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	Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Hey, everybody! Sid, Tim, and Brett are back this week to talk about the new indie darling Ball x Pit, the long journey to a Death Stranding 2 platinum, Silent Hill f, and the Battlefield series’ first battle royale foray. Stuff We Talked About Next week’s releases: Satisfactory | PS5, PS4 Cairn | PS5 Unbeatable | PS5 I Hate This Place | PS5 Loulan: The Cursed Sand announced for PS5 — Loulan explores the tale of the archaeological discovery of the Xiaohe Princess. Learn about the gameplay inspirations for this action-adventure game of a mummy who wields the power of sand. Battlefield: Redsec — The new free-to-play battle royale mode allows up to 100 players to compete for dominance of the battlefield on their new map, Fort Lyndon, which features a wrecked Los Angeles. NBA The Run announced — A new arcade basketball game is coming to PS5 that combines streetball with the pick-up-and-play aspects of classic basketball titles from decades past. Resident Evil series history — Prepare for Resident Evil Requiem with a look back at the series’ history and its roots on PlayStation. See how one mansion redefined the horror genre. Thief VR: Legacy of Shadow release date — Lurking onto PS VR2 December 4, Thief evolves its toolset to take full advantage of the hardware. PlayStation Plus Monthly Games November Stray EA Sports WRC 24 Totally Accurate Battle Simulator The Cast View and download image Download the image close Close Download this image Sid Shuman – Senior Director of Content Communications, SIE View and download image Download the image close Close Download this image Tim Turi – Content Communications Manager, SIE View and download image Download the image close Close Download this image Brett Elston – Manager, Content Communications, SIE Thanks to Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
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	Last week, we asked you to get in the spooky season spirit and share frightening moments from the game of your choice using #PSshare #PSBlog, including from this month’s PlayStation Plus selection. Here’s this week’s highlights: ibis_monk shares a foggy area with demon masks hanging in Ghost of Yōtei secondcapture shares a gigantic enemy head being faced in Mortal Shell MdeavorVP shares some frightening body modifications made in Cyberpunk 2077 wingsforsmiles shares Agent Saga Anderson shining a flashlight on an enemy in Alan Wake 2 PattyGnand shares the teen girls of Lost Records: Bloom & Rage levitating in a purple-lit circle call_me_xavii shares a creepy Poppy sighting through some blinds in Poppy Playtime Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week? THEME: Costumes SUBMIT BY: 11:59 PM PT on November 5, 2025 Next week, let’s see those Halloween costumes. Share characters from the game of your choice wearing unique armor sets or anything outside their default outfit. Use #PSshare #PSBlog for a chance to be featured. View the full article
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	dzogory24 joined the community
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	Since first launching in 1998, the Thief series of stealth games helped define the genre, maintaining notoriety across several games spanning nearly three decades. Steven Gallagher (Creative Director at Eidos-Montréal) and I are here to give PlayStation Blog readers the first glimpse into the next iteration of the franchise, Thief VR: Legacy of Shadow. Play Video Thief VR is coming to PlayStation VR 2 on PlayStation 5 on December 4, available for pre-order on the PlayStation Store now. We’re also sharing the latest gameplay trailer captured on PS VR2. This trailer demonstrates how Thief VR is an opportunity to step into the boots of a Master Thief and embody what makes the franchise unique in a compelling new take by developer Maze Theory and publisher Vertigo Games, aided by the OG Thief creators at Eidos-Montréal. Takes a thief to make plans for a thief Every great Thief game includes an array of tools and challenges that naturally encourage avoiding combat using stealth, numerous solutions to any problem, and requiring close attention to your surroundings using all senses. It can be challenging at first, but taking your time can make it feel incredibly rewarding. Levels are fairly open and non-linear to support player agency—a trademark of the immersive sim genre. Allowing players to do what they want, not what they’re told, says Steven, is a staple in allowing their own unique narrative to emerge. Utilizing dark shadows to progress through darker plots, powerful, oppressive atmospheres, plus a bit of dry wit are all signature elements of Thief storytelling—and each aligns with the immersive simulation of VR. “The sense of presence VR provides makes the experience all the more intense and engaging,” says Steven. “The immediacy of being able to naturally use your head to watch your back as your hands pick locks with the help of haptic feedback, is as real as it gets to being in the City.” Darkness is a solo thief’s only ally. PS VR2 OLED lenses have a stronger, more natural contrast, giving a competitive advantage in the shadows. Next-gen sound integration helps players listen closely for danger. There’s a sense of tangible anticipation and intimacy created by sneaking around in the dark in VR —peeking around corners —before slipping in through a window with your actual head and hands. Feels like old times… Thief VR blends classic stealth gameplay with next-generation immersion. Players embody an up-and-coming thief named Magpie through the dystopian fantasy steampunk world known as the City. As Magpie, they will be encouraged to use their variety of tools, keen observation, and creativity to stealthily remain unseen from guard patrols as they infiltrate noble manors to steal ancient artifacts (and more?), while under the watchful eye of a familiar thief called Garret. Thief VR is made by fans for fans. Familiar ears will recognize the iconic Stephen Russell as Garrett, but there are plenty of other connections as well. For example, from a gameplay perspective, the stealth mechanics and engaging gameplay of Thief: The Dark Project (1998) and Thief II: The Metal Age (2000) were the main inspirations for the gameplay pillars of Thief VR. Together with Steven, we’re connecting Thief titles across time and console generations. Since joining Eidos-Montréal in 2008, his experience working on animation, cinematics, and, eventually, narrative design for Thief (2014) has been invaluable as the brand consultant for Vertigo and Maze Theory. He’s also kept a secret locked away in Thief’s VR history. “Towards the end of Thief (2014), Eidos-Montréal tried creating their own playable VR demo as part of Sony’s Project Morpheus, the first iteration of PlayStation VR”, Steven reveals. “Unfortunately, we weren’t particularly experienced in making VR back then, so the overall product ended up being a bit hard to play.” Since a great video game narrative is the result of the player and the protagonist feeling like one, VR has been and continues to be a natural choice for the franchise. We’re especially thrilled to have his help bringing Thief VR finally into the light of day, using the latest technology on PlayStation VR2. We’re not leaving without what we came here for Previous experience as a Thief isn’t necessary to feel like one yourself when playing Thief VR. Everyone is invited to become their own fully present Master Thief in a world created nearly 30 years ago. VR has unlocked a new level of the palpable tension that Thief games are known for. We’re looking forward to seeing how PS VR2 players get themselves in and out of suspenseful situations without getting caught starting December 4. Pre-orders are live now, and for a limited time, a 10% discount will be available. View the full article
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	It should be no surprise that there’s a terrifying-yet-terrific variety of high-profile essentials and indie classics available on PlayStation Plus via your PS4 and PS5. And with the spooky season upon us it’s only right to dive into some devilish delights that can turn your Halloween – and any future fangs-givings – into a night to remember. Grab a warm beverage, and make sure your blood is suitably chilled before we begin… Play Video Silent Hill 2 (PS5) | Game Catalog For fans of… Tense and psychologically brutal survival horrors. Why you should play: As remakes go, Silent Hill 2 is among the best. It modernises elements of its gameplay and controls, and revamps the presentation of the PlayStation 2 original without losing any of its sinister atmosphere and heart-thumping challenge. If you didn’t fear getting lost in unknown mists before…well, this will change everything. Game modes: A taut single-player mode with multiple endings keeps you coming back to this reborn classic. Play Video Until Dawn (PS5) | Game Catalog For fans of… Slasher flicks with an all-star Hollywood cast, and branching narratives where your choices really do matter. Why you should play: Eight friends trapped on a remote mountain retreat with a mysterious killer. If that setup isn’t enough to hook you, then Until Dawn seals the deal by forcing you to make decisions that can change the lives of the unlucky eight. If someone dies, the game continues without them, leaving you to carry the weight of your actions for the rest of the story. Ruthless? Absolutely. Utterly compelling? Always. Game modes: While designed as a single-player game, it’s easy to bring friends into Until Dawn by passing the DualSense wireless controller to a friend each time another character becomes the focus. Play Video V Rising | Game Catalog For fans of… Gothic open worlds, where you can indulge your action-packed, aristocratic vampire fantasy. Why you should play: If you ever wanted to become vampire royalty, then Stunlock Studios’ engaging blend of action role-playing and empire building should satisfy that moonlit craving. It’s not just about hard fought battles of blood, and skulking in the shadows to quench your weakened vampire’s thirst, but also rebuilding and personalizing your very own castle, complete with servants, treasure, and (of course) coffins. Game modes: You don’t have to wander the world of Vardoran alone. A flexible and vast online multiplayer mode lets you join forces with other human-controlled vampires – or go to war with them if your blood runs a little hotter. Play Video Alan Wake 2 | October Monthly Game (Available until Nov 3, 2025) For fans of… Twin Peaks-esque existential survival horror, where the meta narrative bleeds into the game’s main story. Why you should play: Surreal and darkly eldritch, Alan Wake 2 grabs you by the eyes and pulls you into a mind-bending adventure where reality is shaped by the horrors of our imagination. Between the dual protagonists of telepathic FBI agent Saga Anderson and trapped writer Alan Wake, you’re in for a nightmarish and gripping exploration of what it means to confront our own limitations. To say more would ruin the game’s many novel surprises. Game modes: With its focus on a nerve-wracking single-player, Alan Wake 2 rewards the game’s completion with a New Game Plus mode called The Final Draft, which features an expanded ending, along with a tweaked narrative, collectibles, and a new difficulty setting. Play Video Days Gone (PS4) | Game Catalog For fans of… Zombie style open worlds, where overwhelming odds are the order of the day. Oh, and bikes. Why you should play: A wild wilderness full of feral, flesh hungry Freakers, unpredictable weather, roving human gangs, and vicious animals? That’s what awaits you in this fast-paced, post-apocalyptic action-adventure, rife with explosive weapons, big set pieces and rip-roaring motorbikes. Game modes: Switching things up is the more action oriented Challenge Mode, which tests you to complete objectives under different conditions, such as defeating endless hordes. Play Video Dead by Daylight | Game Catalog For fans of… Terrifying yet fun multiplayer survival slasher romps. Why you should play: Don’t let Dead by Daylight’s seemingly simple hide and seek concept fool you – this 4vs1 asymmetrical multiplayer game captures the intense thrills of classic 80s monster movies. As four of you try to survive against one relentless killer, the procedurally generated environments ensure every run is brutally unpredictable. Game modes: Dead by Daylight’s bot-driven single-player is great for practicing, but its main online multiplayer is where the fun is, especially with friends. Look out for modifiers and variant modes like 2v8 and the darkness enveloping Lights Out. Play Video Outlast 2 | Game Catalog For fans of… Chilling survival horror, played via a Blair Witch-style found-footage perspective. Why you should play: Blending elements from both classic and modern horror films, Outlast 2 increases its tension by mostly removing the ability to fight back against its cultist antagonists. Combined with video camera style first-person perspective viewpoints, jump-scares and creepy flashbacks, this is a horror fan’s dream (…or nightmare, if you prefer). Game modes: Outlast 2 keeps its terror up close and personal with a finely honed single-player mode. Play Video Five Nights at Freddy’s: Help Wanted 2 | Game Catalog For fans of… One of the most iconic series going, but also those who like a little dark laughter with their slaughter. Why you should play: Virtual reality lends itself perfectly to horror, and what better setting for PlayStation VR2 than the macabre and ever disturbing animatronics world of Fazebear Entertainment? Tasks like managing food in the Pizzaplex and helping robotic performers prepare for their show might not sound scary, but believe me, in Five Nights it’s something that will haunt you forever. Game modes: While there’s no multiplayer mode, Five Nights at Freddy’s: Help Wanted 2 consists of 40 different minigames, with a variety of them only unlocked if others are completed first. Play Video Killer Frequency | Game Catalog For fans of… Puzzle-driven murder mysteries, soaked in the neon-lit 1980s. Why you should play: How many other games have you assume the role of a late-night radio talk-show host? But this isn’t just some drowsy dialogue with the denizens of Gallows Creek – they’re being hunted by an enigmatic killer and you’re they’re only hope. Every call can be the difference between life and death as you’re solving puzzles, gathering clues, and engaging in branching narrative with eccentric personalities. Game modes: The single-player mode features four different endings depending on how many callers you save and if certain characters survive, so there’s incentive for multiple playthroughs. Play Video The Dark Pictures Anthology: Man of Medan For fans of… Glossy and filmic branching narrative horror adventures. Why you should play: It’s not just the high quality production values which make Man of Medan so impressive. It refines the interactive drama genre into an enthralling paranormal horror where any of the five main characters can die. Your choices not only affect their fate, but their relationships, the main storyline, and how it ends, with