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Welcome to Urgent Fury
Urgent Fury is a PlayStation Competitive community offering leagues and Scenario Based TacMap Tournaments for games such as Call of Duty, Battlefield and Last of Us. Our goal is to give "The Greatest" a place to compete in a respectful arena, and our motto "Win with Honor, Lose with Dignity" exemplifies exactly what this is all about. At the end of the game you shake virtual hands, usually by saying good game, no matter if you win or lose and show respect to your fellow gamer.
We have been working hard to bring a new design along with a much more stable platform for you to enjoy here at UF. Head over to the Forums to interact with our community and get in on the conversations. We are glad to have you here and look forward to providing you with a great experience.
Free Community Hosting and Features
Host your Community/Clan/Team completely free here on Urgent Fury. Create a custom homepage, forums, tournaments and more. Upgrade to Spec Ops Premium and offer even more features and even Paid Memberships. Learn more by visiting our community example.
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Urgent Fury and SoarDogg are proud to present the 2024 - 2025 UFGL Black Ops 6 League featuring eight organizations from the SoarDogg Family. Between now and July the teams will compete in several rounds of head to head online events with each other to determine the final seeding for the Championship to be held at the Texas Battle Bowl July 11th - 13th in Midland, TX.
The league will utilize the CDL Modes and Settings with all matches streamed on Urgent Fury Live. Support your favorite Org by grabbing gear from their SoarDogg Stores and supporting our Sponsors.
This Franchise League is designed to empower our selected organizations through revenue shares and no cost for entering the league. The more you support the league the more you support the orgs competing.
Be sure lock into Urgent Fury on Twitch to watch the action live. All league matches will be streamed with commentary. Head over to Discord if you are a Free Agent and looking to join one of our 8 orgs.
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Urgent Fury and SoarDogg are proud to announce the UFGL Black Ops 6 LAN Series with a $40,000 total prize pool.
We will host 3 LANs in Miami, Chicago and Kansas City with the Championship at the Texas Battle Bowl in Midland, TX.
Each event will offer points towards seeding at the Championship and each event will include a $10,000 prize pool that is paid out to the Top 8 Placements.
Go to the UFGL LANs page for info and to purchase a team pass today!
These events are sponsored by Happy Vibes and Charge Chocolate.
We invite you to the only eSports and Tech Expo in West Texas!
Competitors from all over will descend on West Texas to compete in various tournaments with a potential prize pool of over $35,000 in one single weekend! With a single competitor 3 day pass you can choose from a variety of Tabletop, Fighting, Racing and Shooter Games to compete in.A select number of vendors will be onsite with great merchandise to purchase along with select vendors providing information about the gaming industry.
Early Bird Pricing is now available through February 1st, 2025, grab your tickets now!
For more information go to https://www.txbattlebowl.com!
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Latest Activity
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PSBlog Feed: Official PlayStation Podcast Episode 537: Speaking Saros
Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Hey, everybody! Sid, Brett, Kristen, and I are back this week to talk about our latest platinum trophy runs, hands-on with Saros, and more. This week also features an interview with two Housemarque devs working on Saros — Creative Director Gregory Louden and Art Director Simone Silvestri. Stuff We Talked About Next week’s release highlights: South of Midnight | PS5 Legacy of Kain: Ascendance | PS5 Darwin’s Paradox | PS5 Fishbowl | PS5 MotionRec | PS5 Damon and Baby is now available — discover what sets this twin-stick shooter apart in our hands-on report. You can also experience its unique blend of comedy and action yourself, since it’s out now. Virtual Hunter VR launches on PS VR2 on May 27— explore a vast open world sim, hunt diverse prey, experience dynamic weather, and decorate your lodge. Directive 8020 PS5 Pro Features — Supermassive devs detail PS5 Pro’s ray tracing, PSSR, and performance features for a haunting sci-fi narrative when the game launches on May 12. Super Meat Boy 3D launches on PS5 on March 31 — See how the tough-as-nails side-scrolling series transitions into 3D, introducing new abilities like wall running and more. The Cast View and download image Download the image close Close Download this image Sid Shuman – Senior Director of Content Communications, SIE View and download image Download the image close Close Download this image Kristen Zitani – Senior Content Communications Specialist, SIE View and download image Download the image close Close Download this image Brett Elston – Manager, Content Communications, SIE View and download image Download the image close Close Download this image O’Dell Harmon Jr. – Content Communications Specialist, SIE Thanks to Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article -
