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Commander Fury

CCFURY
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Everything posted by Commander Fury

  1. Name: PlayStation - Outcast - A New Beginning in 60 Seconds | PS5 Games Category: Gaming Industry Videos Date Added: 02/21/2024 Submitter: Commander Fury Outcast - A New Beginning in 60 Seconds | PS5 Games PlayStation - Outcast - A New Beginning in 60 Seconds | PS5 Games
  2. Name: PlayStation - Another Crab's Treasure - Release Date Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 02/21/2024 Submitter: Commander Fury Another Crab's Treasure - Release Date Trailer | PS5 Games PlayStation - Another Crab's Treasure - Release Date Trailer | PS5 Games
  3. Name: XBox - Penny's Big Breakaway - Official Launch Trailer Category: Gaming Industry Videos Date Added: 02/21/2024 Submitter: Commander Fury Penny's Big Breakaway - Official Launch Trailer XBox - Penny's Big Breakaway - Official Launch Trailer
  4. Name: XBox - Outcast – A New Beginning | Everything You Need to Know in 60 Seconds Category: Gaming Industry Videos Date Added: 02/21/2024 Submitter: Commander Fury Outcast – A New Beginning | Everything You Need to Know in 60 Seconds XBox - Outcast – A New Beginning | Everything You Need to Know in 60 Seconds
  5. Name: XBox - Expeditions: A MudRunner Game | Runners of the Lost Ark Category: Gaming Industry Videos Date Added: 02/21/2024 Submitter: Commander Fury Expeditions: A MudRunner Game | Runners of the Lost Ark XBox - Expeditions: A MudRunner Game | Runners of the Lost Ark
  6. Name: PlayStation - PULSE Elite Wireless Headset Features | PS5 Category: Gaming Industry Videos Date Added: 02/21/2024 Submitter: Commander Fury PULSE Elite Wireless Headset Features | PS5 PlayStation - PULSE Elite Wireless Headset Features | PS5
  7. Name: PlayStation - Arranger: A Role-Puzzling Adventure - Reveal Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 02/21/2024 Submitter: Commander Fury Arranger: A Role-Puzzling Adventure - Reveal Trailer | PS5 Games PlayStation - Arranger: A Role-Puzzling Adventure - Reveal Trailer | PS5 Games
  8. Name: PlayStation - Star Wars: Battlefront Classic Collection - Announce Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 02/21/2024 Submitter: Commander Fury Star Wars: Battlefront Classic Collection - Announce Trailer | PS5 & PS4 Games PlayStation - Star Wars: Battlefront Classic Collection - Announce Trailer | PS5 & PS4 Games
  9. Name: PlayStation - Penny's Big Breakaway - Launch Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 02/21/2024 Submitter: Commander Fury Penny's Big Breakaway - Launch Trailer | PS5 Games PlayStation - Penny's Big Breakaway - Launch Trailer | PS5 Games
  10. Name: PlayStation - Expeditions: A MudRunner Game - Runners of the Lost Ark | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 02/21/2024 Submitter: Commander Fury Expeditions: A MudRunner Game - Runners of the Lost Ark | PS5 & PS4 Games PlayStation - Expeditions: A MudRunner Game - Runners of the Lost Ark | PS5 & PS4 Games
  11. Aspyr is proud to announce, in celebration of the 20th anniversary of the beloved Star Wars Battlefront series, PlayStation 4 and PlayStation 5 will soon be able to play the classic Star Wars Battlefront games online and offline in a complete collection. On March 14, PlayStation players can get back online and fight in iconic battles from across the Star Wars galaxy. Play Video Classic Games, Bonus Content, And much more What’s included? Let’s take a look: Star Wars Battlefront (Classic) Includes Bonus Map: Jabba’s Palace Star Wars Battlefront II Includes Bonus Maps: Bespin: Cloud City, Rhen Var: Harbor, Rhen Var: Citadel, and Yavin 4: Arena Includes Bonus Heroes: Asajj Ventress & Kit Fisto Bonus content!? That’s right. Classic bonus content has been restored, included, and is premiering for the first time on PlayStation. We welcome Jedi General from the Clone Wars and member of the Jedi High Council, Kit Fisto as a playable hero. Kit’s special abilities are Saber Throw and Force Orb, making him a fierce contender in Hero Assault for hybrid ranged/melee players. Villains fans, don’t feel left out. We’ve also brought the Linksaber wielding Sith assassin, Asajj Ventress. Asajj’s special abilities are Star Blades and Force push, making her a great choice for close-ranged encounters and quick escapes. With all original maps and the