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  1. Yesterday
  2. Minecraft Dungeons: Episode 2 - HTG
  3. Welcome back! Lots to choose from in this month’s Players’ Choice poll, whether you’re venturing into the depths of Minecraft Dungeons, becoming an unstoppable action hero in John Wick Hex, reliving the gritty glory of 80’s action flicks in Huntdown, or just causing all kinds of trouble as an electricity-imbued shark in Maneater. PS VR had a big month, too, with the launch of The Walking Dead: Saints & Sinners, Gorn, and Pixel Ripped 1995. Get those votes in below before Sunday at 11:59pm Pacific, and we’ll reveal the winner next week. See you then! How does it work? At the end of every month, PlayStation.Blog will open a poll where you can vote for the best new game released that month. Soon thereafter, we’ll close the polls, tally your votes, and announce the winner at PlayStation.Blog. PlayStation Store will also showcase some top Players’ Choice winners throughout the year. What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? In keeping with our long tradition in the Game of the Year Awards, remastered or re-released games won’t qualify. Ambitious, larger-scale rebuilds and remakes like Shadow of the Colossus and Crash Bandicoot N. Sane Trilogy will. How are nominees decided? The PlayStation.Blog and PlayStation Store editorial teams will gather a list of that month’s most noteworthy releases and use it to seed the poll. Write-in votes will be accepted. View the full article
  4. Depending on where in the world you’re joining us from, you may notice a few changes here at PS Blog. Readers of the US, Latin American, and Japanese PlayStation.Blog have probably noticed some long-overdue site upgrades over the past year or so, including a shiny new UX, improved page loads, and myriad other improvements. But starting this week, those benefits will begin rolling out to our friends in France, Russia, Italy, Germany, and Spain. So here’s a quick (re)introduction! If you’re a longtime Blog reader, you know it serves as a news platform for major gaming announcements and provides a direct gateway into the minds behind your favorite PlayStation titles. It’s a place to find out more about upcoming games via hands-on previews and developer interviews. Or catch up on what’s coming to PlayStation Store… or even be dazzled by the creativity of PlayStation fans in the ever-popular Share of the Week. Bilingual or multilingual? Get an extra dose of PS Blog goodness with our Latin American, Brazilian, Japanese, French, Russian, Italian, German and Spanish versions of the site. There’s no need to leave the site: simply click on the country drop-down menu at the top of the page to switch over to your language of choice. Of course, your old regional URLs will still work as well, if you prefer. One other adjustment — we’ve officially merged with the PlayStation.Blog EU to form one globally integrated English PlayStation.Blog. It just makes sense for us, and probably for you. Over the coming weeks and months, we’ll work to reflect regional info for North America and the UK in one place whenever possible. On that note, if you encounter any bugs or issues with the newly integrated PlayStation.Blog sites, please do leave them in the comments below. Regional representatives will be reviewing them and we’ll address where possible. Whether you’ve been with us since the very beginning (almost 13 years now!), or you’re just joining us now… thanks! And of course, you shouldn’t miss out on the wider conversation: follow us on Twitter, Facebook, Instagram, and TikTok (sorry). View the full article
  5. Last week
  6. Gamebreak: May 2020 w/ Brian - HTG
  7. Lego Star Wars TCS: Disco King (Set off all 3 Discos) - HTG
  8. PlayStation · Official PlayStation Podcast Episode 366: Crystal Clear Email us at [email protected]! Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here Welcome back! This week, the team is back and excited about new The Last of Us Part II gameplay revealed in State of Play. Plus, Scot Amos of Crystal Dynamics joins us to share the latest on Marvel’s Avengers. Listen in! Stuff We Talked About Marvel’s Avengers Snowrunner Tetris Effect’s just-released Original Soundtrack Assassin’s Creed Black Flag The Cast Tim Turi – Senior Content Communications Specialist, SIE Kristen Zitani – Content Communications Specialist, SIE Brett Elston – Manager, Content Communications, SIE Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
  9. Hey PlayStation.Blog Readers! I’m glad to announce that my indie game Evan’s Remains is finally coming to PS4 on June 11. If you’re into tricky puzzles and story-heavy experiences full of mystery, feel free to give the game a look. After more than two years of working somewhat alone, with the help of some friends and a publisher, we made it happen. I’m from Latin America — specifically, Argentina. Here, making a living out of videogames is not something you usually hear people do. In fact, I wasn’t even aware it was possible before trying it myself. I did attempt making games in the past as a total rookie does, but I got serious after meeting a group of game developers from the city I had recently moved to. After that, I was like “Hey, these guys are doing this for a living and they’re just a few miles from home, so why can’t I?” So I got back to making small games again, and after the warm-up, came Evan’s Remains. Of course, the game didn’t just manifest itself out of thin air. I spent a whole year working on a demo outside of my daily-job, learning from the internet. But I knew I needed money if I wanted to finish this thing: I needed to find a publisher or investor who could be willing to fund it. I couldn’t afford to go to GDC or any other big event. Just the thought of traveling to any other country was making my wallet ache. So I bet all my cards in a small Argentinian developer convention called Eva, which usually has a few foreign publishers attending. That was going to be my golden chance: I had to close a deal there, somehow. Unsurprisingly, it ended up being a total failure. Turns out, not only do you need to know how to pitch and talk to sell things (something I was not the best one at) but, if you aren’t a native speaker (like me) you also need to practice your English. I had a few awkward meetings with publishers that didn’t go anywhere. After the event had finished I was already considering killing the project and starting fresh again. After all, I had learned quite a lot until that point. Not everything was lost. Nevertheless, I was lucky enough to meet Matthew White from Whitethorn Digital (my current publisher) who sent me a message through the game’s Facebook page. He told me he had found the demo on itch.io and wanted to partner with me, offering part of the funds and also doing a Kickstarter campaign. Lesson learned: if you’re a developer located far away from the big places and you’re trying to build an audience, selling something to a publisher, or making crowdfunding campaigns, your best bet is your online presence and portfolio. You need to get good at doing the kind of stuff you want to do and make it easy for others to see it and find you. (Not that I was fully conscious of this at the time, I learned it the hard way at first.) Oh, and learn to write good emails. We’ve been working with Whitethorn Digital since then. They’re great people. I’m also truly grateful to my mother for forcing me to go to English classes when I was a kid, otherwise, all of these relationships would have never happened in the first place. That’s another thing non-English speakers should take into account: Learn to write and speak the language, it doesn’t have to be perfect, just decent enough so people can understand you. So that pretty much sums up the conception of Evan’s Remains, a game that was born from a little bit of passion, a lot of mistakes, and a good chunk of luck. We’re closer to release than ever and it has been an amazing journey. I hope the game offers you the experience I was trying to convey if you decide to pick it up. A big thanks to PlayStation.Blog and all its readers for the opportunity to have a spot here. View the full article
  10. Minecraft Dungeons: Episode 1 - HTG
