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Commander Fury

CCFURY
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Everything posted by Commander Fury

  1. We’re thrilled to reveal Javier “El Mago” Báez as the cover athlete for MLB The Show 20! Known as “El Mago” which translates to “the magician,” Báez has dazzled the baseball world for years with his enchanting skills that have rightfully earned his nickname. Whether Báez is stealing a base by masterfully evading a tag, making impossible catches look easy or pulling off his signature no look tag; his skills are unparalleled and he always does it with flair and swagger. Báez also produces at the plate, too; in 2018 he hit 34 home runs, 111 RBI’s and a .290 batting average. “I am so honored and excited to be on the cover of MLB The Show 20. I’ll never forget how it felt when I saw myself in the game for the first time (even as a backup!). It was so surreal. Still, it’s one thing to see your virtual self, but it’s completely next level to be on the cover of a game you’ve played and love. Let’s go!” Báez said. It’s not just baseball fans that Báez has won over. Even The Show’s 2019 cover athlete, Bryce Harper is a fan. “Javy Báez is a player I love watching because of his talent and flair for the game. Congrats to him on being named the new cover athlete.” We’re also excited to make another announcement that will make fans of The Show happy. Early Access Weekend is back! Those who pre-order any of the collector’s editions: MVP Edition, the GameStop Exclusive 15th Anniversary Edition, or the PS Store Exclusive Digital Deluxe Edition will get access to the game four days early for Early Access Weekend starting on March 13, 2020*! MLB The Show ’20 launches on March 17, 2020. The standard edition is $59.99 USD/$79.99 CAD. Pre-order now and be ready for action. PlayStation Store 1 Gold Choice Pack Javy Báez Flashback DD Card for Instant use in The Show 19 5K Stubs GameStop/EB Games 1 Gold Choice Pack 1 Gear-Up Pack All other retailers 1 Gold Choice Pack 15th Anniversary Edition (GameStop/EB Games Exclusive) Even though San Diego Studio has been making baseball games for more than 20 years, this year is the 15th Anniversary of MLB The Show. To properly celebrate, we’ve partnered with New Era to create a limited 15th Anniversary Edition 9FIFTY commemorative 15th Anniversary snap back cap. Pre-order now, because quantities are limited! The 15th Anniversary Edition Edition is $99.99 USD/$129.99 CAD (MSRP) 15th Anniversary Edition includes: 1 New Era MLB The Show 15th Anniversary 9FIFTY Hat Limited Edition Steel Book 4 Days Early Access for pre-order purchasers* DLC Items: Digital Diamond Dynasty New Era MLB The Show 15th Anniversary 9FIFTY Hat for use in game 1 Diamond Variety Pack Double Daily Login Rewards 2 Gold Choice Packs 20 The Show Packs 25K Stubs 30 MLBTS PS4 Avatars Digital Deluxe Edition (PS Store) For our biggest digital fans, you know who you are… the Digital Deluxe returns to PlayStation Store. The Digital Deluxe Edition is $99.99 USD/$129.99 CAD (MSRP). For those of you that need packs on packs on packs… on packs, this is the edition for you. Digital Deluxe Edition includes: 4 Days Early Access for pre-order purchasers* 2 Diamond Variety Packs 5 Gold Choice Packs 20 The Show Packs 25K Stubs Double Daily Login Rewards 30 MLBTS PS4 Avatars Game MLB The Show 20 MVP Edition The first MLBTS Collector’s Edition that started it all is back! This 79.99 USD/99.99 CAD (MSRP) edition not only includes a ton of digital goods, but also four days of Early Access when pre-ordered* and the limited edition Steel Book (physical version only). It’s available for pre-order now physically at retail and digitally at PlayStation Store. MVP Edition includes: 4 Days Early Access for pre-order purchasers* DLC Items: 1 Diamond Variety Pack 2 Gold Choice Packs 10 The Show Packs 10K Stubs Double Daily Login Rewards 30 MLBTS PS4 Avatars We could not be more excited for our 15th Anniversary. You can look forward to a lot of new in The Show 20. A new class of Legends join the roster, and new ways to play, including some new ways to play with your friends! Please make sure to watch The Show Nation, our Twitter, Facebook, and Instagram accounts for the latest updates. *At participating retailers. View the full article
  2. Hey guys! Shabs here, Game Director on Firewall Zero Hour*, the team-based multiplayer shooter exclusive to PS VR. Today, we’re excited to unveil the third season of Firewall Zero Hour – Operation: Heartland. Arriving October 22, our latest Operation finally brings our Contractors to the Heartland — the land of Red, White, and Blue — the United States of America! The trailer above will give you a taste of what’s in store this season. You can never be too prepared, Contractor. To recap last season, our Contractors were dropped into the underworld of Operation: Dark Web. Players welcomed a ton of new content added to the game, including two new maps (Newsroom and Cargo), two new Contractors** (Kane and Proxy), two new weapons (Z1 Reaper and Sten), and three new pieces of equipment (Motion Sensor, Instant Smoke, and Concussion Mine). Not too mention the vast amount of cosmetic rewards, earned by players completing weekly missions throughout the eight weeks. With the launch of Operation: Heartland, we keep the momentum going! All players can complete this season’s Free missions to earn Free cosmetic rewards, and with an Op Pass ($9.99 USD), players unlock additional Premium and Bonus missions weekly, for additional cosmetic Rewards. Here’s a full rundown of what’s coming in Operation: Heartland. New Maps Operation: Heartland will have two new maps, free for all players, with the first map — Prepper — launching tomorrow. The Prepper map takes place in a doomsday prepper’s bunker network, somewhere on the edge of Arizona, and the edge of society. Keep an eye on the TV screens and conspiracy boards existing in the Prepper bunker. You never know what you might find! Players will also find themselves immediately in this scene when loading up the game, as the Prepper bunker is the new Main Menu and Lobby environment this season. Later on this season, Operation: Heartland’s mid-season update coming November 26 will introduce another brand new free map to players, called Gauntlet. Gauntlet is a training ground located in the state of Virginia, and will be an instant favorite for fans of Firewall Zero Hour’s Shoothouse map. New Contractors This season brings two more Contractors into the fray! The two new Contractors and their Skills are accessible via the Operation: Heartland Op Pass. The first Contractor, available tomorrow, is Bear. An expert hunter and tracker, Bear grew up in the state of North Carolina, and later served his country as a marksman in an elite military division. His Skill of “Hunter” removes the red enemy chevron above his character. Players are sure to be fans of running as Bear, with his expert stealth “Hunter” Skill making him even harder for enemies to detect! Additionally, coming mid-season on November 26 is a second Contractor, Dom. Dom is our first Contractor from France, and his Skill of “Survivalist” will allow players to receive an additional downed state. New Equipment Operation: Heartland’s mid-season update will bring a new piece of lethal equipment to your arsenal: the Nerve Gas Mine. Free for all players, the Nerve Gas Mine unlocks at Level 17 and for 7300 Crypto. The Nerve Gas Mine is that perfect mix of both tactical and lethal abilities in one piece of equipment–making it a great choice for both Attackers and Defenders. After placement, the Nerve Gas Mine is activated by enemies who enter its radius. Once triggered, the mine emits a lethal cloud of gas, causing enemies to take damage over time, and eventually be killed if they stay inside the radius too long. New Weapons Also coming in Firewall Zero Hour – Operation: Heartland are two new weapons: the TC1 Crossbow and the Classic Reg K8, available upon completion of their corresponding Free Missions. The TC1 Crossbow is a modern crossbow that shoots bolts, perfect for quieter take downs. The TC1 Crossbow is available Week 1. And coming Week 5 (mid-season) is the Classic Reg K8, an iconic bull-pup design that features a fully-automatic rate of fire. It’s a powerful assault rifle for medium to long distance engagements that packs a punch. Players will use both of these weapons in a variety of new Missions throughout Operation: Heartland. New Legendary Weapon Skin The Legendary Weapon Skin of Operation: Heartland is Meiko’s ZS — available to Op Pass holders who complete all Free, Premium and Bonus Missions in Operation: Heartland (a total of 24 missions) and redeemed for 250,000 Crypto. New Cosmetic Rewards There are over 24 new cosmetic Rewards are available this season. Upon completion of Missions, a variety of different trinkets, face paints, and camo skins can be equipped by players. In addition to Free Mission Rewards, Op Pass holders have access to Premium and Bonus Mission Rewards. This season also marks the first time that different colored lasers for weapons will be available as Rewards! Free Blood & Truth Trinket We’re super psyched to have partnered with Sony London Studio on an exclusive Blood & Truth trinket, available for free in-game for all Firewall Zero Hour players starting tomorrow. Customize your weapon in Firewall Zero Hour with the Blood & Truth Poker Chip trinket, and show that you may have spent a bit of time in a certain London casino. Hack Keys One of the most popular items in Firewall Zero Hour, Hack Keys, are available as a bundle with this season’s Op Pass (Op Pass + 25 Hack Keys, $29.99 USD), as well as on their own (5 Hack Keys pack, $4.99 USD). Each Hack Key allows you to instantly complete one Operational Mission. You won’t gain XP for Missions completed this way, but you’ll be instantly awarded full Crypto, in addition to the Mission Reward (cosmetics only). Hack Keys are a great option for players who don’t have as much time to play as they would like. Also, if you have any Hack Keys left over from last season (Operation: Dark Web), you can use them on Missions this season (Operation: Heartland). New Bundles – Firewall Zero Hour Digital Deluxe Edition and Deluxe Pack We’re excited to announce that, beginning tomorrow, Firewall Zero Hour is getting an exclusive Digital Deluxe Edition and Deluxe Pack on the PS store! Perfect for those new to the game, the Deluxe Edition and Pack feature all of the most popular Contractors, skins, and face paints released for Firewall Zero Hour since launch. The Digital Deluxe Edition ($39.99) includes the following: Firewall Zero Hour – The Game Contractors: Jag, Nash, Node, Ruby, Lynx, Kane, Proxy Camo Skins: Banana, Bella, Dark Carbon, Fractal, Graffik, Lava, Snakeskin, Sunset Face Paints: Aztec, Clownface, Eagle, Fierce, Janus, Kiwi, Rotten Weapon Skins: Banana, Bella, Dark Carbon, Fractal, Graffik, Lava, Snakeskin, Sunset The Deluxe Pack ($19.99) includes the following: Contractors: Jag, Nash, Node, Ruby, Lynx, Kane, Proxy Camo Skins: Banana, Bella, Dark Carbon, Fractal, Graffik, Lava, Snakeskin, Sunset Face Paints: Aztec, Clownface, Eagle, Fierce, Janus, Kiwi, Rotten Weapon Skins: Banana, Bella, Dark Carbon, Fractal, Graffik, Lava, Snakeskin, Sunset Well there you have it! We can’t wait to see what you think of this season, Operation: Heartland, and all the new content starting tomorrow. Since first launching the game in 2018, Firewall Zero Hour has undergone many updates, and we at First Contact Entertainment have been so grateful for community input, helping shape the evolution of the game. The Firewall Zero Hour community has been amazing, and we want you to keep sending us your feedback. Let’s squad up and I’ll see you online, Contractors! * An internet connection is required for all modes of Firewall Zero Hour, including Single Player Training Mode. An active PS Plus membership is required for Multiplayer Training and Multiplayer Contract modes. **Contractors Kane and Proxy available for purchase on the PlayStation Store. PlayStation®4 system, PlayStation®VR and PlayStation®Camera are required to experience VR functionality. View the full article