intriguing premonitions of possible future events adding to the tension. Game modes: The single-player story mode is accompanied by Movie Night, a 2 to 5 player couch co-op which assigns a player to each character, and Shared Story for two online players. The Curator’s Cut also lets you see scenes through other characters’ perspectives, with new choices and scenes. Play Video Hello Neighbor | Game Catalog For fans of… Mischievous yet hair-raising stealth horrors. Why you should play: If you’ve ever wondered what your neighbors get up to, rest assured it’s not as mysterious as Mr Peterson’s attempts to stop you from discovering what’s in his basement. It’s easy to be caught off guard by the colourful visuals, but between the smart artificial intelligence of Peterson and the game’s reflective exploration of trauma, Hello Neighbor is a decidedly different type of scare. Game modes: Infiltrating Mr Peterson’s basement is a solitary affair, but a Friendly Mode makes it a bit easier. Resident Evil Director’s Cut / 2 / 3 | Premium Classics For fans of… Unadulterated and genre defining survival horror action. Why you should play: The unflinching franchise that became an instant classic. If you wanted to find out how Resident Evil began, there’s no better way than going back to the source of the fabled t-Virus. Flesh eating zombies, conspiracies and iconic characters – the first three titles of the series are fan favourites for a reason. Game modes: Resident Evil 2 features two single-player campaigns and several unlockable mini-game missions, such as The 4th Survivor and Tofu Survivor. Resident Evil 3 also has The Mercenaries – Operation: Mad Jackal, which is faster paced and more action heavy than the main mode. Siren | Premium Classics For fans of… Deliberately paced ghost stories that will stay with you longer after you’ve finished them. Why you should play: Stealth goes hand in hand with survival horror, so this unnerving voyage to survive the cursed mountain village of Hanuda strongly emphasises its unique Sightjack ability to see through the eyes of the corpse-like Shibito. Observing yourself via your undead stalkers is deeply unsettling, uniquely heightening the anxiety. Game modes: Completing Siren earns you access to Time Attack mode, which challenges you to speed run the game, while a secret puzzle mode called Brain Cell Revival / Zuno is also unlockable by picking up the relevant in-game archive. Play Video Crow Country | Game Catalog For fans of… Old school survival horrors inspired by ‘90s PlayStation classics. Why you should play: Taking its lead from some of the older titles on this list, Crow Country offers the best of both worlds, with its well considered and traditional sense of game design and aesthetics, dipped with options for modern controls and camera movement. The result is a challenging and suitably sinister nod to what made the genre popular in the first place. Game modes: In contrast to its regular Survival mode, Exploration mode removes enemies from the game. Conversely, Murder of Crows mode ramps up the difficulty. View the full article
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	We’re now just about four months out before Resident Evil Requiem arrives on February 27, and to celebrate, we’ve released a Road to Requiem video celebrating the history of the series, and opened pre-orders. Resident Evil Requiem Digital Deluxe Edition and pre-order details Plus, there’s a cool pre-order bonus featuring Grace’s Costume: Apocalypse. We also have a Deluxe Edition packed with extra content like 5 costumes including Grace’s Costume: Dimitrescu, 4 weapon skins, 2 screen filters, 2 charms, an audio pack, and additional files to find in-game. In Resident Evil Requiem, you’ll meet Grace Ashcroft, a new protagonist for the Resident Evil series. As an FBI agent, she possesses a sharp analytical mind that serves her well, yet she suddenly finds herself thrust into an extraordinary situation. You’ll also experience the series’ classic survival horror through combat, investigations, puzzles, and resource management. Gameplay allows you to freely switch between first and third-person views to face the horrors in a way that suits your playstyle. Even if you haven’t played a Resident Evil game before, you can jump right in, though long-time fans will notice plenty of familiar touches through the game. And on PlayStation 5, you’ll find yet another layer of immersion while playing thanks to the unique features of the DualSense controller such as its haptics and adaptive triggers. A Resident Evil series history To coincide with the start of Resident Evil Requiem pre-orders, we thought it fitting to talk a little about the history that Resident Evil has had with PlayStation. Mentioning everything would turn this blog post into a novel, because it’s quite lengthy. So instead let me touch upon some key moments. It starts from the way beginning almost three decades ago when the original Resident Evil was released on PlayStation in 1996. At the time it became one of PlayStation’s most popular games ever! It featured Chris Redfield and Jill Valentine searching for their missing teammates, but they end up stumbling across an abandoned mansion. Things went wrong. Zombies arrived. Resident Evil made its namesake. The next entries Resident Evil 2 and Resident Evil 3 were also released initially on PlayStation in 1998 and 1999 respectively and brought the action directly to Raccoon City from the eyes of Leon Kennedy, Claire Redfield, and Jill Valentine. Play Video When Resident Evil 4 was brought to PlayStation 2 in 2005, a special chapter called Separate Ways was added exclusively for the console. This allowed us to see Ada Wong’s side of the story during her own mission to research Los Illuminados. Moving forward in time, Resident Evil 7’s first demo was a timed PlayStation exclusive, and the Kitchen demo was released separately on PlayStation VR. This entry introduced Ethan Winters and the first-person perspective to the series. You could even play the entire game in PS VR as Ethan searched for his wife Mia. Resident Evil Village continued Ethan’s story as he searched for his daughter Rose. Similar to some past demos, the Maiden demo was released as a timed exclusive for PlayStation where you played as one of the servant girls trying to escape Castle Dimitrescu. Resident Evil 7 and Resident Evil Village are of course available now on PlayStation, alongside the reimagined remakes of Resident Evil 2, 3, and Resident Evil 4.We encourage you to experience these pivotal titles in the Resident Evil series for yourself if you’ve yet to have the chance. Resident Evil has had almost three decades worth of history with PlayStation, and it’s been fun taking a look back at some of those great moments. We’re happy to bring Resident Evil Requiem to PlayStation 5 on February 27, and we hope you’re looking forward to it. We definitely are. View the full article
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	Paw your way through a decaying cybercity, write (or rewrite) racing history and play commander of a wobbly army with the PlayStation Plus Monthly Games lineup for November. Stray, EA Sports WRC 24, and Totally Accurate Battle Simulator will be available to PlayStation Plus members from Tuesday November 4 until Monday December 1. Let’s take a closer look at the games. View and download image Download the image close Close Download this image Stray | PS4, PS5 Lost, injured and alone, a stray cat must untangle an ancient mystery to escape a long-forgotten city. Stray is a third-person cat adventure game set amidst the detailed neon-lit alleys of a decaying cybercity and the murky environments of its seedy underbelly. See the world through the eyes of a stray and interact with the environment in playful ways. Stray is developed by BlueTwelve Studio, a small team from south of France mostly made of cats and a handful of humans. View and download image Download the image close Close Download this image EA Sports WRC 24 | PS5 From the team that developed the award-winning Dirt Rally series comes the brand-new official game of the FIA World Rally Championship. Built on the foundations of over 25 years of Codemasters’ celebrated rally game heritage, EA Sports WRC lets you get behind the wheel of the WRC, WRC2 and Junior WRC cars from the 2024 season, complete with the current drivers, teams and liveries. Design and drive your dream rally car with the debut of Builder mode and rewrite history by racing in recreations of recent events and major historical highlights in Moments mode. Additional modes include Career, Championship, Time Trial, Cross-platform Multiplayer, Regularity Rally and a detailed livery editor, making for the complete WRC experience. View and download image Download the image close Close Download this image Totally Accurate Battle Simulator | PS4, PS5 Be the leader of red and blue wobblers from ancient lands, spooky places and fantasy worlds. Watch them fight in simulations made with the wobbliest physics system ever created. When you grow tired of the 100+ wobblers at your disposal you can make new ones in the unit creator. You can also send your wobblers to fight your friends or strangers in online multiplayer. View and download image Download the image close Close Download this image Last chance to add PlayStation Plus Games for October to your library PlayStation Plus members have until Monday November 3 to add Alan Wake 2, Goat Simulator 3 and Cocoon to their game library. View the full article
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	I grew up on arcade sports games that were simple, fun, and endlessly replayable — the kind you played with your friends for hours, laughing, competing, and discovering new ways to win. They weren’t about realism; they were about feel. That heartbeat of accessible, joyful sports gaming has guided me my entire career. I spent 20 years working on some of the most influential sports games and franchises of all time. Now, with NBA The Run, I’ve come full circle — building the kind of game I’ve always wanted to play: fast, stylish, and social, made for both casual and hardcore players alike. When Scott Probst (PBP Founder and CEO) and I first discussed the concept for this game, we talked about the idea of bringing players together through the love of sport – creating experiences that players will remember forever. That conversation became the foundation of Play By Play Studios, and ultimately, NBA The Run. Play Video We drew inspiration from games that are easy to pick up, rewarding to master, and built around social play. Quick rounds, evolving strategies and creativity have been at the forefront of every game design discussion from the jump. We wanted to build a sports game that felt alive, inclusive, and endlessly replayable. Something that feels entirely new – a game with spirit, a game with soul. A new kind of street ball NBA The Run takes players on a world tour of legendary outdoor courts in an evolving 3v3 experience that celebrates style, connection, and competition. You’ll play with and against NBA stars and a roster of all-new Street Legends — fictional players with big personalities, wild skills, and stories to tell. Together, they form a living basketball universe that keeps growing over time. Defense as fun as offense Our mission was to design defense you can’t wait to play. In NBA The Run, defense brings a true rush — anticipation, timing, and impact. Massive blocks, lightning steals, shoves, dives — it’s all here. It’s aggressive, skill-based, and every bit as thrilling as offense. And on offense? It’s nonstop highlights! Double alley-oops, posterizing dunks, off-the-backboard passes, step-back threes, and ankle-breaking combos flow seamlessly through hand-keyed animations and buttery-smooth controls. Every possession feels like a highlight reel. Fluid, fast, and connected Built on true rollback netcode, NBA The Run plays as smooth as it looks — low-latency, cross-platform, and always in sync. Every movement feels immediate and expressive, never sluggish or scripted. Modern sports games often chase realism — how perfectly the sport looks or moves — but that can come at the expense of how it feels. We wanted to restore that sense of control and creativity, where you react on instinct, not animation timing. NBA The Run is built for that freedom — to let players flow, improvise, and make magic happen. Knockout Tournaments: Play, win, repeat At the heart of NBA The Run are Knockout Tournaments — bracket-style events you can play solo (controlling your full team) or in squads (one player per teammate). Rounds last 2 to 5 minutes, each featuring new Randomized Rules — from Dunkfest to Speed Round — keeping gameplay fresh, fast, and unpredictable – we’ve gotta keep you on your toes! Win and move on. Lose, and earn rewards to fuel your next run. It’s the perfect “one more round” game loop. Style, personality, and the global game Basketball is a universal language, and NBA The Run is its passport. Each court bursts with music, culture, and energy — from the eclectic Venice Beach to the tight-knit Tenement. It’s a celebration of basketball’s global heartbeat, where everyone can step onto the court and feel at home. Every animation is hand-keyed, every dunk, pass, and crossover brought to life with expressive detail. The art style bursts with attitude — bold outlines, exaggerated characters, and vibrant, stylized environments that make every moment pop. It’s not chasing photorealism; it’s chasing impact. And the voice calling the action? None other than Bobbito Garcia, legendary DJ, author, and the iconic voice of one of the most revered streetball video game series of all-time — adding his endless energy, enthusiasm and original sazón to every call. The next evolution We absolutely love the arcade classics — they were our touchstones. But we didn’t want just another nostalgic remake. We wanted to build something new: an arcade-style basketball experience for today’s players. At its heart, NBA The Run is about connection through competition — fast-to-fun gameplay and unforgettable moments. This is basketball — reimagined for every hoops fan across the world. See you on the courts. View the full article
