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  1. Yesterday
  2. Name: Lego Star Wars The Force Awakens: 2022 LIVE STREAMS Ep 4 STORY (100% On Xbox Series X) - HTG Category: Happy Thumbs Gaming Date Added: 01/23/2022 Submitter: inadub Lego Star Wars The Force Awakens: 2022 LIVE STREAMS Ep 4 STORY (100% On Xbox Series X) - HTG Lego Star Wars The Force Awakens: 2022 LIVE STREAMS Ep 4 STORY (100% On Xbox Series X) - HTG
  3. Lego Star Wars The Force Awakens: 2022 LIVE STREAMS Ep 4 STORY (100% On Xbox Series X) - HTG
  4. Last week
  5. Name: Five Nights at Freddy's Security Breach: Episode 3 (On PS5) - HTG Category: Happy Thumbs Gaming Date Added: 01/21/2022 Submitter: inadub Five Nights at Freddy's Security Breach: Episode 3 (On PS5) - HTG Five Nights at Freddy's Security Breach: Episode 3 (On PS5) - HTG
  6. Five Nights at Freddy's Security Breach: Episode 3 (On PS5) - HTG
  7. Last week, we asked you to look around for some curved moments in your favorite games using #PSshare #PSBlog. From disk-like suns to round sword swings, here are this week’s highlights: bombeard shares Selene facing a circular fallen structure in Returnal. Gamography_ share’s Jin’s katana against the setting sun in Ghost of Tsushima. Alien_K121 shares Emil’s smiling mask in NieR Replicant. AhmadYuanda_1st shares a formidable pose under the eclipse in Dark Souls 3. mnaxer shares Cloud’s full sword swing in Final Fantasy VII Remake. Mitch_Loan shares a round neon entrance in No Man’s Sky. Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? THEME: Mystery SUBMIT BY: 11:59 PM PT on January 26, 2022 Next week, we’re feeling mysterious. Share shady characters, objects of intrigue, or anything that feels like a mystery in the game of your choice using #PSshare #PSBlog for a chance to be featured. View the full article
  8. Uncharted: Legacy of Thieves Collection launches January 28 for the PlayStation 5 console — and we could not be more excited to begin the adventures anew! It’s been an incredible journey remastering Uncharted 4: A Thief’s End and Uncharted: The Lost Legacy, and we hope you have an awesome experience in your own adventures at home. We’ve come a long way since we first unleashed Drake, Chloe, and their cohorts into the world, and we’re thrilled that our foray into harnessing what the PS5 has to offer are these two single player adventures in one titular collection. The Remaster sees not one standalone adventure, but two – and as detailed in our previous PS Blog post, both leverage PS5 and DualSense wireless controller features and include graphical updates to make Uncharted: Legacy of Thieves Collection feel truly cinematic, and blockbuster in scope. Putting together this trailer at Naughty Dog was an exercise in revisiting favorite moments and sharing what we loved about the franchise and ensuring that those moments came through in the cut so players new and returning would be reeled into the world of Uncharted. Whether this trailer evokes nostalgia to jump back into the games, or intrigue in playing for the first time, we hope you enjoy: Play Video When we collectively look at the arc of how we at Naughty Dog developed the Uncharted series over the years, Uncharted 4: A Thief’s End and Uncharted: The Lost Legacy are truly special for so many reasons. For example, U4 helped us achieve a substantial improvement in almost every aspect of our animation. Our richly detailed cinematics were now able to play real time, which helped pave the way for a seamless experience to and from gameplay. We also layered physics and procedural animations into our animations. All this helped create believable characters, tighter responsiveness, fluidity, and ability to respond to their environment, leading to a groundbreaking moment. With PS5 technology, we’re excited to share Nathan Drake and Chloe Frazer’s stories on this console generation in even greater detail and fidelity in tandem. None of this would have been possible without the talent and innovations of the imaginative and ambitious team we have – we are consistently impressed. Upgrading to Uncharted: Legacy of Thieves Collection As a reminder, players who own Uncharted 4: A Thief’s End, Uncharted: The Lost Legacy, or Uncharted 4: A Thief’s End & Uncharted: The Lost Legacy Digital Bundle can upgrade to Uncharted: Legacy of Thieves Digital Version for USD $10 / GBP €10 starting on January 28, 2022, when