  3. As a publisher, diversity of experience in the titles we release is one of the key things we aim for, so we’re delighted to be bringing Sunless Skies: Sovereign Edition, the most up-to-date version of Failbetter Games’ unique, story-driven Gothic horror RPG, to PS4 in the first half of 2020. Set in the Fallen London universe, Sunless Skies sees players pilot their advanced locomotive as they explore a dangerous world, where wonders and perils wait to be discovered in the darkness and gloom of the heavens. The Sovereign Edition will improve and expand Sunless Skies with several changes and tweaks, most notably the addition of new stories, offering even more narrative richness by building on the 800,000+ words of hand-crafted, intertwining tales already in the game. And new stories will, in-turn, present more choices and more decisions, including your captain being put in the unenviable position of whether to serve up your engine’s animal mascot to stave off hunger. There will also be changes to ensure Sunless Skies: Sovereign Edition feels a good fit for PS4. Essentially, this means interfaces will be reworked specifically with controllers in mind, so navigating the various menus will be as intuitive and player-friendly as possible. We’ll have more information to share about Sunless Skies: Sovereign Edition soon, but in the meantime, be sure to watch the trailer above. View the full article
  4. Email us at [email protected]! Subscribe via iTunes, Spotify, Google or RSS, or download here Lock your doors, bolt your windows, and tune into a spooktacular episode of the Blogcast! On this horror-themed episode we chat about the upcoming MediEvil remake with producer Nick Accordino. We also share our favorite horror games, scariest gaming moments, and swap spooky recommendations. Embrace the ghoulish fun with open arms… and ears. Stuff We Talked About MediEvil Favorite horror games Games that terrified us Non-game horror favorites Return of the Obra Dinn The huge releases coming October 25 The Cast Sid Shuman – Director of Social Media, SIEA Kristen Zitani – Social Media Specialist, SIEA Tim Turi – Senior Social Media Specialist, SIEA Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
  5. Two all-time gaming legends return next week, with Infinity Ward’s ambitious reimagining of Call of Duty: Modern Warfare and the long-requested grave-up remake of MediEvil landing on PS4. Modern Warfare is headlined by a gripping new campaign that challenges players to confront the gray areas of international conflict. A suite of multiplayer modes are on tap as well — including Special Ops Survival, which is exclusive to PS4 players until October 1, 2020. MediEvil rises once again, at the behest of Sir Dan’s undying fan base. The PS4 remake stays true to the original’s roots, building on the bones of its source material but fleshing out the experience with vibrant, upgraded graphics, re-recorded music and voice lines, and a few meaty gameplay enhancements like the brand-new “Dan Cam,” an over-the shoulder viewpoint that gives players a new perspective on the undead adventure. Also, don’t miss The Outer Worlds, Bonfire, and The Legend of Heroes: Trails of Cold Steel III. For a full list of new games coming to PlayStation next week, read on. And enjoy The Drop! Battle Planet – Judgement Day PS4 — Digital (Out 10/23) Battle Planet – Judgement Day is a planetary rogue-lite top-down shooter. You are one of the universe’s three most wanted criminals on the run, fighting your way through hordes of aliens, military and police units. There is only one way to reclaim your freedom: destroy them all… Beholder 2 PS4 — Digital You are a newly employed department officer within the Ministry of a totalitarian State. While you are poised to have an illustrious career and possibly become Prime Minister someday, the way up won’t be easy. So, how high up the career ladder will you climb? The choice is yours to make! Bonfire PS VR — Digital Be the star of an absurd alien adventure with Ali Wong in an animated survival story of trust and friendship! You’re Scout 817 of Space Force, but you’ve just crashed on an alien planet. Your only tools for survival are a fading bonfire, a robot and a limited supply of marshmallows. And what’s that sneaking around in the dark alien jungle? Call of Duty: Modern Warfare PS4 — Digital, Retail (Out 10/24) Prepare to go dark, Modern Warfare is back! The stakes have never been higher as players take on the role of lethal Tier One operators in a heart-racing saga that will affect the global balance of power. Infinity Ward delivers an epic reimagining of the iconic Modern Warfare series from the ground up. Cat Quest II PS4 — Digital (Out 10/24) Cat Quest II is a 2D open-world action-RPG set in a fantasy realm of cats and dogs. Under threat from a continuing war between the cats of Felingard and the advancing dogs of the Lupus Empire, Cat Quest II tells the tail of two kings, brought together against their will, on a paw-some journey to reclaim their thrones. Dark Devotion PS4 — Digital (Out 10/24) Explore the secrets of a mysterious fallen temple and put your Templar faith to the test in Dark Devotion, where no sacrifice is too great in praise of your God. Measure your devotion and your bravery by journeying into deepest darkness for answers to questions that will challenge your very existence. Deep Space Adventure PS4, PS Vita — Digital (Cross-Buy) Join the DeTeam! A top-secret security force that protects the scientific space stations from virus contaminations. Take on randomly generated levels to save everyone before they all get infected. Avoid traps and monsters to survive the sweep! Are you ready to protect the space stations from biological threats? Door Kickers: Action Squad PS4 — Digital (Out 10/24) Rescue hostages, disarm bombs and save the day in this old school, side-scroller action game with retro graphics and retro sensibilities. Online and couch co-op included. Choose your gear, then kick the doors down and face the action. And when it gets too hard, bring over a friend to help. Eastshade PS4 — Digital You are a traveling painter, exploring the island of Eastshade. Capture the world on canvas using your artist’s easel. Talk to the inhabitants to learn about their lives. Make friends and help those in need. Discover mysteries and uncover secrets about the land. Experience how your actions impact the world around you. Horror Stories PS4 — Digital How do you imagine murders are committed by serial killers? You find yourself in one of these situations, in which you must not to catch the eye of the killer. Find items that can be used to create a trap, learn how the killer behaves to avoid him, and try to survive by killing him! The Legend of Heroes: Trails of Cold Steel III PS4 — Digital, Retail Rean Schwarzer uncovers a dark plot that threatens his homeland. To face their enemies, he must prepare a new generation of heroes as an instructor at a new branch campus and guide them towards victory. Let’s Sing Country PS4 — Digital, Retail (Out 10/25) All begins with the first tone! Create your own spotlight with the hottest tracks in country music courtesy of Let’s Sing Country and follow in the footsteps of cutting-edge artists! Lonely Mountains: Downhill PS4 — Digital (Out 10/23) Just you and your bike — take it on a thrilling ride down an unspoiled mountain landscape. Make your way through thick forests, narrow trails and wild rivers. Race, jump, slide and try not to crash — all the way from the peak to the valley! Lornsword Winter Chronicle PS4 — Digital (Out 10/23) Lornsword is a story driven action strategy game. As Corun Lan Ka, you will have to use both your sword and your mind to cut through battles. Fight, lead your men, capture gold mines, build your base and call a friend to help you at anytime. MediEvil PS4 — Digital, Retail (Out 10/25) This beloved fan favorite has been completely remade from the grave up, blending classic gameplay with stunning visuals! Step into the bones of Sir Daniel Fortesque, a slightly-inept (and long dead) knight accidentally resurrected by his greatest enemy, the evil sorcerer Zarok. With a second chance to foil his greatest foe, Dan will once again set out to save the kingdom of Gallowmere and earn his place as a true hero. Minotaur Arcade Vol. 1 PS VR, PS4 — Digital (Out 10/21) Minotaur Arcade Vol. 1 brings you two arcade-style games in a classic yet modern style. You can even play in VR to get that Tron-esque feeling of being inside an arcade game. Vol. 1 comprises two classic Llamasoft titles: Gridrunner, an exhilarating shooter and Goatup, a fun platformer. The Outer Worlds PS4 — Digital, Retail (Out 10/25) The Outer Worlds is a new single-player sci-fi RPG from Obsidian Entertainment and Private Division. As you explore the furthest reaches of space and encounter a host of factions all vying for power, who you become will determine the fate of everyone in Halcyon. In the corporate equation for the colony, you are the unplanned variable. PBA Pro Bowling PS4 — Digital Lace up your bowling shoes and experience the most realistic bowling simulation ever created with PBA Pro Bowling! Uses accurate pro bowling styles featuring motion-captured animations, expert commentary, and dozens of venues and environments. Raging Loop PS4 — Digital Immerse yourself in a thrilling psychological horror story taking place in the secluded Japanese village of Yasumizu. A heavy mist surrounds the place, preventing everyone from ever leaving. Ancient gods have come back to hunt the villagers down one by one. The feast has begun… can you escape the village alive? Robox PS4 — Digital (Out 10/25) Robox is an easy-to-play fast action, fierce fighting robot boxing game with breathtaking graphics. Play against your friends or against the smart artificial intelligence (AI) Robox player, fighting to knock the opponent out with a devastating final punch and experience the true might of steel. Street Outlaws: The List PS4 — Digital, Retail Fasten your seat belts and take a ride inside the world of American street racing in Street Outlaws: The List! From a custom street rod to a race-ready farm truck, the vehicles — and their drivers have one thing in common: the need for speed. If you’re not on “The List,” you don’t matter. WWE 2K20 PS4 — Digital, Retail Your favorite WWE Superstars, Legends, Hall of Famers and NXT’s best will join the festivities and celebrate the rebirth of the WWE 2K franchise! 2K invites players to Step Inside the ring with WWE 2K20, which will feature key gameplay improvements, streamlined controls, and the most fun and creatively expansive entry to date. Yoga Master PS4 — Digital (Out 10/23) Yoga Master is the first wellness game of its kind built entirely in 3D and designed by experts to help you reach the perfect balance between mind and body. With an amazing soundtrack of original music, avatar customization, and BMI calculation, Yoga Master is the ultimate yoga game! The information above is subject to change without notice. Jimmy Eat World – Surviving Foals: Friday Nights Takeover Brantley Gilbert: Ride and Play Scary Stories To Tell In The Dark Blinded By The Light The Kitchen (2019) Season Premiere Sunday 10/20 at 9PM on HBO Season Premiere Tuesday 10/22 at 10/9c on TBS PlayStation Vue has your favorite sports, news and must-watch shows. The information above is subject to change without notice. View the full article
