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Welcome to Urgent Fury
Urgent Fury is a PlayStation Competitive community offering leagues and Scenario Based TacMap Tournaments for games such as Call of Duty, Battlefield and Last of Us. Our goal is to give "The Greatest" a place to compete in a respectful arena, and our motto "Win with Honor, Lose with Dignity" exemplifies exactly what this is all about. At the end of the game you shake virtual hands, usually by saying good game, no matter if you win or lose and show respect to your fellow gamer.
We have been working hard to bring a new design along with a much more stable platform for you to enjoy here at UF. Head over to the Forums to interact with our community and get in on the conversations. We are glad to have you here and look forward to providing you with a great experience.
Free Community Hosting and Features
Host your Community/Clan/Team completely free here on Urgent Fury. Create a custom homepage, forums, tournaments and more. Upgrade to Spec Ops Premium and offer even more features and even Paid Memberships. Learn more by visiting our community example.
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Urgent Fury and SoarDogg are proud to present the 2024 - 2025 UFGL Black Ops 6 League featuring eight organizations from the SoarDogg Family. Between now and July the teams will compete in several rounds of head to head online events with each other to determine the final seeding for the Championship to be held at the Texas Battle Bowl July 11th - 13th in Midland, TX.
The league will utilize the CDL Modes and Settings with all matches streamed on Urgent Fury Live. Support your favorite Org by grabbing gear from their SoarDogg Stores and supporting our Sponsors.
This Franchise League is designed to empower our selected organizations through revenue shares and no cost for entering the league. The more you support the league the more you support the orgs competing.
Be sure lock into Urgent Fury on Twitch to watch the action live. All league matches will be streamed with commentary. Head over to Discord if you are a Free Agent and looking to join one of our 8 orgs.
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Urgent Fury and SoarDogg are proud to announce the UFGL Black Ops 6 LAN Series with a $40,000 total prize pool.
We will host 3 LANs in Miami, Chicago and Kansas City with the Championship at the Texas Battle Bowl in Midland, TX.
Each event will offer points towards seeding at the Championship and each event will include a $10,000 prize pool that is paid out to the Top 8 Placements.
Go to the UFGL LANs page for info and to purchase a team pass today!
These events are sponsored by Happy Vibes and Charge Chocolate.
We invite you to the only eSports and Tech Expo in West Texas!
Competitors from all over will descend on West Texas to compete in various tournaments with a potential prize pool of over $35,000 in one single weekend! With a single competitor 3 day pass you can choose from a variety of Tabletop, Fighting, Racing and Shooter Games to compete in.A select number of vendors will be onsite with great merchandise to purchase along with select vendors providing information about the gaming industry.
Early Bird Pricing is now available through February 1st, 2025, grab your tickets now!
For more information go to https://www.txbattlebowl.com!
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Latest Activity
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PSBlog Feed: Cyberpunk 2077 PlayStation 5 Pro enhancements detailed
The world of Cyberpunk 2077 is all about pushing technology forward, and we like to bring at least some of that Night City energy to our development process too. Players have been asking about this for a long time, so we’re super excited to finally reveal the details of our free Cyberpunk 2077 PlayStation 5 Pro update, available tomorrow, April 8. We wanted to make the most of the PS5 Pro’s cutting-edge technology by bringing 4K visuals, powered-up performance, advanced ray tracing, and more to the Cyberpunk 2077 experience. The goal was to bring the very best out of both the hardware and our game to make Night City shine as brightly as possible. With Cyberpunk 2077 currently available in the PlayStation Plus Game Catalog, anyone who owns a PS5 Pro can experience this enhanced version of our action role-playing game and fight to become a cyberpunk legend. Let’s talk specifically about how this update enhances players’ experience, starting with PlayStation Spectral Super Resolution (PSSR). This tech goes through each pixel, one by