the collection launches*. Uncharted Movie ticket offer While we’re on the topic of how cinematic the Uncharted series is, you now have the chance to experience the adventures on both your PS5 and the big screen! Until February 3, 2022, 11:59pm PT / February 4, 2022, 3:59am GMT, players in select countries may purchase or upgrade to Uncharted: Legacy of Thieves Collection on PS5 via PlayStation Store and receive a voucher code for one standard ticket to see the Uncharted movie in participating theaters starting February 2022. ** While we’re celebrating the PS5 launch, we know many of you are as excited as we are about the PC release. We’ll have plenty of updates soon, so please keep an eye out and wishlist Uncharted: Legacy of Thieves Collection on Epic and Steam stores to get notifications. To all players new and returning, thank you for being part of the journey. *Owners of PS4 disc copies must insert them into the PS5 every time they want to download or play the PS5 digital versions. PS4 game disc owners who buy the PS5 Digital Edition disc-free console will not be able to get the PS5 version for the discounted price. PlayStation Plus members who claimed Uncharted 4: A Thief’s End via their PlayStation Plus subscription are not eligible for the $10/€10 digital PS5 upgrade. Please note that the multiplayer mode included in Uncharted 4: A Thief’s End and Uncharted: The Lost Legacy will not be a part of this new collection. ** Must be a resident of Australia, New Zealand, UK, US, Germany, Italy, France, Portugal, Mexico, Brazil, Spain, Russia, and Canada . Age restrictions apply. Ticket code delivered via email on or around Feb. 9, 2022. Full terms here. View the full article
  9. Over the holidays, I caught up on my backlog thanks to the Apple TV+ offer for PS5. For me, one of the highlights has been Servant, a psychological thriller from the mind of director M. Night Shyamalan. This Friday, Servant enters its third season on Apple TV+, with new twists unravelling the minds of the Turner family. Ahead of the season premiere, I caught up with (fellow Pennsylavannian!) M. Night Shyamalan to dive into the mind behind the madness. Here’s a quick excerpt, with Shyamalan describing what he enjoys about working on Servant: “You know, making movies every two years is a kind of an isolated, lonely thing. And this is not that and I love that aspect of it, having a kind of a film school together with people that I respect and love and, I could just follow whatever interests I have. So it’s become almost like a little mini studio, where I see a film, for example, in a film festival and I go “Wow, who shot that?” and I go “Oh, this is her name. She’s a filmmaker who lives in Sweden and does this,” and then I call her up, talk with her and go “Wow, I really think you’d be great for the show I’m doing. Would you come to Philadelphia and direct an episode?” Check out the full interview below. Listen in via Apple Podcasts, Spotify, RSS, or download here. PS5 console owners can enjoy six months trial access to Apple TV+ for no additional cost. Click here for full details, terms, and Frequently Asked Questions. View the full article
  10. Name: Lego Star Wars The Skywalker Saga: 2022 Official Release Date Trailer - HTG Category: Happy Thumbs Gaming Date Added: 01/20/2022 Submitter: inadub Lego Star Wars The Skywalker Saga: 2022 Official Release Date Trailer - HTG Lego Star Wars The Skywalker Saga: 2022 Official Release Date Trailer - HTG
  11. Lego Star Wars The Skywalker Saga: 2022 Official Release Date Trailer - HTG
  12. In 2021 there were a lot of fantastic experiences that many PlayStation fans enjoyed, such as Returnal, Ratchet & Clank: Rift Apart, and Deathloop. As the new year is in full swing, we’re pleased to bring back the PlayStation 2021 Wrap-Up report, celebrating your gaming achievements on PS4 and PS5. Starting today through February 20, PS4 and PS5 users* can access and share their PlayStation 2021 Wrap-Up report, with stats such as the number of games played, earned Trophies, playtime on PS4 and PS5 titles, and more. Here are a few of the stats from my 2021 wrap-up report: You can also view stats achieved collectively by PlayStation players from around the world in 2021, including the most popular weapon in Returnal, total number of wrecks in Destruction AllStars, and the percentage of players who have met Kit in Ratchet & Clank: Rift