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Welcome to Urgent Fury
Urgent Fury is a PlayStation Competitive community offering leagues and Scenario Based TacMap Tournaments for games such as Call of Duty, Battlefield and Last of Us. Our goal is to give "The Greatest" a place to compete in a respectful arena, and our motto "Win with Honor, Lose with Dignity" exemplifies exactly what this is all about. At the end of the game you shake virtual hands, usually by saying good game, no matter if you win or lose and show respect to your fellow gamer.
We have been working hard to bring a new design along with a much more stable platform for you to enjoy here at UF. Head over to the Forums to interact with our community and get in on the conversations. We are glad to have you here and look forward to providing you with a great experience.
Free Community Hosting and Features
Host your Community/Clan/Team completely free here on Urgent Fury. Create a custom homepage, forums, tournaments and more. Upgrade to Spec Ops Premium and offer even more features and even Paid Memberships. Learn more by visiting our community example.
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Urgent Fury and SoarDogg are proud to present the 2024 - 2025 UFGL Black Ops 6 League featuring eight organizations from the SoarDogg Family. Between now and July the teams will compete in several rounds of head to head online events with each other to determine the final seeding for the Championship to be held at the Texas Battle Bowl July 11th - 13th in Midland, TX.
The league will utilize the CDL Modes and Settings with all matches streamed on Urgent Fury Live. Support your favorite Org by grabbing gear from their SoarDogg Stores and supporting our Sponsors.
This Franchise League is designed to empower our selected organizations through revenue shares and no cost for entering the league. The more you support the league the more you support the orgs competing.
Be sure lock into Urgent Fury on Twitch to watch the action live. All league matches will be streamed with commentary. Head over to Discord if you are a Free Agent and looking to join one of our 8 orgs.
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Urgent Fury and SoarDogg are proud to announce the UFGL Black Ops 6 LAN Series with a $40,000 total prize pool.
We will host 3 LANs in Miami, Chicago and Kansas City with the Championship at the Texas Battle Bowl in Midland, TX.
Each event will offer points towards seeding at the Championship and each event will include a $10,000 prize pool that is paid out to the Top 8 Placements.
Go to the UFGL LANs page for info and to purchase a team pass today!
These events are sponsored by Happy Vibes and Charge Chocolate.
We invite you to the only eSports and Tech Expo in West Texas!
Competitors from all over will descend on West Texas to compete in various tournaments with a potential prize pool of over $35,000 in one single weekend! With a single competitor 3 day pass you can choose from a variety of Tabletop, Fighting, Racing and Shooter Games to compete in.A select number of vendors will be onsite with great merchandise to purchase along with select vendors providing information about the gaming industry.
Early Bird Pricing is now available through February 1st, 2025, grab your tickets now!
For more information go to https://www.txbattlebowl.com!
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Latest Activity
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PSBlog Feed: Myst and Riven Remakes launch on PS5 and PS VR2 May 19
The team here at Cyan is excited to announce that we’re launching the modern remakes of our award-winning puzzle adventure games Myst and Riven on PS5 and PlayStation VR2 May 19. Myst and Riven (the sequel to Myst) were originally released on PC and the original PlayStation in the ‘90s and quickly became cultural phenomena. In fact, the release of the original Myst in 1993 had an approximately 10-year-long run of being the best-selling PC game in the world. To celebrate how popular both games were on the original PlayStation back in the day, the classic versions of Myst and Riven from the original PlayStation were re-released digitally last year, thanks to efforts between both Cyan and Sony Interactive Entertainment, and continue to be available to purchase and play in most regions worldwide. I’m excited to have this opportunity to share more about how we made sure that our remakes of Myst and Riven could take advantage of both PS5 and PS5 Pro features to bring folks the best experience based on the way they prefer to play. Flatscreen and PS VR2 play Both Myst and Riven will support both flatscreen (2D) and PS VR2 at launch. This was the toughest part of development for us – making sure the experience of players using either playstyle would shine. We brought over some lessons we learned from a release of a previous title of ours on PS5, Firmament (which also supported both 2D and VR), to help improve each playstyle – both in interactions, graphical fidelity, base render resolution, performance, and more. In turn, some of the lessons we learned from these new releases have also already been brought back into Firmament. We’re excited to see how players react to being able to experience Myst and Riven with their preferred play method. Ray-traced reflections and Performance mode Myst and Riven will also support