  11. With each generation, from the first PlayStation to PlayStation 4, we aim higher and we push the boundaries further, to try and deliver better experiences for our community. This has been the mission of the PlayStation brand for more than 25 years. A mission I have been a part of nearly since the beginning. There are few things as exciting as the launch of a new console. While this road to launch has been a bit…different, we are as thrilled as ever to bring you with us on this journey to redefine the future of videogames. We’ve shared technical specifications and shown you the new DualSense wireless controller. But what is a launch without games? That’s why I’m excited to share that we will soon give you a first look at the games you’ll be playing after PlayStation 5 launches this holiday. The games coming to PS5 represent the best in the industry from innovative studios that span the globe. Studios, both larger and smaller, those newer and those more established, all have been hard at work developing games that will showcase the potential of the hardware. This digital showcase will run for a bit more than an hour and, for the first time, we will all be together virtually experiencing the excitement together. A lack of physical events has given us an amazing opportunity to think differently and bring you on this journey with us, and hopefully, closer than ever before. This is part of our series of PS5 updates and, rest assured, after next week’s showcase, we will still have much to share with you. Please join us on Twitch or YouTube on June 4 at 1pm PDT to see what’s in store for the next generation of games. I hope we can make you proud. View the full article
  12. Following our big Ghost of Tsushima-focused episode of State of Play earlier this month, we invited folks on Twitter to pitch in any questions they still had. We collected a series of those questions and put them in front of Nate Fox and Jason Connell from Sucker Punch. Hopefully this helps make the wait until July 17 just a bit easier. Play Video Watch the full State of Play episode to get your closest look yet at Sucker Punch’s new adventure. Are there different types of weapons apart from a sword, like axes and spears? Jason Connell: Jin’s katana is a family heirloom and will be with him from the beginning to the end. As a lethal samurai, this is his main weapon in fighting against the invaders. The Sakai blade is something that will grow with Jin throughout his journey. As Jin grows into becoming this feared samurai warrior known as the Ghost, so too will some of his abilities and tactics. Learn to use a bow for picking off enemies at a distance or use throwable kunai and smoke-bombs at close proximity. We won’t share all of these abilities before launch, we’d like to have something for players to discover. In the gif Jin’s playing a flute so I automatically assume that’s something you can do while you’re on your travels right? Nate Fox: You can play the flute whenever you like, it’s the perfect way to create a serene moment and take in the view. At what point did you guys come up with the wind as a guiding mechanic? It’s really unique, and gorgeous, but I’m sure it didn’t come easily. Jason: Fortunately for us, one of the earliest Art Direction goals was to incorporate wind and a sense of movement in everything possible. It both had historical connections as well as film reference overlap. A couple years into production, the game started to look stunning and we wanted to create a way to keep people in the world. Since we had achieved those early art goals and the wind was visually striking, we decided to see if it could actually point you to a new location. It totally worked! We’ve refined it a bunch since then and expanded on it as an exploration tool to not only bring you to your next tracked location or objective, but also to help you find hidden collectibles if desired. Does choosing to fight like a Samurai or like a Ghost/Ninja have consequences? Was thinking it might be like the Good/Evil karma system? Nate: There is no karma system. There’s one story we’re telling here, one journey for Jin. As for the player making a choice, we want to be clear that there isn’t a binary choice for the player, it’s more about the player having freedom to play through any encounter in the style they prefer and wearing whichever armor they prefer, mixing and matching pieces of different armor sets. Your actions also aren’t limited by your armor – for example, you may have seen that the “Standoff” prompt appeared even in the Ghost section. You can still use tools like Smoke Bombs even if you’re wearing samurai armor. As we showed in the State of Play, that one scenario with the Shipyard played out very differently based on how the player approached the situation. Jin begins as a samurai, strong in sword combat. As he develops more ways of fighting he comes to be known as the Ghost, but he never loses his skills with his sword. This is a story of Jin growing to become a new kind of warrior, who uses every weapon he has to save his home. No matter what your preferred means of attack, be it swords or stealth, the legend of the Ghost will grow. Will there be a day/night cycle and dynamic weather? Jason: Yes to both. There are dynamic weather conditions that you will experience throughout your adventures in Tsushima. Some of them are tied to specific regions to give more flavor and personality to them, while others are tied to story moments. Along with weather, we also have a full day and night cycle. Is there a difficulty slider for those of us that want more challenging experiences? If so, are enemies more aggressive at higher difficulty levels or do they simply have larger health bars? Nate: The game does feature three levels of difficulty — Easy, Normal, and Hard. On HARD, the game is fair, but very challenging. Mongols are more aggressive, and players must be precise to pull off extraordinary moves. By comparison, EASY is for players who want to explore the island, enjoy the story and still be occasionally tested by a worthy opponent. No matter which difficulty players choose we never increase the health of enemies; this is to maintain the lethality of the katana. Our combat is all about the player’s skill. Will enemies be more aggressive in the final game compared to what has been shown? Nate: Some have watched the State of Play footage and concluded that Ghost of Tsushima is an easy game, which isn’t the case. Combat is designed to be lethal both ways, not just for the player versus enemies. Jin’s foes can definitely take him out quickly, too. The gameplay we showed was captured by one of the test leads on Ghost, and he’s very skilled with the katana. Plus, Jin had some abilities unlocked that he doesn’t begin the game with. We wanted to show what combat can look like when the player has mastered the controls and abilities — when Jin is at his best. We think most will find the combat satisfyingly challenging. Fantastic gameplay, however could you perhaps look at changing the physics of an arrow headshot? The backwards force was a tad unrealistic and over the top, otherwise an excellent demonstration! Nate: This is something we’ve seen a lot of users comment on. You may have noticed that Jin uses two different bows in our demo – the Halfbow in the Samurai portion, and the Longbow in the Ghost portion. The Longbow packs a much heavier punch, and has the power to knock enemies back as you saw in State of Play. Are there villages or towns? Side missions? Content besides the main story? Nate: Jin’s transformation from Samurai into the Ghost is the main story of the game, but while on that journey he’ll run into a number of other characters with stories of their own. If players choose, they can dive deep into these side stories, forging a tighter bond with other brave people fighting to save their home. Not only do these stories provide a greater perspective on the invasion, but they offer some of the best rewards in the game. While traveling, Jin will come upon a number of towns which are full of vendors and the opportunity to find more side stories. Will it feature different endings based on the fighting style the players use more often (Samurai or Ghost)? Nate: The game tells the human story about