  6. Last week, we asked you to grab a paintbrush and create something beautiful in the heartwarming world of Concrete Genie. After seeing our Photo Mode gallery and making a few Genies, you shared your masterpieces with us using #PS4share and #PSBlog. Here are this week’s highlights: BadGamerElite showed off one a finished masterpiece painting. Ash walks into the Lighthouse triumphantly in this share by Ceythian. EZ_takayoshi shared artwork that glows in the night. lorsteibel shared a friendly Genie who seemed most pleased. The art makes it down into the Waterways in this share from Michael_Jambor. Ash shares a moment with the bullies in this emotional share by PixelProtocol. Search #PS4Share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in next week’s Share of the Week? Theme: Control – Photo Mode Share by: 9am Pacific on Wednesday, October 23 Next week, we’re headed back into the surreal world of Control. Share moments using the game’s newly released Photo Mode with #PS4share and #PSBlog for a chance to be featured. View the full article
  7. We’re very excited to launch Crossroads Elegy, Episode Three of our Wintermute story mode on October 22, free for all owners of The Long Dark. It’s been nearly 10 months since we released the Redux version of our Episodes One and Two, so we know fans are curious to know more about the story of Mackenzie and Astrid. What happened to Astrid once she escaped the convicts in Milton? How does her story overlap with Mackenzie’s? Will we find out more about the mysterious hardcase, and her reasons for risking the plane ride to remote Great Bear Island? What is happening in Perseverance Mills, and why is she so desperate to get there? The Long Dark is known for being one of the most rigorous survival sandbox games available on PlayStation 4, but it also has a thoughtful narrative mode. In Episode Three, we get to see a different side of survival — Astrid isn’t only tending to her own survival needs, but, as a doctor, she has to make tough decisions about how far she’ll go to help other people survive. She’ll have to use her skills as a doctor to diagnose survivors, and treat their injuries and afflictions if she’s going to keep them alive. She’ll explore the vast wilderness of Pleasant Valley, searching for the survivors of a terrible plane crash in the mountains. And she’ll tangle with our most dangerous wildlife yet — the Timberwolves — who work in packs and hunt you mercilessly unless you can break their morale. It’s how the player’s survival choices interweave with the story of the survivors in Thomson’s Crossing that makes Episode Three a unique game within the survival genre — a truly narrative survival experience that builds on a foundation of sandbox gameplay over five years in the making. In Episodes One and Two, we learned more about Great Bear, the mysterious Aurora, and experienced the first parts of the Wintermute story from Mackenzie’s point of view. We hope you enjoy stepping into Dr. Astrid Greenwood’s boots in Episode Three: Crossroads Elegy. See you in the Quiet Apocalypse! View the full article
  8. Hello! It’s Sasu Kemppainen, Team Jolly Roger’s design lead, happy to pronounce our gravitational space artillery game, Worbital, finally releases today on Playstation 4! To celebrate, I thought to take a step back and look at the one element that makes Worbital Worbital and, basically, started it all: COSMIC CHAOS! Worbital is a real-time strategy game where players control their planets, build artillery and target shots through the solar system in hopes of destroying their enemy planets. Gravitational hijinks and explosions galore. The idea is actually ripped from our previous game, Interplanetary — a realistic planet-to-planet combat game with a hard sci-fi aesthetic. It was a long project, and by the end, I started to feel exhausted with the game’s serious nature. Can’t I have a superturbo laser and fire a hole into that planet, causing a chain reaction destroying the solar system? No, that wouldn’t be realistic. But, it would be fun. Enter Worbital, the chaotic space artillery game where we could put anything we had previously held back on! Planet explosions, spaceships, collisions, black holes… Same premise, different perspective! You could call it “cathartic game development.” Define “Fun” We wanted to unleash our creativity, so we set up a rule for the new project: fun above all. If a weapon is fun, it goes in, no matter how weird. A conflict between game balance and fun? We decide in favor of fun. For example: I decided early on that players should be able to use specific tactics to derail any planet from their orbit, causing them to drift freely in the solar system. Planetary collisions, ahoy! Of course, this would come with a mechanic that allows high-recoil weapons to steer their planets while derailed, making it also a valid offensive option. To this day, derail tactics are strong, but so fun! We’ve since developed even more ways to counter them, and despite our “rule of fun,” Worbital has kept surprisingly well balanced. Generating Chaos After early testing, it became clear that the loudest screams of excitement came whenever something unexpected happened; a clear sign that we could use more of this “randomness.” We wanted to surprise players at every turn and create many elements that could work together to cause surprising results and, therefore, hype. Our two main ingredients: the weapons and the solar system itself. The solar system is ruled by its gravity. Any projectile, debris, asteroid or derailed planet drifts towards nearby gravity wells, such as other planets. The amount of drifting asteroids steadily rises as the match goes on, increasing chaos. These things can blow up a planet. And the drifting planet fragments might destroy another planet. Maybe even the sun? Hope you have your defenses ready. Or, you can use your weapons to take advantage of the chaos! You have ways of redirecting asteroids and planets at your enemy, so overwhelm them and bind them into explosive chain reactions! As an added layer, your weapons interact not only with the solar system, but with other weapons as well. Sure, you can shoot down enemy projectiles, but what happens when you cross your laser beam with theirs? How about using your Flamethrower to “fire up” a Mist Dispersion? Just… don’t activate an Overcharger built right next to another Overcharger… As a sort of a sandbox with mechanics playing together to unexpected results, Worbital has often managed to surprise even us developers. I wonder what strategies will be discovered as we launch on PS4? Worbital is out today on PS4. It’s available in English, French, German, Spanish and even Finnish! View the full article
  9. We’ve been adding new ways to play Blood & Truth ever since our PS VR action blockbuster launched earlier this year. Game updates to date have included New Game+ and online leaderboards, as well as a Hard mode and Skeet challenges. Today, we’re putting a different spin on things with the addition of five new Gun Skill challenges; each designed to test different aspects of your weapons handling and technique. For experienced players, these present the perfect opportunity to jump back into the game, play in some surprising new ways and further develop your skills, while showcasing your mastery on our leaderboards. Let’s take a look at what challenges await. Quick Draw Swap modern-day London for the Old West in this quick draw dueling challenge. Holster your revolver, approach your target, and be ready to draw and fire when they turn hostile! Gunslingers with the reflexes required to defeat an entire posse will be rewarded with bonuses and a bronze trophy awaits any bounty hunter able to complete all duels in one attempt. And remember, in the Old West, not all opponents fight with honor, so be wary of ambushes between duels! Pro tip: If playing with PS Move controllers, try fanning the hammer with your off-hand to boost your fire rate! Pistol Spinning Players may have already discovered the joys of pistol spinning, and perhaps even developed a knack for it! If so, then good news – you can now put this impressive trick to practical use! In this challenge, you activate targets using pistol spinning. Call up as many as you dare before stopping to shoot, but don’t let them time out! Lights will display your available targets, and track your hits and misses. Can you take out an eight target sequence in one go? Achieve this feat to earn a shiny bronze trophy! Pro tip: If you’re struggling to get your spinning up to speed, try twirling the gun in a figure-eight motion! Mechanism Hone your multitasking skills in this timed survival challenge. Drive gears with levers to reveal time-boosting targets. Perform well, and you’ll unlock additional levers and higher-value targets! While a keen eye and steady aim will serve you well in this challenge, the key to success will come from mastering control over the mechanism itself. Drive gears faster to uncover more targets, then slow (or even reverse) them to help you take a tricky shot! Pro tip: As soon as extra levers become active, be sure to make use of them to dramatically increase your scoring options. Color Coded All of you Blood & Truth veterans out there may already consider yourselves dual-wielding experts, but let’s be honest; you favor one hand over the other, right? Not an option in this challenge! In this dual-pistols time trial, you must shoot color-coded targets with matching weapons. Successful hits build up your score multiplier, but any misplaced shots reset your streak, so check your targets! String together a combo of 20 colored targets and a bronze-colored trophy awaits! Pro tip: This challenge is all about getting into a good rhythm! Just don’t get so in the zone that you’re caught out by an unexpected color change! Hot Swapping The color-coded targets make a return for this final challenge, but this time with an additional tactical twist! Maneuver your way through this time trial with a rifle and pistol loadout, swapping weapons intelligently to respond to threats both near and far. Test your skills to the limit in a range of combat scenarios; from vantage-point sharpshooting to close-quarters room-clearing! Pro tip: Think tactically to anticipate weapon swaps. While crossing open ground you should be using the pistol, and once fortified behind cover, you’ll be needing your rifle. *Internet connection required to download new update and access online leaderboards. View the full article
