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Commander Fury

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Commander Fury last won the day on September 19 2018

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  1. Far Cry New Dawn is here, and Hope County has never looked more beautiful. Last week we asked you to share your favorite shots of the superbloomed environments using #PS4share and #PSBlog, and you delivered! Here’s this week’s shares: This survivor is all suited up and ready to rumble, shared by @JimdiGriz1. There are moments of beauty in the chaos, like this share from @Alunj52. You’ve got a pal in this good pupper Timber, shared by @AmbientVenom. Hope blooms around every corner, like in this serene shot shared by @Spiggy_Smalls. The northern lights make it almost look peaceful, in this share by @Daniel0168. We’re not totally sure what’s happening here, but we love it anyway. Thanks for sharing, @80horrormagic. Search #PS4Share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in next week’s Share of the Week? Theme: Anthem Share by: 9am Pacific on Wednesday, February 27 Next week, we hop into our javelins and take off in Anthem. Share action-packed moments using #PS4share and #PSBlog for a chance to be featured. View the full article
  2. Apex Legends, Respawn’s new entry into the Battle Royale market, has gotten its hooks into many of us around PlayStation HQ. As such, we saw fit to collect a few tips from folks around the office to help aspiring Legends secure their first W. We also recognize that lots of you out there are far better at this game than we’ll probably ever be, so we took to Twitter to field advice from folks following @PlayStation. Got any winning strategies to add to our list? We’ll keep checking back on this tweet and adding more tips to this post, so keep ’em coming! “Use that R1 button! Apex almost feels like it can read your mind; pointing at something and pressing R1 will ping the object or location with useful context for your teammates.” – Justin Massongill, PS Blog “Want more time to scavenge better gear? Try dropping on the outskirts of the map far away, avoiding other players as you land. Loot the areas there as you move towards the next circle.” – Tim Turi, PS Blog “Following up on the first tip, your characters’ voice lines aren’t just there for fun — they’ll often speak up with useful info, like where the next circle is, even without pressing a button.” – Justin Massongill, PS Blog “Lifeline has one of the most valuable Ultimates in the game. The ability to call in supply drops can be your express ticket to high-tier armor and items. If you pick up Ultimate Accelerants, give them to your team’s Lifeline so that you can all benefit from more supply drops.” – Tim Turi, PS Blog “One of the most satisfying feelings in Apex Legends is starting a slide near the top of a hill and riding it alllllllll the way down. Try it!” – Justin Massongill, PS Blog Legends! What have been your most effective survival strategies in Apex Legends? Reply here and we might include your tips in an upcoming PS Blog post. pic.twitter.com/Y2fVxeptFE — PlayStation (@PlayStation) February 19, 2019 Don’t gamble with drops, land somewhere that guarantees a enough loot to get going. Land on the outskirts of a town or on an unmarked location then worry about fighting others. — Bdubz (@KokuTatsu) February 19, 2019 Use the PING SYSTEM! — LostS0ul91 (@LostS0ul91) February 19, 2019 If there’s a lot of death boxes in a room, and you didn’t make them. You’re probably next. — Stovenhousen (@FallenDreg) February 19, 2019 Communicate with your squad and test what weapons you are efficient with and PRACTICE. — Herobrine5O (@KeithBuckendorf) February 19, 2019 Always stick together. 90% of failed runs is due to someone trying to be mister hot shot and going into lone wolf mode — Tomasz Niemiec (@GermanosPL) February 19, 2019 shoot first , loot later — thegamingscout (@thgamingscout) February 19, 2019 Go in with a squad! — Twitter Gaming (@TwitterGaming) February 19, 2019 When you see two squads fighting, don’t intervene yet – wait for the fight to end, and when they loot the dead bodies then you can attack! — Arthur Rohart Mr. (@arthurrohart) February 19, 2019 – do not drop on the exact same spot with your mates, spread out a bit. – don't rush into the enemies when you're not absolutely sure you can handle the situation. – don't get your team mates in danger just because you're being egoistic. – share ammo – have fun — (っ◔◡◔)っ Cherrylolo (@Cherry_L0L0) February 20, 2019 Not a lot of players know this, but there is a supply ship you can land on in the air! It’s pretty much always empty and full of great loot. — Kavan Cleary (@kavancleary) February 19, 2019 Mirage tip: send your decoy into enemy smoke and if they shoot it they will be pinged giving you an advantage. — AJ Thompson (@AJT1776) February 20, 2019 Go to training mode and get familiar with some guns — T.Q. (@SirQuaresma) February 20, 2019 Tips for beginners: do not and I repeat do not drop right away, look down and read where everyone is landing, see how many stayed on the ship and drop last far away from everyone get your looting going and soon as you have a half decent set up, just then go and get them Tiger! — [LIVE] CODE Clan: Apex Pro (@CODEclanDewert) February 20, 2019 Try and combo your abilities with your team. For example Bangalore's Smoke Launcher goes great with Bloodhounds Ultimate. The enemy team wont see you, but the bloodhound will see them. — Macbacon (@MacbaconZ) February 20, 2019 Holster weapon to not only run faster but slide faster, climb higher, fly further (from balloons). — Dave Roberts (@DreadPirate_) February 20, 2019 Outnumbered and out gunned? Run.. Live to fight another day and revive your team mates when the enemies have passed — TimmyTweetsAlot (@Timmytweetsalot) February 20, 2019 Use the climbing mechanic to your advantage, if you're in a small town or near small housing, climb! Use the fast movements in apex to fight, most people expect you to just run around corners. Just limb up buildings, jump off of them, do everything you can to confuse the enemy — Dwight K. Schrute (@Victorr301) February 20, 2019 View the full article
  3. It’s almost time to suit up and start your adventure in the beautiful but dangerous world of Anthem. Before you do, we’d like to go over some of the important elements of the game that will help you get a head start on your fellow Freelancers. Javelins Your javelin is the key to both combat and movement in Anthem. Its mobility and firepower give you the ability to soar through the air, dive into the murky depths, and take on pretty much anything this world can throw at you. The minute you climb into a javelin you feel unstoppable. So, how soon can you get your hands on a javelin of your very own? You’ll unlock your first at level 2, your second at level 8, your third at level 16, and your fourth at level 26. There are four to choose from, each with its own unique abilities, strengths, and weaknesses. Ranger: If you’re looking for the perfect javelin for almost any playstyle, you’ll want to start with the Ranger. It’s versatile, well-balanced, and great for both close and long-range combat. Interceptor: Like to get into (and out of) a fight before the enemy even knows what hit them? The Interceptor is the right javelin for you. It’s powerful, agile, and a master of close combat. Colossus: If “tank” is your playstyle of choice, this mammoth war machine is calling your name. The Colossus is big, heavily armored, and the only javelin capable of wielding Heavy Weapons. Storm: The raw power of a Storm is something to behold. This elegant long-range specialist is a master of the elements with incredible fire, ice, and lightning attacks. You can both customize and personalize your fleet of javelins to suit your needs and style. We’ll cover the details on that in the next two sections. Loadout Now that you’ve got your javelin, it’s time to add gear and weapons, so head to the Forge, your in-game customization and personalization hub. You can access the Forge via either Fort Tarsis or the Launch Bay; once at one of those locations, select the “Loadout” tab. Let’s start with gear, which can modify aspects of your javelin, like optimizing attack combos, lowering cool-down times, increasing a weapon’s effectiveness, and more. Gear comes in six rarity levels: Common, Uncommon, Rare, Epic, Masterwork, and Legendary. At higher rarity levels your gear will also include inscriptions, randomly rolled stat boosts, and bonuses. And Masterwork and Legendary items may also have added ability bonuses. In terms of weapons, you’ll start with only one slot, but as you level up you’ll unlock a second. As soon as it’s unlocked try to select complementary weapons and remember to switch between them in the field by holding the reload button (Square on your controller). This can come in very handy when situations on the ground change, like when an immediate need to snipe a long-distance enemy arises. Appearance You can also personalize your javelin’s look in the Forge by selecting the “Appearance” tab. Note that all the options you’ll find