Jin’s sacrifice to become the Ghost. Players can choose to primarily fight with a sword, bow or stealth; either way Jin becomes a legend to the people of Tsushima, and a terror to the Mongol Invaders. How long is the game? Nate: Always a hard/impossible question to answer for an open world game… Players should expect a scope that’s markedly larger than our previous work for certain… If you’re the type who’ll occasionally get distracted by something in the distance, or nearby commotion, you’re going to find a world you can get lost in and spend dozens of hours within. There are also players who really only want to focus on the main story, and they can certainly play and enjoy the game a ton, though they’ll get to the end of the story a bit faster. Let’s put it another way: Most of our play testers would spend a full week on Ghost and not finish the storyline. We know everyone wants a number, but we’re confident to say that if you want a satisfying story in a big, content-rich world with lots to do and see and lots of characters to get to know, you’ll find what you’re looking for in Ghost of Tsushima. What happens when you hit L2 + R2? What are the circles in the life bar? Nate: The “circles” are Jin’s Resolve, which he uses to heal or to perform his most intense attacks. Players will have to make the tough tactical choice between healing or landing a crucial strike. Can you swim to those boats in the water? Nate: Jin gets around Tsushima on his trusty horse and his own two legs, he can’t swim out to boats and start sailing on them. Can you chop people’s heads off or cut them in half? Nate: Players won’t be able to target specific body parts, Jin’s goal is just to dispatch his enemies as quickly as possible with whatever means available. Our motto for Ghost’s combat is “Mud, Blood and Steel”; it’s gritty, visceral, and above all lethal. It doesn’t take many slashes with katana to kill an enemy, just like it doesn’t take many hits from a Mongol’s sword to kill Jin. It’s a challenging environment to stay alive in — use every weapon you have. Are side quests unique and offer essential rewards? Jason: Ghost of Tsushima is a story driven open world game. An anthology of stories surrounds Jin’s main story in the form of side tales. Some of these are brief and some wrap Jin up in interesting characters, giving players an opportunity to learn more about his island and his new friends. We want to reward players for exploring the open world of Tsushima, So, all content outside of the main story offers a variety of rewards. It could be collectibles, resources, or charms like we’ve shown in our State of Play video. There are even a few side missions that offer sets of armor as a reward. Will the swords have stats/abilities? Jason: Jin’s Katana is incredibly important to him. It’s also his main weapon of choice from beginning to the end of the game. There are ways to improve this weapon, both the stats and the appearance. Will we be able to dual-wield both swords at the same time while attacking? Nate: No, Jin was trained to fight with a single sword in a traditional style. But when Mongols invade he often finds himself radically outnumbered; to even the odds he begins to use thrown weapons in the middle of a fight, mixing ranged and close quarters attacks with deadly results. Will we have the same horse throughout the game, or will there be different horses? Jason: Jin’s partner in this journey is his horse. Early in the game, there is an opportunity to choose the horse you want to go on this adventure with. Do the armor sets consist of different pieces? Meaning can we mix and match different pieces for head gear, torso etc., or is it all just one set you can equip on Jin? Jason: Yes. In the State of Play video we showed interchanging different helmets and body elements of the armor. Also, while no one tweeted these exact questions with the #AskSuckerPunch hashtag, we saw a bit of confusion around these points, so we decided to ask Sucker Punch ourselves: In Ghost can you play as another character other than Jin? Nate: No, Jin is the hero of this story. Players are there, each step of the way, guiding Jin as he transforms from the honorable Samurai he was brought up to be, into the Ghost that Tsushima needs him to become. Are you able to hunt animals for materials/crafting? Jason: While there are unique animals in Tsushima that are there to help guide Jin in his adventures, there are also a few predators that will be aggressive. Upgrade resources can be collected from these specific animals once defeated. View the full article
  13. Last week, we asked you to find beautifully blue moments from your favorite games and share them using #PS4share and #PSBlog. From celestial spaces to cerulean-hued outfits, here are this week’s blue highlights: Sam Bridges ziplines across a blue vista in this Death Stranding shot from GameonFocus. The moon shines a blue hue over this Nioh 2 archway, shared by MaximumHamster. Kitana strikes a deadly pose in this Mortal Kombat 11 share by NVirxz. Sefwick shares a blue ballet moment from Bound. Snejku23 shared this blue room from Abzu. TheFourthFocus shares a blue celestial view in Everspace. Search #PS4share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? Theme: Depth of Field Share by: 9am Pacific on Wednesday, June 3 Next week, we’re putting things in focus. Share images that highlight depth of field in the game of your choice using #PS4share and #PSBlog for a chance to be featured. View the full article
  14. Today is a big day for us — as big and exciting as the day Tetris Effect was first announced on stage at the PlayStation conference at E3 2018, and even when it was released later that fall. From all of us on the Tetris Effect team: Thank you for your support, for playing the game, and for sharing your experiences with us. Since its release, we’ve received an overwhelming response from fans around the world to both the game and its music. When I was first briefed on the project, the concept was very clear: Mizuguchi-san (our producer) and Ishihara-san (our director and art director) expressed the idea of taking you on a journey through your mind, consciousness, and emotions. “This is like zen Tetris,” they said. From there, I set the theme for the sound and music as elements that enhance your immersive experience or soothe, calm, and make you relax. Mizuguchi-san also emphasized “timelessness” — sounds and compositions that are not “on-trend,” but can be appreciated for many years to come. https://blog.playstation.com/uploads/2020/05/TetrisEffect_DowntownJazz_soundclip.mp3 In the early stages of development, we created a rough demo showcasing the general mood and atmosphere of the sound. This was then implemented into the game, and from there our designer would alter elements or make visual adjustments to better align with the music, incorporating synesthetic changes. This is when we started to get a better picture of details such as particle movement, which in turn allowed us to make further adjustments to improve the balance between visual and aural elements. Just to share some insight into one of the stages and tracks, for the “Deep Sea” stage (the first stage), we wrote over 10 music tracks; because development started with this stage, the engineers and designers spent the most time working on it. Similarly, there was a ton of trial-and-error on the sound and musical side of things. At first it was ambient music with no vocals, next it became something with a beat, and then we experimented with both male and female vocals. It gradually developed into the present version of “Connected (Yours Forever)” featuring Kate Brady. Of course, we had many discoveries along the way, specifically related to tempo and time signatures. When creating the feeling of excitement, for instance, we ended up gravitating towards a 4/4 time signature, with the tempo set around 135 BPM. When creating something designed to be calming, an uncommon 6/4 time signature felt more appropriate, with the tempo set around 100-120 BPM. Tetris Effect is the culmination of all of our musical work up to now — it lets us harness all of the ideas we’ve accumulated and express them in a new way. This wouldn’t be possible without the group at Enhance and the Tetris Effect team, who really understand and deeply appreciate music. We feel fortunate and grateful to have reunited with Mizuguchi-san when he started working on Rez Infinite back in 2015. At that time, the idea of “Area X” and being able to work in VR immediately sparked my interest; although they are two very different games, both Rez Infinite and Tetris Effect have made us recognize even more how sound can be an essential part of our experience. We hope our work resonates in your heart, and that we’ll have a chance to share more soon. We look forward to your thoughts on the soundtrack. Please enjoy, and happy listening! The original soundtrack is now available for download at Bandcamp. View the full article