Apart. A code to download four free avatars will be available to both PS5 and PS4 users who access their PlayStation 2021 Wrap-Up report. For more details, you can visit the PlayStation 2021 Wrap-Up page. *Users need to have a registered PSN account in their region, be age 18 years or over, have played games on a PS4 or PS5 console for at least 10 hours between January 1, 2021 and December 31, 2021. Users who have not consented to the collection of “Full Data” from their PlayStation 5 system settings, may be unable to participate in the Wrap-Up campaign. Users located in Europe, the Middle East, Africa, Australasia, India, and Russia, who have not consented to the collection of “Additional Data” from their PlayStation 4 system settings, may be unable to participate in the Wrap-Up campaign. View the full article
  13. We’re getting ready for the continuation of Aloy’s story, a journey which will be filled with a storm of threats and dangers. But thankfully, she’ll be joined by old friends and exciting new allies. Join us as we sit down with our talented returning cast, featuring Ashly Burch as Aloy, Lance Reddick as the enigmatic Sylens, John MacMillan as Aloy’s loyal friend Varl, and John Hopkins as the affable Oseram warrior Erend. And get a sneak peek at two of the new characters in Horizon Forbidden West’s expanding cast: Noshir Dalal as the Tenakth warrior Kotallo and Carrie-Anne Moss as the mysterious and secretive Tilda. Play Video Aloy will get to know these characters and many more as she strives to stop the red blight and save humankind. Enjoy this behind-the-scenes snapshot now, then venture into the Forbidden West on February 18! View the full article
  14. Name: Control: Episode 3 (On PS5) - HTG Category: Happy Thumbs Gaming Date Added: 01/19/2022 Submitter: inadub Control: Episode 3 (On PS5) - HTG Control: Episode 3 (On PS5) - HTG
  15. The next chapter of Aloy’s story begins on February 18, and she’ll face a storm of new threats: a world-ending blight, Regalla and her rebels, Sylens and his machinations… plus many new dangers that have yet to be revealed. But as she ventures into the frontier of the Forbidden West, Aloy won’t face these perils alone. She’ll be joined by companions both fresh and familiar, including stalwarts like Varl and Erend, along with new allies like Zo, Alva, and Kotallo. Today we’re proud to present our new story trailer, which offers an exciting peek at what lies in store for Aloy and her friends as they venture into the Forbidden West. Play Video On top of that, we’re thrilled to show you our new key art, pitting Aloy’s crew against Regalla, her rebels, and some of the most dangerous machines the west has to offer. It also features Sylens, Hekarro, the Chief of the Tenakth tribe, and Tilda, a mysterious new character with a special connection to the ancient past. Can Aloy and her companions overcome the dangers of the wilds and the sins of the past to save a dying planet? Get a glimpse of their epic journey now, then discover the answer on February 18! View the full article
  16. Name: Apex Legends: Ep. 30 (Season 11) - HTG Category: Happy Thumbs Gaming Date Added: 01/18/2022 Submitter: inadub Apex Legends: Ep. 30 (Season 11) - HTG Apex Legends: Ep. 30 (Season 11) - HTG
  17. Apex Legends: Ep. 30 (Season 11) - HTG
  18. “As you ascend from your shelter after the long long years, a brave new old world awaits you. A world inhabited with nasty and vile creatures. A world with no other human soul to be seen. A world with nature in its reigns now. A world that’s about to get even worse.” This is how Dysmantle begins. The world might be getting worse, but the team at 10tons wants you to be able to relax and enjoy it. Post-apocalyptic survival games are usually dark and grim, but we wanted to do something different. If you are tired of starving to death in a bleak landscape, you can start Dysmantling! Your basic action is to tear down everything you see. Might be you need a bigger hammer for that sweet radiator you found, but eventually you’ll get them all. In true post-apocalyptic fashion, you’ll have to sometimes run or fight for your life. In addition to dismantling everything, there’s a lot more you can do. You can fish, farm, explore, fight, craft, build, hunt, cook, and even tame animals. You can build a completely satisfying and relaxing post-apocalyptic life inside Dysmantle. Personally I enjoy