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	Redsec is Battlefield’s first-ever free-to-play Battle Royale game, and it’s launching today. But it’s not just Battle Royale – this experience includes Gauntlet, a round-based elimination mode that samples from the franchise’s rich Multiplayer history, as well as Redsec’s Portal Community Creations, an ever-evolving sandbox from our community developers. However, your first steps into Redsec will more than likely come in the form of the Battle Royale Initiation playlist: Battle Royale initiation In BR Duos, eliminate hostels, track intel, and dodge the chemical ring on a condensed map. Battle Royale Initiation is built for new players as a low-stakes learning environment. In this variant, you and a squadmate can drop into a match with the following key differences: This version of Fort Lyndon is significantly smaller than its full version. Players who can access this mode are limited to newer players. A 48-player maximum, inclusive of Bots. Your path towards victory will involve the following: Dropping in Choose your class Assault – The ultimate frontline fighter, skilled at punching through enemy defenses. Dominate close to mid-range encounters and limit the enemy’s ability to fight. Engineer – The battlefield’s leading vehicle and equipment technician. Execute repairs to keep allies combat effective, or strike hostile armor with force to break their attack. Support – The backbone of any combat unit for defense and sustained fighting. Heal and resupply friendly forces, while fortifying defensive positions to keep them protected. Recon – The perfect intelligence and counterintelligence operative. Neutralize targets from a distance, or infiltrate, gathering intel and disrupting hostile forces. You also get to choose a Sidearm, a small personal defense weapon that is great in a pinch, but is not meant to carry you through an entire match. Next, get ready to parachute into Fort Lyndon. Either you or your duo will be labelled as the Squad Leader; when the Squad Leader calls for a jump, both of you will leap out of the infiltration plane. At any point, the non-Leader can break away from the formation and continue dropping on their own. However, we highly recommend that new players stay in formation. Your parachute will automatically deploy when you get close to the ground. Alternatively, you can manually deploy the parachute to delay landing in favor of a more intentional landing spot. Securing better weapons, ammo, and armor Scavenging for weapons, ammo, and armor become the tools for survival. These are all available through a variety of crates found in the map; look for giant rectangular boxes that are green (Common), red-and-black (Rare), or red with Class symbols (Class Chests). Look for vehicles that can be opened to contain more items, as well as locked vaults. Crates can also contain ammo, which is shared between all weapons in a given weapon category. While there are other ways to gain more ammo, like picking it off eliminated enemies or getting an Ammo Resupply Call-In, the easiest way to restock is to use the Support Class’ Supply Box. Completing Contracts Your primary mission in Battle Royale is to eliminate all enemies. Second are Contracts, objectives that can be accepted on your full map screen and reward powerful items. Whenever a Contract becomes available to choose, you will receive a prompt below the compass on your HUD. Avoiding the Circle of Death, respawning, and achieving victory The Circle of Death. One step into this area will near instantly down and eliminate you. Mind the red-shaded areas on your mini-map or heed the warnings on your HUD when it shows a red skull icon and a distance. In Battle Royale, death is not always finite. In the first few minutes of every match, you automatically get a Second Chance, redeploying immediately from the sky. If you don’t use your Second Chance, you get a sizable chunk of XP, which is great for ranking up and unlocking more Loadout items. Alternatively, Battle Royale includes Respawn Points where squad members can revive their allies. After activating a Respawn Point, stay within its radius for a short period of time to respawn all dead allies. If you are spectating from beyond, you are able to request a respawn. The last remaining Battle Royale squad wins the match. Tips for Battle Royal survival and victory At the end of your Initiation journey, you should be ready to drop into Battle Royale. Stick to your initiation zones. Learning the backstreets, rooftops, and corridors can give you an advantage over other new players who may be unaware of the surroundings. Know your class. Remember to use everything your Class offers and ask a battle buddy with more experience to walk you through its basics. Work with your team. Battle Royale is about surviving as a squad; don’t stray too far from squadmates, be sure to share enemy locations and precious high-value items, and remember to revive them whenever it is clear to do so. Gauntlet – round-based elimination multiplayer In Gauntlet, eight squads of four players each go head-to-head in a series of special operations that push every squad to their limit. If you like traditional Multiplayer FPS experiences, then you’ll love Gauntlet. Gauntlet involves creating a custom loadout and pits squads against each other in a series of high-octane missions. Every mode includes a helpful in-game description and demonstration of how to play, including what actions score points for your squad. Failure to secure enough points results in elimination, while winning four modes in a Gauntlet match means victory. Here are three quick tips to get started in this pick-up-and-play experience: Watch the briefing. The small sequence before each operation gives a short demonstration of how it is played, as well as the points earned for each action. Play the objective. Using what you learned in the briefing, focus on the actions that will score your team the most points. Communication is key. Use the ping system, voice chat and text chat to effectively plan and execute coordinated efforts, otherwise be prepared to be reassigned or get sent back to the start of the Gauntlet. See you in Fort Lyndon! View the full article
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	Loulan: The Cursed Sand is an action RPG set along the ancient Silk Road in the Western Regions of China. You play as the Cursed Sand, a skeletal warrior wielding the power of sand and sets out to explore the lost kingdom of Loulan, battle mighty foes, and search for his beloved princess. Inspired by the archaeological discovery of the “Xiaohe Princess,” the story follows the Cursed Sand, a royal guard resurrected after death, as he embarks on a tragic journey to find the lost Princess of Loulan. For the protagonist, we drew inspiration from the Loulan mummies and the iconic desert sand of the Western Regions, creating a dual-form warrior:  In Sand Form, golden sand wraps his body — a balanced fighter who wields the power of sand. Play Video When he unleashes the sand and forges a massive sand blade, he shifts into Bone Form — a powerful stance built for one-versus-many combat. On his journey, he will face powerful factions ranging from the Loulan royal family, who embody the power of the sun, to the frost-bound spiders of the Western Regions.  We’ve reimagined iconic landscapes of the western region through a fantastical lens, from vast deserts to flowing rivers of sand. Loulan is supported by SIE as part of the China Hero Project. We are a 16-member cross-regional team, aiming to deliver a rich, ancient Loulan world and a unique, immersive gameplay experience. Our core team is made up of veteran gamers born in the ’80s and ’90s. We grew up playing action games and were deeply inspired by classics like the original God of War and arcade action games. Many of us have worked on action titles at studios in the U.S. and Japan, including Santa Monica Studio, FromSoftware, and PlatinumGames. We’re truly passionate about this genre and dedicated to pushing its boundaries. At the same time, we’ve always been fascinated by fantasy worlds inspired by the ancient Silk Road — especially the mysterious and radiant kingdom of Loulan, once a shining jewel along that route. With this project, we aim to bring the beauty and enigma of ancient Loulan to life through a retro top-down camera perspective. Our goal is to blend classic arcade-style combat with modern gameplay innovations — such as the unique interaction between the protagonist and his sandblade. We truly hope players will enjoy the experience. View the full article
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	We are excited to announce PlayStation 11.11 Power Deals promotion featuring discounts on PS5 Consoles, PS5 Peripherals and PS5 Games, from 31st October till 13th November 2025 Some of the highlight from 11.11 Power Deals are: PS5 Consoles (product availability varies by country): SGD 140 / MYR 480 / THB 3,600 / IDR 1,620,000 / VND 2,610,000 Off PlayStation Portal: SGD 28 / MYR 90 / THB 700 / IDR 340,000 Off DualSense Wireless Controllers: SGD 20.10 / MYR 54 / THB 500 / IDR 250,000 / VND 310,000 off PULSE Explore Wireless Earbud: SGD 39 / MYR 130 / THB 1,000 / IDR 470,000 / VND 750,000 off Discounts on PS5 titles, such as Death Stranding 2: On The Beach, Astro Bot, Marvel’s Spider-Man 2 and Stellar Blade Now is the best time to have PlayStation 5, especially to play blockbusters that have come out in 2025: Monster Hunter Wilds, Death Stranding 2: On The Beach, Ghost of Yōtei, Battlefield 6, as well as upcoming titles, like Resident Evil Requiem, SAROS, MARVEL Tōkon: Fighting Souls and Marvel’s Wolverine. The 11.11 Power Deals promotion will be available at participating retailers (https://www.playstation.com/local/retailers/) while supplies last. NOTE: While stocks last. Promotional price shown is available on selected PlayStation products on offer at participating retailers. Actual price and product availability varies by retailer. Offer starts on 31.10.25 and ends on 13.11.25. Please see below for the full promotion that includes offering for select games and peripherals in Singapore, Malaysia, Thailand, Indonesia, and Vietnam: Singapore PlayStation 5 ConsolesOriginal SRPPromotion SRPPlayStation®5SGD 799SGD 659PlayStation®5 console – Digital EditionSGD 669SGD 529PlayStation®5 ProSGD 1,069SGD 929 PeripheralsOriginal SRPPromotion SRPDualSense Wireless controller – WhiteSGD 107.00SGD 86.90DualSense Wireless controller – Midnight BlackSGD 107.00SGD 86.90DualSense Wireless controller – Cosmic RedSGD 107.00SGD 86.90DualSense Wireless controller – Nova PinkSGD 107.00SGD 86.90DualSense Wireless controller – Galactic PurpleSGD 107.00SGD 86.90DualSense Wireless controller – Starlight BlueSGD 107.00SGD 86.90DualSense Wireless controller – Gray CamouflageSGD 107.00SGD 86.90DualSense™ wireless controller – Volcanic RedSGD 114.00SGD 93.90DualSense™ wireless controller – Cobalt BlueSGD 114.00SGD 93.90DualSense™ wireless controller – Sterling SilverSGD 114.00SGD 93.90DualSense™ wireless controller – Chroma TealSGD 114.00SGD 93.90DualSense™ wireless controller – Chroma IndigoSGD 114.00SGD 93.90DualSense™ wireless controller – Chroma PearlSGD 114.00SGD 93.90PULSE Elite™ – WhiteSGD 199.90SGD 171.90PULSE Elite™ – Midnight BlackSGD 199.90SGD 171.90Pulse Explore Wireless EarbudsSGD 295.90SGD 256.90Pulse Explore Wireless Earbuds – Midnight BlackSGD 295.90SGD 256.90DualSense Edge Wireless ControllerSGD 295.90SGD 256.90DualSense Edge Wireless Controller – Midnight BlackSGD 295.90SGD 256.90PlayStation Access ControllerSGD 128.90SGD 100.90PlayStation VR2 StandaloneSGD 649.00SGD 509.00PlayStation Portal™ Remote Player – WhiteSGD 295.90SGD 267.90PlayStation Portal™ Remote Player – Midnight BlackSGD 295.90SGD 267.90 Game Titles (PS5)Original SRPPromotion SRPAstro BotSGD 79.90SGD 54.90Gran Turismo® 7SGD 97.90SGD 40.90God of War™ RagnarökSGD 97.90SGD 27.90Marvel’s Spider-Man 2SGD 97.90SGD 40.90Rise of the Ronin™SGD 97.90SGD 40.90The Last of Us™ Part II RemasteredSGD 67.90SGD 40.90The Last of Us™ Part ISGD 97.90SGD 40.90Ghost of Tsushima Director’s CutSGD 97.90SGD 40.90Helldivers 2SGD 54.90SGD 40.90Until DawnSGD 79.90SGD 40.90Horizon Zero Dawn RemasteredSGD 67.90SGD 27.90LEGO Horizon Adventures SGD 54.90SGD 27.90Stellar BladeSGD 97.90SGD 54.90Death Stranding 2: On The BeachSGD 97.90SGD 67.90Lost Soul AsideSGD 79.90SGD 54.90 Malaysia PlayStation 5 ConsolesOriginal SRPPromotion SRPPlayStation®5MYR 2,499MYR 2,019PlayStation®5 console – Digital EditionMYR 2,069MYR 1,589PlayStation®5 ProMYR 3,849MYR 3,369 PeripheralsOriginal SRPPromotion SRPDualSense™ wireless controller – WhiteMYR 369MYR 315DualSense™wireless controller – Midnight BlackMYR 369MYR 315DualSense™ wireless controller – Cosmic RedMYR 369MYR 315DualSense™ wireless controller – Nova PinkMYR 369MYR 315DualSense™ wireless controller – Galactic PurpleMYR 369MYR 315DualSense™ wireless controller – Starlight BlueMYR 369MYR 315DualSense™ wireless controller – Gray CamouflageMYR 369MYR 315DualSense™ wireless controller – Volcanic RedMYR 399MYR 345DualSense™ wireless controller – Cobalt BlueMYR 399MYR 345DualSense™ wireless controller – Sterling SilverMYR 399MYR 345DualSense™ wireless controller – Chroma IndigoMYR 399MYR 345DualSense™ wireless controller – Chroma PearlMYR 399MYR 345DualSense™ wireless controller – Chroma TealMYR 399MYR 345PlayStation Portal™ Remote Player – WhiteMYR 999MYR 909PlayStation Portal™ Remote Player – Midnight BlackMYR 999MYR 909DualSense Edge WhiteMYR 999MYR 869DualSense Edge Midnight BlackMYR 999MYR 869PULSE Elite™ – WhiteMYR 699MYR 609PULSE Elite™ – Midnight BlackMYR 699MYR 609PULSE Explore™ – WhiteMYR 999MYR 869PULSE Explore™ – Midnight BlackMYR 999MYR 869PlayStation Access ControllerMYR 449MYR 359PlayStation®VR2MYR 2,099MYR 1,619 Game Titles (PS5)Original SRPPromotion SRPAstro BotMYR 249MYR 169Gran Turismo® 7MYR 299MYR 129God of War™ RagnarökMYR 299MYR 89Marvel’s Spider-Man 2MYR 299MYR 129Rise of the Ronin™MYR 299MYR 129The Last of Us™ Part II RemasteredMYR 209MYR 129The Last of Us™ Part IMYR 299MYR 129Ghost of Tsushima Director’s CutMYR 299MYR 129Helldivers 2MYR 169MYR 129Until DawnMYR 249MYR 129Horizon Zero Dawn RemasteredMYR 209MYR 89LEGO Horizon Adventures MYR 169MYR 89Stellar BladeMYR 299MYR 169Death Stranding 2: On The BeachMYR 299MYR 209Lost Soul AsideMYR 249MYR 169 Thailand PlayStation 5 ConsolesOriginal SRPPromotion SRPPlayStation®5THB 18,690THB 15,090PlayStation®5 console – Digital EditionTHB 15,690THB 12,090PlayStation®5 ProTHB 29,490THB 25,890 PeripheralsOriginal SRPPromotion SRPDualSense™ wireless controller – WhiteTHB 2,590THB 2,090DualSense™wireless controller – Midnight BlackTHB 2,590THB 2,090DualSense™ wireless controller – Cosmic RedTHB 2,590THB 2,090DualSense™ wireless controller – Nova PinkTHB 2,590THB 2,090DualSense™ wireless controller – Galactic PurpleTHB 2,590THB 2,090DualSense™ wireless controller – Starlight BlueTHB 2,590THB 2,090DualSense™ wireless controller – Gray CamouflageTHB 2,590THB 2,090DualSense™ wireless controller – Volcanic RedTHB 2,690THB 2,190DualSense™ wireless controller – Cobalt BlueTHB 2,690THB 2,190DualSense™ wireless controller – Sterling SilverTHB 2,690THB 2,190DualSense™ wireless controller – Chroma IndigoTHB 2,690THB 2,190DualSense™ wireless controller – Chroma PearlTHB 2,690THB 2,190DualSense™ wireless controller – Chroma TealTHB 2,690THB 2,190PlayStation Portal™ Remote Player – WhiteTHB 7,790THB 7,090PlayStation Portal™ Remote Player – Midnight BlackTHB 7,790THB 7,090DualSense Edge WhiteTHB 7,790THB 6,790DualSense Edge Midnight BlackTHB 7,790THB 6,790PULSE Elite™ – WhiteTHB 5,190THB 4,490PULSE Elite™ – Midnight BlackTHB 5,190THB 4,490PULSE Explore™ – WhiteTHB 7,790THB 6,790PULSE Explore™ – Midnight BlackTHB 7,790THB 6,790PlayStation Access ControllerTHB 3,090THB 2,390PlayStation®VR2THB 15,990THB 12,390 Game Titles (PS5)Original SRPPromotion SRPAstro BotTHB 1,990THB 1,290Gran Turismo® 7THB 2,290THB 990God of War™ RagnarökTHB 2,290THB 690Marvel’s Spider-Man 2THB 2,290THB 990Rise of the Ronin™THB 2,290THB 990The Last of Us™ Part II RemasteredTHB 1,690THB 990The Last of Us™ Part ITHB 2,290THB 990Ghost of Tsushima Director’s CutTHB 2,290THB 990Helldivers 2THB 1,290THB 990Until DawnTHB 1,990THB 990Horizon Zero Dawn RemasteredTHB 1,690THB 690LEGO Horizon Adventures