  15. PS Plus members face a tough question this month: do you prefer your action to be down-to-earth, or in a galaxy far, far away? If the former, Sledgehammer Games invites you back to the dramatic backdrop of World War II as the Call of Duty series returns to its roots. If the latter, join huge Star Wars battles across three eras, and rebel against the Empire, or crush the Resistance in Star Wars Battlefront II. Whether you want to be the hero, villain, or an elite trooper, there’s a Star Wars battle fantasy for everyone. Regardless of what choice you make, buckle up: both boast explosive story-driven campaigns and thrilling multiplayer modes* to lose yourself in. Star Wars Battlefront II Play Video Meet your destiny as Luke Skywalker on Death Star II. Get boots on the ground in massive Clone Wars conflicts. Lead the First Order to dominance as Kylo Ren. Rebel against the Empire. Crush the Resistance. Join the action and enjoy more than 25 free game updates since launch – including online Co-Op, massive offline battles against AI foes in Instant Action, and the non-linear, multiplayer tug-of-war between planetary surfaces and capital ships in Capital Supremacy. Be the hero in the ultimate Star Wars battle fantasy. Star Wars Battlefront II will be available from Tuesday, June 2. Call of Duty: WWII Play Video It’s a return to the past in more ways than one as Call of Duty once more reimagines the theater of war that first inspired the blockbuster franchise. In the game’s riveting campaign, play a vital, frontline role across Europe in multiple missions directly inspired by key moments from the real world conflict. Switch over to multiplayer to battle it out alongside — and against — other players. Eager to play? Good news – Call of Duty: WWII is already available for download! Both games will be available until Monday, July 6. Last chance to pick up May’s PS Plus games As a reminder, you’ve still got time to download this month’s PS Plus games. Turn a small community into a sprawling megacity in Cities: Skylines — PlayStation 4 Edition, or embrace the country lifestyle in rural sim Farming Simulator 19. Find out more here. Both titles are available to download until Monday, June 1. *Internet connection and PS Plus membership required for online multiplayer. View the full article
  16. We’re excited to announce the release date for Final Fantasy Crystal Chronicles Remastered Edition. The beloved RPG will arrive on PS4 on (dramatic pause)… …August 27, 2020! As the name implies, this is a remaster of the classic Final Fantasy Crystal Chronicles, which originally released in the West back in 2003. That means this is the first time the game will be available on PlayStation — and believe me, it’s been well worth the wait because this is far from a simple re-release. The team has refined and improved the adventure, enhancing numerous elements and even adding entirely new features. We’ll talk about them here, but you can see some of them in action in the new trailer above. Before we dig into the laundry list of enhancements though, we should probably introduce the game for any of you who aren’t already familiar with it. What is Final Fantasy Crystal Chronicles? Final Fantasy Crystal Chronicles is a 1-4 player RPG that focuses on a young group known as the Crystal Caravans, as they embark on an epic journey to search for myrrh. This precious and rare liquid is desperately needed to cleanse and maintain a crystal that protects them, and their world, from a poisonous gas. You – either on your own or with up to four friends – will embark on perilous quests, explore beautiful lands full of secrets and face the dangerous monsters that lurk within. What’s been added to Final Fantasy Crystal Chronicles Remastered Edition? As mentioned, a host of enhancements and features have been added to this new game — so much so we should probably call it Remastered Addition. I mean, yes, that’s a terrible pun that barely makes sense, but the overall point stands. Here’s just a sample of what’s in this new and improved edition: Improved visuals and audio: Final Fantasy Crystal Chronicles’ always had a unique sense of style, and on PS4 it’s never looked — or sounded — better. You’ll be able to explore this expansive world with updated HD visuals and even enhanced audio. Character voiceovers: the inhabitants of the game have been brought to life with new voice acting. Online multiplayer — with crossplay! Final Fantasy Crystal Chronicles is an amazing co-operative multiplayer experience, and Remastered Edition makes it easier than ever before to join people to play with. You’ll be able to travel with up to three other players (four players total) — and crossplay support means anyone who owns the game will be able to join! New challenging dungeons: This updated version of the game also features new dungeons for you and your friends to battle through. We could say more, but we’d rather let you discover them for yourselves. An entirely new ‘Mimic’ feature: By collecting stamps, visiting Moogle Houses or completing difficult dungeons, you’ll get Memory Crystals which you can use to change your characters’ appearance to that of various characters you’ll meet on your adventure. If you want to add a bit more pizazz to your party, now you can! As you can see, there’s a lot to look forward to with Final Fantasy Crystal Chronicles Remastered Edition. You won’t have long to wait before you can experience it all for yourself — the game will be available to download from PlayStation Store on August 27, 2020. So look forward to that — and perhaps we’ll see you online! View the full article
  17. Hi everyone! We are so thrilled to finally bring Bug Fables: The Everlasting Sapling to PlayStation 4! It has been a passion project for the developer at Moonsprout Games since 2015 and is truly a heartwarming, charming RPG for players of all ages. We’d like to introduce a little bit about the world of “Bugaria” to you today. In Bug Fables, players take the role of three aspiring heroes, Kabbu the beetle, Vi the bee, and Leif the moth, as they embark on an epic quest to find the Everlasting Sapling, a mysterious treasure that is said to grant immortality. Their journey will take them to various locations in the kingdom of Bugaria, where they will meet a colorful cast of NPCs, traverse vast fields, explore dark dungeons, fight off evil mushrooms, even cook their way to victory! Though Bug Fables is an RPG at its core, it also offers clever puzzle solving in dungeons and action command mechanics in battle. Small heroes with big personalities One of my favorite aspects of RPGs are the characters and getting to know their personalities as they progress through their journey. Bug Fables makes no exception with its charismatic cast of main characters and wide range of wacky, adorable NPCs you will encounter as you explore the various locations of Bugaria. Here I’d like to introduce our three main heroes and show off their unique abilities and special attacks. Kabbu, the righteous Beetle! Kabbu comes from the far off Northern Continent, which neighbors Bugaria. Level headed, altruistic and a bit self-conscious, Kabbu looks out for his team above all else. Drawn by the grandiose legends of the land, Kabbu seeks to unearth every artifact and make sure no bug goes missing looking for them! With his Horn, he can cut down bushes or push rocks to open a path! In battle, Kabbu is robust and can deal extra damage by charging his Horn attack! Vi, the sassy Bee! Vi comes from the Bee Kingdom, the