fishing in real life. And there are many opportunities for that in Dysmantle, too. You’ll obviously need a fishing rod first. There are a few additional items you can craft, but after that it’s mostly about finding the best locations. After reeling catches in, you can cook up powerful items with the rarer fish. No trolling allowed – either on the internet or with a fishing line… In addition to fishing, you can also tame animals (which isn’t a skill yours truly possesses). In Dysmantle you can befriend the animals running around the wilderness with the skill Animal Friend. Each skill level makes the animals less and less afraid of you, and also unlocks some new interaction features. You can also craft animal treats to feed the animals. Once fed, you might find you’ve become quite popular with the animals as they follow you around. You can expand your selection of animal treats, and can lead a whole flock wherever you fancy. These are just two of many post-apocalyptic leisures you can do in Dysmantle. There’s also local co-op, so you can enjoy all these activities with a friend. Maybe you both have a following soon. We’re also happy to say that the game will be in great shape when it arrives on PS4 and PS5. We’ve developed the game in “early access” mode on PC for over a year and we’re ever-thankful to our early access players. We’re so proud to be releasing the robust PlayStation version , which already has all the bells, whistles, and polish. Dymantle is a new type of game from the 10tons team: A vast open world with dozens of hours of gameplay. It took us four years to get here and we’re happy with the result and we hope you enjoy it too! View the full article
  19. If you’re reading this story, chances are you’ve already heard the work of Hitoshi Sakimoto. His larger-than-life orchestral scores breathe life into the world of Ivalice — the setting of games like Final Fantasy Tactics and Final Fantasy XII — and are just as tied to these games’ identities as the characters within them. In celebration of Final Fantasy XII: The Zodiac Age joining the PlayStation Now library this month, I had the rare opportunity to ask Sakimoto-san about his work on the legendary JRPG franchise, as well as his philosophy on composing for games and where he thinks the medium is headed. Read on for the full interview, then load up Final Fantasy XII: The Zodiac Age to hear a master at work. PlayStation.Blog: If I were to describe the music of Final Fantasy XII in a single word, it would be “grand.” What was your approach when envisioning the overall sound for the game all those years ago? Hitoshi Sakimoto: If I were to add a few other words, I think it could be described as dazzling, or vivid. For the overall direction of the game, the aim was to create an orthodox entry in the main Final Fantasy series. Speaking more specifically about the music, I centred on chord progression and orchestration that felt bright and colorful right at the heart of the compositions and tried to make sure that the layers of the songs wouldn’t stray too far from this focal point. The theme song for Final Fantasy XII that is used during the opening movie where Rasler dies in the war between Archadia and Dalmasca demonstrates these characteristics best. Additionally, I tried to avoid negative emotions overall. For parts where those negative emotions had to be included, I made sure to intentionally build in some “pathways to positivity” within the music. In terms of composition, Final Fantasy XII appeared to include some sci-fi elements, but I decided to disregard that for the music, treating it as pure fantasy. PSB: When Square Enix approached you to revisit the soundtrack of FFXII for The Zodiac Age on PS4, what was the overall goal of that project and how did you achieve it? HS: In the original game, I regretted that we could only have the opening and ending songs performed live due to the budget. That’s why, when working on The Zodiac Age, I asked to be able to switch all the music out for live performances. Orchestration had already been completed at the time of the original game, so my aim was to preserve the atmosphere of these originals, whilst creating a live performance that exceeded the previous version. Some tracks use a sound pattern that sounds particularly good with a synthesised orchestra, so to create the sheet music for these songs, I either had to change those