new bonus maps, we are packed with fan-favorite planets from across the Star Wars universe. Battlefront Classic: 17 total maps Battlefront II: 22 ground maps, 6 space maps, and 9 more space maps exclusive to the single-player campaign and galactic conquest (Up to) 64 Player Online Multiplayer is Back We’re excited to announce that cross-gen multiplayer is supported, so whether you’re playing on PlayStation 4 or PlaySation 5, get ready to jump in. Conquest: Capture control points and deplete the enemy resources Capture the Flag (CTF): Play with 1 or 2 flags, on the ground or in space Hunt: Clear the battlefield as soldiers or defend your planet as native species (yes, you can play as an Ewok) Assault (Space): Pilot legendary starships: TIE fighters, X-wings, and more in space and air dogfights Hero Assault: Originally only available on Tatooine, hero assault pits heroes against villains in an arena battle for the highest score. We’ve expanded Hero Assault to be playable on all ground maps, which means you can face off on the Death Star, Kamino, Naboo, and many more locations. Looking for an Offline Solo Experience? XL mode premiers on PlayStation Storm the sandy beaches of Kashyyyk, survive the dusty dunes of Geonosis, or relive the iconic Hoth battle, complete with AT-ATs, snipers, mounted guns, snowspeeders, and tow cables. The return of Galactic Conquest Craft your own Star Wars story in Galactic Conquest. Devise your strategy, recruit your troops, and execute your tactical vision for conquering the galaxy. Will Luke Skywalker kneel to the might of the Empire? Will Mace Windu defeat Lord Sidius? The galaxy’s fate is in your hands. And the classic single-player campaigns Relive iconic battles from Star Wars Episode I: The Phantom Menace, Star Wars Episode II: Attack of the Clones, Star Wars Episode III: Revenge of the Sith, Star Wars Episode IV: A New Hope, Star Wars Episode V: The Empire Strikes Back, and Star Wars Episode VI: Return of the Jedi in Star Wars Battlefront I’s campaign mode, where you’ll be at the center of the galaxy-shaping events. PLUS Join the elite 501st Legion of Stormtroopers and experience the rise of Darth Vader in Star Wars Battlefront II’s campaign mode. A few final details Offline 2-Player splitscreen is included. Cozy up on the couch because 2-player splitscreen is included. And it feels like an offline blast from the past. Trophies are included! A personal favorite is Execute Order 66: Defeat a Jedi hero by knocking them off the map in Battlefront II Thank You for 20 Years! We hope you enjoy reliving iconic battles from across the Star Wars galaxy. We’ll see you online March 14. ​​ View the full article
  12. Hello! Nick Suttner here. You may have seen my name on PlayStation Blog before in various guises (most recently, as the writer behind Carto), but I’m super excited to be coming to you today as co-founder of the small studio Furniture & Mattress, to reveal our debut PS5 game Arranger: A Role-Puzzling Adventure. Play Video What the heck is role-puzzling, you may ask? Well, we’ve spent the past few years building the kind of world that you’d expect to find in a role-playing game: curious towns and moody wilderness areas to explore, quirky characters to meet, and weirdo monsters to battle in dungeons. But in Arranger, everything is expressed through the language of a puzzle game. Hence: role-puzzling! The entire game world exists on a sprawling, interconnected gameplay grid, and as our protagonist Jemma moves around, everything on the same row or column moves with her. She can also loop herself – or other objects – from one edge of the grid to the other. Over the course of our 8-10 hour, single-player adventure, we regularly twist and subvert these simple mechanics in a host of interesting ways, trying to keep things breezy while still providing some satisfying head-scratchers. (And several assist options to skip past them if you’re not in the mood.) Of course, no RPG would be worth its mettle without a satisfying story. And like our puzzles, we’ve tried to craft something fun and light-hearted, with some challenging themes and ideas if you’re open to them. Foremost, it’s a journey of self-discovery, as small-town misfit Jemma heads out beyond the confines of her hometown for the first time – only to find an exciting, yet divided world, overrun by the immovable force known as static. Can she disrupt a stagnating