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Commander Fury

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Commander Fury last won the day on September 19 2018

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  • Birthday 10/18/1981

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  1. Infinity Nikki Version 2.5, launching April 23, expands the adventure on PlayStation 5, with visual upgrades and a more seamless photo experience. This update introduces the Boneyard—a brand-new region with a deeper, more mature tone—while also enhancing performance and image quality, especially on PlayStation 5 Pro with updated PSSR support. Sharper visuals and smoother performance on PS5 Pro With Version 2.5, we’ve focused on improving visual clarity and overall gameplay stability. On PlayStation 5 Pro, updated PSSR enhances image sharpness, visual clarity, and frame-rate stability, with improvements most noticeable in large areas or during combat. We’ve also enhanced environmental detail, lighting, and long-distance rendering. Outfit materials—especially layered fabrics and textures—now appear more defined, making styling moments feel even more rewarding up close. A more seamless photo experience We know many players enjoy capturing their favorite looks and moments, so we’ve made the photography experience easier. Screenshots can now be saved to the PlayStation system gallery, removing extra steps between taking a photo and sharing it. Whether you’re documenting an outfit, a location, or a story moment, it’s now quicker to capture and revisit them anytime. A new region: the Boneyard Version 2.5 introduces the Boneyard, a new open-world region centered on themes of reincarnation, destiny, and choice. It’s a quieter, more atmospheric region, with environments shaped by dragon bones, ruins, and lingering mysteries. As you explore, more of its story unfolds through the world itself. With the visual improvements on PlayStation 5 Pro, this region feels even more immersive—especially when moving through its expansive spaces or taking in distant views. Outfit abilities play a bigger role in exploration We’ve continued expanding how Ability Outfits interact with the world. New additions, such as a new Archery Ability Outfit, offer greater flexibility in movement and interaction. At the same time, other abilities—like Dragonbone-related mechanics—are more deeply integrated into the environment and its challenges. These updates bring exploration and ability choices closer together. Infinity Nikki Version 2.5 will be available for free starting April 23 PT / April 24 CEST on PlayStation 5 and PlayStation 5 Pro. We hope you enjoy exploring the Boneyard and discovering all it has to offer. View the full article
  2. NTE: Neverness to Everness is a supernatural urban open-world game coming to PS5 April 29. You will step into the shoes of an Appraiser, embarking on an extraordinary supernatural adventure in the bustling metropolis of Hethereau. Today, we’re detailing the game’s PS5 Pro enhancements, revealing new modes and a first person perspective option. But first, we want to talk about two exciting collaborations coming to the game. Iconic collaborations: Persona 5 and Porsche The heartbeat of any great city is its music. We wanted driving through Hethereau to feel unforgettable, which is why NTE’s in-car radio features an iconic lineup of legendary Persona 5 tracks and fan-favorite Tower of Fantasy anthems. Better yet, the new Walkman feature lets you pull those same beats from the dashboard and carry them with you as you explore the neon-lit streets. These Persona 5 tracks will be available in-game from launch. Play Video But true urban style isn’t just the perfect soundtrack—it’s your unique way of cruising the streets. Through our collaboration with Porsche, players will get behind the wheel of iconic Porsche models, staging a resonance of speed and luxury in the supernatural metropolis. This collaboration brings the ultimate high-performance luxury experience to every NTE player. The Porsche collaboration will be available as part of a future game update. ​​ Deeper immersion: Co-living and first-person dates We want you to feel like a resident, not just a visitor. That’s why we’re introducing a first-person perspective option. The moment you switch over, everything changes, from the way you view towering skyscrapers to the intimate details of your apartment. Speaking of intimacy, our Hangout and Move-In Systems allow you to bring the story home: Hangout: Invite your favorite companions to ride along as you cruise through the neon-lit streets. Move-In Invites: From luxury penthouses to hillside villas, choose your dream home and share your daily life with your favorite characters. Define your life: The City Tycoon system In NTE, the city isn’t just a backdrop for combat. It’s a living, breathing stage for your own story. We believe that a true urban open world should offer total freedom, letting you be more than just an anomaly hunter. Build your own business empire. Run storefronts, stack assets, fill your garage with supercars, and earn your title as a true City Tycoon. For a more grounded experience, spend a lazy afternoon driving a Swift Cab for extra cash, or pick up a few Sterry Express delivery runs to get a taste of the everyday hustle. When the neon starts to wear on you, grab a rod and find a secluded spot for a bit of fishing. It’s the perfect change of pace. And for those who thrive on social energy and high stakes, you can challenge your friends to adrenaline-fueled street races or test your wits in a tense round of online Mahjong, where every tile could turn the tide. New stages: Bank Heist & Asymmetric Horror We are pushing the boundaries of what co-op stages can be with two radically different experiences: one built to test your strategy, the other designed to break your nerves. Pink Paws Heist delivers the fast-paced, high-stakes cooperative experience players have been asking for. Designed for squads of one-to-four players, this isn’t just about clearing waves of enemies. Success hinges on precise coordination between teammates.Every second counts. You have a strict time window to infiltrate the vault, secure loot, and extract. With the clock ticking and waves of anomalies closing in, the pressure never lets up. In sharp contrast to the Heist’s all-out intensity, Coldmount Hospital is a descent into asymmetrical psychological horror. Here, we trade speed for atmosphere and raw power for investigative instinct. You are being hunted. A powerful entity stalks the hospital’s decaying corridors, and going in head-on is a death sentence. You must master the art of hiding, using the environment to break line of sight and stay silent. PlayStation 5 features NTE fully harnesses the power of PS5 to deliver a supernatural visual feast. Enjoy stunning 4K resolution with stable frame rates and seamless map loading for a truly fluid open-world experience. From dynamic weather systems to dazzling supernatural anomaly effects, every detail is designed for total immersion. DualSense wireless controller features: Haptic feedback: Feel the weight of every combat strike and the intensity of key story moments through precision vibrations. Adaptive triggers: Experience the physical resistance of braking and the surge of acceleration as you drive through the city. Light bar effects: We’ve integrated unique light bar effects for specific characters… we’ll let you discover those for yourself at launch. Enhanced for PS5 Pro For players on PS5 Pro, NTE supports the latest PSSR technology. Leveraging the PS5 Pro’s enhanced GPU, the game utilizes higher internal rendering resolutions and adds advanced effects like volumetric fog and Distance Field Ambient Occlusion. PSSR2 ensures a shimmering-free, stable 4K output at a silky-smooth 60Hz, providing the ultimate urban exploration experience. NTE: Neverness to Everness launches on PS5 April 29. View the full article
