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At <a href="http://blog.us.playstation.com/tag/e312/">E3 2012</a>, <a href="http://blog.us.playstation.com/tag/capcom/">Capcom</a> offered a glimpse of the three different scenarios we’ll be playing in <a href="http://blog.us.playstation.com/tag/resident-evil-6/">Resident Evil 6</a>. Players could enjoy a co-op between Leon Kennedy and newcomer Helena Harper in classic survival-horror style in a Tall Oaks full of zombies, face a boss battle with Jake Muller (son of longtime series baddie Albert Wesker) and Sherry Birkin (aka the little girl from RE2), or battle across the rooftops of China with Chris Redfield and his partner Tony Ponce. But the company also revealed a new feature behind closed doors: the Crossover system, an evolution of the dual-threaded Scenario mechanic from Resident Evil 2, this time not only intersecting the story of different characters but also bringing their gameplay together in four-player co-op situations.

 

To demonstrate Crossover, Capcom’s developers played a scene where Leon and Helena meet with Jake and Sherry in China. En route via airplane, the US agents are attacked by a B.O.W. (that’s Bio-Organic Weapon for the uninitiated) and crash.

 

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