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Welcome to Urgent Fury
Urgent Fury is a PlayStation Competitive community offering leagues and Scenario Based TacMap Tournaments for games such as Call of Duty, Battlefield and Last of Us. Our goal is to give "The Greatest" a place to compete in a respectful arena, and our motto "Win with Honor, Lose with Dignity" exemplifies exactly what this is all about. At the end of the game you shake virtual hands, usually by saying good game, no matter if you win or lose and show respect to your fellow gamer.
We have been working hard to bring a new design along with a much more stable platform for you to enjoy here at UF. Head over to the Forums to interact with our community and get in on the conversations. We are glad to have you here and look forward to providing you with a great experience.
Free Community Hosting and Features
Host your Community/Clan/Team completely free here on Urgent Fury. Create a custom homepage, forums, tournaments and more. Upgrade to Spec Ops Premium and offer even more features and even Paid Memberships. Learn more by visiting our community example.
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Urgent Fury and SoarDogg are proud to present the 2024 - 2025 UFGL Black Ops 6 League featuring eight organizations from the SoarDogg Family. Between now and July the teams will compete in several rounds of head to head online events with each other to determine the final seeding for the Championship to be held at the Texas Battle Bowl July 11th - 13th in Midland, TX.
The league will utilize the CDL Modes and Settings with all matches streamed on Urgent Fury Live. Support your favorite Org by grabbing gear from their SoarDogg Stores and supporting our Sponsors.
This Franchise League is designed to empower our selected organizations through revenue shares and no cost for entering the league. The more you support the league the more you support the orgs competing.
Be sure lock into Urgent Fury on Twitch to watch the action live. All league matches will be streamed with commentary. Head over to Discord if you are a Free Agent and looking to join one of our 8 orgs.
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Urgent Fury and SoarDogg are proud to announce the UFGL Black Ops 6 LAN Series with a $40,000 total prize pool.
We will host 3 LANs in Miami, Chicago and Kansas City with the Championship at the Texas Battle Bowl in Midland, TX.
Each event will offer points towards seeding at the Championship and each event will include a $10,000 prize pool that is paid out to the Top 8 Placements.
Go to the UFGL LANs page for info and to purchase a team pass today!
These events are sponsored by Happy Vibes and Charge Chocolate.
We invite you to the only eSports and Tech Expo in West Texas!
Competitors from all over will descend on West Texas to compete in various tournaments with a potential prize pool of over $35,000 in one single weekend! With a single competitor 3 day pass you can choose from a variety of Tabletop, Fighting, Racing and Shooter Games to compete in.A select number of vendors will be onsite with great merchandise to purchase along with select vendors providing information about the gaming industry.
Early Bird Pricing is now available through February 1st, 2025, grab your tickets now!
For more information go to https://www.txbattlebowl.com!
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Latest Activity
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PSBlog Feed: AI upscaling is coming to PS5
Since the launch of PlayStation Spectral Super Resolution (PSSR) on PS5 Pro, players and developers have asked whether similar image-quality improvements could be brought to the PS5 console. PSSR analyzes game images pixel by pixel and uses AI to upscale them with more detail and stability than conventional approaches; until now, its computational demands made bringing that experience to PS5 impossible. Today, we’re excited to announce Quick Spectral Super Resolution (QSSR): a new performance tier of AI upscaling. Born from Project Amethyst, our AI graphics collaboration with AMD, this quick new evolution of PSSR is built on two key innovations: A streamlined neural network architecture A hand-tuned implementation that maximizes performance on PS5 With these, we are bringing the benefits of AI-guided upscaling to PS5. While PSSR remains the gold standard on PS5 Pro, QSSR provides some notable improvements to both image detail and image stability on PS5. The first titles to use this innovative new library are Marvel’s Wolverine and Ghost of Yōtei. Both are being patched today to offer QSSR as an additional graphics option on PS5. Here’s what Insomniac Games and Sucker Punch Productions have to share about the benefits of this new technology: Play Video “Our team at Insomniac works hard to make sure each of our games is a showcase of PlayStation hardware, and we’re excited for Marvel’s Wolverine to be one of the first titles to bring this new QSSR technology