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Commander Fury

CCFURY
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Everything posted by Commander Fury

  1. We know, we know… we’ve been silent for a while. It takes a lot of time and energy to make marketing materials like trailers, and we’re trying to focus all our efforts on finishing Judas. But we also miss the days of having a more direct relationship with you, the gamer, so we thought, “Why not start releasing some dev logs?” Through these, we hope to communicate more frequently to update you with new details of what we are working on, without spoiling too much of what Judas has in store. The goal is to keep this pretty lo-fi, meaning more frequent updates than before, but not necessarily always with fancy trailers and super polished final imagery. (Though there will be more of those as well!) Want to Rent-A-Deputy? Feature update: Villainy We’ve just finished a major milestone: Villainy. Villainy is a central feature of Judas. When you play BioShock or BioShock Infinite, the villain is always going to be the villain. Fontaine, Comstock — they’re always going to be the bad guys. In Judas, your actions will attract members of the Big 3 to you as friends. But ignore one of them enough, and they become the villain. From there, they will get access to a new suite of powers to subvert your actions and goals. The clips below demonstrate just a little bit of the feature. This is just one example of how the Big 3 can retaliate. The more dangerous and character-specific stuff will be kept a secret, for now. Eventually, you’ll have to make decisions about who you’re going to focus your energy on… and who you’ll wind up alienating. But… be careful not to rent one when Tom is pissed off. A focus on character One of my personal favorites of all time is Middle Earth: Shadow of Mordor because of the emergent gameplay made possible by their Nemesis System. The system allows you to develop small relationships with multiple orcs. However, their goals were a little different than ours, because there are so many different orcs and they don’t have time to develop them into characters. In Judas, you’re going to get to know these characters intimately. We want losing one of them to feel like losing a friend. We want to play with that dynamic, and we want that choice to be super hard. The Big 3 are all going to be competing for your favor and attention. They can bribe you, save you in battle, talk shit about the other characters, and share with you their darkest secrets. But eventually, you’ve got to decide who you trust and who you don’t. In BioShock Infinite, there was a lot of energy invested into developing your relationship with Elizabeth. By the end of the game, you knew everything about her, her abilities, her hopes and dreams. But the truth is she knew almost nothing about you, the gamer playing Booker. In Judas, the Big 3 observe you as you play, and they have feelings not only about how you approach combat, hacking, and crafting, but most importantly your interactions with the other two characters. As part of the Villainy Milestone, we also completed the biggest Judas playtest yet, where new players experienced this feature firsthand. Every time we test, we learn so much, and we love having that level of knowledge when working on the game. The testers shared tons of valuable feedback on the weight of decisions and how it impacted outcomes, their interest in learning more about character motivations, and how moments where the Big 3 helped — or turned on them — changed their future decisions. New Key Art Another thing we’re excited to be able to share is… this: We’re really happy to finally show this off. I have always personally been a huge fan of Drew Struzan’s work and that era of movie posters. The style is great at presenting films that have a big cast, like Star Wars. And Judas has a big cast. Outside of the lead roles, there’s likely going to be more than one hundred speaking parts… If you look closely, there’s probably some details you might be curious about. Let’s just say there’s some stuff in this game that we’re not going to talk about right now, but everything here is relevant. There’s one thing we’re sure you all want to know: when is Judas coming out?!?! While we wish we could give you an exact date today, we’re not quite ready to finalize that. As you know, release dates have a way of slipping by, and we’d like to avoid having to change the date after we announce it. But we know Judas is not really a game until the players get their hands on it, and that’s a day everyone on the team is working toward. View the full article
  2. Fifteen years since its last release, the Skate series returns with an entry that turns a whole city into a skater’s paradise. The newest Skate is a free-to-play open world where you can take on a series of challenges, spectate other skaters, team up with friends, or challenge other players to throw down and trade tricks. Electronic Arts pulled the curtain back on Skate with a hands-on preview of Early Access ahead of its September 16 release. I shredded and slammed across the city of San Vansterdam for nine hours and saw a whole lot of what developer Full Circle has to offer. Let’s get into the nitty-gritty. Flick-It returns — When it was released back in 2007, Skate introduced the “Flick-It” control system, where executing tricks is done with fast flicking movements of the right control stick, to better simulate the sense of pulling off ollies and kickflips. Full Circle says that it didn’t rebuild Flick-It, it “resurrected” it, with improvements to the controls to make them easier to learn and use for newbies, but with all the nuance veterans expect. Flick-It comes with three control schemes. The Streamlined version makes snapping off tricks intuitive and a bit easier than in previous games, with flicking up on the right stick enough to ollie and your character pushing your skateboard automatically as you steer with the left stick. Classic feels familiar to Skate fans—pushing the skateboard is done with Square or X, and you need to flick the stick down to set and