particular parts or just try playing them live to see how they would turn out, discussing options with the conductor and musicians as I went. The tricky part was the sheer volume of work, and there was just so much to do that creating the sheet music, the recording and the mixing all felt like a long, drawn-out battle, haha. PSB: One of your biggest breakthrough soundtracks was for Final Fantasy Tactics, which was our introduction to the world of Ivalice (where Final Fantasy XII takes place). Do you compose Ivalician music with specific themes, motifs, or even specific instruments and compositional techniques in mind? Does Ivalice have a “sound”? HS: Ivalice’s “sound” was born in Final Fantasy Tactics, so I think the most important characteristics are contained within the melody of the main theme. These characteristics are the same as those for Final Fantasy XII, as mentioned in my previous answer. For the composition, I decided to use pure orchestral sound. I suppose that’s because I think that’s what “fantasy” should sound like. Before Final Fantasy Tactics, I worked on a game called Tactics Ogre. This game depicts an altogether crueller and harsher world, which I reflected in the music. You could perhaps call Final Fantasy Tactics a Square Enix take on Tactics Ogre, but it does carry the Final Fantasy name. I made sure to align with a more orthodox trajectory, so as not to besmirch that Final Fantasy name, haha. I think that’s why the music ended up being more popular. PSB: Have you experimented with 3D/spatial audio? If so, how does it change your production workflow and what new compositional possibilities does it create? HS: I’ve always used 3D audio in step with the advancements in technology, but for orchestral music, the effect always sounds a little underwhelming and doesn’t really stand out – and I don’t think it should stand out. When creating music, I proceed through three phases: writing the music (the score), the arrangement (composition), and mixing (the acoustics). In general, I personally don’t return to a previous phase once it’s been completed. So, the ideal is to not change the musical notes being used or the composition from an acoustic approach. There are a lot of other ways to create synergy with the score. If we were to take, as an example, using the distinctive sound of a certain instrument – you would just need to build that in during the arrangement stage. I think the most important role at the music writing phase that a composer has is to create a piece that has merit as a score – where the quality shines through the score without relying on anything other than the musical notes themselves. Furthermore, to utilise the characteristics of 3D audio, you really need a lot of empty space. It’s not a technique that’s well suited to a large ensemble. It’s also a technique that’s more appropriate for sound effects, so my policy is to not blatantly use 3D audio in the background music in a way that would obstruct that effect. PSB: What do you predict will be the next big technical advancement in video game music? HS: Definitely automated creation of sound (music, sound effects, voices). This is the area that I’m most interested in at the moment, and on which I spend most of my time. PSB: What’s your favorite soundtrack/score in the last few years, and why do you think it’s so effective? HS: In terms of film soundtracks, it would be ”It”. The film creates a really unique atmosphere, and the musical quality is as high as that of the cinematography. I’m not very good with horror, but for this film, I managed to keep my eyes open and watch it the whole way through to check how the music was being used. I was at my limit though, haha. PSB: Are there any up-and-coming composers you’ve got your eye on? What do you think makes them stand out? HS: I don’t know if you could call her up-and-coming, but recently I’ve enjoyed the Battlefield 2042 soundtrack by Hildur Guðnadóttir. I’m a huge fan of the theme songs for Battlefield 3 and 4, but the music in 2042 broke down these previous songs – and it’s hard to say whether it’s in a respectful way or not! But I think that’s a good thing in its own way. It’s also the kind of thing you can’t achieve without changing the composer. The song gives the impression that she’s a composer trained in the field of modern music, and also quite familiar with synthesiser and echo effects alongside