world, and shake things up a bit? Admittedly, we didn’t keep all of the RPG tropes. We don’t have any XP to accrue, or new powers to unlock that gate progression – instead, we supply a regular stream of new ways to test your understanding of the mechanics. And there’s no in-game inventory to manage, either – everything you’ll need to interact with exists on the grid alongside Jemma. So if you find a locked door, well, you’ll need a key of course – but in Arranger, you’ll need to figure out how to move it there one tile at a time, down sometimes twisty paths and past unexpected obstacles. Lastly, if the art looks at all familiar to you, there might be a good reason. That’s because the game is art directed by my co-founder David Hellman, artist behind the modern classic puzzle-platformer Braid. It’s his first full game as lead artist since, and along with a small crew of super talented artists to support him, they’re striving to create something visually striking and unique. David also leans on his background as a comic artist for our cutscenes, creating evocative comic-style panels to express many of our most important story beats. Along with my other co-founder Nico Recabarren, designer of fan-favorite Ethereal, and the incredibly talented composer Tomás Batista, we’re bringing decades (!) of game-making experience to the sensibilities of a tiny team, to craft you something special. Arranger: A Role-Puzzling Adventure launches Summer 2024 on PS5, and we couldn’t be more jazzed that we can finally reveal it to you. Thanks for checking it out! View the full article
  13. Launching today, our latest wireless headset, Pulse Elite, brings crisp, immersive audio to the gaming experience on the PS5 console; to PlayStation Link supported devices including PS5, PC, Mac, and PlayStation Portal remote player; and to Bluetooth compatible devices such as smartphones and tablets. Pulse Elite follows the launch of our first wireless earbuds, Pulse Explore, with both audio devices featuring planar magnetic drivers to further enhance the PS5 console’s Tempest 3D AudioTech. When combined with PlayStation Link, the planar drivers precisely deliver the output of the 3D audio algorithms directly to the player’s ear without loss, and nearly no distortion or delay. Play Video Caption: Learn more about all the features to expect from the Pulse Elite wireless headset. Here’s our quick-start guide on setting up and using the Pulse Elite wireless headset, along with Pulse Explore wireless earbuds. Set up and use sidetone and 3D audio features on PS5 A tour of the headset appears when you first connect the Pulse Elite wireless headset or Pulse Explore wireless earbuds to your PS5 console via the included PlayStation Link USB adapter. Before diving into a game, I recommend personalizing 3D audio settings and adjusting sidetone volume (changing this adjusts how loudly you hear your own voice in your ear when you talk). It’s also possible to create a custom name for the headset, with standard letters, symbols, and even emoji. After the tour, you can change settings at any time while the headset is connected by navigating to the Settings menu and selecting Accessories, followed by Pulse Elite wireless headset. Both the Pulse Elite wireless headset and Pulse Explore wireless earbuds also support Mono Audio when connected to a PS5, which can be toggled within the Settings menu. Access the Sound Quick Menu on PS5 with a one-button shortcut For an even quicker way to access settings within a game, press the PlayStation Link button three times in quick succession to access the Sound Quick Menu. The PlayStation Link button can be found on the right side of Pulse Elite’s headband, or on the bottom of either Pulse Explore earbud. Within the Sound Quick Menu, you can make adjustments to features like Equalizer and Game Chat Balance (which adjusts the voice chat volume against the in-game volume). For Pulse Elite wireless headset and Pulse Explore wireless earbuds, you can set up to three custom equalizer presets in addition to the Standard, Bass, and Shooter premade presets. Once it’s configured on the PS5 console, equalizer and sidetone settings carry over from the PS5 to all other devices including PlayStation Portal, Mac, and PC (via PlayStation Link), Bluetooth devices, and also devices connected to Pulse Elite’s 3.5mm audio jack. Take advantage of all the microphone features