  3. During the annual Dragon Ball Games Battle Hour two-day event, Bandai Namco Entertainment unveiled multiple announcements on stage in front of fans and livestreamed across the globe. We delivered updates for new content coming to Dragon Ball: Sparking Zero, Dragon Ball FighterZ, Dragon Ball Xenoverse 2, Dragon Ball Gekishin Squadra, and even unveiled an all-new game: Dragon Ball Xenoverse 3. Here is a recap of the news from the show: Play Video Get ready for Dragon Ball Xenoverse 3, set within a brand-new Dragon Ball world We’re excited to announce Dragon Ball Xenoverse 3. Step into a brand-new Dragon Ball universe filled with unique, original characters brought to life by Akira Toriyama, the original author of Dragon Ball. Journey through Age 1000 where West City stands as the vibrant heart of this world. Explore the bustling city, encounter new characters, and uncover exciting new stories. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Take your place in the story and experience what awaits in West City Guided into the ranks of the Great Saiyan Squad, you’ll fight alongside familiar and new allies as events there begin to take shape. Wishlist now and prepare to experience the ever-expanding world of Dragon Ball in Dragon Ball Xenoverse 3 in 2027! Play Video The final chapter of the Future Saga series in Dragon Ball Xenoverse 2 revealed Dragon Ball Xenoverse 2 officially revealed Future Saga Chapter 4, marking the final DLC for the game nearly 10 years after its original release. Set to launch in Summer 2026, this last chapter brings the Future Saga to a dramatic close, reflecting on everything players have fought for, protecting history, shaping the future, and facing god-level power in a climactic final battle. Watch the trailer to see what’s in store for the upcoming fourth, and last, chapter in the Future Saga Pack, and the newly revealed form of Goku coming to Xenoverse 2. The trailer emphasizes the emotional weight and intensity of the moment, ending with a clear message: This summer, the last patrol begins. The final battle is coming. Goku (Super Saiyan 4, Daima) joins Dragon Ball FighterZ in the new Daima DLC The legend evolves once more. Goku (SS4, Daima) joins the fight in Dragon Ball FighterZ. For the first time ever, we’ve just revealed the gameplay and DLC release date in our latest FighterZ trailer. Play Video Watch how you can claim victory through sheer dominance. Deflect every blow and unleash a relentless offense with Wild Dash, a move that can further branch into four other techniques: Double Combination: A striking move that’s hard to counter even when blocked, making it easy to use in combos. Raging Strike: Kicks the opponent straight upward; if it hits, you can follow up with a Super Dash. Power Swing: A throw that can’t be guarded against, but it won’t hit crouching opponents. Quick Move: Advance while becoming invincible to dodge attacks. Effective against opponents trying to counter a Wild Dash. Dragon Ball FighterZ – Goku (SS4, Daima) will be dropping on April 22. Play Video Break the heavens with new playable characters and solo mode in the new Dragon Ball: Sparking Zero DLC Dragon Ball: Sparking Zero announced its new DLC in January and more details were revealed during the event. In the trailer, you can see playable characters Vegeta (GT) and Trunks (GT) making the first appearance in the Budokai Tenkaichi series, and the new costume and Super Attack for Goku (Z – End) that represent a fan-favorite iconic moment. It also introduces the details about the new solo mode. Select characters who unlocked in the game and receive EXP through battle and event! Use the EXP to empower your favorite characters and push them to even greater heights. New collab content and tournament format revealed for Dragon Ball Gekishin Squadra Dragon Ball Gekishin Squadra announced an exciting new collaboration with Dragon Ball Xenoverse 2. New hero skins and emotes based on Xenoverse 2 will be added to the game, so stay tuned for further information. for further information. Play Video The first-ever offline-format world championship for this game has also been announced, and winners from different servers will be invited to Japan to compete for the title of World No.1. The free-to-play game is currently running a Half-Year Anniversary campaign, featuring new heroes, new emotes, and various in-game reward campaigns. View the full article
  4. Last week, we asked you to share Leon’s best moments in Resident Evil Requiem using #PSshare #PSBlog. Here are this week’s highlights: mykatsuki shares a portrait of Leon looking over his shoulder Photo_Resume shares Leon framed by broken glass Leon_REBHFun shares Leon posed alongside his motorcycle TakaSanGames shares a portrait of Leon in a suit ffx_auron91 shares Leon doing a kick bluegreenherb shares Leon pushing his hair back Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week? THEME: Resident Evil Requiem – Grace SUBMIT BY: 11:59 PM PT on April 1, 2026 Next week, Grace takes the spotlight. Share her best spoiler-free moments in Resident Evil Requiem using #PSshare #PSBlog for a chance to be featured. View the full article
  5. Hello, Rovers. On April 30, Wuthering Waves Version 3.3 Reverbs From the End of Galaxies will officially launch. As we step into this new chapter, we’re also preparing to celebrate our second anniversary together with all of you. To thank you for your continued support, Version 3.3 will feature generous anniversary rewards, including a total of 40 free pulls, as well as an exclusive title and outfit accessories available through special events. As the main story approaches its climactic final battle—Rover will pilot the Exostrider through the Stridergate, venturing deep into high-concentration Voidspace in search of Aemeath. Alongside the main quest, two new 5-Star Resonators, Hiyuki and Denia, will make their debut. Each carries their own destiny, and the choices they make will become key variables in determining the outcome of this unfolding crisis. Now, let’s dive into the details of Version 3.3, including the latest developments in the main storyline, new character Convene information, anniversary celebration events, and various system optimizations. New main story The fog hanging over Rahai-Roi has never truly lifted. As the Exostrider plan enters its decisive phase, long-buried truths are beginning to surface. In Version 3.3, Main Quest Chapter III Segue Wishes in the Bell and Main Quest Chapter III Act V Starlights from Yesterdays will become available on April 30. During Wishes in the Bell, players will witness the growing tensions between Hiyuki and the Fractsidus, as she faces a decisive choice in the confrontation shaped by her fate. In Starlights from Yesterdays, Rover will pilot the Exostrider through the Stridergate and venture into Voidspace at the far edge of the galaxy, setting out on the critical journey to find Aemeath while uncovering the conspiracy set in motion by the Fractsidus and Aleph-1. Additionally, Main Quest Chapter III Segue Beneath a Melting Night Sky will become available on May 21. As the story continues, the true purpose of the mysterious girl Denia, and whether the Fractsidus still conceal deeper plans, will gradually come to light. After completing Version 3.3 Main Quest Starlights from Yesterdays, Rover will obtain a new Terminal appearance item, the Frequency Cassette Recorder, unlocking a new exploration experience. ​​ New Resonator In Version 3.3, the 5-Star Resonator Hiyuki will officially make her debut. A wanderer who arrived in Lahai-Roi under mysterious circumstances, Hiyuki fights using the power of the Suzu, a force that requires her to trade her own future in exchange for strength against the Threnodian. For years, Hiyuki has carried the wishes of others, continuously burning away her own future to protect the people of her homeland. Even as the battle against the Threnodian seems endless, she continues to shoulder this