THB 1,290THB 690Stellar BladeTHB 2,290THB 1,290Death Stranding 2: On The BeachTHB 2,290THB 1,690Lost Soul AsideTHB 1,990THB 1,290 Indonesia PlayStation 5 ConsolesOriginal SRPPromotion SRPPlayStation®5IDR 9,699,000IDR 8,079,000PlayStation®5 console – Digital EditionIDR 8,199,000IDR 6,579,000 PeripheralsOriginal SRPPromotion SRPDualSense™ wireless controller – WhiteIDR 1,359,000IDR 1,109,000DualSense™wireless controller – Midnight BlackIDR 1,359,000IDR 1,109,000DualSense™ wireless controller – Cosmic RedIDR 1,359,000IDR 1,109,000DualSense™ wireless controller – Nova PinkIDR 1,359,000IDR 1,109,000DualSense™ wireless controller – Galactic PurpleIDR 1,359,000IDR 1,109,000DualSense™ wireless controller – Starlight BlueIDR 1,359,000IDR 1,109,000DualSense™ wireless controller – Gray CamouflageIDR 1,359,000IDR 1,109,000DualSense™ wireless controller – Volcanic RedIDR 1,449,000IDR 1,199,000DualSense™ wireless controller – Cobalt BlueIDR 1,449,000IDR 1,199,000DualSense™ wireless controller – Sterling SilverIDR 1,449,000IDR 1,199,000DualSense™ wireless controller – Chroma IndigoIDR 1,449,000IDR 1,199,000DualSense™ wireless controller – Chroma PearlIDR 1,449,000IDR 1,199,000DualSense™ wireless controller – Chroma TealIDR 1,449,000IDR 1,199,000PlayStation Portal™ Remote Player – WhiteIDR 3,599,000IDR 3,259,000PlayStation Portal™ Remote Player – Midnight BlackIDR 3,599,000IDR 3,259,000DualSense Edge WhiteIDR 3,599,000IDR 3,129,000DualSense Edge Midnight BlackIDR 3,599,000IDR 3,129,000PULSE Elite™ – WhiteIDR 2,499,000IDR 2,159,000PULSE Elite™ – Midnight BlackIDR 2,499,000IDR 2,159,000PULSE Explore™ – WhiteIDR 3,599,000IDR 3,129,000PULSE Explore™ – Midnight BlackIDR 3,599,000IDR 3,129,000PlayStation Access ControllerIDR 1,649,000IDR 1,309,000PlayStation®VR2IDR 7,799,000IDR 6,179,000 Game Titles (PS5)Original SRPPromotion SRPAstro BotIDR 879,000IDR 579,000Gran Turismo® 7IDR 1,029,000IDR 439,000God of War™ RagnarökIDR 1,029,000IDR 289,000Marvel’s Spider-Man 2IDR 1,029,000IDR 439,000Rise of the Ronin™IDR 1,029,000IDR 439,000The Last of Us™ Part II RemasteredIDR 729,000IDR 439,000The Last of Us™ Part IIDR 1,029,000IDR 439,000Ghost of Tsushima Director’s CutIDR 1,029,000IDR 439,000Helldivers 2IDR 579,000IDR 439,000Until DawnIDR 879,000IDR 439,000Horizon Zero Dawn RemasteredIDR 729,000IDR 289,000LEGO Horizon Adventures IDR 579,000IDR 289,000Stellar BladeIDR 1,029,000IDR 579,000Death Stranding 2: On The BeachIDR 1,029,000IDR 729,000Lost Soul AsideIDR 879,000IDR 579,000 Vietnam PlayStation 5 ConsoleOriginal SRPPromotion SRPPlayStation®5VND 13,300,000VND 10,690,000 PeripheralsOriginal SRPPromotion SRPDualSense™ wireless controller – WhiteVND 2,099,000VND 1,789,000DualSense™wireless controller – Midnight BlackVND 2,099,000VND 1,789,000DualSense™ wireless controller – Cosmic RedVND 2,099,000VND 1,789,000DualSense™ wireless controller – Nova PinkVND 2,099,000VND 1,789,000DualSense™ wireless controller – Galactic PurpleVND 2,099,000VND 1,789,000DualSense™ wireless controller – Starlight BlueVND 2,099,000VND 1,789,000DualSense™ wireless controller – Gray CamouflageVND 2,099,000VND 1,789,000DualSense™ wireless controller – Volcanic RedVND 2,299,000VND 1,989,000DualSense™ wireless controller – Cobalt BlueVND 2,299,000VND 1,989,000DualSense™ wireless controller – Sterling SilverVND 2,299,000VND 1,989,000DualSense™ wireless controller – Chroma IndigoVND 2,299,000VND 1,989,000DualSense™ wireless controller – Chroma PearlVND 2,299,000VND 1,989,000DualSense™ wireless controller – Chroma TealVND 2,299,000VND 1,989,000DualSense Edge WhiteVND 5,699,000VND 4,949,000DualSense Edge Midnight BlackVND 5,699,000VND 4,949,000PULSE Elite™ – WhiteVND 3,999,000VND 3,479,000PULSE Elite™ – Midnight BlackVND 3,999,000VND 3,479,000PULSE Explore™ – WhiteVND 5,699,000VND 4,949,000PULSE Explore™ – Midnight BlackVND 5,699,000VND 4,949,000PlayStation Access ControllerVND 2,599,000VND 2,079,000PlayStation®VR2VND 12,990,000VND 10,380,000 Game Titles (PS5)Original SRPPromotion SRPAstro BotVND 1,499,000VND 999,000Gran Turismo® 7VND 1,799,000VND 749,000God of War™ RagnarökVND 1,799,000VND 499,000Marvel’s Spider-Man 2VND 1,799,000VND 749,000Rise of the Ronin™VND 1,799,000VND 749,000The Last of Us™ Part II RemasteredVND 1,249,000VND 749,000The Last of Us™ Part IVND 1,799,000VND 749,000Until DawnVND 1,499,000VND 749,000Horizon Zero Dawn RemasteredVND 1,249,000VND 499,000LEGO Horizon Adventures VND 999,000VND 499,000Stellar BladeVND 1,799,000VND 999,000Death Stranding 2: On The BeachVND 1,799,000VND 1,249,000Lost Soul AsideVND 1,499,000VND 999,000 View the full article
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	I’ve had the honor of working on Halo for nearly two decades, and I’ve been lucky to share so many incredible moments with players along the way. Today’s announcement is one I’ll never forget: Halo is coming to PlayStation. For nearly 25 years, Halo has offered players an epic sci-fi universe to explore, unforgettable characters to meet, and exhilarating gameplay to experience together. From large-scale battles to friendships formed over late-night co-op sessions, Halo has always been more than just a game – it’s about the players who’ve made it part of their lives. From the beginning, we wanted to build a world with stories and experiences that bring people together. And now, for the first time, PS5 players will get to be part of that journey too. Play Video Back to the beginning We’re going back to where it all began – the legendary campaign from Halo: Combat Evolved. This is the story that first introduced players to the Master Chief, a super-soldier leading humanity’s fight for survival, and Cortana, the AI who became his closest ally. It’s where we met the Covenant, an alien alliance waging war against humanity, and uncovered the mystery of the Halo ring – an ancient megastructure holding secrets that could change the fate of the galaxy. For some of you, it’ll be a chance to revisit a classic in a completely new light. For others, it’ll be the very first time setting foot on the ring and discovering what makes Halo unforgettable. View and download image Download the image close Close Download this image What to expect Halo: Campaign Evolved has been rebuilt from the ground up to honor the original while modernizing the experience. The full campaign returns with every mission enhanced through high-definition visuals and all-new cinematics. We’ve also evolved the gameplay experience itself with smoother controls and movement, as well as improved wayfinding and combat flow. The soundtrack has been fully remastered, while the sound design has been rebuilt to deliver a more immersive experience. Top: Halo: Combat Evolved (2001), Bottom: Halo: Campaign Evolved Combat feels sharper than ever, with nine additional weapons from across the series added to the arsenal. You’ll also find new challenges woven into the experience, including three brand-new prequel missions starring the Master Chief and Sgt. Johnson – a decorated Marine who’s been at Chief’s side since the beginning. These missions are set before the events of Halo: Combat Evolved and introduce new environments, gameplay, and characters. Vehicles remain a hallmark of Halo’s sandbox, and this time you’ll have even more freedom to wreak havoc. For the first time in Halo: CE, you can hijack enemy rides and even take control of the Covenant’s massive Wraith tank. And if you’re looking for a new challenge or just want to shake things up, the campaign includes the largest set of “Skulls” ever – optional modifiers that remix missions with randomized weapons, enemies, and environments for endless ways to play. Some Skulls push your limits, like one that disables your HUD entirely for a greater challenge, while others prove that not every fight has to be serious (yes, Grunt headshots still burst into confetti). Top: Halo: Combat Evolved (2001), Bottom: Halo: Campaign Evolved Better together What makes Halo special isn’t just the gameplay, it’s who you play it with. Bringing Halo to PlayStation means even more players can share in that experience. In Halo: Campaign Evolved, you can jump into four-player online co-op with friends or kick it old school with two-player couch co-op on your PlayStation- now with cross-play and cross-progression across console and PC. Play Video Looking ahead Halo: Campaign Evolved is coming in 2026, launching day and date on PlayStation 5. We’ll have more to share in the months ahead, but for now, you can wishlist today. As the Master Chief once said: “I think we’re just getting started.” View the full article
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	Last week, we asked you to share beautiful landscapes in Ghost of Yōtei using #PSshare #PSBlog. Here are this week’s highlights:  ForgottenJasmin shares a forest of red-leaved trees framing a castle fortress SheikhSadi80 shares a sea cliffside view DeathStalker131 shares a mountain shrine view valeria_ame shares horses running past Mount Yōtei at sunset call_me_xavii shares Atsu strumming her shamisen in front of her home’s ginkgo tree Leumir4 shares a shrine and Mount Yotei framed by cherry blossoms Search #PSshare #PSBlog on X or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week? THEME: Spooky SUBMIT BY: 11:59 PM PT on October 29, 2025 Next week we’re ready for a fright. Share moments from the spooky game of your choice using #PSshare #PSBlog for a chance to be featured. Need some inspiration? Explore PlayStation Plus October chills and thrills like Silent Hill 2, Alan Wake 2, Until Dawn, V Rising, and more. View the full article
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	Ghost of Yōtei has been a labor of love for Sucker Punch, and we’re happy to have it out in the world for everyone to play. Now that players have gotten a taste of the game, we thought this was a good opportunity to talk a little bit about the technology that helped get us here. Coming off of what we achieved with Ghost of Tsushima, the project vision for Ghost of Yōtei put a stronger emphasis on a player’s sense of freedom in an untamed wilderness. This meant striving for less intrusive ways to guide players, beautiful environments with longer sightlines, more flexible weapon combat, memorable characters with personality, and emotional story moments. Trying to do all this while maintaining a good frame rate is clearly a challenge. So, let’s dig into a few aspects of the technology we used to create Ghost of Yōtei! Wandering a wild world In prototyping our vision for free exploration, we found it most effective if players could gaze across a beautiful landscape and follow their curiosity to find the game. From a technical perspective, landing that feeling required longer sight lines, meaning better rendering for grass, terrain and mountains into the distance. We improved the appearance of distant mountains by baking models and detailed terrain materials into textures that we could display at higher detail. We also doubled the amount of grass and renderable items our GPU compute renderer is allowed to produce. In this shot, the distant mountains with over one million trees, rocks, and bushes are culled down to about sixty thousand individual items that we render to generate our G-buffers to build the final image. We use procedural assisted authoring techniques and lean heavily on GPU compute to process all of these instances efficiently without CPU involvement. This involves sequences of compute jobs to perform occlusion culling, memory allocation, fill out draw records before we readback that information on the CPU to stitch into the final command lists for the frame. Here’s an animation of a similar shot with all GPU drawn geometry animating into place to give you a sense of the scale involved. We use these techniques for runtime generated data as well like our broad fields of flowers, and even occasionally for things like ropes and chains. To give each area of the world a unique flavor, we built interaction systems that help emphasize their themes. Much of the world has grass or small plants, and in addition to deforming with wind and character motion, we added a system that renders weapon sweeps into a “cut buffer.” This buffer is then sampled by cuttable geometry and is used to spawn particles with the geometry above the cut. This allows Atsu to cut most grass, flowers and small plants in the game. Hokkaido has Japan’s most extreme winters, so we wanted to realistically portray the interaction of characters with deep snow. To support that, we built a terrain tessellation system that both increases the amount of detail that can be represented by the terrain, and which can be dynamically deformed at runtime. To achieve this, particles and geometry are rendered to a displacement buffer as characters walk, roll and fight through it. This was flexible enough that we extended it to allow characters to knock snow off of trees and bushes, spawning snow particles in the process. When we combine that with a new snow sparkle effect using stable screen-space noise, it ends up looking like this. Tall mountains like Mt. Yōtei are often covered by clouds, so we had to come up with a way of rendering clouds in front of world geometry, which wasn’t possible in Ghost of Tsushima’s engine. We also wanted to give the impression of stormy, unsettled weather by increasing the speed at which clouds could move. To enable faster cloud motion without objectionable artifacts, we store the average visible depth of each texel in the cloud map (measured from the camera), which allows us to use parallax mapping techniques while scrolling each cloud frame. (We also blend three cloud frames instead of just two, which results in even smoother motion.) By also storing the average visible squared depth in the cloud map, we are able to reconstruct a simple statistical distribution of the cloud opacity along each ray, and this lets us compute how much the clouds should obscure world geometry like mountains. Fog and atmospheric scattering was an important focus when establishing the art style of Ghost of Tsushima, and for Ghost of Yōtei we wanted to build on that by adding support for local fog volumes. These are computed efficiently by using the PS5’s expanded 16-bit floating point GPU instructions. As a side effect of our cloud optimizations, we compute a light-space cloud shadow map, and this enables crepuscular rays (“god rays”) to be visible in our volumetric fog, even far from the camera. We also let artists place “god ray targets” in the world so that they are more frequently lit by a hole in the clouds. Character and movement One of our primary goals was to make the world of Ghost of Yōtei feel alive. We want everything on the screen to move with the wind, including all the clothing characters wear, the tassels on weapons, and all of the hanging cloth in settlements. When you roll around and fight, we want to kick up dust and leaves while leaving you muddy and bloody, to really anchor you in the world. Atsu’s complex costumes can only move realistically thanks to the new layering support we built into our high-performance GPU compute cloth system. In addition to adding support for multiple layers of simulated cloth (seen below), we support cloth collisions, and use a set of carefully tuned heuristics to simulate large numbers of individual