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Commander Fury

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  1. Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Hey, y’all! Sid, O’Dell, and Kristen are back this week to talk about the big games of October, some you might have missed, a blast from the past, and what remains this year. Stuff We Talked About Next week’s release highlights: Godzilla: Destroy All Monsters Melee Remastered | PS5 (November 3) Let’s Sing 2027 | PS5 (November 3) Void/Breaker | PS5 (November 4) Escape Academy 2: Back to School | PS5 (November 5) Where The Seeds Fall | PS5 (November 5) Helldivers 2 Liberty Day — Liberty Day was on October 26 in the Helldivers universe, and you can now celebrate with Super Merch (real-world items) to commemorate the occasion. Also, enjoy a host of in-game events and items, such as the AR-23L Liberator Legacy. Where Winds Meet new arc — The new Hutuo narrative arc arrives on November 13, bringing the historic battlefield into the story. Prepare to charge into a war-ravaged land, where new enemies,weapons, fighting techniques, and mini-games await. Call of Duty: Modern Warfare 4 Season 1 — The first season of the latest installment kicks off on November 6. Gear up for all-new multiplayer stages, Backstab and Canyon, an undiscovered weapons facility in the DMZ, and a host of other updates across the entire game. The Prism Collection — Three new transparent designs for DualSense controllers and PS5 console covers are coming on February 4. Enjoy the new see-through look in Flare Orange, Emerald Green, and Graphite Gray, with pre-orders starting on November 10. PlayStation Plus Monthly Games November Dead Island 2 | PS5, PS4 Tomb Raider IV – VI Remastered | PS5, PS4 Monster Train 2 | PS5 The Cast View and download image Download the image close Close Download this image Sid Shuman – Senior Director of Content Communications, SIE View and download image Download the image close Close Download this image Kristen Zitani – Content Communications Manager, SIE View and download image Download the image close Close Download this image O’Dell Harmon Jr. – Content Communications Specialist, SIE Thanks to Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
  2. Last week, we asked you dress up and share in-game costumes using #PSshare #PSBlog for a chance to be featured. Here are this week’s highlights: call_me_xavii shared Grace wearing the Lady Dimitrescu outfit in Resident Evil Requiem WildJogurt shared Bond wearing a gold blazer in 007 First Light. themarkplumb shared the Proxima outfit from Mortal Shell II gh_holy_mash shared a panda costume from Onimusha: Way of the Sword jobolts_ shares Lara in a mask for Dia De Los Muertos in Shadow of the Tomb Raider kali_girlgamer shares Verso in a French beret and sunglasses in Clair Obscur: Expedition 33 Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week? THEME: Shadows SUBMIT BY: 11:59 PM PT on November 4, 2026 Next week, share characters lurking in the shadows from the game of your choice using #PSshare #PSBlog for a chance to be featured. View the full article
  3. Get ready to see your PS5 console and DualSense controller in a whole new way. Today, we are pleased to introduce the Prism Collection, featuring three striking transparent designs for DualSense wireless controllers and PS5 console covers: Flare Orange, Emerald Green, and Graphite Gray. The new collection was inspired by our design teams’ interest to bring a transparent appearance to PS5, and give players a closer look into the design and craftsmanship behind our DualSense controllers and PlayStation 5 consoles. From bold Flare Orange to elegant Emerald Green and stylish Graphite Gray, each color is finished with a premium glossy sheen for a sleek and elevated design. Play Video The luminous Flare Orange brings a bold and vibrant aesthetic to a PS5 setup. View and download image Download the image close Close Download this image The elegant Emerald Green features a silky green exterior. View and download image Download the image close Close Download this image The classy Graphite Gray presents a refined gray design. View and download image Download the image close Close Download this image The Prism Collection brings a fresh new look to the PS5 console and DualSense controllers. To share more about our creative process behind the new design, here are insights from Leo Cardoso and Satoshi Aoyagi from our Color, Material, and Finish design team. “We know how much our fans have been looking forward to the return of transparent controllers. We wanted to bring back the iconic see-through trend of the late ’90s in a fresh, modern way that complements the PS5’s industrial design.” – Leo Cardoso “The high-gloss clear finish extends across the back of the controller, offering a look at the technology that powers the DualSense controller while maintaining a sleek, monochromatic look. The metallic finish on the middle cover brings the contrasting surfaces together for a premium appearance that feels consistent with the PS5 generation. To complement the futuristic aesthetic, we carefully selected three distinct colors: a vibrant orange that subtly takes on a rosy hue where the transparent material overlaps, a deep hunter green that gains depth through its transparency, and a cool-toned storm gray.” – Satoshi Aoyagi View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image The Prism Collection DualSense wireless controllers will be available globally for a recommended retail price (RRP) of SGD 115 / MYR 419 / THB 2,890 / IDR 1,549,000 / PHP 5,699 / VND 2,399,000. * The matching PS5 console covers will be available in limited quantities through select retailers for a RRP of SGD 101 / MYR 369 / THB 2,590 / IDR 1,359,000 / PHP 5,099 / VND 2,099,000. * The Prism Collection launches starting on February 4, 2027. The exact launch date and availability for the accessories may vary by country/region. *Actual retailer prices and availability may vary View the full article
  4. Phantom Blade Zero blends influences from a variety of sources to create intense, fast-paced combat and a supernaturally infused Kungfupunk world. It draws on the tough, powerful bosses of Soulslikes, the quick, combo-focused combat of hack-and-slash games, the fascinating stories and characters of RPGs, and the unlockable exploration of search action games. All those ideas come together to create something familiar and unexpected, reworking common action-RPG elements into beautiful, fast-paced battles across a strange, devastated world. Mixing aggression and defense Verify your age to view this content. Verify your age to view this content. While Phantom Blade Zero’s combat evokes games like Sekiro: Shadows Die Twice and Bloodborne, it takes a more hybrid approach, channeling Wuxia stories and kung-fu movies. You’re not just using R1 to dodge, holding L1 to block blows, or tapping L1 to parry them; you also need to press attack, using Square for basic attacks and Triangle for more powerful blows to create simple but effective combos and force your opponent to block and parry as well. Verify your age to view this content. Verify your age to view this content. It’s all about managing a meter measuring your Sha-Chi. Blocking attacks depletes your Sha-Chi, and if it runs out, you can be staggered and left open to attack — but perfectly parrying, and dodging and landing blows knocks down your opponent’s Sha-Chi instead, letting you cut through their defenses. You can quickly refill your Sha-Chi by pressing Left on the D-Pad to swap between your two equipped main weapons. The system pushes you to string attacks together from both weapons, or to swap as you end your strikes so you’re ready to start parrying. Verify your age to view this content. Verify your age to view this content. As you land attacks, you also earn Sha-Chi Essence. When it’s fully charged, you can unleash a Power Surge attack with L2 that overpowers your opponent, interrupts their attacks, and deals massive damage. All those elements, combined with powerful Phantom Edge weapons that have specific but limited uses, work together to turn battles into a fluid dance that constantly moves between attack and defense. And thanks to haptic feedback in the DualSense controller, you feel those clashing blades, adding intensity that shows how powerful and lethal their blows can be. Using the weapons of the enemy One of the best parts of Phantom Blade Zero is the way it dishes out new weapons. Instead of finding swords in treasure chests or buying them from merchants, you claim most of your weapons from bosses you defeat. You get to see exactly how a