The Pulse Elite wireless headset has a retractable, adjustable boom mic that pulls out of the left side of the headset. Here, you’ll notice that we included the iconic PlayStation Shapes as a design detail on the mic – and it actually functions as a grippy surface for you to quickly pull the mic out. The mic mute can be controlled from either the DualSense controller’s mute button, or the mute button on the Pulse Elite headset. The LED located on the boom mic allows you to quickly check if you are currently muted as well. The microphones on both the Pulse Elite wireless headset and Pulse Explore wireless earbuds feature AI Noise Rejection, which does a fantastic job of filtering out background noises. We’ve tested this with various activities like eating crunchy chips, vacuuming the room, turning up a loud fan, and opening up the window to loud outdoor traffic, and the player on the other end has always been able to hear us clearly and without background noise. Give it a try! Connect and switch seamlessly between the PS5 console, PlayStation Portal remote player, and PC/Mac Pulse Elite wireless headset and Pulse Explore wireless earbuds can switch seamlessly between your PS5 console, PlayStation Portal remote player, and PC/Mac using PlayStation Link wireless audio technology. You can do this by simply pressing the PlayStation Link button for about one second (until you hear two distinct sounds) then releasing. When you switch to the PS5 console with a PlayStation Link USB adapter, a “PS Link device found” notification pops up on screen, and pressing the PS button on the DualSense controller and selecting “Connect” on screen will then connect the audio. When you switch to the PlayStation Portal remote player, pressing the PlayStation Link button on the device connects the audio. When you switch to a PC/Mac that also has a Playstation Link USB adapter, pressing the PlayStation Link button on the USB adapter connects the audio. Set up the included charging hanger for storage and display Inside your Pulse Elite wireless headset box, you’ll also find a charging hanger for convenient storage in between gaming sessions. The hanger has a port to connect the included charging cable, and can be mounted* nearby on desks, tabletops, or on the wall. Play Video Caption: Hear about the innovative audio technology behind Pulse Elite and Pulse Explore from audio experts on the SIE development team, Audeze, and Insomniac Games. We hope you enjoy our newest line of PlayStation audio devices with Pulse Elite wireless headset and Pulse Explore wireless earbuds. Enjoy! *Additional mounting hardware (such as screws) not included. View the full article
  14. Your adventure beyond Midgar begins in just over a week when Final Fantasy VII Rebirth launches on PS5 February 29. You may have taken your first steps into that wider world already, thanks to the recent demo, or marveled at that expanse via the State of Play dedicated to the game. And what sights there are. Sprawling, densely detailed open areas and cityscapes, redesigned character models, reimagined threats and new enemies, side-quests and mini-games galore. Final Fantasy VII Rebirth packs a lot in. To understand how this evocative experience is being achieved on PS5, we turned to the action RPG’s creators, which include the majority of Final Fantasy VII Remake’s development team. Looking under the hood with us? Final Fantasy VII Rebirth Director Naoki Hamaguchi, who has been on the FFVII Remake project since the start, to talk us through how the studio brought the world of Gaia to life. Play Video As a developer, what were your first impressions of the technology of the PS5? With SSDs improving data loading speeds and allowing necessary resources to be loaded instantly, we felt that significant changes were needed in the system design to ensure a smooth gaming experience without any loading times for players. In fact, to take advantage of the high-speed SSDs in Final Fantasy VII Rebirth, the graphics pipeline and asset streaming system have been revamped from those of the previous title. What learnings did you take from developing Final Fantasy VII Remake Intergrade to help you develop Final Fantasy VII Rebirth? From the beginning, we were conscious of the disc size for Final Fantasy VII Rebirth, and we made it an absolute requirement for the disc size to be within 150G— even including the world map—while