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Welcome to Urgent Fury
Urgent Fury is a PlayStation Competitive community offering leagues and Scenario Based TacMap Tournaments for games such as Call of Duty, Battlefield and Last of Us. Our goal is to give "The Greatest" a place to compete in a respectful arena, and our motto "Win with Honor, Lose with Dignity" exemplifies exactly what this is all about. At the end of the game you shake virtual hands, usually by saying good game, no matter if you win or lose and show respect to your fellow gamer.
We have been working hard to bring a new design along with a much more stable platform for you to enjoy here at UF. Head over to the Forums to interact with our community and get in on the conversations. We are glad to have you here and look forward to providing you with a great experience.
Free Community Hosting and Features
Host your Community/Clan/Team completely free here on Urgent Fury. Create a custom homepage, forums, tournaments and more. Upgrade to Spec Ops Premium and offer even more features and even Paid Memberships. Learn more by visiting our community example.
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Urgent Fury and SoarDogg are proud to present the 2024 - 2025 UFGL Black Ops 6 League featuring eight organizations from the SoarDogg Family. Between now and July the teams will compete in several rounds of head to head online events with each other to determine the final seeding for the Championship to be held at the Texas Battle Bowl July 11th - 13th in Midland, TX.
The league will utilize the CDL Modes and Settings with all matches streamed on Urgent Fury Live. Support your favorite Org by grabbing gear from their SoarDogg Stores and supporting our Sponsors.
This Franchise League is designed to empower our selected organizations through revenue shares and no cost for entering the league. The more you support the league the more you support the orgs competing.
Be sure lock into Urgent Fury on Twitch to watch the action live. All league matches will be streamed with commentary. Head over to Discord if you are a Free Agent and looking to join one of our 8 orgs.
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Urgent Fury and SoarDogg are proud to announce the UFGL Black Ops 6 LAN Series with a $40,000 total prize pool.
We will host 3 LANs in Miami, Chicago and Kansas City with the Championship at the Texas Battle Bowl in Midland, TX.
Each event will offer points towards seeding at the Championship and each event will include a $10,000 prize pool that is paid out to the Top 8 Placements.
Go to the UFGL LANs page for info and to purchase a team pass today!
These events are sponsored by Happy Vibes and Charge Chocolate.
We invite you to the only eSports and Tech Expo in West Texas!
Competitors from all over will descend on West Texas to compete in various tournaments with a potential prize pool of over $35,000 in one single weekend! With a single competitor 3 day pass you can choose from a variety of Tabletop, Fighting, Racing and Shooter Games to compete in.A select number of vendors will be onsite with great merchandise to purchase along with select vendors providing information about the gaming industry.
Early Bird Pricing is now available through February 1st, 2025, grab your tickets now!
For more information go to https://www.txbattlebowl.com!
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Latest Activity
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PSBlog Feed: Share of the Week: Assassin’s Creed Black Flag Resynced
Last week, we asked you to share swashbuckling moments from Assassin’s Creed Black Flag Resynced #PSshare #PSBlog. Here are this week’s highlights: kerplaaaah shares Edward swinging off the Jackdaw by rope artenpixels_ shares the Jackdaw getting drawn into a waterspout tornado _GenieCrazy_ shares Edward overlooking some ships with his cutlass drawn gh_holy_mash Edward steering the Jackdaw away from a sunken ship Photomode_Raro shares Edward cuddling an island cat fbcarlos.vp shares Edward wading through alligator infested waters Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week? THEME: Assassin’s Creed Black Flag Resynced – Jackdaw SUBMIT BY: 11:59 PM PT on August 5, 2026 For the next two weeks, hoist the sails and share shots aboard the Jackdaw in Assassin’s Creed Black Flag Resynced. Use #PSshare #PSBlog for a chance to be featured. View the full article -
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PSBlog Feed: Phoenix Cyclops revealed as MARVEL Tōkon: Fighting Souls First Year 1 DLC character