weapon works as you defend against its unique capabilities, then try those capabilities yourself. Verify your age to view this content. Verify your age to view this content. For instance, after you defeat the boss Hua, Deadly Betrothed, you can claim her Scarlet Wraithblade, which summons spider lilies on the ground as you complete combos that slow down enemies and let you control the battlefield. The White Serpent and Crimson Viper are dual-wielded swords, and you can use each one’s separate combo, or mix them together for different effects that let you use one sword up close and send the other spinning in circles around you. Each weapon offers its own fighting style, special combos, and status effects, like causing enemies to bleed for extra damage or allowing you to siphon their life. With so many varied combat options, you’ll constantly want to try different weapons and see how they exploit the weaknesses of the tough bosses you’ll face. Uncovering the mysteries of the Wulin Exploration is also a big part of the experience. The game is full of side quests and stories to chase down that flesh out the Wulin, the game’s world, and the characters you meet along the way. Each area you visit is expansive, with lots of side paths and secrets to find. Often, you’ll come across areas you can’t reach yet, encouraging you to backtrack later after finding an essential item. Some paths are blocked by specific Phantom Edge weapons that you’ll earn from defeating bosses, making it possible to smash through a barrier or grapple up to a distant location. Verify your age to view this content. Verify your age to view this content. Phantom Blade Zero ties its storytelling, exploration, and combat together by rewarding you for your curiosity. Exploring new areas will often advance old side quests and uncover new ones. Discovering Blue Memory Flowers scattered throughout the world gives you glimpses into the past that unlock the stories of the places you visit. Finding all the flowers for a given story also increases Soul’s health, making him more powerful for the next battle. A dark and tragic world The Kungfupunk aesthetic informs not only how Phantom Blade Zero looks, but also the stories you find within it — it’s a dark place, constantly steeped in tragedy. Those stories lead to epic, varied boss fights against powerful martial artists and corrupted, monstrous characters. Hua, Deadly Betrothed, is an early optional boss who forces you to stay aware of your surroundings as she summons deadly spider lilies that sap your strength and stagger you, leaving you open to massive blows from her huge sword. Once you defeat her, you learn about how she was used by the man she was to marry, and her rage resulted in the massacre of the entire wedding party. Verify your age to view this content. Verify your age to view this content. Other characters represent the powers hunting Soul throughout the game, whose motivations are slowly uncovered through flashbacks as you push forward. Jing Ye, The Outlaw, comes at you on horseback and employs dirty tricks, throwing dirt in your face to obscure your vision as he tries to run you down. When you finally knock him off his mount, he comes at you with a spiked shield that damages you when you attack, and a huge sword he’ll try to bury in your flesh to absorb your blood and heal himself. Verify your age to view this content. Verify your age to view this content. And then there are characters with their own agendas, like the Gold-Masked One, a man you encounter in the strange illusory realm of the Discordance, played by actor and martial arts legend Donnie Yen. As you learn more about his shadowed story, he challenges you to vicious duels, using sword slashes, kicks, punches, and powerful, unblockable throws to rip through your life meter. Developer S-Game’s attention to detail in each boss gives you a glimpse into their backstories, even as you fight them. Those tidbits help flesh out its world as much as the side quests and characters you’ll help along the way. Through these tragic stories, you quickly discover that the world of Phantom Blade Zero is harsh; not everyone you face in battle is evil, and you won’t be able to help everyone who needs you. But at least you can take down the frightening monsters tormenting the innocent, one furious, beautiful battle at a time. Test your skills against the foes of the Wulin when Phantom Blade Zero hits PlayStation 5 on October 29. View the full article
  5. Get ready for Season 1, with new maps, modes, events and rewards across Multiplayer and DMZ. Explore the unforgiving corridors of X01, wield new weapons and attachments, acquire new Operator Skins, Weapon Blueprints, DMZ Survival Kits, and more. Call of Duty: Modern Warfare 4 Season 1 goes live on November 6 Play Video New Multiplayer maps and modes Take the fight in Multiplayer across three new maps at Season 1 launch. Brave inclement weather across the all-new war torn Backstab, where abandoned tanks litter the landscape and drone ordinance line the shelves of a deserted dwelling. Battle amidst towering rock walls in the all-new Canyon and try your luck along the River near the Convoy Ambush or take the Cliff Path for its winding pathways. Drop into a reimagined Shoot House against the rugged terrain of North Korea during a snowfall. Also, at Season 1 launch, play the fan-favorite Grind mode where you eliminate players, recover their dog tags, and take them to the Bank to score for your team. Plus, Drop Zone mode returns where teams fight to hold a single rotating objective with periodic Killstreak packages airdrop over the Drop Zone. In the Mid-Season, we drop additional new maps and modes. Battle erupts at the all-new Ministry, causing damage to an embassy as you fight in and around the building on this diplomatic summit. Overflow is the new map centered around a factory and its surrounding farmland. Counter Attack is a new mode where your focus is detonating bombs at the enemy Comm Station while protecting your own from attack. DMZ’s new X01 weapon facility A formerly undiscovered weapons facility —codenamed X01 — has recently been seized by enemy forces. X01’s maze of tunnels and shifting hazards calls for careful planning, specialized equipment, and squad coordination. Expect new and powerful equipment and as the facility starts to close off extraction points, complete the required steps to escape, or else! In addition, expect multiple pages of new DMZ Orders inside X01 with plenty to uncover on deployment along, Threat Briefing to take down DMZ’s biggest Boss threats from Commanders and more, and Resupply Runs. New Warzone maps Play across two new maps in Call of Duty: Warzone as the Season 1 update brings both Hajin and Zodiac with additional game modes, gameplay features, and more. More intel to arrive soon, including full roadmap covering everything coming to Call of Duty: Warzone in Season 1. General content updates Expand your arsenal of weapons with the arrival of the Cronen Osprey Assault Rifle and the CSG-35 SMG in the Season 1 Battle Pass. The Cronen Osprey combines speed with moderate power for an Assault Rifle that’s quick and reliable on the frontlines. The CSG-35 SMG excels at putting down enemies fast at close ranges as it features the highest fire rate in its class The Season 1 Battle Pass is packed with 100+ pieces of unlockable content with an all-new catch-up system that guarantees 50+ rewards for those who purchase it. In addition to the normal unlocking of Battle Pass content, players who fall behind in the premium Battle Pass will be automatically caught up to the Reward matching the current day of the season, up to day 50. In addition, the Battle Pass itself is simpler to navigate, too: Log in to collect your rewards and keep playing to unlock a linear 100-tier track filled with additional Operator Skins, Weapon Blueprints, Finishing Moves, and more. View the full article