here will only affect how your javelin looks; they’re entirely cosmetic. You can choose from a huge selection, including paint colors, armor wear state, unique patterns you can apply called vinyls, and animations. With so many options available, you may be surprised at how much time you’ll spend in the Forge getting the exact look you want. Traversal You’re armed and your javelin looks amazing, now it’s time to head out into the world for some serious adventure. Whether you’re taking on a dangerous Stronghold (high-level dungeons you’ll need a squad of Freelancers to complete) or just exploring in Freeplay (roaming freely around to collect crafting materials or look for a random fight) you’ll need to understand how to get around. Your javelin gives you the ability to travel through the vertical spaces of your world, and there is nothing quite like flying high above the landscape just taking it all in. How do you get airborne? On your controller click the left stick to soar into the air and control your movement. Want to hover above an area? Click the right stick while airborne. While flying is one of the most incredible experiences in the game, you won’t be able to do it forever. Your javelin will overheat eventually and re-introduce you to the concept of gravity rather abruptly. You can deal with this by pressing the X button to come in for a landing, or by looking for a nearby body of water. Taking a quick dip in a lake or waterfall will give you more time in the air. Start Your Adventure There’s lots more to discover in Anthem — mysteries to uncover, environments to explore, dangers to face — so choose your javelin, suit up, and become the hero this world so desperately needs. Unleash your power on PS4 today. View the full article
  4. The skies are about to fill with supply crates as Player Unknown’s Battlegrounds comes to TERA in a 30-day event starting March 5. Players can enjoy PUBG-themed battles and earn PUBG costumes items and other rewards during the TERA × PUBG Crossover event from March 5 through April 5. TERA players of level 60 and higher can quickly jump into the thick of the fray. Every day during the event, for two hours each day, level 70 PUBG popori guardians and soldiers will spawn throughout Northern Arun while supply crates parachute from the air. Smash the crates or beat down the poporis for event rewards of crates, keys, event consumables, and Battle Points, which players can trade in for exclusive PUBG helmets. Need a break from the battle? Hang out in a PUBG-themed Highwatch filled with a fleet of planes and trucks. Log in for at least an hour every day during the event for daily rewards of keys and crates. Earn even more keys, crates, and Battle Points doing what TERA players usually do: battling bosses and completing dungeons. Then spend your hard-earned Battle Points in TERA’s in-game PUBG Shop for two premium permanent helmets and lots of event consumables. PUBG and TERA have always made a great team. Not only do we have the same parent company, but En Masse also has a particular fondness for PUBG: We helped with Alpha testing, PAX support, and even housed Brendon, Shimmer, and Sammie in our offices for several months. (We still talk about Sammie’s six-screen desk setup.) We’re excited to bring our love of PUBG to TERA players on March 5. Winner, winner, PUBG dinner! KitTeaCup out! View the full article
  5. At Mm, we love to give players a way to be a part of the games we make. With Dreams, our ambition from the start was to put all the tools needed to make games in one accessible package – and to allow players to make their creative mark on the world from their living room. We want the community to be able to create in a way that is fun, fast and expressive and see where they take it next. During our Beta we saw players create such an incredible range of things. Clever puzzle platformers, moody first-person adventures, gorgeous interactive paintings, super charming movies and so many other amazing things. Even though it’s what we’d hoped for – we had no idea how ingenious and wonderful the results would be (and our eyes may have watered a little). So, first off we just want to say thank you to everyone who participated in the Beta and for all the wonderful creations you made. As you may know, our small team has been working on Dreams for a long time. Beta was a very important step for us – it confirmed our tool set is ready for the community – but we still have more work to be done in other areas. Every game developer wants their game to be perfect – and we are no different. We have so many ambitions for Dreams and the beta reminded us that Dreams only truly comes to life in the hands of you all – the community. So we scratched our chins and tried to figure out the best way to put the game in the hands of our most enthusiastic dreamers and allow us to continue crafting and polishing it for everyone. And… we have decided to go live and release Dreams into Early Access on PlayStation 4 this spring! OMG, IT’S HAPPENING! What is Creator Early Access? Early Access won’t have everything that the full version of Dreams will, but you’ll get 100% of the same Dreams tools that we have used every day at MM to make our content. As well as fun, deep interactive tutorials catering for all skill sets and levels and Mm-crafted arcade games ready to play and remix. If you joined us during the beta period and published your assets, you’ll also have your beta creations to return to. Along the way, we’ll be adding more features, tutorials, arcade levels and assets during the Early Access period as we build towards the full slate of launch content. Just like with LittleBigPlanet, we have always planned to evolve Dreams with the community and this is just the start. We’ll use Early Access to help us prioritize all the awesome stuff we’re already working on and get feedback as player needs develop and evolve. With refinements, bug fixes and brand new features on the way, we are kicking off the live service side of Dreams so the community can get their first look at how we’ll continue to support the game. In Early Access, you can stream, entertain, teach, collaborate and share to your heart’s content. Who is Early Access for? Early Access is for creators who want to be part of the Dreams experience from the beginning. People who will create, play others creations, get involved in the social features of Dreams and give us feedback. If you are a creator, this is definitely for you. The Dreamiverse needs curators, tastemakers, and testers – this is a great opportunity to carve out your niche. The most important thing is to know that the Dreamiverse is going to form around you, so if that gets you excited, Early Access is for you. If you participated in the beta and felt like Dreams wasn’t fully featured enough for you yet, or you wanted more Media Molecule game content, then Early Access might not be for you. We’re working on all those things during this period so that you have everything you need on your first day in the Dreamiverse. Dreams Early Access is a strictly limited release to ensure that we have a chance to listen to all of you, so be sure to snag your copy as soon as you can! Dreams Early Access will be available digitally through the PlayStation Store this spring, priced at $29.99 MSRP (+ applicable tax) in the US and $39.99 MSRP (+ applicable tax) in Canada. We are very excited about going live this spring and updating you on all the magic happening in Mm Towers. Thank you in advance to everyone who will be coming on this journey with us. View the full article
  6. PlayStation fans have been the best we’ve ever had, giving us loads of support and kind words about our previous two games, Home and Alone With You. That’s why we’re incredibly stoked to announce our third title for the PS4 — a dark, thrilling return to the horror genre called Worse Than Death! Twenty-Four Hours of Terror! Worse Than Death is a scary, emotional thriller about a high school reunion that goes horribly wrong. You play Holly, a young woman from a small town in the middle of nowhere. She’s been dragged back to her home for a weekend she’s dreading — and with good reason! Her best friend Flynn has been inconsolable since his fiancée died in an accident, and it seems everyone in town has something to hide — including Holly herself. What follows is the worst night Holly could imagine, as she runs for her life, hides in the shadows, and uses her wits to solve the ever-deepening mystery of her once-peaceful home. A Horror Comic Come to Life! Worse Than Death feels like something right out of the pages of Tales from the Crypt — it’s full of dark secrets, dread and dramatic surprises. And it’s meant to look like a horror comic too; all of the game’s high-res art was drawn by hand on an iPad Pro, so the character portraits, cutscenes and puzzles come to life in dark, vibrant strokes. In keeping with the game’s hands-on aesthetic, we teamed up with Canadian rock-and-roll band The Secrets to include two of their songs in the game (one of which you can hear in the trailer above). The energy they bring to their music fit the game perfectly, bringing out the intensity of the game’s dark, unfolding drama. A Hair-Raising Adventure! So what about the gameplay? Horror games are often slow and contemplative, but we wanted to make a game that got your blood pumping from the get-go. Evading the unseen enemies requires careful use of your environment to hide, crawl and jump to safety, but be warned — make too much noise within earshot, and these unimaginable horrors will track you down. The DualShock4’s light bar, built-in speaker, and rumble features will clue you in to Holly’s heartbeat and the proximity of enemies, in case you’re too scared to look! As a developer, we’re known for rich stories and intriguing mysteries that reveal themselves through our games’ core mechanics. Here, you’ll peel away the game’s plot as you find items, solve adventure-game puzzles and interact with the town’s colorful cast of characters (or, we should say, what’s left of them). Rather than bog you down with reams of text, though, we wanted the story here to be punchy and suggestive; and if you’ve played our previous games, you’ll know we always like to leave a few mysteries for you to take with you… We know “coming soon” isn’t an exact release date, but we mean it! We hope you’ll be quaking in your boots to check out this second entry in our small-town horror saga. View the full article