still allowing for cinematic locations to exist as they did in Final Fantasy VII Remake Intergrade. (Intergrade has a disc size of about 80GB.) For texture compression, experiencing the practical use of Oodle Kraken* and Oodle Texture** in Final Fantasy VII Remake Intergrade was very helpful in planning the disc size for this game. While the PS5 is equipped with an SSD which dramatically improves loading speed, there is still a limit to the size of the original disc that can be read, so this technology is truly indispensable. Final Fantasy VII Rebirth was created as a PS5 game first and foremost, so how did you take advantage of the hardware when it came to the graphics and the gameplay? To create a sense of density within the world map, rather than simply polishing how it looked within a single screenshot, we focused on increasing the actual “quantity” of assets to enhance the feeling of a well-populated map. PS5 has implemented a new PrimitiveShader as its own geometry pipeline, and in combination with the ComputeShader, the rendering pipeline was designed to be able to render a large quantity of assets. This approach also matched well with the SSD, which could load a large number of assets instantly. Through this, players can expect a beautiful, diverse, and expansive world to explore in Final Fantasy VII Rebirth. How did you leverage the PS5 SSD’s capabilities in this game? The PS4 version of Final Fantasy VII Remake had to be preloaded due to loading speed constraints, which squeezed the memory capacity and compromised assets. Streaming was also necessary, as we knew that the seamless world we needed to build for this game would be even more demanding in terms of memory usage compared to previous games. One of the challenges we found with Final Fantasy VII Remake Intergrade was that, in most cases after loading, the CPU processing time required to expand memory for additional space was too time-consuming, due to the high speed of SSDs. For this title, the CPU load for memory expansion is set to be as close to zero as much as possible, and the file format is designed to be a memory-allocated layout to take advantage of the high loading speed of SSDs. In particular, the pipelines for rendering and streaming background models were newly designed. The performance of PS5’s high-speed SSDs was incredibly helpful in loading assets in much finer increments, enabling us to render objects in a highly detailed manner when they’re up close, and more roughly when they’re in the distance. Play Video Character models in both Final Fantasy VII Remake and the PS5 upgraded version Final Fantasy VII Remake Intergrade were – and still are – visually impressive. Did PS5 allow you to add any additional details to the returning cast’s designs? The characters in Final Fantasy VII Remake Intergrade, including Cloud, were created based on the PS4 generation of consoles. This time, the models have been changed to meet the specifications of the PS5, and the main characters have been completely redesigned, from their hair to their outfits. In addition to the renewed character’s expressions during close-up shots, I’d love for people to take a close look at their detailed hair and skin as well. I believe you’ll be able to palpably feel the enhancement in physical textures and details. Besides modeling and textures, Final Fantasy VII Rebirth also features enhanced shading, animation, and lighting, and the overall character visuals that combine these various components greatly exceed those of Final Fantasy VII Remake, so please look forward to it. Similarly, the cast expands with the arrival of Cid, Cait Sith and Vincent. Did you apply the same creative process as the Final Fantasy VII Remake’s cast when reimagining these characters with modern technology? New characters were created using essentially the same process, but I can say that this flow has been refined since Final Fantasy VII Remake. The majority of the development team from the previous title has continued working on Final Fantasy VII Rebirth, enabling us to start production with prior experience already gained and allowing us to really polish the physical textures and details of the new characters, Cid, Cait Sith, and Vincent. We hope you will take a closer look at these characters when you play the game. PS5 developers have offered players the option to enjoy their games in either a Graphics mode that