  6. Tackle the sun-kissed undead, uncover ancient relics, and jump aboard a train for a deckbuilding journey through Heaven, Hell and beyond. Dead Island 2, Tomb Raider IV – VI Remastered, Monster Train 2 form your PlayStation Plus Monthly Games for November, with all available to play from Tuesday November 3 to Monday, November 30. Let’s take a closer look at each of the games. View and download image Download the image close Close Download this image Dead Island 2 | PS5, PS4 Welcome to HELL-A. The City of Angels has been transformed into a hellish sprawl, its populace now mutated into disgusting zombies with an insatiable appetite for humans. In this extensive, visceral RPG experience you’ll journey to iconic LA locations, taking on quests, meeting eccentric survivors and enjoying a joyously pulpy narrative along the way. The game’s brutal melee combat gives you access to an expansive array of inventive zombie-slaying weaponry that lets you slice, smash and tear through the hordes before they get the chance to do the same to you. Explore the game’s expansive world alone, or practice strength in numbers in online three-player co-op to increase your chances of survival. View and download image Download the image close Close Download this image Tomb Raider IV – VI Remastered | PS5, PS4 Play the next series of Tomb Raider adventures in this remastered collection of the Darkness Trilogy, which includes Tomb Raider: The Last Revelation, Tomb Raider: Chronicles and Tomb Raider: The Angel of Darkness. Play with the original polygonal models or swap to the remastered graphics at any time. View and download image Download the image close Close Download this image Monster Train 2 | PS5 This single player deckbuilding roguelite sees you command clans formed of a makeshift alliance between former angels and demons, as they work together to oust powerful beings known as Titans, who have seized control of Heaven. Now, you must command these clans aboard newly forged trains, and embark on your journey through Hell, Heaven, and the Abyss, to defeat the Titans before they destroy this world. Choose from a selection of five brand new clans, each with its own unique strengths and gameplay to forge strategies fitting your personal playstyle. With three vertical levels to defend against dangerous new enemies, you’ll need to recruit powerful new units, upgrade cards, and experiment to survive. View and download image Download the image close Close Download this image Last chance to add the PlayStation Plus Monthly Games for October PlayStation Plus members have until Monday November 2 to add the PlayStation Plus Monthly Games for October – F1 25, Hunt: Showdown 1896, Earth Defense Force: World Brothers 2 – to their library. View the full article
  7. Get ready to see your PS5 console and DualSense controller in a whole new way. Today, we are pleased to introduce the Prism Collection, featuring three striking transparent designs for DualSense wireless controllers and PS5 console covers: Flare Orange, Emerald Green, and Graphite Gray. The new collection was inspired by our design teams’ interest to bring a transparent appearance to PS5, and give players a closer look into the design and craftsmanship behind our DualSense controllers and PlayStation 5 consoles. From bold Flare Orange to elegant Emerald Green and stylish Graphite Gray, each color is finished with a premium glossy sheen for a sleek and elevated design. Play Video The luminous Flare Orange brings a bold and vibrant aesthetic to a PS5 setup. View and download image Download the image close Close Download this image The elegant Emerald Green features a silky green exterior. View and download image Download the image close Close Download this image The classy Graphite Gray presents a refined gray design. View and download image Download the image close Close Download this image The Prism Collection brings a fresh new look to the PS5 console and DualSense controllers. To share more about our creative process behind the new design, here are insights from Leo Cardoso and Satoshi Aoyagi from our Color, Material, and Finish design team. “We know how much our fans have been looking forward to the return of transparent controllers. We wanted to bring back the iconic see-through trend of the late ’90s in a fresh, modern way that complements the PS5’s industrial design.” – Leo Cardoso “The high-gloss clear finish extends across the back of the controller, offering a look at the technology that powers the DualSense controller while maintaining a sleek, monochromatic look. The metallic finish on the middle cover brings the contrasting surfaces together for a premium appearance that feels consistent with the PS5 generation. To complement the futuristic aesthetic, we carefully selected three distinct colors: a vibrant orange that subtly takes on a rosy hue where the transparent material overlaps, a deep hunter green that gains depth through its transparency, and a cool-toned storm gray.” – Satoshi Aoyagi View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image The Prism Collection DualSense wireless controllers will be available globally for a recommended retail price (RRP) of $84.99 USD / ¥12,480 (including tax) / €84.99 / £74.99.* The matching PS5 console covers will be available exclusively directly from PlayStation where available** and in other regions in limited quantities through select retailers for a RRP of $74.99 USD / ¥9,980(including tax) / €74.99 / £64.99.* The Prism Collection launches starting on February 4, 2027. Pre-orders will begin on November 10, 2026 at 10am local time directly from PlayStation (where available) as well as participating retailers. The exact launch date and availability for the accessories may vary by country/region. View and download image Download the image close Close Download this image Buy direct from PlayStation purchase information Starting November 10, 2026 at 7:00am PT / 10:00am ET, players in the U.S. will be able to pre-order the Prism Collection direct from PlayStation through direct.playstation.com. Starting November 10, 2026 at 10:00am local time in the U.K., France, Germany, Austria, Spain, Portugal, Italy, Netherlands, Belgium, and Luxembourg, players will be able to pre-order the Prism Collection direct from PlayStation through playstation.com/store/hardware. *Actual retailer prices and availability may vary. **Regions where ordering directly from PlayStation is available: U.S., U.K., France, Germany, Austria, Belgium, Netherlands, Luxembourg, Spain, Portugal, and Italy. View the full article
  8. Rayman Legends Retold is coming to PlayStation 5 and PlayStation 5 Pro on December 3, and Astro Bot’s iconic design is featured in the game as an exclusive costume, bringing the iconic platformer pairing full circle after Rayman made a cameo in Astro Bot (2024). The PS5-exclusive Astro Bot costume in Rayman Legends Retold will be available for free on players’ first visit to Victor Velour, the game’s resident tailor, at his costume shop. The outfit is once again a collaboration between Ubisoft Milan, Ubisoft Montpellier, and Team Asobi. We sat down with Guillaume Arvieu, Art and World Director on Rayman Legends Retold, and Quentin Chaillet, Lead Character Artist, to discuss the collaboration, how the costume was created, and the DNA shared by two platforming icons. Play Video Talk us through the Astro Bot skin design in Rayman Legends Retold – how did you approach capturing the essence of Astro Bot within your own art style? Chaillet: One of the biggest challenges was bringing Astro Bot’s sleek, futuristic aesthetic into Rayman’s universe. Rayman’s designs traditionally have a more handcrafted, organic feel, so introducing these glossy surfaces, metallic details, and high-tech materials was something quite different from what we’re used to. We wanted to stay as faithful as possible to Astro Bot’s iconic design while making sure it still felt authentically Rayman. That meant carefully adapting the shapes and proportions, especially his large nose, no arms / legs, and his big shoes, which are such recognizable parts of Rayman’s silhouette. The goal was to incorporate as many of Astro Bot’s signature details as possible, from the reflective metallic parts and glowing blue elements to the smooth white surfaces, without losing Rayman’s personality or expressiveness. It was a really interesting exercise in finding the right balance between two very different visual identities and making them feel like they naturally belong together. In your own words, what DNA do Astro Bot and Rayman share?  