cloth simulations efficiently. Here is an example of Atsu in one of her more complex costumes, surrounded by moving cloth. GPU particles have been a strong suit for Sucker Punch since Infamous Second Son. In Ghost of Yōtei we continue to add to our bag of tricks, allowing particles to sample terrain material, deformation and water flow. For example, this shot shows particles landing on and flowing down river. In addition to affecting the world, we anchor characters by having the world punch back. We do this by splatting information into a directional grid deformed around the character which we then use to layer in texture effects to make the character wet, bloody, muddy or snowy. We also leverage our particle systems to allow the player to swap to the past to explore Atsu’s family history. To swap between past and present, we change the skeleton and geometry of Atsu while keeping her character state and animation consistent. Elements of the background and lighting are also changed instantly thanks to the speed of the SSD with some carefully chosen prefetching. This is done behind a curtain of animating particles which sample a copy of the frame buffer from just before the transition. Ray Tracing and PS5 Pro enhancements As a native PS5 game, we knew we wanted to improve image quality by leveraging some of the platform’s newer technology. With the release of the PS5 Pro, we also wanted to push in a direction that would help us with future games. Based on the solid support from the PlayStation central technology teams, we invested in two big areas: ray tracing, and image upsampling with PSSR. Since Ghost of Yōtei takes place in the wilderness of 17th century Hokkaido, there are few mirror-like surfaces that lend themselves to ray-traced reflections. Instead, we decided to use ray tracing to improve the fidelity of our global illumination solution. We attacked this from two directions: first with a more automated, improved baked lighting model, which we could then augment with short-range ray-traced global illumination (RTGI). This required significant changes to our mesh streaming format, allowing us to dynamically decompress the acceleration structures used by the ray tracing hardware. By using the PS5 Pro’s more efficient ray tracing hardware, players can enable RTGI targeting 60 frames per second on Pro consoles. For Ghost of Yōtei we rebuilt our frame to use a more general dynamic resolution algorithm, with upsampling, partly so we could take advantage of PSSR. PSSR works very well for us with only a few tweaks, including running conservative rasterization for small particles. By comparison, our standard upsampling algorithm requires significantly more hinting and authoring help to achieve good results. Here’s a side-by-side look. If you zoom in very close (16x before gif compression), you can see that PSSR does a better job reconstructing fine details on architecture and foliage. It is also more stable under motion. Loading speed For a long time, Sucker Punch has prided itself on getting players into our games as quickly as possible. In Ghost of Yōtei we continued this tradition by doubling down on fast load times. We optimize loading by preprocessing data so that it requires only a handful of SSD reads and patching operations per location or terrain tile to load gameplay-relevant data. We then compute and load only the texture mips and mesh LODs needed to render the first frame, with one read per element. Here’s what loading from the far south to the far north looks like without the screen faded out. (Note that this is somewhat slower than it would be if we didn’t have to render the world the whole time.) Throughout development we “dog food” these systems rather than using a different loading model for shipping builds. Dog fooding is programmer-speak for every programmer, artist and designer testing what we ship to improve its quality. Conclusion This is a small peek into some of the technical work we do at Sucker Punch. Making games is more than that though — it’s a huge team effort with art informing technology and technology informing art throughout. When we began this project five years ago, our goal was to build a game world that players would love getting lost in. Many of our technical decisions were anchored around the core fantasy of Ghost of Yōtei — that of a wandering warrior coming to terms with events from her past. We’re thrilled to see this vision coming to life with players sharing their experiences and posting incredible in-game screenshots and videos using Photo Mode. We’re certainly proud of the result and we hope everyone enjoys wandering the wilderness in Ghost of Yōtei. If you’re interested in more info on Sucker Punch’s technology and development process, take a look at our past presentations at conferences like GDC and SIGGRAPH. We expect to share more in 2026. Special thanks to Jasmin Patry, Doug Davis, and Eric Wohllaib who helped me edit and prepare content for this post, as well as all the Sucker Punch folks whose work I am representing here. View the full article
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	For the first time ever, the Gran Turismo World Series is heading to Los Angeles, and you are invited to join the celebration at the inaugural GT World Series Fan Fest, a full day event dedicated to the passion, culture, and community that define Gran Turismo. Play Video On November 8, the Orpheum Theatre in downtown LA will host a weekend of racing excitement as we celebrate Gran Turismo’s incredible milestone — 100 million games sold worldwide as of June 25, 2025. Fans can cheer on the world’s fastest drivers, get an early look at new tracks, cars, and features from the upcoming SPEC III update*, test their skills on GT racing sleds, explore a display of highly customized GT Awards vehicles and partner showcases, enjoy some of LA’s best food vendors, and visit a kids zone designed for the next generation of racing fans. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Return of the GT Awards** The legendary Gran Turismo Awards return, featuring an incredible showcase of custom and modified cars from the Gran Turismo community and tuners. From iconic track machines to one-of-a-kind builds, the parking lots adjacent to the Orpheum Theatre will transform into a celebration of automotive artistry. One remarkable vehicle will be crowned Best of Show and be digitally immortalized in a future release of Gran Turismo for players from around the world to drive. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Think your car has what it takes? Owners of custom builds located within the Los Angeles area are invited to submit their vehicles for judging at the GT Awards. Accepted entrants must have their cars delivered to the Orpheum Theatre on Saturday, November 8, to be part of the event showcase. Click here to register your vehicle for consideration. GT panels + experiences GT Throughout the day, fans can dive into panels and workshops led by automotive photographers, builders, and car collectors as they explore the artistry of speed and design that defines both Gran Turismo and real-world car culture. Catch every moment of the live Gran Turismo World Series races on a massive LED screen outside the Orpheum and experience the thrill of Gran Turismo in an all-new way. Union x Gran Turismo Be among the first to see the Union × Gran Turismo collaboration — a new capsule collection that merges Union’s timeless streetwear design with Gran Turismo’s racing heritage. Fans will get an exclusive first look at this limited-edition apparel debuting at GTWS Los Angeles. Gran Turismo World Series The action inside the Orpheum Theatre begins with an Invitational Race at 3:00pm when 12 creators and members of the media get their chance to show off their Gran Turismo 7 skills on stage in front of the live audience. That, of course, is just the warmup with the main events being the Manufacturers Cup at 4:00pm PT and the Nations Cup at 7:00pm PT. The Manufacturers Cup will see 12 drivers from North, Central and South America battling on behalf of their favorite automaker. So far Subaru have dominated proceedings with Japanese star Takuma Miyazono taking victory in Round 1 in London followed by Frenchman Kylian Drumont at Berlin’s second round. Veteran GT World Series racer Daniel Solis will hope to follow his teammates onto the top step of the podium on home soil. The rest of the field will hope to stop Team Subaru’s run. The Nations Cup sees the same field of 12 elite racers competing at each Round in 2025. So far Spaniard Jose Serrano has been unstoppable with two wins. But Italian Valerio Gallo is snapping at his heels after consecutive podiums. Serrano’s fellow Spaniard, Pol Urra, sits third in the standings. Tickets on sale now This is Gran Turismo brought to life, celebrating virtual racing and car culture under the LA skyline. Be part of the celebration! Tickets are on sale now. Availability is limited, so secure yours early and join the Gran Turismo community in Los Angeles for an unforgettable day of racing, innovation, community and incredible cars. Event: GT World Series + Fan Fest Los Angeles When: Saturday, November 8, 2025 Where: The Orpheum Theater (842 S Broadway, Los Angeles, CA 90014) Tickets: GTWS LA Event Page Follow Gran Turismo social channels for artist announcements, panel schedules, and more. *Available via patch v. 1.64. Internet connection and account for PlayStation required. View the full article
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	Battlefield 6 has blasted onto the FPS scene, revitalizing Electronic Arts’ franchise with a return to classic elements and a hefty dose of widespread destruction. But its October 10 release was just the beginning. Developer Battlefield Studios has more free content coming for the game, starting with its first season, which kicks off on October 28 and runs to November 11. Play Video Seasons for Battlefield 6 are broken into three timed, themed updates. The first in Season 1 is Rogue Ops, bringing a new map, mode, and weapons for players to try. I hit the dirt with Rogue Ops’ new content, going hands-on with its new map, Blackwell Fields, and its gameplay mode, Strikepoint. I also got to try the map and mode coming with the second update, California Resistance, on November 18. Here are all the hands-on details for what’s coming in Rogue Ops, as well as a few looks ahead to California Resistance. New maps Blackwell Fields — Coming in Rogue Ops, Blackwell Fields is a massive oil field in the California chaparral. The All-Out Warfare map is set in a desert landscape that catches fire easily as helicopters, planes, and tanks fight over the vast area. Blackwell Fields provides a lot of open space, with rolling hills and low brush that are great for snipers to set up camp. Vehicles also have plenty of room to maneuver on their way to different objectives. But with oil wells, construction equipment, and shipping containers dotting the landscape, there are plenty of places for infantry to dig in and get into some intense fights. Eastwood — With Pax Armata attacking new targets, NATO soldiers find themselves fighting cells in the suburbs of Los Angeles in the California Resistance update. Eastwood is one such Southern California town, where the fighting takes place in the streets and through the houses. Eastwood’s suburban landscape offers a lot of locations for intense skirmishes, with battles fought in and out of living rooms and through drained pools and back yards as tanks shred high-end homes. A wide-open golf course means you’ll need to take care not to get sighted by enemy troops as you move, but there’s still a whole lot of variety in this map. Get to the … golf cart! — One very cool aspect of Eastwood is that it’s littered with driveable golf carts that are great for an impromptu escape or trip to a new objective. You might also try ramming them into enemy vehicles, provided you remember to jump out in time.  New modes Strikepoint — Rogue Ops also gets a new 4-on-4 multiplayer mode, which pits two squads against each other in close-quarters combat as they battle over a single objective. Players only get one life per round in Strikepoint, so it’s essential to play carefully, stick with teammates, and watch for ambushes. Victory in a round is attained when a team either captures the objective or eliminates the other squad, and the first team to win six rounds takes the match. Strikepoint is a tough mode that hardcore players are sure to love, where tactical awareness, good strategies, and clear communication are all essential to taking down a win. Sabotage — An 8v8 mode coming with California Resistance, Sabotage gives you one of two objectives: destroy boxes of equipment scattered across a small, close-quarters map, or prevent the opposing team from doing so. Teams switch between offense and defense, with the team that destroys the most equipment winning the match. The trick to the mode is to destroy the caches as quickly and efficiently as you can, using everything in your arsenal to get the job done — while still defending yourself against enemy fighters. Explosives are at a premium, for attackers, while defenders need to use smart positioning to box out the opposing players as they continually stream into the battle zone. Sabotage is a chaotic, action-packed mode that might be a bit more welcoming to casual players who want to continually rush into the action with little downtime. It’s full of players constantly fighting and quickly respawning. New weapons In addition to new modes and maps, the three updates in Season 1 bring new weapons to the fight. I tried each of the three guns that will be available with Rogue Ops, as well as its new vehicle. You can earn all of them through the free tiers of Battlefield 6’s battle pass, and with four different paths through that pass, you’ll be able to choose which rewards you want to prioritize. Complete all four paths and you’ll unlock a fifth free path to work through. You can also purchase Battlefield Pro, which nets you additional battle pass rewards and cosmetics. SOR-300C – Carbine — This carbine is built for close-range engagements and is highly lethal when you’re near to an enemy. It has a lower fire rate than other carbines, but deals higher damage, making it great for tighter confines and smaller maps. At shorter ranges, it can be effective both hip-firing and aiming down sights, and it’s pretty solid at midrange if you fire in bursts to manage the recoil. Mini Fix – Sniper Rifle — Good news for Recon players: Rogue Ops drops a new, faster sniper rifle option. The other snipers currently in the game force you to lower the rifle to cycle a new round every time you shoot, unless you equip an attachment, making them pretty slow. But Mini Fix can shoot through its entire 10-round magazine much more quickly than its counterparts, without interrupting your aim. It doesn’t hit quite as hard as some other rifles as a result, but the ability to keep firing on a target might make up for it. GGH-22 – Sidearm — The new Glock 22 sidearm is a solid middle-of-the-road choice that feels pretty lethal at short range, even firing from the hip. It serves a balanced position among the other sidearms, with a few more shots and a little more damage than some, but a slower firing rate than others. It might not replace the sidearm you’re already comfortable with, but it’s a solid option in an emergency. Traverser Mk. 2 – APC vehicle — A new armored personnel carrier hits the field in Rogue Ops, and it’s great for capturing objectives. The APC is a support vehicle for infantry fighters. It can carry soldiers across maps and is outfitted with mounted weapons, while also offering attachments like an integrated med bay to heal players, and an emergency repair station to keep the APC in the fight. New attachments — Rogue Ops also introduces a few new modifications you can add to your guns. Rail Covers for some rifles and light machine guns increase the gun’s draw speed, while Low Powered Variable Optics scopes give you a few new options for the magnification on LMGs and rifles. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image There’s a whole lot of new stuff coming to Battlefield 6 in Season 1, and the themed drops of Rogue Ops and California Resistance are poised to keep the game fresh for squads throughout the end of the year. You can check out everything that Rogue Ops has to offer when Battlefield 6’s first season drops on October 28. View the full article
