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Commander Fury

CCFURY
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Everything posted by Commander Fury

  1. Blur the line between life and death in Oninaki. Tokyo RPG Factory’s newest game casts you as a Watcher, tasked with helping usher the souls of the departed into their next life. The Square Enix-published JRPG launches Thursday on PS4. If you’re looking for something a bit stranger, Double Fine’s Rad lands on Tuesday. The new roguelike adventure encourages players to harness the mutagenic powers of the post-apocalypse post-apocalypse (not a typo) to brave the dangers of an unforgiving wasteland. Sounds rad. For a full list of new games coming to PlayStation next week, read on. And enjoy The Drop! Afterlife PS VR — Digital (Out 8/21) Loss always leaves an invisible trace. After a tragic death, explore each family member’s grief through seamlessly interactive storylines in live-action VR. Using a cutting-edge VR filming technique, Afterlife takes you through a 360 VR branching narrative that reveals a story that shifts based on the characters and objects you interact with. Black Desert PS4 — Digital (Out 8/22) Black Desert is an expansive MMORPG sprawling across vast and various regions. Jump into fast-paced action combat, hunt monsters and huge bosses, fight with friends in seige warfare, or fish, trade and craft your way to riches. Dobutsu Shogi World (Let’s Catch the Lion!) PS4 — Digital (Out 8/22) Let’s play and learn Shogi on three levels! Cute animal pieces have marks to show the direction of movement. Have fun increasing your skills from Dobutsu Shogi, Goro-Goro Dobutsu Shogi, and Dobutsu Shogi in the Greenwood. Use all that you learned and start playing Shogi. Doughlings: Invasion PS4 — Digital (Out 8/22) Another tribute paid to yet another arcade classic from the Hero Concept team! Doughlings: Invasion promises a fun gaming experience to gamers of all ages. In Doughlings: Invasion, the second game of the series, the story continues right where it left off. This time our hero Morpheus arms himself to defend his people from alien invaders. Injection PS4 — Digital (Out 8/23) Classic survival horror oriented to solving puzzles, exploration and strategy. Travel to the depths of a lonely mind that has lost contact with society and torments his own condition as a human being. Can you descend into this spiral of paranoia and madness to rediscover your happiness? Mekabolt PS4, PS Vita — Digital (Cross-Buy) Players take the role of a theme park technician that needs to collect batteries to repair the haywire robots. With your handy Mekabolt, use the out of control robots to your advantage to overcome obstacles and obtain the batteries across 100 puzzle platforming challenges. Only you can save the day! Oninaki PS4 — Digital, Retail (Out 8/22) The new action-RPG Oninaki tells the story of one Watcher on a journey to protect Life, after Death. Oninaki features exciting hack-and-slash style battles, with deep customization of your daemons and weapons. Experience unique action gameplay combined with a deep and satisfying story. Petoons Party PS4 — Digital (Out 8/19) Ready for a great adventure? The Petoons need your help to face the evil Kitra! Kitra wants to conquer the island of Kimera and steal the Petoons magic to control their world. Petoons Party is a party game full of fun mini-games to enjoy with family and friends. Join the Petoons and save their world of magical islands! Rad PS4 — Digital Rad is a 3D action rogue-like set in a post-post-apocalyptic world, where humanity has faced armageddon not once, but twice. Playing as a teenage protagonist, you must venture into the Fallow — an ever-changing, radioactive wasteland filled with unknown and unspeakable creatures. Remnant: From the Ashes PS4 — Digital Remnant: From the Ashes is a third-person survival action shooter set in a post-apocalyptic world overrun by monstrous creatures. As one of the last remnants of humanity, you’ll set out alone or alongside up to two other survivors to face down hordes of deadly enemies and epic bosses, and try to carve a foothold, rebuild, and then retake what was lost. Roarr! Jurassic Edition PS4 — Digital Roarr!’s fast and dynamic gameplay is a modern tribute to the good old brawler games. With a load of terrifying bosses, cool enemies and six completely different Isles to explore, Roarr! is a brawler heaven and a perfect party game for up to four players on the couch! Tokyo Chronos PS VR — Digital (Out 8/23) Tokyo Chronos is a VR mystery visual novel told in an immersive 360° world. Characters with personality come to life right before your eyes ─ their fate lies in your hands. An empty, deserted Shibuya where time has frozen over. A suspenseful mystery woven by eight childhood friends trapped inside. Lost memories. Where does the truth lie? PS4 EDM Martin Garrix Takeover A$AP Ferg – Floor Seats Killswitch Engage – Atonement Men in Black: International Ma Booksmart Series Premiere Sunday, 8/18 at 7PM ET/ 10PM PT on HBO PlayStation Vue has your favorite sports, news and must-watch shows. The information above is subject to change without notice. View the full article
  2. Join us this week as we focus the stadium lights on “The Kid” during #GRIFFEYWEEK! We’ll be rolling out the 6th Inning Program which, including “Junior,” will be bringing three new Signature Series bosses and a host of new content to MLB The Show 19 (Internet connection required for update). 6th Inning Bosses Earn 300 Program Stars for a chance to pick one of the three bosses to add to your lineup. Who will you choose? Ken Griffey Jr. Jackie Robinson Mike Piazza Ken Griffey Jr. Ken Griffey Jr. is recognized as one of the most prolific players to ever grace the diamond. Winner of the 1997 AL MVP award and, arguably, the player with the “Sweetest Swing.” Choose “The Kid” if you’re looking to add some speed and style to your roster. Jackie Robinson Few, if any, players hold a more revered position in the game of baseball than Jackie Robinson. Earning the NL Rookie of the Year Award in first year in the MLB with 12 homers, a league-leading 29 steals, and a .297 average. Any team would be made more formidable by adding Jackie to the lineup. Mike Piazza Recipient of 10 Silver Slugger awards during his time in the league, there’s very little room to argue against Mike Piazza as the greatest offensive catcher of all time. If you’re looking to add some power to your team then Piazza might be your best bet. Moments The 6th Inning Program introduces some new Moments wherein you’ll have a chance to play as the Bosses during some of the most iconic instances of their illustrious careers and a few opportunities to match-up against them using your Diamond Dynasty team. Earn Program Stars by: Playing games in MLB The Show 19 Completing daily Missions Completing all goals in the new 6th Inning Conquest Map Completing 6th Inning Moments Conquest In addition to the new 6th Inning Moments, there’s also a new 6th Inning Conquest Map whose shape harkens back to the early days of the Seattle Mariners ball club. Earn 30 Stars, plus additional Stubs, XP, and Standard Packs for completing all of the objectives laid out in the new 6th Inning Conquest Map. Programs Note: Now that the 5th Inning Program has ended, the Program Stars you earn through general gameplay and completing daily Missions will go toward the 6th Inning Program. You can still complete the 1st through 5th Inning Programs by completing the Moments, Collections and Conquest maps listed within each Program. Twitch If you haven’t already be sure to head over to https://theshownation.com/twitch_drops and link your PSN and Twitch accounts to earn Drops simply for viewing SonySanDiegoStudio and our #SonyPartner affiliates MLB The Show 19 streams. Be on the lookout for special card packs and in-game content that can only be had via Twitch Drops! View the full article
  3. Last week, we asked you to put your best fashionable foot forward and share outfits from your favorite games that stand out using #PS4share and #PSBlog. We’ve got the catwalk ready to show off this week’s highlights: @MisthosLiving wisely dons the Athena’s Blessing armor set in Assassin’s Creed Odyssey. Deacon rocks post-apocalyptic biker chic in this Days Gone share by @ahmedzafar99. Even though it’s summer, Aloy wears the Banuk Ice Hunter armor set from Horizon Zero Dawn, as shared by @DpDwarf. @kas_marius gave their outlaw a dapper look in Red Dead Redemption 2. Chloe wears her rebellious streak on her sleeve in Life Is Strange: Before The Storm, shared by @_priism. @Sefwick shows off the stylish hackers of DedSec in Watch Dogs 3. Search #PS4Share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in next week’s Share of the Week? Theme: No Man’s Sky Beyond Share by: 9am Pacific on Wednesday, August 21 Next week, we’re headed to the vast expanse of procedurally generated space in No Man’s Sky Beyond. Share moments that are out of this world with #PS4share and #PSBlog for a chance to be featured. View the full article
  4. Borderlands 3 launches on September 13 — yowza! That’s soon! The third mainline entry in the rootin’ tootin’ lootin’ shootin’ saga introduces a party of four new Vault Hunters, each with their own very particular set of skills. But you know who’s back in Borderlands 3? Bandits. Yep — a whole gaggle of wild, unpredictable maniacs who would love nothing more than to give you lots of violent hugs. To celebrate BL3’s impending release, our pals at 2K whipped up some fresh new Bandit-themed desktop and mobile wallpapers with which you can adorn your device of choice. You can also hop in and play Borderlands: Game of the Year Edition for free this weekend — click here to download it at PlayStation Store. Enjoy! Download Full Resolution at PlayStation.com View the full article