Arvieu: Astro Bot has truly established itself as a major player in the platforming genre, with an identity of its own. What I particularly appreciate is how generous the game is: the richness of its worlds, the creativity of its scenarios, and the constant joy of discovering new gameplay ideas. This is something we also find in Rayman. Both games offer incredibly rich fantasy worlds, filled with diverse biomes that invite players to explore, discover, and experience a sense of wonder. They also place great importance on fluid movement, a variety of interactions, and the joy of mastering the possibilities available to the player. Beyond these similarities, I think our two franchises share, above all, the same spirit. They’re both colorful, creative games that are full of surprises and driven by positive values. They aim to evoke emotions, make people smile, and rekindle that almost instinctive sense of joy we feel when discovering a platformer bursting with ideas. These are games that make you feel good. They remind us that video games can be a wonderful source of joy, wonder, and shared experiences, whatever our age. Why do you think collaborations like this are important? Arvieu: Since the early days of video games, creators have been inspiring one another. An idea, a gameplay mechanic, a character, or an artistic approach can spark new ideas and open up unexpected possibilities. It’s an ongoing exchange that fuels our collective creativity. Collaborations like this make that exchange tangible. They allow us to celebrate the work of other teams, bring together worlds that are close to our hearts, and create moments players might never have imagined otherwise. It’s a virtuous circle: everyone brings their own perspective, ideas, and expertise to the table, and we all grow from the experience. Ultimately, it’s the players who benefit, discovering new encounters and sharing in the joy of seeing their favorite characters come together. Rayman has a long history behind him and holds a special place in the hearts of many players, particularly those who first discovered him on the original PlayStation. Astro Bot, meanwhile, celebrates this legacy while establishing its own identity with a new generation of players. Seeing these two worlds come together is therefore also a way of bringing different generations of players together. It’s a little nod to the history of video games, but also a wonderful illustration of the medium’s ability to reinvent itself and continue to surprise us. Rayman Legends Retold is coming to PS5 and PS5 Pro December 3, 2026. Embark on a bold reimagining of the beloved platformer, with new visuals and a retold story. Play solo or up to 4player couch coop, explore a mysterious new realm, jam through new musical stages, and more. View the full article
  9. PlayStation 11.11 Power Deals returns to Singapore, Malaysia, Thailand, Indonesia and Vietnam from 30th October to 12th November 2026, with discounts on PS5 peripherals and disc versions of PS5 games from PlayStation Studios. Highlights of this year’s 11.11 Power Deals include: DualSense wireless controllers: SGD 14.10 / RM 54 / THB 500 / IDR 250,000 / VND 260,000 off DualSense Edge wireless controllers: SGD 39 / RM 130 / THB 1,000 / IDR 470,000 / VND 750,000 off PULSE Elite wireless headset: SGD 56 / MYR 180 / THB 1,400 / IDR 680,000 / VND 1,040,000 off Discounts on disc versions of PS5 games, including Marvel’s Wolverine, MARVEL Tōkon: Fighting Souls, SAROS and Death Stranding 2: On The Beach. The 2026 PlayStation 11.11 Power Deals promotion will be available at participating retailers (https://www.playstation.com/local/retailers/) while supplies last. NOTE: Offers are available while stocks last. Promotional prices apply to selected PlayStation products at participating retailers. Actual prices and product availability vary by retailer. The promotion runs from 30.10.26 to 12.11.26. See below for the full list of promotional offers on selected games and peripherals in Singapore, Malaysia, Thailand, Indonesia and Vietnam: Singapore PeripheralsOriginal SRPPromotion SRPDualSense™ Wireless controller – WhiteSGD 99.00SGD 84.90DualSense™ Wireless controller – Midnight BlackSGD 99.00SGD 84.90DualSense™ Wireless controller – Cosmic RedSGD 99.00SGD 84.90DualSense™ Wireless controller – Nova PinkSGD 99.00SGD 84.90DualSense™ Wireless controller – Galactic PurpleSGD 99.00SGD 84.90DualSense™ Wireless controller – Starlight BlueSGD 99.00SGD 84.90DualSense™ Wireless controller – Gray CamouflageSGD 99.00SGD 84.90DualSense™ wireless controller – Volcanic RedSGD 108.00SGD 93.90DualSense™ wireless controller – Sterling SilverSGD 108.00SGD 89.90DualSense™ wireless controller – Cobalt BlueSGD 108.00SGD 93.90DualSense™ wireless controller – Chroma TealSGD 108.00SGD 93.90DualSense™ wireless controller – Chroma IndigoSGD 108.00SGD 89.90DualSense™ wireless controller – Chroma PearlSGD 108.00SGD 89.90DualSense™ wireless controller – Techno RedSGD 115.00SGD 100.90DualSense™ wireless controller – Remix GreenSGD 115.00SGD 100.90DualSense™ wireless controller – Rhythm BlueSGD 115.00SGD 100.90PULSE Elite™ – WhiteSGD 194.00SGD 138.00PULSE Elite™ – Midnight BlackSGD 194.00SGD 138.00PULSE Explore™ Wireless EarbudsSGD 214.00SGD 175.00PULSE Explore™ Wireless Earbuds – Midnight BlackSGD 214.00SGD 175.00DualSense Edge™ Wireless ControllerSGD 279.00SGD 240.00DualSense Edge™ Wireless Controller – Midnight BlackSGD 279.00SGD 240.00Access™ controllerSGD 126.00SGD 87.00 Game Titles (PS5)Original SRPPromotion SRPSarosSGD 97.90SGD 53.00Ghost of Yotei – Complete EditionSGD 89.90SGD 64.00Marvel Tokon Fighting SoulsSGD 77.00SGD 53.00Astro BotSGD 77.00SGD 53.00Gran Turismo® 7SGD 85.00SGD 37.80God of War™ RagnarökSGD 85.00SGD 37.80Marvel’s Spider-Man 2SGD 85.00SGD 37.80Rise of the Ronin™SGD 85.00SGD 37.80The Last of Us™ Part II RemasteredSGD 64.00SGD 37.80The Last of Us™ Part ISGD 85.00SGD 37.80Ghost of Tsushima Director’s CutSGD 85.00SGD 37.80Helldivers 2SGD 53.00SGD 37.80Until DawnSGD 77.00SGD 37.80Horizon Zero Dawn RemasteredSGD 64.00SGD 25.00LEGO Horizon Adventures SGD 53.00SGD 14.00Stellar BladeSGD 85.00SGD 37.80Death Stranding 2: On The BeachSGD 85.00SGD 53.00Marvel’s WolverineSGD 89.90SGD 64.00Lost Soul AsideSGD 77.00SGD 25.00 Malaysia PeripheralsOriginal SRPPromotion SRPPULSE Elite™ wireless headset – WhiteRM699RM519PULSE Elite™ wireless headset – Midnight BlackRM699RM519PULSE Explore™ wireless earbuds – WhiteRM789RM659PULSE Explore™ wireless earbuds – Midnight BlackRM789RM659DualSense Edge™ wireless controller – WhiteRM999RM869DualSense Edge™ wireless controller – Midnight BlackRM999RM869Access™ controllerRM449RM319PlayStation®VR2RM2,099RM1,619DualSense™ wireless controller – WhiteRM369RM315DualSense™wireless controller – Midnight Black + USB Cable for PCRM369RM315DualSense™wireless controller – Midnight BlackRM369RM315DualSense™ wireless controller – Cosmic RedRM369RM315DualSense™ wireless controller – Nova PinkRM369RM315DualSense™ wireless controller – Galactic PurpleRM369RM315DualSense™ wireless controller – Starlight BlueRM369RM315DualSense™ wireless controller – Gray CamouflageRM369RM315DualSense™ wireless controller – Volcanic RedRM399RM345DualSense™ wireless controller – Sterling SilverRM399RM345DualSense™ wireless controller – Cobalt BlueRM399RM345DualSense™ wireless controller – Techno RedRM419RM365DualSense™ wireless controller – Remix GreenRM419RM365DualSense™ wireless controller – Rhythm BlueRM419RM365DualSense™ wireless controller – Chroma TealRM399RM345DualSense™ wireless controller – Chroma IndigoRM399RM345DualSense™ wireless controller – Chroma PearlRM399RM345PlayStation VR2 Sense™ controller charging stationRM229RM99 Game Titles (PS5)Original SRPPromotion SRPAstro BotRM249RM169Gran Turismo® 7RM299RM129God of War™ RagnarökRM299RM129Marvel’s Spider-Man 2RM299RM129Rise of the Ronin™RM299RM129The Last of Us™ Part II RemasteredRM209RM129The Last of Us™ Part IRM299RM129Ghost of Tsushima Director’s CutRM299RM129Helldivers 2RM169RM129Until DawnRM249RM129Horizon Zero Dawn RemasteredRM209RM79LEGO Horizon Adventures RM169RM39Stellar BladeRM299RM129Death Stranding 2: On The BeachRM299RM169Lost Soul AsideRM249RM79Ghost of Yotei Complete EditionRM299RM209SAROSRM299RM169Marvel Tōkon: Fighting SoulsRM249RM169Marvel’s WolverineRM299RM209 Thailand PeripheralsOriginal SRPPromotion SRPPULSE Elite™ wireless headset – WhiteTHB 5,190THB 3,790PULSE Elite™ wireless headset – Midnight BlackTHB 5,190THB 3,790PULSE Explore™ wireless earbuds – WhiteTHB 6,090THB 5,090PULSE Explore™ wireless earbuds – Midnight BlackTHB 6,090THB 5,090DualSense Edge™ wireless controller – WhiteTHB 7,790THB 6,790DualSense Edge™ wireless controller – Midnight BlackTHB 7,790THB 6,790Access™ controllerTHB 3,090THB 2,090PlayStation®VR2THB 15,990THB 12,390DualSense™ wireless controller – WhiteTHB 2,590THB 2,090DualSense™ wireless controller – Midnight BlackTHB 2,590THB 2,090DualSense™ wireless controller – Midnight Black + USB Cable for PCTHB 2,590THB 2,090DualSense™ wireless controller – Cosmic RedTHB 2,590THB 2,090DualSense™ wireless controller – Nova PinkTHB 2,590THB 2,090DualSense™ wireless controller – Galactic PurpleTHB 2,590THB 2,090DualSense™ wireless controller – Starlight BlueTHB 2,590THB 2,090DualSense™ wireless controller – Gray CamouflageTHB 2,590THB 2,090DualSense™ wireless controller – Volcanic RedTHB 2,690THB 2,190DualSense™ wireless controller – Sterling SilverTHB 2,690THB 2,190DualSense™ wireless controller – Cobalt BlueTHB 2,690THB 2,190DualSense™ wireless controller – Techno RedTHB 2,890THB 2,390DualSense™ wireless controller – Remix GreenTHB 2,890THB 2,390DualSense™ wireless controller – Rhythm BlueTHB 2,890THB 2,390DualSense™ wireless controller – Chroma TealTHB 2,690THB 2,190DualSense™ wireless controller – Chroma IndigoTHB 2,690THB 2,190DualSense™ wireless controller – Chroma PearlTHB 2,690THB 2,190PlayStation VR2 Sense™ controller charging stationTHB 1,699THB 699 Game Titles (PS5)Original SRPPromotion SRPAstro BotTHB 1,990THB 1,290Gran Turismo® 7THB 2,290THB 990God of War™ RagnarökTHB 2,290THB 990Marvel’s Spider-Man 2THB 2,290THB 990Rise of the Ronin™THB 2,290THB 990The Last of Us™ Part II RemasteredTHB 1,690THB 990The Last of Us™ Part ITHB 2,290THB 990Ghost of Tsushima Director’s CutTHB 2,290THB 990Helldivers 2THB 1,290THB 990Until DawnTHB 1,990THB 990Horizon Zero Dawn RemasteredTHB 1,690THB 690LEGO Horizon Adventures THB 1,290THB 345Stellar BladeTHB 2,290THB 990Death Stranding 2: On The BeachTHB 2,290THB 1,290Lost Soul AsideTHB 1,990THB 690Ghost of Yotei Complete EditionTHB 2,290THB 1,690SAROSTHB 2,290THB 1,290Marvel Tōkon: Fighting SoulsTHB 1,990THB 1,290Marvel’s WolverineTHB 2,290THB 1,690 Indonesia PeripheralsOriginal SRPPromotion SRPPULSE Elite™ wireless headset – WhiteIDR 2,499,000IDR 1,819,000PULSE Elite™ wireless headset – Midnight BlackIDR 2,499,000IDR 1,819,000PULSE Explore™ wireless earbuds – WhiteIDR 2,699,010IDR 2,229,010PULSE Explore™ wireless earbuds – Midnight BlackIDR 2,699,010IDR 2,229,010DualSense Edge™ wireless controller – WhiteIDR 3,599,000IDR 3,129,000DualSense Edge™ wireless controller – Midnight BlackIDR 3,599,000IDR 3,129,000Access™ controllerIDR 1,649,000IDR 1,179,000PlayStation®VR2IDR 7,799,000IDR 6,179,000DualSense™ wireless controller – WhiteIDR 1,359,000IDR 1,109,000DualSense™ wireless controller – Midnight BlackIDR 1,359,000IDR 1,109,000DualSense™ wireless controller – Midnight Black + USB Cable for PCIDR 1,359,000IDR 1,109,000DualSense™ wireless controller – Cosmic RedIDR 1,359,000IDR 1,109,000DualSense™ wireless controller – Nova PinkIDR 1,359,000IDR 1,109,000DualSense™ wireless controller – Galactic PurpleIDR 1,359,000IDR 1,109,000DualSense™ wireless controller – Starlight BlueIDR 1,359,000IDR 1,109,000DualSense™ wireless controller – Gray CamouflageIDR 1,359,000IDR 1,109,000DualSense™ wireless controller – Volcanic RedIDR 1,449,000IDR 1,199,000DualSense™ wireless controller – Sterling SilverIDR 1,449,000IDR 1,199,000DualSense™ wireless controller – Cobalt BlueIDR 1,449,000IDR 1,199,000DualSense™ wireless controller – Techno RedIDR 1,549,000IDR 1,299,000DualSense™ wireless controller – Remix GreenIDR 1,549,000IDR 1,299,000DualSense™ wireless controller – Rhythm BlueIDR 1,549,000IDR 1,299,000DualSense™ wireless controller – Chroma TealIDR 1,449,000IDR 1,199,000DualSense™ wireless controller – Chroma IndigoIDR 1,449,000IDR 1,199,000DualSense™ wireless controller – Chroma PearlIDR 1,449,000IDR 1,199,000PlayStation VR2 Sense™ controller charging stationIDR 899,000IDR 429,000 Game Titles (PS5)Original SRPPromotion SRPAstro BotIDR 879,000IDR 579,000Gran Turismo® 7IDR 1,029,000IDR 439,000God of War™ RagnarökIDR 1,029,000IDR 439,000Marvel’s Spider-Man 2IDR 1,029,000IDR 439,000Rise of the Ronin™IDR 1,029,000IDR 439,000The Last of Us™ Part II RemasteredIDR 729,000IDR 439,000The Last of Us™ Part IIDR 1,029,000IDR 439,000Ghost of Tsushima Director’s CutIDR 1,029,000IDR 439,000Helldivers 2IDR 579,000IDR 439,000Until DawnIDR 879,000IDR 439,000Horizon Zero Dawn RemasteredIDR 729,000IDR 279,000LEGO Horizon Adventures IDR 579,000IDR 139,500Stellar BladeIDR 1,029,000IDR 439,000Death Stranding 2: On The BeachIDR 1,029,000IDR 579,000Lost Soul AsideIDR 879,000IDR 279,000Ghost of Yotei Complete EditionIDR 1,169,000IDR 729,000SAROSIDR 1,029,000IDR 579,000Marvel Tōkon: Fighting SoulsIDR 879,000IDR 579,000Marvel’s WolverineIDR 1,169,000IDR 729,000 Vietnam PeripheralsOriginal SRPPromotion SRPPULSE Elite™ wireless headset – WhiteVND 3,999,000VND 2,959,000PULSE Elite™ wireless headset – Midnight BlackVND 3,999,000VND 2,959,000PULSE Explore™ wireless earbuds – WhiteVND 4,399,000VND 3,649,000PULSE Explore™ wireless earbuds – Midnight BlackVND 4,399,000VND 3,649,000DualSense Edge™ wireless controller – WhiteVND 5,699,000VND 4,949,000DualSense Edge™ wireless controller – Midnight BlackVND 5,699,000VND 4,949,000Access™ controllerVND 2,599,000VND 1,849,000PlayStation®VR2VND 12,999,000VND 10,389,000DualSense™ wireless controller – WhiteVND 2,099,000VND 1,839,000DualSense™ wireless controller – Midnight Black + USB Cable for PCVND 2,099,000VND 1,839,000DualSense™ wireless controller – Midnight BlackVND 2,099,000VND 1,839,000DualSense™ wireless controller – Cosmic RedVND 2,099,000VND 1,839,000DualSense™ wireless controller – Nova PinkVND 2,099,000VND 1,839,000DualSense™ wireless controller – Galactic PurpleVND 2,099,000VND 1,839,000DualSense™ wireless controller – Starlight BlueVND 2,099,000VND 1,839,000DualSense™ wireless controller – Gray CamouflageVND 2,099,000VND 1,839,000DualSense™ wireless controller – Volcanic RedVND 2,299,000VND 2,039,000DualSense™ wireless controller – Sterling SilverVND 2,299,000VND 2,039,000DualSense™ wireless controller – Cobalt BlueVND 2,299,000VND 2,039,000DualSense™ wireless controller – Techno RedVND 2,399,000VND 2,139,000DualSense™ wireless controller – Remix GreenVND 2,399,000VND 2,139,000DualSense™ wireless controller – Rhythm BlueVND 2,399,000VND 2,139,000DualSense™ wireless controller – Chroma TealVND 2,299,000VND 2,039,000DualSense™ wireless controller – Chroma IndigoVND 2,299,000VND 2,039,000DualSense™ wireless controller – Chroma PearlVND 2,299,000VND 2,039,000PlayStation VR2 Sense™ controller charging stationVND 1,490,000VND 740,000 Game Titles (PS5)Original SRPPromotion SRPAstro BotVND 1,499,000VND 999,000Gran Turismo® 7VND 1,799,000VND 899,000God of War™ RagnarökVND 1,799,000VND 899,000Marvel’s Spider-Man 2VND 1,799,000VND 899,000Rise of the Ronin™VND 1,799,000VND 899,000The Last of Us™ Part II RemasteredVND 1,249,000VND 749,000The Last of Us™ Part IVND 1,799,000VND 899,000Until DawnVND 1,499,000VND 749,000Horizon Zero Dawn RemasteredVND 1,249,000VND 624,000LEGO Horizon Adventures VND 999,000VND 499,000Stellar BladeVND 1,799,000VND 999,000Death Stranding 2: On The BeachVND 1,799,000VND 999,000Lost Soul AsideVND 1,499,000VND 759,000Ghost of Yotei Complete EditionVND 1,799,000VND 1,249,000SAROSVND 1,799,000VND 999,000Marvel Tōkon: Fighting SoulsVND 1,499,000VND 999,000Marvel’s WolverineVND 1,799,000VND 1,249,000 View the full article
  10. We’ve just launched Dune: Awakening on PlayStation 5, but we’re only getting started. We’re excited to bring two more of our open-world survival adventures to PlayStation 5 in early 2027. Soar the skies in Aloft, then visit the unforgiving Exiled Lands in Conan Exiles Enhanced. Aloft: Build a home among the clouds Play Video After six years of heartfelt development with a team that grew from a small group of friends to the Astrolabe of today, we are ecstatic to reveal that our cozy co-op sandbox survival game in the clouds, Aloft, makes its console debut with Funcom as a publisher on PS5 early 2027. The PS5 version includes all the updates released during the game’s Early Access period on PC, as well as the 1.0 experience, bringing our complete vision of Aloft to life, filled with new content, stories, and so many improvements. Turn floating islands into skyships, build a home among the clouds, and explore a colorful open world alone or with friends. Since launching in Early Access, we have introduced five major content updates to Aloft, featuring new wildlife, puzzles, combat improvements, glider customization, expanded exploration, and much more. Discover lost knowledge, cure fungal corruption, care for your animals, brave hurricanes as you restore the ecosystem and uncover new adventures across the skies. Launching the complete game on PS5 marks an exciting new chapter for us. Aloft has always been a passion project fueled by the unwavering support and love of our community. Reaching this milestone is incredibly exciting, as this will mark a new era for the game – we really hope you will be part of our flight. Conan Exiles Enhanced: Survive the brutal, yet beautiful Exiled Lands We are thrilled to announce that Conan Exiles Enhanced is coming to PS5. All players who own Conan Exiles on PlayStation will get the Enhanced version for PlayStation 5 for free. Both PS4 and PS5 versions will be available to purchase. Buy one version and get the other for free. All your purchased Bazaar items and DLC will also carry over from PS4 to PS5 seamlessly. The Enhanced edition brings improved environments, characters, lighting, and effects, along with a redesigned UI and performance and quality-of-life improvements. Play Video The update also makes exploring the Exiled Lands and the Isle of Siptah expansion a more seamless experience. Isle of Siptah remains a separate purchase. The new Legacy of the Giant-Kings story arc will be included in the console launch of Conan Exiles Enhanced, bringing an exciting new narrative experience to console players from day one. Players will be able to uncover the mysteries of the ancient Giant-Kings, explore their forgotten legacy, and embark on a journey filled with new challenges, discoveries, and rewards. Its inclusion ensures console players can experience this major story arc as part of the enhanced Conan Exiles experience at launch. We’ll share release dates and more details for both games at a later date. Wishlist both games now at PlayStation Store. View the full article