prioritizes 4K graphics, or Performance mode that prioritizes smooth action at 60FPS. Can you share what we can expect from Final Fantasy VII Rebirth, and why you decided on these options? In Final Fantasy VII Rebirth, there is also a Graphics Mode that emphasizes 4K graphics and a Performance Mode that emphasizes 60 FPS, which users can freely select within the option menu. Selecting between these two modes has become a trend among players of PS5 games, so we felt it was an essential feature for this title as well. The DualSense wireless controller’s unique features such as haptic feedback and adaptive triggers can immerse players more fully into the experience. How did you leverage these features for the game? We’ve actively incorporated haptic feedback and adaptive triggers in battles and cutscenes— game segments with strong action elements and cinematic presentation— so that everything conveyed through the graphics is also directly synchronized with the controller too. In addition, because there are many minigames for this title, we plan to utilize the DualSense function for each minigame. In addition to haptic feedback and adaptive triggers, you can also experience a wide range of features, such as the motion sensor, built-in microphone, and touchpad. Play Video How did you utilize 3D audio? This title makes full use of Tempest3D audio. This allows for most of the voices, sound effects, and background music in the field to come from each object and character, with the sound varying according to its distance from the camera and the surrounding space. The 3D audio system also actively responds to verticality, and in some areas, we’ve placed different sounds above players for them to experience movement and objects within that dimension of space as well. We look forward to you experiencing the realistic and immersive ambiance that comes from this 3D audio, such as the Shinra helicopter flying over the field, or the various ambient noises within the vast Grasslands area, or the background music from the sky when you’re exploring the Gold Saucer. The recent SDK version upgrade also supports the Dolby Atmos output, so if you have a soundbar, speaker system, or other compatible devices in addition to headphones, you can enjoy this output as well. Final Fantasy VII Remake Intergrade included a Photo Mode: is this feature returning in Final Fantasy VII Rebirth and has it had any changes? Photo mode is, of course, implemented in Final Fantasy VII Rebirth. A photo frame function has been additionally implemented for this title as well, making it possible to select a frame of your choice for all of your favorite snapshots. In addition, Photo Mode itself is integrated into the game’s worldview, with side content featuring a photo enthusiast character named Snaps, who asks Cloud to snap pictures at various photo locations around the world map. Completing these requests will unlock additional photo mode features, so please look forward to those as well. Is there any particular scene, location, moment of feature in Final Fantasy VII Rebirth that you feel really encapsulates what you’ve been able to achieve thanks to PS5? To be honest, every scene utilizes so much of the PS5’s specs that it could not be realized without it… but if I had to pick one, it would be the town location. Towns require a large number of NPCs to be placed, while also increasing the density of assets in general. Crafting a sense of vibrancy and life for the NPCs in the town is something we put special care into, and I think you will be able to fully experience the PS5’s capabilities by walking through the streets. Personally, I love how the town of Junon is depicted during the inauguration parade of President Rufus, so I hope you can experience that for yourself in the game as well. What other PS5 games have impressed you? From a developer’s point of view, how did you feel that they took advantage of the PS5’s capabilities? Marvel’s Spider-Man 2 was a game that let me experience the capabilities of the PS5 the most out of the titles released in 2023. Utilizing SSDs truly sped up Spider-Man’s web-swings and wall runs, enhancing my exhilaration as I played. In addition, the fast travel feature was jaw-dropping, and I almost felt moved by how there was virtually no wait time when traveling via the map screen. Even from a developer’s perspective, I felt this was a game that could not