  7. The wait is over. It is my pleasure to unveil the newest Paladins Champion right here, exclusively at PlayStation.Blog. Evil Mojo Games has been building up to this Champion reveal for months, as part of Paladins’ ongoing lore campaign. We’ve hinted at his existence as the Paladins arrived in the Shattered Desert and found portals radiating with otherworldly power. The Paladins community has been theorycrafting all week, trying to decipher teasers. And I’m thrilled to be the first to tell you about him. Atlas, Man out of Time, will be the next Frontline Champion in Paladins. There is no light in the future, only an all-consuming Darkness. The Realm is lost. Atlas was born into this dark future as the son of a legendary Judge. Each day he fought to survive, and each night he found solace in stories of the Realm that was. These stories gave Realmkind hope, but their final stand against the Darkness failed tragically. All hope was lost… but one. Atlas studied old books of Crystal magic and mastered the control of time. He researched old tales of what started all this, of how the world had fallen. And then (as you saw in the video) Atlas stepped into the past, determined to save the Realm — and stop the Darkness — by changing the course of history. When you play as Atlas, you’ll feel his incredible control of time in every ability. He can summon a wall that slows time for enemy bullets and arrows. He can rewind time for himself… and for opponents. And with his ultimate, Atlas can even banish his foes from the space-time continuum. And I haven’t even begun to talk about Atlas’s incredible gun arm. It’s a perfect piece of future-fantasy technology, a truly unique weapon with four different firing modes depending on how long you charge each shot. Adapt to any combat situation as you unleash a precise single shot, or a close-range burst of energy. You’ll be able to play Atlas in our March update, “Future’s End.” But if Atlas has you excited about Paladins, there’s no better time to start playing. We’re offering a free bundle for PlayStation Plus Members for a limited time! With the Paladins PlayStation Plus Pack, you’ll wield guns and magic with eight free Champions. Choose from a deadly assassin, a cursed lawman, a self-important knight, and more. You’ll also unlock Voice Packs for your eight free Champions, plus 10 skins and bonus cosmetic content including a Mount! Atlas isn’t the only new content coming in “Future’s End.” This massive update is our biggest yet. We’ll be launching an all-new Battle Pass in Future’s End: An 8-bit, retro gaming-themed Battle Byte Battle Pass! The pixelated effects on these skins are absolutely stunning, and really capture the nostalgia of our shared gaming history. And, of course, we’ll conclude the End Times event that started in our February update. This event includes a special game mode where you can battle in the Shattered Desert and experience the power of the portals that brought Atlas back in time. This event also includes a ton of incredible Omega skins, depicting an alternate high-tech future. My favorite has to be the all-new Omega Imani, featuring an incredible mecha-dragon. This is Imani’s first Epic skin in Paladins, and it’s a great one. There are so many more great things coming to Paladins. Not just in Future’s End, but throughout an incredible year to come. But if I told you about them all now, I’d ruin all the fun. Join us in the Realm for a year you won’t want to miss. View the full article
  8. Road To The Show is a game mode where you create yourself (or your alter ego). The goal is simple: get drafted, make it to The Show, and eventually to the Hall Of Fame. For MLB The Show 19, we’ve added some new features and tweaked others to offer the best version of the mode ever. First order of business: there are no attribute caps in MLB The Show 19. That’s right — if you want to be a baseball god, it’s now possible… but it won’t be easy. Archetypes have been retooled, and the choices represent how your player approaches the game. Each archetype determines how quickly you progress in certain attributes. Let’s take a look at some of the other new features in Road To The Show! Personality Growth and Relationships Your play on the field won’t be the only thing that determines how good of a player you’ll be. New in MLB The Show this year: Personality Growth and Relationships. These help establish your player’s locker room personality based on how you interact with others. Are you are a Maverick, Lighting Rod, Captain, or the Heart and Soul of the team? As you level up in each personality tree and relationship, you’ll unlock perks, and boost them as well. All of the perks align to your role on the team dynamic. In-game Challenges When you’re issued a challenge, whether it’s on the field or during training, you’ll be looking to get better and push yourself. The new Challenge structure in RTTS could be anything: a number of games, or just a single, crucial at-bat. You control how high you set the bar, and as a result, how you much you stand to gain by succeeding. You only stand to gain by completing the Challenges – and if you fail, no worries. You won’t be punished. Playable Training In MLB The Show 19, you’ll have playable training sessions that allow you to play interactive mini-games that directly affect your gains in the gym. Be sure to check out Thursday’s Twitch live stream for more information on these and other improvements to Road To The Show. This is an especially exciting year for us here at PlayStation. We’re thrilled to welcome a new class of Legends to the team, including some all-time greats, and even more excited to show you what else we have in store in MLB The Show 19! In the meantime, please make sure to watch The Show Nation, our Twitter, Facebook, and Instagram accounts between now and March 26 for the latest updates. View the full article
  9. Ahoy, Mateys! One Piece World Seeker is almost upon us — March 15 will mark the return of Luffy and his crew. As the Pirate Captain Monkey D. Luffy you’ll explore Jewel Island, a land torn in two by war. You’ll need all of Luffy’s abilities to uncover the island’s many mysteries and help its citizens. With that, let’s dive into some of the features of the game: Karma System Not only will you be tasked with helping the locals and a few familiar faces, you’ll also build relationships with them through the Karma System. By completing various objectives throughout your adventure you’ll unlock new side missions given to by the residents of the island or maybe even your crew. Completing the newly opened missions will net you skill points, new dialog scenes and a rare item at times. If you’re an absolute completionist the Karma System is the buried treasure you’re seeking. Traversing the Island The Karma System is just one aspect of One Piece World Seeker, traversal is another big component. You’ll jet around the island through the use of Luffy’s dynamic and stretchy Gum Gum abilities. Latch onto various objects within the world to get a better view of the action or swing from rooftop to rooftop. When you really want to cover distance, use the Gear Fourth technique to transform into a hot air juggernaut and take to the skies using air dashes and glides. Combat Combat is another key feature. By using the Haki Battle System you’ll implore all sorts elastic attacks on your foes. Arm Haki mode allows Luffy to unleash a wide area attack but it is much slower in comparison due to the amount of distance it has to cover, you’ll also be able to block gunfire in this mode, useful for taking on the Marines stationed on the island. Feeling a bit sneakier? Switch to the Observation Haki and avoid enemies all together. You can also check enemy positions through walls to set up your next plan of attack or to sneak up on your foes unnoticed and take them out with