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  1. Last week
  2. Mmmm, I can already smell the pretzels. MLB The Show 19 launches Tuesday, headlined by a suite of new updates and enhancements to San Diego Studio’s long-running, legendary baseball sim. Here are some of the changes coming in this year’s installment. Even if you’re not a baseball fan in real life, The Show’s myriad modes ensure players of all experience and interest levels can step up to the plate and have some fun. There’s a bunch more coming this week too, including Angry Birds VR: Isle of Pigs, Generation Zero, Path of Exile, Space Junkies, The Legend of Heroes: Trails of Cold Steel, and Xenon Racer. For a full list of new titles coming to PlayStation this week, read on — and enjoy The Drop! Angry Birds VR: Isle of Pigs PS VR — Digital Join Red, Chuck, Bomb and the Blues to save the stolen eggs in Angry Birds VR: Isle of Pigs, an immersive VR adventure! Discover the remote island where the greedy green pigs take their vacation in 50+ fun-filled levels – with more to come! Assassin’s Creed III Remastered PS4 — Digital, Retail (Out 3/29) Relive the American Revolution or experience it for the first time, with enhanced graphics and improved gameplay mechanics. Plus, Assassin’s Creed III Liberation Remastered and all solo DLC content are included. Included free in Assassin’s Creed Odyssey season pass. Block-a-Pix Deluxe PS4, PS Vita — Digital (Cross-Buy) Block-a-Pix is a block-filling logic puzzle where every grid has a picture hidden inside. Reveal the picture by dividing the grid into smaller rectangular blocks to create a colorful mosaic. If you like picross games, you’ll love Block-a-Pix! Cave Digger: Riches PS VR — Digital (Out 3/25) Cave Digger is a virtual reality mining game set in an alternative western universe. Jump into the elevator that will take you deep down into the mine. Explore the rich veins that are just waiting for the honest, hard workers to whack their pickaxes at! Counter Fight PS VR — Digital (Out 3/29) Enjoy the thrills of running your own ramen shop! Counter Fight is a fast-paced VR game where you cook and serve a variety of dishes to eccentric hungry customers. Dracula’s Legacy PS4 — Digital (Out 3/28) Haunted by frightening dreams about her forgotten past, Isabella and her fiancé travel to an old ghost town, the only clue to her origins that she has been able to dredge from her lost memories. The End Is Nigh PS4 — Digital (Out 3/29) Follow Ash, one of few ‘things’ that have ‘survived’ the end of the world. Feel his stress levels rise as you throw him into an endless swarm of decaying, mutant creatures and aid his final epic quest… to simply make a friend. Generation Zero PS4 — Digital, Retail A once-peaceful rural setting, transformed overnight. The local population has disappeared, and machines of unknown origin roam the streets. Explore this vast open world to unravel the mystery, perfect your fighting strategies, and strike back. Gods Remastered PS4 — Digital (Out 3/29) Join the nameless warrior on a dangerous journey through four worlds to defeat the Great Guardians who have stolen the homes of the gods. As a reward you will receive immortality and a place in the eternal hall of fame… Inferno Climber: Reborn PS4 — Digital (Out 3/28) Long ago, there were five purgatory stones that brought order to the world. However, the power of the stones was spread too thin and weak minded individuals rose to dominate the world. Defeat powerful bosses to collect all five Purgatory Stones in hell. Legendary Eleven PS4 — Digital (Out 3/29) Legendary Eleven is an ​epic arcade football game inspired by the golden age of football spanning the 70’s to the 90’s. Choose from 36 teams full of glorious haircuts, moustaches and legends in short shorts. Lead them to glory and win the World Cup! The Legend of Heroes: Trails of Cold Steel PS4 — Digital, Retail The definitive JRPG experience makes its way to PS4 for the first time. As Rean Schwarzer, follow the activities of Thors Military Academy’s specialized Class VII, with added features not found in any previous console releases. Metagal PS4, PS Vita — Digital (Cross-Buy) Metagal is a classic jump and shoot style platformer with 16-bit graphics, eight levels to complete and unlockable new characters to play with, each come with their own powers and upgrades. MLB The Show 19 PS4 — Digital, Retail Play America’s pastime your way, with new game modes, expanded team building and player customization, and an extensive personalized RPG experience. Create your own player or play against others as baseball’s greatest stars and legends. Nelke & The Legendary Alchemists PS4 — Digital, Retail An Atelier town built together with legendary alchemists. This title represents a new milestone in the evolution of the series, marking their 20th anniversary, combining town-management simulation and RPG genres. Outward PS4 — Digital, Retail Outward is an open-world RPG where the cold of the night or an infected wound can be as dangerous as a predator lurking in the dark. Explore the vast world of Aurai and whatever you do: don’t forget your backpack. Path of Exile PS4 — Digital Earn devastating skills and valuable items as you fight your way through the dark continent of Wraeclast. With unrivaled character customization, Path of Exile is an online action RPG created by hardcore gamers, for hardcore gamers. Phar Lap – Horse Racing Challenge PS4 — Digital Experience the thrill and thunder of racing with the pride and prestige of building your own stable of champions. Cinematic graphics showcase realistic horses and capture the action of the race with motion-captured animations. The Princess Guide PS4 — Digital, Retail Become an Instructor and guide four princesses on the path to becoming great leaders. Guide your princess with ‘Praise’ or ‘Scold’ to make them stronger, happier, and ultimately a worthy heir to the throne. S.O.N PS4 — Digital (Out 3/28) S.O.N is an epic psychological horror game set in modern day. Robert Alderson is searching for his son Jay, who went missing deep in the Pennsylvania forest. A parent’s love for their child is deep, but does a parent’s love for their child conquer fear? Seven: Enhanced Edition PS4 — Digital Seven: Enhanced Edition is an open-world, isometric stealth and action role-playing game, in which you play as Teriel, a master thief sent on a mission that will shake the foundations of the Vetrall Empire. Siralim 3 PS4 — Digital (Out 3/29) Siralim 3 is the deepest monster-catching RPG in existence. Collect and breed over 700 different creatures to fight for you. Explore randomly generated dungeons with 15 unique tilesets. New features are introduced well beyond the 100-hour mark. You’ll never run out of things to do! Skyworld PS VR — Digital Put the power of an army at your fingertips, conquer all worlds and wage war against friends online. Put the power of a full army — even dragons — at your fingertips in Skyworld, the award-winning VR wargame from the creators of Arizona Sunshine. Space Junkies PS VR — Digital Face off in extreme battles, immersing yourself in this visceral, jetpack-fueled VR arcade shooter. Danger is everywhere as you fly through the arenas, so stay sharp as you dodge and weave through the VR battlefields. Tale of the Fragmented Star: Single Fragment Version PS VR — Digital (Out 3/27) A lone girl stands abandoned on a broken star. There exists a point on the star that intersects with another world. By standing on this convergence point and wearing the Otherworld-Viewing Device (VR unit), you can communicate with the girl, and solve puzzles to help her leave. War Theatre PS Vita — Digital (Cross-Buy) As endless conflict rages, seven warriors discover an ancient power that promises mastery over any battlefield. From the developers of Plague Road, War Theatre expands classic turn-based strategy gameplay with RPG elements. Warhammer 40,000: Space Wolf PS4 — Digital Warhammer 40,000: Space Wolf is a turn-based tactical strategy in which you have to take command of the Space Wolves and join the battle against the wicked servants of Chaos and the sinister Necrons. Warparty PS4 — Digital (Out 3/28) Warparty is a real-time strategy game set in the stone-age era. You will build your base, recruit and control a group of soldiers, fight and tame fierce dinosaurs and direct the flow of combat. Proper management of resources, skills and map awareness will lead you to victory. Where The Bees Make Honey PS4 — Digital (Out 3/29) Where the Bees Make Honey tells a story about reflecting on different moments from a childhood, which are played and experienced from an adult perspective. At its core Where the Bees Make Honey is a puzzle adventure game, but gameplay variation is filtered throughout. Xenon Racer PS4 — Digital, Retail It’s the year 2030, the era of flying vehicles. A one-off championship for wheel based vehicles has been organized, with cutting-edge electric cars boosted by Xenon gas. Drift through cities like Tokyo and Dubai as fast as you can and claim eternal glory! The information above is subject to change without notice. PS4 EDM Rynx Takeover Us Original Motion Picture Soundtrack Andrew Bird – My Finest Work Yet Perfect Blue (aka Pâfekuto burû) Book of Monsters Purgatory Road The action continues this weekend. Click to watch the promo now! Series Premiere Wednesday, March 27 at 10PM on FX Season Premiere Thursday, March 28 at 10PM ET/PT on truTV PlayStation Vue has your favorite sports, news and must-watch shows. The information above is subject to change without notice. View the full article
