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Welcome to Urgent Fury
Urgent Fury is a PlayStation Competitive community offering leagues and Scenario Based TacMap Tournaments for games such as Call of Duty, Battlefield and Last of Us. Our goal is to give "The Greatest" a place to compete in a respectful arena, and our motto "Win with Honor, Lose with Dignity" exemplifies exactly what this is all about. At the end of the game you shake virtual hands, usually by saying good game, no matter if you win or lose and show respect to your fellow gamer.
We have been working hard to bring a new design along with a much more stable platform for you to enjoy here at UF. Head over to the Forums to interact with our community and get in on the conversations. We are glad to have you here and look forward to providing you with a great experience.
Free Community Hosting and Features
Host your Community/Clan/Team completely free here on Urgent Fury. Create a custom homepage, forums, tournaments and more. Upgrade to Spec Ops Premium and offer even more features and even Paid Memberships. Learn more by visiting our community example.
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PSBlog Feed: Share of the Week: Lights
Last week, we asked you to shine a light in games your love using #PSshare #PSBlog. Here are this week’s highlights: rorottino shared Sam holding his hands out to a ray of light in Death Stranding 2: On The Beach Leumir4 shared a lit flame in Red Dead Redemption 2 JarrinWasHere shared Aloy taking in a sunset in Horizon Forbidden West artenpixels_ shared Arjun underneath the eclipse in Saros DanielMoreira54 shares Amicia and Hugo lit by firelight in A Plague Tale: Innocence raphxander_ shares Jin framed by the sun in Ghost of Tsushima Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week? THEME: Texture SUBMIT BY: 11:59 PM PT on November 18, 2026 Next week, share interesting textures from the game of your choice using #PSshare #PSBlog for a chance to be featured. View the full article -
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PSBlog Feed: QSSR arrives in Marvel’s Spider-Man 2, Control Resonant, The Finals, ARC Raiders, and Hell Let Loose: Vietnam
Six years after launch, PlayStation 5 is still getting better. Last month, we introduced Quick Spectral Super Resolution (QSSR), bringing AI-guided upscaling to the console you already own. Since then, there’s been a lot of interest from developers eager to try it out. We’re happy to announce that the next set of games is on the way, with updates rolling out over the coming weeks. Built on the same foundation as PlayStation Spectral Super Resolution (PSSR) on PS5 Pro, QSSR can deliver sharper details, cleaner edges, and more stable images than traditional upscalers. And because it shares its interface with PSSR, it’s a natural fit for games that already support PSSR. Here’s what the developers have to say about it. View and download image Download the image close Close Download this image Marvel’s Spider-Man 2 featuring QSSR upscaling Insomniac Games “Having seen great results integrating QSSR in Marvel’s Wolverine, our team decided to bring it to Marvel’s Spider-Man 2 as well, in an update that’s live now! We’re excited for players to swing back into our 2023 title and see QSSR’s exciting image stability and sharpness benefits in both Fidelity and Performance modes.” - Mike Fitzgerald, Head of Technology, Insomniac Games Play Video Control Resonant featuring QSSR upscaling Remedy Entertainment Remedy Entertainment is bringing QSSR to Control Resonant on PS5, with noticeable improvements in image stability and fine detail. “It’s great to see PlayStation bringing the same kind of leap on the PS5 that PSSR brought to PS5 Pro. QSSR gives Control Resonant a much more stable and detailed image, and we’ve worked closely with Sony to have it ready in an update coming in December.” – Erik Jansson, Senior Graphics Programmer, Remedy Entertainment Play Video The Finals and Arc Raiders featuring QSSR upscaling Embark Studios “With the new QSSR coming soon to ARC Raiders and The Finals, we can deliver increased sharpness, better environmental clarity and overall visual improvements to even more PlayStation players. We are very happy to see Sony’s continued investment in PlayStation technology translate into meaningful improvements for all players, bringing more immersive experiences across the PlayStation ecosystem.” – Mikael Linderholm, Technical Art Director, Embark Studios Play Video No Man’s Sky featuring QSSR upscaling Hello Games “No Man’s Sky gives players an infinite procedural universe to explore. When every star in the night sky is a real solar system players can visit, we care a great deal about the quality of every pixel. The team has always been passionate about pushing the boundaries of technology on PlayStation. QSSR (Quick Spectral Super Resolution) allows us to render the universe in sharper, cleaner and more beautiful detail, while delivering the best possible framerate. Look for it in the next few weeks. It’s another step towards making the universe of No Man’s Sky even more immersive to explore.” – Sean Murray, Founder, Hello Games Play Video Hell Let Loose: Vietnam featuring QSSR upscaling Expression Games “We’re delighted to confirm that we are adding QSSR to Hell Let Loose: Vietnam on PlayStation 5 through an upcoming update. Console visuals are something our community has been passionate about, and QSSR will bring sharper, cleaner image quality to the battlefield, from dense jungle to the chaos of a full-scale firefight. We can’t wait for our PlayStation players to see the difference.” – Paul Rustchynsky, Game Director, Expression Games Looking ahead Like the upgraded PSSR on PS5 Pro, QSSR grew out of Project Amethyst, our ongoing collaboration with AMD. It’s another example of how that shared work continues to benefit players across platforms. Developers are just getting started, and we’re excited to keep working with them to bring QSSR to more games on PS5 in the coming months. View the full article -