Hello everyone, I am Takeshi Yamanaka, producer of MARVEL Tōkon: Fighting Souls. Earlier today at San Diego Comic-Con, we hosted the panel MARVEL Tōkon: Fighting Souls — Behind the Battle. where we shared several new announcements and updates about the game. Today I would like to recap those reveals here on PlayStation Blog. Phoenix Cyclops confirmed as the first year 1 additional character Play Video We’re excited to announce that Phoenix Cyclops (voiced by Ray Chase), will be the first additional character joining MARVEL Tōkon: Fighting Souls as part of Year 1 content. Cyclops is one of Marvel’s most iconic X-Men leaders. In MARVEL Tōkon: Fighting Souls, however, this version of Cyclops draws inspiration from his Phoenix Five incarnation from Avengers vs. X-Men, sporting a bold new look infused with the fiery cosmic power of the Phoenix Force. In addition to powerful Optic Blasts and exceptional hand-to-hand combat abilities that define the character, this Cyclops also possesses the Phoenix Force, so expect Scott Summers to bring the heat! .We’ll have more to share about how these abilities are incorporated into his gameplay, so please stay tuned for future updates on his fighting style. A high-octane anime opening Play Video Have you had a chance to watch our newly revealed opening movie? For this opening, we set out to combine the spirit of classic fighting game openings with the charm and energy of beloved anime openings from the early 2000s. We hope you’ll enjoy the world created through its animation and rock-inspired theme song. The opening movie, as well as the cinematic sequences featured throughout Episode Mode, were produced by the Japanese animation studio Sanzigen. Like our team, Sanzigen continues to push the boundaries of high-quality 2.5D expression, and they did a remarkable job bringing the world of MARVEL Tōkon: Fighting Souls to life. The opening theme song features two iconic Japanese rock vocalists: Keiko Terada of SHOW-YA and mayu of NEMOPHILA. Their powerful and captivating dual vocals bring an even greater sense of energy and excitement to the game. The lyrics were written by Kanata Okajima, while composition and arrangement were handled by MEG (MEGMETAL). The opening animation was directed by Daisuke Suzuki of Sanzigen. As a passionate Marvel fan himself, Suzuki’s enthusiasm can be felt throughout the entire production. We hope you’ll enjoy the opening movie, and we’d love to hear your thoughts on social media. Insomniac Games Collaboration Costumes View and download image Download the image close Close Download this image Through our collaboration with Insomniac Games, we’re pleased to bring costumes inspired by the worlds of Wolverine to MARVEL Tōkon: Fighting Souls. Wolverine Battle Reborn Suit will be available starting September 1st, and all players will be able to download it at no additional cost. During development, we had the opportunity to visit Insomniac Games’ studio and share an in-development version of the game with their team. Their valuable feedback and advice were a tremendous source of encouragement throughout development, and we’d like to once again thank everyone at Insomniac Games for their support. As previously announced, the Ultimate Edition also includes a costume inspired by the Advanced Suit 2.0 featured in Marvel’s Spider-Man 2. Historically, alternate costumes have been relatively limited in Arc System Works titles. With MARVEL Tōkon: Fighting Souls, however, we’ve placed a much greater emphasis on costume development as one of the ways players can enjoy their favorite characters in new ways. We have plans to continue adding a variety of costumes in the future, so please look forward to what’s ahead. Join our Open Beta on July 24 View and download image Download the image close Close Download this image Launch is now just around the corner, and we’re excited to welcome players to the MARVEL Tōkon: Fighting Souls Open Beta, taking place from July 24 through July 26. The Open Beta will be available to everyone on PlayStation 5 consoles and PC.* In addition, while we originally planned for the Open Beta roster to include 15 characters, we’ve decided to make Green Goblin playable as well. We hope you’ll take this opportunity to experience our team-based battles firsthand with a diverse roster of heroes and villains. This will be your final opportunity to play the game for free before launch, so if you’re considering picking up MARVEL Tōkon: Fighting Souls, we encourage you not to miss this chance. As we count down to launch, we’ll also be sharing special countdown illustrations created by members of the development team and an exciting lineup of Marvel guest artists. We hope you’ll enjoy those as well. For us, launch day is not the finish line—it’s the starting point. Following release, we’re planning a variety of updates, including new characters, new stages, and more. Your enthusiasm and support continue to inspire us every day. Thank you for supporting MARVEL Tōkon: Fighting Souls, and we look forward to seeing you in the fight. *Account for PlayStation and internet connection required to participate in Open Beta. View the full article -
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PSBlog Feed: Marvel’s Wolverine: Story Trailer, new art, composer details, and more
