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How do you define what makes an “indie†game? Does “indie†have to mean two game developers building the future of the games industry out of a garage? Does it refer to creating original intellectual property? The debate is ongoing, but one thing is clear: indie game development provides experiences that no one else can. Whether that experience is an interactive psychology test (<a href="http://blog.us.playstation.com/tag/test-yourself/">TestYourself Psychology</a>), guiding a flower petal on the winds of change (<a href="http://blog.us.playstation.com/tag/flower/">Flower</a>) or razing the countryside as a gold-hoarding dragon (<a href="http://blog.us.playstation.com/tag/hoard/">Hoard</a>), <a href="http://blog.us.playstation.com/tag/playstation-network/">PlayStation Network</a> is dedicated to delivering games that push the envelope of our young interactive medium.

 

SCEA seeks out the best development talent from colleges and universities through our academic program as well as at industry shows like <a href="http://www.indiecade.com/">IndieCade</a> (where our <a href="http://blog.us.playstation.com/tag/playstation-home/">PlayStation Home</a> partnership with Codename was born), the IGF pavilion at <a href="http://blog.us.playstation.com/tag/gdc11/">GDC</a> and <a href="http://blog.us.playstation.com/tag/e311/">E3</a>. We also host developer mixers, where we’ve discovered some of the most talented developers on PSN. Once developers are discovered, we can determine which development model will give them the best support to help them thrive. PSN has been the only platform to fully embrace indie developers, and in 2012, more indie-developed PSN exclusives are on the way, including <a href="http://blog.us.playstation.com/tag/papo-yo/">Papo & Yo</a>, <a href="http://blog.us.playstation.com/tag/retrograde/">Retrograde</a>, <a href="http://blog.us.playstation.com/tag/closure/">Closure</a>, <a href="http://blog.us.playstation.com/tag/dyad/">Dyad</a>, and many more.

 

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