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	A little over a month ago, the tiny No Man’s Sky team held its breath as we pushed the button on the super ambitious Voyagers update. We poured a lot of love into it for over a year but didn’t know what to expect. It has been incredible for the team to watch the reaction and see us hit our highest player numbers since launch over nine years ago. I genuinely never thought that would happen, what a journey it’s been. It has provided some of my favourite moments of these last nine years. Standing in the Nexus and seeing these beautiful, creative, sci-fi ships that other players have built. And just floating in space outside of your ship, has really resonated with players and provides these tranquil moments of calm that I love. It has made us instantly excited to work on a new update! Play Video Today, with our latest update, Breach, we’re introducing space wrecks to explore, leaning into that thrill of spacewalking, and giving players more excuse to enjoy it. Salvaging these wrecks unlocks a huge array of new ship building parts which has been greatly requested. We’ve also improved and expanded ship building in response to watching players spend so much time in the workshop designing their dream ships. In Breach, there is also an expedition launching – where players will traverse a desolate and abandoned universe to discover what happened to a mysterious abandoned wreck. Voyaging to the edge of space will be required if you are to salvage from the wreckage of the ill-fated ship and add unique parts and modules to your ship-building workshop. Many such wrecks have begun to appear throughout the far reaches of space, and there are rewards for the bravest of Travellers prepared to scavenge from them, including new vertical and structural parts which allow players to build colossal ships and rare, glowing Atlas-themed wings, engines and features. The Breach expedition also brings players together to explore the strange and rare purple-star solar systems. The planets in these systems are particularly fun to explore with their deeper oceans, incredible terrains and volatile gas giants. It guides players towards the new space wrecks, is a great way to salvage some new rare ship parts, while uncovering a spooky story – suitable for the Halloween season! It has been a crazy year for the No Man’s Sky team and we’re so proud and pleased to be able to continue working on this game we all love so much nine years after launch. Seeing so many folks enjoying Voyagers has really inspired us, and we can’t wait for you to see what we have in store in future. Our journey continues. View the full article
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	When Hotel Infinity releases on PlayStation VR2 November 13, players will be able to traverse expansive halls and ballrooms with their own two feet from the comfort of their living rooms. We want to take this opportunity to pull back the curtain on how we created this experience and share some of the unique design lessons we learned along the way. Play Video When we set out to make Hotel Infinity, our top focus was to make the movement in VR feel as natural as possible. Instead of using teleportation or joystick-based movement, players explore the world by actually walking through it. Building on what we learned from making Manifold Garden, we used impossible geometry to twist space and make a small area feel vast. The result is an experience where you can physically move through the game’s environments without breaking immersion. The illusion of enormous environments From the start, our biggest challenge was making players forget they were standing in a 2m by 2m (6 ft 7 in. by 6 ft 7 in.) space in their living room. VR can make you truly feel like you’re in a different place, but only if you maintain the illusion. Every corridor and room in Hotel Infinity had to look expansive while subtly signalling where the player can and cannot walk in order to keep them from tripping over furniture. Sticking to a grid Hotel Infinity uses portals to create the experience of walking through impossible architecture. To make these interconnected areas appear seamless, we built the environment on a standardized 3×3 grid so portals are perfectly aligned. In the video below, you can see how the player experiences walking down a hallway, opening a window, and proceeding out onto the ledge that traces a path through this grid in the real-world space. Designing for comfort in roomscale VR Roomscale VR is physical, so pacing needs to account for both movement and comfort. Puzzles play an incredibly important role in the game’s pacing, as not only do they create variety in gameplay, they allow the player to rest in between exploration segments. We also learned that minimizing repeated turns in the same direction helped reduce dizziness and prevented the cable from getting tangled. These limitations ensured the spaces in the game took on a serpentine structure that made it even more immersive. Putting it all together There was no shortage of unique challenges that presented themselves as part of designing an exploration-focused roomscale VR game. However, for every problem we had to solve, the solution came with a new way to experience VR. Once we had all of our design principles and tools in place, we could easily create the spaces where players can solve a puzzle, see a door open from across a giant lobby, and walk through it by taking a dozen steps around their living room. We’re thrilled to get the opportunity to share some of the lessons that we’ve learned while making this game. We hope you get the chance to explore the spaces we made on your own when Hotel Infinity launches on PS VR2 on November 13. View the full article
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	Hunters on PlayStation, today we’re sharing new details on our fall seasonal event, the Festival of Accord: Dreamspell, taking place in Monster Hunter Wilds from October 22 to November 12. Take part in this splendid festival being held in the Grand Hub for a limited time, with decorations, special meals, gestures, and pop-up camp decorations available. Play Video Festival of Accord: Dreamspell | Fall Seasonal Event Collect limited-time Dreamspell tickets to craft special hunter armor, the Dreamwalker α Series, and Palico equipment, the Meowrionette α Series. Limited-time event quests will also be available and many past event quests will also return. As with past seasonal events, special limited-time meals will be available at the Grand Hub. Receive your login bonus each day to earn Dreamspell Voucher and other items during the event. The regular login bonus will also be increased, with two Lucky Vouchers and three Barrel Bowling Vouchers available during the event period. Bounties will be updated daily, allowing you to obtain special tickets and items. In addition, the Provisions Stockpile will be running a sale during the event. Obtain the Spectral Barrel Bomb through login bonuses. Limited-time login bonus content Gesture: Pumpkin Head Special Seikret Decoration: Living Doll Caparison Customize your Hunter Profile with a special Nameplate, Background, Pose, and Titles, themed to the Festival of Accord: Dreamspell. Here’s a look at some of the special items that can be used to customize your pop-up camp. Obtain the special pendant Dreamspell Felyne Teddy and additional music (BGM) tracks during the seasonal event as well! Here’s a look at some of the special Event Quests and their rewards, available during the Festival of Accord: Dreamspell. Event Quest: Hirabami Harvest Collect special materials to obtain the Harvest α Series armor and the Felyne Ghost α Series Palico equipment! Event Quest: “That Won’t Faze Me!” Become one with the pack by collecting special materials to obtain the Gelidron α Series armor set with a Gelidron look! Alma’s costume change equipment (Alma’s costume change will be unlocked after clearing a specific side mission.) You can also forge new glasses for your hunter and for Alma as well! Forge the Kitten Frames α, Aviator Shades α, and change Alma’s style to your heart’s content! Permanent Event Quest: Be Cursed, Ye Shadowy Flame The apex predator of the Oilwell Basin appears in the permanent event quest as an Arch-tempered monster. Special rewards allow you to craft the powerful hunter armor Nu Udra γ Series and the Palico equipment Felyne Udra γ Series. The Handlers’ new looks for the Seasonal Event We’ve prepared special Handler outfits to match the atmosphere of the Dreamspell festival. During the event period, you can try on the special outfit, Alma Outfit: Autumn Witch for Alma, and Erik Outfit: Autumn Therian for Erik. (You can change the outfits any time during the event period from the Appearance menu. The Handlers’ outfits can be purchased as paid DLC to be worn even after the event ends.) The Dreamspell DLC Pack will also become available when the event starts on October 22. The Dreamspell DLC Pack features special pendants, gestures, a sticker set, and a Seikret decoration, as well as Alma and Erik’s seasonal outfits! These items can be purchased separately, or as together as part of the Dreamspell DLC Pack. (Please note that it may take some time for the content to appear in the store.) Happy hunting! View the full article
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	As the night draws near, the fangs come out and the darkest of deceptions begins. From its tabletop roots, to its transition into visual novels and action role-playing games, Vampire: The Masquerade – Bloodlines 2 raises the stakes in the popular series. I got to explore a sinister Seattle in this final version of the first-person adventure sequel, to unearth what has come to light in the World of Darkness for its October 21 launch on PlayStation 5. A living undead world The Emerald City has adopted a distinct shade of white in Bloodlines 2, following a brutal winter snowstorm, restricting all transport. It’s the perfect setting of isolation for assuming control of a 400-year-old Elder vampire only known as Nomad (or Phyre, for the more familiar), who you can customize via a massive variety of outfits, facial styles, and accessories. These choices can also affect how others react to you – want to get a biker to respect Phyre? Then slipping on a power suit isn’t going to cut it. After finishing an action-packed tutorial through a derelict building, I was free to explore Seattle’s brightly lit streets, rat- infested back alleys, and impressive skyscrapers. Despite being set in the depths of night, the city heaves with life. Between its varied wanderers, street art, and radio shows broadcasting everything from weather bulletins to the mood of the people, environmental storytelling is everywhere, filling each area with something to pay attention to. Move like a vampire From its opening minutes, the game teaches you the importance of verticality, with Phyre’s enhanced jump via a quick double tap of the X button allowing them to scale high fences and reach tall ledges. Between supernatural leaps, a super-speed dash, the ability to clamber up drainpipes and fire escapes with ease, and being able to glide across the sky without worrying about fall damage, navigating the city was an empowering experience. Especially as I often had to use Phyre’s enhanced senses via R3 to track scents across the rooftops. However, there’s a catch… Preserve the masquerade As per the series’ established rules, performing unusual, supernatural, or outright vampiric actions within the public eye is punishable by the Camarilla, the code-enforcing vampire court. This meant my activities had to be governed with caution to prevent hunters from being sent to collect my immortal head. And mortal police roaming these snowy streets will not hesitate to fire if they suspect ill intent. Supernatural skills But none of this limited my bloodsucking expression. The fun was in figuring out how to work around the law, supernatural or otherwise, especially as combat is a big part of Bloodlines 2. Starting off simple, a tap of L1 lets you dodge attacks, while R1 delivers a melee strike. The latter is devastating to humans – often turning them into instant mulch – but will only slightly damage enhanced enemies such as ghouls or other vampires. Given I was fighting around half a dozen brutes at one time, stealth and hit- and- run tactics were essential to survival. However, Phyre has another trick in their coffin. Pressing R2 activates their telekinesis ability, which can be used to levitate items from a distance, steal weapons from enemies, and even throw their bodies. This allowed me to draw people into the shadows so Phyre could feed, but also, in one instance, gave me the chance to provoke the police into attacking a band of ghouls – leaving me to find a safe spot to watch them wipe each other out. A clash of clans Of course, there are other ways to fight, too. The clan you choose at the start of the game determines your ability tree progression and unlockable skills. I bit into Ventrue, which specialises in mental domination perks like temporarily possessing or entrancing enemies, and passive attack resistance. Other clans offer different talents, such as the brawling Brujah with abilities like Earthshock, a Hulk-like ground- shaking slam. The Tremere clan specialises in ranged attack blood magic, Banu Haqim focuses on stealth perks, including the ability to prevent an enemy from calling for help, the shadow-driven Lasombra clan allows skills designed to trap or scare opponents, and Toreadors are all about overpowering the weak-willed at close quarters. Handily, you can also unlock skills outside of your chosen clan by feeding on people with particular types of blood. Adding another layer to all of this is Fabien, the vampire detective, unexpectedly trapped in Phyre’s head. During short interludes, I was transported into Fabien’s past, tying a previous case to the current- day mystery of their psychic entanglement, giving access to fresh powers, like reading emotions to glean information from the tight-lipped. Choose your words carefully In situations where fists don’t fly, the branching dialogue system nicely changes the pace. When engaging in conversation, you’ll often be given different ways to respond, with Fabien sometimes hinting at the personality you’re facing. It’s important to know when to employ flattery, discretion, directness, or intimidation to yield the best results, as your responses can affect these relationships and how others perceive you as the story progresses,on top of the influence of your clan affiliation. Put your vampiric powers through their paces when Vampire: The Masquerade – Bloodlines 2 releases on October 21. View the full article