  5. The third battleground for the World Tour live event of the 2019 FIA Certified Gran Turismo Championships is set to take place at the PlayStation Theater in New York City next weekend, August 24 and 25. The pressure of this year’s competition is starting to heat up as the New York event marks the halfway point leading to the World Finals. The best of the best Gran Turismo Sport drivers from around the globe will compete against each other in the heart of Times Square in front of a live audience over two intensive days for top spot within the Manufacturer Series and Nations Cup. I want to see the competition live. Where do I go? For all racing fans within the New York area, we are excited to invite you to witness the two-day competition live in person at the PlayStation Theater. This is your golden opportunity to be part of the exciting competition and also your chance to meet the best Gran Turismo Sport players from around the world together with members of Polyphony Digital Development Team. Admission to the event is free, and those attending the event in person will receive a limited production Gran Turismo License Plate Frame and Gran Turismo Sport In-Game Voucher giveaway (Limited supplies) at the end of each day. Seats and entry to the PlayStation Theater are limited to first come first serve basis so be sure to arrive early on Saturday, August 24, and Sunday, August 25. PlayStation Theater 1515 Broadway, New York, NY 10036 Directions: https://www.playstationtheater.com/venue-info/directions Doors Open at 1:00PM EDT Race Begins at 2:00PM EDT Attendees will also have a chance to enter a raffle for a chance to win some Gran Turismo shirts or hat from PlayStation Gear Store right before the start of the race each day. The Grand Prize for the raffle, to be awarded at the end of each day on or around 4:00 PM EDT, is the official competitive wheel for Gran Turismo Sport, the legendary Thrustmaster T-GT wheel and pedal set.* Click here for official rules. Lastly, for those who want to be part of the competitive experience, we’ll have the official Gran Turismo sleds with the Thrustmaster T-GT Wheel on demo, and PlayStation Gear Store will also be on-site with limited production Gran Turismo shirts and hats made specifically for the 2019 Gran Turismo World Tour New York. Where else can I see the action? You can catch the event live over the weekend at the following times: Press Conference / Pro-AM Race (Closed to the Public) Friday, August 23rd, 3:00PM to 4:00PM EDT Manufacturer Series: Saturday, August 24th, 2:00PM to 4:00PM EDT Nations Cup: Sunday, August 25th, 2:00PM to 4:00PM EDT Links to the streams with commentary for your respective language can all be found here. RSVP on Facebook Remember you can find all the latest Gran Turismo info here at PlayStation.Blog and on the Gran Turismo website. View the full article
  6. I’m Artem Severin of Daily Magic Productions, and I’m here to announce that Daily Magic is bringing Witching Tower VR to PlayStation VR this fall. Of all of the titles we’ve developed, I’ve never been as excited for anything as I have for this. The Witching Tower is a VR action-adventure set in an original dark fantasy universe. You will take the role of Anna, a prisoner in the tower, as she discovers she has a talent for controlling the dead. Fight and puzzle your way through the foreboding fortress tower, unraveling each level’s mysteries. The Witching Tower VR is an unparalleled experience with breathtaking visuals and environments. Witching Tower VR Photo Gallery Witching Tower VR is not a short-term experience, but a full-featured game built for VR from the ground up. From the very beginning of development, our goal has been to give players reasons and rewards for exploring. Each level will present you with fresh challenges and unique story experiences. As Anna, you have a number of powers and tools at your disposal. You can fence with your enemies, snipe them with an enchanted bow, or unleash your magic. Study your enemies, block their strikes, and counterattack with a crushing blow or a headshot. You can also develop your magic powers: Necromancy: take control of undead warriors and pit them against your enemies, or use them as pawns to help you defeat the tower’s numerous traps and puzzles. Sight: your magic will show you a world others cannot see, and reveal invisible objects. Manipulation: summon a magical lasso that can grab and control objects from afar, collapse architecture, and crush your enemies. On one level, you will explore a dungeon that housed the tower’s other prisoners, long since tortured to death. They were once wizards, magicians, and enchanters hunted for the powers that you possess. Their sad ghosts linger, and will share their memories of the tower and its dark mistress. On another, you’ll crawl hand-over-hand across the tower’s exterior, dangling over a frozen mountain gorge. For players’ convenience and comfort, Witching Tower VR will have a choice of user-configurable movement options: teleportation and locomotion. The PS VR version of Witching Tower VR is in its final stages of development, and we are looking forward to showing it to the public! View the full article
  7. Hello, I’m the developer of 39 Days to Mars, a two player cooperative puzzle-adventure game, and I’m very excited to announce that it will be coming to PlayStation 4! 39 Days to Mars is about cooperation, where you work with a friend to control two hapless British inventors on their quest to sail to Mars for a cup of afternoon tea. It’s inspired by my childhood reading and love of Heath Robinson and Jules Verne, and it’s a mix of whimsical story and absurd contraptions. One of the things I’m most excited about for the PS4 release seems inconsequential at first, but I really think it will make a big difference! In the single-player mode, you control both characters (Albert and the ship’s cat) at the same time. When playing on a computer, this was done using the mouse for one and the keyboard for the other, two very different input methods that made things feel lopsided. The DualShock 4 controller, on the other hand, is almost exactly symmetrical! The two joysticks and the trigger buttons are at the same level, and balanced on the controller. When trying to coordinate your left and right thumbs to pour the perfect cup of tea, I feel like having both sides equal is really going to help! Aside from coordinating your tea brewing, 39 Days to Mars tasks you with baking scones, fixing water leaks, pruning your garden, and fighting a giant space Kraken. The entire game is hand drawn, and one of my favourite scenes — both when I was drawing it, and when I play it — is when the ship runs out of space coal. Albert and Baxter have to jump on a repurposed penny farthing to try and collect enough space rocks to refuel their ship. The absurdity of the situation is enhanced by the fact that this is the first time you get to move outside of the ship. Lacking gravity in space, you suddenly find yourself without a reference for up and down. Navigating the wobbly penny farthing through space as the ship rotates around you is a surprising moment and gives a neat view of the HMS Fearful that you don’t get at any other point in the game. I hope this gives you a glimpse into 39 Days to Mars and what to expect on the PS4, and I hope that you enjoy playing it when it comes out this winter! View the full article
  8. If you like competitive tower defense, going real fast and smashing things with rocks — or just hilarious cutscenes — then boy are you in for a treat! That’s exactly what you’ll get early next year when Rock of Ages 3: Make & Break arrives on PlayStation 4. Anyone who’s played any of ACE Team’s previous games will already know they’re in for a gut-busting treat next year. For the rest of you, we’re introducing the third game in this great series with a little trailer we like to call “The Rules of the Rock.” While these simple rules don’t cover all the game’s awesome features, they’ll get you started down that path and we’ll have more to share soon! Now, on to rule number one. Rule 1: Thou Shall Create In traditional Rock of Ages gameplay, creating simply meant the tower defense portion of the game. That is, you would place towers, cows, ballistae, exploding barrels, war elephants, and a whole host of other units along your opponent’s path in an effort to slow them down, knock them off course, or just straight up shatter their boulder. This time around, that’s all still part of the fun, but for the first time ever in a Rock of Ages game, you’ll get to create your own levels and share them online with friends and strangers alike. That means that creative player levels will serve as a nice complement to the game’s brand-new (and much larger) campaign. Of course, defenses and levels are kind of like rules though — they’re meant to be broken. So, on to rule two! Rule 2: Thou Shall Destroy You better get ready to rumble! In the most traditional ‘War’ mode of Rock of Ages 3 you’ll find yourself alternating between careening down a course with your boulder and defending your stronghold. To win, you’ll take your boulder on a mad dash to the end of the course where your opponent’s castle awaits. While your boulder is being prepared for another roll you’ll be doing your best to defend your own castle by placing and upgrading your defenses. The main goal is simple in both parts though — destroy your opponent! Other modes return and ask you to change up your destructive glee with altered objectives like Skee-Boulder, where you’ll test your ability to maneuver and destroy at high-speed. Race your opponents and break targets for points along the course — the first to the end of the course blasts off for a skeeball shot at a score multiplier. Rule 3: Thou Shall Protect the Crown While you’ll be protecting yourself and battering on opponents in the campaign mode, you’ll also want to protect your own crown (or noggin, as I like to say) in head-to-head split screen or up to four-player online matches. This of course is all made more exciting by the largest roster of new and returning boulders, units, upgrades and game modes ever seen in a Rock of Ages game. The story of Rock of Ages 3 will introduce you to all the game modes (including more I didn’t cover here!) and new boss battles that expand the gameplay even further! Everyone from Caesar and Moctezuma to Krampus and the Spaghetti Monster will make an appearance in an expansive campaign across history and beyond when Rock of Ages 3 releases early next year. Don’t forget to pre-order now and let us know what you’re excited for in the comments! View the full article