ray tracing through the display of ray-traced reflections (limited to flatscreen mode only). We’ve made sure that this support is included in our games on both the PS5 and PS5 Pro. While ray-traced reflections are enabled, frame rate is limited to 30 FPS to account for a smoother play experience while more time is spent on the render thread. While ray-traced reflections are disabled (with screen-space reflections being used instead), each game’s frame rate is increased to 60 FPS. Players have a choice in enabling ray-traced reflections by disabling the Performance Mode checkbox in the Display settings menu in each game, which will also subtly change the base render resolution of the game to accommodate for leveraging graphics vs. leveraging performance. PS5 Pro Enhanced features We’re also happy to state that Myst and Riven are both officially PS5 Pro Enhanced titles. This means a couple of things in our case – the first of which is an increase in graphical fidelity in each game’s flatscreen mode on PS5 Pro, including better view distance, foliage, textures, post-processing, and shading. Second, players in VR on PS5 Pro in both games will have better base render resolution when playing each game – and in Riven’s flatscreen mode, leaving the Performance Mode checkbox enabled will grant better base render resolution. The games are taking advantage of tweaked implementations of Unreal Engine’s TSR, which allows us to use upscaling on both PS5 Pro and base PS5 in return for better graphics options. Power Saver Mode support Myst and Riven will also join the list of PS5 games with Power Saver support. Power Saver mode is a relatively new feature for PS5 that enables games to scale back performance to save on energy consumption (and therefore save on energy costs for many players). Both Myst and Riven support this new feature by decreasing each game’s base render resolution and forcing a fixed frame rate of 30 FPS. Delve into Myst and Riven The Cyan team worked hard to make sure that these from-the-ground-up remakes of Myst and Riven take advantage of plenty of PS5 features, especially for PS5 Pro. Whether you’re playing from the comfort of your couch with a DualSense wireless controller in flatscreen mode, or enjoying our games up-close and personal in PS VR 2, we think you’ll be in for quite a treat. We appreciate everyone’s support of our studio and hope to keep making great games for another 40 years! Myst and Riven on PS5 are available to wishlist beginning today, May 5, and will be available to purchase and play for $34.99 USD each on May 19. View the full article -
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PSBlog Feed: LEGO Batman: Legacy of the Dark Knight hands-on report
In Haly’s Circus, the legendary Flying Graysons are plummeting to their doom. Again. Or maybe not. After taking a long drop which typically results in Dick Grayson mourning his fallen parents, the duo gets up and promptly fires their son, prompting Bruce Wayne to employ him and take up the Robin mantle. It’s a comedic change of lore which perfectly captures what LEGO Batman: Legacy of the Dark Knight is all about – all ages enjoyment, while still being respectful to the source material. I got the chance to romp around Gotham City to get an idea of what to expect ahead of its PlayStation 5 launch on May 22. My time with the game featured single-player mode, but two-player local co-op will also be supported. Classic stories told in new ways As with the Flying Graysons example, LEGO Batman: Legacy of the Dark Knight is all about subverting some of the expectations of the character’s history, having a little fun with well-known storylines, and referencing scenes from comics, TV, animated series, and even other video games. “We wanted to make the definitive [Batman] background story,” says TT Games’ Executive Producer Matt Ellison. “DC Comics described this game as a remix of Batman’s Greatest Hits. We want to make a unique story out of that and showcase him in a different way.” To that end, this knowing mash-up features all kinds of references, from the red Bat-phone of the Adam West TV series, to a costume from the current smash hit comic book Absolute Batman. Movie influences everywhere And to keep things up to date, default depictions of some characters like Catwoman and Commissioner Gordon are given a touch of Warner Bros. The Batman film, complete with performances that feel reminiscent while remaining distinct. “Jim Gordon is played by Colin McFarlane, who also played Commissioner Loeb in The Dark Knight,” says Matt. “His voice really suits that character. He’s got a lot of gravitas, but he’s also good fun to listen to. How their voices played off each other was really important to the story.” Arkham Asylum-style combat It’s not just aesthetics which have been borrowed from other tales, either. Joining a LEGO version of Joker’s incarceration from Batman: Arkham Asylum are the detective styled Focus Mode and slick combat system, clear nods to the Rocksteady fronted series. You can chain attacks with the Square button, and when prompted with on-screen warnings Triangle initiates a counter and the Circle button dodges. The latter is essential when facing off against armoured or shielded goons to get around their protection, as well as avoiding gunfire, with R1 letting you break out a finishing move once your Focus Meter is maxed