  10. Finally, a game that unleashes the full power of the PlayStation 4. Now that Obra Dinn is coming to your favorite system, I thought it’d be interesting to look back at how the game’s visual style came about and how it evolved over the years of development. 1987 Called A Mac Plus and some of the games I played as a kid. The original motivation for Obra Dinn was simple: I wanted to make a modern 3D game that looked like the old 1-bit games I played on my family’s Macintosh Plus while growing up. That system had a tiny but crisp 9″ black and white monitor with 512×342 square pixels. I always loved how games on this Mac looked, and after finishing Papers Please in 2014, my first thought was to throw things back to 1987 and experiment with 3D in 1-bit. A: Title screen mockup, implementation in Unity, and initial in-game result. B: Early 3D scene geometry and style tests. Using Unity, things came together quickly in the beginning. The title screen was first, where I got a loose handle on using dithering techniques to make the high-contrast black & white pixels look like more gradual shades of gray. For the 3D style, I decided to prioritize legibility above all else. Even though the inspiration came from the 1-bit limitation, I wanted to make a full proper game of it and do my best to keep players from thinking this limitation was just an annoying excess. Focusing on legibility basically meant two things: 1) outlines on geometry and 2) careful dithering. A: The same scene with and without outlines. B: Original grayscale image and dithered output. Outlines On Geometry Clear outlines on the geometry like this make understanding the 3D space much easier. You wouldn’t want these if obscuring things was important, or if the draw distance was far enough that outlines on distant objects would clutter the view. Luckily neither of those were issues with the overall theme of the game, or the environmental spaces on the Obra Dinn. Careful Dithering Dithering 1-bit images to make them appear to have more shades is a well-known technique, but I stumbled onto a few important nuances early on. First, different dither patterns are good for different things. Grid-like Bayer patterns reproduce a range more accurately and random-like Blue Noise patterns feel more organic. The most important thing I realized though is that the game’s low resolution (originally 640×360), when stretched to fullscreen, conflicted badly with the mechanisms that make dithering work. The size of each individual pixel was so physically large that my eyes had trouble combining the dithered patterns of black and white back into shades of gray. Ultimately, the most important part of using dithering was to use it as little as possible. And so I carried on developing the game with these points in mind. B: What the engine renders, before post-processing and after. A: Top deck progress. Couple years between these frames. Fast Forward Four years later, in 2018, I’d built most of the content for the game and it looked like the thing might be finished soon. After working on non-graphical stuff for so long, I took a moment to reflect on what I had with the visuals. It wasn’t great. In a small window, the visuals worked well. But stretched to a full 27″ screen two feet from my face, it was exactly what I feared: a solid case for never making a full-length low-resolution 1-bit game. The huge pixels, high-contrast colors, and dithering effects were just too uncomfortable for long periods of play. If you’ve ever played a slightly-off VR game then you’ll know the feeling. At that point, the content and design side of the game was too far along to give up on the whole thing so instead I focused my efforts on solving this fullscreen problem. The first try was to experiment with more stylized dithering patterns. Dither pattern experiments. This looked pretty cool but diverged from the original vision of the game so much that I felt there must be a better way. After more experimentation, I settled on a new dithering technique that attempted to unify the 3D camera with the game’s 2D dither patterns, making the output less flickery without affecting the style. Standard screen-mapped dithering (left) and Obra Dinn’s more stable sphere-mapped dither. Coupled with a slight resolution increase to 800×450, the game finally felt good enough to ship. A couple months later that’s exactly what happened and the game was released on desktops. And now, one year later, it’s hitting PS4. Credit for getting it onto the system goes to the talented team at Warp Digital Entertainment, who did all the technical work of porting the game, and of course to Unity Technologies for their fantastic multi-platform engine. If you do check out the game, I hope you enjoy it. Yes, it has a Platinum Trophy. View the full article
  11. October is always an exciting time for baseball fans, which is why I’m thrilled to announce the MLB The Show 19 PS4 Tournaments: Fall Cup for gamers in the U.S. and Canada. No matter your skill level, you will be able to compete against both friends and others in the PlayStation community. Starting today, you can sign up to compete for over $25,000 in prizing. There will be weekly prizing worth up to $4,000 in in-game currency for competitors and a $10,000 grand prize for the best of the best. The tournament is open to eligible participants, with the first qualifier beginning this Saturday, October 19, and the last one on November 10. There will be two qualifiers happening per weekend and the final will be on November 16. And for PS Plus subscribers, MLB The Show 19 is free this month — so don’t miss your opportunity. Remember, you can watch exclusive videos about current trends in esports and how to be a better competitor on the recently launched Competition Center in the US. Visit compete.playstation.com for additional details and to sign up now for all tournaments. For Canadian competitors, you can sign up here. Restrictions apply. Active PS Plus membership required for most tournaments. See each tournament’s official rules for more information. View the full article
  12. Hi, my name is Roberto Semprebene. I’m Studio Manager at Storm in a Teacup and our teslapunk horror adventure game Close to the Sun is coming to PS4 on October 29. Close to the Sun is set in an alternative reality, where the inventions of Nikola Tesla changed the world forever. During development we had a lot of chances to play with styles and technologies, anticipating how both artistic currents and scientific innovation might have developed in our world. Nikola Tesla was a genius and it’s not hard to imagine how he could have driven humanity to new heights. The Helios and everything you’ll find on board is a tribute to his personality and great mind. One of the things we had to think carefully around was how people might get about such a huge ship, a method of transportation proving necessary in terms of lore and mechanically for both the gameplay and narrative. At the very beginning we had the idea to create a system of elevators that could move not only vertically but also horizontally — but this solution felt clumsy and lacked the grandeur we were looking for. The railway system was probably the first method of transportation ever to be electrified (as it was moved originally by steam), this gave us the perfect tool to work with, something we could imagine within the lore of the game, it’s hard to imagine a method of transportation more industrial and grand… who ever heard of a ship with an internal railway?! Our first reference was the London Tube, but we didn’t want to create a “normal” train, so we also took inspiration from the cableways, mixing them with the metro stations concept. This way, instead of a long row of wagons, single carts could run on an intricate system of ceiling rails. We spent a long time on the cart’s design and during the game the player has the chance to experience them from many different perspectives: inside, outside… in flames… destroyed… flying off the rails as a potential hazard… The result: very satisfying and very, very teslapunk! The stations themselves appear frequently throughout Close to the Sun, so we wanted them to be as interesting and grand as possible. While they had to maintain their common style throughout the game, we enjoyed taking inspiration from real locations around the world — the apartments station has a more iconic look, like Grand Central Station in New York, while the Tesla Tower Station entrance is reminiscent of Paris Metropolitain. Rose’s journey through the Helios to save her sister won’t be easy and you’ll need to rely on the metro to reach different areas and experience the breathtaking environments we’ve created for the game. The metro cart, like many other inventions on the Helios, can be very dangerous — technology is morally neutral, but it can turn into a weapon even if don’t mean for it to; sometimes our inability to use it, or our neglect, can make it into a deadly tool. We hope you’ll join us aboard the Helios on October 29 to experience Close to the Sun! View the full article
