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Welcome to Urgent Fury
Urgent Fury is a PlayStation Competitive community offering leagues and Scenario Based TacMap Tournaments for games such as Call of Duty, Battlefield and Last of Us. Our goal is to give "The Greatest" a place to compete in a respectful arena, and our motto "Win with Honor, Lose with Dignity" exemplifies exactly what this is all about. At the end of the game you shake virtual hands, usually by saying good game, no matter if you win or lose and show respect to your fellow gamer.
We have been working hard to bring a new design along with a much more stable platform for you to enjoy here at UF. Head over to the Forums to interact with our community and get in on the conversations. We are glad to have you here and look forward to providing you with a great experience.
Free Community Hosting and Features
Host your Community/Clan/Team completely free here on Urgent Fury. Create a custom homepage, forums, tournaments and more. Upgrade to Spec Ops Premium and offer even more features and even Paid Memberships. Learn more by visiting our community example.
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Urgent Fury and SoarDogg are proud to present the 2024 - 2025 UFGL Black Ops 6 League featuring eight organizations from the SoarDogg Family. Between now and July the teams will compete in several rounds of head to head online events with each other to determine the final seeding for the Championship to be held at the Texas Battle Bowl July 11th - 13th in Midland, TX.
The league will utilize the CDL Modes and Settings with all matches streamed on Urgent Fury Live. Support your favorite Org by grabbing gear from their SoarDogg Stores and supporting our Sponsors.
This Franchise League is designed to empower our selected organizations through revenue shares and no cost for entering the league. The more you support the league the more you support the orgs competing.
Be sure lock into Urgent Fury on Twitch to watch the action live. All league matches will be streamed with commentary. Head over to Discord if you are a Free Agent and looking to join one of our 8 orgs.
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Urgent Fury and SoarDogg are proud to announce the UFGL Black Ops 6 LAN Series with a $40,000 total prize pool.
We will host 3 LANs in Miami, Chicago and Kansas City with the Championship at the Texas Battle Bowl in Midland, TX.
Each event will offer points towards seeding at the Championship and each event will include a $10,000 prize pool that is paid out to the Top 8 Placements.
Go to the UFGL LANs page for info and to purchase a team pass today!
These events are sponsored by Happy Vibes and Charge Chocolate.
We invite you to the only eSports and Tech Expo in West Texas!
Competitors from all over will descend on West Texas to compete in various tournaments with a potential prize pool of over $35,000 in one single weekend! With a single competitor 3 day pass you can choose from a variety of Tabletop, Fighting, Racing and Shooter Games to compete in.A select number of vendors will be onsite with great merchandise to purchase along with select vendors providing information about the gaming industry.
Early Bird Pricing is now available through February 1st, 2025, grab your tickets now!
For more information go to https://www.txbattlebowl.com!
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Latest Activity
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PSBlog Feed: Share of the Week: Breathtaking Views
Last week, we asked you to share breathtaking views from your favorite games using #PSshare #PSBlog. Here are this week’s highlights: call_me_xavii shares the creatively painted world of Clair Obscur: Expedition 33 rorottino shares a view of the world of Elden Ring SheikhSadi80 shares a cherry blossom altar view in Ghost of Yōtei dfgmendes shares the farm’s view of the setting sun in The Last of Us Part II itsaPinky_fn shares a snowy outlook in Horizon Forbidden West xirantics shares the glowing view of the Arlathan Forest in Dragon Age: The Veilguard Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week? THEME: Trees SUBMIT BY: 11:59 PM PT on September 2, 2026 Next week, grab some shade and share trees from the game of your choice using #PSshare #PSBlog for a chance to be featured. View the full article -
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PSBlog Feed: Official PlayStation Podcast Episode 546: Path of Gamescom
Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Hey, everybody! We’re back this week to discuss some of the biggest announcements from Gamescom, the upcoming full release of Path of Exile 2, and our latest gaming obsessions. Stuff We Talked About Next week’s release highlights: Darksiders: Warmastered Edition | PS5 R-Type Dimensions III | PS5 Coffee Talk Tokyo | PS5 Warhammer 40,000: Speed Freeks | PS5 Bubsy 4D | PS5 LEGO Batman: Legacy of the Dark Knight | PS5 Into the Radius 2 announcement — Arrives September 24 on PS VR2, with a full single-player campaign and co-op. Into the Radius 2 features an overhauled loadout system, with a huge upgrade to the weapons system as well, for players to explore solo or with a friend. Opening Night Live recap — Get caught up on some of the best reveals from Gamescom 2026, including first announcements, updates, and demos of games coming to PS5 this year and beyond. Onimusha: Way of the Sword demo — Take on new boss Daidara now in the demo on PS5 ahead of the September 4 launch, and get insight into the game’s world and combat with an interview with producer Akihito Kadowaki and director Satoru Nihei. Star Wars Zero Company hands-on — Check out our impressions of this turn-based tactics title set in the Star Wars universe, where Bonds, blasters, and Battle Droids take center stage. See how battle options, as well as exploration, can change the tide in battle: available now. PlayStation Plus Monthly Games September Sniper Elite: Resistance | PS5, PS4 MLB The Show 26 | PS5 Wobbly Life | PS5, PS4 Chained Echoes | PS4 The Cast View and download image Download the image close Close Download this image Sid Shuman – Senior Director of Content Communications, SIE View and download image Download the image close Close Download this image O’Dell Harmon Jr. – Content Communications Specialist, SIE Thanks to Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article -