very distinctive instrumental performances. Perhaps the most distinctive feature of the song is the sense of boundless melancholy, haha. I’d be interested to hear this composer’s take on a more charming and sweet song. When I review music, I try to not gain any information other than from the music itself. I don’t actually know anything about Hildur Guðnadóttir other than her name. With talented people like her, you’ll end up hearing information about them from somewhere or other eventually. I like to just enjoy listening to their music for a while, wondering what kind of person they might be – and then I also enjoy the surprise when I find out the truth. ——— Final Fantasy XII: The Zodiac Age is now available in PlayStation Now, joining other Final Fantasy titles VII, VIII Remastered, IX, and X/X-2 HD Remaster. View the full article
  20. Name: Jumanji The Video Game: Ep 1 (100% On Playstation 5) - HTG Category: Happy Thumbs Gaming Date Added: 01/17/2022 Submitter: inadub Jumanji The Video Game: Ep 1 (100% On Playstation 5) - HTG Jumanji The Video Game: Ep 1 (100% On Playstation 5) - HTG
  21. Jumanji The Video Game: Ep 1 (100% On Playstation 5) - HTG
  22. Welcome to the mining conglomerate crew! Deep Rock Galactic is a sci-fi, co-op* first-person shooter in which you play as badass space dwarves assigned to various mining missions on the rich, but deadly planet Hoxxes IV. Explore procedurally-generated cave systems and navigate 100% destructible environments as you carry out your mission and fight endless hordes of alien monsters. We’re excited to dive into some of the features players can experience in the PlayStation 5 version of the game, specifically the immersive DualSense wireless controller features. Dig this: The PS4 and PS5 versions of Deep Rock Galactic are available to PlayStation Plus members until February 1. Haptic feedback & adaptive triggers Deep Rock Galactic is all about immersion, from the Dwarves digging into the planet to the way the DualSense controller sucks players into the game. Feel detailed haptic vibrations, hear in-universe audio on your controller’s speaker, and experience weapon feedback via the adaptive triggers. Each weapon has been given a more distinct feeling based on its firepower and mechanisms. The haptics and triggers also enhance the contrast between heavier and lighter weapons, such as feeling the intense, rapid recoil of Thunderhead Heavy Autocannon or the softer, longer micro missile volleys of the Hurricane Guided Rocket System. Verify your age to view this content. Verify your age to view this content. The haptic feedback immersion extends beyond gunplay, too. Approaching erupting Morkite wells and beating Dreadnaught eggs makes the vibration increase in scale with a continuous pulse. Riding aboard the Drop Pod as it drills through terrain sends a continuous pulse to the controller perfectly timed as the grinder chews through rocks. We’ve also tapped into the adaptive triggers to further bring the dwarven tools and weapons to life. Feel added tension on the trigger while reloading a weapon, or experience zero tension when the weapon clip runs dry. Mining squashing bugs has never felt this good! Motion sensor With the DualSense controller’s motion sensors we have been able to implement gyro aiming, an option which offers players some extra aiming nuance. Players also have the option to set the turning axis of the gyro to either using the yaw or roll depending on their preference. Depending on how you play, the gyro aiming may be the difference between life and death. Furthermore – as a bonus feature in the options menu – you can activate saluting with the motion sensors. Raising the controller up in the air with one hand makes your dwarf perform the Rock and Stone salute. Integrated speaker The mining conglomerate’s profits depend on your mission, so assume Mission Control is always watching. By default, you’ll hear the all-business voice of Mission Control through your controller speaker, selling the experience of a comms link. Listen up for info on incoming enemy waves, mission developments, or maybe when you’ve had a little too much fun back at base kicking barrels into the launch bay… For extra satisfaction, you’ll also hear the sweet, sweet sound of collected minerals tinkle via the controller speaker. Touchpad The in-game, 3D Terrain Scanner map is an integral part of the Deep Rock