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	Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Hey, everybody! Kristen and I are back this week to celebrate the launch of Ghost of Yōtei, discuss upcoming releases, and share the latest news. This episode also includes an interview with Erika Ishii, voice of Atsu from Ghost of Yōtei. Stuff We Talked About Next week’s release highlights: Ninja Gaiden 4 | PS5 Jurassic World Evolution 3 | PS5 Painkiller | PS5 Vampire: The Masquerade – Bloodlines 2 | PS5 Dispatch | PS5 Double Dragon Revive | PS5, PS4 The Jackbox Party Pack 11 | PS5, PS4 The Lonesome Guild | PS5 Bounty Star | PS5 Once Upon A Katamari | PS5 Ghost of Yōtei armor builds — Check out the best armor builds for your playstyle and situation, from staying undetected to charging ahead with a full frontal assault. Lumines Arise preview — Take a tour of the new modes and challenges ahead of the November 11 release date. Battlefield 6 series enhancements — See how the latest entry in the franchise elevates the classic formula and adds new tactics to the fray. PlayStation Plus Game Catalog October Extra and Premium Silent Hill 2 | PS5 Until Dawn | PS5 V Rising | PS5 Yakuza: Like a Dragon | PS5, PS4 Poppy Playtime: Chapter 1 | PS5, PS4 As Dusk Falls | PS5, PS4 Wizard with a Gun | PS5 Premium Tekken 3 | PS5, PS4 The Cast View and download image Download the image close Close Download this image Kristen Zitani – Senior Content Communications Specialist, SIE View and download image Download the image close Close Download this image O’Dell Harmon Jr. – Content Communications Specialist, SIE Thanks to Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
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	Last week, we asked you to focus in on the Onryō herself, and share epic portraits of Atsu in Ghost of Yōtei using #PSshare #PSBlog. Here are this week’s highlights:  NoviKaiba23 shares Atsu peeking through the holes of her straw hat. domgatica shares Atsu wielding her kusarigama as lightning strikes in the distance.  TakaSanGames shares holding her hand out for a bird, surrounded by flowers and butterflies AzureKnight75 shares Atsu stalking forward after unleashing an Onryō howl in black and white. domo_vp shares Atsu wielding her odachi wearing a white demon mask secondcapture shares young Atsu surrounded by yellow ginkgo leaves Search #PSshare #PSBlog on X or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week? THEME: Ghost of Yōtei – Landscapes SUBMIT BY: 11:59 PM PT on October 22, 2025 Next week, we’re taking in the breathtaking beauty of Ezo. Sharing landscapes from your journey across Ghost of Yōtei using #PSshare #PSBlog for a chance to be featured. View the full article
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	In a lot of ways, Battlefield 6 is a return to some of the classic elements of the first-person shooter series. But even as it draws on features that players have loved for years, it also makes adjustments to the formula that can seem small, but have a big impact. From changes to the class system to help you find your perfect play style, to map destruction that can create chaos or provide advantages, Battlefield 6’s look back to its past is actually full of steps forward into its future. Here are nine ways Battlefield 6 is improving the storied franchise with subtle and not-so-subtle improvements. Waves of destruction One of the things that has always set Battlefield apart is the destruction players can wreak across its multiplayer maps. In Battlefield 6, destruction has been amplified to be both realistic and strategic, and it plays a big part in both multiplayer matches and in the campaign. Blasting out walls to expose enemy soldiers or destroying towers to eliminate machine gun nests gives you more options as you fight through Battlefield 6’s story, and watching huge structures blow apart is always mesmerizing. Verify your age to view this content. Verify your age to view this content. Enhanced squad commands Battlefield is known for its squads, and you’ve often had a team of fighters backing you up in the franchise’s many campaigns. In Battlefield 6, you can issue squad commands to focus fire on a tough enemy, or tell a particular member of your team to use their class’s skills, like having your Recon mark targets or your Assault use a grenade on a tough position. Escalation mode feels perfect for Battlefield New to Battlefield 6 is Escalation mode, a 64-player match type that combines elements from classics like Conquest, Domination, and Breakthrough to make something new. In Escalation, two teams vie for control of control points, and once one team controls more points than the other, a meter begins to fill. If the meter is completed, the team with more territory scores a point, and one of the control points disappears from the map. As you keep fighting for territory, the contested area of the map shrinks, creating more intense battles and forcing teamwork to attack and defend positions. Throw in Battlefield 6’s many vehicles, and you have a mode that’s both highly strategic and intensely chaotic. A better Class Bringing back a focus on its four classes — Assault, Recon, Support, and Engineer — is a core element of Battlefield 6 returning to the series’ roots. But Battlefield is also taking those classes into the future with this new game, thanks to the Training Paths you can unlock for each one. Training lets you focus on different aspects of a class’s specific role. For example, as an Assault, you can work as a fast frontline fighter, or unlock the Breacher training, which lets you emphasize blasting through walls and clearing rooms. Each class has its own Training Paths to unlock through completing Assignments, so you can customize your play style while becoming an expert in the capabilities of each class. More responsive movement Battlefield 6’s Kinesthetic Movement system brings a lot of adjustments to how you get around in the game, and they feel so natural and intuitive that you might not even notice them. From running while crouched to keep your head down, to rotating on your back while prone to shoot behind you, to leaning out of cover to take a shot, to jumping on the outside of vehicles to hitch a ride, Battlefield 6 is full of small improvements that make it easier to get where you’re going and fight well when you arrive. Jumping straight to the firing range There are a lot of little tweaks to Battlefield 6 that make it a more welcoming game than past entries into the franchise, like short explanations of different game modes and classes to help you learn the game faster. As you’re tweaking your loadouts, you can also take any gun you’re playing with straight to the firing range to try it out by pressing L2, allowing you to instantly test attachments and modifications to find exactly the weapon for you. DualSense haptic feedback that puts your boots on the ground In both the campaign and in multiplayer, Battlefield is an intense, over-the-top experience, where gunfire and explosions constantly rock the air around you. All those sensations are translated into intense haptics through the DualSense controller, helping to capture just how fierce, powerful, and enormous all those crashing vehicles and collapsing buildings really are. Modular maps offer a variety of battles In past Battlefield games, the largest multiplayer maps also contained flashpoint locations within them that could function as maps on their own. Battlefield 6 continues this design philosophy, but dials in the focus even tighter than before. Each of the largest maps in the game contains multiple different kinds of areas, where you might find yourself fighting pitched gunfights through the corridors of a skyscraper under construction, before running into a village full of small cottages that are quickly being leveled by tank fire. Lots of these locations work as maps for the smaller game modes, like Team Deathmatch, so you can learn their intricacies across lots of different experiences. A more creative Portal mode Since Battlefield 2042, the Portal mode has allowed players to create their own Battlefield games by tweaking rules sets and building their own map. Those tools have been greatly expanded in Battlefield 6 to offer a whole lot more freedom. Players are only just beginning to explore what’s possible with the Portal, but already you can find lots of different kinds of matches, thanks to a new server list and new discovery features. Between maps, modes, Portal, and a full campaign, there are a whole lot of unforgettable Battlefield moments to be had in Battlefield 6, which is available now on PlayStation Store. Plus, Season 1 is just around the corner on October 28. View the full article
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	This month, October’s Game Catalog lineup brings plenty of thrills for spooky season. Step into a fog-shrouded nightmare in the chilling remake of Silent Hill 2, survive a night of terror in the definitive PS5 edition of the slasher horror Until Dawn, embrace your inner vampire and stalk the night in V Rising, or, in an entirely different register, join Ichiban Kasuga and his unlikely crew of outcasts in a quest for the truth in Yakuza: Like a Dragon. Meanwhile, Tekken 3 brings arcade fighting action to PlayStation Plus Deluxe. PlayStation Plus Extra and Deluxe | Game Catalog View and download image Download the image close Close Download this image Silent Hill 2 | PS5 Take on the role of James Sunderland and venture into the mostly deserted town of Silent Hill in this highly anticipated remake of the 2001 classic. What awaits him is a rust-stained nightmare, cloaked in fog, and populated by monsters. Experience a master class in psychological horror on the latest hardware with chilling visuals and visceral sounds. Enter a dream-like world and encounter twisted monsters, the menacing Pyramid Head, and a seemingly ordinary cast of characters wrestling with their past. As James comes to terms with his own turmoil, he’ll be left with one question – why did he really come to Silent Hill? *Silent Hill 2 is releasing on October 21. View and download image Download the image close Close Download this image Until Dawn | PS5 Rebuilt from the ground up for PS5, Until Dawn invites you to immerse yourself in a gripping slasher horror where every decision can make the difference between life and death. When eight friends return to the isolated mountain lodge where two of their group vanished a year prior, things quickly take a sinister turn. As fear tightens its icy grip on the group, their remote retreat becomes an inescapable nightmare. Your actions and choices will determine who survives in this definitive version of the seminal horror classic. *Until Dawn is releasing on October 21. View and download image Download the image close Close Download this image V Rising | PS5 V Rising is a vampire survival action-RPG adventure like no other. Awaken as a weakened vampire after centuries of slumber and hunt for blood to regain your strength while hiding from the scorching sun to survive. Rebuild your castle and convert humans into your loyal servants in a quest to raise your vampire empire. Explore a vast world teeming with mythical horrors and danger. Travel through lush forests, open countryside, and dark caverns to discover valuable resources, meeting friends and foes alike along the way. Roam the night alone or gather a clan – V Rising can be played solo, co-op or in persistent online multiplayer. Travel alone or explore the world with friends. Raid other players’ castles or play the diplomat in the game of blood, power and betrayal. Compete or cooperate – the choice is yours. *V Rising is releasing in Singapore on October 16 and on October 21 in other Southeast Asia markets. View and download image Download the image close Close Download this image Yakuza: Like a Dragon | PS5, PS4 Ichiban Kasuga, a low-ranking grunt of a low-ranking yakuza family in Tokyo, faces an 18-year prison sentence after taking the fall for a crime he didn’t commit. Never losing faith, he loyally serves his time and returns to society to discover that no one was waiting for him on the outside, and his clan has been destroyed by the man he respected most. Ichiban sets out to discover the truth behind his family’s betrayal and take his life back, drawing a ragtag group of society’s outcasts to his side: Adachi, a rogue cop, Nanba, a homeless ex-nurse, and Saeko, a hostess on a mission. Together, they are drawn into a conflict brewing beneath the surface in Yokohama and must rise to become the heroes they never expected to be. Experience dynamic RPG combat like none other. Switch between 19 unique Jobs ranging from Bodyguard to Musician, and use the battlefield as your weapon. Take up bats, umbrellas, bikes, street signs, and everything else at your disposal to crack some skulls! *Yakuza: Like a Dragon is releasing on October 21. View and download image Download the image close Close Download this image Poppy Playtime: Chapter 1 | PS5, PS4 Playtime Co. was once the king of the toy manufacturing industry… until everybody inside of the factory one day disappeared into thin air. Now, years later, you must explore the factory and uncover the truth. Try to survive the vengeful toys waiting for you in this horror/puzzle adventure. Use your GrabPack to hack electrical circuits or nab items from afar. Explore the mysterious facility… and don’t get caught. *Poppy Playtime: Chapter 1 is releasing in Singapore on October 16 and on October 21 in other Southeast Asia markets. View and download image Download the image close Close Download this image As Dusk Falls | PS5, PS4 As Dusk Falls is a gripping crime drama that explores the entangled lives of two families across decades, starting in 1998 with a robbery-gone-wrong in small town Arizona. Created by the lead designer of Heavy Rain and Beyond: Two Souls, this thrilling, branching multiplayer interactive drama follows these two families in their struggle to survive, protect, and endure challenges rooted in the previous generations’ mistakes. Every decision will shape the characters’ fates. Multiple paths through each chapter will reveal insights about who you and your friends are and make every playthrough unique. Replay the story again and again to uncover vastly different outcomes for multiple characters and hidden nuances behind every decision and relationship. Will your characters survive unscathed? What kind of people will they ultimately become? *As Dusk Falls is releasing in Singapore on October 28 and on October 21 in other Southeast Asia markets. View and download image Download the image close Close Download this image Wizard with a Gun | PS5 Wizard with a Gun is an online sandbox survival game for 1 to 4 players set in a magical wilderness wrought with dangerous creatures and arcane mysteries. Embark on a journey alone or with friends to collect, craft, and outfit your wizard however you see fit as you explore the unknown. Collect resources from the world and craft unique enchanted ammunition for your arsenal of guns. Combine elements for intended or surprising effects that alter the shot, blast radius, bullet trail, and even the status of the creature in your crosshairs. Carefully design weapons, bullets, and furnishings for your tower home but try not to burn it all down as the magic you wield escalates beyond your control… Survive alone or with a few wizard friends in online cooperative play to combine resources, magic, and creativity in your tower building. Or just watch it all burn down together – the choice is yours. *Wizard with a Gun is releasing in Singapore on October 28 and on October 21 in other Southeast Asia markets. PlayStation Plus Deluxe View and download image Download the image close Close Download this image Tekken 3 | PS5, PS4 Experience Tekken 3, originally released on the original PlayStation, enhanced with up-rendering, rewind, quick save, and custom video filters. Nineteen years following the previous King of Iron Fist tournament, fighters from all over the world have mysteriously begun to disappear at the hands of the enigmatic being known only as Toshin. Heihachi, hoping the promise of strong opponents will lure out this so-called “God of Fighting,” begins his preparations for The King of Iron Fist Tournament 3. Experience Tekken 3’s world at its very best, with an all-new CGI opening and unique endings for each character, exclusive to the home console release. Every mode from previous entries is here, including Arcade Mode, Versus Mode, Team Battle Mode for competitive play, and Practice Mode for all your training needs. *Tekken 3 is releasing on October 21. *PlayStation Plus Game Catalog and PlayStation Plus Deluxe lineups may differ by region. Please check PlayStation Store on release day. View the full article