out, which ranges from a flurry of punches to a pair of cymbals across the ears. Something I gleefully employed when facing off against a variety of colourful goons as I answered random distress calls of muggings and gang warfare across the crime ridden Gotham City. Don’t forget about the gadgets Like another sequence cribbed from Tim Burton’s first Batman flick, there are plenty of chances to play with the Bat family’s “wonderful toys” via the R2 button. Of the seven playable characters, I was given access to Batman, Gordon, Robin, and Catwoman, each with their own selection of gadgets. Some were traditional, like Batman’s Batclaw, others… not so much. Personal favourites were Catwoman’s ability to summon a feline who can attack enemies and enter enclosed spaces, and Gordon’s bizarre foam sprayer which can both gunge up gears and security cameras, as well as encase baddies, which you can then punt off screen. Stealth hasn’t been neglected, either. When exploring the Iceberg Lounge I had to sneak across the rafters of Carmine Falcone noisy club (complete with a DJ proudly declaring “who’s ready for more of the exact same beat!”), and wade through a massive ballpit in a hilariously unexpected funhouse. I was able to perform one-shot takedowns, but gratefully, discovery didn’t mean a game over – it simply meant diving into combat with angry guards crying out “you’re cutting into our ballpit time!” A cave of classic LEGO humour “Putting a twist on expectations is the way we often make humorous situations and surprise people,” says Matt. “We have these dark characters but we want to be appropriate for children as well as the older audience.” So like the best family comedy, the laughs in LEGO Batman: Legacy of the Dark Knight are often double or triple barrelled, where its humour is both explicit and subtle. A training montage with Robin is full of LEGO stud shaped bat guano and a great Rocky Balboa steps moment, while an earlier moment with Two-Face has the villain screaming “I cannot sanction your buffoonery!” to his falling thugs, in reference actor Tommy Lee Jones’ infamous off-set outburst during the filming of Batman Forever. And in another scene Bats and Gordon attempt to blend in with a party crowd by busting out some breakdancing moves that trigger a short rhythm action sequence. Who knew the ol’ Commish could pop his minifig body like that? The City never sleeps There are plenty of deepcut references across Gotham City, too, along with knowing billboards, and BatMite shops to visit. While suitably dark and occasionally rainy, the open world is alive with vehicles, and pedestrians who wave and chat to our heroes, an active train network which you can ride on top of, and lots of crimes and puzzles to tackle. Pressing the Up directional button unleashes the Batmobile for getting around the city if you don’t fancy using the fun combo of a grappling hook and glider, with driving, combat, traversal trials if you want to practice your skills. There are even spots where you can just sit and watch the world go by. Suit up for more costumed capers With the ability to change into a variety of different skins for each of the playable characters, TT Games has ensured there’s a costume for all occasions no matter if you’re trekking through Nanda Parbat or fighting Poison Ivy in her carnivorous garden. “We really want to celebrate the character and his history through all the different media that he’s been in,” grins Matt. “But we also want people with different levels of Batman knowledge to enjoy the game. There’s something for everyone.” You’ll be able to join in the big and slightly batty celebration when LEGO Batman: Legacy of the Dark Knight swoops onto PS5 on May 22. View the full article -
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PSBlog Feed: Horizon Hunters Gathering: Second Playtest, new Hunters, Episode, region revealed
Hi Hunters, we’re excited to be back with a big update on Horizon Hunters Gathering; let’s talk about what we’ve been up to since the first playtest a few months ago, and what you can expect from the next one. If you can’t wait, skip to the next paragraph for all the details on when it’s happening and what you can expect. At the end of February, we invited a small group of players into the Gathering for the first time. For three days during select play windows, we saw folks get their first taste of Machine Incursion, try to master the playstyles of either Rem, Sun, or Axle (or all three.), and work together through the challenges of Cauldron Descent. We are incredibly grateful to those who took the time to play, gave us invaluable feedback on their experience, or stuck around on our official Discord server. Since then, we’ve been focusing on a host of improvements based on that first playtest, as well as getting additional content ready for the next one. A lot of people have also been asking questions about the game, the world of the Gathering, or some of our planned features, so if you haven’t yet: check out our ongoing developer Q&As we’ve been hosting on Discord and socials. We’ve really enjoyed sharing more about our ideas, processes, and development with you. New playtest in May Whether you want to return for another round, couldn’t make it into the first playtest, or prefer to experience the game firsthand, we’re happy to share that the next closed playtest will take place between May 22 and 25.