  9. The DualShock 4 Wireless Controller family has grown so much since its launch almost six years ago, as we’ve introduced more than 25 colors, ranging from classic Jet Black and Wave Blue to the eclectic Sunset Orange and Red Crystal. Today, we’re excited to reveal four new stylish colors being added to our growing lineup to help you play in style starting this Fall, including: Electric Purple This vibrant new color features a two-tone purple design with white PlayStation shapes for added contrast. Red Camouflage Black, red and brown take on the iconic controller camouflage pattern paired with silver detailing for extra flare. Titanium Blue A metallic top cover with light blue detailing is complemented by a matte blue back with this new addition to our metallic line. Rose Gold A gold metallic finish and subtle rose hue offers a sleek and sophisticated metallic option. And if you like the look of the Rose Gold controller, then get ready, because we’re also revealing a Rose Gold Edition headset, coming later in November. This headset offers the same Gold Wireless Headset audio features players have come to love, but boasts a Rose Gold metallic finish on the headband, with embossed PS Shapes on the inside. Check out the Rose Gold collection below in our new video. All DualShock 4 wireless controllers will be available for purchase this September, at participating retailers across the US and Canada for $64.99 USD (MSRP) / $74.99 CAN (MSRP). Meanwhile, the headset will be available for $99.99 USD (MSRP) / $119.99 CAN (MSRP), a bit later this Fall, 2019. Learn more about the controllers here and headsets here. Otherwise, let us know what colors you’re planning on picking up in the comments below! View the full article
  10. Nearly seven years have passed since the last mainline Borderlands game, and the world is ready for a return to Claptrap’s turf. If you played the previous entries, you know to expect gonzo co-op action with an emphasis on outlandish weaponry. While Borderlands 3 delivers the first-person, looter-shooter goodness you’d expect, it also comes with a host of enhancements to the formula. More cathartic weapons, diverse character classes, copious quality life changes, and more. These are the bad-ass details that impressed me from a recent hands-on session. Weapons feel incredible Borderlands is all about scoring progressively stronger weapons and laying waste to your enemies with them. These tools of destruction feel more satisfying and impactful than ever. In addition to damage numbers popping above enemies’ heads, weapons now have convincing impact and feedback. A doomed bandit may go flying across the map from a shotgun blast before clambering to his feet for more punishment. The clear, punctuating sound design of each concussive blast or rata-tat-tat drives the satisfying feeling home. A cornucopia of bonkers firearms Speaking of guns – they are bountiful and each one feels special. Wield a submachine gun that turns into a mini-turret when you reload. A weapon that needs to be doused with water when it overheats. Hold the trigger to charge up an elemental incendiary or corrosive blast. These wonderful toys have personality and variety in spades. The colorful Vault Hunter classes feel distinct I’ve never had so much trouble picking which character class to run with in a Borderlands game — they’re all enticing. Moze’s summoned mech, Iron Bear, grants her beefier armor, shields, and shoulder-mounted artillery that wrecks shop. FL4K can cloak himself and send his trusty Skagg or Rakk pets to harass goons for him. Amara — the Siren — summons spectral arms to trap and smash fools. Zane’s shady secret agent background lets him unleash drones and pop up distracting clones (which he can then teleport to). I can’t wait to see how these Vault Hunters complement one another in the long run. Secondary fire options increase gunplay options Many guns in Borderlands 3 feature an alternate fire (press the down directional button) that spices up combat. A scoped mini-gun clicks into a powerful sniper rifle. Swap between elemental attributes to freeze then flame the opposition. Unleash a barrage of explosive rockets with your pistol. Each time I snagged a weapon with alt-fire, I was thrilled because it’s essentially two guns in one. Item Scores make trading out loot a cleaner process Weapons, grenades, and shields come with a lot of stats, and comparing loot can be a process. Obsessive min-maxers can still lose themselves in the details, but everyone else can reference a handy Item Score. This go-to distilled number gives players a good idea of whether the new loot they scored is an upgrade. I love that this new quality-of-life feature because it lets me equip new gear quickly and get right back into the action. No time wasted with lackluster sidegrades! Movement feels fluid and natural Prepare for the best-playing Borderlands 3 game yet — and we’re talking more than just weapon handling. Mantling up ledges feels liberating, and Gearbox uses it to great effect with thoughtful environmental puzzles. Sliding also makes a dramatic series debut. At one point I sprinted towards an explosive barrel, slid across the ground, and melee’d it into an enemy — all in one smooth, satisfying sequence. The humor is ridiculously on brand Okay, so not gameplay per se, but Borderlands 3 is a riot. One unforgettable mission on the lush Eden-6 features Balex, a sentient AI voiced by the inimitable Ice-T. The foul-mouthed Balex loses access to his primary “body” in some mishap and is temporarily inhabiting a ratty, dilapidated teddy bear. His mission takes you deep into an overgrown facility infested with nasty creatures called Ratch. Turns out these slimy parasites are… communicable… and the AI operating the facility is a scorned lover of Balex’s dealing with the scourge. I won’t spoil the twists and turns, but this ludicrous mission goes places. More exotic locales Running and gunning through the blasted landscape of Pandora is still lovely, but new environments like Eden-6 really shake up the scenery. For example, Eden-6’s destinations range from deadly forest, to tree-top village, to derelict high-tech facility. Gearbox has also teased bustling futuristic cities, treacherous swamps, and more. The loot ‘n shoot insanity of Borderlands 3 is almost here. Start recruiting your co-op buddies now (four-player online, two-player splitscreen), because blasting the bandits and feral dinosaurs of the galaxy is always better with friends. Gearbox’s next adventure hits PS4 September 13. View the full article
  11. Citizens of Gallowmere, can you sense it? The hint of a cool breeze, the leaves starting to shift colors, the faint smell of pumpkin spice… that’s right, we’re less than three months away from October 25 and the launch of MediEvil on PlayStation 4! The team at Other Ocean has worked extra hard to make sure your favorite haunted kingdom has just the perfect amount of spook and shine, so please take a look at this behind the scenes video to get a glimpse of how they’re bringing Sir Dan back to HD glory. One of the key aspects of remaking a 20-year old PlayStation classic such as MediEvil was getting into the heads of the original development team. “Our credo was: Do what they did, and don’t change anything unless you have a good reason to change it.” said Jeff Nachbauer, Executive Producer on the project. “Often times you’d go in the code, see a strange design decision and think ‘Why did they do that? It doesn’t make a lot of sense.’ And then you go on the journey of trying to solve challenges further in the game and ultimately release — ‘That’s exactly why they did it. I get it now.’ The team even went so far as to research the music the original developers were listening to in the days of the original PlayStation. According to Jeff, “There’s comments in the original source code of what music the developers were listening to at the time they were first making the game, which helped us understand what they were getting at when they first coded that area.” And if you’re interested in knowing more about the development of MediEvil, additional interviews, concept art and making-of content can be found in the Art of MediEvil digital art book, and the MediEvil Soundtrack app, available exclusively with the Digital Deluxe version of the game. MediEvil is out on October 25 for $29.99, so make sure to preorder at PlayStation Store, and we’ll be back with more news in the upcoming weeks! I’m also pleased to announce that Gamescom attendees will have an opportunity to go hands-on with MediEvil starting on August 20. Think you have what it takes to climb Cemetery Hill and shatter the Stained Glass Demon? Stop by and show us what you’ve got — there’s life in the old bones yet! View the full article