one, and upscales it using advanced artificial intelligence. The result is incredible, with every inch of Night City — every thermal katana, every gonk on the street, every supercharged sports car — coming to life. Next is an upgrade to our ray tracing technology. Lighting is a key pillar of the Cyberpunk 2077 aesthetic — the way Night City lights up as day turns to dusk, when the streets glow under the oppressive neon signage of megacorps, is part of the entire visual identity of this world. With the PS5 Pro Update, we implemented BVH8 (8-way Bounding Volume Hierarchy) support to implement ray-traced lighting, shadows, and reflections, bringing the lighting even closer to our artistic vision for this world. Imagine the sunlight catching off the front fairing of your Yaiba Kusanagi CT-3X as you park up, depart down a mysterious dark alley, and uncover secrets glowing under neon light. Players’ overall immersion in the world of Cyberpunk 2077 gets a serious boost from PS5 Pro. Speaking of ray tracing, more power also means more options. We know players have different priorities while gaming, so are happy to offer three distinct PS5 Pro modes that allow everyone to unlock an experience that suits them. Ray Tracing Pro enables all available ray tracing enhancements, delivering the most visually advanced version of Cyberpunk 2077 on PS5 Pro. This includes ray-traced reflections, ambient occlusion, skylight, shadows, and emissive lighting, all active while Cyberpunk 2077 targets 40 frames per second on variable refresh rate-enabled displays or 30 frames per second otherwise. On the other end of the spectrum, Performance mode focuses on delivering the highest possible frame rate for fast and fluid gameplay. On displays with VRR, Cyberpunk 2077 on PS5 Pro reaches up to 90 frames per second while maintaining high image fidelity. And finally, for those seeking the best of both, we designed Ray Tracing mode as the sweet spot between visuals and performance. It features select ray tracing enhancements while maintaining a smooth 60 frames per second, meaning improvements across the board. We’re incredibly excited to bring this update to our players on PS5 Pro. The Cyberpunk 2077 community has been nothing short of incredible over the last five years, and we know many people have been keeping their fingers crossed for this update. Plus, with Cyberpunk 2077 currently available at no extra cost to PlayStation Plus Extra and Premium members through the Games Catalog, we’re hoping to welcome some new legends into Night City too. Thank you from the bottom of my heart for your continued support of Cyberpunk 2077, and I wish new players the very best of experiences! View the full article -
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PSBlog Feed: Drop Duchy Complete Edition drops April 21 on PlayStation 5
On April 21, Drop Duchy Complete Edition launches on PS5. It’s a strategy game about building a kingdom, making tough choices, and sometimes watching everything fall apart. I’m JB, the game director, and I’d like to tell you how this project grew from a small idea into the game it is today. So, how did the idea start? The initial spark came from the realization that I enjoy playing tile-laying board games but couldn’t find many video games built around such mechanics. I was telling myself: imagine if there was a forest tile, and when you place a “Lumber camp” tile next to it, you gain some wood, which you can then spend to build on another tile. And thus the core of Drop Duchy was born. Once this basic idea was in place, I had ideas for many more buildings and terrains, but it also opened the door to many questions. Figuring out the answers took many iterations in the early phases of the project. I opted for a medieval theme because I love this time period, but that begged the question: how do I fit combat into it? I tried different ideas before landing the final design but one thing that remained throughout was the mechanic of forcing the player to place enemy tiles, too (and making them think about how to negate their effect). Then there were questions about the structure: how do you win or lose? When does it end? What makes each game varied? And the answers came naturally once we started introducing roguelite elements. Mechanics like procedural runs and having to draft your buildings from a random selection were making for diverse runs where you had to figure out a new strategy each time. The tension of losing your progress if you lost a fight added stakes to each decision. From an outside perspective, Drop Duchy looked like a lot of mechanics