burden alone, tempering her will and strength throughout a long and solitary journey. Hiyuki is a 5-Star Glacio Resonator who specializes in applying Glacio Chafe and wields a Sword as her weapon. In combat, she commands three distinct blades and shifts between different attack styles by condensing ice into weapons. Upon unleashing her Resonance Liberation and channeling the power of the Suzu, Hiyuki enters Futures’ Tithe, a state that significantly enhances her combat capabilities as intense frost engulfs the battlefield. While in this state, she attacks relentlessly with her ice blades, builds her Forte Gauge through successful strikes, and summons ice trees that rise from the ground to impale enemies before delivering decisive finishing slashes. Under certain conditions, Hiyuki can enter a special combat state through evasive maneuvers and continue her assault amid swirling snow and drifting petals. When specific conditions are met, she can further unleash an Enhanced Resonance Liberation, releasing the foreclaimed power of the Suzu to overwhelm her enemies. As one of the key characters appearing in Version 3.3’s storyline, Denia presents two contrasting sides to her personality. Under the spotlight, she appears gentle and approachable, while behind the scenes, a more unpredictable side occasionally emerges. Denia is a 5-Star Fusion Resonator who wields a Rectifier and can switch between Fusion Burst and Tune Strain modes. In combat, she uses her staff to summon bubble-like attacks while also commanding clawed manifestations through her Forte. Her playstyle shifts under certain conditions, becoming more aggressive. When casting her Resonance Skill, Denia gathers energy into a large starry bubble that explodes to deal damage. Upon activating her Resonance Liberation, she enters Breakdown Form, significantly increasing her combat tempo. In this state, she builds up her Forte Gauge through enhanced attacks. Once fully charged, Denia can unleash an Enhanced Resonance Liberation, summoning a massive sphere that crashes down on enemies while creating a field that pulls in surrounding targets. Second anniversary events & rewards In Version 3.3, Wuthering Waves celebrates its Second Anniversary with the themed event Star Bouncing, where Rovers transform into Pinball figures and battle alongside Resonators in new Persona forms. Rewards include Astrites, an exclusive title, an Echo, and other items. The Second Coming of Solaris Collab Season will also be available, offering rewards such as 10 Forging Tides, 10 Lustrous Tides, a Second Anniversary Sigil, a motorbike livery, and an outfit accessory. After the Version 3.3 update on April 30, players can log in to claim 20 Radiant Tides, 10 Crystal Solvents, and a Second Anniversary Avatar. Additional login rewards will be available on May 23, 2026. Finally, we would like to extend our most sincere wishes to every Rover: Happy Second Anniversary. Thank you for your continued companionship and support along this journey. We look forward to many more adventures with you in the future of Solaris. Wuthering Waves Version 3.3 Reverbs From the End of Galaxies is set to launch on April 30. Ever shine with you! View the full article
  6. Causal Loop has always been a dream project for us. For the past four years now, it has grown far beyond what we initially expected. Once you start pulling on the thread that unites the game’s story and its mechanics, you realize very quickly that you can’t just brush past certain ideas or dance around them. If a puzzle exists in the world, it needs an explanation. Play Video Story and puzzles are designed together, not separately Initially, we didn’t design the puzzles together with the story. During the prototyping phase, we were sketching out mechanics and figuring out what worked in several iterations of the same puzzle. But relatively early on, we realized that we wanted to tell a much more involved story, and that to tell this story well, the gameplay had to be complementary. We expanded on the already designed puzzles, so they made sense within the story. The core mechanics stayed the same, but their purpose shifted. It’s no longer just about opening a door or unlocking a gate. Now, you might be controlling a device that has a clear narrative function or searching for something that ties directly into what happened before. The puzzles and the story became inseparable, because the story naturally started interacting with the gameplay in a way that tied them together. Much like the story itself, the puzzles are also intrinsically about choices and causality, your choices are embedded in every action you take. It goes hand in hand. Especially when you’re recording echoes of yourself, every movement becomes a deliberate decision. Echo system and diegetic design A good example of how deeply integrated everything is would be the echo system and how we present it to the player. We use a diegetic interface, meaning everything you see as a player is also what the protagonist sees. So, when you create an echo for the first time, it wouldn’t make sense for it to be highlighted or to display a path immediately. Instead of just adding them as gameplay elements into our UI, we built them into the story, with Bale asking Walter to implement a way to visualize them. A common issue in puzzle games is that disconnect where players ask: why is this here? Especially in environments that are supposed to feel real or functional. We considered this throughout our development, to ensure there was a reason the puzzles exist on the planet. If players pay attention, they will understand why things are the way they are and that the systems they are interacting with are part of something larger. To heighten the player’s immersion, we also use lead-in and lead-out areas to control how players move through the experience. Before a puzzle, we often focus on story. This is where we are able to introduce context, build tension, or deliver key information. Then, once you’re in the puzzle, the focus shifts to gameplay, framed by the larger picture of the current scene happening in the story. It’s a deliberate structure, and we adjust it constantly depending on what is needed narratively at that moment. Worldbuilding emerges through interactive problem-solving Our first version of the way we tried telling our story didn’t feel right and was too much telling and not enough showing, with characters commenting on everything the player saw. It felt unnatural. Instead of relying heavily on character narration, we leaned into environmental storytelling and player discovery. The world itself gives you clues, like collapsed structures, old recordings, or remnants of past events. You’re not being told exactly what happened but piecing it together yourself. In the end, we settled for a mix of clear conveyance, environmental storytelling and dialogue. If one of those elements is missing, players risk misunderstanding key aspects of what’s going on. Naturally, trying to eliminate this risk leads to a lot of iteration. A good example is the force fields that only affect echoes. In earlier versions, they looked like solid barriers, so players assumed they couldn’t pass through, even though they could. So in many cases we had to adjust the presentation, to always make sure there is some kind of clue or clarity, without explaining too much. And this is the way we went about not only the puzzle design but also the worldbuilding. For example, we developed details like the Tor calendar system because we needed that context ourselves. If we’re attaching dates to objects or recordings, those dates have to make sense within the culture. That’s a typical trap when writing: you realize you need more context, not for the player, but for yourself. Only a small part of that information ends up in the game, but it’s enough that players could, in theory, reverse-engineer it if they wanted to. Shared creative vision across a small development team I’m