  11. Today, we are proud to unveil the most climactic narrative arc in Where Winds Meet yet: Hutuo, a sprawling new region launching November 13 alongside the game’s first global anniversary update. Marking a major turning point in Where Winds Meet, Hutuo invites you onto an epic, war-torn frontier to experience a story of unwavering conviction, camaraderie, and the true meaning of heroism. Play Video Defining ‘Xia’: From martial arts to universal heroism When we first set out to build Where Winds Meet, our aspiration was to reimagine Wuxia—a genre long confined mostly to classic cinema—as a living, breathing Jianghu for a global audience. Nothing has moved us more than seeing wanderers worldwide find their own resonance within this realm: discovering what ‘Xia’ truly means through personal awakening, sacred promises, and the enduring longing for freedom. We reached an unforgettable milestone this August when the game welcomed over 100 million players worldwide and claimed Best Mobile Game at Gamescom. Being the first to bring an authentic Wuxia open world to the global stage has been a deeply humbling journey, proving that the spirit of this genre speaks to hearts across every border. Yet our vision goes beyond combat choreography and ancient traditions. With Hutuo, we wanted to delve deeper into the spiritual core of ‘Xia’ (Chivalry)—exploring how sacrifice and guardianship reflect a universal heroism that resonates across all cultures. Nowhere is this clearer than in the story we tell at the battle of Zhongdu Bridge. Here, you step into a desperate historical crossroads: northern invaders are surging across the border, frontline defenses are fracturing, and old pacts lie in ruins. With displaced civilians behind you and an unstoppable tide of steel ahead, loyalty and justice pull in opposite directions. A haunting question arises: when the powers above fail, do you fight in blind obedience to a crumbling throne, or rise alongside sworn companions to shield the innocent and guard your homeland? How you answer that call captures what we believe is the truest, most profound essence of ‘Xia’. The Hutuo Battlefield: Uncovering light in the ashes To anchor this theme, we shifted our world design to craft an authentic, mud-and-steel warzone unlike anything seen in the game before. We focused heavily on immersive environmental storytelling and quest design, allowing players to experience the wartime Jianghu from varied perspectives. Whether stepping into the shoes of a conflicted soldier defying brutal orders, listening to a haunting song of displaced survivors among the river reeds, or witnessing nameless folk risk their lives to shelter refugees in the night, each tale captures a distinct facet of the frontier. Even in the darkest corners of history, we wanted these intimate stories to uncover the enduring light of ordinary lives, showcasing the quiet dignity and everyday bravery of people surviving the storm of war. Immersive warfare: PS5 & PS5 Pro enhancements To make every clash across this frontier feel immediate and visceral, we have tailored dedicated technical upgrades for PlayStation players: PS5 Pro & enhanced PSSR: Utilizing enhanced PSSR alongside upgraded ray-traced reflections, Hutuo’s rivers and wetlands look more striking than ever at a stable 60 FPS, bringing fire and falling ash vividly to life across uneven, mud-soaked reflections beneath your feet. Tactile combat & responsiveness: DualSense adaptive triggers and haptics lend physical weight to every drawn war-bow and clashing blade, while reduced frame hitches during effects-heavy battles keep your parries, combos, and dodges razor-sharp. Seamless battlefield scale: Optimized asynchronous asset streaming drastically cuts load times across fast-travel points, dungeons, and cinematic transitions—ensuring your charge into Hutuo’s core warzones remains smooth and uninterrupted. Yuen Woo-ping’s dual spears & a historic first anniversary Experiencing the emotional peak of Where Winds Meet goes hand-in-hand with our biggest celebration yet. Arriving November 13, our first anniversary update delivers the most generous historic rewards since launch, alongside fun and tactical new board game modes like Horse Racing Chess and Jianghu Tactics. The celebration continues on late November with the debut of the Dual Spears Martial Art. Directed and choreographed by legendary action director Yuen Woo-ping (Crouching Tiger, Hidden Dragon), this dynamic style alternates fluidly between offensive Light Spears and stance-breaking Heavy Spears, building Spear Stance for relentless combo loops. Want an early look at the front lines? Tune in to our First Anniversary Special Broadcast on November 2, where our team will share deeper developer insights and exclusive gameplay reveals for Hutuo. View the full article
  12. When I founded WDR Studios with my colleagues, the goal was simple: make the kind of games that we’d want to play. I wanted to apply the lessons I’d learned from years of managing a successful YouTube channel to the medium of video games, drawing inspiration from some of my favourite titles to create a fresh horror experience that puts gameplay first. That’s how Terrible Lizards came to be. Perfecting paleo platforming Terrible Lizards is a 3D first-person platformer, but we also use the term “parkour” to describe the game’s emphasis on movement through physical spaces. You could also call it an action/horror dinosaur game, in that you’re running for your life from dinosaurs. That balance between fear and fun is central to the game’s design philosophy. As with any platformer, we knew we had to place an emphasis on enjoyable, engaging movement. Terrible Lizards is a fun game to be inside of, with controls and mechanics that are satisfying to use: runs, jumps, sliding, wall running, bounces, as well as grabbing ledges and leaping from ledge to ledge. There’s also a bunch of different tools that you can use to manipulate each level and environment. Overall, the game has a very tight feel to its control scheme, promoting intuitive movement with precise timing. When we decided to utilize a first-person perspective, we made sure to create movement that felt distinct from other parkour games, instead building platforming mechanics based on the movement styles of popular first-person action shooters. There’s a balance between floatiness and a strong sense of control, and finding that perfect balance became our “secret sauce” for achieving a satisfying gameplay feel. The result is a rhythmic game flow, where the player feels in control of everything. In our game, you’re always going the maximum speed whenever you can move and jump: it’s fixed, which makes it predictable and rhythmic at the same time. It’s easy to get into a good flow state, especially with things like aerial control. Instead of having to run and jump, your momentum carries forward, so you can just jump and stay moving. It’s subtle but effective, and we’ve found it allows for both a low and high skill ceilings. Players can use aerial control to correct an over jump, or to move side to side in an instinctual way. You know when you play a racing game and can’t help but physically lean your body into turns? That feeling plays out here, too. Jurassic parkour The game takes place in the early 1990s, where you play as a college kid road tripping out west on Route 66. When your car breaks down, you venture into a roadside attraction called Dalton’s Dinos looking for help… but you find something terrible instead. We’re very inspired by the current indie mascot horror niche, which takes familiar iconography and twists it into something new, as all horror does. We started with a few