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PSBlog Feed: A new look at Fable’s style-weaving combat
When we think about combat in Fable, we think about more than defeating enemies. We think about giving players the tools to approach encounters in their own way, experiment with different abilities and create a Hero that feels unique to them and their preferred playstyle. Play Video That’s why combat in Fable is built around what we call “style-weaving.” Style-weaving allows players to seamlessly combine strength, skill and will, weaving together melee attacks, ranged weapons and magic in ways that feel natural and rewarding. From the beginning of development, one of our goals was to ensure combat feels smooth and responsive and fun, whether you’re landing a perfectly timed melee strike, chaining abilities together or unleashing powerful magic in the middle of a fight. Some Heroes may favour a direct, aggressive combat style, charging headfirst into danger with a sword in hand and a loadout full of high-damage spells, like Fireball or Lightning. Others may prefer a more tactical approach built around enemy manipulation and controlling the battlefield, utilising spells like ‘Befowl’, which allows the player to turn an enemy into a chicken temporarily, and Lift, which temporarily lifts enemies into the air before slamming them back down to the ground. As you progress through the game, you’ll unlock new weapons, abilities and magical powers that can be combined in different ways, allowing you to discover a playstyle that feels right for you. The choices you make in combat are yet another personal expression of the Hero that you’re becoming as you venture through Albion. We also recognise that players are looking for different levels of challenge as they travel throughout Albion. Some will want a more relaxed game, with a focus on the world, story and characters around them. Others will seek a greater challenge that pushes them to master every mechanic and system available. That’s why Fable allows players to choose the combat intensity that’s right for them and tailor the experience to suit their preferred playstyle. Ultimately, the combat system supports the same philosophy that runs throughout the rest of Fable: player choice. We want players to feel ownership over the Hero they create, the decisions they make and the way they tackle every challenge they face. We can’t wait for PlayStation players to begin their own adventure when Fable launches on February 23, 2027. Players who pre-order the Premium Edition will receive up to 5 days Early Access. View the full article -
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PSBlog Feed: Marvel’s Wolverine: Details on Logan’s mutant abilities, game features, and more
Today, we’re stoked to share with you our Features Trailer for Marvel’s Wolverine! Narrated by Liam McIntyre, who plays James “Logan” Howlett, here’s a slice of what’s coming to the game on September 15… that’s just a few short weeks away! So, check out the trailer and read on for additional insights. Play Video Marvel’s Wolverine features fast, fluid, and ferocious combat with an emphasis on aggressive momentum. It’s all about getting in close and laying into enemies with everything you’ve got: claws, kicks, barrages, and critical strikes to start things off. Learn new Techniques for enhanced combat moves or unleash rechargeable Special Techniques like the Tornado Spin to reclaim territory, chin check brash Reavers with Knee Breaker, or drill into ‘em with Spiral Strike. Whatever your speed, four Special Techniques can be equipped at once for seamless combat integration. Evolve with Adaptations that amplify Logan’s momentum on the battlefield. Absorb more bullets, increase Rage effectiveness, expand parry windows, or straight up terrorize foes during mid-fight. This only scratches the surface; there are dozens of Adaptations to tune to your playstyle. Go even further with Rage, a three-tiered pool of adrenaline that leans into survivability, resilience, and fury… in that order. Make a last stand against the odds and fight another day, or go berserk and kill without mercy to sustain Logan’s Rage. Marvel’s Wolverine features an original story that will take Logan to places around the world, but things get dicey. Bolivar Trask is hellbent on executing his plans against mutantkind. It’s up to Logan and Jean Grey, alongside members of Team X, to sever his plans before it’s too late. In a world with too few mutants to form safe havens or organized heroic ensembles: this is a critical moment for mutant survival. And while you’re out travelling the world, testing your battle skills against villains like Omega Red and Deathstrike, make sure to chop it up with your crew or take a detour between encounters: use senses to seek out Nightmare Doors to complete a variety of combat and traversal challenges; sniff out collectible whisky bottles to uncover Logan’s forgotten memories; or listen for material crates