hive resting at the top of the largest tree in Bugaria. Easy to anger and quick to jump at the chance for riches, Vi is a crafty, sassy, and talented explorer. But don’t tick her off, or she’ll sting you in the face! (!!!) Vi can use her “Beemerang” to get items out of reach or hit switches! She always gets her mark. In battle, Vi can hit enemies multiple times with well-timed button presses! Leif, the serious Moth! Leif is a resident of the Ant Kingdom, who meets up with Vi and Kabbu during their expedition in Snakemouth Den. Confident and unfazed by almost anything (except delicious food and cute things), Leif doesn’t have much to say. But when he does… With his Freeze ability, Leif can encase water or enemies into blocks of ice which can be used as stepping stones! What other uses does it have? In battle, Leif makes use of his magic to blast multiple enemies at once! Moonsprout Games Moonsprout Games is the culmination of a childhood dream. A small group of creators with the aim of evoking the same magical feeling of exploring new lively worlds everytime a new game boots up, all while keeping minute attention to details and balanced gameplay. Bug Fables development started in 2015 and was successfully funded on Indiegogo. Although Bug Fables began as a fun passion project, the great work dynamic and the potential of this IP was enough reason for the developers to bet on opening a company and delivering many more experiences. Lead developer Jose Fernando Gracia states, “When we started making Bug Fables as a passion project, we never expected the response and encouragement we’ve received. We’re extremely grateful to our Indiegogo backers, and to everyone who’s sent a like or a message our way. Although we’re a small team, we’ve worked hard and hope everyone will get to enjoy this love filled adventure RPG!” Mark Your Leaves! We hope this gives players who are new to Bug Fables a small insight into the world of Bugaria and we can’t wait for PS4 players to give it a try. If you’re looking for a heartwarming RPG to start your summer off with, check out Bug Fables: The Everlasting Sapling, out today! View the full article
  18. Those Who Remain is a psychological thriller that appeals to the primal fear of the dark. It’s an emotional journey through a broken man’s mind and a town shrouded in darkness, that’ll have the player question his beliefs and hopefully achieve a good ending. Talking about journeys, it’s been a long one for us, our three-man development team. We started this project more than three years ago, and one of our clear aims was to do something different, by creating a game that could bring something new to the horror genre. To say we are excited to have the game release today, on PlayStation 4, would be a massive understatement. When we set out, one of our important goals was to create a scary game without resorting to jump scares. I don’t have anything against jump scares per se, but I feel that it is an overused trick, both in videogames and movies. A jump scare only lasts for a moment. A frightening experience cannot be built around isolated moments, especially when the player is expecting something to happen when he opens a door or turns around a corner. After a while, it gets predictive, loses its impact, and for me, it gets annoying. With Those Who Remain, we set out to create an environment that would be tense and oppressive, that could be scary in itself. The main premise of the game is that the player cannot go into the dark. There are strange shadowy figures roaming in the darkness, who will kill whoever gets close. Light is the only thing that scares them away. Everywhere that it is dark, the shadow figures are there. And with the action taking place in a town shrouded by darkness… there are a whole bunch of them around. This means that the player is always surrounded by them, constantly being watched, their gaze always following. And while light provides an apparent safety, one knows that all it takes is for a lightbulb to fail… As the player gets used to this, we introduce new creatures and mechanics. Previous rules will be shattered, forcing the player to adapt and rethink their strategies. We don’t need to show severed heads to enact fear. We just need to stimulate the right emotions. Gore can have more shock value, but we believe it is the psychological that can have a longer effect. Mix fear of the unknown, fear of the dark and fear our own human emotions (the character’s) and you’ll get Those Who Remain. That is not to say that we do not have monsters or sequences where the player has to hide. We do, but that is not the basis of the game. Oh, and did I mention unknown? This town has a connection to the ‘other place’, an alternate reality that looks like a twisted version of our world. Just like a mirror, both realities are connected. What happens in one place affects the other. The shadow figures do not exist in the ‘other place’, but there are other dangers there, and the rules are different when you cross over. We didn’t just want to have a scary setting, though. We wanted to tell a meaningful story, in a way that we could address sensitive subjects that we feel that should be talked about more openly in society, like bullying and suicide. The characters support the story. We do not have good and evil characters. We have people who made a few bad choices or actions. But something led them to that. No one in Dormont is evil just because the narrative needs that person to be evil. Even the villain is not completely evil. His actions are debatable too. We would love to hear your opinion after playing the game. Even though this is an original story, you’ll probably get some familiar vibes while exploring Dormont. The setting is heavily inspired by Twin Peaks and Stranger Things – while not exactly horror, both feature that kind of small American town with dark secrets that we wanted to have here. We are huge horror geeks, and we placed a few references and Easter eggs throughout the game. We had a lot of fun placing them — we hope you will have fun finding them. Most of all, we hope you enjoy your trip through Dormont. Remember that some things are not what they seem, and that every action has a consequence. It is up to you to decide if Edward has a good ending, or not. We are incredibly excited to open the doors to Dormont and let you in. Oh, don’t forget to leave a light on. View the full article
  19. I’m Colin Harvey, Lead Writer on London Studio’s ode to action cinema, Blood and Truth. In the past I’ve worked across different media such as books, comics and audio. My games work includes writing and narrative design for Rebellion’s Sniper Elite 4, as well as uncredited work on The Getaway 2 and the ‘lost classic’ Eight Days, both for Sony. I even have a PhD in video game storytelling (yes, really). I got the gig on Blood and Truth because I’m fascinated by the possibilities of VR, both for the challenge of developing a storytelling language for this new medium and to work with actors on the mo-cap stage. As this week’s marks the game’s first anniversary, I wanted to share with you some of those experiences. If you’re an aspiring writer or interested in learning more about the medium, this hopefully will shed some light on the work that goes into crafting a first person PS VR title. Do… expect to join the party late I joined the game part way through development. This is pretty common in terms of game writing. This can be a nightmare as you’re having to make a story work with pre-existing characters, locations and missions, but in the case of London Studio, there were loads of clever people at different levels of the organisation willing it to succeed. Working within that tight remit, I was given a lot of agency to work up the story. Don’t… be afraid to rework the story structure (if you can) Our remit was ‘Be the Action Hero’, so we knew we wanted to take the player and place them in the midst of action sequences familiar from Hollywood movies. This meant building an equally thrilling story that could facilitate these sequences. All the missions were already designed [by the time I joined the project], but, climax aside, there was some flexibility about playing with the order [they appeared in] for