* Just like last time, the game will be playable on both PlayStation 5 and PC (Steam), with registration exclusively through the PlayStation Beta Program for both platforms. (Note: if you’re having trouble with the link, first sign in on PlayStation.com and then try clicking the link again.) Play Video Aside from quite a bit of implemented player feedback (which we will highlight at a later date), there will be a bunch of new content to explore. Two new Hunters: Aside from Rem, Sun, and Axle (who have each received improvements.), you can now get to know Ensa; a charismatic Oseram smuggler with a mercenary past. Or the mysterious Shadow, a Carja covert operative who commands a fearsome Stalker machine. We will be sharing a little more about them in the coming weeks. A playable Episode: Episodes play a central role in the game’s narrative campaign by introducing new mysteries, characters, and mechanics. Pick your Hunter, ready up, and head into the wilds to save Ashwater Valley from a horde of machines. Added difficulty: Two familiar game modes return with higher stakes than ever, as the war against the machines continues to ravage the wilds: Machine Incursion is a high-intensity mission where waves of machines pour out from underground gateways, led by a formidable boss. To make things more interesting and encourage you to return for an even greater challenge, we’ve added two additional difficulty modes: Hard and Merciless. We dare all Hunters to try and beat a Thunderjaw and a Ravager at the same time… Cauldron Descent is a longer, multi-stage trial pushing Hunters to their limits, from brutal machine encounters to hidden doors that promise power and reward for teams prepared to open them. Coordination and teamwork with other Hunters here are key to success, and our second playtest features even more challenging rooms to explore. New Region: Travel to Breakers’ Bounty, featuring dense jungles and ravaged ruins bordering a scorching desert home to dangerous machines, in order to save the Oseram and stop the incursion. You’ll also still have access to Devil’s Thirst, and of course the Gathering: the central social space where you can meet other players, build your loadout, and customize your camp. Play your way: Training Modules have been added to improve general onboarding for the game and its systems. For players wanting to master the hunt in Solo Mode, Hunter NPCs will be available for this playtest during Episode or Machine Incursion modes. These NPCs (either Rem, Sun, or Axle) offer battle assists where possible or can automatically fill an empty spot on a three-player team. We want to emphasize again: Horizon Hunters Gathering is a game in development; we choose to playtest early and with small numbers to focus on the core experience and implement player feedback before opening to bigger groups of players. We learn a lot from each playtest and this second one is no different; we appreciate each of you who take the time to leave us your honest thoughts. There’s much more to explore on your next adventure into the wilds. Over the coming weeks, we will be dropping more playtest information on our Hunters Gathering Discord and social channels, so keep an eye out for news there. For a chance to play the game between May 22 to 25, sign up via the PlayStation Beta Program. This link will automatically flag you as interested in Horizon Hunters Gathering. We will be sure to let you know when invites for the playtest are being sent. Thanks for the continued support and all of us at Guerrilla look forward to welcoming you (back) for another hunt! *Internet connection required for the playtest View the full article -
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PSBlog Feed: Players’ Choice: Vote for April 2026’s best new game
Last month was filled with adventures across moons, mindscapes, and the cartoon world! Some big new releases included Mouse: P.I. for Hire, Pragmata, Little Nightmares VR: Altered Echoes, Hades II, and Saros. Which game was your favorite? How does it work? At the end of every month, PlayStation Blog will open a poll where you can vote for the best new game released that month. After the polls close we will tally your votes, and announce the winner on our social channels and PlayStation.Blog. What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? Note: re-released games don’t qualify, but remakes do. We define remakes as ambitious, larger-scale rebuilds such as Resident Evil 4 (2023) and Final Fantasy VII Remake. How are nominees decided? The PlayStation Blog editorial team will gather a list of that month’s most noteworthy releases and use it to seed the poll. View Poll View the full article -
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PSBlog Feed: Hulk and Black Panther join the fight for MARVEL Tōkon: Fighting Souls
