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Commander Fury

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Commander Fury last won the day on September 19 2018

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  • Birthday 10/18/1981

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  1. Hello! I’m one of the developers who made Exhausted Man, an absurd sitcom depicting an exhausted life coming to PS5 and PS4 on July 25. In this game, the protagonist can only crawl and does everything while lying down. You can see that in the teaser trailer below. Play Video Today, I want to tell you how I designed such weird characters. Origin It all started with a phrase: running out of energy, which became the theme of a respective game jam. I like to participate in such events, as making a game from scratch in 48 hours is a great way to relax. Based on the theme, I came up with the idea of “people running out of energy” and built a simple character who was slumped on a couch. I posted a screenshot of it and got a lot of likes – not because of my modeling skills, but due to the resonance of exhaustion the character exuded. I decided to make a game with this exhausted character – so he couldn’t just stay slumped on the couch, he needed to move. We’re all familiar with how our bodies feel when we’re extremely tired, standing up was not an option, so I made him crawl on the floor. This crawling animation got even more likes. I tested the crawling maneuver on the ground in real life and it hurt all over. But since people liked it, I kept it. Crawling like a bug To crawl, especially on walls, humans need to learn from bugs. First, we made a ladybug that can crawl on any surface in a 3D environment. The character’s head could copy the way the ladybug moves, but there was still a long body behind the head to account for. What bug is like that? Caterpillars. So, we implemented a feature named caterpillar bones, responsible for anchoring the body to the environment based on the head’s position. So, when you see a person crawling in the game, it’s actually based on the inner workings of a crawling caterpillar. Soft as noodles For a long time, the character’s body was like a normal person’s, with bendy arms and legs split in two. Although he could only crawl, he was at least somewhat human. Until our artist drew some promo art. We liked the art so much that we thought it was okay even if it wasn’t so human-like – after all, he’s exhausted, right? So, we broke each bone into small pieces, giving the character’s limbs a noodle-like flexibility. Variable energy states The protagonist needs to complete various events to achieve the goal of the night, and his energy state will change accordingly. For example, eating something raises energy. After eating, the character’s head will shine gold and they’ll gain more speed and strength. On the other hand, when the character fixes a game bug it takes on the opposite effect. The character’s face will become haggard and start to yawn a lot. Yawn bubbles will also knock the character to sleep. But no matter the energy state of the character, they’ll never stand up! Exhausted Man launches July 25 on PS5 and PS4. Can you help the poor sleepy protagonist make it through the night? View the full article
  2. Hello everyone, this is Simon Dasan, A44’s creative director on Flintlock: The Siege of Dawn. Today we shed some light on one of the most mysterious aspects of our upcoming game, set for release on July 18 – the gods that have taken over the world of Kian. To do so we’ve released a brand new story trailer and are giving more information below! Play Video Before the Siege Before the Door to the Great Below was abruptly torn open, the people of Kian saw the ancient stories of gods and magic as nothing but myths. A new age fueled by black powder technology brought previously bickering nations closer together. Even the most conservative of places such as Three Peaks began to abandon the old ways in pursuit of the riches both trade and technology had to offer. The Door to the Great Below itself remained as the one, grim reminder of the old world. Once upon a time, the city of Dawn had been built around it by those who struggled to let go of the dead. In modern times the Door had become an unexplainable curiosity, a landmark for a city that was forgetting its past. The Siege of Dawn Ten years before the events of the game an unprecedented disaster struck Kian; the Door opened and the Dead themselves marched into the world of the living, overrunning the unsuspecting city of Dawn. By the time there was any understanding of what had transpired the city was lost entirely, those lucky enough to escape the massacre having abandoned the city by the thousands. The Dead threatened to overrun the entire world. The Coalition was thrown together to answer them, volunteers from many nations gathering themselves into a makeshift army. At tremendous cost, they pushed their enemy back, but ultimately failed to progress further than containing the Dead within the city walls. The Door to the Great Below remained open – and The Siege of Dawn had just begun. Ten years later, black powder technology has finally advanced far enough to convince Sama, Field Marshal of the Coalition, to sign off on a mission behind enemy lines. Sama entrusts her unit of Sappers with the task of blowing the Door shut and ending a decade of suffering. However, the mission has overlooked a crucial detail; even after all these years, the Coalition remains in the dark concerning exactly how the Door opened… and who opened it. The Sappers make it deeper into Dawn than any before them, only to walk straight into the lair of a god. Face to face with a creature straight from the pages of legend, the truth descends on them all at once. It was not only the Dead that walked through the Door on that fateful day 10 years ago, but the gods themselves, intent on claiming a world that had forgotten them. The Sappers’ interference has drastic consequences. The gods are now truly loose on the world – each of them intent on shaping it into their own understanding of perfection. The gods gone awry Accustomed to independent domains in the Great Below, the gods have carved up the living world in the same fashion. Each god dominates their own part of Kian. Dukmar Dukmar controls Wanderer’s Rest, an ancient region that was once Kian’s cradle of civilization