one shot. There are many other Haki techniques to master, you’ll have to pick up the game to see them all. The producer of One Piece World Seeker also wanted to offer some insight into the game. Check out this mini-interview we did with him: What sets this game apart makes this game from previous One Piece games? We wanted to create a unique experience that is true to One Piece’s theme of adventure and exploration. Unlike other One Piece games, you are now able to freely explore a new setting with an all-new original story, and original character designs by Eiichiro Oda, the creator of the One Piece series. Why did the development team focus on making One Piece World Seeker an “open field experience”? I’ve always dreamt of being able to explore an island in the One Piece universe, and I imagine fans have as well. So, I wanted to make those dreams come true for the fans and myself. What better way to do that than on a new island and as the captain of the Straw Hats, Luffy! How did you make sure Luffy’s movements and abilities were accurate to the original source material? Through discussions between the licensor and dev team, we were able to ensure that Luffy’s actions were replicated straight from the manga and anime. We were confident we could do a good job in making Luffy’s abilities come to life, but it didn’t come without trial and error. We constantly tested his different actions to make sure it would translate into a fun experience. We believe that we succeeded in this task. Is there anything you’d like the fans of One Piece know before they start the game? We’re beyond thrilled to be able to share this all-new One Piece story and can’t wait for fans to get their hands on the game to experience Luffy’s abilities while they explore this brand-new world. One Piece World Seeker is now available for pre-order for PS4 at PlayStation Store. Pre-order your copy now to receive the Strange Island Rocks Mission, Military Costume and Swimsuit Costume when the game launches. That’s all for now, you scallywags — fly your sails high on March 15! View the full article
  10. Are you ready, Freelancers? The time has come to suit up in your javelin exosuit and take flight in Anthem. BioWare’s latest sci-fi adventure lets you and up to three friends fight ferocious enemies by land, air, and sea. This world is teeming with otherworldly monstrosities like ghastly Swarm tyrants, so you’ll need to customize your javelin to overcome the odds. Anthem’s blistering gameplay, co-op missions, and sprawling environments arrive this week. For a full list of new games coming to PlayStation next week, read on. And enjoy The Drop! Almost There: The Platformer PS4 — Digital Sprint between saw blades while dodging homing missiles. Duck under lasers while the floor crumbles beneath you. Almost There was designed specifically for fans of the hardcore platforming genre – you’ve been warned. Anthem PS4 — Digital, Retail (Out 2/22) On a world left unfinished by the gods, a shadowy faction threatens all of humankind. The only thing that stands between these villains and the ancient technology they covet are the Freelancers. Join with up to three other players and assemble high-tech, hand-crafted, uniquely powerful exosuits. Chromagun VR PS VR — Digital Welcome to ChromaTec’s test lab! You’re here to test our state-of-the-art military-grade color-technology: The ChromaGun (patent pending)! Use it to solve our meticulously designed test chambers by painting the walls and droids. Remember how to mix colors from pre-school? Congratulations, you qualify! Daggerhood PS4, PS Vita — Digital (Cross-Buy) Daggerhood set his sights on stealing the King’s gold. Every man should have a skill and for Vincent S. Daggerhood, that skill was thieving. Armed with a dagger he can throw and reclaim by teleporting to its current position, he’s going to need your help! Death end re;Quest PS4 — Digital, Retail Video game programmer Arata Mizunashi discovers his missing colleague Shina Ninomiya is trapped in the virtual video game world they created. How can Shina escape? Complete the game and unlock the perfect ending – a success rate of 1%. Dreamworks Dragons Dawn Of New Riders PS4 — Digital, Retail Join Scribbler and Patch in an epic battle to save dragons and defeat the villain Eir’s evil plans. Clash against fierce enemies and meet many DreamWorks Dragons characters in this fun and fiery action adventure. Farm Together PS4 — Digital (Out 2/20) Grow your own farm all by yourself, or cooperate with your friends in this unique, relaxing farming experience. Start from scratch, with a small plot, and end with a huge farm that extends further than the eye can see! HackyZack PS4 — Digital You are Zack. Juggle balls, bounce off walls and avoid fatal falls as you try to make it through more than 100 levels of precision puzzle-platforming. Collect stickers along the way to unlock optional time-trial challenge levels as well as extra playable characters (who are also extra cute!). Hell Warders PS4 — Digital (Out 2/21) Hell is at our gates! Rise up as one of the mighty Hell Warders, an ancient order, to resist the demon hordes head-on. Push back wave after wave of Hell-spawn with an arsenal of weapons, and deploy your army to bring the fight back to Hell! Hexa Maze PS4 — Digital (Out 2/21) Exciting brain twisters for puzzle fans! Tricky puzzles to test your brain power: work your way from level to level by cleverly fitting the colorful hexagonal blocks into the templates. With four different levels of difficulty, this puzzle will be enjoyed by beginners and experts alike. Pode PS4 — Digital Pode is a co-op puzzle exploration game about a rock and a fallen star working together to solve ancient puzzles in a stunning environment inspired by Norwegian art and culture. Queen’s Quest 2: Stories of Forgotten Past PS4 — Digital When the king asked a famous alchemist to look into the murder of his most trusted agent, the last thing the alchemist expected was to discover an intricate network of criminals working from the shadows to bring chaos to the land. Rym 9000 PS4 — Digital Save an island in peril on a childhood holiday. With restless spirits threatening the safety of Toromi Island’s inhabitants, Tai must venture through dangerous dungeons and across a variety of environments to put the spirits to rest. Steins;Gate Elite PS4 — Digital, Retail Ready to play the anime? Experience a fully animated adventure with brand-new scenes in Steins;Gate Elite! Follow a group of young, tech-savvy “lab members” who discover how to change the past via e-mail using a modified microwave. Unexplored: Unlocked Edition PS4 — Digital Descend into the depths of the Dungeon of Doom and complete your quest: steal the Amulet of Yendor from the fearsome dragon and make it out alive. Unexplored is an accessible yet challenging action RPG that has won praise for its revolutionary level generation tech. The information above is subject to change without notice. Far Cry New Dawn Playlist Alita: Battle Angel Soundtrack Avril Lavigne – Head Above Water Fantastic Beasts: The Crimes Of Grindelwald Creed II Bohemian Rhapsody (Plus Bonus Features) Series Premiere Friday, 2/15 at 9PM PT on FOX PlayStation Vue has your favorite sports, news and must-watch shows. View the full article
  11. Ah, love. Sometimes fickle and fleeting, other times true and everlasting. Some of our favorite moments in gaming involve romance, and this week we’re spotlighting some of your favorite video game Valentines. After searching through your shares in #PS4share and #PSBlog, here are this week’s heartfelt highlights: Markus and North share an intimate moment of vulnerability in Detroit: Become Human, shared by @cali_ocelot. Love can be found even in the wild west, like this shot from Red Dead Redemption, shared by @_sasta_. Sometimes love hurts, like in this emotional moment between Inquisitor Lavellan and Solas from Dragon Age Inquisition, shared by @lebkuchenbaer. Even Witchers can find love, like in this The Witcher III share from @taajkaa. Aloy might not have any official love interests, but she knows how to share the love in Horizon Zero Dawn, shared by @nightmareknigh1. Love is in the air in this Final Fantasy XIV share by @Bianca_X23. Search #PS4Share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in next week’s Share of the Week? Theme: Far Cry New Dawn Share by: 9am Pacific on Wednesday, February 20 Next week, travel back to Hope County in Far Cry New Dawn. While fighting to survive in the post-nuclear superbloom, share your best shots with #PS4share and #PSBlog for a chance to be featured. View the full article