  13. Returning to a game as deep and customizable as Monster Hunter World after a month away intimidated me at first. But like a musician picking up their chosen instrument after years away, my muscle memory kicked into satisfying results. I was surprised by how quickly I felt at home once again, swinging my hammer into monsters’ faces. Even more surprising is how Iceborne redefines what an “expansion” can be. A host of new monsters to hunt, a frosty land to explore, and gameplay tweaks make this feel closer to a true sequel. Seasoned hunters can dive right into a new Master Rank echelon of quests, foes, and craftable gear. Iceborne also features various systems that allow newer players to join the hunt with little difficulty: The Hunter Helper feature incentives series veterans to help lower-rank hunters with rewards, hopefully making it easier to find a helping hand, and the hardy Guardian Armor set gives newcomers a fighting chance against Master Rank monsters. No reason to tuck tail if you’re brand-new! The true appeal of Iceborne is the expanding bestiary of monsters to hunt. The aforementioned Beotodus is a brand-new monster, boasting subterranean traversal, icy armor, and a fearsome lunge attack. The antlered Banbaro charges into battle, uprooting entire trees and trampling you into oblivion. The flagship Elder Dragon, Velkhana, soars with a frigid majesty that almost makes you feel bad when carving materials off it (almost…). These tough new threats will challenge even the most seasoned hunters. Iceborne’s monstrous roster also features a variety of altered subspecies to shake up beasts from the core game. The Coral Pukei-Pukei subspecies blasts pressurized water instead of the original monster’s deadly poison. Fulgar Anjanath crackles with electricity, which charges up its overall power. These subspecies shake up combat against familiar Monster Hunter: World creatures so much they’re essentially brand-new encounters. Returning favorites from the long-running Monster Hunter series trample their way to Iceborne, as well. The intimidating Glavenus sharpens its razor-sharp tail with its own teeth (how metal is that?!), then attacks with a flurry of red-hot slashes. The brutish Tigrex also returns – a ferocious wyvern whose wings have evolved into powerful legs. The list goes on, but new players who haven’t battled these behemoths before should prepare for intense, thrilling battles. This is one of the fiercest lineups in the series’ history. Iceborne offers robust new gameplay mechanics in addition to its frosty new environment and monsters. The Clutch Claw adds a new layer of strategy to every battle, letting hunters can latch onto specific monster parts. Trying to slice off a Rathian’s tail? Clutch Claw onto it from a distance and slice away. Is your target fleeing from the area? Hasten the chase with a well-timed grapple. The Clutch Claw blends seamlessly with the Monster Hunter experience, but it’s not an instant-win button — hunters would do well to strategize their use of the Claw, lest their quarry buck them right off, leaving them vulnerable to counterattack. On a deeper gameplay level, Capcom has even shaken up — and added new — weapon combos. For example, in the core game, a solid Great Sword strategy for landing a powerful true charge attack involved canceling animations with a tackle. Iceborne allows players to fire their Slinger ammo at monsters mid-combo to segue into a big attack. Nuances like these help even tried-and-true weapons feel fresh. Hammer-loving hunters can also Clutch Claw straight onto a monster after an uppercut, and Switch Axe players get a useful new combo that increases the utility of the weapon’s axe mode. Iceborne is an expansion so massive and rich that it feels like a true sequel. The Clutch Claw grappling mechanic, frosty locales, and inventive monsters (new threats and returning favorites), coalesce into an irresistible co-op adventure. This expansion is more than a fun excuse to return to an excellent game, it’s the best the series has ever been. View the full article
  14. Hi, gang! [sits down on backwards chair] We here at Jackbox Games make five party games a year and release them in a pack called — ingeniously — The Jackbox Party Pack. We’re on Party Pack 6 this year (available for PS4 tomorrow, October 17) and we’re more excited than ever about this set of games. How is that possible? Well, just like a healthy marriage or the veggie crisper in your fridge, we keep things fresh. Each game has a new mechanic, core concept, or function that we’ve never tried before. And we’d like to highlight a few of those here! We brought back fan-favorite Trivia Murder Party and we’ve called it — ingeniously — Trivia Murder Party 2. We added all-new trivia, a load of new minigames, and a whole new backdrop (ever been to a haunted murder hotel?). We also listened to our international audience and delivered on a cool new function. You can turn off the America questions! Yep, that means that if you toggle the “Filter US-centric Questions” button in Settings, you won’t get any questions about our weird version of football. Joke Boat is a head-to-head joke writing competition. Because there is so much user-generated content, we wanted a function that gives players an extra layer of privacy and control. Introducing: passwords! If you opt for password protection, you can control who can play the game (writing jokes), while anyone with the room code can still join the audience (voting on the jokes). We put this in place especially to help our dear friends, streamers, keep games safe, civil, and troll-free. Push the Button pushed the envelope in a lot of ways. It’s our first top down isometric game and has one continuous timer. Also, our design for how the controller (your mobile device) looks and works is our most ambitious yet. Since it’s a hidden identity game where you gather data on your fellow space passengers, the controller tracks everyone’s answers and makes them available for future reference. That way, when you make your big accusation, you have exhibits A-F to back it up. We want you to be the best alien detectives you can be, and we built a slick controller to get you there. With Dictionarium, we had the goal of making a quick game with a minimal learning curve. We worked to design a three-round game that you can get in and out of in 10 minutes. We like the idea that you can either use Dictionarium as a palate cleanser after a longer, intense game (see: Push the Button) or you can play a bunch in a row. We added a cool new function that allows you to save your entries, so you can flip through your personal archive whenever you want. (Don’t worry, you can also delete them if they’re too unhinged!) For Role Models, we knew that we’d have to get creative with the controller. The object of this game is to assign your friends weird roles (e.g. Which grandmother name are you?). We tried out a bunch of different ways to match players with roles and the one we loved the most? A drag n’ drop. You drag your friend’s name and drop them into their role. Even after you’ve arranged everyone, you can swap them around. It’s very satisfying to tap and drag your friends around your phone and we think even Meemaw will dig it. Oh, and one more thing: All five games in The Jackbox Party Pack 6 have subtitles! We’ve been wanting to add that feature for a while now and we’re happy to report that this year they’re in. We’d love to hear what you think of this year’s pack, so share your thoughts below. Happy partying! View the full article
  15. Screams of terror, or joy? We’ll let you decide during PlayStation Store’s Halloween Sale, featuring deals up to 50% off. Shut the doors, close the windows, and padlock yourself in with iconic franchises like Mortal Kombat 11 and Resident Evil 2. Or embark on gripping oceanic adventure-gone-wrong in The Dark Pictures Anthology: Man of Medan. Check out the full lineup of ghoulish games below, but don’t freeze in terror — this sale ends on 11/1 at 8am PT. PS4 Games Title $Sale $Original A PLAGUE TALE: INNOCENCE $29.99 $49.99 AGONY $9.99 $39.99 ALIEN: ISOLATION $11.99 $29.99 ALIEN: ISOLATION – THE COLLECTION $15.99 $39.99 BATMAN: ARKHAM COLLECTION $17.99 $59.99 BATMAN: ARKHAM COLLECTION $17.99 $59.99 BATMAN: THE ENEMY WITHIN – EPISODE 1 $2.49 $4.99 BATMAN: THE TELLTALE SERIES – EPISODE 1: REALM OF SHADOWS $2.49 $4.99 BIOSHOCK: THE COLLECTION $14.99 $59.99 BLACK MIRROR $5.99 $39.99 BLOOD BOWL 2 – TEAM PACK $10.04 $14.99 BLOOD BOWL 2: LEGENDARY EDITION $8.09 $29.99 BLOOD BOWL 2: OFFICIAL EXPANSION $10.04 $14.99 BLOOD BOWL 2: OFFICIAL EXPANSION + TEAM PACK $17.99 $29.99 BOUND BY FLAME $3.99 $19.99 BUTCHER – SPECIAL EDITION BUNDLE $8.44 $12.99 CALL OF CTHULHU $11.99 $39.99 CALL OF DUTY: BLACK OPS III – EDIÇÃO ZOMBIES CHRONICLES $29.99 $59.99 CALL OF DUTY: BLACK OPS III – ZOMBIES CHRONICLES DELUXE $49.99 $99.99 CALL OF DUTY: BLACK OPS III – ZOMBIES CHRONICLES DELUXE $49.99 $99.99 CALL OF DUTY: BLACK OPS III – ZOMBIES CHRONICLES DELUXE $49.99 $99.99 CALL OF DUTY: BLACK OPS III – ZOMBIES CHRONICLES EDITION $29.99 $59.99 CALL OF DUTY: BLACK OPS III – ZOMBIES CHRONICLES EDITION $29.99 $59.99 CALL OF DUTY: BLACK OPS III -ZOMBIES CHRONICLES $14.99 $29.99 CLAIRE $2.99 $14.99 DARK PICTURES ANTHOLOGY – MAN OF MEDAN $20.99 $29.99 DARK SOULS 2: SCHOLAR OF THE FIRST SIN $9.99 $39.99 DARK SOULS III $14.99 $59.99 DARK SOULS III – DELUXE EDITION $21.24 $84.99 DARK SOULS III – SEASON PASS $12.49 $24.99 DARK SOULS III: ASHES OF ARIANDEL $7.49 $14.99 DARK SOULS III: THE RINGED CITY $7.49 $14.99 DARK SOULS: REMASTERED $19.99 $39.99 DARKSIDERS II DEATHINITIVE EDITION $5.99 $29.99 DARKSIDERS III $23.99 $59.99 DARKSIDERS III BLADES & WHIP EDITION $49.99 $99.99 DARKSIDERS III DELUXE EDITION $39.99 $79.99 DARKSIDERS III SEASON PASS $9.99 $19.99 DARKSIDERS WARMASTERED EDITION $3.99 $19.99 DARKSIDERS: FURY’S COLLECTION – WAR AND DEATH $7.99 $39.99 DARKWOOD $10.49 $14.99 DARKWOOD – SPECIAL EDITION $11.69 $17.99 DAYDREAMER: AWAKENED EDITION $3.99 $9.99 DAYLIGHT $2.99 $9.99 DAYZ $34.99 $49.99 DEAD ISLAND DEFINITIVE COLLECTION $7.49 $29.99 DEAD ISLAND DEFINITIVE EDITION $4.99 $19.99 DEAD ISLAND: RETRO REVENGE $2.99 $4.99 DEAD ISLAND: RIPTIDE DEFINITIVE EDITION $4.99 $19.99 DEAD RISING $5.99 $19.99 DEAD RISING 2 $5.99 $19.99 DEAD RISING 2 OFF THE RECORD $5.99 $19.99 DEAD RISING 4: FRANK’S BIG PACKAGE $19.99 $0.00 DEAD RISING TRIPLE PACK $14.87 $59.49 DEADLIGHT: DIRECTOR’S CUT $3.74 $14.99 DESERT CHILD $8.03 $11.99 DESTROY ALL HUMANS! $2.99 $19.99 DESTROY ALL HUMANS! 2 $2.99 $19.99 DEUS EX: MANKIND DIVIDED $5.99 $29.99 DEUS EX: MANKIND DIVIDED – DIGITAL DELUXE EDITION $8.99 $44.99 DEVIL MAY CRY 4 SPECIAL EDITION $7.49 $24.99 DEVIL MAY CRY 5 (WITH RED ORBS) $29.99 $59.99 DEVIL MAY CRY 5 DELUXE EDITION (WITH RED ORBS) $34.99 $69.99 DEVIL MAY CRY HD COLLECTION $17.99 $29.99 DEVIL MAY CRY HD COLLECTION $24.74 $44.99 DIABLO III: RISE OF THE NECROMANCER $7.49 $14.99 DISHONORED 2 $19.99 $39.99 DISHONORED DEFINITIVE EDITION $9.99 $19.99 DISHONORED: COMPLETE COLLECTION $39.99 $79.99 DISHONORED: DEATH OF THE OUTSIDER $14.99 $29.99 DISHONORED: DEATH OF THE OUTSIDER DELUXE EDITION $29.99 $59.99 DIVINITY: ORIGINAL SIN 2 – DEFINITIVE EDITION $35.99 $59.99 DMC DEVIL MAY CRY: DEFINITIVE EDITION $13.99 $39.99 DOOM $9.99 $19.99 DOOM + WOLFENSTEIN 2 BUNDLE $23.09 $69.99 DOUGHLINGS: INVASION $7.49 $9.99 DRAGON’S DOGMA: DARK ARISEN $14.99 $29.99 DUKE NUKEM 3D: 20TH ANNIVERSARY WORLD TOUR $4.99 $19.99 EFFIE $12.99 $19.99 ETHERBORN $13.59 $16.99 FALLOUT 4 $11.99 $29.99 FALLOUT 4 $11.99 $29.99 FALLOUT 4 – AUTOMATRON $5.99 $9.99 FALLOUT 4 – SEASON PASS $29.99 $49.99 FALLOUT 4: CONTRAPTIONS WORKSHOP $2.99 $4.99 FALLOUT 4: FAR HARBOR $14.99 $24.99 FALLOUT 4: GAME OF THE YEAR EDITION $23.99 $59.99 FALLOUT 4: GAME OF THE YEAR EDITION $23.99 $59.99 FALLOUT 4: NUKA-WORLD $11.99 $19.99 FALLOUT 4: VAULT-TEC WORKSHOP $2.99 $4.99 FALLOUT 4: WASTELAND WORKSHOP $2.99 $4.99 FALLOUT 76 $23.99 $39.99 FALLOUT 76 TRICENTENNIAL BUNDLE $29.99 $59.99 FALLOUT 76: TRICENTENNIAL PACK $11.99 $19.99 FIVE NIGHTS AT FREDDY’S VR: HELP WANTED $20.99 $29.99 FRIDAY THE 13TH: THE GAME $9.99 $19.99 GET EVEN $7.49 $29.99 GIANA SISTERS: TWISTED DREAMS – DIRECTOR’S CUT $2.99 $14.99 HITMAN – GAME OF THE YEAR EDITION $17.99 $59.99 HITMAN 2 – GOLD EDITION $34.99 $99.99 HITMAN 2 – STANDARD EDITION $20.99 $59.99 HITMAN 2: – Expansion Pass $13.99 $39.99 HITMAN HD ENHANCED COLLECTION $20.99 $59.99 HOLLOW KNIGHT $8.99 $14.99 HOME – A UNIQUE HORROR ADVENTURE $2.49 $4.99 HOME SWEET HOME (VR) $20.99 $29.99 KILLING FLOOR 2 $14.99 $29.99 KILLING FLOOR 2: BADASS SANTA BUNDLE $4.99 $9.99 KILLING FLOOR 2: CARDBOARD KNIGHT UNIFORM BUNDLE $2.49 $4.99 KILLING FLOOR 2: CLOT BACKPACK BUNDLE $2.49 $4.99 KILLING FLOOR 2: COMMANDO CHICKEN BUNDLE $2.49 $4.99 KILLING FLOOR 2: CYBERPUNK OUTFIT BUNDLE $2.49 $4.99 KILLING FLOOR 2: D.A.R. 