and is now the center of learning. A self-proclaimed God of Knowledge, Dukmar’s understanding of the world is skewed by larger-than-life stories passed onto him by the souls of the Great Below. Unfortunately, the characters from these stories tend to be conquerors and tyrants, inspiring him to seek the same kind of dominance. Freedom to wreak havoc on the Great Above is exactly the kind of opportunity Dukmar has always wished for. Arrogant and ambitious, he wastes no time seizing an entire city and taking its population hostage to build monuments to himself. Rammuha Rammuha controls Three Peaks, taking advantage of the conservative beliefs of its people to rule over the region without needing to reveal herself directly. A Goddess of Order, her understanding of the world is fueled by flawed mortal ideas of rules and justice. Rammuha has always existed in the shadow of more powerful gods in the Great Below, forging her into a cunning and resourceful adversary. Lacking brute force, she has become adept at manipulating others to get what she wants. She knows exactly how to turn the piety of the Knights of Three Peaks against them to turn a once faithful order into her personal army. Inaya Inaya, The Goddess of Life, works tirelessly in her role to keep the natural order of the world intact. Unlike the other gods, she is devoted to her duties and has no interest in the invasion of the Above. Of all the gods, Inaya shares the closest relationship with Enki. Outside the natural order, he may be the only thing that matters to her. Uru Uru controls Dawn itself, never letting the Door to the Great Below out of his sight. Uru the Ravager is the most powerful of the gods, burdened with controlling the Door between life and death itself. All the other gods, even Enki, fear Uru’s power. The only force capable of restraining him is the Door itself, which he cannot venture far from. That’s it for a look at the gods of Flintlock: The Siege of Dawn! We hope this sneak peek at their history and motivations leaves you wanting to see and discover more… And thankfully you don’t have to wait too long! You can pre-order Flintlock: The Siege of Dawn on PlayStation 5 now (with a 10% discount for PlayStation Plus members), ahead of its launch on July 18. A Deluxe Edition, including additional cosmetics for Nor, is also available. View the full article
  3. Concord’s Early Access Beta is almost here! All of us at Firewalk are so excited to finally be able to welcome you all into the Concord galaxy. We can’t wait to hear who your new mains and favorite Freegunners are, or what combos and strats will cook up as you build your crew. Most importantly we can’t wait to queue up and play right alongside you! Before we head into both our Early Access and Open Beta weekends, we wanted to share some more important information with you like, when you can pre-download, when the servers go live, some goodies you can earn from participating, and more. So, let’s dive in! Concord Beta Early Access (July 12 – 14) and Open Beta (July 18 – 21)¹ The Concord Beta Early Access weekend on PS5 and PC will begin tomorrow, Friday, July 12, at 10am PDT. If you are playing on a PS5, you can pre-download the Concord Beta starting today, Thursday, July 11 at 10 am PDT. Pre-ordering any edition of Concord will grant you access to the Beta Early Access weekend, as well as four extra codes you can share with friends so you can squad up with your own crew and take on rival crews together. Your extra codes will be for the same platform you pre-ordered on. Additionally, we’re excited that PlayStation Plus is also inviting all members to participate in the Beta Early Access weekend. Just look for the option to download and play the beta when you boot up your PS5. Our Open Beta will begin next week, from Thursday, July 18, at 10am PDT, through Sunday, July 21. You will also be able to pre-download on PS5 starting Wednesday, July 17 at 10 AM PDT. Get to know the Concord galaxy During the Early Access and Open Beta, all 16 of our launch Freegunners will be unlocked and available to play and customize. Whether you want to snipe from afar, lock down an area, provide support for your teammates, or… just dive head-first into the fight, our roster of Freegunners has something for everyone. It’s been a minute since we’ve checked in with the Freegunners of the North Star, so we’ll also be sharing our first Vignette during our Early Access Beta and can’t wait for you to learn more about the crew and their tidy ship. We will have three modes, Clash Point, Trophy Hunt and Cargo Run, available to play during the Beta Early Access weekend. It was important to us when developing Concord to make sure we had modes for everyone, so whether you are looking to queue up for a quick round of Trophy Hunt or want to prove you and your crew have the best strats to retrieve Blue Buddy in Cargo Run, there’s something for everyone. There will also be four maps you’ll get to explore and play on: Freewater, Star Chamber, Water Hazard, and Shock Risk. Once we head into our Open Beta next weekend, we’ll also add a new mode, Area Control, and new map, Bone Mines. Check out the original announcement of the beta to learn a little bit more about each of the maps and modes available during our Beta weekends. Beta Rewards If you plan on joining us for both Early Access and Open Beta, your progress will carry over between the weekends. However, please keep in mind that your progress from either Beta will not carry over to our official launch on August 23. Life as a Freegunner is all about taking high-stakes jobs with your crew and reaping the rewards, so as a thank you, you’ll receive a few goodies for just participating: a Frog Weapon Charm (Frog, stands for “From Orbit to Ground”, and is the name of the Northstar’s drop ship, not a literal frog, everyone’s favorite amphibian), a Star Flare Icon and Business Card. Beta PC specs and features The Concord Beta Early Access weekend and Open Beta weekend will support cross-play so you can play with your friends across both PS5 and PC. For players on PC, we’re excited to share the system specifications and just some of the supported features for the Concord Beta on PC: MINIMUM 1080P / 60FPSRECOMMENDED 1080P / 60FPSPERFORMANCE 1440P / 60FPSULTRA 4K / 60FPSGRAPHICSLowMediumHighUltraOSWindows 10 64Bit (Creators Update)Windows 10 64Bit (Creators Update)Windows 10 64Bit (Creators