  12. Apex Legends fans, gather ‘round! Today sees the debut of the Iron Crown Collection event, which brings new challenges, skins, gameplay tweaks, and a new play mode to the popular battle royale shooter. I spoke with Lee Horn, the game’s director of product management, for the Respawn POV. The new limited-time Solos mode will be the biggest attraction here for many players. “At its heart, Apex is a competitive team game,” Lee said, explaining that “huge community desire” led the studio to try something different. Solos will pit 60 players against each other in the game’s first free-for-all battle royale. Respawn isn’t making any gameplay rebalances for Solos, outside of minor UI and UX tweaks. The team wants Solos to be “very pure” in its debut, though Horn indicated that Respawn isn’t opposed to making gameplay adjustments should Solos ever return sometime in the future. The Iron Crown Collection event will also bring an Octane-themed Town Takeover, which will introduce fresh areas and new gameplay features. Horn hinted that Town Takeovers “in the near future” might be more lore focused. Rounding out the event will be other goodies, including a new set of themed skins, a new heirloom item, and a bonus XP weekend. Sign me up! So what’s next for Apex? More events like Iron Crown, for one. “Players can expect more events like this… there’s more to come in the future,” Horn said. “Please keep giving us your feedback!” We can also expect Respawn to keep a watchful eye on the game’s legendary weapon balance. Horn confirmed the Alternator / Disruptor combo will be toned down a bit when Iron Crown kicks off, but bigger weapon meta shifts will generally stick to new season launches. The Iron Crown Collection event kicks off today, and lasts for two weeks. View the full article
  13. It’s time to start building and repairing PCs. On your PlayStation! If you’re new to PC Building Simulator, here’s the low-down. The hit PC repair and building title is a game of two sides. Story mode, where you run a PC repair workshop — fixing up customers’ machines, ordering parts and keeping the shop’s accounts in the black. And Free Build mode, where you can create your dream PC using thousands of official parts from manufacturers like Intel, AMD, NVIDIA, ASUS and NZXT. Run your own PC repair shop in Career Mode Uncle Tim’s skipped town, and he’s left you to run his PC repair business. Jump on the office computer, accept jobs by email and wait for customers to drop off their machines. Start simple, clearing out dust-clogged cases, removing viruses and upgrading memory. In no time you’ll be swapping out CPUs like a pro. Thermal paste? It practically runs through your veins. Build your dream PC with realistic licensed parts Get creative in Free Build mode with over a thousand real-world parts. Choose a case from manufacturers like NZXT, Cooler Master and Fractal Design. Use EKWB’s liquid cooling system to keep your thermals under control, and make the whole rig look amazing with programmable LEDs and color-coded cables. PC building is an art as well as a science. Go deeper with realistic hardware and software simulation Overclock your CPU in the BIOS to push your system’s performance to the limit. Discover that some seemingly identical CPUs can be faster than others with the game’s realistic parts-binning algorithm. Become an expert tweaker, using 3DMark Benchmarks to push your PC’s performance to the ragged edge, staying just the right side of the Blue Screen Of Death. PC Building Simulator’s viral success has led to a worldwide fan community, and today we’re super excited to bring PS4 players into the fold. So roll up your sleeves, roll out your anti-static mat and start running your own PC shop today. View the full article
  14. World of Warships: Legends keeps its course with a new update that marks the full release of the game that is already making waves. A storm of new content in the form of German cruisers and destroyers has already hit players and now the legendary battleships of Germany are now available through the early access mechanic to players who play through the “Hunt for Tirpitz” campaign. World of Warships: Legends puts the Tirpitz at tier VII, the highest tier in the game. She is also the only battleship with torpedoes at this tier, a powerful and surprising addition to her armament. The only other battleship with torpedoes is the Gneisenau — her tier VI German peer that will enter early access in this update. World of Warships Photo Gallery Through the new “Hunt for Tirpitz” campaign, players will get extra rewards, equipment, and Commanders that will help them on their way to the legendary Tirpitz. While we’re on the topic of personnel, seven German admirals are here to help command the new ships including Franz Hipper, Maximilian von Spee, and Reinhard Scheer. Commanders lead your ships in battle, augmenting their effectiveness with a variety of bonuses. Players have access to seven commanders per nation, with each one specializing in a particular class of warship, and also offer universal skills for different playstyles. Players are free to experiment with the commanders and their skills, as switching costs nothing. Plus, any single commander can take as many ships of the same nationality into battle as the player chooses. Commanders can also “inspire” each other, offering their base traits in combination to the traits of the active commander, providing even more bonuses. In-game there are seven tiers of ships to progress through, distributed over four nations and three classes, alongside 28 unique commanders to stand at the helm. The Ship classes offer varied styles of gameplay: Destroyers are swift and stealthy threats skilled at locating and harassing the enemy. They are equipped with smokescreens and powerful torpedoes, allowing them to create deadly traps for unsuspecting enemy vessels. Destroyers also feature small-caliber, rapid-fire guns which can be very capable in the right hands. Cruisers are the most flexible warships, being able to both detect and punish destroyers as well as outmaneuver battleships. However, battleships can destroy any cruiser in an instant should her captain show broadside. Cruisers use potent medium-caliber guns capable of taking out destroyers, setting fires, and penetrating the weak points on battleships. Battleships trade speed and maneuverability for sheer firepower, making them able to send a lone cruiser to the bottom with a single broadside. Battleships can also withstand the most damage making them able to take hits for their teammates when necessary. There’s practically limitless choice in how one can approach World of Warships: Legends: Experiment and have fun blending the nations, classes, and commanders. Battle it out against realistic backdrops with breathtaking lighting, grandiose soundscapes, and HDR support. Or join the “Hunt for Tirpitz” to get ahead of the competition. Although the new campaign and the arrival of the German fleet are the main attractions of the release, players will still be able to find a challenge to suit their needs. Players always have the choice between a battling against AI to hone their gunnery skills or battling against other captains from all over the world whenever they feel up to the task. Feel the rush and experience epic naval action today! Get comfortable, set your speakers loud, prepare for battle and turn the tide! View the full article
  15. Hi guys, it’s Shabs here, Game Director on Firewall Zero Hour*, the team-based tactical multiplayer shooter, exclusive to PS VR. Today, we’re excited to showcase the next season of Firewall Zero Hour — Operation: Dark Web — landing tomorrow, August 13! The trailer highlights what you’ll see in Operation: Dark Web. As we approach the one-year anniversary of Firewall Zero Hour’s launch, we’re continually awed and humbled by the reception of our game by the PS VR community! Developing Firewall Zero Hour is a labor of love for us at First Contact Entertainment, and we’re beyond grateful for the feedback we continuously receive from fans. We’ve been paying close attention to our community since day one, and have channeled that feedback right back into the game, with a number of updates launched over the course of the year. The Operation: Nightfall update last May completely revamped the game with a whole new UI, and new system of time-limited progression taking the form of the Op-Pass, Hack Keys, Missions, Tasks, and cosmetic Rewards. Players welcomed two new maps, two new Contractors, three new weapons, and new AI behavior in PVE mode (check out our most recent Dev Diary video for a behind-the-scenes in the making of Operation: Nightfall!) Firewall Zero Hour’s new season, Operation: Dark Web, continues in this tradition. With the Dark Web Op Pass† ($9.99 USD), players can unlock additional Premium and Bonus missions almost every week, and earn cosmetic Rewards, which unlock immediately