maximum impact. Do… add your own spin on your chosen genre We wanted to reference action cinema greats, but obviously make our own mark on the genre. We gave our characters a unique spin so they weren’t stereotypes, giving them these interesting back stories. As a result, we ended up with a very diverse cast. [As an example, we had] really interesting, positive female role models in this story. The kid sister is the brains of the operation, you’ve got the indomitable mum character. How often do you see a mum in videogames? Don’t… treat narrative and gameplay as two separate development pillars You establish the narrative which sets up the gameplay sequence. That then dovetails nicely into the next narrative scene, and so on. Do it right and you’re progressing the story within those gameplay sections. The comparison I always use for people who don’t play games is it’s like a musical: you’d have some story, then a song, then some story. The best musicals move the plot along within the song. Do… always consider your player’s point of view VR isn’t like a film – we can’t cut to a close up or a long shot, everything is told from the player’s point of view. We discovered, though, that we could get a similar effect by having a dramatic action cut across the scene, like when your kid sister Michelle sweeps into the scene to tell you your Mum’s been kidnapped by the villainous Tony Sharp. VR is more like theatre in that regard. The POV is one thing we had to make the actors aware of when shooting their scenes during mo-cap. As you can’t guarantee where a player will look, everybody is potentially in close up. Don’t… distract the player (too much) Getting the balance right in terms of interactivity is key. We’d shot these drama sequences and worried the player didn’t have enough to do with their hands. But add too many interactive objects and the player doesn’t play attention to what’s unfolding. Interactions need to be tied to the drama. The classic Hollywood comparison would be someone playing baseball. You’re using the bat while getting the info at the same time. Or the Matrix ‘kung fu’ scene: you’re learning martial arts while being told about the Matrix by Morpheus. Do… look to your performers to bring something you didn’t expect We workshopped the scenes with the actors first. Let them extemporise a bit. Sometimes we incorporated their improvisations into the script, so things looked naturalistic. For certain scenes that were central to making them work, because a lot is built on the interplay between the characters, how they spark off each other. Do listen to your actors. We were blessed with a brilliant bunch of performers who would often suggest alternative ways of doing things, or even resurrect lines from earlier drafts! Working with an actor of the calibre of someone like Colin Salmon was extraordinary, especially as this is someone who’s always been at the forefront of new storytelling developments, and someone who’s equally at home with Hollywood as he is more experimental stuff. Do… factor in last minute challenges You can miss things. One critical challenge we had was a sequence when you chase the villain’s brother down a corridor. We realised that some players would just shoot him and escape. But doing so meant you didn’t get a piece of key information. We couldn’t go back and reshoot it. That was literally a case of me writing something, going into the recording booth, recording the line, dropping that new dialogue with that key information elsewhere in that sequence. Voice over was our catch-all that covered what would have been a plot hole. The above are observations I discovered over the course of the project. Given what we were doing was so new in so many regards, we’re pretty pleased with the results – certainly the fanbase response and critical response suggests we succeeded. Going forwards we’ll be looking to tell more sophisticated stories that really utilise the strengths of VR. Sure we borrow from films and theatre, but we’re different from both those mediums. We’ve also assembled an in-house team of Narrative experts dedicated to exploring the possibilities of storytelling for VR, which is incredibly exciting. View the full article
  20. Mere moments after inheriting your uncle’s farm an atomic bomb wipes out all civilization except your irradiated farm. If you’re going to survive this you’re going to have to be prepared to get your hands dirty. To celebrate the launch of Atomicrops we wanted to welcome you to the new world with a few handy tips, so you don’t get cornfused and killed. 1. Harvest every day Harvest every single day! Harvesting crops is the only way you make money in this game, and money is the only way you can purchase better weapons or progress further into new environments, so it is imperative that you spend time farming. 2. Don’t get eaten Radiation hasn’t been kind to everything in the wasteland and it’s a mutated buffet out there. The trick to survival is to notice when something is coming at you with an open mouth and a hungry look in its eyes. We always find it’s useful to keep shooting and moving. 3. Make farmyard friends Out there in the wasteland you’ll come across various farm animals. Aside from being majestic creatures, they’ll help to automate farming which allows you to concentrate on killing enemies and finding more seeds. Cows automatically water crops for you while you’re away, saving you from having to run back and forth to your farm, whilst Pigs till soil and help expand your farm without needing to use shovels. Be sure to keep an eye out for other friendly creatures too. 4. Find love on the battlefield Having a partner during these troubled times is really beneficial! You can court and marry different partners, each with their own skills. These corny companions will help tend your farm, give you extra items and even help you in the heat of battle. How do you get married? Grow roses and give them to potential partners when you visit town at the end of each night! 5. Pet the cat It won’t do anything, but it’s super cute and it’s one of the few things trying not to eat you. View the full article
  21. Star Wars Jedi Fallen Order: Ep 6 - HTG
  22. PlayStation Store’s Double Discounts starts tomorrow! “What exactly is Double Discounts?”, you ask. It’s a fair question, with a fairly simple answer. A range of PS4 games are now on sale for a limited time. However, the percentage saving on each title is doubled if you’re a PS Plus member. So let’s say you’re eager to explore the vast open world of Assassin’s Creed Origins (Gold Edition), play the world’s greatest detective and battle supervillains in Batman: Return to Arkham, or turn from student to supernatural superhero in Persona 5. You can save up to 30% on these and numerous other titles at PlayStation Store. PS Plus member? Even better. Your potential saving is up to a whopping 60%. Check out the full lineup below, then head over to PS Store by Wednesday, June 10th. PS4 Games $Sale $PS Plus $Original ASSASSIN’S CREED III REMASTERED $27.99 $15.99 $39.99 ASSASSIN’S CREED ORIGINS – GOLD EDITION $59.99 $19.99 $99.99 ASSASSIN’S CREED ROGUE HD $19.79 $9.59 $29.99 ASSASSIN’S CREED TRIPLE PACK: BLACK FLAG, UNITY, SYNDICATE $55.79 $21.59 $89.99 BATMAN: ARKHAM KNIGHT PREMIUM EDITION $24.79 $9.99 $39.99 BATMAN: RETURN TO ARKHAM $14.99 $9.99 $19.99 BATTLEWAKE $22.49 $14.99 $29.99 BIRTHDAYS THE BEGINNING $25.99 $8.39 $39.99 BUS SIMULATOR $29.99 $19.99 $39.99 CALL OF DUTY: ADVANCED WARFARE GOLD EDITION $41.99 $23.99 $59.99 CALL OF DUTY: ADVANCED WARFARE SEASON PASS $34.99 $19.99 $49.99 CALL OF DUTY: BLACK OPS III – SEASON PASS $34.99 $19.99 $49.99 CALL OF DUTY: BLACK OPS III – ZOMBIES CHRONICLES EDITION $41.99 $23.99 $59.99 CALL OF DUTY: WWII – SEASON PASS $34.99 $19.99 $49.99 CALL OF DUTY: WWII – SHADOW WAR: DLC PACK 4 $10.49 $5.99 $14.99 CALL OF DUTY: WWII – THE RESISTANCE: DLC PACK 1 $10.49 $5.99 $14.99 CALL OF DUTY: WWII – UNITED FRONT: DLC PACK 3 $10.49 $5.99 $14.99 CALL OF DUTY: WWII THE WAR MACHINE DLC PACK 2 $10.49 $5.99 $14.99 CAR MECHANIC SIMULATOR $22.49 $14.99 $29.99 CARNIVAL GAMES $25.19 $10.39 $39.99 CARNIVAL GAMES VR $12.59 $5.19 $19.99 CATHERINE: FULL BODY DIGITAL DELUXE EDITION $59.99 $39.99 $79.99 CLADUN RETURNS: THIS IS SENGOKU! $12.99 $5.99 $19.99 CONAN EXILES $34.99 $19.99 $49.99 CONAN EXILES – BLOOD AND SAND PACK $8.19 $6.39 $9.99 CONAN EXILES – DEBAUCHERIES OF DERKETO PACK $8.19 $6.39 $9.99 CONAN EXILES – DELUXE EDITION $52.49 $29.99 $74.99 CONAN EXILES – JEWEL OF THE WEST PACK $8.19 $6.39 $9.99 CONAN EXILES – RIDERS OF HYBORIA PACK $8.19 $6.39 $9.99 CONAN EXILES – SEEKERS OF THE DAWN PACK $8.19 $6.39 $9.99 CONAN EXILES – THE IMPERIAL EAST PACK $8.19 $6.39 $9.99 CONAN EXILES – THE RIDDLE OF STEEL $5.73 $4.47 $6.99 CONAN EXILES – THE SAVAGE FRONTIER PACK $8.19 $6.39 $9.99 CONAN EXILES – TREASURES OF TURAN PACK $8.19 $6.39 $9.99 CREED: RISE TO GLORY $19.49 $8.99 $29.99 DEMON GAZE II $27.99 $15.99 $39.99 ELECTRONAUTS $12.99 $5.99 $19.99 EPIC DUMPSTER BEAR: DUMPSTER FIRE REDUX $2.99 $0.99 $4.99 FARMER’S DYNASTY DELUXE EDITION $37.49 $24.99 $49.99 FELIX THE REAPER $16.74 $8.49 $24.99 FOUL PLAY $5.99 $1.99 $9.99 GOD WARS FUTURE PAST $19.49 $8.99 $29.99 GRAND KINGDOM $19.49 $8.99 $29.99 GRAVEL $23.99 $7.99 $39.99 GRAVEL SPECIAL EDITION $29.99 $9.99 $49.99 HANDBALL 17 $29.99 $9.99 $49.99 HATOFUL BOYFRIEND $5.99 $1.99 $9.99 HATOFUL BOYFRIEND: HOLIDAY STAR $5.99 $1.99 $9.99 HOTLINE MIAMI COLLECTION $13.99 $7.99 $19.99 KONA (VR) $8.99 $2.99 $14.99 LEGO BATMAN 3: BEYOND GOTHAM DELUXE EDITION $22.74 $10.49 $34.99 LEGO MARVEL COLLECTION $37.19 $14.99 $59.99 LEGO MARVEL SUPER HEROES 2 DELUXE EDITION $21.69 $8.74 $34.99 LEGO STAR WARS: THE FORCE AWAKENS DELUXE EDITION $18.59 $7.49 $29.99 METAL MAX XENO $25.99 $11.99 $39.99 MIGHTY NO. 9 $11.99 $3.99 $19.99 MONOPOLY PLUS $9.74 $4.49 $14.99 MONSTER ENERGY SUPERCROSS 3 – SEASON PASS $22.49 $14.99 $29.99 MONSTER ENERGY SUPERCROSS 3 – SPECIAL EDITION $59.99 $39.99 $79.99 MOTOGP 19 $23.99 $7.99 $39.99 MXGP 2019 – THE OFFICIAL MOTOCROSS VIDEOGAME $32.49 $14.99 $49.99 MXGP PRO $29.99 $9.99 $49.99 MXGP3 – THE OFFICIAL MOTOCROSS VIDEOGAME $23.99 $7.99 $39.99 NATURAL DOCTRINE $9.74 $4.49 $14.99 NEED FOR SPEED PAYBACK $11.99 $3.99 $19.99 NO MAN’S SKY $37.49 $24.99 $49.99 NOT A HERO $7.79 $2.59 $12.99 OUTWARD $29.99 $19.99 $39.99 OVERPASS $47.99 $35.99 $59.99 PERSONA 5 $13.99 $7.99 $19.99 PERSONA 5: ULTIMATE EDITION $59.49 $33.99 $84.99 PIXELJUNK NOM NOM GALAXY $9.74 $4.49 $14.99 PIXELJUNK SHOOTER ULTIMATE $9.74 $4.49 $14.99 PROTOTYPE $19.49 $8.99 $29.99 PROTOTYPE 2 $25.99 $11.99 $39.99 PROTOTYPE BIOHAZARD BUNDLE $32.49 $14.99 $49.99 PSYCHO-PASS: MANDATORY HAPPINESS $20.99 $11.99 $29.99 PUYOPUYO TETRIS $15.99 $11.99 $19.99 RAW DATA VR $23.99 $7.99 $39.99 RESIDENT EVIL 7 BIOHAZARD: END OF ZOE $11.24 $7.49 $14.99 RESIDENT EVIL TRIPLE PACK $41.64 $23.79 $59.49 RESIDENT EVIL: DELUXE ORIGINS BUNDLE $25.19 $10.39 $39.99 RIDE 3 $29.99 $9.99 $49.99 RIDE 3 – GOLD EDITION $47.99 $15.99 $79.99 ROBINSON: THE JOURNEY (VR) $17.99 $5.99 $29.99 SEBASTIEN LOEB RALLY EVO $11.99 $3.99 $19.99 SHENMUE III $41.99 $23.99 $59.99 SHENMUE III – DIGITAL DELUXE EDITION $52.49 $29.99 $74.99 SKYFORGE: NECROMANCER QUICKPLAY PACK $9.09 $5.19 $12.99 SKYFORGE: NEW HORIZONS – COLLECTOR’S PACK $18.74 $12.49 $24.99 SKYFORGE: OUTLAW QUICKPLAY PACK $9.09 $5.19 $12.99 SKYFORGE: REVENANT COLLECTOR’S EDITION SEASON PASS $24.49 $13.99 $34.99 SNIPER ELITE 3 SEASON PASS $17.99 $5.99 $29.99 SNIPER ELITE 3 ULTIMATE EDITION $23.99 $7.99 $39.99 SNIPER ELITE 3: SAVE CHURCHILL PART 1 – IN SHADOWS $4.79 $1.59 $7.99 SNIPER ELITE 3: SAVE CHURCHILL, PART 2 – BELLY OF THE BEAST $4.79 $1.59 $7.99 SNK 40TH ANNIVERSARY COLLECTION $29.99 $19.99 $39.99 SOUTH PARK: THE FRACTURED BUT WHOLE GOLD EDITION $51.99 $23.99 $79.99 SPRINT VECTOR $22.49 $14.99 $29.99 STRAFE $11.24 $7.49 $14.99 SUBJECT 13 $4.54 $2.09 $6.99 TEAM SONIC RACING $29.99 $19.99 $39.99 TENNIS WORLD TOUR $35.99 $11.99 $59.99 TENNIS WORLD TOUR – LEGENDS EDITION $52.49 $29.99 $74.99 TENNIS WORLD TOUR – ROLAND-GARROS EDITION $38.49 $21.99 $54.99 THE CREW 2 GOLD EDITION $55.79 $21.59 $89.99 THE FOREST $14.99 $9.99 $19.99 THE LIAR PRINCESS AND THE BLIND PRINCE $13.99 $7.99 $19.99 THE LOST CHILD $34.99 $19.99 $49.99 THE ROOM VR: A DARK MATTER $25.49 $20.99 $29.99 THE SURGE 2 – PREMIUM EDITION $41.99 $23.99 $59.99 THE UNICORN PRINCESS $20.99 $11.99 $29.99 THE WITCH AND THE HUNDRED KNIGHT 2 $34.99 $19.99 $49.99 THEHUNTER CALL OF THE WILD – SASEKA SAFARI $3.39 $2.79 $3.99 THEHUNTER CALL OF THE WILD – SMOKING BARRELS WEAPON PACK $3.39 $2.79 $3.99 THEHUNTER CALL OF THE WILD – TREESTAND AND TRIPOD PACK $3.39 $2.79 $3.99 THEHUNTER CALL OF THE WILD – TROPHY LODGE SPRING CREEK MANOR $3.39 $2.79 $3.99 THEHUNTER CALL OF THE WILD – WEAPON PACK 3 $3.39 $2.79 $3.99 THEHUNTER CALL OF THE WILD – YUKON VALLEY $6.79 $5.59 $7.99 THEHUNTER: CALL OF THE WILD $20.09 $10.19 $29.99 THEHUNTER: CALL OF THE WILD – 2019 EDITION $31.49 $17.99 $44.99 THEHUNTER: CALL OF THE WILD – CUATRO COLINAS GAME RESERVE $6.79 $5.59 $7.99 THEHUNTER: CALL OF THE WILD – DUCK AND COVER PACK $3.39 $2.79 $3.99 THEHUNTER: CALL OF THE WILD – HIGH-TECH HUNTING PACK $3.39 $2.79 $3.99 THEHUNTER: CALL OF THE WILD – MEDVED-TAIGA $6.79 $5.59 $7.99 THEHUNTER: CALL OF THE WILD – PARQUE FERNANDO $6.79 $5.59 $7.99 THEHUNTER: CALL OF THE WILD – VURHONGA SAVANNA $6.79 $5.59 $7.99 THEHUNTER: CALL OF THE WILD – WEAPON PACK 1 $3.39 $2.79 $3.99 THEHUNTER: CALL OF THE WILD – WEAPON PACK 2 $3.39 $2.79 $3.99 THEHUNTER: CALL OF THE WILD – WILD GOOSE CHASE GEAR $3.39 $2.79 $3.99 TOKI – JUJU DENSETSU $13.99 $7.99 $19.99 TOM CLANCY’S GHOST RECON WILDLANDS ULTIMATE EDITION $77.99 $35.99 $119.99 TOM CLANCY’S GHOST RECON WILDLANDS YEAR 2 GOLD EDITION $51.99 $23.99 $79.99 TOUHOU DOUBLE FOCUS $5.99 $1.99 $9.99 TOUHOU GENSO RONDO: BULLET BALLET $12.99 $5.99 $19.99 TOUHOU GENSO WANDERER $19.49 $8.99 $29.99 TOUHOU KOBUTO V: BURST BATTLE $12.99 $5.99 $19.99 TOUR DE FRANCE SEASON 2019 $25.99 $11.99 $39.99 TRIVIAL PURSUIT LIVE! $10.49 $5.99 $14.99 TT ISLE OF MAN – RIDE ON THE EDGE 2 $47.99 $35.99 $59.99 UNO $6.49 $2.99 $9.99 UTAWARERUMONO ZAN $44.99 $29.99 $59.99 V-RALLY 4 $35.99 $11.99 $59.99 V-RALLY 4 ULTIMATE EDITION $47.99 $15.99 $79.99 WARFACE: 10 000 KREDITS $79.99 $59.99 $99.99 WARFACE: 1000 KREDITS $7.99 $5.99 $9.99 WARFACE: 2500 KREDITS $19.99 $14.99 $24.99 WARFACE: 300 KREDITS $2.39 $1.79 $2.99 WARFACE: 500 KREDITS $3.99 $2.99 $4.99 WARFACE: 5000 KREDITS $39.99 $29.99 $49.99 WARFACE: HANDGUN PACK $3.99 $2.99 $4.99 WARFACE: MARS CONQUEROR’S EDITION $15.99 $11.99 $19.99 WARFACE: MARS EXPLORER’S EDITION $7.99 $5.99 $9.99 WARFACE: NUCLEAR PACK $7.99 $5.99 $9.99 WARFACE: YELLOW EMPEROR EDITION $47.99 $35.99 $59.99 WRC 8 DELUXE EDITION FIA WORLD RALLY CHAMPIONSHIP $41.99 $23.99 $59.99 YAKUZA KIWAMI $14.99 $9.99 $19.99 YESTERDAY ORIGINS $14.99 $4.99 $24.99 YOMAWARI: MIDNIGHT SHADOWS $13.99 $7.99 $19.99 ZOMBIE ARMY 4: DEAD WAR $37.49 $24.99 $49.99 ZOMBIE ARMY 4: DEAD WAR DELUXE EDITION $44.99 $29.99 $59.99 ZOMBIE ARMY 4: DEAD WAR SUPER DELUXE EDITION $59.99 $39.99 $79.99 View the full article
  23. Lego Star Wars TCS: Harmless? (Disable 5 Droidkas w/ R2-D2) - HTG
  24. We don’t know about you, but that was the longest two weeks from announcing to playing new game content for us. We are so excited the day is here and you get to experience Dutch’s story now with us with the free update. When we were looking to add Dutch into the game it wasn’t lost on us that 38 years would have passed from the ‘87 film to this game’s timeline, and that means a lot of life lived and stories to tell. It was really great to throw a bunch of ideas around and work with the team at 20th Century Studios Games to make sure everything made sense in the Predator universe. A lot has happened since then, literally and figuratively; comic books, more movies, new characters in the universe, etc. It was important to all involved that we could weave Dutch’s story throughout. We decided the best method for delivering this story would be in recordings that Dutch would have made over time, similar to Jake Busey for the Sean Keyes character. The difference is that these recordings will unlock as you rank up and you will have access to them when you hit those various levels, versus finding them in game and needing to earn the right to keep them and listen to them later. You will get to hear Arnold, as Dutch, tell you where he has been and what he has been up to over the years! And if hearing Dutch isn’t enough for you, then you can choose to buy the first of several