Update)Windows 10 64Bit (Creators Update)CPUIntel Core i7-8700KAMD Ryzen 7 2700XIntel Core i7-8700KAMD Ryzen 7 2700XIntel Core i7-10700KAMD Ryzen 7 3700XIntel Core i7-10700KAMD Ryzen 7 3700XMEMORY8 GB DDR416 GB DDR416 GB DDR416 GB DDR4GPUNvidia GeForce GTX 1660 6GB AMD Radeon RX 5500 XTNvidia GeForce RTX 2070 Super AMD Radeon RX 5700 XTNvidia GeForce RTX 3080 AMD Radeon RX 6800 XTNvidia GeForce RTX 4070Ti AMD Radeon RX 7900 XTSTORAGE30 GB SSD30 GB SSD30 GB SSD30 GB SSDCONNECTIVITYBroadbandBroadbandBroadbandBroadbandOTHERFull Directx 12 CompatibilityFull Directx 12 CompatibilityFull Directx 12 CompatibilityFull Directx 12 Compatibility The Concord Beta will also support: 4K* Ultrawide 21:9* Uncapped Framerate* KBM and DualSense Controller Support Custom Key Mapping FSR 3** DLSS 3.7** * Compatible PC and display required. **Compatible PC and graphics card required. Please note these system specs and features are for the Early Access and Open Beta. Be on the lookout for more details about Concord on PC, including final specs and additional features, in the lead-up to launch in August. We can’t wait to play with you all this weekend, and we’re excited to hear who your new mains are and see all your hype clips and fan art. We will have more information about Concord in the coming weeks, like our accessibility settings. So be sure to follow Concord on Twitter/X, Instagram, and TikTok, and join the community in the Official Concord Discord so you can stay up to date on all things Concord. ¹ Account for PlayStation Network and internet connection required. View the full article
  4. Tackle deadly creatures, wield the legendary Buster Sword, carve out a kingdom to call your own and much more with July’s Game Catalog lineup! Remnant II, Crisis Core – Final Fantasy VII – Reunion, Mount & Blade II: Bannerlord and many more games will be available from July 16 for PlayStation Plus Extra and Premium members. We’re also announcing new classic and PS VR2 game offerings coming to PlayStation Plus Premium. Let’s take a closer look at each of the new game announcements. PlayStation Plus Extra and Premium | Game Catalog View and download image Download the image close Close Download this image Remnant II – Standard Edition | PS5 Remant II is the sequel to the best-selling game Remnant: From the Ashes that pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself. To succeed, players will need to rely on their own skills and those of their team to overcome the toughest challenges and to stave off humanity’s extinction. View and download image Download the image close Close Download this image Crisis Core – Final Fantasy VII – Reunion | PS4, PS5 Crisis Core – Final Fantasy VII – Reunion is the HD remaster version of the smash hit prequel to Final Fantasy VII. In addition to all graphics being remastered in HD, fully voiced dialogue and new soundtrack arrangements make for a dynamic new retelling of a beloved classic. It follows the story of Zack Fair, a young warrior admired by the boy destined to save the world, trusted by men renowned as heroes of legend, and loved by the girl who holds the fate of the planet in her hands. The tale of Zack’s dreams and honor—the legacy that connects him to Cloud—is revealed in full in this grand saga that has broken the limits of an HD remaster. View and download image Download the image close Close Download this image Mount & Blade II: Bannerlord | PS4, PS5 Set forth on an epic adventure in a fictional Dark Ages sandbox that combines strategy and action-RPG gameplay. Create and develop your own character, gather companions, and use diplomacy, trade, and roguery to your advantage as you attempt to establish your clan among the ranks of the nobility. Raise armies to command and fight alongside in huge, real-time battles and sieges using an extensive command system, and an intuitive, skill-based directional combat system. Carve out your own kingdom or champion another’s cause as you explore the vast, reimagined continent of Calradia in this prequel to the critically acclaimed Mount & Blade: Warband. View and download image Download the image close Close Download this image The Jackbox Party Pack 9 | PS4, PS5 Introducing the ninth installment of the best-selling Party Pack Franchise you know and love! Whether you’re hanging out with friends, having a remote happy hour, trying to make the holidays less awkward, or looking for your next game to stream, The Jackbox Party Pack 9 is here to spice things up. Play now in English, French, Italian, German, or Spanish. You don’t need extra controllers for extra players – everyone uses their phones or tablets to play! Games support up to 10 players and 10,000 audience members joining in the fun to impact the outcome of the game. View and download image Download the image close Close Download this image Pathfinder: Wrath of the Righteous | PS4, PS5 Embark on a journey to a realm overrun by demons in a new epic RPG from the creators of the critically acclaimed Pathfinder: Kingmaker. Explore the nature of good and evil, learn the true cost of power, and rise as a Mythic Hero capable of deeds beyond mortal expectations. Create any character imaginable with the flexibility, richness, and depth of the Pathfinder First Edition ruleset. Choose from 25 classes, 12 character races, and more than a thousand spells, feats, and abilities to suit your personal playstyle. Enjoy two combat modes as you slay your enemies – real-time with pause or turn-based. Switch between them on the fly, so you can always take things as slowly — or as quickly — as you like. The unique Pathfinder ruleset also allows you to perform advanced combat maneuvers, like mounted combat. Use them wisely! View and download image Download the image close Close Download this image No More Heroes 3 | PS4, PS5 No More Heroes 3 follows the otaku assassin Travis Touchdown as he takes up his trusty beam katana once more and slashes his way through ten of the deadliest fighters in the galaxy. Now he must make it to the top of the Galactic Superhero Rankings in order to stop the evil Prince FU and his ten alien underlings from taking over Earth. Rack up combos with Travis’ beam katana and experience hack-and-slash action like never before. View and download image Download the image close Close Download this image Travis Strikes Again: No More Heroes Complete Edition | PS4 Travis Touchdown has been sucked into the