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	This month, October’s Game Catalog lineup brings plenty of thrills for spooky season. Step into a fog-shrouded nightmare in the chilling remake of Silent Hill 2, survive a night of terror in the definitive PS5 edition of the slasher horror Until Dawn, embrace your inner vampire and stalk the night in V Rising, or, in an entirely different register, join Ichiban Kasuga and his unlikely crew of outcasts in a quest for the truth in Yakuza: Like a Dragon. Meanwhile, Tekken 3 brings arcade fighting action to PlayStation Plus Premium. All these titles and more will be available Tuesday, October 21 in this month’s PlayStation Plus Game Catalog lineup*. PlayStation Plus Extra and Premium | Game Catalog View and download image Download the image close Close Download this image Silent Hill 2 | PS5 Take on the role of James Sunderland and venture into the mostly deserted town of Silent Hill in this highly anticipated remake of the 2001 classic. What awaits him is a rust-stained nightmare, cloaked in fog, and populated by monsters. Experience a master class in psychological horror on the latest hardware with chilling visuals and visceral sounds. Enter a dream-like world and encounter twisted monsters, the menacing Pyramid Head, and a seemingly ordinary cast of characters wrestling with their past. As James comes to terms with his own turmoil, he’ll be left with one question – why did he really come to Silent Hill? View and download image Download the image close Close Download this image Until Dawn | PS5 Rebuilt from the ground up for PS5, Until Dawn invites you to immerse yourself in a gripping slasher horror where every decision can make the difference between life and death. When eight friends return to the isolated mountain lodge where two of their group vanished a year prior, things quickly take a sinister turn. As fear tightens its icy grip on the group, their remote retreat becomes an inescapable nightmare. Your actions and choices will determine who survives in this definitive version of the seminal horror classic. View and download image Download the image close Close Download this image V Rising | PS5 V Rising is a vampire survival action-RPG adventure like no other. Awaken as a weakened vampire after centuries of slumber and hunt for blood to regain your strength while hiding from the scorching sun to survive. Rebuild your castle and convert humans into your loyal servants in a quest to raise your vampire empire. Explore a vast world teeming with mythical horrors and danger. Travel through lush forests, open countryside, and dark caverns to discover valuable resources, meeting friends and foes alike along the way. Roam the night alone or gather a clan – V Rising can be played solo, co-op or in persistent online multiplayer. Travel alone or explore the world with friends. Raid other players’ castles or play the diplomat in the game of blood, power and betrayal. Compete or cooperate – the choice is yours. View and download image Download the image close Close Download this image Yakuza: Like a Dragon | PS5, PS4 Ichiban Kasuga, a low-ranking grunt of a low-ranking yakuza family in Tokyo, faces an 18-year prison sentence after taking the fall for a crime he didn’t commit. Never losing faith, he loyally serves his time and returns to society to discover that no one was waiting for him on the outside, and his clan has been destroyed by the man he respected most. Ichiban sets out to discover the truth behind his family’s betrayal and take his life back, drawing a ragtag group of society’s outcasts to his side: Adachi, a rogue cop, Nanba, a homeless ex-nurse, and Saeko, a hostess on a mission. Together, they are drawn into a conflict brewing beneath the surface in Yokohama and must rise to become the heroes they never expected to be. Experience dynamic RPG combat like none other. Switch between 19 unique Jobs ranging from Bodyguard to Musician, and use the battlefield as your weapon. Take up bats, umbrellas, bikes, street signs, and everything else at your disposal to crack some skulls! View and download image Download the image close Close Download this image Poppy Playtime: Chapter 1 | PS5, PS4 Playtime Co. was once the king of the toy manufacturing industry… until everybody inside of the factory one day disappeared into thin air. Now, years later, you must explore the factory and uncover the truth. Try to survive the vengeful toys waiting for you in this horror/puzzle adventure. Use your GrabPack to hack electrical circuits or nab items from afar. Explore the mysterious facility… and don’t get caught. View and download image Download the image close Close Download this image As Dusk Falls | PS5, PS4 As Dusk Falls is a gripping crime drama that explores the entangled lives of two families across decades, starting in 1998 with a robbery-gone-wrong in small town Arizona. Created by the lead designer of Heavy Rain and Beyond: Two Souls, this thrilling, branching multiplayer interactive drama follows these two families in their struggle to survive, protect, and endure challenges rooted in the previous generations’ mistakes. Every decision will shape the characters’ fates. Multiple paths through each chapter will reveal insights about who you and your friends are and make every playthrough unique. Replay the story again and again to uncover vastly different outcomes for multiple characters and hidden nuances behind every decision and relationship. Will your characters survive unscathed? What kind of people will they ultimately become? View and download image Download the image close Close Download this image Wizard with a Gun | PS5 Wizard with a Gun is an online sandbox survival game for 1 to 4 players set in a magical wilderness wrought with dangerous creatures and arcane mysteries. Embark on a journey alone or with friends to collect, craft, and outfit your wizard however you see fit as you explore the unknown. Collect resources from the world and craft unique enchanted ammunition for your arsenal of guns. Combine elements for intended or surprising effects that alter the shot, blast radius, bullet trail, and even the status of the creature in your crosshairs. Carefully design weapons, bullets, and furnishings for your tower home but try not to burn it all down as the magic you wield escalates beyond your control… Survive alone or with a few wizard friends in online cooperative play to combine resources, magic, and creativity in your tower building. Or just watch it all burn down together – the choice is yours. PlayStation Plus Premium View and download image Download the image close Close Download this image Tekken 3 | PS5, PS4 Experience Tekken 3, originally released on the original PlayStation, enhanced with up-rendering, rewind, quick save, and custom video filters. Nineteen years following the previous King of Iron Fist tournament, fighters from all over the world have mysteriously begun to disappear at the hands of the enigmatic being known only as Toshin. Heihachi, hoping the promise of strong opponents will lure out this so-called “God of Fighting,” begins his preparations for The King of Iron Fist Tournament 3. Experience Tekken 3’s world at its very best, with an all-new CGI opening and unique endings for each character, exclusive to the home console release. Every mode from previous entries is here, including Arcade Mode, Versus Mode, Team Battle Mode for competitive play, and Practice Mode for all your training needs. *PlayStation Plus Game Catalog and PlayStation Plus Premium/Deluxe lineups may differ by region. Please check PlayStation Store on release day. View the full article
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	Lumines Arise is set to release in less than a month! That November 11 release date on PlayStation 5 is coming up fast, so it’s time to share more of the incredible content this latest entry of the addictive block-dropping color-matching puzzle series contains. From different single-player modes to extensive leaderboards to Survival runs to Training Missions to customizable Playlists and more, this game is packed with content to keep you coming back for more. A quick reminder that a Demo of Lumines Arise is available from now until release day on the PlayStation Store—you’ll find it on the Lumines Arise PlayStation Store page. .Journey of survival The main single-player mode is Journey—an over 35-stage trek featuring stunning visuals, thumping music, and powerful vibrations from the DualSense controller that all blend perfectly, immersing you and evoking intense emotions. For those new to Lumines, here’s a quick refresh of the basics: blocks drop into the playfield, often containing two different patterns. The goal is to form Squares of 2×2 or larger, all of the same color/pattern. In larger matches, the game counts the number of 2×2 Squares that make up the match. The Timeline then sweeps across to the beat of the music and clears Squares you’ve made. There’s a tutorial in-game (and in the Demo) that’ll show you that and the new Burst mechanic. Finish Journey, and you unlock Survival, a run-based mode that goes from stage to stage without stopping. See how far you can get and compare your scores with other players around the world on a leaderboard. It’s a fun way to test your skills and harkens back to previous Lumines titles. Get better everyday Yes, Lumines Arise is a very chill puzzle game, and you can play it in a relaxed way without worrying about time pressures. But if you’ve always wanted to get a better grasp on its puzzle mechanics and improve, the Missions hub is for you. It’s got 60 Training Missions with repeatable scenarios to help hone your skills and teach you ways to approach various playfield configurations. Practice making Squares of different sizes, keep that Combo up, use Chain Blocks more effectively, and use the new Burst mechanic to the greatest impact. Spending time here will definitely improve your game. Also found within the Missions hub are 25 Challenges. You can think of these almost like different single-player modes: they take the core Lumines gameplay and add wild twists. Sometimes more than one! These include blocks only falling to the beat of the music, portions of the playfield being completely walled off, or you’re using huge versions of the blocks to generate massive combos. They’re all fun ways to mix up the core Lumines gameplay, and they’ll help you get a deeper understanding of some of the more advanced mechanics in the game, too. Take me to your leaderboards Within the Multiplayer Hub, there are several ways to compete on leaderboards in addition to the multiplayer Burst Battle mode, which we introduced previously on PS Blog. While you wait for a multiplayer game, you can try your hand at Quick Burst, an arcade-style challenge to create the largest single Burst match you can muster. (Burst is a new mechanic where you keep one match on-screen for several passes of the Timeline and build it as large as possible.) Then over at the Leaderboard League, you have 60, 180, and 300-second score challenges. This is a great place to track yourself improving if you’ve been working through Training Missions. New to Lumines Arise is a Dig Down mode, which constantly raises the playfield stack from the bottom, requiring you to lower it as quickly as possible. It’s another fun test of your skills that will challenge both new players and seasoned pros. Playing Dig Down, Quick Burst, or any Time Attack modes during the Weekend Loomii-Live events will contribute points towards a community goal and unlock Loomii avatar customizations if the goal is met. Wait, we didn’t mention the Loomii? How can we forget! They’re your in-game avatar, accompanying you from the Journey mode to Training Missions and the Multiplayer Hub—every part of Lumines Arise. You can customize them with different parts, like those you’ll get as rewards from the Weekend Loomii-Live event. Playlists to match your mood You’re sure to have favorite stages and songs (all by Hydelic, btw—the same composer as Tetris Effect: Connected, you’ll find info on the game’s soundtrack, including links to streaming services here). As you work your way through Journey mode, you’ll unlock songs you can then use to construct playlists of your favorite tracks and stages in the Playlist hub. Set a mood or play a single stage you really love a dozen times in a row. You can even set it to Theater mode, sit back, and just experience the vibes without playing. We hope you’re as excited as we are to finally get your hands on Lumines Arise on November 11. You can pre-order Lumines Arise right now on PlayStation Store, in Standard and Digital Deluxe variants. The Digital Deluxe Edition comes with 4 premium Loomii avatars based on Enhance’s previous titles (Tetris Effect: Connected, Rez Infinite, Humanity) and Astro Bot. The game features optional PS VR2 compatibility, allowing you to play the full game in VR and get even more immersed. View the full article
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