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  16. Control has been out for a little while now and we are so grateful for how enthusiastic everyone has been about the game. Such an overwhelmingly positive response from our community, our friends at game development studios worldwide, and our friends and families has exceeded all our expectations. You even liked the duck, and the plants! Thank you so much! It has been wonderful to see such support across the board for our weird game. You inspire us to be better and work harder every day. Control‘s journey isn’t over, though. We have new content in the pipeline, but before that, the first thing the next game update will have is the much requested Photo Mode, which we’ll be bringing to you in update 1.04. The best news is that this update will be out tomorrow, October 16! With its Brutalist hallways, big open spaces and strange things creeping in from other dimensions, Control has a very striking aesthetic. Every Sector of the Bureau has a unique look and color palette. Not to mention that Jesse’s supernatural abilities can leave a devastating effect on the environment and the Hiss-corrupted enemies. Considering all these strong visuals, there was no question that a Photo Mode was something we needed to do for Control. It’s a chance for you to express your creativity, and put your mark on the world we’ve built by capturing the moments that matter to you. Photo Mode can be accessed through the Options Menu. To control how the camera moves, use the Left and Right Thumb Sticks. The L2 and R2 buttons will pan it up or down. The Photo Mode menu has two tabs, one that lets you change some specific options that you would find in a regular camera, and another where you can select different filters or hide Jesse or other characters from the world. In the Camera tab, you can: Roll the camera by degrees while pointing it at the same subject Broaden or tighten the Field of View Change the Focus Distance Adjust the Aperture and determine the depth of field In the Filters tab, you can hide Jesse or hide all other characters (or both!), or use any of the ten different filters that come with the Photo Mode. You can also reset the shot by pressing Square, and hide the UI by pressing Triangle. We can’t wait to see the shots you create! Share them with us on social media using the #ControlRemedy hashtag. What’s next for Control? Like we said, we are working on new content and we couldn’t leave you hanging like that, so… at the end of this year we’ll be releasing a free gameplay mode for all our players. Everyone who owns Control will be getting the challenging Expeditions mode, in which Jesse will need to complete different objectives within a set time to get powerful rewards. But be on your guard – every Expedition that Jesse undertakes will come with different modifiers that make the encounter extra tricky. View the full article
  17. Hi, my name is Amir, and I’m a team leader at Dead Mage Studios. Our upcoming game, Children of Morta, is a rogue-lite action RPG launching tomorrow on PS4. In our game, players lead an extraordinary family of guardians in their struggling battle against Corruption that is spreading across their homeland. The family’s name is Bergsons and players will hack ’n’ slash with them through procedurally generated dungeons, caves and lands as they are supposed to in that kind of a game. But despite the genre being more focused on gameplay mechanics, replayability and randomness, we decided that between cutting their way through monster-packed procedurally generated biomes, players will experience an engaging story. This proved to be a challenge because we needed to write linear, overarching narrative and blend it into a game that features a lot of random elements. At first, we needed to pick up the main story events that will shape a meaningful narrative. The design of the family house, where you return every time after being defeated in the dungeons, helped us a lot. We didn’t use standard cutscenes. Instead of that, we have dynamic narration and main story events are only possible when players meet certain goals. So you could do two or three dungeons runs and there will be no scenes between them and then, after the next one, you’ll witness another part of the narrative. We also use environmental story-telling, supporting texts in the in-game encyclopedia, where players can sink further into the game lore, and randomized narrative events to complement the main narrative and remind the gamer about its current state. An example of the randomized narrative events is a wolf cub scene that players can encounter in one of the dungeons. The animal is surrounded by monsters, and if we manage to save the cub it will lead to an optional crumb of story and optional side-quest where you must search for ingredients to make medicine for the animal to be fully healed. Only then the kids at home will be playing with the cub and that part of the plot will be finished. Those kinds of side events are always tied to the main story. While their appearance is randomly generated, they never feel out of context. We hope we successfully overcame all the challenges and managed to do something that is not common in the genre — tell a compelling, consistent story in a game that is heavily depending on randomness. Try it out tomorrow on PS4! View the full article
  18. Concrete Genie, the second release from San Mateo-based studio Pixelopus, is out now on PS4! The PlayStation.Blog team is still playing through the game, mostly because we can’t help stopping every two minutes to snap images of Ash and his colorful friends on their journey to restore color and life to the town of Denska. Concrete Genie’s Photo Mode has the bells and whistles you’d expect: temperature, contrast, vignette, depth of field, rotation sliders, and more are all present and accounted for. When composing many of the shots below, I actually found that outside of tweaking the temperature and enabling depth of field, I didn’t need to change much to capture a stunning image. Speaking of stunning, I took these photos on PS4 Pro — feel free to click through on each one to view the full image. The “replay” function shines here, too: Simply hit the Square button while in Photo Mode and watch a replay of your art appear on your concrete canvas piece-by-piece before your very eyes. Panning the camera during the replay can make for some interesting shots — I’d love to see what some of the talented videographers out there can come up with! Expect this gallery to expand as we play through the rest of the game. Of course, we’d love to see your shots as well! To that effect, the star of this week’s edition of Share of the Week just so happens to be Concrete Genie, so go ahead and start sharing those captures on Twitter with #PSBlog and #PS4Share now — your photos might just end up on this here Blog! View Full Gallery View the full article
  19. Next week’s got something for everyone — especially if you’re interested in outer space exploration, madcap party game compilations, or lo-fi mystery-solvin’. Outer Wilds makes the jump to PS4, offering a mysterious universe for players to explore in 22-minute loops. I’m trying to go into this one as blind as possible so forgive me if this intro isn’t as descriptive as I usually write them. I think it’s safe to say the Jackbox Party Pack compilations have achieved “legendary” status at this point, right? I’m rolling with it. The legendary Jackbox Party Pack series returns with its sixth set of party games, including Trivia Murder Party 2, the excellently named Dictionarium, and a whole bunch more. Finally, Return of the Obra Dinn puts PS4 players in the boots of an insurance investigator (stay with me) equipped with a time-altering device assigned the unenviable task of finding out just what happened to the crew of the titular ship. For a full list of new games coming to PlayStation next week, read on. And enjoy The Drop! Children of Morta PS4 — Digital With the Corruption spreading through the land, guardians of the Mountain Morta have to stand up against the ancient evil. But… it’s not a story about saving the universe. It’s a story about a valiant family standing together while the world around them is being devoured by darkness. Doors & Rooms PS4 — Digital (Out 10/17) Don’t question why. Just open the doors and escape! Simple yet fatally addictive. See through the tricks and find hints for your escape! Never-ending battle of wits against the developers. Be careful, though: one mistake can cost you everything. Draw A Stickman: Epic 2 PS4 — Digital (Out 10/16) Imagination is the key, as you enter a magical storybook land full of mystery and wonder, unusual creatures and enigmatic puzzles. Create your own original stickman and then watch it come to life in Draw A Stickman: Epic 2 and the Drawn Below expansion. Driven Out PS4 — Digital (Out 10/18) Driven Out is a challenging 2D side-scroller with deliberate combat and beautiful 16-bit retro aesthetic. A farmer is forced from her home into a dangerous world in upheaval, forced to fight dangerous fantastical creatures. Felix The Reaper PS4 — Digital (Out 10/17) Felix works at The Ministry of Death and is in love with Betty The Maiden from The Ministry of Life. He believes that going to the human world as a field reaper will enable him to one day meet her. Hence he’s taken the job of making sure people die — and taught himself to dance to impress the love of his life. The Fisherman – Fishing Planet PS4 — Digital, Retail The gold standard for fishing games, now available in a complete version with no microtransactions! Experience all the fun of the sport and hone your skills in single-player or multiplayer mode. Exclusive content: the new map of Creuse in France, the trolling technique and four new fish. Gunvolt Chronicles: Luminous Avenger iX PS4 — Digital (Out 10/17) Get ready for the apeX of 2D action! Inti Creates brings you speedy and stylish 2D action the likes of which you’ve never seen before! Experience the apeX of 2D action with Luminous Avenger iX! The Jackbox Party Pack 6 PS4 — Digital (Out 10/17) It’s the wildest Party Pack yet, with the absurd deathmatch Trivia Murder Party 2, the weird word circus Dictionarium, the hidden identity game Push The Button, the comedy contest Joke Boat and the offbeat personality test Role Models. Use your phones or tablets as controllers and play with up to 10 players, plus an audience of up to 10,000! Just Ignore Them PS4, PS Vita — Digital (Cross-Buy) Growing up we all knew that one kid who was absolutely terrified of the dark and convinced that there were monsters hiding under his bed, but what if it were true? Just Ignore