to players. QSSR adds more pixel-level clarity and stability to our environments, bringing out extra detail amidst the busy streets of Madripoor, the dense alleyways of Shinjuku, and many other areas across Logan’s epic journey. It’s a perfect companion to the launch of Marvel’s Wolverine, and it brings a great taste of the PS5 Pro experience to our players on PS5. Personally, I love seeing how the PlayStation tech teams continually improve the PS5 platform, and I’m excited for more games to make use of QSSR in the future!” – Mike Fitzgerald, Head of Technology / Insomniac Games Play Video “At Sucker Punch, we’re excited to bring QSSR to Ghost of Yōtei players so that they can experience the world we’ve created with even more clarity and detail. QSSR excels at resolving the fine details in our characters and environments and does so with a level of temporal stability that hasn’t been possible on the PS5 console until now. We’ve long wished that all PS5 players could experience the incredible image quality that PSSR brings to PS5 Pro, and QSSR is a positive step towards that goal!” – Jasmin Patry, Lead Rendering Engineer / Sucker Punch Productions QSSR will be offered broadly to all PlayStation developers, and we look forward to seeing these improvements in many more titles going forward! View the full article -
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PSBlog Feed: Martial arts meet fluid platforming in Elta: Defy All Gods, with a free PS5 demo out today
Take the punchy, fast-paced combat of a brawler, the tight platforming and exploration of a search-action game, and a cute dragon companion (who’s also the millennia-old god you worship), and blend everything together with a dash of anime flair. That is the recipe for Elta: Defy All Gods, our upcoming game here at Afterburner Studios, launching February 2nd, 2027. Dive in with us as we explain how our action-platformer brings back the best from the classics while making it a fresh experience, what inspired us, and why you should jump into the free demo on PlayStation 5 today. Play Video A new take on action-platformers Action-platformers have had a resurgence of interest in the last few years, providing an interesting mix of combat, exploration, and story, but few have tried blending explosive hand-to-hand fights with labyrinthian, non-linear exploration. Elta: Defy All Gods provides just that: impactful melee action, mixing martial arts and magic, broken up by flowing aerial platforming and discovery across three winding sci-fi worlds. The challenge lies in mastering both combat and navigation; juggling enemies in dynamic encounters across sprawling worlds that won’t always hold your hand. The best way to explain our unique take on the genre is to coin a new term. We like to call Elta: Defy All Gods a “brawlervania”. Brawler enthusiasts will enjoy three martial art stances, each with their own skill trees, alongside magic systems to unleash built-up energy in massive attacks. Platforming players, on the other hand, will get a growing set of movement abilities with classic moves, such as the double jump, dash, wall run, and grapple. That’s not all though; Elta, your dragon, will be key, by giving you new unique abilities to hit harder and reach previously inaccessible locations. The inspirations behind Elta: Defy All Gods Veteran players will definitely catch nods to series we grew up with, like Castlevania: Symphony of the Night, God of War, Darksiders, and Jak and Daxter. We take a lot of pride in honoring these classics, but we wanted to do more than just rehash them. To carve out our own identity within that familiar formula, we traded traditional weapon-based hacking and slashing for fluid, hand-to-hand martial arts. By weaving your dragon companion’s abilities right into your fights and platforming acrobatics, we hope to bring something fresh to the table. To find that specific energy, we also sought creative inspiration outside of the gaming realm entirely. Moving to TV screens, shōnen anime, and especially Dragon Ball Z, have been a massive inspiration for us, echoing the power fantasy you can experience playing the warrior monk Victus. With such a heavy focus on melee combat, we also turned to Hong Kong martial arts movies, ranging from the Ip Man saga to Shaw Brothers’ classics. These influences have been wrapped in a painterly art direction that makes each vista look like living concept art. The sense of power you get while playing echoes the sense of scale you feel when taking in each landscape. Reaching high ambitions as an indie team Despite the big-budget games listed above, we are not a large studio by any means. With three co-founders and a dozen core members, delivering on this game’s promise has been a real challenge for us at Afterburner Studios. It’s one that required us to lean heavily on our background in indie development. We’ve taken lessons from our previous game into Elta, finding clever ways to achieve bigger things with our small-sized