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Hellraiser

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    Puerto Rico

Posts posted by Hellraiser

  1. Yea, It may not bo permanently on for good yet. I don't even try to sign on. I have an app on my phone where it will tell me about my friends on PSN and it still gives me a 'network error' popup, so I know it's not online that way. Hope it gets back on soon.

     

    you must remember that when the PSN is back you will be required to change password so maybe it wont work until you do!

  2. Sadly I don't think this is an issue, I think it was intended. I don't know if you've noticed, but the earlier you die, the laster you spawn next round. The only way you have no delay is if you don't die that round before.

     

     

    If that's the case then it fucking sucks. Im usually one of those that rush and int order to get to decent positions before the enemy sees me i need to be fast. but waiting 15 seconds to spawn is crap it changes my whole game, i cant hardly get of the spawn cause by that time everyone else is already posted in good positions waiting for dumbasses like me.

     

    the mic sucks

    the lag to respawn sucks

    would really like to lean

    would love to roll prone

    Pistols

    encumbrance.. i mean really, weapons loose so much strat without encumbrance to worry.. that has always been a deciding fact for me, if not then what's the diference between a LMG and an assault? cause accuracy in this game is hardly notable.. a guy carring a assault and a SMG cant run as fast as one with sniper .50 and LMG, makes no sense. i would like the option to equip or not equip stuff for the sake of encumbrance..

  3. Found this on Socom.com

     

    http://forums.socom.com/t5/SOCOM-4/How-to-restore-Classic-Mode-to-it-s-former-glory/td-p/1065178

    Having a Re-spawn mode is a great way to capture COD and casual players, and including a Classic mode is brilliant way to satisfy hardcore players. Hats off to Zipper for coming up with this, however the Classic mode needs some adjustments to offer a complete Classic Socom experience.

     

     

    Nothing differentiates Socom from other online shooters more than it's game modes, to get rid of the classics seems unimaginable. It makes Socom 4 just another shooter and degrades the re-playability and uniqueness that is at the heart of the franchise.

     

    Demolition Mode: Any team member can plant the bomb and blow up the enemy, it's much more fun than defusing. When the bomb is dropped the game becomes centered around the location of the satchel and adds a dynamic that makes the game constantly changing, definitely never boring.

     

    V.I.P. Modes: To rescue and protect innocent captives is a heroic instinct of every soldier, it can be very addicting preserving the well being of the VIPs. To eliminate this mode would be damaging to Socom's variety.

     

    Breach Mode: This mode is the king of destructive carnage, with constantly changing routes you never know what direction the enemy is coming from. For the Team breaching there's no greater satisfaction than achieving an explosive ending.

     

     

    S4DemolitionMode.pngS4ExtractionMode.pngS4BreachMode.pngS4UCRR.png

     

     

     

    Apparently someone thought hardcore gammers only play suppression, this is not the case. The core of Socom is Clan Wars with a variety of modes, Here's how it worked, My clan would wait in a "Clan War" lobby for another clan to come in, we would pick our map & mode, and the other clan would do the same, then we'd all pick a tie-breaker map in case there was a tie.

     

     

     

    S4Lobbies.pngS4TieBreaker.png

     

     

     

    Clan Wars where not scheduled on a certain day & time, this underlines the importance of lobbies, a place to gather your Clan members to discus and plot what to do in the next hour or so. It was a way to get to know potential members for your Clan and go over Clan strategies.

     

     

     

    S4Pistols.png

     

     

     

    Variety is the spice of life and a Clan war with pistols only is one hell of a rush, there's no more hardcore than that. Please bring back the hand guns, make it a downloadable item if you can't get them back in time for release. Who ever heard of a battle without pistol by your side?

     

     

     

    S4GrenadeArch.png

     

     

     

    Socom games in the past had grenade arches because your viewing your environment on a 2D screen. You need some indication of how far your throw is going to be, If the enemy is right outside a window a slight toss is needed, if farther away you need to be able to throw like Aikman. Shoulder buttons are pressure sensitive, pushing harder gives you a bigger arch. We had this on the PS2 (and also on Confrontation but not well implemented) there's no good reason not to bring it back.

     

     

     

     

    S4IronSights.png

    This must be a simple feature to correct, a crosshair should have a dot or center indicator, I'm sure Socom4 is very accurate and it needs standard crosshairs to prove it.

     

     

    S4Socom3View.pngS4OverTheShoulder.pngS41stPerson.pngS4ClasicAna.gif

     

     

     

    Socom is all about commanding the center of your universe, so the Camera should be pulled back to Socom 2 levels and your character should be centered on the screen (this is a next generation feature and there's plenty of room on a HDTV to do this). When aiming the view should zoom into first person, this makes shooting out of windows a snap. Over-the-shoulder view is disorientating (especially in 3D), Yes, it looks spectacular and has it's place in the Re-spawn mode, not Classic.

     

     

     

     

     

    S4ClassicDualshock.pngSocom4UserControls.png

     

     

    S4DpadLeaning.pngS4RunButton.pngS4Controls.pngS4JoystickSprint.gif

     

     

    It's good that snap-to-cover is turned off for Classic, but we really need someway to lean out from behind cover to get a shot, D-pad lean is a professional way to do this, we've been asking for this since Confrontation. It's also very important that leaning while prone isn't overlooked.

     

     

     

    There's no need for a run button, just put it on the extreme forward on the joystick or navigation controller. A good way to solve this problem is to have user created controller customization.

     

    S4Etags.png

     

     

     

     

    We all hate campers, but trying to find them is part of the game, think of how much fun you've had playing hide and seek. Why would you try to get rid of such a basic part of the gameplay? [uPDATE] Zipper has decided to remove enemy occurrences of both from Classic mode. That is, the only names that you’ll see above players’ heads are those on your own team, and enemies will no longer show up on the RADAR at any point in a Classic mode game. Thank You Zipper very very much!

     

     

    S4COD.png

     

     

     

     

    Zipper defined the online military game, there's no need to copy other games. There are certain risks that need to be taken to get back on top. Differentiate yourself from others, please Zipper grow them back.

     

     

    S4ZippersBalls.png

     

    That pretty much sums everything up!

  4. i alreadu saw it too.. but it was cool to see it again..

     

    man you have to be amazed not only at WTF happens out there( the fungus was badass) but to the camera and how the videos is taken... and even the damn freakish music! awesome.. makes everything way more enjoyable!

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