experience. This map reveals collectable items and helps players navigate dark cave networks. With a simple click on the touchpad you can bring the map up, then use your fingers to rotate, move, and zoom in on points of interest. You can also swipe up on the touchpad to throw flares into the darkness, or swipe down to call your trusty mule, Molly, for a mineral deposit. Swiping left and right on the touchpad also lets you quickly scroll through equipment. DualSense controller light In Deep Rock Galactic, the duality between light and darkness is a huge part of the experience. With the DualSense controller we’ve strived to mimic that by dimming the controller’s light by default. The controller light will then dynamically intensify when you toss a flare in-game. It also reflects your shield and health status. We’re thrilled that Deep Rock Galactic is available on PS4 and PS5, and plan to support it with new free updates throughout the rest of the year. The next update introduces a brand new season, including new secondary weapons and more! Thanks for reading. PlayStation Plus members should be sure to deposit this gem into their libraries before February 1. Rock and Stone, Miners! *PlayStation Plus membership required for online multiplayer. PlayStation Plus is subject to a recurring subscription fee taken automatically until cancellation. Full terms: play.st/PSPlusTerms* View the full article
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  24. Face off against old friends and foes in the P-1 CLIMAX and experience the action-packed continuation of the Persona 4 Golden story. About Persona 4 Arena Ultimax The stakes are Ultimate, the tension is Maximum, the fight is… the ULTIMAX! Experience the latest entry into the beloved Persona 4 series with a thrilling fighting twist. Join the heroes as they combat an army of Shadows in the P-1 CLIMAX! The stakes are Ultimate, the tension is Maximum, the fight is… the ULTIMAX! Experience the latest entry into the beloved Persona 4 series with a thrilling fighting twist. Join the heroes as they combat an army of Shadows in the P-1 CLIMAX! Key Features include: • Ultimax Version – Includes all previously released Persona 4 Arena Ultimax content, including the original Persona 4 Arena story • A Deep Roster of Playable Characters – Persona 3 fan-favorites and “Shadow” versions offer a range of fighting styles to choose from • Dual audio – Choose between Japanese and English VO For more information on Persona 4 Arena Ultimax visit: https://atlus.com/p4au/ Persona 4 Arena Ultimax Screenshots Persona 4 Arena Ultimax March 17, 2022 PlayStation 4 Title Persona 4 Arena Ultimax Release Date March 17, 2022 Platforms PlayStation 4 Languages Japanese/English Voiceover English, French, Italian, Spanish, German Subtitles Website https://atlus.com/p4au/ Copyright ⒸATLUS. ⒸSEGA. All rights reserved. ATLUS and SEGA are registered in the U.S. Patent and Trademark Office. ATLUS, the ATLUS logo, PERSONA and PERSONA 4 ARENA ULTIMAX are either registered trademarks or trademarks of ATLUS Co., Ltd. or its affiliates. SEGA is either a registered trademark or a trademark of SEGA CORPORATION. All other trademarks, logos and copyrights are property of their respective owners. View the full article
  25. Name: Lego Star Wars The Force Awakens: 2022 LIVE STREAMS Ep 3 STORY (100% On Xbox Series X) - HTG Category: Happy Thumbs Gaming Date Added: 01/16/2022 Submitter: inadub Lego Star Wars The Force Awakens: 2022 LIVE STREAMS Ep 3 STORY (100% On Xbox Series X) - HTG Lego Star Wars The Force Awakens: 2022 LIVE STREAMS Ep 3 STORY (100% On Xbox Series X) - HTG
  26. Lego Star Wars The Force Awakens: 2022 LIVE STREAMS Ep 3 STORY (100% On Xbox Series X) - HTG
  27. Email us at [email protected]! Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here This week the team shares some good couch co-op games for new gamers to dip their toes into, and share highlights from a team session playing Deep Rock Galactic.video gamesplaystation Stuff We Talked About Top Downloads for 2021 Five Nights at Freddy’s: Security Breach It Takes Two Overcooked Moving Out Little Nightmares Tales from the Borderlands Deep Rock Galactic The Cast Tim Turi – Manager, Content Communications, SIE Kristen Zitani – Senior Content Communications Specialist, SIE Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
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