upon completion of Missions. Outlined below, here’s what’s coming this season! New Equipment For the first time since last year’s launch, Firewall Zero Hour will have brand new tactical equipment added to the game, allowing players to experiment with new methods of gameplay. As always, equipment in Firewall Zero Hour is available to all players, unlockable via gameplay. Players will be tasked with completing missions that utilize the new equipment. Here’s the rundown on new equipment in Operation: Dark Web: Motion Sensor Available at season launch, for players at level 13 and redeemable for 7500 Crypto. Once a player plants the Motion Sensor, a radius is engaged that detects enemy players. If an enemy enters this radius, their enemy outline will turn red for the player who planted the Motion Sensor. Allies of the player will receive a red-dot marker on their wrist tablets. Instant Smoke Available at season launch, for players at level 5 and redeemable for 3200 Crypto. Similar to an Impact Grenade, the Instant Smoke activates upon impact, instantly filling an area with smoke. Players can the Instant Smoke tactically against enemies in a variety of ways. New Maps Operation: Dark Web will have two new maps, free for all players, the first of which kicks off tomorrow — with the Newsroom map! This map marks the thirteenth map added to Firewall Zero Hour, and is the first map to take place in Australia. Be on the lookout for playful nods throughout the map to home sweet ‘Straya. You never know what you might find, but rest assured that this news station is very Australian. The Newsroom will also greet players as the new Main Menu and Lobby environment for this season, when players load up the game. Later on in this season, players will see Operation: Dark Web’s mid-season update, which will introduce another brand new free map, called Cargo. New Contractors This season welcomes 2 new Contractors into the fold. The 2 Contractors and their Skills are accessible via the Op-Pass. The first Contractor, available tomorrow, is Kane. A former member of the New Zealand Special Air Service, Kane comes loaded with the Skill of “Blade” (ability to throw knives by pressing the melee button). The current knife-melee ability has been one of the most intense and too-close-for-comfort ways to engage with the enemy–and we think having the ability to throw up to 3 knives will bring a new level of enjoyment to melee gameplay! Additionally, coming mid-season is a second Contractor (Proxy) and her Skill of “Eagle Eye.” More details to come! New Weapons Coming in Firewall Zero Hour Operation: Dark Web are two new weapons, the Z1 Reaper and the Sten, available upon completion of their corresponding Free Missions. The Z1 Reaper is a semi-automatic tactical rifle with lethal precision for long distance engagements. The Z1 Reaper is available Week 1. And for all our WWII buffs out there, we’re featuring the Sten in Week 5 (mid-season). Help your squad out of the trenches by eliminating enemies with the low recoil and high impact damage of the Sten. Players will utilize both of these weapons in a variety of new Missions throughout Operation: Dark Web. New Legendary Weapon Skin This season’s Legendary Weapon Skin is Jag’s Stalker — available to Op Pass holders who complete all Free, Premium and Bonus Missions in Operation: Dark Web (a total of 24 missions) and redeemed for 250,000 Crypto. But wait, there’s more! New Cosmetic Rewards Over 20 new cosmetic Rewards are available this season. Upon completion of Missions, a variety of different trinkets, face paints, and camo skins can be equipped by players. In addition to Free Mission Rewards, Op Pass holders have access to Premium & Bonus Mission Rewards. Free Trinket for PS Plus users We’re excited to partner with Bend Studio later this season on a Days Gone Trinket, free for active PS Plus users this season! Show the world you “Ride the Broken Road.” Customize your weapon in Firewall Zero Hour with the emblem of Mongrel MC — the outlaw motorcycle club in Days Gone, which counts Deacon St. John as a member. Hack Keys – Reminder One of the most popular items in Firewall Zero Hour, Hack Keys, are available as a bundle (Op Pass + 25 Hack Keys, $29.99 USD), as well as on their own (5 Hack Keys pack, $4.99 USD). Each Hack Key allows you to instantly complete one Operational Mission. You won’t gain XP for Missions completed this way, but you’ll be instantly awarded full Crypto, in addition to the Mission Reward (cosmetics only). Hack Keys are a great option for players who don’t have as much time to play as they would like. Also, if you have any Hack Keys left over from last season (Operation: Nightfall), you can use them on Missions this season (Operation: Dark Web). With Firewall Zero Hour – Operation: Dark Web, we’re thrilled to launch a whole new season of fun-filled, unpredictable multiplayer gaming on PS VR! We can’t wait to see your reaction to all the new content, and witness all the ways you’ll be fulfilling your contracts this season. You’ve got your work cut out for you, Contractor. Let’s squad up and I’ll see you online! *An internet connection is required for all modes of Firewall Zero Hour, including Single Player Training Mode. An active PS Plus membership is required for Multiplayer Training and Multiplayer Contract modes. † Op Pass requires Firewall Zero Hour in order play and unlock content. View the full article
  16. The many worlds of Remnant: From the Ashes are harsh and unforgiving. As one of the final living remnants of a beaten down humanity struggling for survival, you will die. A lot. In order to stand up for mankind and overcome the otherworldly creatures that threaten the future of the human race, you’ll need to git gud. Offensive Maneuvers You know what they say: The best offense is a good offense. Bringing the hurt to your adversaries is as simple as the pull of a trigger. Swap between your Long Gun for powerful, longer-range attacks or your Hand Gun for quicker, closer range damage. If you find yourself in a bind or if your ammo reserves are running low, a strong swing of your Melee weapon may be the only thing that keeps you in the land of the living. Every Move You Make While making your way through the hazardous worlds of Remnant, know that each step may be your last. Your every movement must be deliberate. Despite their ferocity, enemies will telegraph their attacks, giving survivors with a well-honed dodge instinct a chance to avoid almost anything thrown their way. Dodging and sprinting both consume stamina, so timing these actions is crucial. Well-timed dodges may be the difference between life and death. A Little Help From Your Friends Though going it alone is a more than viable strategy, one of the most valuable assets a survivor has is their friends. If you need support in your struggle for survival, recruit up to two friends and head out together. Although outside assistance may prove invaluable, be forewarned: the game’s difficulty does scale based on party size. Survivors looking to team up can host a public game, invite their friends, or let the game matchmake you with other players. Remember, all loot drops in Remnant are instanced, so whatever is picked up by one player will be gained by the whole team. Except for ammo. Hoard that for yourself. Progress Makes Perfect In Remnant: From the Ashes true growth comes mostly in the form of gear. As you explore the game’s varied worlds, you will discover new weapons, armor and accessories. Your weapons and armor can be upgraded to make you more powerful. Epic Boss Weapons and supernatural Weapon Mods can also be crafted from materials you pick up along the way. Beyond these tools of the trade, survivors will unlock various passive Traits to augment their arsenal. Completing quests and killing enemies will help you level up giving you points to allocate towards the Traits of your choice. No Two Journeys the Same From the moment players set foot into the devastated streets of Ruined Earth, up to the final showdown with humanity’s otherworldly oppressors, each survivor’s playthrough will be uniquely their own. Creating a character, re-rolling a world, or joining another survivor’s game dynamically constructs an adventure from a large pool of possible permutations. This dynamic generation means loot, enemy spawns, map layouts, bosses and secrets are unique to each experience. Discover the hidden mysteries of Remnant: From the Ashes on August 20. Pre-order now to get early access starting August 16. View the full article