  3. After discussions with the development team at the studio, we were advised to put the Boot Camp Season 2 tournament on temporary hold until we have been assured the game patches have been stabilized. It’s unfortunate that we have to do this, however, it is in the best interest of the teams and players, that we do not attempt competitive matches with the current widespread connection, ping, and disconnect behaviors within the game. Please check back regularly as we will be watching closely for the soonest we can resume the event. Thanks from UF Command
  4. Last week, we asked you to take in your surroundings and share your favorite in-game architecture using #PS4share and #PSBlog. From crumbling ancient ruins to neon-filled futurescapes, here are this week’s highlights: Assassin’s Creed Origins is filled with beautiful Ancient Egyptian temples like this one shared by @ilikedetectives. Connor follows a lead in the downtown area of Detroit: Become Human, shared by @Rooby__xx. Wander heads back to the temple at the center of Shadow of the Colossus, shared by @RolexAlex_G. @Draikin shared the city of Auldnoir in Gravity Rush 2 . Contemporary and cool spaces filled Mirror’s Edge Catalyst, like in this share by @Sefwick. This tower in Minas Ithil stands tall in Middle-earth: Shadow of War, shared by @AreeLyBadPun. Search #PS4Share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in next week’s Share of the Week? Theme: The Division 2 Share by: 9am Pacific on Wednesday, March 27 Next week, the fate of the free world is in your hands. Share your best moments from The Division 2 using #PS4share and #PSBlog for a chance to be featured. View the full article
  5. Lego Dimensions: Road to 1016 Gold Bricks LIVE STREAM Pt. 32 - HTG
  6. Spike Chunsoft returned to GDC this year with media demos, special guests, and a storm of announcements. I’m here to cover our four exciting reveals! AI: The Somnium Files – Worldwide Release on July 25 with new Special Agent Edition Play Video Play Video AI: The Somnium Files releases worldwide on July 25 with Special Agent Edition. The new trailer gives you a first look at the world of AI: The Somnium Files and introduces the North American-exclusive Special Agent Edition, with a six-inch A-set Acrylic Stand front and center. Crystar: Out on PS4 in the West August 27 Not only is Crystar beautifully animated, it’s also got a killer theme song by Nagi Yanagi. This action RPG comes to PS4 on August 27 with a Day 1 Edition featuring a mini-artbook with illustrations by character designers Riuichi and ntny! Fire Pro Wrestling World: Suda51 DLC planned Suda51, CEO of Grasshopper Manufacturing, got his start in the industry writing the traumatizing scenario for Super Fire Pro Wrestling Special (1994). Now, Suda51 returns to his roots with a new DLC scenario for Fire Pro Wrestling World! Zanki Zero: Last Beginning – Free demo available March 26 We have already released a Gameplay Trailer, but now you can try to survive in the world of Zanki Zero: Last Beginning when the demo releases on March 26! Play Video Play Video I played on Difficulty IV and V. For those who are new to RPGs but love visual novels, I recommend playing on the newly-added Difficulty I, a mode which allows you to enjoy the story! Try out the demo and let me know which level works for you. 2019 already looks great and I can’t wait! What do you think of our new announcements? View the full article
  7. PlayStation delivers its most dynamic booth ever with 5000 square feet of PlayStation fun and entertainment for fans at PAX East 2019! The booth is a virtual wonderland of games and fun that is an event unto itself — you could easily spend the entire show enjoying everything it has to offer with 27 different game titles on over 80 game stations. Days Gone is one of the featured games this year offering you a chance to play the post-apocalyptic adventure thriller before its release on April 26. You’ll also get to experience the world of Days Gone in real life, as you encounter an eight-foot-tall Rager Bear, pose for a picture on Deacon’s bike, and even get a selfie with Deacon himself (or amidst the ominous hanging Freaker Meat Wall). Most exciting of all will be the pen of live Freakers guarding the entrance to the Days Gone experience. Watch out, or they just might get you! In addition to enjoying all of the Days Gone experience, you’ll be eligible to get a free, exclusive Days Gone patch if you complete the demo (while supplies last). The PlayStation Gear Store makes its first-ever appearance at PAX East with 17 exclusive PlayStation, Days Gone, and Dreams-themed collectibles. Products range from Days Gone T-shirts and apparel, to collector’s pins including the sought after Pinny Expo Days Gone pin, and the cuddly, stuffed Days Gone Freaker Teddy Bear. There’s something for everyone, but be sure to stop by to shop early, because supplies are extremely limited. Dreams fans can get in-depth, hands-on preview time with the game, and you’ll have PlayStation reps at your side every step of the way. We will have regular presentations by Dreams developers sharing special insight into the making of, and inside details of this incredible game. There is also a contest for exclusive Dreams prizes for those that play the demos. MLB fans, step up to the plate — Spring Training is in full swing, and the new baseball season has just started. That also means there’s a new PlayStation MLB game for all to enjoy, so stop by to take a swing or two at MLB The Show 19! PlayStation VR continues to amaze and delight! For those who have yet to experience the joy of virtual reality, or seek to check out new PS VR game experiences, we’ll have eight demos set up including Vacation Simulator and Trover Saves the Universe. Please note that we will be using the PlayStation App to reserve demo times for the PS VR stations, in order to guarantee that everyone has a fair chance to play. Download the PlayStation App for iOS and Android in advance and get those reservations in. Crash Bandicoot races to PS4 in Crash Team Racing: Nitro Fueled! Race against seven other players for a chance to win exclusive prizes and the right to stand on the winner’s podium for your selfie with the ultimate Crash trophy. This is sure to be super popular, so it, too, will involve the PlayStation App to reserve your space. PlayStation is excited to be joining forces again with eMLS for eMLS Cup 2019 presented by PlayStation. Watch the best FIFA19 pros in North America represent their MLS Clubs and compete for $15,000, EA Sports Global Series points, and a roster spot on the first-ever U.S. Soccer eNational Team. The event will be occurring on Saturday, March 30, at The Castle at Park Plaza. It is free and open to the public. Those attending will be able to watch incredible FIFA19 matches, collect their own eMLS merchandise, grab an exclusive eMLS x PlayStation jersey, and participate in other exciting activities. For those going to PAX East, complimentary shuttles will run continuously from PAX East to The Castle from 5:30pm to 7:00pm. Swing by the PlayStation booth on Saturday, March 30 for a special pin exclusive to everyone who RSVPs (while supplies last). RSVP Here. PlayStation is not only one of the largest booths at PAX East, but a centerpiece of the entire show floor as it sits at the entrance to the exhibition hall at the bottom of the escalators, so there’s no chance you’ll miss it. We look forward to welcoming to our booth and showing you around! Here’s a list of titles that you will be able to play: PlayStation 4 Bloodroots Control Crash Team Racing: Nitro-Fueled Days Gone Dragon Quest Builders 2 Dreams Falcon Age Heaven’s Vault Jupiter & Mars Knights & Bikes Layers of Fear 2 Luna MLB The Show 19 Mortal Kombat 11 Mutazione Indivisible Overland Rad Trover Saves the Universe Wattam PlayStation VR Ghost Giant Golem Falcon Age Jupiter & Mars Space Channel 5: Kinda Funky News Flash Trover Saves the Universe Vacation Simulator View the full article