Hello everyone! I’m Takeshi Yamanaka, Producer of MARVEL Tōkon: Fighting Souls. Today at EVO Japan 2026 in Tokyo, we revealed our third team to join the Challenge of the Champion: Fighting Avengers. Be sure to check out the new team reveal trailer below! Play Video A new team joins the battle: Fighting Avengers View and download image Download the image close Close Download this image Joining the previously announced Captain America (voiced by Brian Bloom) and Iron Man (voiced by Josh Keaton) are Hulk (voiced by Fred Tatasciore) and Black Panther (voiced by Erica Luttrell), forming the brand-new team: the Fighting Avengers. Led by Captain America, this newly formed Avengers squad comes together to confront a new threat facing Earth. As heroes watched closely—and admired greatly—by people around the world, we hope you’re looking forward to seeing how they rise to the challenge in Episode Mode. New stage revealed: Wakanda View and download image Download the image close Close Download this image We’re also excited to announce a brand-new stage: Wakanda. Wakanda is a nation located in Africa, blessed with rich natural landscapes while also standing as a global leader in advanced scientific technology. Traditionally protected by its king, the Black Panther, Wakanda is now ruled by the young Black Panther, Shuri, who has taken on the mantle to defend her people. New playable character: Hulk View and download image Download the image close Close Download this image A green goliath whose strength grows with his rage, Hulk once fought alongside the Avengers to save the world. However, in MARVEL Tōkon: Fighting Souls, his overwhelming power and instability lead the government, S.H.I.E.L.D., and even his fellow teammates Captain America and Iron Man, to exile him to the Savage Land. There, Hulk lives a quiet life, surrounded by nature and animals, but his distrust of the Avengers has yet to fade. During development, Hulk’s backstory was established early on. While staying true to the core design concept of a massive, gamma-radiated powerhouse, elements inspired by this narrative were incorporated into his design. Hulk adorns himself with dinosaur bone armor toreinforce his feral, untamed fighting style and highlight his raw power. Hulk can overpower opponents at any range with sheer force. Channeling his anger builds his unique Gamma Gauge. When it reaches maximum, Hulk enters Gamma Rage which significantly boosts his strength and speed. Build up the Gamma Gauge and unleash devastating one-shot attacks at just the right moment to deal massive damage. New playable character: Black Panther View and download image Download the image close Close Download this image Ruler of the great African nation of Wakanda, Shuri protects her country as the Black Panther. Having only recently inherited the mantle, she struggles with doubts about whether she is truly ready for the role. As a new threat approaches, Shuri must make critical decisions, not only as a warrior, but as a queen who must balance tradition and progress. When we decided to include her in the roster, her character backstory was discussed and established early on. Having only recently taken up the mantle of Black Panther alongside her existing role of Wakanda’s chief scientist, Shuri’s design reflects this important transition. Sleek, athletic lines emphasize a sense of speed befitting an acrobatic fighter, while preserving the primal wildness that defines the role. At the same time, subtle touches of Wakandan royalty are woven into the finer details of her suit, reflecting the weight of leadership she now carries. In combat, Black Panther excels with swift movement and long reach using the Spear of Bashenga. She possesses a high-speed mobility skill called Bast’s Blessing, allowing her to dash in multiple directions. Bast’s Blessing consumes a dedicated gauge, but it can be canceled from normal attacks and skills, enabling varied and flexible combos and mixups. Dominate mid-range battles with precise spear attacks, then close the distance with lightning-fast movement to overwhelm opponents up close. New threat revealed: The Champion View and download image Download the image close Close Download this image The latest trailer also introduced a new character: The Champion. One of the Elders of the Universe, Champion has existed since the birth of the universe and travels the cosmos alongside his right-hand showwoman, Promoter. A cosmic conqueror obsessed with hand-to-hand combat, he journeys from planet to planet in search of worthy opponents. Those who fail to satisfy his thirst for battle face the ultimate consequence: the destruction of their entire world. And now, his next target has been chosen: Earth. Under Promoter’s direction, the “Challenge of the Champion” tournament has been announced. Teams of four will battle through qualifiers, earning the right to face Champion himself. But is there more to this sinister game than just sport? The Fighting Avengers enter the tournament as one of its leading contenders. More details about Champion will be revealed soon! What’s next? Did you enjoy the hands-on demo at EVO Japan? Thank you so much for all your feedback! We truly appreciate it and it is already helping shape development. Next up, we’ll be bringing the newest playable build to: Combo Breaker 2026, starting May 22 in Chicago, Illinois Hong Kong Comic Con 2026, starting May 29 in Hong Kong The build will include the newly announced Black Panther and the Wakanda stage, for a total of 13 playable characters and five stages. If you’re attending either event, be sure to stop by and try it for yourself! Development is entering its final stages, and the entire team is working hard every day to deliver the best possible experience at launch. Thank you, as always, for your continued support! We’ll have more news to share soon! View the full article
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