  17. Relax in the soothing isolation of outer space or embark on a new journey with friends and strangers, all made more entrancing than ever thanks to the power of virtual reality. An endless universe awaits in No Man’s Sky Beyond, newly enhanced with robust multiplayer functionality, a freshly constructed shared social space called the Nexus, and — of course — full PlayStation VR support. Hello Games’ journey into the unknown has seen myriad updates since its 2017 launch, but perhaps none as significant as the one launching Wednesday. For a full list of new games coming to PlayStation next week, read on. And enjoy The Drop! Ancestors Legacy PS4 — Digital Ancestors Legacy is a squad-based real time strategy with a strong focus on tactics. Inspired by medieval European history, it brings to life four different nations and their conflicts, usually resolved by war. The game combines resource management and base building with large-scale, squad-based battles across vast battlefields. Edna & Harvey: Harvey´s New Eyes PS4 — Digital (Out 8/14) Shy schoolgirl Lilli is having a tough time at the convent. Only her imagination helps her to escape from the strict rule of Mother Superior. When her best friend Edna disappears under mysterious circumstances, Lilli faces a tough journey not only to get her friend back but also confront her own subconscious fears. Exception PS4 — Digital (Out 8/14) When an old woman’s computer system is taken over by a virus bent on total annihilation, you assume control of an ordinary software program transformed into an elite combat machine. Exception is a combat platformer set inside a computer system which has been hijacked by a totalitarian virus. Genesis PS4 — Digital Genesis is an action-packed classic MOBA themed around a futuristic sci-fi setting, offering a rich roster of 28 original heroes, as well as various skins, weapons and other cosmetics for players to choose from. Core gameplay will include a competitive PvP mode, as well as a single player co-op PVE campaign. Gravity Duck PS4, PS Vita — Digital (Cross-Buy) Have you ever wanted to be rich? What if you could become rich and control gravity!? This duck can, with your help! Flip, dodge, and traverse mind-bending gravity puzzles in 140 levels in order to grab all the eggs to return to the Maui statue! No Man’s Sky Beyond PS4 — Digital (Out 8/14) No Man’s Sky is an epic science fiction adventure set across an infinite universe, in which every star is the light of a distant sun, orbited by planets filled with life — each yours to visit. Explore never-before-seen worlds and trade, fight and survive on a galactic scale. PC Building Simulator PS4 — Digital Build and grow your very own computer repair enterprise as you learn to diagnose, fix and build PCs. With real-world licensed components and comprehensive hardware and software simulation, you can plan and bring your ultimate PC to life. Vasara Collection PS4, PS Vita — Digital For the very first time, highly acclaimed Japanese arcade shoot’em ups, Vasara and Vasara 2, are made available to the world via this collection. Science fiction meets history in these arcade classics which take place in an alternate timeline where technologically advanced weaponry and equipment are a reality. Red Dead Redemption 2 SCORE Slipknot – We Are Not Your Kind Rick Ross — Port of Miami 2 The Secret Life of Pets 2 Godzilla: King of the Monsters Shadow Season Premiere Sunday, 8/11 at 6PM ET/ 9PM PT on HBO New episodes airing Sunday, 8/11 at 9PM PT on AMC Season Finale Wednesday, 8/14 at 10PM PT on SYFY PlayStation Vue has your favorite sports, news and must-watch shows. The information above is subject to change without notice. View the full article
  18. Email us at [email protected]! Subscribe via iTunes, Spotify, Google or RSS, or download here Welcome back, Dear Listener! This week, the gang recounts the past week’s big EVO tournament in Las Vegas, looks forward to the impending release of No Man’s Sky Beyond, and reads your listener letters about history’s most influential game mechanics. Enjoy! Stuff We Talked About EVO 2019 Game-changing mechanics Vasara Collection Monster Hunter No Man’s Sky A Plague Tale: Innocence Gravity Duuuuuck! The Cast Justin Massongill – Social Media Manager, SIEA Kristen Zitani – Social Media Specialist, SIEA Tim Turi – Senior Social Media Specialist, SIEA Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
  19. Last time, we asked you to beat the summer heat and take a dip in the digital waters of your favorite games. While you swam through oceans, lakes, and murky waters, we waded through your shares in the #PS4share and #PSBlog tags. Here are this week’s swimming highlights: @SebastianoCatig shared Aloy taking a dip in an oily sink hole in this shot from Horizon Zero Dawn. @JohnnyCrepp showed Nathan Drake taking a dip through some colorful waters in Uncharted 4. @jrcollector91 shared Spyro splashing around in Spyro Reignited Trilogy. The underwater world of Abzu is the perfect summer setting in this share from @JRPyznar. Grand Theft Auto V has some chilling underwater moments, as shared by @lillanothing. Kassandra wades through cooling waters in Assassin’s Creed Odyssey, shared by @warrior_musa Search #PS4Share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in next week’s Share of the Week? Theme: Fashion Share by: 9am Pacific on Wednesday, August 14 Next week, get ready to hit the runway. Throw on your most fashionable gaming duds and strike a pose in the game of your choice using #PS4share and #PSBlog for a chance to be featured. View the full article
  20. The long-awaited beta for Black Desert on PlayStation 4 is now available as a free download (no PS Plus subscription required) for all players until August 13 at 2:00 a.m. PDT. Begin your adventure and experience the open-world action of our sandbox MMORPG for the first time on PS4 before its launch on August 22. To prepare for the start of your quest, we’re sharing details you should know before diving into the beta! The world of Black Desert contains vast regions, fierce enemies, and an immersive story that’s waiting to be explored. You’ll choose from six different character classes: Warrior, Sorceress, Ranger, Berserker, Wizard, or Witch. Each class offers various strengths and weaknesses, so choose wisely to cast powerful magic, launch stealth attacks, or deliver devastating damage in this open-ended sandbox world. Black Desert provides you with endless customization options to create a living, breathing world that feels like your own. Personalize your character with Black Desert’s highly detailed customization tool and create an Adventurer to become your true self. You’ll be ready to explore three different expansive regions within the beta, Serendia, Balenos and Calpheon, powering up your character to a maximum level of 50. Playing within the beta also rewards you with an exclusive Sky Hawk pet when Black Desert launches on August 22, allowing players to loot items, increase Knowledge Gain Chance and find rare monsters. While the world of Black Desert is known for its real-time combat and in-depth action within quests, your adventure also includes the chance to become a part of an expansive, living world populated by players around the world. Here are a few of the in-game events that you’re invited to join during the beta for the chance to win exclusive prizes and content: Decorate your residence and share screenshots on Facebook, Twitter or Instagram or via our official forums to win ornaments for your home at launch. Test your fishing skills and reel in the ‘Fish Bones’ item for various rewards at launch. Learn to tame a wild horse and win a new horse outfit for use during the beta. Play Hide-n-Seek with Pearl Abyss GMs – finding them gets you a chance to win awards at launch. Compete to become the fastest cart racer in the entire beta, with the fastest participant winning rewards at launch. Participate in a battle of the GMs at the Red Battlefield in a 2v2 match and intense PvP action. On August 13, we’re ending the beta with an enormous fireworks show for all players to enjoy. Think back on all of your amazing adventures and share the moment with friends online as we celebrate the final moments of the beta. We hope to see you all in the beta, and that these tips help your adventure in Black Desert! View the full article
  21. Beasts, blocks ‘n beats were last month’s big winners at PlayStation Store. Asymmetric PvP survival game Don’t Even Think debuted at #1 for free-to-play, while Minecraft and Beat Saber sat comfortably atop the PS4 and PS VR charts. Read on for the full rundown, and let us know in the comments how you think August’s charts will shake out! PS4 Games 1 Minecraft: PlayStation 4 Edition 2 Grand Theft Auto V 3 Plants vs. Zombies Garden Warfare 2 4 Tom Clancy’s Rainbow Six Siege 5 Star Wars Battlefront II 6 Marvel’s Spider-Man 7 EA Sports UFC 3 8 Crash Team Racing Nitro-Fueled 9 Rocket League 10 PlayerUnknown’s Battlegrounds 11 MLB The Show 19 12 Need for Speed Payback 13 Battlefield 4 14 Devil May Cry HD Collection 15 FIFA 19 16 Destiny 2 17 DayZ 18 The Sims 4 19 Gang Beasts 20 Red Dead Redemption 2 PS VR Games 1 Beat Saber 2 Superhot VR 3 Vacation Simulator 4 Five Nights at Freddy’s VR: Help Wanted 5 Job Simulator 6 Blood & Truth 7 PlayStation VR Worlds 8 Arizona Sunshine 9 Astro Bot Rescue Mission 10 Drunkn Bar Fight Free-to-Play Games 1 Don’t Even Think 2 Fortnite 3 Apex Legends 4 Dauntless 5 Brawlhalla 6 Pro Evolution Soccer 2019 Lite 7 Warframe 8 Warface 9 Paladins 10 World of Warships: Legends DLC and Expansions 1 Fortnite: Battle Royale – Breakpoint’s Challenge Pack 2 Fortnite: Battle Royale – The Wilde Pack 3 Fortnite: Battle Royale – Shadows Rising Pack 4 GTA Online: Criminal Enterprise Starter Pack 5 Fortnite: Save the World – Standard Founder’s Pack 6 Marvel’s Spider-Man: The City That Never Sleeps 7 Dragon Ball Xenoverse 2 – Ultra Pack Set 8 Dragon Ball Xenoverse 2 – Ultra Pack 1 9 Rocket League – Knight Rider Car Pack 10 Mortal Kombat 11 – Shang Tsung View the full article