broad concepts—American nostalgia, interstate road tripping—which led us to the roadside attraction as a premise. And when you look into the tradition of those attractions, there’s often a lot of silly dinosaur statues outside, advertising makeshift prehistoric tours or fossils of questionable legitimacy. These attractions became especially popular during the 90s, alongside the broader cultural fascination with dinosaurs reflected in popular media of the era. As a child, dinosaurs were my first real interest and hobby, which I think is a familiar experience for a lot of people. The word dinosaur actually means “terrible lizard”, from the Greek deinos and saurus. It’s a term that’s been used before in the paleo community, but not for anything horror, so we knew it was a perfect fit for our game. We felt that considering how excited and feverish people are for dinosaur media and dinosaur things, it’s still a pretty underrepresented niche. They capture our imagination in awe-inspiring and frightening ways, both of which you can see on full display in Terrible Lizards. Exit Through the Dalton’s Dinos gift shop… if you can I’ve dabbled in enough mediums (such as film, music, and animation) to know that game development is one of the hardest art forms anyone could pursue. In some ways, I was a jaded gamer before this undertaking, but creating Terrible Lizards has made me fall in love with the medium all over again, as well the craftsmanship behind it. Our team is made up of first-time game developers, most of us being creators coming from the online space. In that sense, Terrible Lizards is by the community, for the community, and we hope players everywhere enjoy the game when it launches on October 29. View the full article
  13. When we started working on Saros, we knew we had an interesting challenge ahead of us. We had established a very distinctive audio identity with Returnal, and Housemarque gave us a clear direction from the beginning: “Refinement, not Reinvention.” That became a useful principle throughout development. We carried forward our gameplay-first approach, our emphasis on strong and satisfying player feedback, our immersive soundscape, and our ambition to showcase PS5 features such as Tempest 3D Audio and DualSense haptics. At the same time, Saros is a brand-new IP with its own characters, story and tone. Every piece of audio content needed to feel unique and help establish the world of Carcosa. Finding the sound of Carcosa Very early on, we started looking for elements that could define Saros sonically. The Eclipse became one of our first creative anchors. It is central to the world and story of the hostile planet, so we began experimenting with its sound identity. One of our most useful discoveries came from a didgeridoo recording session in our studio. With creative processing, the recordings felt epic and became incredibly versatile. With further manipulation, they could even begin to sound like a deep voice. This eventually became the foundation for the Yellow King’s vocalisations and helped define the wider Saros sound palette, emphasising the influence of the Eclipse, the Yellow King and the Corruption throughout the game. The cinematic announcement trailer, which was the first presentation of Saros to the public, became an opportunity to showcase these creative explorations, featuring the didgeridoo source alongside many other sounds. Play Video The idea of recording something and transforming it into something unusual became important across the entire soundscape. We combined grounded recordings with heavily processed and abstract elements, crafting sounds that could feel familiar yet alien. Some sounds came from very unexpected places. The first enemy players encounter, an evil mechanical drone, is built partly from processed floppy disk recordings. The ocean in the Yellow Shore was created from recordings of marinated chicken, frying chicken and walnuts being moved around a bowl. Sound design is often about hearing the potential in something that was never intended to sound like what you need. Sam Slater’s score also brings its own powerful vocabulary to Carcosa, combining distorted voices, synthesis, guitars and darker experimental textures. Our aim was to allow Music and Sound Design to blend and complement each other, helping the Corruption feel like an overwhelming force that had spread throughout the entire world. Designing a world where every sound has a purpose A major part of the sound design was making sure that the varied parts of Carcosa had their own identity, while still feeling connected to the same world. We wanted players to be able to understand what was happening around them through sound, even when the screen was full of visual information. Enemy vocalisations were designed to be fast, tonal and memorable, particularly for attacks that players need to recognise quickly enough to dodge or absorb with the shield. We created distinct sonic families for organic, mechanical and cosmic enemies. Audio clip of the game’s organic enemies. Audio clip of the game’s mechanical enemies. Audio clip of the game’s cosmic enemies. The cosmic enemies, in particular, needed to feel connected to the divine influence of the Yellow King, with a sound that could be both menacing and beautiful. Mongolian throat singing became part of their core vocal foundation, while higher vocal elements came from singers and instruments such as the shakuhachi, adding a more beautiful quality. Play Video Projectiles were treated with the same level of care. Normal, Corrupted and Nova projectiles each have their own palette. Blue projectiles use electric and liquid textures, yellow Corrupted projectiles draw from the didgeridoo-based Corruption language, and red projectiles use more tonal material derived from processed human screams. These details may be subtle individually, but together they make the world feel coherent and help players read intense combat. In contrast to other studios, Housemarque’s titles are recognised for replayability through mastery, with bullet-hell spectacle of hundreds of projectiles filling the screen. We developed several layers of prioritisation so the most important sounds remain audible without simply silencing everything else. Enemies are prioritised according to factors such as their threat level, distance, visibility and combat state. Their audio is then organised into different levels of prominence, allowing us to carefully manage how many sounds are competing for the player’s attention. Projectiles use a similar approach, grouping them according to their type and proximity so that the game can communicate the most important information without overwhelming the player. The result is a dense mix that can still communicate what matters most. Putting the PS5 at the centre of the experience Building on our experience with Returnal, we wanted Saros to push 3D Audio and Haptics further while also delivering the most immersive audio experience through Dolby Atmos. In a game this demanding, 3D Audio is not only about immersion. It is another source of gameplay information. Enemies and projectiles can approach from above, below, behind or outside the screen, and accurate positioning can make a real difference during combat. Our process goes far beyond simply activating Tempest on positional content. Every small detail, from a leaf moving in the wind to an enemy attacking from behind, is carefully designed, implemented, positioned and mixed with 3D Audio in mind. Different content uses different spatial approaches, allowing us to create complex scenes while maintaining clarity and control. The 3D Audio implementation in Saros aims for uncompromised audio quality and spatial precision, both in environmental audio and in combat. Saros also showcases PS Acoustics, a technology developed by Audio Tools and Tech team. Using raytracing, it calculates reverberation and reflections in real time, alongside obstruction and occlusion. Players can hear the sounds and voices of Arjun, enemies and the Echelon IV crew being reflected from nearby walls, with the effect responding to the absorption properties of the materials. While the reflections can be subtle acoustic details, the reverberations are much more obvious. For example, the Passage has a strong acoustic tone and depth that matches the unique shape and construction of the environment. Instead of relying entirely on predetermined acoustic behaviour, this technology makes spaces feel believable and responsive, all within the 3D Audio environment. We also wanted to deliver Saros as a standout experience in Dolby Atmos, taking advantage of the game’s extensive