  8. One cannot mention FromSoftware without mentioning its hugely influential and infamously uncompromising action titles, Dark Souls and Bloodborne. Loved and feared in equal measure, but almost universally respected, the games have become fierce fan favorites and established a very specific set of expectations from its creators. For its next big release, Sekiro: Shadows Die Twice, the team have made some bold changes to their celebrated formula, reimagining and completely overhauling many of their iconic design staples to create something ambitiously different. With Sekiro launching today, we thought we’d take a moment to give you a few handy day-one tips and explain what veteran From Software fans will need to keep in mind as they take on this challenging new adventure. Sculptor’s Idols The dim glow of an unkindled bonfire is the true siren song of a seasoned Souls fan – a place to take a rest, refill your supplies and set out with fresh determination. In Sekiro: Shadows Die Twice, it’ll be the faint blue glow of a Sculptor’s Idol that will offer sanctuary from the harsh environment. From here you’ll be able to re-fill your inventory, stock up on healing items, unlock new skills and fast travel to other points you’ve discovered. The more you progress through the game, the more useful these will become, adding new options and abilities as you go. Freedom of Movement While Dark Souls was always a very grounded series (in the most literal sense), relying on slow but steady movement, Sekiro’s superhuman shinobi is as fleet and agile as the wind. Unrestricted by stamina limitations, you’ll be able to run, vault and dart about the world, hanging from ledges, swinging from your grappling hook and bearing down on enemies from on-high. This newfound freedom aids not only exploration but plays a key role in combat: if the toe to toe approach isn’t working for you, try running, jump and swinging to outwit your enemies. Shortcuts While it’d be lovely to have a Buddha Statue plopped by the roadside every hundred yards or so, Dark Souls fans will know better than to expect such a reliable sense of safety from the designers at FromSoft. Much like the studio’s other titles, you’ll need to work you way through the world overcoming tough encounters and opening new routes to move forward more quickly. If it seems like you’re a long way from safety, hunt around for a quicker route back — a one-way door, perhaps… Stealthy Takedowns While games like Bloodborne and Dark Souls offer the occasional opportunity to backstab an opponent, for the most, classic FromSoft titles have you facing your enemies head-on. As an agile shinobi, however, you’ll be expected to strike your enemies from the shadows: stalking the tall grass, leaping from behind a wall or dropping from secluded rooftop. Out-numbered as you’ll often be, this will often be your safest option. Groups of enemies can deal large amounts of damage and close around you quickly, so survey the area, distract and separate your enemies, and pick them off in ones and twos — otherwise death might be surprisingly swift. Helpful Acquaintances No Dark Souls adventure would be complete without bumping into a handful of lonely wanders, travelling merchants or other eccentric, itinerant sorts. In Sekiro: Shadows Die Twice, this tradition is alive and well. Take the time to speak with any friendly NPCs you run across, as many will have useful information, items for sale or other helpful tidbits to offer. The new eavesdropping feature also adds a fresh dimension: listening in on the conversations of your enemies will yield not only useful story information, but occasionally clues on how to tackle certain enemies, where to find specific items or where go next. The Art of Combat Dark Souls maintained a tried-and-true formula that placed emphasis on mastering a small number of combat options across a wide range of weapons. While Sekiro’s shinobi protagonist has only his trusty sword Kusabimaru, he has a vast amount of flexibility with it. Dodging and blocking remain, but the true goal is to overpower your opponent through timing and finesse. Brute force is reckless: many combatants will use misplaced attacks to open you up for counter blows. Read their movements carefully: deflect their attacks and time your ripostes to break their posture, opening them up for deadly ‘deathblows’. Some of these moves will take practice to master — if you need to hone your skills, seek out Hanbei the Infested at the Dilapidated Temple, who’ll be willing to spare and train with you. The Healing Gourd That simple but elegant staple of Dark Souls gameplay, the Estus Flask, finds its spiritual successor aiding our hero’s travels in Sekiro. Filled with a mysterious medicinal water, this humble alembic will re-fill itself when you rest at Sculptor’s Idols and its uses can be expanded if you track down Gourd Seeds and hand them over to Emma at the Dilapidated Temple. Moreover, as you progress, unlockable skills will improve the amount of healing received from each draught. Almost indispensable in your battle with the Ashina Clan, it is not however, the only way to maintain vitality. Augment with Skills While FromSoft’s prior outings placed emphasis on scaling the power and efficacy of a fixed set of tools, Sekiro’s more focused and flexible approach to combat requires a different tact. Instead of levelling statistics, as you move through the game, you’ll have the chance to unlock a range of passive and active skills from a number of distinct skill trees. While some will increase power, most will augment existing abilities or offer new ways to approach each encounter. Combat Arts unlocked via these trees can only be equipped one at time, so ensure you spend your points on abilities that’ll best compliment your play style. A Sprawling Game World Rarely in a Souls game will you find yourself railroaded along a single narrow path, with no option but to press on or give up. Sekiro carries forward this philosophy, offering multiple directions in which to explore from the initial hub, each with different environments and unique challenges to overcome. Using the Sculptor’s Idols, you’ll be able to navigate between these as quickly as needed. If you find yourself up-against a challenging obstacle, try exploring elsewhere and developing your abilities before coming back for a second try. The Shinobi Prosthesis Off­-hand weapons are nothing new in the Dark Souls universe, but Sekiro’s shinobi prothesis is so advanced and flexible, it far outstrips what we’ve come to expect. Starting off as little more than a replacement limb, as you explore, you’ll be able to enhance its function with new gadgets, from heavy melee weapons to explosive crowd-control measures and precise ranged projectiles. Take heed: this mysterious contraption has but limited uses, so be prudent in its use. New attachments turn up all over, dropped by enemies, hidden in shrines or for sale with certain merchants. Keep your eyes open and when you find a new one, return to the Sculptor at the Dilapidated Temple to install the upgrade. Some enemies require certain prosthetic fittings to overcome, so if you’re struggling with just the sword, consider what prosthetic attachments you have available. A Wealth of Secrets The FromSoft team have long sought to reward those attentive players that comb over each area with care, placing carefully hidden items and pathways just out of sight for canny explorers to find. Sekiro holds to the same philosophy, but hides more than just items and entrance-ways: careful investigation of each area will reveal multiple different avenues to approach your enemies – skirting along a building side, shimmying up a cliff or creeping beneath a building. Don’t rush through areas, there’s much to be missed by those not paying attention and many game-changing rewards to be discovered, including items, NPCs and entirely new areas. Increasing your Power Hands off that sprint button, Souls-fans, there’s no need to go gambolling back to the last place you fell to retrieve your lost plunder. While death is a significant part of Sekiro, it’s not as closely tied to levelling as in previous FromSoft titles. In order to gain new skills you’ll have to earn Skill Points, accumulated by overcoming ordinary foes. Growth in areas like vitality and strength, meanwhile, will require special items – prayer beads and memories – only dropped by far more powerful adversaries. Trade all these at the Buddha Sculptures to develop your skills and improve your efficacy in battle. Lore-driven