have been actualized without the PS5’s high-speed SSD. Play Video Final Fantasy VII Rebirth launches on PS5 February 29. *Oodle Kraken is a data compression technology developed by RAD Game Tools, designed specifically for reducing the size of video game assets and improving loading times without sacrificing visual quality. **Oodle Texture is a component of the Oodle suite that focuses specifically on texture compression. It employs innovative techniques to shrink texture file sizes while preserving their visual fidelity. More on Final Fantasy VII Rebirth State of Play Recap: Final Fantasy VII Rebirth demo out today, 11 minutes of new gameplay revealed Final Fantasy VII Rebirth: Square Enix discusses reimagining iconic characters Sephiroth and Aerith Final Fantasy VII Rebirth hands-on report – playable Sephiroth, Chocobo exploration, Junon and more Final Fantasy VII Rebirth: developer interview reveals fresh gameplay details as new trailer debuts at State of Play View the full article
  15. Name: PlayStation - Session: Skate Sim - Schoolyard DLC Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 02/21/2024 Submitter: Commander Fury Session: Skate Sim - Schoolyard DLC Trailer | PS5 & PS4 Games PlayStation - Session: Skate Sim - Schoolyard DLC Trailer | PS5 & PS4 Games
  16. Name: XBox - FINAL FANTASY XIV: Starter Guide Series - Episode 4: Do Your Duty Category: Gaming Industry Videos Date Added: 02/21/2024 Submitter: Commander Fury FINAL FANTASY XIV: Starter Guide Series - Episode 4: Do Your Duty XBox - FINAL FANTASY XIV: Starter Guide Series - Episode 4: Do Your Duty
  17. Name: XBox - FINAL FANTASY XIV: Starter Guide Series - Episode 2: Meet Your FATE Category: Gaming Industry Videos Date Added: 02/21/2024 Submitter: Commander Fury FINAL FANTASY XIV: Starter Guide Series - Episode 2: Meet Your FATE XBox - FINAL FANTASY XIV: Starter Guide Series - Episode 2: Meet Your FATE
  18. Name: XBox - FINAL FANTASY XIV: Starter Guide Series - Episode 1: The Adventure Begins Category: Gaming Industry Videos Date Added: 02/21/2024 Submitter: Commander Fury FINAL FANTASY XIV: Starter Guide Series - Episode 1: The Adventure Begins XBox - FINAL FANTASY XIV: Starter Guide Series - Episode 1: The Adventure Begins
  19. Name: XBox - FINAL FANTASY XIV: Starter Guide Series - Episode 6: The End of the Beginning Category: Gaming Industry Videos Date Added: 02/21/2024 Submitter: Commander Fury FINAL FANTASY XIV: Starter Guide Series - Episode 6: The End of the Beginning XBox - FINAL FANTASY XIV: Starter Guide Series - Episode 6: The End of the Beginning
  20. Name: XBox - FINAL FANTASY XIV: Starter Guide Series - Episode 3: Hall of the Novice Category: Gaming Industry Videos Date Added: 02/21/2024 Submitter: Commander Fury FINAL FANTASY XIV: Starter Guide Series - Episode 3: Hall of the Novice XBox - FINAL FANTASY XIV: Starter Guide Series - Episode 3: Hall of the Novice
  21. Name: XBox - FINAL FANTASY XIV Online in 1 Minute Category: Gaming Industry Videos Date Added: 02/21/2024 Submitter: Commander Fury FINAL FANTASY XIV Online in 1 Minute XBox - FINAL FANTASY XIV Online in 1 Minute
  22. Name: XBox - FINAL FANTASY XIV: Starter Guide Series - Episode 5: Trial by Fire Category: Gaming Industry Videos Date Added: 02/21/2024 Submitter: Commander Fury FINAL FANTASY XIV: Starter Guide Series - Episode 5: Trial by Fire XBox - FINAL FANTASY XIV: Starter Guide Series - Episode 5: Trial by Fire
  23. Name: XBox - FINAL FANTASY XIV: Starter Guide Series - Episode 0: Intro Category: Gaming Industry Videos Date Added: 02/21/2024 Submitter: Commander Fury FINAL FANTASY XIV: Starter Guide Series - Episode 0: Intro XBox - FINAL FANTASY XIV: Starter Guide Series - Episode 0: Intro
  24. Name: XBox - to say we’re obsessed is an understatement Category: Gaming Industry Videos Date Added: 02/20/2024 Submitter: Commander Fury to say we’re obsessed is an understatement XBox - to say we’re obsessed is an understatement
  25. Name: PlayStation - The Last of Us Part II Remastered - Game Nights Ep 3 with Gaming Analyst Andrea Rene | PS5 Games Category: Gaming Industry Videos Date Added: 02/20/2024 Submitter: Commander Fury The Last of Us Part II Remastered - Game Nights Ep 3 with Gaming Analyst Andrea Rene | PS5 Games PlayStation - The Last of Us Part II Remastered - Game Nights Ep 3 with Gaming Analyst Andrea Rene | PS5 Games

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