Them is a Point and Click game that revolves around a boy named Mark, who is locked in a never-ending chase to escape the monsters that pursue him. Megaquarium PS4 — Digital (Out 10/18) A theme park management tycoon game with an aquatic twist. Design your displays, look after your fish, manage your staff and keep your guests happy! It’s all in a day’s work as the curator of your very own Megaquarium. Monkey King: Hero Is Back PS4 — Digital, Retail (Out 10/17) A new chapter in the Chinese legend of Journey to the West is about to unfold! Based on the animated film Monkey King: Hero Is Back, this adaptation pits the Great Sage himself, Sun Wukong, newly freed after 500 years of imprisonment, with Liuer, a young boy who looks up to the Monkey King in a journey that brings them close together. The Ninja Saviors: Return of the Warriors PS4 — Digital Recreate the golden era of 90s arcade games with Taito’s impressive reboot of one of the best Japanese side-scrolling beat-em-up games of all time! Armed with diamond sharp steel, android ninjas turn their bodies into raging cyclones – kicking and slashing through wave after wave of enemies in a dystopian future. Outer Wilds PS4 — Digital Outer Wilds is an open world mystery about a solar system trapped in an endless time loop. You’re the newest recruit of Outer Wilds Ventures, a fledgling space program searching for answers in a strange, constantly evolving solar system. The planets are packed with hidden locations that change with the passage of time. Pig Eat Ball PS4 — Digital (Out 10/18) Pig Eat Ball is a top-down, action-adventure about eating, getting fat, and barfing on things to solve levels. Explore 20 giant space stations and solve your way through over 200 action-puzzle levels using new, arcade-style mechanics. Plants Vs Zombies: Battle For Neighborville PS4 — Digital, Retail (Out 10/18) Kick some grass in Plants vs. Zombies Battle for Neighborville, the wackiest shooter yet! Unearth 20 fully customizable character classes at launch in one social region, three free-roam regions, one PvE mode, six PvP modes, including Battle Arena, and more! Return of the Obra Dinn PS4 — Digital (Out 10/18) In 1802, the merchant ship Obra Dinn set out from London for the Orient. Six months later it hadn’t met its rendezvous point and was declared lost at sea. In 1807, the Obra Dinn drifted into port with damaged sails and no visible crew. Return of the Obra Dinn is a first-person mystery adventure based on exploration and logical deduction. Stranded Sails: Explorers of the Cursed Islands PS4 — Digital (Out 10/17) Stranded Sails – Explorers of the Cursed Islands is an open world, exploration and farming adventure full of quests and discovery. You’re ship-wrecked on a mysterious archipelago. It’s up to you to survive and solve the mysteries deep in the heart of the islands, then finally escape! Travis Strikes Again: No More Heroes Complete Edition PS4 — Digital (Out 10/17) Travis Strikes Again, Beam Katana charged and ready! He’s been sucked into the legendary Death Drive Mk II games console, where anyone who collects all the Death Balls has their wishes granted (…or do they?) Play as Travis, Badman and – if you’re a bad enough dude – even Shinobu and Bad Girl! Wands PS VR — Digital Wands a first-person VR experience that offers fast-paced magic duels against other players online. Equip your wand with a wide variety of spells and battle other Wielders for fame, power, and glory in the fantastic realms of The Beyond. Explore new spells and hone your skills in your secret workshop in between battles. Warzone VR PS VR — Digital Warzone VR is a first-person VR shooter that features large maps, drivable vehicles, an arsenal of weapons and a progression system. The game has several modes, including: Solo (free-for-all), Team, Roam and Practice (shooting range) where you can interact and play with all of the weapons in the game. Worbital PS4 — Digital (Out 10/18) With the shifting gravity at work, aim your cannons, blast your enemies and enjoy the fireworks. Worbital is a strategic real-time artillery game in space, peppered with a heavy dose of cosmic chaos. The goal: be the last civilization standing! Zombieland: Double Tap – Road Trip PS4 — Digital, Retail Zombieland: Double Tap- Road Trip is a ridiculously fun top-down twin-stick shooter featuring local co-op multiplayer for up to four players. Play as your favorite heroes from the original as well as new unlockable characters from the upcoming sequel. The information above is subject to change without notice. Concrete Genie – Original Soundtrack BabyMetal – Metal Galaxy Lacuna Coil – Black Anima Fast & Furious Presents: Hobbs & Shaw Arrow | Season 8 Bare Knuckle FC 8: Bigfoot vs Gonzaga Season Premiere Sunday 10/13 at 12am PT Season Premiere Tuesday 10/15 at 9/8c on USA PlayStation Vue has your favorite sports, news and must-watch shows. The information above is subject to change without notice. View the full article
  20. Email us at [email protected]! Subscribe via iTunes, Spotify, Google or RSS, or download here Hello, dear listener! Listen in to this week’s Blogcast for first impressions of Concrete Genie, a peek at next week’s new releases, and a spirited discussion about who would be on a hypothetical physical PlayStation currency. Enjoy the show! Stuff We Talked About Concrete Genie PlayStation 5! PS4’s 7.00 update Special Ops mode in Modern Warfare Girls Make Games Destiny 2: Shadowkeep Real-life HUD elements we’d want embedded into our vision Who would be on a PlayStation five-dollar bill? The Cast Justin Massongill – Social Media Manager, SIEA Kristen Zitani – Social Media Specialist, SIEA Tim Turi – Senior Social Media Specialist, SIEA Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
  21. Last week, we asked you to tread into the magical world of the newly released Trine 4: The Nightmare Prince. From wintery slopes to flowing midnight skies, you shared your fantastical moments using #PS4share and #PSBlog. Here are this week’s highlights: Mondingus shared a snow-filled cliffside. Light shines into a cobbled courtyard in this share by AmbientVenom. The moon shines brightly in this nighttime share by _Ashesheart. Search #PS4Share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in next week’s Share of the Week? Theme: Concrete Genie Share by: 9am Pacific on Wednesday, October 16 Next week, paint a new friend in the colorful and heartfelt world of Concrete Genie. Create eye-catching murals and eclectic Genies and share using #PS4share and #PSBlog for a chance to be featured View the full article
  22. In Frostpunk, you rule the last city on Earth and lead the people on a path to survival through a never-ending winter. We mixed up a Victorian setting with steam-powered machinery, and gameplay is all about managing resources, building and expanding the city, and making thought-provoking decisions that could determine the course of civilization. Making sure the complex inputs felt easy to use on console controllers was the driving force behind re-designing Frostpunk. From day one, we wanted to bring our frozen post-apocalyptic vision also to the PlayStation audience. We were perfectly aware that strategy and city-building games are most popular on PC and what console audience habits look like. Land on the couch in front of a big TV and just have fun with the game, right? That’s why we love the console environment as gamers. But this environment was uncharted to Frostpunk. We had to do our best to make the game feel designed for the consoles as a lead platform experience. A mere port was not an option for us. Our UI guys basically went back to the drawing board. They re-designed all the menu screens and icons, put in some new HUD elements, and re-scaled those that were left. We decided to go for a radial design. Wheels of choice with further sub-menus are a pleasure to navigate using analog sticks. Also, the circular menu and icons were consistent with the core Frostpunk radial design that involved the generator at the center of a crater and players building a city around it. The next step was addressing accessibility. Strategy games are often considered overwhelming due to the multiplicity of gameplay mechanics that players need to control. But the complexity of the gameplay is not a problem. The real issue is the way you provide those options to the players. Instead of simplifying the game, you should try to improve intuitiveness, iterate, add a ton of research and focus tests and polish it until you’re satisfied with it. That’s what we did. For example, we have over 50 types of buildings in Frostpunk. So we sorted them into groups, such as people-related buildings with tents, child shelter or fight arena, or those used for health purposes like medical post and infirmary. Other groups are tied with the resources. We put all things used for coal gathering together; the same goes with other materials like wood or steel. All those tabs containing the aforementioned radial sub-menus with given buildings are easy to navigate thanks to shoulder buttons. And one of my favorite accessibility tweaks is a quick menu. When you hold R2 during highlighting a building, you can easily add all needed workers to your newly constructed cookhouse or coal mine. And you want to do that since the city must survive and without coal-running generator heat, it will be frozen to death by cruel winter. The power to inspire a society trying to last in harsh conditions and raise a steam-powered city of hope is at the tip of your thumbs. We truly feel that we succeeded in making this game smooth and enjoyable on PS4, and we can’t wait to see what you think when Frostpunk launches tomorrow. View the full article