Mechanics The Hollow, the Unkindled and those burdened with dreadful Insight amongst you will know well to what we refer to here. While we’re in no hurry to spoil anything in Sekiro: Shadow Die Twice, rest assured that over-arching systems that tie closely with both your progress as a player and the world’s ongoing narrative are deeply woven into the experience. Meeting a true death will reveal a new system which will affect not just you and your ability recover from future failures, but also the wellbeing of those around you – moreover, these will stack the more you fail. Fear not, however: it is possible to recover if you’re struggling. Speak with Emma at the Dilapidated Temple for more information. Cheating Death The Dark Souls series has made a virtue — an emboldening rite of passage — of in-game death and so it seems apt that this new outing should seek to turn this on its head. As the game’s subtitle suggests, those laid low by their adversaries can draw on a remarkable gift to rise from the grave and fight once more. Moreover, those who make good on this blessing and endure against all odds, might find that further blessings await. This isn’t quite as simple as it seems: not only is it a way to avoid the penalties of a true death, taking down further enemies after resurrection will recharge this ability, hopefully allowing you to stave off death for even longer periods. And with that, we’ll say no more. Like all FromSoft games, a core part of the experience is exploring the game world and discovering things for yourself. We hope this will have given an idea of what to expect and how to avoid some of the early pitfalls. View the full article
  9. Glad to finally be able to talk about this! Today, we’re introducing a new video program called State of Play, and the first episode kicks off Monday, March 25 at 2:00pm Pacific Time. State of Play will give you updates and announcements from the world of PlayStation. Our first episode will showcase upcoming PS4 and PS VR software, including new trailers, new game announcements and new gameplay footage. You can watch live on Twitch, YouTube, Twitter or Facebook worldwide, and we’ll be offering up the VOD edition shortly after the episode airs. And this is just the beginning! State of Play will return throughout the year with more updates and announcements. See you Monday! View the full article
  10. It started with a text: “Would you be interested in working on a Bloodlines 2?” The text was from my good friend, Ka’ai Cluney, and my first thought was, “Would I?” But as we texted back and forth, something happened — an idea started to emerge, the embryonic formation of what we are announcing today: Bloodlines 2. It’s still overwhelming to think about how many stars had to align to make this happen. It’s not every day that a property gets resurrected after so many years, and there are multiple trials that need to be faced in order to even make it to the production stage. Ka’ai and I started fleshing out the world of Bloodlines 2 over a series of drinks in late 2015 — the iteration was rapid. Ka’ai had already talked Andy Kipling and Russ Nelson (the founders of Hardsuit) into setting up a pitch with Paradox after hearing that they had just acquired the World of Darkness IP. Paradox was eager to meet, and we ended up pitching the game in February 2016 at DICE. We walked out of the room confident that all parties were energized about the idea – but it was a longshot for such a small, unknown company to snag a project like this. This is one of those rare times as a dev where you’re pretty sure it’s going to take a million coin flips to come up heads for all the paperwork to be signed, but shortly after the pitch Paradox and Hardsuit Labs were making a sequel to one of the biggest cult RPGs of all time. Who is Hardsuit Labs, you might be asking? When I first started working with Hardsuit, it reminded me a lot of another small studio full of ambitious veterans and juniors: Troika Games, the developers of Bloodlines 1. Andy, Russ and Ka`ai put together a group that can only be described as a super-team of developers. Today, there are over 60 people working on Bloodlines 2 at Hardsuit Labs. And we’ve set our first major title right here in our home city of Seattle. Why bring the World of Darkness to Seattle? Seattle has always attracted pioneers, artists, and opportunists — some dreamers, some criminals, sometimes both. In the 21st century, it’s a city whose identity is constantly struggling to retain its legacy and define its future. It’s a city of artists and craftsman, but also home to some of the biggest corporations in the world. It’s a conflict between the old and new, the weird and the wealthy, and an ideal setting for Vampire: The Masquerade. Bloodlines 2 is a reflection of modern Seattle and within it we’ve built a rich mythology based on the city’s history and present, filtered through the lens of the World of Darkness. You will stalk these streets, you will meet its power players, and you will claw and charm your way into the inner circle of Kindred society. It’s been an amazing experience to return to the World of Darkness and make the true sequel to Bloodlines that you’ve all been waiting for. We could not be more excited to revive this universe after 15 years and — for the first time ever — bring Bloodlines to a PlayStation platform! Expect to hear more about the factions, clans, story and RPG systems in Vampire: The Masquerade – Bloodlines 2 in the months to come. Vampire: The Masquerade – Bloodlines 2 will release on PlayStation 4 in 2020! View the full article
  11. During GDC this week, Epic showcased what all was coming to the new Epic store, of course remember if you use TeamCrit at checkout that supports our players for Team Critical! Available Now Roller Coaster Tycoon Adventures Design the theme park of your dreams with the latest game in this massively popular simulation series. Satisfactory Explore an alien world while building a mysterious machine in this new game from the creators of ‘Goat Simulator’. Available For Pre-Purchase Dangerous Driving Drive like nobody’s watching in this new racing game by Three Fields Entertainment. It’s all about aggression, instant retaliation and sweet, sweet revenge. The Sinking City Inspired by the world of H.P Lovecraft, discover the cause of mysterious flooding in Oakmont, Massachusetts while you fight the corruption taking over your mind. Coming Soon To The Store Afterparty Out-party Satan and escape Hell in the new game by the makers of ‘Oxenfree’. Ancestors: The Humankind Odyssey Survive your evolution in Neogene Africa starting 10 million years ago. Ancestors: The Humankind Odyssey is a third-person open world survival game where you Explore, Expand, and Evolve to advance your clan to the next generation of human evolution in the exciting new adventure from Panache Digital Games and Private Division. Beyond: Two Souls Jodie Holmes shares an inexplicable paranormal link with an unknown entity and grapples with the power it grants in this award-winning interactive drama by Quantic Dream. Control When a secretive agency is taken over by a supernatural force, newly appointed Director Jesse Faden must find the answers to what’s happening in this new game by Remedy Entertainment. More details coming soon! The Cycle Play as a contractor exploring the world of Fortuna III in this first person shooter that blends competitive and cooperative gameplay with open world exploration. Detroit: Become Human Find out what it really means to be human in the latest hit from Quantic Dream. Heavy Rain Uncover the truth behind the mysterious origami killings as you control the actions of four different characters. Choose your next move carefully, though. Your decisions may determine who lives and dies in this interactive crime drama. Industries of Titan Create a massive metropolis, create battleships and take down your enemies in this strategy game set on the moon of Titan. From the team behind Crypt of the Necrodancer. Kine Help three whimsical machines form a band and catch their big break in this 3D puzzle game. Journey To The Savage Planet Head to an uncharted planet and discover if it’s habitable in this humorous debut title from Typhoon Studios. The Outer Worlds Explore a colony on the edge of collapse located in the furthest reaches of space in The Outer Worlds. In this new single-player sci-fi RPG from Obsidian Entertainment and Private Division, the character you decide to become will determine how this player-driven story unfolds. Trover Saves the Universe Fight your way through bunches of bad guys in a quest to save your kidnapped dog from the zany minds over at Squanch Games and Justin Roiland.