very drawn to the existential side of science fiction. What does it mean if there are multiple versions of you? Are you still the original? What happens to your echoes? Daniel is much more focused on the gameplay experience. He wants the mechanics to feel clean and intuitive, without the story getting in the way or over-explaining things. This is why Daniel focuses on the puzzle logic, while I build the narrative logic around it: how you enter the puzzle, what it means in the story, and how you leave it again. Then we take a step back and ask: does this make sense from both a gameplay and a story perspective? That balance is what makes it work. There have been several instances where the story made us reconsider the design of a level. While in one chapter we had to change the layout of the whole level to match the way the story had evolved and had to accommodate an additional cutscene, we had to redesign the puzzle to keep the narrative tension of a scene without the player having to suddenly leave the area in another one. In that second example, that puzzle alone went through four or five major iterations. Besides the game design and the narrative intertwining in such a natural way, players can also look forward to the game performing very well from a technical standpoint. Daniel and I have not only learned much about the world we created together, and about working with each other in the process of creating Causal Loop, but also learned – and keep learning – a lot about Unreal Engine 5. Our experience of having been in the industry for almost 20 years, means we were able to incorporate all of those learnings into the workflow quite smoothly. It’s been amazing to see people already engaging with Causal Loop and supporting us along the way by playing the demo and joining in with their thoughts and feedback. We hope that players will enjoy the finished version of the game with all of its secrets, connections, and hidden layers that reward those who take the time to look deeper. Causal Loop launches on PlayStation 5 on April 23. View the full article
  7. Construction Simulator: Evolution is exactly what the name promises: the biggest leap the series has ever taken. For the first time, we’re expanding the core experience beyond construction itself – bringing demolition and hands-on manual labor into the spotlight, while staying true to the heavy machinery gameplay featuring numerous officially licensed brands our players love. Play Video Picture arriving on a construction site with your multiplayer friends: heavy machines starting up, tools ready, and a clear goal ahead. One of you climbs into an excavator, another grabs a demolition hammer, and together you turn an empty or outdated site into something new. In previous Construction Simulator titles, everything revolved around building. You took on construction contracts, operated powerful machines, and watched projects come to life step by step. That core remains unchanged in Evolution, but as a team, we kept asking ourselves how we could bring players even closer to the full reality of a construction site. The answer led us to two major new gameplay pillars. The first one is demolition. For the first time in the series, you’re not just creating new structures – you’re tearing down old ones. This adds a new dimension to the types of contracts you take on and the equipment you use. To support this, we’ve significantly expanded our machinery systems, especially excavators. Players can now equip a range of specialized attachments, including hydraulic breakers, steel shears, and concrete crushers. Each tool gives you a different way to approach a task. Instead of simply “removing” a structure, you actively break it apart piece by piece, choosing the right equipment and watching the results in real time. The second big addition is manual labor – something we’ve never explored in this depth before. While heavy machinery remains at the heart of Construction Simulator, real construction sites involve a lot more than sitting in the driver’s seat. With Evolution, we’re starting to close that gap. You can now take on a wide range of hands-on activities directly with your character. Use a handheld demolition hammer for precise work, grab a shovel when needed, or operate tools like a nail gun. We’re also introducing new tasks such as cutting wooden elements into size, building walls brick by brick, and applying plaster to finish surfaces. These activities are fully integrated into our missions and add even more variety to the overall gameplay experience. With manual labor, there’s always something meaningful to do on the construction site whether you’re operating heavy machinery or focusing on hands-on tasks. This really shines in both single-player and multiplayer. With more diverse activities available, players can naturally find their role in the moment. One player might handle heavy equipment, while another focuses on manual tasks or preparation work on-site. This keeps everyone engaged and makes working together feel efficient and rewarding. What makes this especially exciting for us is that all of this is built directly on top of the systems players already know and enjoy. We’re not replacing what worked – we’re expanding it in meaningful ways. If you’ve played previous Construction Simulator games, Evolution will feel familiar but at the same time much richer in gameplay. On PlayStation 5 and PlayStation 5 Pro, this evolution really comes to life. The added gameplay variety, combined with improved performance, a dump truck full of new contracts and two completely new maps with even more detailed environments and each with its own extensive campaign, helps make every job feel more immersive. Whether you’re operating heavy machinery, tearing down structures, or working hands-on with tools, the experience feels more tangible than ever before. Construction Simulator Evolution represents a clear step forward for the series – not just in scale, but in how players engage with each task on-site. By expanding both demolition and manual labor, we’re giving players more ways to take part in every project. For us as developers, this is about more than just new features. It’s about capturing the full rhythm of construction work with big machines, a wider variety of tasks, and the satisfaction of seeing everything come together. Whether you’re playing solo or with friends, every contribution matters, and every finished project tells its own story. We can’t wait for you to get your hands on it. Be sure to wishlist Construction Simulator: Evolution on PlayStation 5 to stay updated on all upcoming news. View the full article
  8. On behalf of 4A Games and Deep Silver, we’re excited to reveal Metro 2039, the fourth mainline entry in the iconic series of post-apocalyptic first-person shooters. Today, we’re showing off a first look at the game, its story, and gameplay in an extended video presentation. Play Video Set six years after the original game and written in collaboration with Metro author Dmitry Glukhovsky, this new entry builds on our vast experience creating handcrafted, story-driven single-player campaigns with a claustrophobic atmosphere of tense, psychological horror. Welcome to Metro 2039. The darkest Metro chapter yet While Metro Exodus saw us leaving Moscow, Metro 2039 sees players going back to the tunnels and leaning into what makes Metro special. In the series, survivors of a nuclear war have been forced to live underground in the Metro tunnels of Moscow. Now, the underground factions and station communities have all been united under one banner – the Novoreich, led by a new Fuhrer; the legendary Spartan, Hunter. Fuhrer promises a new life for the people but in reality, the Metro is flooded with propaganda, misinformation, and fear. The people suffer under his authoritarian regime and the brutal belief… if it’s hostile, you kill it. Our new, voiced protagonist is The Stranger, a recluse plagued by violent