legendary Death Drive Mk II games console, and the characters of the Death Drive Mk II’s diverse game library aren’t going to go down without a fight! Slice your way through them with all the beam charging, pro-wrestling-finisher action you know and love — turned up to 11. Burn through your skill gauge and link special and regular attacks for some kick-ass combos! Mix-up your approach and own your playstyle. View and download image Download the image close Close Download this image Deadcraft | PS4 Welcome to Deadcraft, a new twist on the zombie survival-action genre. In a world ravaged by a deadly virus, half-zombie Reid must survive not only by taking an axe, weedwhacker— anything he can get his hands on—to hordes of the undead, but by growing some zombie followers of his own. Choose your allies and enemies wisely as you try to make it through the apocalypse alive! View and download image Download the image close Close Download this image Steep* | PS4 Ride a massive open world across the Alps, where the powder is always fresh and the run never ends. Defy and master the mountain alone or with friends on skis, wingsuits, snowboards and paragliders. Record and share your best stunts. Ride solo or drop in next to other players to share thrilling rides. A permanent internet connection is required in order to play the game. *PS Plus Re-Release PlayStation Premium | PS VR2 & Classics View and download image Download the image close Close Download this image Job Simulator | PS VR2 In a world where robots have replaced all human jobs, step into the ‘Job Simulator’ to learn what it was like ‘to job’. Players can relive the glory days of work by simulating the ins and outs of being a gourmet chef, an office worker, a convenience store clerk, and more. View and download image Download the image close Close Download this image Summoner | PS4, PS5 In this PS2 action-RPG, Summoners have toppled empires and challenged gods. With rings crafted by the ancient Khosani, the gifted can call forth demons, dragons, and elementals, but only the strongest can control the forces they unleash. Born with the mark of the Summoner, Joseph possesses a power greater than emperors and gods. As a child, he summoned a demon to save his village, and watched in horror as those he loved were destroyed. Nine years later, the armies of Orenia invade, and Joseph must confront the prophecy he was born to fulfill. View and download image Download the image close Close Download this image Ratchet and Clank Size Matters | PS4, PS5 Explore the mysterious Technomite Universe and even journey inside Clank’s head in this original adventure built for the PSP system. Wield weapons, customize your armor, and shrink yourself down to discover the new worlds! Experience Ratchet & Clank: Size Matters, originally released on the PSP, enhanced with up-rendering, rewind, quick save, and custom video filters. View and download image Download the image close Close Download this image Jeanne d’Arc | PS4, PS5 Enter the 15th century, as France and England battle during the Hundred Years’ War. A mysterious and powerful armlet appears on the wrist of a young crusader named Jeanne. Commanded by an oracle from above, Jeanne wields the armlet to turn back the dark invading army to save her homeland once and for all. Experience Jeanne d’Arc, originally released on the PSP, enhanced with up-rendering, rewind, quick save, and custom video filters. View the full article
  5. The post-apocalyptic survival horror Metro series – based on the best-selling sci-fi novel series of the same name by Dmitry Glukhovsky – plunged players into an oppressively dark and dank underground network and the ruins beyond. Highly immersive and critically acclaimed, the franchise has spawned three games to date. Before year’s end, that count will reach four. Announced at State of Play this past January, Vertigo Games – creator of Arizona Sunshine and After The Fall – revealed it has spent the last few years working on an all-new game built for PS VR2. Metro Awakening is a standalone story set prior to the events of the original title – Metro 2033. I sat down with Creative Director Martin de Ronde and Game Director Samar Louwe to discuss more about how this world has been adapted to VR and how they’re keeping the title authentic to the series. The game’s story has been created in collaboration with the original author “One of the first things that we did when we embarked upon this project was to reach out to Dmitry [Glukhovsky],” explains de Ronde. “For us almost like, we were expecting him to come in and come up with another story for the game that was in line with the other Metro games. But instead, he came up with a very, very personal, emotional story for a new character. […] It also meant that our focus started to shift from taking a straightforward approach to a more story-heavy and story-driven approach in this particular game. And of course, the Metro series has always been known for the story that differentiates from other first-person shooters out there, but this time around, I think Dmitry really wanted to make sure that the story and the development of the characters was even more important.” It’s still going to stick close to the playstyle of the mainline games… “Part of our onboarding process for every team member is to play the games, of course,” explains Louwe. “And so we look at what the strengths are of the franchise, and specifically on which of those strengths are translatable to VR. And some of the things that we noticed is the dynamic that they have between stealth and combat. And always making sure that you’re on your toes, and that you are never really sure when people are going to spot you. That’s something that works very, very well in VR. There’s just something about creeping up on enemies, listening to what they’re talking about. Of course the nature of VR, you can physically sit behind cover, maybe you can peer through a hole in the cover, and then you can spy on your enemies.” “But rest assured for everybody that is a little bit more trigger happy,” interjects de Ronde. “There’s plenty of classic Metro action in the game.” “I think it’s also good to say that the mainline games, of course, have Artyom,” Louwe continues. “After the first game he becomes a Spartan. But in [Metro Awakening], our protagonist is not necessarily a combat expert. So with that in mind, it also fits better to