  12. As the name suggests, there is a lot to be discovered in Unexplored: Unlocked Edition. The fun is, of course, making those discoveries for yourself, but it doesn’t hurt to be pre-equipped with some sage advice before embarking on your first adventure in this acclaimed roguelite action-RPG. Here then, are seven things you need to know before descending into the Dungeon of Doom… 1. Make the first 100 or so deaths really count Unexplored is a roguelite, so you’re going to be dying a lot, particularly when you first get started. But, if you’re smart, those deaths needn’t be in vain. After every death, you’re presented with a list of ‘Rewards’ – pay attention to these as completing the criteria for a reward will in-turn make things easier for future runs. Completing specific rewards is also the way to unlock different character classes (there are eight classes in total). Rogue is probably one of the easiest to unlock — pick a lock on a door or chest successfully — and comes with some decent perks, such as improved stealth, ability to spot hidden traps, and pick locks. Wizard is a personal fave as he’s adept at identifying potions and scrolls, which can be a great help. And he wears a hat. 2. The map is your ticket to survival If you have any aspirations of escaping the dungeon alive, you need to pay close attention to the map. Unexplored uses cyclic dungeon generation, which means no two runs are ever the same i.e. you’re always going into the unknown. The map can be seen on the HUD and marks the position of doors, levers, chests etc. For a closer look, press L1 to expand the map — this allows you to better see areas on the current level that you haven’t explored yet. It also reveals a secondary vertical map of the dungeon (top-left in the image above), which shows if there are multiple paths leading down to the next level. 3. Forges can really help you forge ahead If you’re carrying a ring or sigil and you come across a forge, don’t be shy — get busy forging. You can combine rings and/or sigils with weapons and armour to enhance or enchant them, producing some very useful results. There are loads of combinations, so experiment with what you’ve got. Also, using a forge for the first time unlocks a Trophy. Nice. 4. The Dungeon of Doom has its own visual language — learn it While the dungeon layout is different for every run, there are visual consistencies that you should familiarize yourself with. The tops of doors, for example, indicate whether a door is unlocked, locked, or barred — see the different door designs in the annotated screenshot above. Levers are marked with a specific icon to indicate whether it controls a door, turret, spikes, vent, or bridge. And then there are altars, pedestals, and even rugs marked with shapes and symbols that can offer a clue to… something. Color-coding is also used, most evidently in the inventory and can be particularly handy for determining the effects of a potion or scroll that hasn’t been fully identified yet (i.e. Red = bad. Blue = good). 5. Pay attention to any advice the game gives you While Unexplored never holds your hand, it does give a steady drip-feed of tips and clues — you just need to be observant and not miss what’s in front of you. Whether it’s basic tutorial stuff — use left-stick to move, right-stick to look/aim — or hints about puzzles or future encounters given via books scattered around the dungeon, you need to pay attention to all of it. Two handy tips: If you’re not sure what something is, pause the game and use the right-stick to hover over the relevant point of interest (be it an object, enemy, or whatever) and you’ll be given a brief description. Press Circle on any item in your inventory to inspect it. This will provide descriptions and other relevant info, such as stats and enchantments. 6. You can learn a lot from your journal As previously mentioned, the information that books impart can be vital for successful adventuring — being forewarned is forearmed. Anything you read in a book is automatically logged in your journal, so check it often — it’s accessed via the inventory screen. Once you’ve opened the journal, you can select a ‘Filter for current level’ option and that shows the information/clues relevant to the level you are currently on. So, checking your journal at the start of every new level is a strategically prudent habit to get into. 7. Be curious and cautious in equal measure The urge to explore and discover is driven by curiosity, but you also need to exercise caution if you want to avoid a premature death. For example, if you’ve got an unidentified potion, instead of quaffing it recklessly, maybe wait and you’ll come across a scroll of ‘Detect Magic’ (and if you can be even more patient, wait until you’ve got several unidentified magic items before using the scroll). And if something seems suspiciously like a puzzle of sorts, chances are it probably is. But before rushing to solve it, bear in mind that attempting to randomly solve a puzzle (i.e. without having any clues to the solution first) can lead to it breaking, consequently leaving it in a forever unsolvable state. Also, make sure you’re prepared for the possibility of a bad outcome. In the screenshot above, you can see that when I light the four braziers, rather than showering me with gold, it spawns a powerful enemy. Boo. We hope you enjoy exploring the Dungeon of Doom when Unexplored: Unlocked Edition launches February 19. In the meantime, feel free to give the trailer a watch: View the full article
  13. An acclaimed monster hunter, a band of GOTY outlaws and a review-reigniting dragon – PlayStation Store’s Critic’s Choice Sale brings savings up to 60% on some of gaming’s most celebrated titles. PS Plus members save up to 75 percent. The Witcher 3: Wild Hunt – Complete Edition, Red Dead Redemption 2: Special Edition, and Spyro Reignited Trilogy lead the pack. But don’t miss 10s new and old like Celeste, Inside, Grand Theft Auto V and more. Take your pick from the full lineup below and head over to PS Store tomorrow. Our Critic’s Choice Sale ends March,1 at 8AM PT. PS4 Games Title $Sale $PSPlus $Original 11-11 MEMORIES RETOLD $20.99 $17.99 $29.99 1979 REVOLUTION: BLACK FRIDAY $4.79 $3.59 $11.99 2064: READ ONLY MEMORIES $9.99 $6.99 $19.99 ABZÛ $11.99 $9.99 $19.99 ALEKHINE’S GUN $8.99 $7.49 $29.99 AMNESIA: COLLECTION $11.99 $8.99 $29.99 ARMAGALLANT: DECKS OF DESTINY $5.99 $4.99 $19.99 BANNER SAGA TRILOGY $34.99 $29.99 $49.99 BATTLEFIELD 1 & TITANFALL 2 ULTIMATE BUNDLE $19.79 $14.99 $59.99 BATTLEFIELD 1 PREMIUM PASS $19.99 $14.99 $49.99 BATTLEFIELD V $29.99 $23.99 $59.99 BATTLEFIELD V – DELUXE EDITION UPGRADE $7.99 $5.99 $19.99 BATTLEFIELD V DELUXE EDITION $39.99 $31.99 $79.99 BATTLEFIELD WORLD WAR BUNDLE $39.99 $34.99 $99.99 BEAST QUEST $11.99 $9.99 $39.99 BLACK & WHITE BUSHIDO $6.49 $5.19 $12.99 BLEED 2 $5.99 $4.49 $14.99 BROTHERS: A TALE OF TWO SONS $7.99 $5.99 $19.99 BURNOUT PARADISE REMASTERED $7.99 $5.99 $19.99 CALL OF DUTY BLACK OPS III: ZOMBIES CHRONICLES $22.49 $19.49 $29.99 CALL OF DUTY: BLACK OPS III – ZOMBIES CHRONICLES DELUXE $59.99 $49.99 $99.99 CALL OF DUTY: BLACK OPS III – ZOMBIES CHRONICLES EDITION $35.99 $29.99 $59.99 CALL OF DUTY: BLACK OPS III SEASON PASS $29.99 $24.99 $49.99 CALL OF DUTY: WWII – DIGITAL DELUXE $54.99 $44.99 $99.99 CALL OF DUTY: WWII – GOLD EDITION $29.99 $23.99 $59.99 CALL OF DUTY: WWII – SEASON PASS $29.99 $24.99 $49.99 CELESTE $13.99 $11.99 $19.99 CHIME SHARP $5.99 $4.99 $9.99 CRASH BANDICOOT N. SANE TRILOGY $27.99 $23.99 $39.99 DANDARA $7.49 $5.99 $14.99 DANGANRONPA 1/2 RELOAD $31.99 $27.99 $39.99 DANGANRONPA V3: KILLING HARMONY $47.99 $41.99 $59.99 DEAD ALLIANCE $11.99 $9.99 $39.99 DESTINY 2: DESTINY 2: FORSAKEN $23.99 $19.99 $39.99 DESTINY 2: DESTINY 2: FORSAKEN – ANNUAL PASS $27.99 $24.49 $34.99 DESTINY 2: FORSAKEN – ANNUAL PASS BUNDLE $48.99 $41.99 $69.99 DESTINY 2: FORSAKEN – COMPLETE COLLECTION $69.99 $59.99 $99.99 DESTINY 2: FORSAKEN – DIGITAL DELUXE EDITION $59.99 $51.99 $79.99 DESTINY 2: FORSAKEN – LEGENDARY COLLECTION $35.99 $29.99 $59.99 DIABLO III: ETERNAL COLLECTION $29.99 $19.79 $59.99 DIABLO III: RISE OF THE NECROMANCER $10.49 $8.99 $14.99 DIRT 4 $17.99 $11.99 $59.99 DIRT RALLY $11.99 $7.99 $39.99 DIRT RALLY: PLAYSTATION VR UPGRADE DLC ADD-ON $3.89 $2.59 $12.99 DIRT RALLY: PLUS PLAYSTATION VR BUNDLE $14.99 $9.99 $49.99 DIVINITY ORIGINAL SIN 2 DEFINITIVE EDITION $38.99 $35.99 $59.99 DONUT COUNTY $10.39 $9.09 $12.99 DOOM $14.99 $13.99 $19.99 DOOM + WOLFENSTEIN II BUNDLE $34.99 $27.99 $69.99 DYING LIGHT $15.99 $13.99 $19.99 EA SPORTS 19 BUNDLE $79.99 $69.99 $99.99 END SPACE (VR) $7.99 $5.99 $19.99 EXIST ARCHIVE: THE OTHER SIDE OF THE SKY $17.99 $11.99 $59.99 EXTINCTION $17.99 $14.99 $59.99 EXTINCTION: DELUXE EDITION $20.99 $17.49 $69.99 F1 2017 $17.99 $11.99 $59.99 F1 2018 $26.99 $20.99 $59.99 FARMING SIMULATOR 17 $12.89 $9.89 $29.99 FARMING SIMULATOR 17 – PREMIUM EDITION $23.99 $17.99 $59.99 FIFA 19 $23.99 $19.79 $59.99 FIFA 19 – NHL 19 BUNDLE $47.99 $43.99 $79.99 FIFA 19 CHAMPIONS EDITION $31.99 $26.39 $79.99 FIFA THE JOURNEY TRILOGY $41.99 $38.49 $69.99 FRACTURED WORLDS – A VICTOR VRAN ADDITION $5.99 $4.79 $11.99 FURI $7.99 $6.99 $19.99 FURI – DEFINITIVE EDITION $8.79 $7.69 $21.99 GRAND KINGDOM $14.99 $11.99 $29.99 GRAND THEFT AUTO ONLINE MEGALODON SHARK CASH CARD $94.99 $84.99 $99.99 GRAND THEFT AUTO V $17.99 $14.99 $29.99 GRAND THEFT AUTO V & GREAT WHITE SHARK CASH CARD BUNDLE $19.99 $14.99 $49.99 GRAND THEFT AUTO V: PREMIUM ONLINE EDITION $20.99 $14.99 $59.99 GTA ONLINE: CRIMINAL ENTERPRISE STARTER PACK $22.49 $19.49 $29.99 GTAV: PREMIUM ONLINE EDITION & GREAT WHITE SHARK CARD $26.51 $19.71 $67.99 GTAV: PREMIUM ONLINE EDITION & MEGALODON SHARK CARD $51.59 $39.59 $119.99 GTAV: PREMIUM ONLINE