit calisarah1998 shares and electrifying portrait of Logan in the Gold Standard suit m1rko_vp shares a fiery portrait wearing the Hellverine suit Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week? THEME: 007 First Light SUBMIT BY: 11:59 PM PT on October 21, 2026 Next week, suit up as James Bond and share action-packed moments from 007 First Light using #PSshare #PSBlog for a chance to be featured. View the full article -
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PSBlog Feed: Peak climbs its way onto PS5 October 22
Hello Scouts! Team Peak is happy to announce that our climbing game Peak is launching on PlayStation 5 October 22. Peak is a collaboration between two studios, Aggro Crab and Landfall, together, we make Team Peak. Aggro Crab is an American studio based in Seattle, Washington, known for their games Another Crab’s Treasure and Going Under. Landfall is a Swedish studio based in Stockholm, known for games like Content Warning, Haste, Totally Accurate Battle Simulator, Stick Fight: The Game, and many more. Both studios became friends after meeting at a game developer conference in 2022, instantly kicking it off. After the success of Another Crab’s Treasure and Content Warning, the teams thought that it could be cool to collaborate on a small project together. Game jam in South Korea To celebrate our friendship, we initially made the game as a one-month game jam in Seoul, South Korea in February of 2025. Three Aggro Crab devs and four Landfall devs locked themselves in a rented apartment, fueled by Korean BBQ and coffee to make something fun together. A game jam is a timed event where individuals or teams create a game from scratch within a strict deadline, often following a secret or shared theme. Initially, the theme for the game had been discussed by the devs while sitting in a hot tub in Sweden, a couple of months before heading to South Korea for the jam. The result was Peak, a co-op climbing game where the slightest mistake can spell your doom. You play solo or as a group of lost nature scouts, with your only hope of rescue from a mysterious island being to scale the mountain at its centre. The key is to stick together, help each other out, and to find the best way to the top before hunger, hazards, or the fog gets you. After the game jam the team went home to their respective countries, with Landfall finishing up our game Haste, and Aggro Crab working on Peak and some other projects. We then all met back up in Sweden in June to finish the game together – and to celebrate the Swedish tradition of Midsummer. Friendship & crossplay Peak is a game based on friendship, both in its development and gameplay. In the game, there’s an important rule: Never abandon a friend in need. Therefore, we’re excited that with the launch on PS5 we’ve also made it possible for crossplay so that you can climb with up to three friends no matter what platform they use. Climb to the Peak The Mountain Takes no Prisoners! Climb through 4 biomes on your way to the Peak, each with its own life-threatening obstacles. You’ll need to scavenge for questionable food to survive and manage your injuries carefully – every setback limits your stamina, making it harder to climb. Survive together We have a bunch of different hazards that you will encounter in the different biomes, everything from tornadoes to poison clouds, birds, and zombies. If any of those things scare you, you can also customise your run, making it easier or harder depending on what your scout troop feels like. Play Peak on PlayStation 5 We’re really excited for PlayStation players to join the climb. The PlayStation 5 version includes all content updates, biomes, and new items the game has received since initial launch – and yes, that includes being able to physically kick your friends using custom runs if you want to be evil. So get your troop together for Peak on PlayStation 5 October 22. View and download image Download the image close Close Download this image View the full article
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