verticality and positional information. Throughout development, Saros was regularly mixed in Atmos, and we made sure that the work put into the 3D Audio presentation translated effectively to speakers. This ranges from conveying the scale of the most epic boss fights to subtle moments, such as a flock of birds flying overhead. Towards the end of production, we chose to complete the final mix at the iconic Abbey Road Studios. This gave our teams and Housemarque’s Creative Director an exceptional environment in which to experience, refine and finalise the audio for players. Designing sound and haptics together The same uncompromising philosophy applied to DualSense Haptics. Sound and haptics were designed closely together from the beginning of development, for each feature, as part of the same sensory experience. They work together to convey weight, intensity and nuance. One example of meaningful subtlety is the bullet-based weapons. As ammunition runs low, the haptic frequency changes, giving the player another subtle indication of their weapon state without requiring them to look away from the action. These details are deliberately small, but in a game where so much is happening at once, they can provide valuable information without adding another visual element to the screen. Weapon behaviour, physical interactions, combat feedback and key narrative moments are communicated not only through what players hear, but through what they feel in the DualSense wireless controller. That combination of bold Sound and Music design, state-of-the-art 3D Audio, Dolby Atmos and Haptics design and implementation approach defines the audio vision for Saros. Giving players more control over the experience Another major goal was to create an audio experience that players could tailor to their own preferences, needs and listening environment. From the early stages of development, we collaborated closely with the PlayStation Accessibility Team to establish a set of essential features that should be present across the wider game portfolio, while also developing functionality specifically suited to Saros. Players can make dialogue louder or progressively clearer through the Dialogue Priority setting, customise the volume of sound effects, and reduce high-pitched ringing. Music can be adjusted independently for combat and exploration, while Bass and Treble controls offer quick tuning for different headphones or speakers. The Dynamic Range settings offer a high level of customisation, allowing players to calibrate the soundscape to suit their own gaming environment. These options were developed alongside PlayStation accessibility standards and considered throughout production, rather than being added at the end. Ultimately, that attention to detail reflects the philosophy behind the entire audio experience in Saros. Whether it is an unusual creature vocalisation, the sensation of a weapon through the controller, a reflection moving through a space, or an option helping someone hear dialogue more clearly, every detail was designed to contribute meaningfully. Our goal was to create an experience that feels bold, original and unmistakably Saros, while using the unique capabilities of PS5 to make Carcosa as immersive, responsive and accessible to players as possible. View the full article
  14. We are excited to share that Crunchyroll, the global and ultimate destination for anime fandom, has arrived for PlayStation 5 and PlayStation 4 users in Indonesia, Malaysia and Thailand. Anime fans can now subscribe to Crunchyroll directly through PlayStation Media Hub on PS5 or PS4. Crunchyroll offers hundreds of anime titles, including Black Clover Season 2 and Overgeared. The Crunchyroll Mega Fan membership is now available through PlayStation Store on PS5 or PS4 for IDR 49,000 / MYR 14.90 / THB 119 per month. It includes ad-free viewing, offline downloads on supported devices, streaming on up to four devices simultaneously, and access to Crunchyroll Game Vault, a collection of over 100 anime-inspired mobile games included with the membership. View the full article
  15. What was Doctor Doom up to during the Annihilation Wave? How would the master of Latveria react to an invasion of this magnitude to his doorstep? This was the first question we’ve asked ourselves while tackling the design of our second DLC for Marvel Cosmic Invasion. We knew players demanded a mode promising a lot of replayability. The idea was to offer something that would mix a perfect combination of classic Beat Em Up combat and an evolving mode that brought a new angle and some unique challenge to the genre – something that would perfectly accompany the addition of the two new playable characters: The Invisible Woman and Doctor Doom. Doom’s Castle Doomstadt seemed like the perfect candidate for this combination. Design Intent It was obvious to organize the new game mode around the duality of Reed Richards and Doctor Doom. Through voice-overs, the leader of the Fantastic Four guides the heroes through their ordeal while Doom mocks their efforts to invade Doomstadt. This notion brought us the idea of creating gauge mechanics. As Doctor Doom’s brand new Cosmic Inductor charges up with energy to give him massive power, a Siege Gauge charges up each time the heroes get bested by enemies within the halls of Castle Doom. But every victory yields batteries charging up a Stabilizer, stalling Doom’s progress. We thought this theme and core gameplay enhanced the classic experience of the main campaign by tackling uncharted design territories and giving more ways to interact in the midst of the combat with new equipment, new power-ups, strategies and player decisions that can change the course of each run in a matter of seconds. The ever-changing experience The philosophy behind the level design of our new mode was to create a great sense of navigation and surprise within the corridors of the Castle Doomstadt. We aimed to create impactful moments that can reinvent themselves in new encounters, dangers and patterns that can become familiar after multiple runs without taking out the sense of adventure. The Siege of Castle Doom has more than five times more encounters than the main game without the addition of the new events, traps and hazards that form the environmental challenges. Reaching Doctor Doom is no easy task. The Halls of Doom are filled with torturous medieval-era tools. Heroes will be challenged by harsh blizzards freezing the Castle Battlements. Beware of the Tower of Solitude’s treacherous elevator platforms where Doom is developing his many experiments. But to progress through these dangerous halls, the players will have to carefully choose which direction to take by selecting themed doors. Equipment: Arms the player with a variety of special powers, whether they’re imposing force fields or devastating energy blasts. Events: Leads the heroes to an arena where the rules are temporarily changed, potentially giving bonuses or penalties, depending on the outcome. Heal: Gives your hero much needed healing. Infinite: Power-up door where the player can be gifted infinite ammo or infinite focus. Progression: Where your hero can collect a random amount of batteries that will fill Reed’s Stabilizer Gauge. Build the best team against Doom Atop the castle, Doom is charging up his Cosmic Inductor to make himself into Earth’s Champion. Players will need to be careful to not increase the Siege Gauge before gathering enough batteries to create Stabilizers and give Reed Richards the chance to increase the hero’s efficiency with the help of Perks. The Perks system allows for leveling up with many branches: Offense, Defense, and Tactical, all based around their own theme. Perks are applied individually to each hero. Together, they will be able to unite their different strengths to create the best possible squad. Coordinating decision making for the builds will create a clear strategy, enabling even more chances for victory. In multiplayer, an MVP system will even reward the most effective players in the runs by showcasing their statistics. Back at the lab When collecting Stabilizers, heroes can reach Reed Richard’s Lab where they can expand their experience and unlock even more content. All-new unlockables such as equipment, events, and modifiers will reshape your Castle Doom experience. Completing a run will unlock a brand new palette for your hero, adding even more customization to your favorite character. We are excited to welcome you to Castle Doomstadt and give you a brand new adventure within Marvel Cosmic Invasion on November 10. View the full article

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