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PSBlog Feed: Guild Saga: Vanished Worlds brings tactical adventure to PS5 in May 2027
We’re excited to announce that Guild Saga: Vanished Worlds is coming to PS5 in May 2027. In this story-driven tactical RPG, your first mission for the Heroes Guild takes an unexpected turn when a mysterious maelstrom leaves you stranded on an unfamiliar island. Beyond its shores lie dangerous creatures, suspicious alchemists, and a bustling town packed with people to meet, side quests to discover, and mysteries to unravel. Today, we’re sharing a new trailer and a closer look at how we’ve approached combat, companions, and exploration. Play Video Create a hero and build your party Create your hero’s appearance and choose their background, talents, and skills. We wanted character building to leave room for creativity and experimentation. The progression system lets you combine skills across disciplines freely, as opposed to a more rigid class system. Skills let you deal damage, heal allies, change the environment, reposition across the battlefield, summon creatures, and alter the turn sequence. With hundreds of items, you can shape both your character’s build and their appearance, choosing gear that suits your playstyle and the look you want. Your companions offer more opportunities to shape the party. Each brings a distinct history and personal quests, while their equipment, abilities, and attributes can be completely customized. Through dialogue and shared experiences, you’ll discover more about the companions you choose to bring along. Friendships and romance can become part of your journey, giving you connections to your party members beyond the battlefield. Make each turn count Guild Saga: Vanished Worlds features tactical turn-based combat with approximately 200 skills across ten disciplines. Express your tactical creativity by exploring how skills across different schools work together and with the environment around you. Surface interactions and weather are an important consideration in combat. Players will need to be mindful of how surfaces interact, how weather affects the battle, and how those conditions might alter their skills. For example, a party member with points invested in Geomancer may summon a mandrake to join the fight. A companion with Hydromancer skills can then make it rain, watering the mandrake and causing it to grow into a more formidable force. A party member with Aeromancer skills may then use lightning to electrify the puddles, paralyzing anyone standing in them. Across three disciplines, you’ve summoned an ally, strengthened it through the weather, and turned the resulting surfaces into a tactical advantage. We want players to discover combinations like this and experiment with how their party’s abilities work together. Preparation matters too. Looting, mining, and gathering herbs provide materials you can craft into weapons, equipment, arrows, potions, and food. Whether you’re replenishing supplies or crafting new gear for a companion, taking time to explore and gather resources can help your party prepare for the next battle. Follow your curiosity When designing exploration, we wanted players to feel that taking their time could lead to something worth finding. The main quest gives your journey direction, but the islands also invite you to wander, speak to NPCs, and investigate what catches your attention. You might find yourself solving a murder mystery, hunting feared monsters for bounty money, or settling a deadly dispute between farm animals. Elsewhere, you can follow the imagination of a famed explorer or uncover an alchemical conspiracy. These side quests give you reasons to get to know the archipelago’s inhabitants and become involved in their troubles, whether sinister, strange, or absurd. We wanted that variety to make following a new lead feel exciting. A conversation that seems like a small diversion can draw you into a story with its own characters, conflicts, and discoveries. Taking a detour is an opportunity to experience another side of the world and the people inhabiting it. Hidden treasures, puzzles, valuable crafting resources, and unexpected encounters also reward exploration. Ancient books and forgotten notes offer glimpses into the world’s past, giving curious players more to uncover along the way. Your adventure begins in May We’re looking forward to welcoming PlayStation players into Guild Saga: Vanished Worlds when it launches on PS5 in May 2027. We’ll share the exact release date closer to launch. Until then, watch the new trailer and add Guild Saga: Vanished Worlds to your wishlist on the PlayStation Store. We can’t wait for you to meet your companions, explore the Respite Archipelago, and discover the stories waiting for you. View the full article -
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PSBlog Feed: Once Human: Season 5 gameplay showcases co-op Colossus boss battle, live November 18
What if a sky-spanning Colossus didn’t just loom overhead as a static backdrop, but actively listened and responded to your every gunshot? That’s the core question driving our upcoming fifth season, Dissonant Resonance, free to play and launching globally on November 18. Today, I want to take you behind the scenes to share how we are turning sound and emotion into your greatest weapons – and your biggest threats. New weird meets a symphony of dread Once Human thrives on the New Weird design philosophy – taking the familiar and twisting it into a nightmare. For Season 5, we wanted to apply this philosophy not just to the visuals, but to the audio itself. As we realized players always take background music for granted, we decided to weaponize it. Inspired by the cathedral pipe organ, a human symbol of sanctity and solemnity, and through the lens of the New Weird, we distorted this familiar object into a cosmic, biomechanical monstrosity: What if the music wasn’t just playing in your headset, but was the literal breathing and judgment of a cosmic monstrosity watching your every move? This idea birthed the Sky Living-Machine Colossus. By merging the sacred with the grotesque, this massive pipe-organ titan transforms the