Today, we revealed tons of new story details about Marvel’s Wolverine at San Diego Comic-Con, including our exciting new Story Trailer! But we know that not everyone can make it to SDCC in person, so let’s catch you up on everything that went down during our panel. Insomniac Games’ Creative Director Marcus Smith, Game Director Mike Daly, Sr. Project Director Jess-Reiner-Reed, and Narrative Director Walt Williams were joined by the game’s cast, Liam McIntyre (Logan/Wolverine) and Krizia Bajos (Jean Grey), and Eric Monacelli, Executive Producer on Marvel Games on stage. We dove deep into our game’s story and characters, and teased what’s to come for fans in September. Get the full scoop! Play Video The Story Trailer To kick things off, we surprised fans with a brand-new Story Trailer during our panel. Our trailer sets the stage with an enraged Logan confronting Jean Grey in an abrupt moment of vulnerability. We also spotlight The Hand as one of our new enemy factions, alongside Deathstrike, one of our big bads. New art featuring Logan vs. The Hand Our team dropped brand new art from the game as well, which shows Logan going head-to-head with The Hand in their trademark red garb. Logan and The Hand share a history that players will uncover as they tear through the game’s story. View and download image Download the image close Close Download this image Marvel’s Wolverine x MARVEL Tōkon: Fighting Souls We’re also thrilled to announce our collaboration with Arc System Works to bring Wolverine’s suit from MARVEL Tōkon: Fighting Souls to Marvel’s Wolverine, offering a unique, stylized look for Wolverine in our game which can be unlocked through game progression on Day 1. View and download image Download the image close Close Download this image Together with Arc System Works, we’re also excited to reveal that our Marvel’s Wolverine Battle Reborn suit will be available in the upcoming MARVEL Tōkon: Fighting Souls. View and download image Download the image close Close Download this image Best of all, it’ll be available free for all MARVEL Tōkon: Fighting Souls players starting September 1. Composer details revealed During the panel, it was revealed that award-winning composer David Fleming crafted the music behind Marvel’s Wolverine. Fleming delivers enormous impact to our story, with musical cues and swells that dynamically shift alongside Logan’s intense journey around the globe. View and download image Download the image close Close Download this image You can listen to a track from the game Amazon Spotify Apple YouTube Full game soundtrack will be released on August 28, 2026. Digital Prequel Comic available Fans can also get up to speed on the narrative events leading up to Marvel’s Wolverine main story by reading the prequel comic, written by Insomniac Games’ Narrative Director Walt Williams with beautiful art by Luke Ross and a stunning cover by Iban Coello. The prequel comic sets up Logan’s arduous relationship with members of Team X in a mission to protect mutant kind. It’s available starting today! The prequel comic is available as an exclusive SDCC giveaway, and you can read it online via Marvel Unlimited. View and download image Download the image close Close Download this image Marvel’s Wolverine available to pre-order now Marvel’s Wolverine releases on September 15, 2026 for PlayStation 5 consoles. You can wishlist and pre-order the Standard and Digital Deluxe Edition via the PlayStation Store. You can also pre-order the Standard Edition via PlayStation Direct. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View the full article -
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PSBlog Feed: 13 ways Halo: Campaign Evolved modernizes the iconic FPS
Halo: Combat Evolved is a landmark game that helped define the experience of early console first-person shooters. But with Halo: Campaign Evolved, Halo Studios has introduced a number of changes to bring the game into the modern era. Halo’s debut on PlayStation uses new mechanics, tweaked controls, haptic feedback, and adjusted weapons to make this a fresh spin on a shooter icon. Play Video Here are 13 ways from throughout the 10 missions of the Halo campaign, as well as its three new bonus missions, that Halo: Campaign Evolved enhances and modernizes the classic. Modern, familiar controls Played today, the original Halo’s controls feel a little different, thanks to its release before shooters tended to have standard features and button layouts, and because controllers had fewer buttons overall. Halo: Campaign Evolved uses the kind of layout players expect, with adjustments like placing grenades on L1, weapon swapping on triangle, and reload on square, among a bunch of other subtle but welcome tweaks. Of course, you’re welcome to customize control layouts as you please. Sprinting for speedy getaways Campaign Evolved introduces a sprint ability you can activate anytime by pressing L3, making it possible to pick up speed at key moments when you need to get to cover or escape groups of enemies as they throw down against one another. It’s not drastically faster than Master Chief’s movement speed in the original, but it helps players control their pace. New driving options Another key change tweaks the controls to the iconic but sometimes imprecise Warthog vehicle. By default, Halo: Campaign Evolved gives the Warthog standard, recognizable vehicle controls, allowing you to steer it with the left analog stick, control the camera with the right stick, hit the gas with R2, and brake and reverse with L2. You can still use the classic look-based steering and analog stick-based gas controls if you want, but for those of us who constantly flipped Warthogs full of Marines, these controls will be an improvement — and most other vehicles, like Covenant Ghosts or the Scorpion Tank, have controls that are mostly true to the original. A health system keeps you in the action Recharging health has become a mainstay of many shooters, and while Halo always gave you a recharging set of shields, it originally required you to hunt for health packs to keep Master Chief in top shape. Campaign Evolved gets rid of health packs and instead makes both your shields and health recharge, but your health recharges at a much slower rate. The system keeps fights intense as you still have to keep an eye on your shields to stay alive, without forcing you to stop and hunt down health pickups in the middle of the action. Enemy encounters get a remix There are a lot of big battles in Halo, and if you’re a fan of the original, you’ll recognize where enemy waves will stream in or when dropships will deliver Covenant reinforcements. But Campaign Evolved adds slight tweaks to many encounters. For instance, when searching for escape pods when you first land on the Ring World, you’ll see Covenant deployments that now include Jackals wielding Beam Snipers, which are enemies that first popped up in Halo 2. You’ll also run into Flood-infected Hunters in later levels. These little changes to enemy force deployment will keep you on your toes, while still allowing battles to feel familiar. Powered-up power ups Like the classic game, Halo: Campaign Evolved includes the Covenant Overshield and Active Camouflage. Now, however, these aren’t activated the second you pick them up, but instead are stored; you can activate them by pressing R1. It’s a slight but impactful change that lets you save the power-ups for when they’re most useful. New chances for vehicular mayhem It’s not just new enemies that might appear in places you don’t expect. Campaign Evolved sometimes introduces different objects or vehicles in new locations. For instance, when boarding the Truth and Reconciliation through its gravity lift, you’ll find a Wraith tank waiting in the hangar with a turret you can use to wreck Covenant defenders. Those little tweaks make Halo: Campaign Evolved feel a little more realistic within the world of Halo even as they change up some fights. Bumming a ride In later Halo games, it became possible to jump aboard and hijack vehicles from their drivers. Campaign Evolved introduces this ability to the original campaign, so you can snag an enemy Ghost or Banshee if you’re quick and turn it against them. Just be careful — Elites can and will try to hijack your vehicles, too. Aiming down sights Campaign Evolved enhances all the game’s weapons with some new features and updates. You can now aim down sights with all the guns for a little extra precision. Weapons still handle the way they always have — the Assault Rifle still sprays bullets even when you’re tuning your aim — but the slight adjustment helps Halo’s shooting mechanics work and play similarly to other games in the genre. Weapons get a glow-up Speaking of weapons, Campaign Evolved also features reworked sound design for its guns, and coupled with the haptics of the DualSense controller, gives them quite a bit more heft. Especially with guns that felt a little lighter, like the Covenant Plasma Rifle, the adjustment helps make your shots feel like they’re truly doing damage, both from the punchier, more intense sound effects, and the rumble in your hand that conveys the kick of each gun. The shotgun in particular really feels like you’re wielding some raw Flood-dismembering power. An enhanced arsenal Halo: Campaign Evolved adds a number of weapons to your repertoire from other games in the series, such as the SMG, Needle Rifle, Fuel Rod Cannon, and Beam Rifle. The new guns give you a lot more options in many fights, while adding a different wrinkle to some battles. Flood charging toward you carrying SMGs can be particularly deadly, for example. You can now even pick up Elites’ Energy Swords and turn the Covenant’s most powerful weapons against them. New missions and new surprises While not every gun from later Halo games makes it into the main campaign, you’ll still get a chance to use some of them. Campaign Evolved includes three bonus missions set about a year before the events of the original Halo, starring Master Chief and Sgt. Major Johnson. In those missions, you’ll find the pulse-firing Battle Rifle, the Brute Plasma Rifle, and the Spike Rifle, which are handy inclusions since you’ll also face Brutes, the tough, gorilla-like enemies that first hit the scene in Halo 2. Even more replayability Halo: Campaign Evolved goes beyond remixing the original Halo to offer more