  12. Email us at [email protected]! Subscribe via iTunes, Spotify, Google or RSS, or download here Hello! This week on your favorite Blogcast, Tim, Kristen and Justin do their best to keep things interesting while the inimitable Sidney is away. Join us as we reveal next week’s new PlayStation games and recap the week’s biggest news. Plus, more Devil May Cry 5 talk, brief impressions of The Division 2, and Justin teaches you how to get good at Beat Saber. Stuff We Talked About Angry Birds Photo Mode in Days Gone Assassin’s Creed III Remastered The Division 2 Devil May Cry 5 Borderlands 2 + PS VR Aim Controller How to get good at Beat Saber Some of our recommended PS VR games Captain Marvel The Cast Justin Massongill – Social Media Manager, SIEA Kristen Zitani – Social Media Specialist, SIEA Tim Turi – Senior Social Media Specialist, SIEA Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
  13. How do you approach a big publisher with a pitch for a game about recreating your childhood games playing war in rural 80s Sweden? The answer is: you don’t. There would be too many risks involved with such a niche setting for a mainstream audience. When you plan to put a small team in a Swedish studio on developing an entirely self-published project however, it makes all the sense in the world. When me and Tobias (Executive Producer) pitched the game internally, we realized we would be able to build a really passionate team around the idea of creating something so close to home. While the fantasy originated some time in the late 80s — hiding underneath the covering branches of a spruce tree and taking aim at imaginary enemies with a homemade wooden rifle (made more realistic-looking by use of too many rolls of our dad’s black electrical tape) — Generation Zero was truly born during the development of theHunter: Call of the Wild. After many years of mainly creating big budget AAA titles such as Just Cause and Mad Max, Call of the Wild was an exciting new step for Avalanche. As a completely self-published title, we used the same technology and experience from our AAA history to empower a relatively small team to create the most immersive hunter simulator ever made. Play Video Play Video While working on the hunting game, we realized that we had created environments and mechanics that could easily compete with similar ones in more mainstream experiences. We had essentially created really advanced stealth action mechanics and when we toyed with the idea of twisting the players’ role from that of a hunter to being hunted, it was as if everything just came together in an instant. The forests and fields of Call of the Wild were the spitting image of the countryside where I grew up, giving me nostalgic throwbacks to my childhood games. The stealth action mechanics were perfect for a guerilla warfare setting and the animal simulation systems of Call of the Wild took on new meaning with the huge, menacing machines of Generation Zero. The machines in turn helped us tell a rarely heard story about Sweden during the cold war, the very same period where we as kids were out in the woods fighting pretend wars. The risks were all still there of course. Would an international audience accept a game set in Sweden? Would our existing fans be okay with a less fast-paced guerilla action game after having darted from explosion to explosion with grappling hook and parachute in the Just Cause games? Could a small team (peaking at around 30 people) create a mid-price range game in a relatively short time frame, which would be able to stand out in a competitive landscape of zombie survival games and battle royales? What we’ve always come back to during development was that feeling of working on a project fueled by passion. As Mark Twain allegedly stated: “Write what you know.” Featuring something so close to our hearts, and feeding on memories and nostalgia, I have always felt that we can deliver something that will feel authentic, even to people who didn’t grow up in Sweden in the 1980s. Now we are finally ready to release it to players all around the world. Though to be fair, launch is only the beginning. This is a game we will continue to pour our hearts into for a long time, and we can’t wait to keep on building it together with our players. View the full article
  14. Launch is upon us! Many fans will choose to go into Sekiro: Shadows Die Twice completely blind, but if you’re looking to get some preparation in before you play we have compiled some tips and tricks that you might find helpful. As a reminder, Sekiro is an evolution of FromSoftware’s signature combat, so some of the tactics that worked in their previous games might not be so effective this time around… Here are a few key bits of advice I’d give to players: Deflection: Deflect is critical, and mixing consecutive deflects with aggressive attacks is the key to success in battle. If you don’t deflect an enemy’s attacks and try to rely on just dodges, you’re going to have a hard time winning against tougher bosses. This takes practice and is one of the toughest parts of the learning curve. Remember that you may have to deflect multiple times in rapid succession depending on the move your opponent uses, so learning what your opponent is capable of is a big advantage. Mikiri: Unlock Mikiri Counter within your first two or three skill unlocks. Not only does it look cool to step on an enemy’s weapon, it’s just too good to not have and makes dealing with powerful stabby enemies much easier. Heed Perilous Attacks: Learn how to deal with all the different Perilous attacks early. Recommend finding Hanbei the Undying on the Dilapidated Temple grounds, and doing all of his training (even the stuff you think you already know), it will be a big help. Also, doing all of his basic training unlocks a “free combat” option. Talking to him again after you’ve faced the first Samurai General in Ashina Outskirts unlocks advanced training options. Revisit Enemies: If you’re getting destroyed by a boss or a midboss, don’t be afraid to leave, explore elsewhere, gain a few skills and stats and come back later. Try New Skills and Combos: Experiment and make liberal use of the jump-kick for repositioning/interrupts and prosthetic follow-up attacks such as Chasing Slice for gap closing. These moves are extremely helpful for controlling the flow of combat. Strategize: Much of the strategy in the game is based on how good your initiate is and if you’re bringing the right tools to the party. If you’re traversing a stage with a lot of regular enemies in it, look to stealth engage with Bloodsmoke, get a few quick stealth kills, and then it’s all about tactics. Those are just some of the key suggestions, but we hope everyone will experiment and find the style and tools that suit them best. For me I like to use the shuriken + chasing slice combo to quickly close the gap with a relatively isolated enemy. I’ll use a posture-damaging combat art to quickly break an enemy’s posture before others can reach me, and then I’ll make use of the invincibility frames of the deathblow I perform to avoid attacks from the rest of the enemies. If I can’t break his posture in time I might jump-kick backward off him to create space and reassess. What I do after that depends on how close enemies are and what their strengths and weaknesses are, but if I’m swarmed I’ll throw a firecracker and blind them, and either take the risk of trying to attack and perform another quick deathblow, or sprint just out of attack range so I can keep them in front of me and avoid getting surrounded. From that point the battle’s begun, and it becomes all about knowing what my enemy is capable of, and responding accordingly. If I’m in a 1v1 vs an extremely powerful enemy with fast posture regeneration, I might equip combat arts that are better at damaging vitality, as the lower an enemy’s vitality, the slower they regenerate posture. Then once they’re low I can start using moves focused on breaking their posture as fast as possible. Good luck — we hope you enjoy Sekiro: Shadows Die Twice! View the full article
  15. Attention Community this is not a drill, as many of you know this weeks patch did not go so great. They are reverting everyone to the previous patch, but to do this, you must delete the game and re-download it. So lets get er done, delete the game then go to https://urgentfury.link/AAPGPS4Download and download the game again... or find it in your library and re-download. Season 2 matches will resume on Sunday!