EDITION & WHALE SHARK CARD $36.07 $27.27 $87.99 GUACAMELEE 2 $13.99 $11.99 $19.99 GUILTY GEAR XRD -REVELATOR- $5.99 $3.99 $19.99 INFINITE AIR MARK MCMORRIS $8.99 $7.49 $29.99 INJUSTICE 2: LEGENDARY EDITION $41.99 $35.99 $59.99 INSIDE $6.99 $4.99 $19.99 INSIDE & LIMBO BUNDLE $8.99 $5.99 $29.99 KINGDOM COME: DELIVERANCE $35.99 $29.99 $59.99 KINGDOM COME: DELIVERANCE – AMOROUS ADVENTURES $6.99 $5.99 $9.99 KINGDOM COME: DELIVERANCE – FROM THE ASHES $6.99 $5.99 $9.99 KINGDOM COME: DELIVERANCE – TREASURES OF THE PAST $3.49 $2.99 $4.99 LABYRINTH OF REFRAIN: COVEN OF DUSK $39.99 $34.99 $49.99 LAST DAY OF JUNE $9.99 $7.99 $19.99 LAYERS OF FEAR + OBSERVER_ BUNDLE $23.99 $19.99 $39.99 LAYERS OF FEAR: MASTERPIECE EDITION $9.19 $6.89 $22.99 LICHDOM: BATTLEMAGE $8.99 $7.49 $29.99 LIFE IS STRANGE 2 EPISODE 1 $4.79 $3.99 $7.99 LIFE IS STRANGE COMPLETE SEASON $5.99 $3.99 $19.99 LIFE IS STRANGE: BEFORE THE STORM COMPLETE SEASON $6.79 $5.09 $16.99 LIFE IS STRANGE: BEFORE THE STORM DELUXE EDITION $9.99 $7.49 $24.99 LIMBO $2.49 $1.49 $9.99 LOADING HUMAN: CHAPTER 1 (VR) $11.99 $9.99 $39.99 LORDS OF THE FALLEN $4.99 $2.99 $19.99 LORDS OF THE FALLEN COMPLETE EDITION $7.49 $4.49 $29.99 MADDEN NFL 19 $17.99 $14.99 $59.99 MADDEN NFL 19 – FIFA 19 BUNDLE $47.99 $43.99 $79.99 MADDEN NFL 19 – HALL OF FAME EDITION $23.99 $19.99 $79.99 METRO 2033 REDUX $7.99 $5.99 $19.99 METRO REDUX $11.99 $8.99 $29.99 METRO: LAST LIGHT REDUX $7.99 $5.99 $19.99 MIDDLE-EARTH: SHADOW OF WAR $34.99 $29.99 $49.99 MINIT $6.99 $5.99 $9.99 MOTÖRHEAD: THROUGH THE AGES – A VICTOR VRAN ADDITION $5.99 $4.79 $11.99 MUTANT YEAR ZERO: ROAD TO EDEN $31.49 $27.99 $34.99 NEED FOR SPEED $6.59 $4.99 $19.99 NEED FOR SPEED – DELUXE EDITION $8.24 $6.24 $24.99 NEED FOR SPEED PAYBACK $7.99 $5.99 $19.99 NEED FOR SPEED PAYBACK – DELUXE EDITION $9.89 $7.49 $29.99 NI NO KUNI II: REVENANT KINGDOM $35.99 $29.99 $59.99 NI NO KUNI II: REVENANT KINGDOM – DELUXE EDITION $55.99 $47.99 $79.99 NINJIN: CLASH OF CARROTS $9.74 $8.24 $14.99 NO HEROES HERE $3.74 $2.24 $14.99 OBSERVER $14.99 $11.99 $29.99 OLD MAN’S JOURNEY $5.99 $4.99 $9.99 OVERRIDE: MECH CITY BRAWL $19.49 $16.49 $29.99 OVERRIDE: MECH CITY BRAWL – SUPER CHARGED MEGA EDITION $25.99 $21.99 $39.99 OVERWATCH LEGENDARY EDITION $35.99 $29.99 $59.99 PERCEPTION: REMASTERED $7.99 $4.99 $19.99 RED DEAD REDEMPTION 2 $44.99 $40.19 $59.99 RED DEAD REDEMPTION 2 SPECIAL EDITION BUNDLE $59.99 $53.59 $79.99 RED DEAD REDEMPTION 2 ULTIMATE EDITION BUNDLE $74.99 $66.99 $99.99 ROAD RAGE $8.99 $7.49 $29.99 SHADOW OF THE TOMB RAIDER $35.99 $29.99 $59.99 SHADOW OF THE TOMB RAIDER – CROFT EDITION $53.99 $44.99 $89.99 SHADOW OF THE TOMB RAIDER – DIGITAL DELUXE EDITION $41.99 $34.99 $69.99 SHADOW OF THE TOMB RAIDER – SEASON PASS $20.99 $20.09 $29.99 SHADOW TACTICS: BLADES OF THE SHOGUN $19.99 $14.99 $49.99 SILENCE $11.99 $8.99 $29.99 SLAIN: BACK FROM HELL $4.49 $2.99 $14.99 SNIPER ELITE 4 $23.99 $17.99 $59.99 SNIPER GHOST WARRIOR 3 SEASON PASS EDITION $17.99 $13.99 $39.99 SOMA $11.99 $8.99 $29.99 SOUTH PARK: THE FRACTURED BUT WHOLE $20.99 $14.99 $59.99 SOUTH PARK: THE FRACTURED BUT WHOLE GOLD EDITION $31.49 $22.49 $89.99 SOUTH PARK: THE STICK OF TRUTH $17.99 $14.99 $29.99 SOUTH PARK: THE VIDEO GAME COLLECTION $39.99 $31.99 $79.99 SPINTIRES: MUDRUNNER – AMERICAN WILDS EDITION $27.99 $23.99 $39.99 SPYRO REIGNITED TRILOGY $33.99 $29.99 $39.99 STAR WARS BATTLEFRONT II $8.24 $6.24 $24.99 STARLINK: BATTLE FOR ATLAS COLLECTION 1 PACK $35.99 $29.99 $59.99 STARLINK: BATTLE FOR ATLAS DELUXE EDITION $39.99 $31.99 $79.99 STARLINK: BATTLE FOR ATLAS DIGITAL EDITION $29.99 $23.99 $59.99 STARTER PACK AND GREAT WHITE SHARK CARD BUNDLE $35.99 $32.39 $39.99 STARTER PACK AND MEGALODON SHARK CARD BUNDLE $87.29 $83.41 $96.99 STARTER PACK AND WHALE SHARK CARD BUNDLE $53.99 $52.19 $59.99 STEEP $10.49 $7.49 $29.99 STEEP X – GAMES GOLD EDITION $29.99 $24.99 $49.99 SUNDERED ELDRITCH EDITION $9.99 $7.99 $19.99 SUPERHOT $14.99 $9.99 $24.99 SUPERHOT MIND IS SOFTWARE BUNDLE $25.99 $19.99 $39.99 SUPERHOT VR $18.74 $14.99 $24.99 TACOMA $9.99 $6.99 $19.99 TENNIS WORLD TOUR $23.99 $17.99 $59.99 TENNIS WORLD TOUR – LEGENDS BONUS PACK $7.99 $5.99 $19.99 TENNIS WORLD TOUR – LEGENDS EDITION $29.99 $22.49 $74.99 THE BRIDGE $2.89 $1.89 $9.99 THE ELDER SCROLLS ONLINE SUMMERSET COLLECTOR’S ED. UPGRADE $23.99 $22.49 $29.99 THE ELDER SCROLLS ONLINE: SUMMERSET UPGRADE $14.99 $13.99 $19.99 THE GARDENS BETWEEN $13.99 $11.99 $19.99 THE GOLF CLUB 2 $8.99 $7.49 $29.99 THE LONG JOURNEY HOME $27.99 $23.99 $39.99 THE METRONOMICON: SLAY THE DANCE FLOOR $13.99 $11.99 $19.99 THE PERSISTENCE (VR) $20.99 $17.99 $29.99 THE PILLARS OF THE EARTH $15.99 $11.99 $39.99 THE SEXY BRUTALE $9.99 $7.99 $19.99 THE WITCHER 3: WILD HUNT $15.99 $11.99 $39.99 THE WITCHER 3: WILD HUNT – BLOOD AND WINE $9.99 $7.99 $19.99 THE WITCHER 3: WILD HUNT – COMPLETE EDITION $19.99 $14.99 $49.99 THE WITCHER 3: WILD HUNT – HEARTS OF STONE $4.99 $3.99 $9.99 THE WITCHER 3: WILD HUNT EXPANSION PASS $12.49 $9.99 $24.99 THUMPER (VR) $6.99 $4.99 $19.99 TITANFALL 2 – ULTIMATE EDITION $9.89 $7.49 $29.99 TOOTH AND TAIL $6.99 $4.99 $19.99 TORMENT: TIDES OF NUMENERA $24.99 $14.99 $49.99 TRANSFERENCE $12.49 $9.99 $24.99 TRANSPOSE (VR) $11.99 $9.99 $19.99 TUMBLESTONE $7.24 $4.74 $24.99 TYPOMAN $3.99 $2.99 $9.99 TYPOMAN DELUXE EDITION $5.19 $3.89 $12.99 TYR: CHAINS OF VALHALLA $4.39 $3.29 $10.99 ULTIMATE CHICKEN HORSE $8.99 $8.24 $14.99 UNRAVEL $11.99 $7.99 $19.99 UNRAVEL TWO $9.99 $7.99 $19.99 VALKYRIA CHRONICLES 4 $41.99 $29.99 $59.99 VICTOR VRAN $9.99 $7.99 $19.99 VIRGINIA $3.99 $2.99 $9.99 WALDEN A GAME $9.49 $7.59 $18.99 WARHAMMER 40,000: INQUISITOR – MARTYR $29.99 $23.99 $59.99 WARHAMMER 40,000: INQUISITOR – MARTYR | DELUXE EDITION $35.74 $29.24 $64.99 WARHAMMER 40,000: INQUISITOR – MARTYR | IMPERIUM EDITION $47.99 $39.99 $79.99 WATCH DOGS 1 + WATCH DOGS 2 GOLD EDITIONS BUNDLE $39.99 $29.99 $99.99 WATCH DOGS 1 + WATCH DOGS 2 STANDARD EDITIONS BUNDLE $27.99 $20.99 $69.99 WATCH DOGS 2 $20.99 $14.99 $59.99 WATCH DOGS 2 – DELUXE EDITION $24.49 $17.49 $69.99 WATCH DOGS 2 – GOLD EDITION $34.99 $24.99 $99.99 WHAT REMAINS OF EDITH FINCH $9.99 $7.99 $19.99 WIZARD OF LEGEND $12.79 $11.19 $15.99 WOLFENSTEIN II: THE NEW COLOSSUS $29.99 $19.79 $59.99 WOLFENSTEIN II: THE NEW COLOSSUS DIGITAL DELUXE EDITION $39.99 $26.39 $79.99 WRC 7 FIA WORLD RALLY CHAMPIONSHIP $14.99 $9.99 $49.99 YOMAWARI: MIDNIGHT SHADOWS $15.99 $13.99 $19.99 YS VIII: LACRIMOSA OF DANA $47.99 $41.99 $59.99 PS3 Games Title $Sale $PSPlus $Original GRAND THEFT AUTO V $11.99 $9.99 $19.99 GUILTY GEAR XRD -REVELATOR- $5.99 $3.99 $19.99 LIFE IS STRANGE COMPLETE SEASON $5.99 $3.99 $19.99 THE BRIDGE $2.89 $1.89 $9.99 PS Vita Games Title $Sale $PSPlus $Original 2064: READ ONLY MEMORIES $9.99 $6.99 $19.99 A ROSE IN THE TWILIGHT $5.99 $4.99 $9.99 COLLAR X MALICE $15.99 $11.99 $39.99 EXIST ARCHIVE: THE OTHER SIDE OF THE SKY $11.99 $7.99 $39.99 GRAND KINGDOM $14.99 $11.99 $29.99 MIND ZERO $7.49 $4.99 $24.99 MURAMASA REBIRTH GENROKU LEGENDS COLLECTION $4.49 $2.99 $14.99 SHIREN THE WANDERER: THE TOWER OF FORTUNE AND THE DICE OF FATE $11.99 $7.99 $39.99 SLAIN: BACK FROM HELL $4.49 $2.99 $14.99 THE BRIDGE $2.89 $1.89 $9.99 YOMAWARI: MIDNIGHT SHADOWS $15.99 $13.99 $19.99 YS VIII – LACRIMOSA OF DANA – $31.99 $27.99 $39.99 ZERO ESCAPE: THE NONARY GAMES $11.99 $7.99 $39.99 ZERO ESCAPE: ZERO TIME DILEMMA $11.99 $7.99 $39.99 Note: All pricing is for U.S. only and subject to change. View the full article
  14. The arcade comes home with SNK 40th Anniversary Collection on PS4 starting March 19 — relive 24 classics from the golden age of retro gaming. Then dive into Museum Mode to immerse yourself in SNK’s rich history, boasting an abundance of high-definition artwork and rare promotional assets. Today, developer Brandon Sheffield discusses how these materials were carefully researched and lovingly compiled, as well as the importance of preserving such history. How have you come to work on this collection? What was the archival process like? Actually, I worked on a Digital Eclipse archive as one of my first game writing jobs! Way back in 2006 I wrote some quiz questions for Capcom Classics Collection: Volume 2, so with the resurrection of Digital Eclipse as a company, I was really excited to get back into it, now that I have a lot more experience. Together with Frank Cifaldi, who runs the Video Game History Foundation, I wanted to push our archival and research process even further with our first SNK title. Essentially, Frank gathered as much printed material, game boards, and various scraps of information as possible. He scanned and cleaned up those materials, and tested the games in the collection against the boards to make sure they were accurate, and if they weren’t, went to lengths to fix that (such as re-recording or dumping new audio). Meanwhile, I interviewed former SNK staff members, and gathered information about the games for use in the museum, as well as whatever concept art former SNK artists had squirreled away. In one case I went to Japan, then took a 7.5 hour journey by train, bus, and car, to reach a specific arcade game warehouse out in the middle of nowhere, in a town called Tatsuno. I spoke with the proprietor there, because he had some