new ways to play the game, and more reasons to explore it. Halo originally sported two-player couch co-op; Campaign Evolved offers that experience, plus four-player online co-op, so you can form a whole fireteam of friends to take on the Covenant and Flood. You can also hunt down new secrets, including terminals that expand on the story and collectible Skulls, which unlock gameplay modifiers from fan favorites to all-new enticing takes. These might do anything from amping up the difficulty by removing your heads-up display, to making Grunts explode in a shower of confetti. And if you really want a challenge, try bumping up Campaign Evolved to the tough Heroic or downright ridiculous Legendary difficulty. With these tweaks, Halo Studios does an excellent job of maintaining the feel of the original hit FPS, while introducing adjustments that make it even better than you remember. Halo: Campaign Evolved is available July 28 on PlayStation 5. View the full article -
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PSBlog Feed: Dragon Ball: Sparking Zero’s Super Limit-Breaking Neo DLC out July 30
Dragon Ball: Sparking Zero made its mark in 2024 as the latest installment of the Budokai Tenkaichi series after 17 years. The game launched with more than 180 characters on day one and currently has over 200 playable characters! However, what is Dragon Ball without surpassing your limits? The Sparking Zero team decided to take it further with the upcoming Dragon Ball: Sparking Zero – Super Limit-Breaking Neo DLC. This new DLC is jam-packed with new characters, stages, a solo mode, and more. Play Video The game has several solo-mode options, including Episode Battle, which features branching story paths, the creative Custom Battle mode, and the later-added Survival Mode. Super Limit-Breaking Neo offers a new solo mode for fans to enjoy called “Limit Breaker Journey”. This new solo mode allows players to experience a new way to immerse themselves in the world of Dragon Ball and the characters they know and love. Players can choose their favorite character and develop them into the fighter that best suits their playstyle. Now, how does one develop their character? Limit Breaker Journey features an interactive map where players can select their destination to trigger different events or battles. The goal is to gain EXP from different encounters and obtain something special called Battle Arts. Utilizing your SP, which can be used to obtain new abilities and stats, you can equip Battle Arts to unlock special effects such as limited-time boosts to your ki-based attacks or attack power increasing in Sparking mode. You can receive Battle Arts from special encounters with specific characters. However, there is a limit to how many Battle Arts you can equip, so use your SP wisely. As you level up your SP, you will receive points that can be allocated amongst 6 different stats. Players can freely allocate their points to customize their character to fit their preferred style of play. As you continue to train your character, you may run into battles with special conditions, events that involve collecting the Dragon Ball, and even encounter some pretty tough enemies after you fulfill certain in-game conditions. You can repeat the run with the same character to continue training the character, and once you’re done with the challenge, you can bring your character to showcase your strength against your friends in player matches and in offline battles. Choosing your favorite character to train is an exciting element in Limit Breaker Journey, and believe it or not, the Super Limit-Breaking Neo DLC offers around 30 new playable characters. Many characters have been revealed, but fans can enjoy a sneak peek of the Ultimate Blasts of Mercenary Tao and Grandpa Gohan below. The new characters added to the game will also feature unique interactions that you cannot see anywhere else when entering battle. Players will be able to enjoy exclusive interactions between the new characters added and the others from across the series, a beloved feature in the Dragon Ball: Sparking Zero. Another beloved feature from Dragon Ball: Sparking Zero is the immersive stage destruction, and the DLC adds four new stages: Kami’s Palace, Kame House, Bitter Tundra, Stratosphere (Earth and Planet Vegeta). The intensity of battle is enhanced with the destructible features and you can even experience the Kami’s Palace being destroyed down to even the ground itself. Dragon Ball: Sparking Zero continues to bring the power with Dragon Ball: Sparking Zero – Super Limit-Breaking Neo. The DLC launches on July 30, 2026, and fans will be able to enjoy free updates that include new features such as Sparking Boost and Chain Blast. Whether you train your favorite character to suit your playstyle or want to take your intense battles into the stratosphere, there’s something for every Sparking Zero fan to enjoy. Dragon Ball: Sparking Zero – Super Limit-Breaking Neo launches on July 30, 2026. View the full article
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