team. While we’ve stayed true to our vision of a modernized take on classic mechanics, Elta has gone through constant iteration over the course of the last five years to allow us to deliver the best versions of this game to players – both in world, gameplay and tone. This was also made possible through a partnership with Focus Entertainment, the folks behind Warhammer 40,000: Space Marine 2 and Resonance: A Plague Tale Legacy. By lending us their design, production, and QA experience, they allowed us to expand our vision and tackle a dream project – one that would only be possible with their support. Instead of getting slowed down by our ambitions, this fruitful partnership allowed us to double down on what we do best: crafting satisfying game feel. Game feel as our main priority At every stage of development, we’ve gotten the same feedback: this is a game that must be felt, controller in hand, rather than just watched. All our mechanics, in both combat and platforming, have been tuned to be as satisfying as possible. By using the haptics of the DualSense controller, landing punches and hitting platforms has a real tactile weight, resulting in a more immersive experience for PlayStation players. Ultimately, we want to create an action-packed adventure that puts fun first and continues to defy your expectations for what a small indie team can pull off. And you don’t need to wait to try it out for yourself: our free demo is available today on PS5, allowing you to experience the very beginning of Elta: Defy All Gods. Retrieve the lost dragon-god you worship, brawl corrupted enemies in intense melee combat, and explore Lerna, a glacial world filled with hidden secrets, ancient ruins, and industrial remnants. The full game releases on February 2, 2027, and if you pre-order, you can get the Vanguard Armor, a special cosmetic skin for Victus. Find Elta, face off against the gods and start the journey to bring salvation to your people with the free demo, available today on PlayStation 5. View the full article -
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PSBlog Feed: Return to Fabletown with The Wolf Among Us Remastered, out October 29
Telltale’s The Wolf Among Us Remastered launches October 29. To get ready for Bigby Wolf’s enhanced tale we sat down with Telltale’s Matt Saia, the game director of The Wolf Among Us Remastered, and VP of Creative at Telltale, to talk about returning to Fabletown. The Wolf Among Us is one of Telltale’s most beloved series. Do you remember the first time you played it? What resonated most and stayed with you since? Matt Saia: I came to it as a fan of Telltale having played The Walking Dead and Back to the Future. Wolf had a killer look and a werewolf in it, that was enough to get me in the door. From the first scene, the story, the contrast of these fables characters in the 1980s, and the neon noir style had me hooked. Their stories touched human emotions and stuck with me forever. What was the goal with remastering The Wolf Among Us? We wanted to honor the Telltale legacy. This is a classic title, and it needed a respectful update. We avoided touching the story, the directorial choices, and the overall art style, those are sacred to us. The goal is to introduce new players to Wolf in the best way possible and create a fun experience for returning players by packing it with updated art and behind the scenes features. Ultimately, it was a love letter to fans. We’re all fans and we took time to make sure it is the best version of The Wolf Among Us that stays true to the original. Telltale added Noir Mode to The Wolf Among Us Remastered. What do you think this brings to the game? Coincidentally, I was the person who added Shadows Mode to Telltale’s Batman series. We’ve treated it differently in Remastered. Unlike Batman, where we had highlights of color we’ve kept Wolf with a pure noir film vibe. The tone feels different when it’s black and white. I love the colors of the main game but, in Noir Mode, the shadows feel a little darker. Play Video Let’s talk about some of the technical improvements. How was it working with the original Telltale engine? The old Telltale engine is quirky but cool. We started by moving it up to the latest engine used in the Batman series. Next, we created new shaders for things like shiny bottles, and inverted lines on moving objects like the ghost ship. The biggest challenge was lighting. It wasn’t something we intended to do but we realized anything we changed in any scene required that we redo the lighting. By the end, every scene in the game was relit.One of the biggest testaments to how good we got with the old engine is we built the entire Summer Games Fest trailer in engine. How about the Character art? Our choice was to elevate the game that everybody loved. The remastered characters have amazing detail but when you look at Bigby, he looks like Bigby. I think that’s the balance beam you walk; we wanted people to say “That’s the Bigby I remember”, but if you go back