at once, so we had to playtest heavily the early prototypes to make sure everything was intuitive and flowing smoothly from one part to the next. As a game developer, there is no better feeling than handing a controller to a friend and, instead of politely going “ok, this is a nice prototype,” they can’t stop playing for hours. I knew I had something good in my hands. After pitching and signing with The Arcade Crew, I hired two artists to bring the game to life: Gautier & Tom. They worked in tandem to create the charming atmosphere of *Drop Duchy* while keeping the gameplay readable: we had to make sure you could immediately recognize the different terrains and buildings. One bold choice they made, for instance, was to use 2D trees, giving the game a diorama feel. Meanwhile, the rest of the team and I spent most of the production adding lots of content to the game, new buildings, new game modes, new bosses, etc., and constantly playtesting to make sure the balance was in check. For instance, we put a lot of effort into the design of factions, which are the “characters” you select before starting the run. Each faction brings its unique gameplay twists and specialties: The Republic builds a massive, sprawling city, and The Order can recruit and send crusaders on expeditions. The Complete Edition that comes out on PS5 also includes the two additional factions we’ve added since release: the druids of the Tribe and the Vikings of The North. I’m really proud of how both factions ended up because their apparent “weaknesses” can be turned into fantastic strengths once the player figures out the right strategy. On top of these factions, PlayStation players will be able to start their journey enjoying all the additions we’ve made since launch. We’ve added new bosses (including a mighty one that steals your buildings), a challenging ascension mode to test your skills, and endless runs if you want to push your deck to the limits. We’ve also used player feedback to introduce quality-of-life options (such as a button to undo accidental moves). Looking back, it’s crazy to think that all of this started with a simple tile-laying prototype. I’m incredibly proud of what the team and I built, and I can’t wait for you to experience it on PS5. Drop Duchy Complete Edition launches on April 21, so if you enjoy strategy games that reward experimentation and smart decisions, I think Drop Duchy will be right in your alley. View the full article -
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PSBlog Feed: Introducing The Playerbase, bringing PlayStation’s biggest fans into blockbuster PlayStation Studios games
For over 30 years, we’ve continued to look for ways to celebrate our gaming community, which has a vital role in PlayStation’s history and future. Today, we’re excited to offer an opportunity to bring some of our devoted PlayStation fans even closer to the PlayStation experience. We’re introducing‘The Playerbase, a unique opportunity for PlayStation’s biggest fans to step into some of the biggest game worlds by having their likeness scanned and appear within a PlayStation game. The Playerbase will start with Gran Turismo 7, and we’ll be looking to expand and include fans in additional PlayStation Studios titles in the near future. This community program will be available in select markets in the Americas, Europe, Asia, South Africa, and Australia. For more details, including the official rules, and to submit an application for The Playerbase, you can visit playstation.com/the-playerbase starting today at 7:00AM PT, where you’ll be asked to answer a few questions about your experiences on PlayStation. Players will also be required to sign in with their PlayStation account ID and share additional information to participate. View and download image Download the image close Close Download this image After reviewing applications, we’ll select a limited number of finalists to participate in video interviews to learn about them and their connection to PlayStation. From there, one PlayStation fan will be selected to be featured in Gran Turismo 7 as part of The Playerbase, where they will have a special limited-time appearance as an in-game character portrait, similar to how characters are presented throughout the game. The selected fan will also help design a custom Fantasy Logo and a one-of-a-kind vehicle livery which will be added permanently to the Showcase menu. They will be invited to a visual arts studio in Los Angeles for a scanning day and to collaborate with a designer to create their Fantasy Logo and vehicle livery. View and download image Download the image close Close Download this image Over time, we look forward to expanding The Playerbase as additional PlayStation Studios participate, having fans featured in ways that fit each game’s own style and world. Stay tuned for more updates. The Playerbase is our way of saying thank you to the players who make PlayStation what it is today. We can’t wait to meet the fans who will step into the world of PlayStation in a whole new way. Sign up and submit your application for The Playerbase at playstation.com/the-playerbase, starting later today at 7 AM PT. View the full article -