  23. The latest title from Krafton Game Union has arrived. Mistover is a roguelike dungeon crawler RPG and it’s out today for PlayStation 4. Players who have been following us since we first announced the game have described Mistover as an “anime Darkest Dungeon,” which we think captures the game’s look and feel. With a cast of eight unique character classes, turn-based combat, and dungeon expeditions — where every step counts — Mistover was designed to challenge and engage players. We have poured our hearts out into this project, and hope you enjoy all that Mistover has to offer! But before you embark into the Mist, reading these tips may be your best bet for completing expeditions and making it safely back to Arta, your new home. Beginner’s Guide to Mistover Whether you are playing the full game or the free demo, this guide is filled with useful tips and tricks for first-time players of Mistover. While it is not meant to be fully comprehensive, it gives new Corps members a helpful start. Town: Your Safe Haven In the Kingdom of Arta, the Town is your home base. You will accept requests and report your results at the Office, heading off on your next expedition through the Pier. Manage Your Corps Crew Above: You can manage your Corps Crew team members and formations in Town. The Expedition Center is where you first meet Mark, the Expedition Corps Commander, to register your Corps Crew. Every week, new members become available to recruit. Different members may know different skills, so always double check. At the Training Camp, Corps Crew members can learn new skills and level up existing skills with SP (skill points), or modify passive Jinx skills. Finally, the Support Lab will help you make it out alive of the dungeons by increasing maximum Fullness, Luminosity, Storage space, EXP acquisition, and more. Manage Your Items Stock up on essentials like Food and Seed or sell unused items at the Shop. Check all your supplies at the Storage, including Shop purchases and items acquired from dungeons. Equip items from either the Storage or Expedition Center. Don’t forget to visit the Alchemy Workshop to evaluate unidentified items with names in blue (Rare) or purple (Epic), and to improve items using Fusion. Expeditions and Battles: Dare to Survive Exploring dangerous dungeons and battling monsters is the only way to discover the secrets of the Mist in Mistover. But all your work will be in vain if your Corps Crew party doesn’t survive, so you’ll also want to do everything in your power to stay alive. Expeditions Before entering a dungeon, choose the best Corps Crew Formation and remember to Take an Expedition Bag, filling it with necessary consumables. The position of each character determines what skills they can use and their area of effect, so carefully assign up to 5 Corps Crew members to the front, center, or back on a 3×3 grid. Every action counts as one turn during expeditions, and every turn depletes your levels of Fullness and Luminosity. Keep Fullness above one to recover HP and MP over time (HP will drop if Fullness hits 0). Maintain Luminosity so that your Corps Crew can see what’s ahead. You must move efficiently to find the Exit (or Run Away) before dying. Interact with objects as you explore. Sacrifice a little HP to activate unlit Light Flowers that restore Luminosity, search Debris for a chance to acquire items, and collect matching keys to open Treasure Chests. But watch out for Traps and Obstacles! Take advantage of each Expedition Skill by changing your Corps Crew Leader. If you get disoriented, use the Map to chart your progress or retrace your steps. Try out the Shortcuts button to quickly consume Food or Seed, or to restore your original formation. At the end of an expedition, a Doomsday Clock that visualizes the time remaining until the end of the world will appear. The hands of the clock will either move forward or backward depending on your gameplay and performance. Battles and Skills Battles are turn-based, and the order of characters for every Turn is displayed as icons lined up from left to right. SPD and status changes influence the Turn Order. Your Corps Crew can choose to use: Skills, Block, Bag, Move, and Escape. Analyze Status does not count as an action and can be referred to at any time. Your Formation is crucial to winning battles. Every skill is only usable from set positions, with an area of effect that may include the caster, a single target, a row or column, or a cross. Next to each skill name, white boxes represent positions, while green/red boxes represent area of effect on allies/enemies. Each class has three different Co-op skills they can acquire by leveling up. These powerful skills often have a large area of effect, but require specific classes to be in front, behind, or next to another Corps Crew member. Passive Jinx skills that apply either positive or negative effects to expeditions and battles are also acquired. Abnormal States, Death, and Limbo A variety of abnormal states can disrupt the flow of a battle. Buffs apply positive effects, while Debuffs apply negative effects. Bleeding, Weaken, Stun, Immobilize, and Silence are status effects that can be removed with items or skills. Your Corps Crew members will die if their HP falls below 0. The deceased cannot be revived, but their equipment can be salvaged by survivors. During battle, however, members will enter Limbo if their HP hits 0. The Limbo state is displayed as a Buff with a number of Turns. Within that time, death can be evaded by using the SOS command to hand over the turn to other random character or quickly recovering HP. Items: Your Best Friends Items available in Town and acquired from dungeons not only strengthen your Corps Crew, but also increase their ability to successfully complete expeditions. Equipment Each class has Weapons and Armor that is exclusive to them. Accessories have no class restrictions and are usable by all. Equipment can be improved with the attribute of another item (at random) through Fusion at the Alchemy Workshop. The three equipment rankings are Normal, Rare, and Epic. Better equipment offers better stat boosts. Rare and Epic equipment must be Evaluated at the Alchemy Workshop, after which they can be Fused more times than Normal equipment. Consumables Important consumables include: Food, Seed, Potion, Bandage, and Purified Water. These can be used to recover Fullness, Luminosity, and HP, as well as cure Bleeding and certain state changes. Unused consumable items will be contaminated upon exiting a dungeon. Such “polluted” items have a chance of causing side effects that apply temporary negative effects and state changes, so use them cautiously. Thank you for checking out Mistover! If you like turn-based RPGs, dungeon crawlers, and roguelikes, we think you’ll like what you find in Mistover. We look forward to your continued feedback and support. I’ll also be keeping an eye on the comments here. So if you have any questions, please ask! Good luck surviving while discovering the mysteries of the Mist! View the full article
  24. Amazing news, everyone: the awesome throwback adventure A Knight’s Quest is out today on PlayStation 4! Taking inspiration from a whole host of classic adventure titles, A Knight’s Quest is a perfect blend of old-school puzzling and modern-day visuals. Players fill the shiny metal boots of Rusty, a fresh-faced new knight who manages to start a cataclysmic event that threatens to destroy the world as he knows it. Nice job, Rusty. With the spirit powers of wind, fire, and ice behind him, he’ll explore a world packed full of wonderful new locations in the hopes of fixing his big mistake. The medieval realm of Regalia will be Rusty’s first port of call, a bustling harbor town packed with impressive ships, towering stone buildings and plenty of nosy townsfolk. Away from the busy town centre, the fringes of Regalia have their own threat: a swampland infested with possessed skeletons and slime-riddled creatures kept in check by the local rainforest tribe. Zameris is another local hotspot, a desert town inspired by the desolate lands of classic Disney films like Aladdin. Zameris is the perfect place for a spot of shopping, its bazaar filled with useful items to purchase from the local rock men. Built on shifting sands, players will have to quickly move from spot to spot or risk sinking to their doom. Make sure you pay your respects to the local soldiers keeping careful guard of the populace. If you can’t stand the heat, then the cooler climates of Peaky Peaks sound like your best bet. Inspired by classic Japanese culture, its snow-covered mountains are always an icy threat. Make sure you swing by the town’s very own nightclub run by the ice bros, some of the coolest locals you’ll meet on your travels. And wrap up warm, as Rusty can get chilly fast. These are just a handful of the varied and colorful locations players can explore in A Knight’s Quest, and we can’t wait to see what you can find hidden in their nooks and crannies. The team has put countless hours of playtime the game here at the Curve offices. With its sly sense of humor and beautiful 3D locations, it’s a real love letter to some of the greatest adventure games of all time — with all the bells and whistles of a modern PS4 title. Rusty might not be your typical knight, but he can still stand tall with the best of them. A Knight’s Quest is out today on PS4 at PlayStation Store for $24.99. View the full article
  25. Today marks the release of Spirit Hunter: NG, the spiritual sequel to last year’s Spirit Hunter: Death Mark. Take a look behind the scenes of the terrifying new visual novel adventure in our exclusive Q&A with Experience CEO Hajime Chikami. What are the major differences between Spirit Hunter: Death Mark and Spirit Hunter: NG? Hajime Chikami: While the characters in Spirit Hunter: Death Mark get suddenly thrown into this out-of-the-ordinary situation where their lives are at stake, in Spirit Hunter: NG the situation is introduced gradually and slowly worsens. The protagonist is completely different as well; while the main character in Spirit Hunter: Death Mark is a middle-aged amnesiac, the one from Spirit Hunter: NG is a hot-blooded high school student, who is more likely to act impulsively and take drastic actions to achieve his goals. What was the inspiration for the Spirit Hunter series? HC: There didn’t seem to be very many horror games available in the market to begin with, and most of the ones out there seemed to be more action-based games. I thought there could be more games focused on the “J-horror” elements that are more up my alley. How do you go about creating the right atmosphere in an interactive game? HC: In order to choose the right designer and really get the mood of the game correct, we looked at tens of thousands of pieces of concept art, as that’s one of the elements really central in determining the overall feeling of the game. Then we play through each chapter over and over again to see if it matches our vision. If the chapter seems different from what we had in mind, we re-make it from scratch. Are there elements unique to Japanese horror traditions that Western audiences can look for in the Spirit Hunter games? HC: When battling, players aren’t going to be able to use physical means, like guns or other more traditional horror game weapons, to attack their enemies. The only way to handle them is to help them overcome whatever it is preventing them from moving on, rather than physically harming them. And these spirits are quite malicious and insidious in general, so that can prove to be a real challenge. Who do you think is the scariest spirit in the Spirit Hunter series? HC: It might be the “Screaming Author” spirit, appearance-wise. But to me, what’s scarier than the literal spirits themselves would be all of the paranormal activities you experience in your own apartment. What are your favorite games? HC: It’s from a couple years back, but I’d say my favorite recent game would be Kemco’s Rei-Jin-G-Lu-P. Lastly, do you have any final pieces of advice for people playing the Spirit Hunter series? HC: Since the death scenes are one of the things we put a great deal of effort to, it might be fun to complete each chapter by “destroying” the spirits to see what happens. If you’re not a fan of sudden surprises, I’d definitely suggest you turn off Scary Effects Mode! And if you’ve played Spirit Hunter: Death Mark already, you might want to try going for the bad ending… there’ll be a surprise waiting for you. View the full article