planned DLC drops, and play as him too. We were able to make Dutch a playable character for the game, which makes this DLC so exciting for me, and the whole team. I am beyond thrilled everyone was able to make this happen! Players will get special gameplay lines delivered from Dutch when you play as his Fireteam character. These only come with the DLC purchase. We did many iterations on his character skin to get it just right and make certain everyone loved the final product. It visually captures that Dutch has been out there fighting the good fight, collecting information on Predators around the globe. His character looks as though he has been hardened from battle; he is someone you want backing you in a fight. Purchasing the Dutch DLC will also get you early access to his QR5 and his knife, these are new weapons that are coming to the game. These weapons won’t be available to other gamers until later in June. These unique weapons have been used by Dutch over the years while on the hunt for Predators. The QR5, Hammerhead, is a new weapon to the universe. It is a fully automatic assault rifle equipped with an underbarrel grenade launcher. The knife is a custom blade, taken from the gauntlet of a slain Predator and repurposed as a human weapon. Use this arsenal and play as the one and only Dutch on his mission to hunt down and kill the species who wiped out his team. I can’t wait to see Dutch face off against the Predator once again. See you in the jungle! View the full article
  25. Everyone at My.Games is extremely excited to announce our next game. Warface: Breakout is a tactical online FPS that returns the competitive shooter experience to its roots, and it’s available today on PS4 — surprise! A new standalone entry in the Warface franchise, Warface: Breakout is brimming with fresh yet familiar FPS action. Drawing inspiration from the legendary Counter-Strike, our goal with Breakout was to bring the genre-defining formula of gunplay-focused combat, ‘defuse the bomb’ gameplay, and weapon buying mechanics to PS4 players. The game is set in a dark, near-future Earth where war has become a ceaseless business venture. When stakes are high and things start to look messy, the corporations leave the dirty work to mercenaries, ruthless guns for hire who will complete any mission for the right price. In Breakout, Wardens and Reapers are the best mercs in the business. The Wardens are ex-military warmongers who play by their own rules: they go in, get the job done, and they’re out before the enemy can find a trace of them. The Reapers are chaotic, blood-thirsty fiends who wreak havoc, bow to no one, and won’t stop until they have paychecks in hand. Fighting for either faction, players can work to plant and detonate a bomb, or try to defuse it. Eliminating all opponents in a good old-fashioned firefight is also an option! Five multiplayer maps are available with today’s release of Warface: Breakout, each offering a variety of strategic opportunities where your combat skills can shine: Storage: A classic, two-lane map with plant sites on either side of a storage building City: An open skyscraper’s rooftop in the heart of a futuristic city with some really good sniping points Sandstorm: A sandstorm-ravaged excavation site in Egypt where you have to disrupt or defend the scientific research process Oasis: A gorgeous, Eastern-style palace that conceals a maze of corridors Facility: A network of streets encompassing a suburban facility complex You can adapt your strategy to these maps as you learn to master over 30 realistic weapons, each kitted out with unique recoil patterns and gameplay styles. Fire assault rifles and SMGs at mid-range, dominate close-quarters combat with shotguns, or hit the enemy hard with sniper rifles and machine guns. Breakout will continue to evolve after launch, with free seasonal content set to introduce even more new experiences. You can complete seasonal challenges to earn exclusive, limited-time rewards without the need to purchase a Battle Pass. Fight, climb the ranks, and explore all the latest content to find new ways to play! We can’t wait for you to discover Breakout, and we hope you enjoy playing it as much as we enjoy making it. Warface: Breakout is available to buy today at PlayStation Store! View the full article
  26. Since introducing PlayStation 4 Tournaments: Challenger Series last summer, we’ve seen an amazing response from fans competing for prizes and glory. Today, we are excited to announce that we will be offering a new online series based on your feedback, which features weekly qualifiers, rewards for participating in a tournament, and chances to win result-based prizes among your favorite titles. We’re kicking off on June 1 with seven titles: Call of Duty: Modern Warfare, EA Sports FIFA 20, Mortal Kombat 11, Warface, NBA 2K20, SoulCalibur VI, and BlazBlue Cross Tag Battle. These tournaments are open to all eligible participants*, so challenge yourself every month for a chance at winning unique prizes. Furthermore, top players who play in EA Sports FIFA 20, Mortal Kombat 11, and Call of Duty: Modern Warfare in North America and Europe will be invited to show off their skills to the PlayStation audience in our broadcasts. Weekly online tournaments: The Open Series will occur weekly and then culminate into a Monthly Final. Compete in the weekly qualifiers to earn your way to the Monthly Final for a top finish, or if you couldn’t make it all the way, come back next month to compete in your favorite game again and see what new prizes you can win! Rewards for everyone: New rewards will be introduced each month, and will be available to everyone who competes in a tournament. All players will earn a PS4 Tournaments theme and avatar for participating in their first tournament, and from there, the value of rewards will increase the more you progress: A special PS4 theme for each game that players complete a qualifier. Elite versions of the themes and avatars for players who finish a qualifier in the top 40%. Best of the best PS4 Tournaments Champions themes and avatars for those who make it to a Monthly Final. Rarest of the rare Champions PS4 themes and avatars for players who finish top and showcase their dominance. Chances to win prizes: Players who win first place in the weekly Open Qualifiers for select games** will take home a cash prize of $100 (USD)***, and the top winners of the Monthly Finals will have the opportunity to win a share of a $1,000 (USD)*** or more prize pool. Broadcasts: Those who compete in EA Sports FIFA 20, Mortal Kombat 11 and Call of Duty: Modern Warfare in North America and Europe, may have a chance to show off their skills to friends and rivals on broadcasts hosted by PlayStation. High performing players may be invited to invitational tournaments, and the best of the best will compete on stream in each title’s monthly final! Ready to play? Visit Tournaments within the Events tab on your PS4 system to sign up for the Open Series and compete in your favorite title. For more information about the Open Series, visit the Competition Center at compete.playstation.com. * PS Plus membership required for online multiplayer. Restrictions apply. See tournament rules here ** EA Sports FIFA 20, Mortal Kombat 11, Warface, NBA 2K20, Soulcalibur VI, BlazBlue Cross Tag Battle *** Or equivalent amount in local currency View the full article
  27. Earlier
  28. Hi all – we’re putting the finishing touches on a new episode of State of Play that will air this Wednesday, May 27 at 1:00pm Pacific Time / 4:00pm Eastern Time on Twitch and YouTube. Naughty Dog Vice President and The Last of Us Part II Director Neil Druckmann will give you a special preview of The Last of Us Part II, coming to PS4 June 19. Neil will walk you through details of the gameplay experience and story. The current cut is clocking in a little more than 20 minutes, ending with an extended sequence showing off about eight minutes of never-before-seen gameplay. And no, there won’t be any PS5 news or updates in this episode, just a deep dive into the world of The Last of Us Part II. Don’t miss the Twitch and YouTube broadcast this Wednesday. We hope you can join us! View the full article
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