to craft suits inspired by comics, movies, animation, and more. In addition to our original Battle Reborn suit, designed by Insomniac Games, we’re talking legendary stuff inspired by Weapon X, Old Man Logan, Ultimate Wolverine, Patch, or even down to civilian staples like a tank top or a leather jacket. And you can choose to toggle some of those cowls and hats on or off. Acquire more suits for health upgrades or gain access to new claws: bone claws, notched claws, curved claws, reflective claws, angled claws, and more claws. Look sharp, stay sharp. Note to you: hit L2 + R2 outside of combat to pop your claws. Let’s not forget about the features available at launch inside Logan’s Nightmare Cabin. Take it up a notch in New Game Plus with exclusive Techniques and Level Caps, re-experience snippets of the story in Mission Replay, slash high scores in Nightmare Challenges, or crop masterpieces in Photo Mode at any point during gameplay (available with a day one update*). Marvel’s Wolverine also includes over 100+ new, returning and improved Accessibility Features from previous Insomniac games, like High Contrast visuals, Audio Description (English), Global Game Speed, and Strong Haptic Signals. By nature of the character, Marvel’s Wolverine is unapologetically violent and gory. To give players more choice in how they experience the game, we included new categories for violence and adult language toggles. These alter dynamic blood and dismemberment, and filters for English-only adult language. Check out a list of Accessibility options in Marvel’s Wolverine here. Sink your claws into Marvel’s Wolverine when it drops on September 15, 2026 on PlayStation 5 consoles! Wishlist and pre-order on the PlayStation Store today, or pre-order via PS Direct or at your local retailer. You can also pre-order the Digital Deluxe Edition featuring exclusive suits, claws, and bonuses! *Internet connection and account for PlayStation required. View the full article -
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PSBlog Feed: Scott Pilgrim EX: Bringing three new heroes to life in Back in the Band DLC
When we decided to reunite the full Sex Bob-omb lineup for Scott Pilgrim EX – Back in the Band, available now, we knew that simply adding three new playable characters wasn’t enough. Stephen Stills, Kim Pine, and Knives Chau each needed to feel like they had always belonged in the game, both mechanically and visually. Play Video At Tribute Games, animation is never just about making a character move. Every pose, transition, and tiny reaction is an opportunity to communicate personality. Those subtle details are often invisible at first glance, but they’re what make a character feel alive. With contributions from Samantha Lhoir and Artem Samoilov, 2D Animators at Tribute Games. Building a Character Select Screen With Personality The first challenge was updating the Character Select screen to welcome the three newcomers. Our artist, Artem Samoilov, began by considering the overall composition, ensuring the expanded cast still felt balanced while naturally drawing players’ eyes toward the new additions. Since these are beloved characters, simply standing in place wasn’t enough. Every idle animation had to communicate who they are before players even pressed a button. “Each selection animation was designed as a tiny performance.” – Artem Samoilov Kim Pine carries herself with quiet confidence and just enough attitude. Knives Chau radiates restless energy, always looking ready to spring into action. Stephen Stills appears relaxed on the surface, but careful observers might notice a subtle moment of surprise… a tiny expression that lasts only a fraction of a second. It’s a detail many players may never consciously notice, but that’s exactly the point, explains Artem. Those fleeting moments are part of our animation philosophy at Tribute Games. Rather than simply moving a sprite from point A to point B, we look for opportunities to inject emotion, personality, and humanity into every action. Sometimes it’s a quick facial expression. Sometimes it’s a tiny secondary motion or a subtle visual effect that gives an animation a little extra sparkle. Individually, they’re almost imperceptible, but together they give our characters far more heart. Early concept sketches helped establish each character’s silhouette, posture, and personality before our art team refined them into the pixel art seen in the final game. Even small adjustments like changing a stance, exaggerating a pose, or tweaking an expression can dramatically improve readability while staying faithful to Bryan Lee O’Malley’s iconic characters. Seeing the concept work alongside the finished sprites highlights just how much iteration goes into making every animation feel natural. Designing Knives Chau’s unique fighting style Knives Chau was one of the most exciting characters to develop because she brings a completely different rhythm to combat. Designed as a fast hit-and-run fighter, Knives thrives on speed, mobility, and relentless pressure. Her scarf becomes both a stylish visual element and a weapon, extending the reach of her attacks while emphasizing her acrobatic movement. Combined with rapid knife strikes, she can quickly weave through enemies before darting away. As with every character added in the Scott Pilgrim EX – Back in the Band DLC, our goal wasn’t simply to recreate an existing personality; it was to translate that personality directly into gameplay, animation, and every frame players see on screen. Scott Pilgrim EX and the DLC Scott Pilgrim EX – Back in Band are available now on PlayStation. View the full article
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