nightmares and forced to undertake a harrowing journey back into the Metro, a place he swore to never return. Today’s reveal trailer took us into one of his frequent nightmares, dragged through layers of increasingly disturbing scenes where violence and trauma collide. When he finally wakes, he finds himself in the real nightmare: post-apocalyptic Moscow, on a mission to face the ghosts of his past. Metro 2039 promises to be the darkest chapter in our saga that once again provides a tragic view on what humanity must do to survive. First gameplay and hand-crafted details Our presentation includes a tease of Metro 2039’s gameplay and cinematics, to give you a taste of what you can expect deep in the tunnels. You’ll see that environmental storytelling is key to Metro 2039, as we bring what we call “frozen stories” to our level design. Each area is thoughtfully staged, meaning observant players can piece together micro-narratives as they explore and witness items, bodies and props suggesting a horrific past. In the tease, after a heart-pounding encounter with a ferocious mutant Nosalis, the Stranger escapes into a populated station, providing a quick look into the types of bleak settlements you can expect in the Metro, filled with communities living, fighting and surviving. 4A’s custom game engine As with our previous games, Metro 2039 has been built using our own custom game engine, purpose-built for the games we want to make. This not only means we can build on everything we’ve learned in the past, but we can take advantage of new developments too. With Metro Exodus we were early pioneers of ray-tracing to enhance the game’s desolate atmosphere. With Metro 2039, we’re once again pushing the boundaries of video game visuals using our engine with a focus on rebuilding our implementation of this technology to bring a more tuned and performant experience that is still nothing short of stunning and hauntingly beautiful. PlayStation fans can expect Metro 2039 to deliver astonishing visuals on PS5. Ukrainian pride We are so proud to have a new Metro game to reveal to you today. As a Ukrainian studio, we’ve spent the last few years developing Metro 2039 with many of our team having to shelter from drone strikes and use batteries and generators to complete our work. What’s more, original author Dmitry Glukhovsky is living in exile from his native Russia after being sentenced to eight years in prison (in absentia) for criticising the invasion of Ukraine. Russia’s full-scale invasion of Ukraine has had a direct impact on our approach to the next Metro. The series has always been about preventing war but our new reality meant we needed to take a different approach. While this is still an authentic Metro story, set in the Metro universe, it’s told from our uniquely Ukrainian perspective. The themes you’ll see in this next chapter are focused on the consequences of war – the cost of silence, the horrors of tyranny, and the price of freedom. We can’t wait to show you more of what we’ve been working on, as we head towards the release this winter. View the full article
  9. The Batcave has been presented in various shapes and sizes over the past 85 years of Batman history, so when it came to creating our unique version in LEGO Batman: Legacy of the Dark Knight, we knew how important it was. Not only did we want to pay homage to the different iterations that came before us, but we also wanted to give players a whole new experience, one that makes the most of the creative power of LEGO bricks. Play Video Throughout the course of the game, the Batcave evolves, just like Bruce Wayne does, from humble beginnings to a high-tech base of operations. What begins as Alfred’s old storage unit is transformed by technological breakthroughs courtesy of Lucius Fox at Wayne Industries. Players can use studs collected throughout the game to get items and props to furnish and build out new areas of the environment, bringing opportunities for fun and customization. Your Batcave, your way No Batcave is complete without a science lab, training center, and garage, but why stop there? Players can personalize and customize the Batcave to make it their own. Want an American diner in your cellar? Order’s up, Batman. Seeking a quiet life in a cozy library? Pull up a seat. Need a space-age command center? Houston, we’re ready for takeoff. As Batman moves through the eras, your collection of digital screens grows, displaying art found around Gotham City throughout the course of the story. Like some awesome Black Canary Tour posters from inside the Iceberg Lounge. One of the most memorable aspects of the Batcave over the years has been Batman’s numerous trophies, and all the classics are present here in LEGO brick form – including the mechanical T-Rex, a giant playing card of The Joker, the famous giant U.S. penny, and a few surprise callbacks to our earlier video games. A new personal favorite of mine is the absurdly named Polka-Dot Man’s polka dot ball pit, because sometimes you just want to dive headfirst into a ball pit. Trophies come in various forms, and as the World’s Greatest Detective, players will need to scour the open-world Gotham City to find them all. Collect the Legacy As LEGO collectors and Batman fans, we’re passionate about displaying as much of Batman’s equipment as possible in the Batcave. The only real option in our minds was to go big and showcase everything in the grandest way possible. The suit vault has wall-to-wall suits, allowing players to browse a range of playable outfits before equipping them. No Batcave would be complete without a place to store the iconic Batmobiles. In the garage, players will house numerous vehicles that, when displayed all together, look very impressive. It’s a great way to celebrate the multitude of Batmobiles and Batcycles from across the Dark Knight’s history of high-speed chases. Gadgets and training What is Batman without his gadgets? In LEGO Batman: Legacy of the Dark Knight, players can upgrade gadgets to improve their crime-fighting capabilities, enhancing various aspects of stealth, combat, and puzzle solving. Gadget upgrades are available for every playable character, providing ways to level up Batman or his crime-fighting allies. Using the furnishing customizer, players can combine a selection of training equipment and a traversal apparatus, allowing them to test their upgrades before heading into the crime-riddled alleys of Gotham City. Grapple posts, balance beams, practice dummies, wall climbs, and many more are at the player’s disposal. What better way to test abilities than an overelaborate training course. Gameplay challenges Alongside the new difficulty settings, we also have an accompanying ‘challenge terminal’ which rewards players with studs to purchase new outfits, collectible Red Bricks to unlock additional options, and more. Challenges include defeating 10 enemies with only a single heart, smashing 60 objects within a minute, or using Jim Gordon’s foam sprayer to turn an enemy into a ball and using them to attack other enemies. We’re excited for players to dive into the Batcave we’ve created, and hope players get as much fun out of it as we put into it. And please show us what your custom Batcave looks like! LEGO Batman: Legacy of the Dark Knight will be available on May 22 for PlayStation 5 and is available for pre-order now. Players who pre-order the Deluxe Edition will receive 72-hour early access to the game beginning May 19, and all pre-orders will receive The Dark Knight Returns Batsuit, inspired by the legendary DC comic book series. View the full article