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PSBlog Feed: Share of the Week: Resident Evil 30th Anniversary
Last week, we asked you to celebrate 30 years of Resident Evil by sharing your scariest moments across the horror series using #PSshare #PSBlog. Here are this week’s highlights: eugamerqualquer shares Leon ready to strike against the village in Resident Evil 4. lovers_nero shares the dog attack scene in Resident Evil. juniaxe shares Jake facing off in Resident Evil 6. spider_zoo shares the creepy baby from Resident Evil Village. bluegreenherb shares being chased by The Girl in Resident Evil Requiem. call_me_xavii shares Leon being chased on the streets of Resident Evil 2. Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week? THEME: Sidekick SUBMIT BY: 11:59 PM PT on April 1, 2026 Next week, share sidekicks or companions that help the hero shine in the game of your choice. Use #PSshare #PSBlog for a chance to be featured. View the full article -
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PSBlog Feed: (For Southeast Asia) New Price Changes for PS5, PS5 Pro, and PlayStation Portal remote player
With continued pressures in the global economic landscape, we’ve made the decision to increase the prices of PS5, PS5 Pro, and PlayStation Portal remote player globally. We know that price changes impact our community, and after careful evaluation, we found this was a necessary step to ensure we can continue delivering innovative, high-quality gaming experiences to players worldwide. The updated recommended retail prices for PS5 consoles are effective starting April 2, 2026 in the following markets. U.S. PS5 – $649.99 PS5 Digital Edition – $599.99 PS5 Pro – $899.99 U.K. PS5 – £569.99 PS5 Digital Edition – £519.99 PS5 Pro – £789.99 Europe PS5 – €649.99 PS5 Digital Edition – €599.99 PS5 Pro – €899.99 Japan PS5 – ¥97,980 PS5 Digital Edition – ¥89,980 PS5 Pro – ¥137,980 The updated recommended retail price for PlayStation Portal remote player is effective starting April 2 in the following markets. U.S. – $249.99 U.K. – £219.99 Europe – €249.99 Japan – ¥39,980 View the full article -
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PSBlog Feed: New Price Changes for PS5, PS5 Pro, and PlayStation Portal remote player
With continued pressures in the global economic landscape, we’ve made the decision to increase the prices of PS5, PS5 Pro, and PlayStation Portal remote player globally. We know that price changes impact our community, and after careful evaluation, we found this was a necessary step to ensure we can continue delivering innovative, high-quality gaming experiences to players worldwide. The updated recommended retail prices for PS5 consoles are effective starting April 2, 2026 as follows. For all other territories, please check with your local retailer or direct.playstation.com where it is available. U.S. PS5 – $649.99 PS5 Digital Edition – $599.99 PS5 Pro – $899.99 U.K. PS5 – £569.99 PS5 Digital Edition – £519.99 PS5 Pro – £789.99 Europe PS5 – €649.99 PS5 Digital Edition – €599.99 PS5 Pro – €899.99 Japan PS5 – ¥97,980 PS5 Digital Edition – ¥89,980 PS5 Pro – ¥137,980 The updated recommended retail price for PlayStation Portal remote player is effective starting April 2 as follows. For all other territories, please check with your local retailer or direct.playstation.com where it is available. U.S. – $249.99 U.K. – £219.99 Europe – €249.99 Japan – ¥39,980 View the full article -
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PSBlog Feed: How Super Meat Boy 3D captures the series’ identity, out March 31
When Super Meat Boy first released, it quickly became a landmark for indie games. It wasn’t just a great platformer, but a figurehead for indie gaming, defined by lightning-fast gameplay and brutal difficulty. So, when we began working on Super Meat Boy 3D, our biggest goal was simple: it had to feel like Meat Boy. We worked on the prototype for a few months to test out our main ingredients, and what was firstly more of a feeling we wished to translate, became much more concrete when we started working with Tommy of Team Meat. Translating such a precise 2D platformer into a fully navigable 3D space meant rethinking many parts of the game while protecting the core identity of the series. Play Video Finding the right camera One of the main challenges was that Meat Boy moves so quickly that a dynamic camera just couldn’t keep up. We tested three different camera systems during prototyping. While a traditional third-person camera that players could freely control technically