have a bit of a slower pace to the combat versus narrative than the original Metro series.” …and keep close to their look and feel, thanks to original developer 4A Games “We were very happy that 4A helped us fantastically well with supplying all the assets that they have from those games,” explains de Ronde. “We were able to either use some of those assets directly or use them as a reference for most of the stuff that we built in the game… it’s helped ensure that the game looks the way it looks. “There are assets that we looked at, and we wanted to use them specifically because they play a role on the mainland series, we wanted to reuse them again. In our game, you want to also make sure that fans recognise those elements. And then there was obviously stuff that serves the purposes as reference. And then there’s stuff that we’re almost regressing in terms of what would have looked like, X number of years before the events in the mainline series.” You’re still going to feel the pressure of your bullet count “You’re basically constantly looking for ammo,” chuckles Louwe when asked if, like the previous games, sourcing bullets is going to be an ongoing concern. “We have this beautiful environment, we have this beautiful world, our art is made sure that there’s detail to explore. But you also need a reason to explore. And the main reason to explore every nook and cranny is to just find bullets. We figured it would be best to hide those in small packets. So you won’t necessarily find full clips all the time. Instead, you will be finding single bullets out here, a couple of bullets there. And we’ve also made an effort to make sure that in some cases that there’s a bit of environmental storytelling around how that ammo got there, and something that triggers your imagination. “The philosophy that we’ve taken along for this is also that basically, if you look everywhere, you’re probably going to have enough bullets to get through your combat encounters. If you just look on the critical path, you will probably have to be a better shot. And if you don’t scavenge at all, then you’re gonna have a hard time. Of course, you can always fall back to stealth. If you’re successful at that, then that’s always an option.” Translating the tactile nature of Metro to PS VR2 Wiping your gas mask clean, pulling out maps, peering at ammo counts on guns rather than UI helped immerse you in Metro. I ask whether that makes for an easy VR adaptation. Vertigo’s research proves it can’t be a like for like. “It’s an interesting point you bring up about wiping clean your gas mask… because Metro is such a tactile world it was obviously for us something that we definitely wanted to try and incorporate in the game. We tried to come up with an alternative way of wiping clean your gas mask that I think fans will very much still appreciate, even though it’s a slightly different version and wiping it when you have it on your face.” “We chose to keep a lot of our UI and interactions as diegetic as possible,” continues Louwe. “For example, if you want to see how many bullets you have left in your gun, we could have put a counter on it. But we didn’t do that. Instead we opened up the clip, so that you can actually see how many bullets are in there. So if you want to know how many bullets are in your clip, you have to pull it out. It’s just a bit more immersive when you go into a combat encounter and you’re like “okay, let’s prepare, I’ll pull out my clip, check. That’s going to be enough for this one” then you snap it back in. If you want to put on your gas mask, we put it on a backpack. So you pull out your backpack by grabbing it from your shoulder. The gas mask is hanging from it. You just grab it from there and put it to your face, and then you stick it on. Those are the types of interactions that we were very keen on just making them as diegetic as possible. “The adaptive triggers are a great example of how you can boost the immersion even further, because they give you just a tiny little bit of extra feedback as you fire your weapon. And our weapon designers actually had a lot of fun implementing it, and tweaking it for each weapon. It seems like a really small thing but it is kind of like those subtle elements that make you forget that you’re playing a game when it’s just there, right? Another example is the haptic feedback. It gives you that little bit of added experience to make the intense things that will happen to you in this game, to make them that bit more visceral.” The game’s Comfort settings “We want to focus on immersion,” states Louwe. “So our default locomotion setting, we’re offering two presets, so we have Comfort and we have Immersion. In Immersion, the default locomotion setting is continuous stick movements with snap rotation. Of course, we also offer settings you can just change in the Settings menu to make something even more immersive, such as continuous rotation. If you want to have a bit of a more comfortable experience, then you can set your locomotion settings to teleportation. That said, we are not really shying away from pushing the boundaries of VR when it comes to creating a visceral experience. So in Immersion mode, you can also expect to be moved around a bed or knocked over to wake up unconscious on the floor or, or even be thrown off a rail car for example.” Play Video This version of the interview was condensed for brevity. You can listen to a fuller version of the interview on the PlayStation Podcast, dropping this Friday. Metro Awakening will launch later this year on PS VR2. View the full article