  10. Our goal with Saros has been to push the hardware and be a showcase for PlayStation 5. So we are thrilled to finally share more details about our PS5 Pro enhancements and PS5 features in Saros, launching April 30 (Wishlist or pre-order Saros here). Play Video Updated PSSR for PS5 Pro Our fantastic rendering team has upgraded the PSSR support in Saros to the new version of the PSSR upscaler that was released in March. This update provides an even sharper image; you can barely tell it apart from native 4K as you explore Carcosa. Since 1995, our goal at Housemarque has been to push the hardware, and with Saros we continue this drive thanks to this PSSR update. Increased Base Render Resolution on PS5 Pro Seppo Halonen, our technical director at Housemarque, wanted to share more specificity on how we have increased our base render resolution for Saros on PS5 Pro. “On PlayStation 5 Pro we also increased our base render resolution, which is the resolution before upscaling. This means on PS5 Pro, you will have an even clearer higher resolution image at 60 fps. While we use dynamic resolution to ensure stable frame rate even in the middle of hectic combat, PS5 Pro always delivers a sharper image in a scene-to-scene comparison. Saros on PS5 already looks incredible and runs at rock solid 60fps, but for PS5 Pro we push our graphics even further. Furthermore, there are many small adjustments in reflections and overall quality, ensuring that the increase is not only more pixels, but also the content we render scales up to match. The only place where we switch to 30fps is in key story cinematics where we go quality over quantity and render the high quality characters, lighting and postprocessing at peak resolution – which again is higher on PS5 Pro.” Precision 3D Audio evolved Building on our success from Returnal, we have evolved our 3D audio to allow an even more immersive experience on PlayStation 5 with its Tempest 3D AudioTech. You can hear the lost Carcosa, hostiles and even our music all around you when playing with 3D Audio enabled headphones or a 3D audio sound setup. Our amazing sound and music team from PlayStation Creative Arts have created a phenomenal sounding experience. I can’t wait for you to experience it. Advanced weaponry with adaptive triggers Similarly we wanted to take things to the next level with how we use the DualSense wireless controller’s adaptive triggers in Saros. When using the adaptive trigger on L2, if you pull it half way down you will activate your main weapon’s alt fire. This allows for alternative attacks, ranging from grenade launchers, slower-firing heavy rounds, ricochet projectiles and much more. If you pull the L2 adaptive trigger all the way down, you will activate your Eclipse driven Power Weapon. This allows you to hit back hard using collected projectiles from your Soltari Shield. These options elevate the rhythm and flow of combat, making the action of Saros even more thrilling. Immersion driven haptic feedback We love the DualSense wireless controller’s haptic feedback and how it brings you closer to a physical experience in our games. For Saros, we have once again put so much detail, thought and nuance into our haptics. We want you to feel every bit of action, worldbuilding and our haunting story to pull you into our world. If you loved what we did in Returnal, I feel we’ve evolved this even further. I don’t want to spoil it, but there’s very special haptics for you to experience during your time in Saros. Near instant fast loading With Saros we also make the most of the PS5’s ultra high-speed SSD, letting you quickly return to the action after death, or escalate the gameplay, audio and visuals when you activate an eclipse, which creates a new experience. Pre-order Digital Deluxe for 48-hour early access Those who want the deluxe Saros experience: you will be able to play Saros 48 hours before the launch on April 30, 2026 with our Digital Deluxe Edition and PlayStation Studios celebration suits, featuring Returnal, God of War and Ghost of Yotei. Players who pre-order Saros or Saros Digital Deluxe before launch can unlock the Hands of Shore Armour too. The Digital Deluxe version upgrade can also be purchased separately for players who buy the physical edition of Saros. Come back stronger April 30 2026 We cannot wait for you to play Saros. Saros is the next gameplay-first, single-player action game from Housemarque and our amazing collaborators. A dream project made by a dream team. Thanks for reading! View the full article
  11. This month, burn rubber across Hawaii in The Crew Motorfest, step into a far-future world of machines and mystery in Horizon Zero Dawn Remastered, lead your club to victory in Football Manager 26 Console or battle through the merciless trials of hell in Warriors: Abyss. All these titles and more are available in April’s PlayStation Plus Game Catalog lineup*. Meanwhile, PlayStation Plus Premium members can enjoy PlayStation 2 JRPG Wild Arms 4.. The full lineup will be available to play on April 21. *Digital PS5 games available to stream from your library will vary over time, region, and country. PlayStation Plus Extra and Premium | Game Catalog View and download image Download the image close Close Download this image The Crew Motorfest | PS5, PS4 Race legendary vehicles in a never-ending festival of car culture. Explore the breathtaking Hawaiian archipelago, transformed into a premiere racing destination. From Honolulu’s city streets to rainforest trails, mountain roads and volcanic slopes, discover a wide variety of environments. Experience this motor paradise solo or with your crew, as you take the wheel of hundreds of iconic vehicles and participate in thrilling races, themed events and unique challenges. Whatever aspect of car culture you enjoy, there’s something here for you. View and download image Download the image close Close Download this image Horizon Zero Dawn Remastered | PS5, PS4* Experience the critically acclaimed Horizon Zero Dawn with stunning new visuals and upgraded features. In a far future where colossal machines roam and rule the Earth, pockets of humanity survive in unique tribes among the lush, overgrown ruins of our long-lost civilization. Take up bow and spear as Aloy, a young machine hunter and outcast of her tribe, as she discovers her origins, the truth of this mysterious world, and her own destiny to save it from impending doom. *Horizon Zero Dawn Remastered will be available to PS5 players, and Horizon Zero Dawn Complete Edition will be available to PS4 players to download. View and download image Download the image close Close Download this image Football Manager 26 Console | PS5 In Football Manager 26 Console, football belongs to you and your vision. Savour the richest Match Day experience in series history with gloriously upgraded visuals and on-pitch details, from lighting to cutscenes and stadiums, that bring new levels of depth and drama. Every attack has more personality thanks to fresh motion capture and volumetric animations, while new controller shortcuts between highlights better empower you to tinker from the touchline. Immerse yourself in football’s most-watched league with the Premier League fully-licensed for the first time. It’s time to change the game. View and download image Download the image close Close Download this image Warriors: Abyss | PS5, PS4 Take command of historic and masterful warriors in Koei Tecmo’s action roguelite, Warriors: Abyss. Challenge countless swarms of enemies and traverse the merciless trials of hell through victory and defeat. With over 100 heroes to choose from, summon allies and combine their unique traits to create your own powerful parties. Engage in impressive battles, rout endless hordes of enemies, and fight your way through the dead souls of hell. View and download image Download the image close Close Download this image Squirrel with a Gun | PS5 Squirrel, meet gun. As the neighborhood’s most obnoxious rodent, develop a knack (and a love?) for crime and mayhem in pursuit of golden acorns in this nutty sandbox shooter and puzzle platformer. Fight tooth, claw, and gun to escape a secret underground facility and defeat the Agents. Discover what an erratic squirrel is capable of with a gun in its paws (or just its paws) and how far how far this fuzzy fiend will go to collect its