  16. Lego DC Super-Villains: DLC 3 / Batman The Animated Series Mask of the Phantasm FREE PLAY - HTG
  17. We’re delighted to announce that the Open Beta for Space Junkies launches tomorrow, March 21 with cross-platform support so PlayStation VR players can challenge or team up with players on other VR platforms. Prepare to enter deadly orbital arenas and fight against other players in a variety of modes (Duel, Free-for-All, Team Death Match and King Mode). Powerful weapons like Nuclear Slingshots and Plasma Sniper Rifles are dispatched around the arena for you to pick up and use as you like! With a selection of 15 different characters and six pieces of equipment to choose from, fine-tune a load out that fits your playstyle and that will lead you to victory! Feel like rushing and fighting up close? Pick Bugout, the fastest character in the game, and equip the solar sword to finish your enemies up close. Want to feel like an unstoppable tank? Pick Junker, the most robust character of all, and equip the photon shield to absorb enemy fire and bulldoze your way through their ranks! This Open Beta is free to play for any player looking for fast gun-slinging action in outer space, so invite your friends and get ready for a jet-pack fueled battle! View the full article
  18. Betrayed and left for dead, Mr. Wolf is hell-bent on finding his killer and enacting revenge — alone, and vastly outnumbered. It’s me, the mullet-wearing co-founder of Paper Cult, Raph Toulouse! We’re a small eight-person studio from Montreal bringing you Bloodroots. In Bloodroots, the world is your weapon. Everything in the environment can be picked up and will change how you get around and how you dispatch any of the hundreds of enemies. For example, a ladder can be spun around to crush your enemies, to fly over gaps, or it can actually be used as a ladder to get up on higher terrain. The game moves at a breakneck speed and it’s all about improvising the deadliest of combos as you experiment with what you find. Our creative process is greatly influenced by the work of Quentin Tarantino in terms of creating a patchwork of a wide variety of influences to generate something new and interesting. As so Bloodroots proudly puts forward many of its influences ranging from a bunch of different medium. We thought I’d go through some of those so you get a sense of where we’re coming from. Hotline Miami Dennis and Jonathan from Dennaton (wow they just mashed their two names together) really changed the game for fast-paced action games in 2012 with Hotline Miami. The thrill and euphoria that came from the improvisation of juggling with different weapons so quickly to clear room after room of bad guy, was just never seen before. You’ll definitely see some of this in Bloodroots. Jackie Chan Talking about improvisation, Jackie Chan is the master of improvising with everyday objects to use them in over-the-top action scenes. There’s a scene from Police Story 4: First Strike where he wields a ladder in so many different ways — it’s so amazing. We had to have a crazy spinning ladder in the game as well. Samurai Jack Fans of the series might have picked up on this one from the moment they saw a screenshot, but the art from Genndy Tartakovsky’s series had a profound impact on the game’s visual direction; from the textures to the over the top character animations to the use of background and foreground elements. To be even more specific, the work of Scott Wills on Samurai Jack had a deep impact on our art direction research. The Revenant There’s no going around it, being French-Canadian, we’re giving the world of Bloodroots our own nordic touch. The Revenant was a good reminder that the America of the 1800’s hasn’t been exploited a ton yet and could be the setting, not only of historical pieces, but also fun action movies. We refer to this era as the ‘’western prequel’.’ While we wear our inspirations of our sleeves, Bloodroots is definitely more than the sum of its parts. Thankfully, you can experience Mr.Wolf‘s revenge quest through the Weird West yourself when the game comes out this summer on PlayStation 4. We’ll surely have more to discuss as we get closer to the game’s official release. Talk soon! View the full article
  19. Hey folks, I’m Spaff from Double Fine Productions, and I’m very excited for you to see our new Rad game trailer! In the third age, after two apocalypses have totally ravaged the earth, humanity lives on. But time is running out, and in order to survive they must seek a new source of power in the Fallow. To do this, they must first find the one they call… Rad. Rad is a 3D action rogue-like from Bandai Namco Entertainment America and Double Fine Productions. It’s headed up by project lead Lee Petty who previously brought you Headlander and Stacking, and was the art director of Brütal Legend. You’ll play as a teenager who is sent into a procedurally generated, ever-changing radioactive wasteland to find a way to save humanity. To try and transform this cracked, barren landscape into a lush new source of life. But there’s a catch. The deeper you journey into unknown lands, the more you will expose yourself to gnarly toxins which will wreak havoc on your fragile human form — twisting and mutating you into something far less than human, but far more powerful. When you begin your quest, life is all about you and your trusty bat. But the Fallow is unpredictable, and every playthrough will look different, and play differently too, as random mutations build up, stack, or evolve, and require you to adapt your play style on the fly. Not to be a bummer, but the chances are you won’t make it and another teenager will need to step up to follow in your footsteps. But forget all that — go grab that sweet bat and help save the world… or what’s remaining of it anyway! View the full article
  20. My name is Guo Xing, and I’m the lead producer at ScreamBox Studio in Beijing. Our homage to classic vertical shooters, AngerForce: Reloaded, will release on PS4 in less than two weeks. To celebrate this exciting moment for us, I’d like to take you behind the scenes and talk about the conception of the game and some of the animation processes we use. Development began in 2013, and the tools we used were all developed in-house. It’s fair to say we lacked experience at that point. I recall the first time I saw the awesome 2D game Dragon’s Crown, and coming away totally shocked. I couldn’t believe the quality of their 2D animation. Following much consultation and research, we decided to continue development of our game using the Unity engine. In order to maintain efficiency, we reused most of the existing assets and kept the 2D aesthetic of the game. Animations were created using a third-party tool called Spine. Spine has become very popular in recent years, as it offers many convenient features: curve adjustment animation rhythm, grid deformation animation, allowing mixed animation playback, etc. Support for various engines is also a plus. With the help of these new tools, we were able to complete our complicated boss designs much faster. This boss design is made up of four stages, with each animation in each stage adding up to more than 40 animations in total. The boss is huge, but the texture used for all animations is only the 1024×1024 texture below. The kind of actions a body can make is determined at the design stage, and the resulting animations depend on this design. Mechs need to have structural support to ensure believable movements and deformations. If the initial design is sound, animation implementation is just a matter of course. The next step is to determine the details of the animation: how the unit behaves, how it is attacked, how to deploy weapons, and so on. If we determine that the design is feasible, we create a model for this unit and place the final look of the