  22. Hello, PlayStation fans! A few weeks ago, we gave you the opportunity to ask your burning questions about EA Sports FIFA 20 and its shiny new game mode: Volta Football. We sat down with Jeff Antwi, Producer for FIFA 20 on Volta, and Shaun Pejic, Gameplay Producer, to ask them some of your questions and more. Read on to find out the details! Volta Football Q: What the thought process was behind Volta Football? Why bring back street football? JA: We’re always looking for community feedback. And one of the most requested features or modes was the ability to play street football — and when would we be bringing it back to FIFA. It’s something we have been working on for quite some time. And we are really excited to be able to unveil Volta Football this year. Q: What makes Volta Football unique and interesting? JA: In general, the newness of it, and the depth of the mode. The fact that it’s built on the foundation of a great gameplay engine. It’s a mode that is accessible to casual players… and at the same time, it has all the depth that FIFA veteran players will expect. So, we are really excited about the totality and the massive size of the mode. It’s not a little thing. It’s a big part of the game. Q: Did FIFA Street influence the development of Volta Football? (via Tom Clancy’s da Silva) JA: I should clarify [this] is not FIFA Street, it’s street football. That’s a key difference. It’s based on authenticity and being culturally relevant, making sure that we are presenting an experience that is fun and authentic. We were influenced by actual street football legends, we traveled the world, we went to Rio, Amsterdam, London, and all over. We were so inspired by the legends we spoke to, we tried to incorporate them into the experience as well. We were also inspired by real footballers that grew up playing street football… One of the people we spoke to was Ed van Gills, who in Amsterdam is considered the godfather of street football. He provided us with a lot of insight on what street football is all about and the things we should be looking to do in terms of how to design Volta Football. So, thanks to that influence we were able to develop the mode and a number of features around it. Q: Is there a big difference between the skills you need for Volta Football as opposed to a regular FIFA match? JA: In Volta it’s a smaller pitch, you have different elements to deal with, including the wall height, different number of players, and so forth. In terms of navigating the space it’s going to feel different, not to mention the ball is actually different… [and] behaves in a slightly different way because it’s more of a futsal ball which is heavier. Q: Is the gameplay in Volta Football closer to futsal than to Stadium football? JA: Yes, I would say that’s pretty accurate. And what’s really cool is that we actually have futsal as a separate experience within Volta, such as 3v3, 4v4, 5v5, keepers, no keepers and then we have futsal with the rules that come with it. So, it’s penalty kicks, free kicks, and that experience is probably closer to 11v11 gameplay in FIFA. But in general, futsal is kind of the base of all of it in terms of how the players are moving around, quick passing, the pace of it being really back and forth and fun. And then when you add walls there is constant fun and action. Q: Will Volta Football include a Career Mode and Online Mode? (via @Soulrocketzero) JA: With Volta, [we] developed a Volta Tour Mode which is a PvE experience. It’s an offline experience where you are playing against user-generated squads, and the world is populated by everybody who’s playing the game. So, you are competing against everyone else in the community. And then we have a PvP experience which is similar to Seasons. You’re playing, you’re getting promoted, you’re facing allocation, you’re playing through up to 10 divisions. And that’s what we have in the online experience [for Volta] at kick-off. But we also have some other modes we will get to later… Q: Will all the teams be available in Volta? (via Armando Toledo Sepúlveda) JA: All of the licensed teams and licensed players that we have access to [for FIFA 20] are available in our kick-off experience, so it’s nice because you can be playing 3v3, 4v4, 5v5 in all the environments that are available to you and you will also be able to bring your favorite team and player into an environment where you wouldn’t normally see them. Q: For Volta, will you be able to play mixed teams, such as men vs women, using your personalized characters? JA: Yeah, that’s one of the massive innovations for us. One of the things we are really excited about is being able to have male and female players on the teams, playing in the same pitch at the same time. For example, if you create a character in your likeness and your friend creates a character in their likeness, you can play on the same team at the same time [or] compete against each other. That’s one of the biggest innovations for us, Volta as a mode being diverse and fully inclusive as well. FIFA 20 Q: At a broader level, what are the biggest gameplay improvements planned for FIFA 20? SP: The biggest foundation for the gameplay improvements is that we listened to all the community feedback. We brought in a lot of people, professional FIFA players as well as game changers and casual players. So, listening to all of this feedback has produced a set of features for FIFA 20 that addresses a lot of the feedback that we’ve been getting. Q: Was there a specific piece of fan feedback that really resonated with you guys for FIFA 20? SP: Yes, there are quite a few actually. AI defending… we wanted to bring back manual defending a little bit. The feedback was that the AI players did too much work for you in FIFA 19, they were helping you out too much. So, we worked a lot on the AI to kind of slow the game down if you want to play that way and give you more time. It incorporates more manual defending so it’s up to the defender user to use their skill to try and counter that aspect of the game. JA: And on the flip side of that, the work that was done in straight dribbling to create more dynamic one-on-one situations. Volta also benefited from that work because it’s a shared engine. Q: Are you planning any additions to in-game tactics? SP: We’re adding extra player instructions in FIFA 20, so you’ll have more options for your team. [For example], your defensive midfielder has the option to drop into the center-back position. And then, the center-backs go wide — so now he can be that pivot guy and try to play diagonal balls. That’s just one I can tell you about, but we have more new tactics this year. I can also speak to a few other gameplay features we haven’t touched upon yet, like how free kicks and penalty kicks are completely new compared to FIFA 19. So, the new approach this year is actually based off of Lionel Messi. We watched videos of him having this accuracy with the ball where he can spin it any way he wants. Now, you can press shoot and there is a different aiming mechanic. With the right stick, you can adjust the spin you would like to add — top spin, side spin, or you can even try to get the knuckleball effect for free kicks. [We also now] have the ability to add the timing shot mechanic to free kicks and penalty kicks too. So, I think that’s a really cool new feature that gives more depth to the gameplay. Q: Will FIFA 20 appeal to newcomers and veterans alike? JA: Absolutely! As an example… skill moves haven’t necessarily been the easiest thing. So, we wanted to simplify that. We created the simplified Skill move mechanic, which is by holding [L2 and R2] in the controller you gain access to a whole suit of skill moves and it’s just based on the direction that the player is moving. And if you don’t want to do that, we have all of the right stick skill moves that we’ve had traditionally in FIFA. And we added a R3 mechanic in which by pressing that button you lift your ball into the air and that’s what we call simplified flick-ups, there are all kinds of skillful things that you can do with that mechanic as well. FIFA 20 is out worldwide on September 27, 2019. View the full article
  23. I am super excited to announce that not only is Trine 4: The Nightmare Prince coming to PlayStation 4 on October 8, but Trine: Ultimate Collection will also be available on the same day so you can enjoy the entire Trine series in one convenient bundle! The fantasy land of Trine is teeming with obstacles from menacing monsters to impassable terrain. In order to conquer these challenges, you will control the three heroes Amadeus the Wizard, Zoya the Thief, and Pontius the Knight, each with their own unique abilities, weapons, and tools. Freely switch between the characters on-the-fly to adapt to each situation or combine their skills in up to four-player co-op in the biggest Trine experience to date. Whether it’s your first venture into the Trine series or you’re returning for the newest installment, there’s a lot to discover about our heroes and the new abilities available to them in Trine 4. Amadeus A talented wizard capable of levitating objects around the world and materializing platforms, boxes, and durable steel balls which he can use to overcome obstacles. As you improve, so does Amadeus, learning skills such as a horizontal throw or a dangerous box stomp to take out enemies or act as a tool to solve puzzles. The determined magician is a perfect fit for you if you thrive on thinking through challenges and want the versatility to protect your team with conjured objects, disable enemies with levitation, or to send objects and enemies alike flying. Zoya A highly skilled thief who lets actions speak louder than words. The quietest of the bunch, her accuracy with a bow combined with the mobility of a grappling hook makes her an invaluable asset for traversing the world of Trine. Throughout the adventure Zoya’s toolset will only grow more robust, introducing fire and ice arrows that can freeze enemies and objects or set them ablaze for bonus damage, a combat roll to evade