acorns. View and download image Download the image close Close Download this image The Casting of Frank Stone | PS5 The storytelling prowess of Supermassive Games meets the Dead by Daylight universe. The shadow of Frank Stone looms over Cedar Hills, a town forever altered by his violent past. As a group of young friends are about to discover, Stone’s blood-soaked legacy cuts deep, leaving scars across families, generations, and the very fabric of reality itself. Every decision you make shapes the story and impacts the fate of the characters within it. Brimming with emotional gut-punches and high-stakes horror, discover how a simple decision can become a truly heart-wrenching dilemma. Filled with spine-chilling twists, this dark original tale is certain to haunt you long after it’s over. View and download image Download the image close Close Download this image Monster Train | PS5 Monster Train brings a new strategic layer to roguelike deckbuilding, with a tactical twist: defend not one, but three vertical battlegrounds simultaneously as you fight to protect the final pyre against the forces of heaven. To take back hell, you’ll need to power up. Upgrade your champion, gain Pact Shards, recruit powerful units, upgrade cards, gain passive bonuses, or duplicate any card in your deck. With six monster clans (each with their own distinct gameplay and 10 levels to unlock), 25 covenant difficulty levels, and over 280 cards, you’ll never build the same deck twice. Only you can protect the final burning pyre from the forces of heaven and restore the inferno. PlayStation Plus Premium View and download image Download the image close Close Download this image Wild Arms 4 | PS5, PS4 Their meeting was fate. Filgaia, a world left in ruins by a brutal war, stands still. Ten years have passed since peace was won — yet true healing has never come. Now, on these scarred lands, a new journey begins. Experience Wild Arms: 4 originally released on PlayStation 2, now enhanced with up-rendering, rewind, quick save, and custom video filters. *PlayStation Plus Game Catalog and PlayStation Plus Premium/Deluxe lineups may differ by region. Please check PlayStation Store on release day. View the full article
  12. Roblox is getting a serious upgrade today with the launch of our native app for PlayStation 5. Built specifically for PS5, this version of Roblox is smoother and more responsive, with up to 30% faster load times. To celebrate the release, we sat down with the creators behind some of the most popular games on Roblox to learn about everything they’ve done to give you the best possible experience on PS5. Designed for console Even though Roblox makes it easy to publish across different platforms, every creator we spoke to wanted to make sure their games felt as fun to play on a controller as they do anywhere else. That meant tweaking things like menu navigation to button layouts, and in some cases, it even inspired the creation of entirely new systems. Just ask Wingboy0, creator of the competitive 3D melee fighter Dueling Grounds. In a game where a perfectly-timed parry can mean the difference between victory and defeat, getting the controls right was top priority. “When Dueling Grounds was early in development, I spent a lot of time playtesting other console games on Roblox to better understand what players want from a high-quality action game,” said Wingboy0. “That led me to build the camera lock system so you never have to constantly readjust where you’re facing. You can focus purely on fighting your opponent.” Just as important as the controls is also figuring out clever ways for cross-platform players to communicate with each other. Take for example BlushCrunch Studio’s hit roguelike, mascot-horror game Dandy’s World. When a Twisted is closing in on a fellow Toon, the last thing you want is to be scrambling for a way to warn them. That’s where stickers come in handy. “Typing quickly on a console isn’t easy, so we created a way for players to chat and emote using stickers,” said Dandy’s World lead engineer KingMobMedia. JoeyStix, president of BlushCrunch, continued, “[The sticker system] was a huge win for us, since it meant console players could now communicate with mobile and PC players just as easily as they could on a keyboard.” Those are just a couple of ways Wingboy0, KingMobMedia, and JoeyStix have been approaching console development. And that’s just the start—now that Roblox is available natively on PS5, they have even more opportunities to add an extra layer to your immersion thanks to the DualSense controller’s cutting-edge haptics. We can’t wait to see what they come up with. A new level of detail The DualSense is just one part of what makes PS5 an exciting platform for studios, indie teams, and solo creators alike on Roblox. Visually speaking, PS5 is also a chance to show off their games in a new light. Case in point: NFL Universe Football. If you haven’t played, it’s the only officially licensed arcade football game on Roblox where you can join your friends and hit the gridiron together as any of your favorite NFL teams. We asked Voldex, the studio behind the game, to tell us what they’re looking forward to most now that Roblox offers native PS5 support. “NFL Universe Football already feels incredible on console, so being able to scale it up with the added power and performance of PS5 is really exciting,” said clxr, lead engineer at Voldex. itsjtech, Senior Product Manager at Voldex, agreed, noting they can add more content to the game without worrying about major performance hits: “The door is wide open for us to test the boundaries on what’s possible. I’m excited to see how we can push our visuals even further.” If you’re looking for something on the spookier side, Scary Shawarma Kiosk’s got you covered. It’s a cult-favorite horror game where you work a night shift serving increasingly strange and disturbing customers, all while keeping a lookout for any creepy anomalies. That eerie atmosphere feels even more palpable on PS5, creators kharbor_ykt and Graizorko tell us. “We finally have a platform that lets players experience the game as we envisioned it,” they said. “The atmosphere comes through much more clearly on more powerful hardware.” ​​ Something for everyone For many players on PS5, this will be their first real look at how much Roblox has evolved over the years. And all the creators we spoke to are ready to make a lasting impression. “Dandy’s World is really accessible for casual players, but there’s a lot of depth for hardcore players too,” said JoeyStix. “We have over 40 original characters to collect and master, each with their own unique abilities. And with procedurally generated floors and other gameplay elements, each run is different from the last.” “I think everybody who hasn’t tried Roblox yet will be very surprised by what’s been built on the platform,” said itsjtech. “The characters in NFL Universe Football may look blocky, but the quality of the gameplay speaks for itself. People are shocked when they realize this is on Roblox.” “We expect to reach players who enjoy atmospheric horror and console gaming but who didn’t previously think of Roblox as a platform for them,” the creators of Scary Shawarma Kiosk told us. Dueling Grounds creator Wingboy0 said, “The animations, the effort that went into every detail… I think PlayStation players are going to be genuinely impressed by what they find.” There’s never been a better time to find out for yourself. Download the Roblox app from the PlayStation Store today and start playing these great games, and more, on PS5 for free. View the full article