boss in the game environment to determine its effect in the scene. Next, we start to create the animations themselves. We disassemble all the joints used, render the perspectives required for some joints separately, and then import these joints into the animation tool. Certain elements or joints, if they are symmetrical, can also be mirrored to reduce any unnecessary workloads. For example, if a mech’s right side weapons platform is identical to that on the left side, then mirroring the asset makes sense. During this process, it’s possible to achieve an even higher degree of visual accuracy by implementing an animation technique known as Free Form Deformation. FFD involves defining a mesh on a normal 2D texture, which allows the texture to be transformed by manipulating the mesh. From here it’s possible to obtain various perspectives of the original texture, resulting in smooth transitions and achieving an almost 3D look. Once the animations are complete and rendered within the game world, the boss mech comes to life. The original idea conceived back during the design stage is now an entity that players will soon be able to interact with. This process is repeated for every enemy you’ll face in AngerForce: Reloaded, and also for each of the four playable characters. Check out the game when it launches on April 2! View the full article
  21. The annual Game Developer’s Conference is upon us, and we’re excited to meet with many of the talented developers who are gathering here at this event. We’ve put together this post as a guide to all of Sony Interactive Entertainment’s (SIE) GDC activities. From March 20 through March 22, you can find the PlayStation booth located at Space S527 in the South Hall at San Francisco’s Moscone Center. We’ll have interesting tech, tools and games to show. If you would like to meet with us to talk about the world of PlayStation, stop by for a visit. Sony Interactive Entertainment developers, programmers, producers, technology specialists, as well as experts from independent development studios will be speaking on a variety of topics throughout the week. Be sure to check out some of the PlayStation sponsored sessions and related talks that are available while you are here. Additionally, our Recruiting team will be at the booth to talk about opportunities at PlayStation. Recruiters representing multiple businesses will be available to discuss both full time and internship opportunities. Game Kiosks Here are some games that will be displayed at our booth. Stay tuned for updates. (Content featured at the booth is subject to change.) PlayStation 4 / PS4 Pro Heaven’s Vault Falcon Age Jupiter & Mars Indivisible Dreams Days Gone Move or Die PlayStation VR Trover Saves the Universe Ghost Giant Tech Kiosks PlayStation HDR Calibration PlayStation HDR Scopes PlayStation Developer Tools – SN Systems PlayStation Developer Tools – Middleware Dreams Demo Dreams brings to life the creativity and imagination of its players with a creative suite that’s robust and accessible for all. Join the developers from Media Molecule for an in-depth demo of Dreams’ tools and a look at what the community has already created! Tools & Middleware Exhibitors A complete list of Tools & Middleware companies that will be exhibiting at GDC 2019 can be found on our GDC webpage. PlayStation Related Talks Throughout GDC there will be PlayStation-related sessions and roundtables focusing on developer topics such as visual arts, audio, design, business & marketing, programming, advocacy, and more. PlayStation-related sessions, locations and schedules are subject to change. For example… Reinventing ‘God of War’ Speaker: Cory Barlog (Creative Director, Sony Santa Monica Studio) Location: Room 303, South Hall Date: Friday, March 22 Time: 10:00am-11:00am Sponsored Sessions Building Communities by Increasing Visibility within the Gaming Community Date: Thursday March 21 Time: 10:00-11:00 Location: Room 2000 West Hall Session Description: Join PlayStation as we discuss the importance of highlighting and celebrating our diverse communities within video games, as well as the people that make them. In this talk, our panelists will discuss including diverse cultures in recent/upcoming games, featuring strong female leads, people of color, and LGBTQ characters. Ask PlayStation The “Ask Third Party Relations @GDC” station will be here throughout GDC to answer licensing and business oriented questions that pertain to PlayStation publishing. Members of our Third Party Relations team will be here to answer them and have discussions with you on a limited appointment basis at GDC. PlayStation Academic Program To address the rapidly evolving digital entertainment industry and the need for highly technical and creative skill initiatives, Sony Interactive Entertainment (SIE) offers an academic program to champion the next generation of PlayStation-savvy creators! Our aim is to establish partnerships with select universities and academic institutions inspired by PlayStation technologies as a critical part of their teaching curriculum. For more information about the academic program available in your region, educators can send an expression of interest to: [email protected] Only requests from qualified school representatives will be responded to — interested students should ask their teacher to submit the request. AfroDev AfroDev is a collaboration of BEAT! (Black EA Team!), PAAN (Playstation African American Network) and BIG (Blacks In Gaming) affinity groups with a focus on networking members within the gaming industry. Blacks In Gaming (BIG) has been one of the independent organizations we can look to who have recognized the need to have a resource and build community among African Americans in the games industry. AfroDev will be held Tuesday evening, March 19, from 5:00pm-9:00pm at MoAD (Museum of African Diaspora) in SF centrally located to GDC. Address: 685 Mission St, San Francisco, CA 94105 5:00pm to 6:00pm: Doors Open, Check-in, Pre-Awards Power Networking Session, Museum 2nd and 3rd Galleries open during this time. *Complimentary beverages and food will be served (1st Floor Only) 6:00pm to 7:00pm: 3rd Annual Blacks In Gaming Awards Show 7:00pm to 8:00pm: Post Awards Reception (Lobby) Careers at SIE Our Recruiting team will be at the booth to talk about opportunities at PlayStation. Recruiters from multiple locations will be available to discuss both full time and internship opportunities. View the full article
  22. Do you remember your first Chocobo? My very first encounter was in 1997 when I got my hands on my very first Final Fantasy game. This changed the meaning of fun in my household forever, transitioning me away from tangible toys as I hid in my room with my video games. It was this magnificent flightless bird that helped me avoid enemy encounters… especially with a certain formidable snake that always resulted in a Game Over screen whenever I boldly thought I could defeat it in combat. Through the ages there have been many iterations of this fan-favorite bird, from its very first appearance in Final Fantasy II to its own solo series, Chocobo’s Mystery Dungeon. I sat down with character designer, Toshiyuki Itahana to learn where the design for Chocobos started and where they are now. “This art was the first time I designed a super stylized Chocobo, for the first Chocobo’s Mystery Dungeon title. Compared to the stylized Chocobos of today, this one’s beak and nails are quite a bit sharper. We added some more roundness to them when we translated it into pixel art for the actual game data. This is something I designed about 22 years ago, so it makes me feel nostalgic, but the signature beside it is uncool (LOL).” Hello Itahana san! What was your role in Chocobo’s Mystery Dungeon Every Buddy!? I handled the art direction and additional design work needed