  6. Welcome to Frenzies, the wildly chaotic and stylishly slick multiplayer shooter, coming to PS VR2! I’m thrilled to share some more information about Frenzies following its unveiling. If you missed that, here’s our announcement trailer that gives you a taste of Frenzies’ unique blend of fun and chaos: Play Video Verify your age to view this content. Verify your age to view this content. Make friends, break friends In Frenzies, you’re thrown into a winner-takes-all showdown across five rounds with a randomized, lucky dip of round types and maps that ensures no two games are ever the same. Frenzies’ mixture of solo and team-based round types means one minute you’ll be forging friendships and working together to pick up a win, and the next you’ll be trying to take those friends down in a frenetic free-for-all. Verify your age to view this content. Verify your age to view this content. Right from when we first started working on Frenzies, we wanted it to have a real sense of fun. We didn’t want to create a straight-faced, military sim and instead took our inspiration from bombastic arena shooter classics such as Quake and Unreal Tournament. We felt that by taking the essence of those games and sprinkling in a dose of unpredictability, we’d landed on something that’s easy to play, challenging to master and leaves you with a big grin on your face every time. We think that there’s something for everyone in Frenzies and even experienced VR shooter fans will have their skills tested in new ways. Verify your age to view this content. Verify your age to view this content. Our round types also play a huge role in building this sense of fun. Alongside traditional modes like Team Deathmatch, we got creative to build new round types around some interesting concepts that make great use of VR. My personal favorite is Glitter Pig, where you’re running around trying to grab hold of this giant, squealing pig. You’ve got to be the one holding the pig for the longest time throughout the round but that’s easier said than done when your opponents can easily track you down and your big porky friend. VR pedigree that’s made for multiplayer Across nDreams’ family of studios, we’ve been pioneering VR game development for over a decade, including the acclaimed ‘Run-and-Cover’ gameplay that featured in the award-winning Fracked and Synapse.’ Run-and-Cover’ feels satisfying and tactile but also highly intuitive thanks to the power of VR and we wanted to bring it into multiplayer with Frenzies. Verify your age to view this content. Verify your age to view this content. Multiplayer works incredibly well in VR – you’re in a shared physical space with other players, able to collaborate, compete, and interact with each other and the environment in many ways. One of my favorite ways that we’ve really leaned into this with Frenzies is through gestures, replicated 1:1 in-game. Gestures enhance both the tactical depth and the social interaction of each match. For instance, you can communicate with your team-mates using hand signals, taunt opponents with certain ‘expressive’ gestures, or even engage in a quick game of rock, paper, scissors. We’re excited to see these types of interactions play out in Frenzies. Express yourself In Frenzies, everything is dialed up to 11, from the neon-soaked arenas to the oversized weapons and you’ll need to match this energy when you step into the arena. Unpredictability reigns supreme in this game and humility will get you nowhere so flaunting your victories and taunting your rivals isn’t just allowed – it’s encouraged. Verify your age to view this content. Verify your age to view this content. Showboating only works if you look good doing it and nothing screams bravado more than the ultimate killer suit – the onesie. Our onesies are colorful and playful, and you can choose from dozens of designs to customize your onesie and express yourself through a unique visual identity. Team your onesie with a digital face, gloves, and kicks to create a look that will turn heads in the arena… right before you land that perfect headshot. We’ve got so much more to share in the coming months so be sure to wishlist the game now on PlayStation Store. Until then, start picking out your dream onesie and we’ll see you in the arena soon. View the full article
  7. Last month, Skydance’s Behemoth put us through our paces with the first taste of the combat heavy, dark fantasy VR adventure that’ll launch later this year on PS VR2. Now we’re turning the spotlight on three other immersive experiences also coming to the platform soon. Frenzies is a brand-new title debuting today, which fuses Synapse creator nDreams’ award-winning gunplay with neon-infused multiplayer arenas. Announced earlier this year, Metro Awakening VR is a return to the post-apocalyptic world of Dmitry Glukhovsky’s survival horror series. Developer Vertigo Games takes us on a trip to the underground, illuminating us as to how it’s adapting the franchise to VR, while keeping this new entry authentic to what’s come before. Finally, Mighty Eyes gives us an update on Wanderer: The Fragments of Fate with an exclusive, in-depth look into the time-traveling title. And remember, starting on August 7, you’ll be able to have even more content options for PS VR2, by way of a PC adapter. Players will have access to buy and play Steam’s expansive library of thousands of VR games, including fan favorites like Half-Life: Alyx, Fallout 4 VR, and War Thunder. Find out more here. Now, onto the games, as introduced by their creators. Frenzies Play Video Verify your age to view this content. Verify your age to view this content. “We’re thrilled to be bringing Frenzies to PlayStation VR2! As you can see from the debut gameplay trailer above, Frenzies fuses nDreams’ award-winning gunplay with the mayhem of multiplayer, throwing you into neon-soaked arenas for a winner-takes-all showdown with a twist. “Each five-round match in Frenzies is a chaotic lucky dip of randomized round types, maps, and teams that ensure no two matches are ever the same. Fun to play yet challenging to master, we think Frenzies will leave you smiling from ear-to-ear every time you step into the arena. We look forward to showing you more soon!” – Paul Mottram, Head of Studio, Near Light: an nDreams Studio Read more about the gameplay mechanics and modes from Frenzies in a dedicated PS Blog post. Metro Awakening “We’re excited to reveal all-new screenshots and an exclusive glimpse into our upcoming VR survival horror title, Metro Awakening. The game has been created in collaboration with original series author Dmitry Glukhovsky and is a standalone installment in the franchise, set before the events of the original game Metro 2033 and featuring a very, very personal, emotional story for our protagonist. Metro is renowned for its unique immersive world, and Metro Awakening takes this to a new level. We’ve focused on making VR interactions as immersive and diegetic as possible, utilizing features like adaptive triggers and haptic feedback to enhance the experience, while maintaining the series’ stealth-combat dynamic. We hope you’ll join us in this thrilling new Metro experience. Mark your calendars—pre-orders start this September, giving you the opportunity