of the games about which we knew almost nothing. Without that trip, a lot of our info would’ve been wrong! So that’s how dedicated we are to trying to do this right. How did certain games get chosen to be featured in Museum Mode? This was a back-and-forth between Digital Eclipse and SNK. SNK had certain titles they wanted, and so did we. One important thing we did was find a way to replicate the Loop Lever. The Loop Lever was a unique joystick that SNK developed which allowed the player to rotate (by twisting the joystick) and move (by tilting the joystick) at the same time. No prior collection has been able to replicate that because there’s simply no hardware that supports it. We split the movement and rotation across two joysticks, making these games fully playable again, even if they’re not playable in the exact original format. It’s more important that people have the experience of the game, so we wanted to make that happen. Once we did, we tried to get as many Loop Lever-compatible games in the collection as we could, and we got pretty close to all of them! Aside from that, we knew we wanted Athena, we knew we wanted Crystalis, and we knew we had to showcase that song in Psycho Soldier! The first vocal track ever in an arcade game? How could we resist! Did you have previous experience with SNK (such as having played the original titles in SNK 40th Anniversary Collection)? If so, how does it feel to return to those games now? I’ve been playing SNK games all my life. Of course I played a lot of Neo Geo games, and I was an insane collector of Neo Geo Pocket games, but I also played games like Ikari II in a local arcade during high school too. Coming back to these games is almost like a breath of fresh air, especially with the renewed Loop Lever controls. Honestly I am better at Ikari now than I ever was because of that! But the real revelation for me came as I researched these titles and why they were important. There were so many things that SNK did before anyone else, that honestly I didn’t even know about before doing this research. They created one of the first playable tutorials. One of the first games with the concept of a health bar. It was a great time of innovation in the industry, and I really felt that as I interviewed the people who made them. What are some highlights the player should take away from Museum Mode? Some people have likened the collection to a digital, playable history book, and I really like that idea. SNK is most famous for games that began in its Neo Geo era, but when you play this game, when you go through the Museum, you see the roots of those games. SNK’s first fighting game is here. Sure, it’s nothing compared to Fatal Fury or The King of Fighters. But it’s the first. How did they get from there to where they are now? That’s what we want people to see. Back then, SNK was making new, bespoke boards for many of their games. If they wanted to do something new, they not only had to come up with the gameplay and art innovations, but also hardware to support it. So while a game like Vanguard might feel a bit stiff in today’s world, we want to make sure everyone understands its importance, and its place in history. Before this collection I feel that SNK’s important history was under-discussed, and my hope is that by reading and playing with our “digital history book” players will feel the impact of that history. What are your thoughts on the importance of preserving video game history, and today’s gaming audiences/industry in general? I think it’s incredibly important to preserve our history, especially as ancient game boards disappear, and source code is lost. Emulation is literally the only way we can present these games, because there’s not a soul alive with the source code to most of these projects. But we can make sure that emulation is as close to the original if we have the boards, and that’s what we try to do. There’s value in appreciating the incredible craft of these creators, the speed with which they had to make these games, and the intense labor that went into them. The path they paved helped us get to where we are now, establishing the gameplay and art standards upon which we’ve built a global industry. On top of that, when I spoke to the original developers of these games, they were so happy to speak. They said that they felt their part in history had been forgotten, as people usually speak about the Neo Geo when they speak of SNK. They were simply glad that anyone still wanted to hear their stories, and learn from them. To me their contribution to the game industry is so valuable, and I’m very happy we can share a piece of that with everyone. View the full article
  15. Hey y’all! We here at Idea Factory International are super excited for the North American PS4 launch on February 19 of Death end re;Quest, the glitched out JRPG! We got some exclusive, behind-the-scenes look with the President of Compile Heart and Producer, Norihisa Kochiwa, as well as the lead artist, Kei Nanameda, and their take on the creation of the world of Death end re;Quest. The game will be available next week, including an awesome digital Deluxe Bundle now available for preorder at PlayStation Store. The Story So Far Before our special talk with Kochiwa-san and Nanameda-san, let’s take a look at the story of Death end re;Quest. The story begins with one of the main protagonists, Shina Ninomiya, who is stricken with a bad case of amnesia. Unbeknownst to Shina, she is trapped in a virtual reality MMORPG designed by Enigma Games, a leading company known for creating a vast, multi-terrained gaming landscape, World’s Odyssey. Shina and the lead programmer, Arata Mizunashi, were in charge of developing World’s Odyssey, but the project was unfortunately halted after her disappearance. One year later, Arata receives a mysterious email and realizes the email came from his long-lost friend. Scrambling through the lines of code, Arata realizes that Shina herself is trapped in World’s Odyssey and finds that the only way for Shina to escape is to complete the good ending of the game – a task that has a success rate of 1%. Arata slowly realizes that not only are these forces wreaking havoc in World’s Odyssey, but also on the other side of the computer screen. What a mystery wrapped in an enigma! Now Entering… World’s Odyssey The captivating story of Death end re;Quest is one thing, but the gameplay also explores exciting mechanics that JRPG fans will find familiar and unique! At will, players can switch between visual novel investigations with Arata in the real world and jumping into the World’s Odyssey where Shina and her friends duke it out against dastardly bugs. During the visual novel gameplay, players meet a myriad of game developers that assist Arata in figuring out these mysterious forces that caused Shina to disappear. Change the visual novel perspective as players jump into the World’s Odyssey, where players can control Shina and her band of friends in a JRPG-esque fashion. Bask in the glory of the Godot Ruins And while this game does deliver your classic Compile Heart JRPG battle systems, the game also turns everything you know about RPGs upside-down. Each character will need to punch in three attacks or skills known as the Triact System. Characters will also have the possibility of learning new skills, notified by a light bulb, depending on the combination players choose within the Triact System. This system is called Flash Drive. Once you set the Triact commands, characters will have the ability to launch enemies with the Knockback System, allowing players to strategically angle and combo attacks toward other enemies, walls, and even other party members for more devastating damage! Choose from 3 attacks and/or skills in the Triact System Another system feature players will need to keep a watchful eye for are Field Bugs! Field Bugs are rampant in every battle field and players must be aware of the positive or negative effects it can have on your character. Each Field Bug also varies in the amount of Corruption it can place on a character, which brings us to our next system, Glitch Mode — a system that transform your party member into an unstoppable force. The Glitch Mode transformation can be reached as soon as a party member’s Corruption Level reaches 80%. Once in Glitch Mode, players can also access special attacks that can be extremely useful in any tough battle. However, players will need to keep a close eye on each character’s Corruption Level. If it is too high, it can have severe consequences! Shina deploying her special Glitch Mode Attack Need some extra power-ups and buffs during battle? Because Arata is unable to physically fight alongside with Shina, he uses his programming skills to strengthen the party and change the tide of battle! With Arata’s Battle Jack System, he can deploy three different skills to help out during Shina’s battle. As soon as players eliminate 50% of Field Bugs on the battle field, players can use the three available skills in the Battle Jack System: Code Jack, Summon, and Install Genre. Code Jack allows Arata to apply cheat codes during battle, which can buff party members or debuff enemies. The