very rhythm of the world into an active, weaponized mechanic. Emotion zones & rhythmic gunplay To ground this massive concept in actual gameplay, we’ve warped the open world with four distinct Emotion Zones: Joy, Anger, Sorrow, and Fear. In these erratic regions, your arsenal becomes an instrument. Defeating enemies scatters musical notes across the battlefield. By shooting these notes, you not only trigger pitch-tuned audio to improvise your own battle rhythms, but also collect them to purify dissonant, corrupted scores. Once these notes are rearranged into harmonious melodies, the scores grant your squad powerful rewards. And as you perform these deadly battle rhythms, the Sky Colossus above will react dynamically, shifting its visual expressions in real-time. Once the Sky Colossus descends and lingers long enough, the world itself splits open—a rift portal emerges, daring your squad to step through and face the music directly. Conducting the Colossus & a new companion Stepping through that portal initiates a high-stakes, four-player co-op Colossus Raid. But this is no traditional boss fight. Taking center stage, the titan becomes a maestro of destruction, dynamically shifting the battlefield’s combat score. As the boss and the arena pulse to a new rhythm, your squad must adapt on the fly. You need to sprint to silence glowing resonating pipes in a ruined cathedral, and disrupt the melody before the deadly track concludes. You aren’t just surviving a boss fight – you are conducting it. To help you survive this apocalyptic symphony, we are also introducing the brand-new Deviant, Silent Statue. Appearing initially as a shattered, gray monument, it silently absorbs the elemental chaos of your firefights. For those who can unlock its true potential, the ruins will mend and spread brilliant golden wings—bestowing a massive elemental blessing across the squad. Gear up, tune your weapons, and get ready to conduct the apocalypse when Once Human Season 5: Dissonant Resonance drops November 18 on PS5! View the full article -
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PSBlog Feed: Vindictus: Defying Fate comes to PS5 next year
Hello, PlayStation players. I’m Dongseok Oh, lead director of the high-octane action-RPG Vindictus: Defying Fate. Our team is building a medieval fantasy adventure where heroes must stand against colossal foes in a world inspired by Celtic mythology and, today, we’re officially revealing that Vindictus: Defying Fate is coming to PS5. I’m honored to have this opportunity to introduce the core gameplay and world to the PlayStation community. Play Video Fight beautifully Visceral, engaging combat is key to the Vindictus: Defying Fate experience. So much so, that weapons are the first step when we conceptualize our heroes. We carefully consider a wide range of weapons, from familiar ones players expect to see to more unconventional options that offer unique and exciting combat possibilities, and choose one as the foundation. Our teams behind narrative, combat actions, and appearance are given freedom to explore their own designs and express their creativity before the overall direction is established, crafting a hero with a distinct combat style. Who you choose to play will yield an entirely different experience. You can devote yourself to the one hero who captures your heart, or develop several heroes and choose the right one as the situation demands. Lann: Relies on dodging rather than guarding. Chain dodges to avoid attacks, then close in for a strike immediately after landing a hit. Fiona: Uses her shield to block and counterattack, balancing offense and defense. Deflect an enemy attack with precise timing to continue your own attack without interruption. If you hope to withstand combat in this harsh world, you will need intense focus and precise control. Survival means learning how your enemies move. Depending on your chosen hero’s abilities, you can parry a crushing blow, block a brutal barrage of attacks, or dodge at just the right moment. The key is to create an opening and strike back with a heavy counterattack. Delia: Builds up power to unleash a devastating blow. She can also evade attacks by piercing through an enemy as she strikes. Karok: Absorbs the impact of incoming attacks to stand his ground. Time your response to a powerful enemy attack to enter a contest of strength. You also craft your own weapons, customizing your outfits and appearance to make your hero uniquely yours. Prophecy and the mercenaries “The gates of paradise shall open when one race eradicates the other.” Ruled by this fateful prophecy, the Humans and Fomors of Taranúil have long soaked the land in each other’s blood. You must face your fate as a new recruit of the Kalbram Mercenaries, working under the Rocheste Order. As you set out on your journey, you’ll uncover a shadowy plot hiding beneath old conflicts. As you explore the world of Vindictus, you’ll encounter breathtaking lands still touched by the breath of ancient gods, and thriving centers of human culture that have blossomed even amid war. Every step across this uncharted continent reveals a new landscape, yet the same reality awaits: war against the Fomors. From Fomors hostile to humankind to ferocious beasts, all manner of enemies lie in wait. Colhen: A small farming village on the front line, where human and Fomor territories meet. Northern Ruins: Ancient ruins that once stood in neutral territory between humans and Fomors. Hoarfrost Hollow: A valley of snow-covered forests, ice mines, and glacial waterfalls. Ainle: A city destroyed overnight by a mysterious incident. Facing threats together This journey is, at its core, one you walk alone. We are also preparing multiplayer content that will let you face overwhelming threats alongside other players. Defy your fate The prophecy has already been spoken. Yet only a hero’s single step forward can rise above that fate. Now, it’s your turn to defy it. The PlayStation Store page for Vindictus: Defying Fate is now live and you can add the game to your wishlist. View the full article
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