to be among the first to step into the eerie, atmospheric world of Metro Awakening before it launches later this year.” – Creative Director Martin de Ronde and Game Director Samar Louwe, Vertigo Games Read more about how Vertigo Games is adapting the series to PS VR2 in our exclusive interview. Wanderer: The Fragments of Fate Play Video Verify your age to view this content. Verify your age to view this content. “Firstly, a bit of bad news, the game’s delayed with a new release date of October 31. But, let’s not despair too long…here’s a bucketload of new content to get stuck into! “Discover more about some of the people you’ll become and the incredible places you’ll visit as we present the above exclusive footage, offering an in-depth look into the diverse worlds and stories in Wanderer: The Fragments of Fate. Meet some of our key characters as you step into their shoes and get a glimpse into the role they play in shaping the future – every decision influencing the course of history. Immerse yourself in rich and awe-inspiring worlds as we journey across the globe visiting Mayan jungles, war-stricken Germany, flooded Boston and the breathtaking surface of the moon in an unparalleled gaming experience. Wanderer: The Fragments of Fate releases October 31 2024.” – Sam Ramlu (she/her), Executive Producer at Mighty Eyes View the full article
  8. Hey everyone! I’m Shaun “Unconkable” Rivera, game director on 2XKO. 2XKO is our new free-to-play, team-based fighting game featuring champions from League of Legends, releasing in 2025. Fight solo or with a friend in intense 2v2 battles, and master powerful abilities, assists, and combos to outplay enemies. Our team is led by Evo founders Tom and Tony Cannon here at Riot Games—the studio behind League of Legends and Valorant—and is composed of developers who have deep connections with the fighting game community, including former professional players, creators, and tournament organizers. 2XKO is currently in development. We’ve just revealed a new champion and announced Alpha Lab, the game’s first at-home playtest. Sign up for a chance to play starting August 8. Meet Braum, the Heart of the Freljord Play Video 2XKO’s newest playable character is Braum, a beloved hero blessed with mighty biceps and an even bigger heart. He joins the previously announced roster of re-imagined League of Legends champions, which includes Ahri, Yasuo, Ekko, Darius, and Illaoi. Since 2v2 combat and playing with your friends is at the core of 2XKO gameplay, the team was eager to design a champion who would thrive as a support character. Braum’s protective abilities make any duo partner shine. Stand behind me Early concept art of Braum with his shield Braum’s design is centered around his massive shield, which was once the unbreakable door to an ancient treasure vault. With it, he protects allies from incoming damage. Braum excels at disrupting opponents and blocking their attacks, making space for his team to land devastating combos. Defense is key to Braum’s gameplay design, but he still has strong offensive options. He gains a unique buff called Unbreakable when he lands certain abilities, which coats Braum’s shield in ice and makes his special moves deal more damage. His kit also introduces a unique freeze mechanic to 2XKO. By activating the magic of his shield, Braum can gain extra armor and stop opponents cold. Fluffs of fury Early concept art of Braum’s beloved poros Braum’s warm and infectious personality has fostered his friendship with poros—magical creatures who hail from the frozen Freljord, Braum’s home region. Braum’s little friends are ready to assist him however they can, whether it’s by flying through the air to stop fleeing enemies, or by coming together to form a massive ball of fluff that deals tons of damage. Sign up for 2XKO Alpha Lab For a deeper dive into Braum’s kit and more information on his gameplay, be sure to check out his Champion Introduction dropping tomorrow, July 10 on the 2XKO YouTube channel. To try Braum and 2XKO on PlayStation 5, register for a chance to be part of Alpha Lab—our first at-home playtest—starting August 8 in select regions. Those who are selected to participate will receive an invite code for a friend. Sign up and get more details on the Alpha Lab website. 2XKO will also be playable at Evo 2024. Follow our social channels for the latest news and live coverage of the event. Thanks for reading. We’re excited to hear what you think of 2XKO. View the full article
  9. It’s time to see which PS5, PS4, PS VR2, PS VR, and free-to-play games topped the download charts last month. The launch of the huge new expansion Shadow of the Erdtree catapulted Elden Ring back up the PS5 charts across US and Europe, while the PS VR2 list saw Beat Saber rocking back to the top of the chart in the US and European regions. Check out the full listings below. What titles are you playing this month? PS5 Games US/CanadaEUGrand Theft Auto VGrand Theft Auto VELDEN RINGELDEN RINGNBA 2K24Sea of ThievesSea of ThievesNBA 2K24Call of Duty: Modern Warfare IIIThe Witcher 3: Wild HuntMLB The Show 24EA SPORTS FC 24V RisingV RisingTom Clancy’s Rainbow Six SiegeIt Takes TwoMadden NFL 24F1 24HELLDIVERS 2Hogwarts LegacyMarvel’s Spider-Man 2Assassin’s Creed MirageMortal Kombat 1Marvel’s Spider-Man 2Killer Klowns From Outer Space: The GameTom Clancy’s Rainbow Six SiegeGhost of Tsushima DIRECTOR’S CUTCall of Duty: Modern Warfare IIIUFC 5Cyberpunk 2077Hogwarts LegacyGran Turismo 7EA SPORTS FC 24HELLDIVERS 2It Takes TwoMortal Kombat 1Cyberpunk 2077Ghost of Tsushima DIRECTOR’S CUTSly Cooper and the Thievius RaccoonusUFC 5 *Naming of products may differ between regions *Upgrades not included PS4 Games US/CanadaEUMinecraftMinecraftRed Dead Redemption 2Red Dead Redemption 2FirewatchFirewatchGrand Theft Auto VGrand Theft Auto VNBA 2K24THE FORESTWatch Dogs 2Watch Dogs 2Gang BeastsA Way OutTHE FORESTKingdom Come: DeliveranceA Way OutGang BeastsBloodborneEA SPORTS FC 24theHunter: Call of the WildNBA 2K24Call of Duty: Modern Warfare IIIUnravel TwoInjustice 2Assassin’s Creed OdysseyFar Cry 5Assassin’s Creed OriginsMadden NFL 24BloodborneTom Clancy’s Ghost Recon: WildlandsFar Cry 5STAR WARS Battlefront IISid Meier’s Civilization VIGod of WarGod of WarKingdom Come: DeliveranceSTAR WARS Battlefront IITom Clancy’s Rainbow Six SiegeTom Clancy’s Ghost Recon Wildlands *Naming of products may differ between regions