Summon features gives the ability to summon captured Entoma Queens, which are the bosses players will run across throughout World’s Odyssey. And lastly, we have Install Genre, which alters the game mechanics and turns the battle into a fighter, shooter, puzzle, billiards, and even slot! Looks like a Jackpot to me! And now that you know the story and gameplay, let’s talk with Norihisa Kochiwa and Kei Nanameda, and get some sweet tidbits in the creative process of Death end re;Quest! Below also shows some sketches done by Kei Nanameda! What is your name and what was your involvement with Death end re;Quest? Norihisa Kochiwa: I am Norihisa Kochiwa, President of Compile Heart and the producer for Death end re;Quest. Kei Nanameda: I am Kei Nanameda, Lead Character Designer at Compile Heart. For Death end re;Quest, I was in charge of character-related areas, such as character designs, standing portraits, and event CGs. Death end re;Quest is a refreshing take on JRPGs. When you were first introduced to Death end re;Quest, were you taken aback by the concept of the game? Any first thoughts when you were pitched the game? Kochiwa: The project began as a dark fantasy-type RPG. As I gathered the team for it, we were able to combine the efforts of several talented creators like Kedouin-san for the scenario, Nanamedakei, and huke. Nanameda: When I became involved with the project, the only thing they had were concepts, such as “dark world,” “bugs,” and a “game world setting,” so I thought, “Wow! This is really interesting!” At the same time though, I had to think, “How am I going to reflect these themes in the characters?” Is there a particular character in Death end re;Quest you really enjoyed and/or empathized with? Any characters that you completely despised? Kochiwa: I like all of the characters, but I especially like Shina. I admire her positivity through the various harsh obstacles she has to overcome. Nanameda: My favorite character is Shina. Even in design terms, all of my favorite things are packed into her appearance. In the actual game, her character undergoes several trials, so I hope people root for her! A character I despised? I can’t think of one. Whether they are allies or enemies, each one stands out to me, so from a creator’s standpoint, I am attached to all of them. However, from the players’ perspectives, I may feel a certain distaste for a specific enemy character… Nanameda’s early sketches of Shina What kind of obstacles did you face when creating/writing? Did you find these obstacles much different on other Sony titles you’ve worked in the past? Kochiwa: There were many story elements, so it was difficult to connect them all. Of all the titles we’ve worked on thus far, this one had the most bad endings. As for the battle system, we had double the features than in our previous titles, which presented another challenge. One such feature is the Knockback feature, but we also included a Summon and Install Genre feature to make it more akin to an RPG. Thanks to the staff’s hard work, everything integrated together well, making for a deep, strategic system. Round 1, FIGHT! Nanameda: I touched on this briefly in the second question, but I struggled most with how to implement the “bug” theme in the character design. Because it pertained to the kind of bugs that exist in the game world, I wanted to include some digital details in their appearance. Some of our titles have aspects of the game world inside of them, such as the Neptunia series, so I wanted to set it apart from those games. I wanted to honor what makes Death end unique, so it took some time for me to come up with a solid idea. In the end, I overcame the obstacle by thinking of bugs not only as the computer bugs, but as literal insects. That set the tone for me. Whenever I do character designs, there is always a moment where everything comes together, which motivates me to think, “I can do it!” Until then, all I can do is keep pushing until the breakthrough comes. Shina displays her wide range of attacks Let’s say you were in Arata’s or Shina’s position. How would you have reacted (as Arata) in finding out that Shina, your best friend, is stuck in a defunct video game for over a year? And vice versa. How would you have reacted (as Shina) in finding out that you’re stuck in a video game? Nanameda’s early sketches of Arata Kochiwa: If I were Arata or Shina, trapped inside of a cancelled game I had been working on, I would likely ask a debug company to identify the source of the bug. Then I’d ask all of the programmers to fix the game to save her (laughs). Nanameda: If I were Arata, then I am sure I would feel compelled to save her somehow, to try and explore all options, but I know sometime through the middle, I may get to the point of giving up. It’s a testament to how strong and heroic Arata is. As for Shina, I think I would be so enthralled that I was inside of the world I had developed that I would never progress the story. I would be too interested in speaking with the NPCs. Working as a game developer has gotten more complicated than ever… As director/an artist, you are constantly influenced by the things around you (subconsciously or consciously) during the time of your work process. Were there any particular things (video games, art, music, etc.) that influenced your creation process? Kochiwa: For Death end re;Quest, since there a central bug theme, I researched cheats and debug commands from older games (think ↑↑,↓↓, →←,→←, B, A, Select, Start). Older games employed those features more, which I took into consideration for this game. Access Arata’s computer and investigate all the clues! Nanameda: For Death end re;Quest, I was influenced by Huke, who was in charge of the Ludens’ character designs, and Kedouin, the scenario writer. Additionally, I visited the Art section at a bookstore, and also drew inspiration from characters and illustrations I see on Pixiv and Twitter. Nanameda’s early sketches of Arata’s Avatar in World’s Odyssey Deadlines can be intimidating for any creator. What did you do to keep yourself grounded when working? Kochiwa: When producing games, you must always be mindful of deadlines. Especially when developing for the PS4. We have to be very specific, down to the minute detail, so that our staff can use all of their time to make the game happen. Part of that includes making hints to progress the game, and implementing bad endings that trigger when players reach certain locations or make certain choices. If we had no deadline to make this game, then we would have included more bad endings. However, more of those don’t necessarily make a better game, so I think what we ended up with had the best balance. Nanameda: I try not to get worked up over one thing. It’s important, of course, to be persistent in your work, and I do spend time on things when I have to, but I make sure not to focus on little details so much as look at the bigger picture. I have to draw a line in myself. Especially in the game production field, my job doesn’t end solely with character design. Beyond that, I have to consider the 3D-rendering, standing art motion creation, UI, and various assets. I have to take all of that into consideration. Go Shina! It’s yo’ birthday! Do you have any PlayStation releases (past or present) that you admire? Why are these games so close to your heart? Kochiwa: Spider-Man. They replicated the true vastness of New York City, and Spider-Man’s movement is inspirational from a design standpoint. Playing it is so fun. Nanameda: I love character designs for fighting games. I am especially influenced by the Guilty Gear series. The silhouettes and unique designs excite me. They’re absolutely wonderful. I also like the Disgaea and DanganRonpa series. It’s hard to explain, but they both have unique-looking characters who possess a certain venom. I appreciate works like that. Lastly, do you have anything else to add with the upcoming launch of Death end re;Quest? Kochiwa: Death end re;Quest is a fusion of cute characters that Compile Heart excels at, dark fantasy themes, and horror elements, all in one game. We put our hearts into this game. By making the bugs the central theme, we were able to tie in several twists and turns to excite our players, so please buy a copy and see for yourself! Nanameda: For Death end, not only are the character designs influenced by the “bug” concept, but so are the scenario, system, monsters, and maps. The bug motif is everywhere, so I think people will find it distinctive and enjoyable. Additionally, the story is enthralling. There are numerous bad endings, some are quite shocking, but I hope players stay determined to make it to the end. It would make me happy for you to not only love the game, but love the characters too! And there you have it everyone! A special thanks to Norihisa Kochiwa and Kei Nanameda for taking the time to talk with us! Death end re;Quest will be pluggin’ into your PS4 world this February 19 in physical and digital format. And remember, before the game launches next week, you can still preorder the Deluxe Bundle and save 10% if you are a PS+ member! Hope everyone can check it out! View the full article