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PSBlog Feed: Wrath: Aeon of Ruin VR – Brutal Edition launches on PS VR2 April 9
In just a few days, Wrath: Aeon of Ruin VR – Brutal Edition comes to PlayStation VR2. Ahead of this week’s launch, we wanted to give PS VR2 players a closer look at what this project really is, what makes Brutal Edition different, and why this version of Wrath feels so at home on PlayStation. We’re also debuting our new gameplay trailer today, making this the right moment to step inside the Old World before the hunt begins. Play Video Wrath has always carried the bloodline of classic shooters. It was conceived in the same Quake engine lineage that played a major role in Team Beef’s formation, which made the project feel like a natural fit from the start. The speed was there. The old-school structure was there. The sense of pressure, movement, and hostile space was already there. In that sense, it feels fitting that Wrath has become Team Beef’s first officially licensed VR game, rooted in the very same shooter DNA that has defined so much of their work. But what emerged from that foundation has become far more than a straight VR Adaptation. Verify your age to view this content. Verify your age to view this content. Why this is the Brutal Edition This is not just a port of the existing game. Before Team Beef could truly make Wrath feel right in VR, they first had to fix and refine the version they inherited, then rebuild it around the things VR does best: speed, physicality, pressure, and presence. That is what Brutal Edition means. Wrath was not simply moved into a headset. It was sharpened, rebalanced, and rebuilt until it felt like it belonged there. A lot of that comes down to how the game moves and fights now. Wrath is built around momentum, and Brutal Edition leans into that harder than ever. A new slide mechanic keeps you low and aggressive without killing your speed. Blade dash has been turned into a real combat tactic, letting you cut lines, reposition under pressure, and stay on the attack instead of treating movement like a break between fights. Dual wielding is now a major part of the rhythm, giving players tighter control, reduced recoil, and access to alt-fire where it matters. Flick reloads keep the pace intact so the action never loses its bite. The rest of the experience has been rebuilt with the same philosophy. Artifacts are no longer simple screen prompts. They are physical objects you throw, break, deploy, and use under pressure. The UI has been moved onto the hand. The journal is now a physical book you pull over your shoulder and navigate in-world. The Shepherd now speaks, giving the world more presence and atmosphere. Blood, gore, and impact have all been pushed much further, because subtle was never going to be the goal here. Even new additions like slow motion and the way-point guidance system are in service of the same idea: make Wrath feel faster, clearer, more tactile, and more violent in VR. Verify your age to view this content. Verify your age to view this content. Why PS VR2 is the best way to experience it If Brutal Edition is the definitive version of Wrath, then PS VR2 is where that brutality hits hardest. It starts with performance. Wrath is a fast game, full of crowd pressure, violent movement, and split-second reactions, so clean native performance is not optional. On PS VR2, it runs at a smooth native 90Hz, with eye-tracked dynamic foveated rendering helping make that frame rate possible and built-in super-sampling keeping the image razor sharp. The result is combat that stays readable and immediate, even when fights turn into a blur of projectiles, dashes, and close-range chaos. Then there is the way Wrath feels in your hands. Adaptive triggers give every shot more mechanical tension, making each weapon feel closer to a real trigger pull. The refined HD haptics in the DualSense controllers go even further. Each gun has its own feel and pattern, which gives the arsenal more identity