and look at the original, the remastered one is unmistakably more refined. Every single character went through concept to high-end model to final in-game model. All the textures and models are new and multiple times more detailed than the original game. If you did a simple up-rez, all you’re really doing is taking the curves and lines that are already there and making them smoother. Our process provoked more aggressive choices with how you treat the characters without losing who they are because you’re taking them from scratch. It was a big lift, but worth it. Is there anything from this remastering process that exceeded your expectations? The werewolf. I think everybody wanted to change him in a big way, and we did. He is ferocious, so much more feral and powerful than the original but still true to The Wolf Among Us. Is there anything else you’d like people to know? It was amazing to revisit Fabletown. The team was incredible. We love every dusty apartment and lit cigarette and, more importantly, the characters and story they tell. To me, that’s what makes a great remaster; when you know people poured their soul into it. We want existing fans to show up and know they are in good hands. For new fans, it’s an opportunity to be captivated by a fully-realized version of this amazing universe just as we all were. To everyone out there, thank you for sticking with Telltale and believing in us. The Wolf Among Us Remastered launches October 29 and is available to wishlist now. View the full article -
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PSBlog Feed: Kena: Scars of Kosmora launches 2027, Ember Lab shares story overview
Since our announcement trailer in February, we’ve been heads down bringing Kena: Scars of Kosmora to the finish line. It’s been exciting to see all the anticipation and passion from fans. We can’t wait to share a new installment of Kena’s story with you! At the same time, we want to deliver a top-notch game that exceeds the quality we achieved with our 2021 debut, Bridge of Spirits, and at a much bigger scale. To do that we need just a bit more time. Pushing our release into 2027 gives us the ability to really polish the expanded game experience we want to deliver. In the meantime, we wanted to share more about the world you’ll get to explore soon! Like our first game, Kena: Scars of Kosmora is a character-focused linear adventure but with a broader and deeper scope than Bridge of Spirits. The world has much to offer for players who decide to venture out off the beaten path. Scars – Shadows of the past Before the events that unfold in Kena: Scars of Kosmora, Kena long studied as a Spirit Guide – equal parts warrior and spiritual healer. When the dead can’t move on peacefully, dangerous manifestations of their pain infect the environment. Spirit Guides fight back this Corruption to get to the heart of the issue. Despite her progress, Kena is beginning to see her limits. She’s helped spirits of the dead, but has yet to really explore what Spirit Guiding looks like for the living. Even deeper, she has always helped other people deal with their pain, but not always focused on her own… Her childhood friend Orfio believes the mysterious island of Kosmora holds the answers they’ve both been looking for. Kena sets out to meet him, hoping to discover more about her past and future as a Spirit Guide. The ancient Spirit Guides of Kosmora developed their own unique approach involving the four elements and Alchemystic Temples. Four interconnected cultures once thrived across Kosmora, each with a guiding Element that fueled its society – before a mysterious cataclysm destroyed one of them. Since that time, the spiritual symbolism of the elements has faded into Kosmora’s distant past. The guiding elements still play a large role in how each surviving culture lives, but the longer that ancient wisdom remains buried, danger grows… Kosmora’s complex Spirit Guide temples are a big part of the game. These dungeon experiences will challenge players’ skills and pay off with transformative rewards that propel Kena’s adventure. Kosmora – Living cultures But Kosmora isn’t only about the past. The island is home to multiple living cultures with their own histories, values, and struggles. Kena’s mission to uncover how Kosmora’s past collides with characters in each region, requiring her to apply her experience and adapt to evolving situations and new personalities. Exploring the regions of Kosmora on foot would take some time, but you may have noticed that Kena has a new way of getting around this larger world. Her crystalline canine companion is tied directly into gameplay and the origin of the mysterious island. This ancient spirit not only serves as an exciting mount, but aids Kena in combat, both mounted and on foot, as well as solving Alchemystic puzzles. Together, our Spirit Guide and her new ally set out to heal Kena’s scars, as well as the scars that cut right to the root of Kosmora. We hope you’re just as excited to jump into Kena’s next adventure as we are to share it with you. We’ve been working hard to fill it with the wonder, charm, and challenge fans have come to expect. We appreciate your patience and support as we take the time for Scars of Kosmora to be the evolution of Kena’s journey and experience we want to deliver. Kena: Scars of Kosmora releases in 2027 on PS5 (physical & digital) and PC (digital). Wishlist today. View the full article -