  13. The Cradle, a massive lunar base that serves as the setting for third-person hacking shooter Pragmata, is a dangerous place to be. It’s crawling with killer robots, often popping up with little warning as you explore its many facilities and passageways. Luckily, there’s the Shelter, a tucked-away location that provides a place where you can build your arsenal, restock, heal up, and take a break. The Shelter is more than just a place to prepare, though — it’s also where you can build the relationship that develops between protagonist Hugh and Diana, an android in the form of a young girl he discovers in the Cradle. Their bond is Pragmata’s heart, both in its hacking-and-shooting gameplay and in its narrative. Expanding the Shelter, powering up its facilities, and making it a little homier is a big part of Pragmata’s gameplay. Here’s everything you’ll want to know about your home on the moon. Upgrade Hugh and Diana at the Firmware Updater At the center of the Shelter are its two main stations: the Firmware Updater and the Unit Printer. The Firmware Updater is where you can enhance Hugh’s suit and primary weapon, increasing his HP and the damage of his gun. You can also enhance Diana’s hacking abilities so that enemy armor stays open longer on a successful hack. The Firmware Updater makes you stronger overall, so visit it early and often. Expand and enhance your arsenal at the Unit Printer The Shelter’s other main station is the Unit Printer, where you can spend all the blue Lunafilament you find as you explore the Cradle. Each time you find a new weapon unit or hacking node, you can then spend Lunafilament to unlock it permanently in the Shelter, which allows you to add it to your loadout whenever you visit. Unlocking weapons and hacking nodes early means if you run up against a tough challenge or boss, you can double back to the Shelter and change your loadout to better fit what you’re facing. Travel around the Cradle fast You’ll find and open entrances to the tramway that lead back to the Shelter all over the Cradle. These locations serve as checkpoints where you can heal up and rearm, as well as a means of fast travel — when you open a new entrance, you can use the Tram in the Shelter to return to that spot, or any other that you’ve unlocked. As you gain new abilities that can open up new portions of areas you previously explored, the Tram system becomes invaluable. Meet Cabin, get bingos Once you get far enough exploring the Cradle, you’ll gain licenses that expand the Shelter’s capabilities and summon Cabin, a robotic assistant who controls some of those systems. The friendly bot introduces you to the Cabin Stamp Club, where you can trade in Cabin Coins you find around the Cradle to stamp Cabin’s bingo cards. As you fill in the cards and rack up bingos, you’ll unlock new features in the Shelter, upgrades and outfits for Hugh and Diana, and more. Beat Simulations to earn Cabin Coins One of the first things you’ll unlock with Cabin is the Simulation Pod, where you can play through simulated challenge levels to earn more Cabin Coins. Each simulation has three challenges, so it’s possible to earn three coins in each one. The Stamp Club hides some significant upgrades, as well as hacking nodes and weapons, so you’ll want to fight through those levels and unlock some big boosts. You can also unlock rare upgrade resources by completed challenges, so don’t miss out. Unlock more story in the Data Library Among the rewards you’ll earn from the Stamp Club are secret data files that fill out the hidden side of the Cradle’s story. You can start reading them at the Data Library kiosk that Cabin unlocks after you’ve earned your first file. Learn about your adversaries in the Bot Database If you’re looking for more information on the bot enemies you’re facing in the Cradle, you’ll want to check out the Bot Database. You can unlock files on each bot type through the Stamp Club. Flex your fashion sense at Outfit Storage The more bingos you rack up on a Stamp Club sheet, the better the rewards. Stamp enough squares on a single sheet and you can unlock new cosmetic outfits for Diana and spacesuits for Hugh. You can change up their looks at the Outfit Storage kiosk. Spruce up the place with Mini-Cabin collectibles Hidden throughout the Cradle are miniature statues of Cabin, each with a different, fun look and pose. Shoot them when you find them and you’ll collect them for display in the Shelter. Listen for the Mini-Cabin to call out when you’re near it, and look for them in hard-to-reach, hidden spots. Build Hugh and Diana’s relationship While upgrading your gear is important, maybe the most engaging thing you can do in the Shelter is interact with Diana. You can talk to her any time, and she and Hugh will usually chat about recent events they’ve experienced or what their next move is. As you find collectible Read Earth Memories, or REMs, across the Cradle, you can install them in the Shelter to give Diana different toys to play with and to create whole new rooms and scenes for her. Diana will also sometimes have a question mark or exclamation mark icon over her head, which means she has something new to talk about, and after a while, you can even play hide-and-seek with her. If you engage with Diana enough and on different topics, you’ll make her happy, enhancing her bond with Hugh. As Diana and Hugh’s relationship deepens through their conversations, she’ll even make drawings for Hugh about their different adventures. Spending a little time in the Shelter with Diana does a lot to expand on and deepen the emotional core of Pragmata, and it’s always worth the investment. Pragmata launches on PS5 April 17. View the full article
  14. Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Hey, everybody! Tim and I are back this week to talk about the games they are playing, a busy news week, and some big contenders that are releasing soon. This week also features an interview with Darren Bridges, Lead Designer, Sucker Punch, for Ghost of Yōtei Legends. Stuff We Talked About Next week’s release highlights: Hades II | PS5 Mouse: P.I. For Hire | PS5 Cthulhu: The Cosmic Abyss | PS5 Pragmata | PS5 Wrath: Aeon of Ruin PS VR2 features — Get ready for the Brutal Edition dropping April 9, which amps up the carnage as you take down otherworldly foes with might and magic in this retro-style FPS inspired by Quake. Introducing The Playerbase — A unique opportunity for PlayStation’s biggest fans to step into some of the biggest game worlds by having their likeness scanned and appear within a PlayStation game. Cyberpunk 2077 PSSR update — The new PS5 Pro update is now live and brings 4K upscaling, powered-up performance, advanced ray tracing, and a host of other features that make Night City shine. 007 First Light DualSense — Check out the golden 007 First Light Limited Edition DualSense controller coming May 27 alongside the new game. Ace Combat 8: Wings of Theve dev diary — This latest title in the aerial combat series comes to PS5 later this year. Before you take to the skies, learn how the devs aim to push the boundaries of photorealism and introduce first-person story sequences. The Cast View and download image Download the image close Close Download this image Tim Turi – Content Communications Manager, SIE View and download image Download the image close Close Download this image O’Dell Harmon Jr. – Content Communications Specialist, SIE Thanks to Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
  15. Last week, we asked to share haunting (but spoiler-free) moments from Resident Evil Requiem using #PSshare #PSBlog. Here’s are this week’s highlights: Faerk7 shares Leon grimacing in the rain KevinFerna43259 shares Grace framed by broken glass AlagoaJon shares Leon readying his leg to attack PattyGnand shares Grace aiming at The Girl before she attacks ThomasCao13 shares Grace sneaking down a hallway Gemstarsjar shares the little girl Emily in her containment room Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week? THEME: Resident Evil Requiem – Leon SUBMIT BY: 11:59 PM PT on April 15, 2026 Next week, Leon S. Kennedy takes the spotlight. Share spoiler-free portraits of Leon in Resident Evil Requiem using #PSshare #PSBlog for a chance to be featured. View the full article

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