PS VR2 Games* US/CanadaEUBeat SaberBeat SaberAmong Us VRArizona Sunshine 2Arizona Sunshine 2Kayak VR: MiragePavlovPavlovJob SimulatorAmong Us VRKayak VR: MirageJob SimulatorDoctor Who: The Edge of TimeCrossfire: Sierra SquadCreed: Rise to Glory – Championship EditionCreed: Rise to Glory – Championship EditionCrossfire: Sierra SquadThe Dark Pictures: Switchback VRcyubeVRShave & Stuff *PS Store purchases only. Game upgrades or games bundled with hardware not included PSVR Games US/CanadaEUASTRO BOT Rescue MissionSniper Elite VRThe Walking Dead OnslaughtASTRO BOT Rescue MissionThe Elder Scrolls V: Skyrim VRBatman: Arkham VRJob SimulatorJob SimulatorBatman: Arkham VRThe Walking Dead OnslaughtCreed Rise to GloryCreed: Rise to GloryBeat SaberBeat SaberSniper Elite VRThe Guy VRSUPERHOT VRDOOM 3: VR EditionArizona SunshineThe Elder Scrolls V: Skyrim VR Free to Play (PS5 + PS4) US/CanadaEUMultiVersusMultiVersusRobloxFortniteFortniteStumble GuysCall of Duty: WarzoneRobloxFall GuysCall of Duty: WarzoneStumble GuysRocket LeagueRocket LeagueeFootball 2024Apex LegendsFall GuysDestiny 2The Sims 4The Sims 4Destiny 2 View the full article
  10. The journey of developing Cygni hasn’t been easy, especially as a start-up, with this being our debut game. Nevertheless, every step of this journey has been filled with passion. Our inspiration was sparked by the enjoyment we found in playing shoot’em ups on arcade machines in our youth – a fun experience that brought joy to all, regardless of high scores. We aimed to recreate this exhilarating experience using next-gen technology, with the power of the PlayStation 5. This has allowed us to deliver a fresh take on the shoot-‘em-up, with an epic story, and innovative gameplay features for a new generation of gamers. Play Video Ava’s fight for survival Cygni, a planet colonized by humans, thrives on ancient technology found in ruins left by an unknown civilization. These remnants serve as a vital power source and catalyst for technological progress. Our protagonist Ava, a recent recruit in Cygni’s Air Force, pilots the Orca in a desperate struggle against a sudden, potent attack by bio-mechanical aliens— potentially Cygni’s original inhabitants. Beyond the bullets Energy Management: Switching between shields (health) and weapons (more firepower and missiles) on the fly. Combat: Air-to-air and air-to-ground combat includes a real-time crowd system—not just a background prop; they are gameplay-related, where players can interact with allied forces on the ground. This mutual assistance is not only crucial for gameplay but also aids in obtaining pickups and increasing your score. Weapon Enhancement: Upgrade and prepare weapons – even equipping your ship with two additional side-drones – before engaging in battle. Designer Mode: Allows players to create, save, and manage projectile patterns on the go. This feature adds a layer of customization and strategy, enabling players to toggle between saved patterns on the go. Three Difficulty Modes: Easy (being more accessible, by having 3 lives per level) Normal and Hard. Local Co-Op: Players can revive each other at the cost of sacrificing shield points, while enjoying double the firepower. Arcade Mode: Tailored for high-score enthusiasts. Players start from Level 1 and continue to the game’s end without any interruptions or cutscenes, but with only one life. This mode caters to those who enjoy a relentless challenge, and the highest scores can be recorded on global online leaderboards. Colossal Bosses: Cygni features large bosses each with their own unique combat mechanics, providing players with challenging and memorable battle experiences. Innovation with indie passion Using our past experiences in filmmaking and animation, we wanted to push the visual storytelling boundaries in Cygni without compromising gameplay. This includes short cutscenes in-between levels and creating full scale high-quality CG cinematics (Intro and Outro to the game), uncommon to most indie games, and the genre. Cygni takes full advantage of the PS5’s power and its SSD allowing for crisp visuals, fast loading times and a smooth experience running at 60FPS/4K. We wanted to create a shoot’em up that’s not entirely a bullet hell experience – sometimes you WILL get hit, but that’s OK. The core gameplay mechanic of balancing your ship’s power between its weapons and shields means you can strategize your offensive vs defensive gameplay (firepower vs. shield). We have utilized the DualSense controller’s directional haptic feedback to help elevate and enhance this in a tactile, but logical way. Behind the bullets With indie roots at our core, it’s been essential to stay connected to our community who’ve been patiently supporting Cygni from the start. From two people working on the game in their spare time, to signing with Konami, we wanted to share our story for all those eager to learn about us and our journey. Introducing our Behind-the-Scenes short series, and you can watch Episode 1 right now! Play Video Cygni: All Guns Blazing launches on PS5 next month on August 6. View the full article
  11. Name: XBox - Farming Simulator 25 | Cinematic Trailer Category: Gaming Industry Videos Date Added: 07/04/2024 Submitter: Commander Fury Farming Simulator 25 | Cinematic Trailer XBox - Farming Simulator 25 | Cinematic Trailer
  12. Name: XBox - Kunitsu-Gami: Path of the Goddess - Demo Trailer Category: Gaming Industry Videos Date Added: 07/04/2024 Submitter: Commander Fury Kunitsu-Gami: Path of the Goddess - Demo Trailer XBox - Kunitsu-Gami: Path of the Goddess - Demo Trailer
  13. Name: XBox - Dead Rising Deluxe Remaster - Announcement Trailer Category: Gaming Industry Videos Date Added: 07/04/2024 Submitter: Commander Fury Dead Rising Deluxe Remaster - Announcement Trailer XBox - Dead Rising Deluxe Remaster - Announcement Trailer
  14. Name: XBox - TRANSFORMERS: Galactic Trials - Announce Trailer Category: Gaming Industry Videos Date Added: 07/04/2024 Submitter: Commander Fury TRANSFORMERS: Galactic Trials - Announce Trailer XBox - TRANSFORMERS: Galactic Trials - Announce Trailer
  15. Name: XBox - SWORD ART ONLINE Fractured Daydream - Story Trailer Category: Gaming Industry Videos Date Added: 07/04/2024 Submitter: Commander Fury SWORD ART ONLINE Fractured Daydream - Story Trailer XBox - SWORD ART ONLINE Fractured Daydream - Story Trailer

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