the second you pick it up. The haptics here are simply on another level, and in a shooter this physical, that matters. Headset rumble adds to that bodily feedback, making every close-range exchange feel heavier and more present. PS VR2 also gives Wrath the kind of screen it deserves. This is a world of black skies, ruined stone, deep shadows, and decaying atmosphere. HDR OLED visuals give those spaces the contrast and depth they need, making the Old World feel even darker and more oppressive. Sound matters just as much. Wrath uses highly immersive 3D audio, powered by Sony’s Tempest 3D AudioTech, to make threats feel like they are closing in from every direction. In a game where awareness can mean the difference between controlling a room and getting swallowed by it, that kind of spatial sound is not just atmospheric. It is survival. And because this is PlayStation, Brutal Edition also includes a full trophy roster with a Platinum Trophy for players who want to see the hunt through to the bitter end. Verify your age to view this content. Verify your age to view this content. Wrath: Aeon of Ruin VR – Brutal Edition comes to PS VR2 on April 9, which means your time is almost up. In just a few days, you’ll be stepping into a world that does not slow down for you, where the air changes the moment a fight begins and every room can turn hostile in a heartbeat. The Old World is cruel, fast, and very good at draining the life from the unprepared. If that sounds like your kind of pressure, you won’t have to wait much longer. View the full article -
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PSBlog Feed: (For Southeast Asia) PlayStation Store: March 2026’s top downloads
It’s time to see which PS5, PS4, PS VR2, and free-to-play games topped last month’s download charts. In March, MLB The Show 26 led the US charts, while Crimson Desert took the top spot in the Asia and ranked among the top three in the US. Meanwhile, The Seven Deadly Sins: Origin dominated the free-to-play charts. Check out the full listings below. What titles are you playing this month? PS5 Games US/CanadaAsiaMLB The Show 26Crimson DesertCrimson DesertResident Evil RequiemResident Evil RequiemEA SPORTS FC 26WWE 2K26It Takes TwoNBA 2K26Monster Hunter Stories 3: Twisted ReflectionMarathonMLB The Show 26ARC RaidersNBA 2K26Grand Theft Auto VGran Turismo 7Call of Duty: Black Ops 7Forza Horizon 5EA SPORTS FC 26Resident Evil 3MinecraftGrand Theft Auto VEA SPORTS Madden NFL 26UFC 5Resident Evil 4Hogwarts LegacyJohn Carpenter’s Toxic CommandoGhost of YōteiUFC 5Split FictionGhost of YōteiGod of War RagnarökREANIMALSniper Ghost Warrior Contracts 2EA SPORTS College Football 26FATAL FRAME II: Crimson Butterfly REMAKEReady or NotTEKKEN 8Monster Hunter Stories 3: Twisted ReflectionREANIMAL *Naming of products may differ between regions *Upgrades not included PS4 Games US/CanadaAsiaRed Dead Redemption 2Red Dead Redemption 2RESIDENT EVIL 5Marvel’s Spider-Man Game Of The Year EditionGang BeastsAssassin’s Creed UnityResident Evil 6Watch Dogs 2Call of Duty: Black Ops IIIShadow of the Tomb Raider: Definitive EditionDying LightSEKIRO: SHADOWS DIE TWICEMortal Kombat XResident Evil 6Batman: Arkham KnightMetal Slug 3A Way OutGod of War RagnarökThe ForestEA SPORTS FC 26Resident EvilA Way OutMinecraftGod of War III RemasteredTom Clancy’s The Division 2METAL SLUG XXGrand Theft Auto VOvercooked! 2Need for Speed HeatNeed for Speed HeatGod of War III RemasteredDying LightCall of Duty: Modern WarfareBatman: Arkham KnightCupheadTomb Raider: Definitive EditionSTAR WARS Battlefront IIThe Last of Us RemasteredResident Evil 0Bloodborne *Naming of products may differ between regions PS VR2 Games* US/CanadaAsiaBeat SaberBeat SaberJob SimulatorHorizon Call of the MountainAmong Us 3D: VRMoss: Book IIThe Walking Dead: Saints & SinnersAlien: Rogue Incursion VRAlien: Rogue Incursion VRHubrisSynapseAngry Birds VR: Isle of PigsCreed: Rise to Glory – Championship EditionMaestroArizona Sunshine 2MossCooking Simulator VRArizona Sunshine RemakeDrunkn Bar Fight 2 VRMetro Awakening *PlayStation Store purchases only. Game upgrades or games bundled with hardware not included Free to Play (PS5 + PS4) US/CanadaAsiaThe Seven Deadly Sins: OriginThe Seven Deadly Sins: OriginFortniteWhere Winds Meet (F2P)RobloxDelta Force (F2P)Rocket LeagueeFootballCall of Duty: WarzoneRobloxTom Clancy’s Rainbow Six Siege – Free AccessPUBG: BATTLEGROUNDSApex LegendsAsphalt LegendsMarvel RivalsArknights: EndfieldFall GuysGenshin ImpacteBaseball: PRO SPIRITFall Guys View the full article
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