damage as well as a Fairy Rope that can make everything from objects to enemies float. Zoya’s grappling hook enables her to create tightropes that allies can walk across and act as a tether to hold objects in place, while her arrows are able to hit hard-to-reach objects and enemies. Zoya’s designed for players who want a little of everything — distinct skills that provide support, tools that allow players to bypass hazards, and ranged attacks to damage enemies in combat. Pontius A loyal janitor turned knight whose sword and shield make him a formidable force in combat and handy in overcoming obstacles. Whether he’s running atop oversized pumpkins or bouncing off huge sea creatures, he goes where his unwavering sense of duty summons him. He can use his sword to unleash a flurry of attacks that can carve a path through enemies while his shield can block incoming damage, reflect projectiles, and create a platform for his partners to hop across. Pontius has a bit more utility in puzzle solving this time around — he can create a copy of his shield using the new Dream Shield ability. This magical blockade will deflect enemies, projectiles and objects alike. Pontius might be for you if you prefer to force your way through a locked door or charge head first into a volley of arrows to close the distance rather than taking a strategic approach to engagements. Each hero has their own strengths and weaknesses, and you’ll need to utilize every tool and weapon in your arsenal to overcome the encroaching dangers present in the world of Trine. Whether you choose to brave the journey alone or in up to 4-player co-op, you will be able to switch between the trio on-the-fly as the situation demands. Amadeus, Zoya, and Pontius won’t be able to complete the quest alone, so you’ll need to combine their abilities to progress — Using Zoya’s rope with Amadeus’ magical box to create a hanging platform, reflecting Zoya’s ice arrows off multiple copies of Pontius’ Dream Shield to hit an enemy in a hard to reach place, or suspending an enemy in air with the Fairy Rope only to cause them to come crashing down from an impact from a zooming steel ball — the possibilities are limitless. You can find out more about the new, nightmarish story for Trine 4 in our announcement blog post. We hope you’re all excited to play Trine 4: The Nightmare Prince, or the entire Trine series in Trine: Ultimate Collection when they both release on October 8! View the full article
  24. Oninaki, the third game by the team at Square Enix’s Tokyo RPG Factory, releases on PS4 August 22. Following up JRPG tributes I Am Setsuna and Lost Sphear, Oninaki features a bold, anime-influenced art style with expressive characters and gorgeous lands to explore. We reached out to Square Enix to get a closer look at the concept art behind some of Oninaki’s vibrant locales, objects, and enemies. The captions below are written by producer Ryutaro Sasaki, and you can click through on each image for a higher resolution version. World Great Plain Drawn by Background Designer Oga Takeshi “This image board is for a place that we called the “Great Plain” during the early stages of development, and it was very useful for solidifying the visual image of the world of the dead, Beyond the Veil. We have created a setting that is not just a dark and cold land of the dead, but also has a mysterious and fantastical atmosphere, with interesting features such as the pale lights that appear to shine up from the ground and the uniquely shaped trees that are reminiscent of Eastern designs and traditional Japanese aesthetics.” Szaka Drawn by Background Designer Oga Takeshi “In order to create the unique setting for this title, we deliberately utilized a variety of Eastern design influences. This image board is for the capital city of Szaka, which has a particularly strong central Asian flavor. Special care was taken when depicting the cityscape, centered on the sovereign’s palace that symbolizes the precept of reincarnation itself, as well as the uniquely expressive sky, possessed of a character that is at once the glow of dawn and the haze of sunset.” Ehir Palace Drawn by Background Designer Oga Takeshi “This image board depicts the throne in Ehir Palace, residence of the sovereign who rules over the capital Szaka, and by extension the Inner Kingdom where the story of Oninaki is set. Steeped in an aura of dread majesty, this throne has been the seat for generations of sovereigns who embodied of the precept of reincarnation. The current incumbent is Lady Lobelia.” Objects World Pillars Drawn by Background Designer Oga Takeshi “This is a design for one of the objects known as the World Pillars that can occasionally be seen in the world of Oninaki. Nobody knows who built these artefacts or for what purpose, and their true age is unknown, yet they project a solemn sense of gravitas and the passing of the ages.” Objects of the Inner Kingdom Drawn by Background Designer Oga Takeshi “The objects shown in these designs offer a window into the lives of the regular people who live in the Inner Kingdom. Many Asian influences have been incorporated into the designs for the cityscape and the pillars, such as objects resembling Shinto shrines and Buddhist jizo statues. However, when combined on the streets of Szaka, it results in a unique visual atmosphere that appears neither wholly Eastern nor Western.” Research Room Drawn by Background Designer Oga Takeshi “This is a design drawing for a certain research facility that exists somewhere in the world. As for who works here and what kind of research they are doing in this dark, windowless room… you will just have to find that out yourself!” Fallen Souls Fallen Soul 1 Drawn by Monster Designer Morinaga Koji “The design for this Fallen Soul is based on one of the monsters that appears in all Tokyo RPG Factory games. In the world of Oninaki, when people who have become estranged from the wheel of reincarnation eventually perish, they will transform into the Fallen, and the particle like pattern on its body is based on this concept. I think that the gently flickering flame on its head is quite charming.” Fallen Soul 2 Drawn by Monster Designer Morinaga Koji “This is a design for a Fallen Soul with a fungoid aspect. You can see how it attacks by billowing spores from its head, an attack that will cause no end of grief for Kagachi in the game.” Fallen Soul 3 Drawn by Monster Designer Morinaga Koji “This Fallen Soul is an airborne type. The distinctive design features translucent wings and a single strong leg, and reminds you that the fallen in the world of Oninaki were all originally human. It gives a sense of the fleeting beauty in all living things.” View the full article
  25. Hello! On August 14, No Man’s Sky Beyond will launch as a free update for PS4 and PS VR. We are focused on development, but we know people are hungry for details. Nearly eight years ago, with a love of sci-fi, we started writing the very first lines of code on what would become No Man’s Sky. It was always an innovative and ambitious game, but over the three years since release it has become broad and deep in a way few games are. When we sat down to write those first lines of code I could never have imagined the kind of trailer we just recorded. A multiplayer game, with base building, trading, space combat, giant mechs, economies, freighters, first person, third person, and so much more, all set in a beautiful procedural universe. When we made No Man’s Sky, we always wanted it to feel like you had stepped into the cover of a science fiction novel. Beyond is another step closer to that goal. Even better, if you own a headset, you can experience all of this in virtual reality. No Man’s Sky Beyond aims to bring a huge range of features together into a cohesive whole, with expanded online, virtual reality and hundreds of changes big and small. We want Beyond to be the best time for new players to pick up a copy, for lapsed players to rejoin, and for the players with a thousand hours save to see the game with fresh eyes. No Man’s Sky has always been a science-fiction fantasy come true. That feeling of isolation and loneliness as you explore an alien world for the first time continues to be a unique experience. However, one of the coolest things you will notice from the trailer is what we call the Nexus, a shared social space that brings people together and lets them play with friends or join with random strangers like never before. Suddenly your ship that you spent 50 hours earning can now be seen by others in the Nexus. Your rare spacesuit and unique helmet can be shown off to other players. Friends and strangers can visit that massive base you’ve been working on. Progression in No Man’s Sky is so much more meaningful when you can share it with other explorers and so much more engaging when any creations or missions become shareable. Once you meet fellow travellers who knows what space-faring adventures you will go on together. This is an incredibly important update for us, but it’s also just another step in a longer journey, and we’ll continue to support No Man’s Sky in this way for the foreseeable future. On behalf of myself, and the team at Hello Games I just want to say — Thank you. We are so excited to have made Beyond, and to continue to improve and develop No Man’s Sky, because of you, the community who play, explore and share this universe with us. It means so much to us. We hope you enjoy this and what follows — and we look forward to meeting you out there! Our journey continues. View the full article