worked, it never quite felt right. Eventually we landed on a controlled camera angle that stays consistent relative to the level. It’s not completely static but designed to prioritize clarity and readability. That decision shaped the entire design process. Instead of placing a camera into finished levels, we built levels around the camera angle so players can always clearly see the character’s movement and the path ahead, to ensure the gameplay remains readable at a high speed. Translating 2D precision into 3D After we tried recreating the feel of the original purely from our experience of playing Super Meat Boy, our collaboration with Tommy Refenes from Team Meat gave us a deeper understanding of exactly how a lot of the original systems worked. In some cases, we even used similar values from the original game, like wall-jump distances or how jumping behaves when touching a wall versus standing on the ground. Having those reference points helped us capture the familiar feel of Meat Boy’s movement. Of course, with the added difficulty of depth perception, the 2D game cannot just be moved into 3D one to one. Players need to feel completely in control of their movement even with an extra dimension. To help maintain clarity, we introduced several structural decisions, such as eight-directional stick movement to keep movement predictable, 45-degree angles in level design to help players anticipate their trajectory, and visual helpers, like a ground circle indicator and a line connecting the character to the ground to help judge distance. Even with these systems, movement tuning took a long time. We spent roughly a year refining the feel, and small tweaks continued almost until release, especially given the valuable input we received from players of our demo. Designing new mechanics Some mechanics translated easily. The vertical wall slide, for example, already existed in the original game, so we could closely replicate it. Wall running on the other hand had to be designed from scratch. Making it feel smooth requires a lot of value-tweaking and subtle assists so that it feels fast and satisfying rather than too frustrating. Many of those adjustments are invisible to players, but they help ensure the mechanic feels fair even at high speed. Balancing freedom and precision The essential core loop of Super Meat Boy – fail, learn, retry – is only possible to get right by balancing player freedom with systems that help them maintain control, but in 3D, movement can naturally feel slightly floatier because of the added spatial depth. Movement and level design evolved together throughout development. The layout of each level directly affects how the character feels to control, so we constantly iterated between the two. In the end, we found that the core ideas of Meat Boy’s movement translate surprisingly well into 3D if the focus remains on the fundamentals: jumping, walls, and speed. The key was in the camera angles and the subsequent level design. We usually started by choosing the camera angle first, then building the level to support it. The most important rule was that the character must always remain visible and readable. Preserving the series’ personality The series is not only known for its tight platformer gameplay, but also its dark humor, exaggerated violence, and chaotic energy. One classic feature is the blood trail that Meat Boy leaves behind. It doesn’t only add the trademark gore-factor, but it also helps players see where they’ve already been and which routes they’ve tried. In 3D, that feature became even more important, but implementing it was technically challenging. Spawning huge numbers of decals wasn’t practical, so we developed a vertex painting system that lets blood dynamically stain the environment, letting players paint the entire level red if they try often enough. The move to 3D also gave us more room for hidden jokes and visual gags. With extra space in the world, we could tuck funny details or secrets into the background, some of which players might never even notice. Lessons from our previous games As with Hell Pie and the Ben and Ed series, we’ve always loved creating games with tight mechanics, weird humor, and a strong indie spirit. Our previous projects taught us many important lessons about development, but what stuck with us the most was that focus matters. Very early on in development, we nailed down what really mattered for Super Meat Boy 3D: the core movement, the camera direction, and keeping the scope controlled. Honoring an indie icon Working on Super Meat Boy 3D alongside Tommy Refenes has been both an honor and an exciting challenge. Our mission from the start was: Take everything players love about Meat Boy and prove it can work in three instead of just two dimensions. We hope you’ll be able to feel this the moment you make your first jump! Super Meat Boy 3D launches on PlayStation 5 on March 31. View the full article
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