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PSBlog Feed: PlayStation Plus Monthly Games for October: F1 25, Hunt: Showdown 1896, Earth Defense Force: World Brothers 2
Race for podium glory in F1 25, take on monsters and other players in Hunt: Showdown 1896, then battle voxel versions of EDF enemies in Earth Defense Force: World Brothers 2. Together, these three games form the PlayStation Plus Monthly Games for October. All be available to PlayStation Plus members* from Tuesday October 6 until Monday November 2. Let’s take a closer look at each of the games. View and download image Download the image close Close Download this image F1 25 | PS5 Leave your mark on the world of racing in F1 25, the official video game of the 2025 FIA Formula One World Championship. Enjoy single player experiences such as Career and My Team 2.0, letting you create your own F1 stories as you take control as the Owner of a Formula 1 team. Then take the race online against other players, including a brand new multiplayer mode in F1 World, where you and your friends race as a squad against AI drivers. View and download image Download the image close Close Download this image Hunt: Showdown 1896 | PS5 Hunt: Showdown 1896 is a new era of the addictively unforgiving extraction shooter. In corrupted backwaters lost to history, fight back alone – or with friends – against timeless evil. Twisted monsters and other ruthless Hunters stand between you and your Bounty. Risk everything as Hunt consumes you. Race competing Hunters to track down bosses, send them to hell, claim their bounty, and fight your way to extract. If others only slow you down, go alone. If you find strength in numbers, take up to two teammates along. View and download image Download the image close Close Download this image Earth Defense Force: World Brothers 2 | PS5, PS4 The square Earth is under attack by giant enemies. Teammates scattered around the world are waiting to be rescued. Select 4 teammates from among those you have collected and create your own team. Design the team perfect for your play style, select your equipment, and then deploy to battle. In addition to soldiers from the mainline EDF series, this game also includes soldiers from the EDF spin-offs, and enemies who ravaged the planet in previous releases have also crossed over into this world to join the fight. Enjoy fighting numerous enemies, including redesigned voxel versions of old favorites, as well as new enemies unique to this release. Enjoy four player online co-op and two player local split screen on PS5 and PS4. View and download image Download the image close Close Download this image Last chance to add the PlayStation Plus Monthly Games for September PlayStation Plus members have until Monday October 5 to add Sniper Elite: Resistance, MLB The Show 26, Wobbly Life and Chained Echoes to their game libraries. View and download image Download the image close Close Download this image Spider-Man Brand New Day Avatars – Included for PlayStation Plus Spider-Man: Brand New Day is coming to Sony Pictures Core October 6. To celebrate that release, Limited-edition Spider-Man: Brand New Day avatars will also be released on Tuesday October 6, exclusively on Sony Pictures Core for a limited time**. PlayStation Plus members can claim avatars in-app at no extra cost. Non-PlayStation Plus members must get Spider-Man: Brand New Day on Sony Pictures Core to get the avatars. View and download image Download the image close Close Download this image PlayStation Plus Exclusive HorrorFest Packs To celebrate the spooky season, PlayStation Plus members can enjoy horror-themed in-game item bundles for a variety of PS5 and PS4 games***. This includes the Call of Duty: Warzone Horror Bundle (available October 1), Hunt: Showdown 1896 Starter Pack (available October 6), and the Overwatch 2 Dragur Reinhardt + 5 Tier skips Pack (October 7). Find out more about these and other PlayStation Plus Exclusive Packs here. *PlayStation Plus Monthly Games lineup may differ by region. Please check PlayStation Store on release day for more information. PS Plus is subject to recurring subscription fee taken automatically until cancellation. Age restrictions apply. Terms apply: play.st/psplus-usageterms **Promotion ends October 20, 2026. Avatar voucher code expires 6 October 2027. Licensed for consumer use only. Non-transferable, not for sale or resale. Available in regions with Sony Pictures Core. ***Base game must be owned to access pack contents. View the full article
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