for Chocobo’s Mystery Dungeon Every Buddy! In terms of the additional design work, I prepared designs in the process of generating new models for characters and monsters that appeared in Chocobo’s Dungeon and Chocobo’s Dungeon 2. Devil Chocobo from Chocobo’s Dungeon and Skull Hammer from Chocobo’s Dungeon 2 will appear in this game! I also discussed specifics about the direction of this game with the producer at the beginning of development, including which title in the series would serve as a basis, and what features should be implemented. Do you know where the idea of chocobos first started? Chocobo is a character that was contrived and designed by Koichi Ishii when Final Fantasy II was being developed. The one that appears in Chocobo’s Mystery Dungeon is a version that was stylized specifically for a Final Fantasy spin-off with a rogue-like system. I designed it when I was temporarily assigned to work at Square Soft while I was a designer at my previous company, a toy manufacturer. At the time, I explored various designs including chocobos with a sharper beak that appeared more like a dinosaur as well as those that appeared more like a chick. What’s been your favorite Chocobo design since its inception? It happens to be a job in Every Buddy!, but the White Mage Chocobo is very cute and has to be one of my favorites. It’s been released as a plush, so I always have it decorating my desk. I also like the Red Mage Chocobo, which also is a job, and its appearance is pretty cool! The red hat suits the Chocobo really well and it’s also a very strong job. “I designed this as package art for Chocobo’s soundtrack. Chocobo and the monsters are stylized, and they’re performing instruments together here. I like illustrations that let you imagine the moment that’s being captured, so when I drew this, I made sure to give them facial expressions that hint at some sort of story. Who might be the character hiding in the grass?” What was it like designing the Chocobo style for this game vs. others? Compared to other titles I’ve worked on, such as Final Fantasy IX, Final Fantasy Crystal Chronicles, Lightning Returns: Final Fantasy XIII or NieR:Automata, I took care in developing designs that still look appealing, even after simplifying them by paring down the details. Simply put, I aimed to create designs that would be easy for even children to copy and draw. As a result, we received many wonderful submissions for the “My Chocobo Contest” that the Chocobo’s Mystery Dungeon marketing team recently ran in Japan where we asked participants to share various Chocobo-themed handcrafted items and dishes. I enjoyed looking through each and every one of them with the development team. Everyone is so talented — we were so surprised! I’m truly thankful for everyone who participated. The appeal for Chocobos in this game is that they have some very neat jobs, how was designing the style and costume for each of the jobs? There are numerous jobs in this title so it was quite a task to differentiate the designs. For any character, we need to ensure the job is easily identifiable through the colors used as well as the silhouette. It’s relatively easy to distinguish the job with the equipment in-hand for human characters in Final Fantasy, but a Chocobo is unable to carry anything by hand, so I try to draw designs that make the job easily identifiable with few colors and a simple silhouette. Aside from that, compared to other titles, these stylized designs are relatively easy to transform into plush and merchandise, so I have a lot of fun drawing these as I’m also conscious about creating designs that would retain its appeal, even when they’re made into merchandise. “I drew this up for a party game called “Chocobo’s Crystal Hunt.” I aimed for a similar feel to art that was drawn by Steve Jackson and Ian Livingstone for game books in the past – these were popular in Japan back then as well. I draw Chocobo in this “glancing over the shoulder” pose rather frequently.” “I designed this as an enemy for World of Final Fantasy. I went for a futuristic mech-style design, keeping the details on the low side. However, I also incorporated a Gatling gun under Chocobo’s wing, and there’s a weapon in the beak as well. Plus, there’s a Moogle hiding on its belly… When I played the game, it turned out that this Chocobo’s voice was actually pretty cute, which warmed my heart.” Which of these jobs is your favorite to play? The machinist is a new job that has been added to this title. It allows you to set traps and, if used wisely, unleash very powerful attacks. I also like the design. You’ll be able to enjoy the process of leading monsters into traps in a quite rogue-like manner. In actuality, the machinist is based on a design submitted by a Chocobo’s Dungeon series player for a job design contest we had previously conducted. Regrettably, the design didn’t make the cut back then, but it’s making its first appearance here. What do you recommend for new players to this game and series? There are two ways to enjoy Every Buddy! 1) You can have a blast with others by playing and discussing strategy with family and friends, or 2) You can dive into the game alone when you want to take time and cautiously consider your moves as though you’re solving a puzzle. For those who think rogue-like games may be difficult, I would love to see you try experiencing this adventure with Chocobo at your side since the beginning is designed to ease you in. For experienced players who enjoy and prefer a challenge, we prepared dungeons with higher difficulty, so please give it a try and let us know how far you get! View the full article
  23. Lego Movie 2 Videogame: Middle Zealand FREE ROAM – HTG
  24. Lego DC Super-Villains: DLC 3 Batman T:AS Mask of the Phantasm STORY - HTG
  25. Lego Dimensions: Road to 1016 Gold Bricks LIVE STREAM Pt. 31 - HTG
  26. For those new to MLB The Show 19, Legends are the game’s greatest retired players such as Babe Ruth, Jackie Robinson and Ted Williams. Legends are playable in Diamond Dynasty (Internet required), Franchise Mode, and on era-specific teams in Exhibition mode. Flashbacks are current-day players, such as Rookie Bryce Harper, that are rated based on that time in his career. For the first time in MLB The Show 19, you can add 50+ Flashbacks to your Franchise roster along with other Legends and try to win a title. Legends and Flashbacks add a rich, historic element to MLB The Show 19. They tap into more than 100 years of history and illustrate how the sport has evolved into today’s game. Pick up a controller and settle debates on the digital field. Build your roster with all-time Legends, players you grew up watching, or today’s stars in their prime. Introducing two new Legends to MLB The Show 19: Rickey Henderson and Don Mattingly! NEW Legends announced in MLB The Show 19 (and more to come!) Willie Mays Rickey Henderson Don Mattingly Iván “Pudge” Rodríguez Lou Gehrig Ty Cobb Jimmie Foxx Cy Young Kerry Wood Mark Prior Christy Mathewson Walter Johnson Rogers Hornsby Jason Kendall Rob Dibble Cliff Lee Andruw Jones Bret Boone Hal Newhouser A.J. Burnett Diamond Flashbacks Choice Packs If you order the Gone Yard Edition, MVP Edition or Digital Deluxe Edition of MLB The Show 19, you will receive a voucher code for a Diamond Flashbacks Choice Pack. In the pack, choose one of 30 Diamond Legends and Flashbacks for your Diamond Dynasty squad. With each MLB team represented, this will be one of the toughest choices of your baseball gaming life! Lou Gehrig, Frank Thomas, Kerry Wood and Buster Posey are among your Diamond Legends and Flashbacks. Stay tuned for news and follow MLB The Show on Facebook, Twitter, Instagram and visit TheShowNation.com as MLB The Show 19 launches on March 26 exclusively on PS4. View the full article
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