then up to jump, with lots of different patterns for more complex tricks. Finally, there’s the Experienced level, which provides even more nuanced control but removes the Flick diagram from your screen. If you need a hand remembering the moves, Skatepedia is always just a menu away to show you how to do every trick in the game. A city of skating — San Vansterdam is a big, open place, and the game dots many locations with challenges to put you through your paces. Lines task you with doing tricks and hitting a certain score along a specific series of obstacles, grabbing icons along the way. In Own the Spot, you’re looking to hit a high score in a location, while trying to knock out a certain set of tricks in a single sequence. Session gives you a free-form, timed opportunity to rack up a high score in a larger location. And in Stunt challenges, you fling yourself off high places and ragdoll through ridiculous requirements. These ones were my favorite of everything I played in Skate, and they’re always hilarious. There are also missions that will teach you the ropes of how to play and perform different tricks if you’re new to Skate Parkour and Exploration — Finding skate spots off the beaten path is another big part of the fun of San Vansterdam. You can hop off your board anywhere by hitting Triangle and then use X to jump and climb walls or scale buildings to look for new places to Skate San Vansterdam also has rotating community parks you can find around the city, so there’s always something fresh to Skate Quick Drop lets you make your own spots — You’re not stuck skating the spots and challenges the developers have created, either. Pressing down on the D-pad opens up your radial Tool Box, where you can find the Quick Drop menu. You can instantly add your own ramps, grind rails, and other objects to any location to create your own spots, or improvise a solution to a problem, like jumping a big gap. Other players can skate your Quick Drops, too. Progression and Customization — Clearing missions and leveling up your reputation in each neighborhood unlocks new customization and drop items. Credits you earn from rewards can be used to buy more random cosmetics from each neighborhood to unlock new looks, decks, and other options. Spectating and Spectaporting — The big benefit of Skate’s always-online, free-to-play nature is you’re constantly able to play with other skaters. Tapping the Touchpad on your DualSense controller brings up the map and menu tabs, where you can find your social options. Here, you can see everyone else in your server, spectate what they’re doing, and even instantly “spectaport” to their location to say hi or skate the same spot. Full Circle says servers will support up to 150 players at a time, so there will always be other people skating San Vansterdam with you. Replay editor — It’s quick and easy to create clips of your best moments (or most painful fails). You can access the Replay Editor from your Tool Box menu at any time, which captures the last few minutes of your session and lets you edit, save, and share videos. Grabster — One of the cooler ways skate makes San Vansterdam feel alive is by supplying it with a ton of diegetic music, coming from everything from store displays to passing cars’ speakers. You can grab any song you like by holding R3 to add it to your personal playlist. Even over just a handful of hours in San Vansterdam, it’s clear Skate puts a ludicrous amount of skating opportunities on offer, with plenty of ways for players to have fun together and get creative, as well. The good news is that you can see for yourself when Skate hits PlayStation 4 and Playstation 5 in Early Access on September 16. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View the full article
  3. Play psychic super spy, settle in with a cozy farming sim and reshape the world with a photo with the PlayStation Plus Monthly Games lineup for September. Psychonauts 2, Stardew Valley and Viewfinder will be available to PlayStation Plus members from September 2. Let’s take a closer look at the games. View and download image Download the image close Close Download this image Psychonauts 2 | PS4 Razputin “Raz” Aquato, trained acrobat and powerful young psychic, has realized his lifelong dream of joining the international psychic espionage organization known as the Psychonauts! But these psychic super spies are in trouble. Their leader hasn’t been the same since he was rescued from a kidnapping, and what’s worse, there’s a mole hiding in headquarters. Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers. Psychonauts 2 serves up danger, excitement and laughs in equal measure as players guide Raz on a journey through the minds of friends and foes on a quest to defeat a murderous psychic villain. View and download image Download the image close Close Download this image Stardew Valley | PS4 You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won’t be easy. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. The community center, once the town’s most vibrant hub of activity, now lies in shambles. But the valley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness! View and download image Download the image close Close Download this image Viewfinder | PS4, PS5 Use an instant camera to challenge perception, redefine reality and reshape the world. View the world through a new lens in this charming and unique first-person puzzle adventure. Reshape a wealth of stunning environments through your instant camera’s viewfinder in order to solve a variety of mind-bending puzzles. Bring photos, paintings, sketches and postcards to life as you reshape reality and slowly uncover the surprising mysteries that lie behind this colourful world. View and download image Download the image close Close Download this image Last chance to add PlayStation Plus Games for August to your library PlayStation Plus members have until September 1 to add Lies of P, Day Z and My Hero One’s Justice 2 to their game library. View the full article
  4. I can’t believe it’s been just over nine years since No Man’s Sky first launched. No Man’s Sky Voyagers releases today, and it’s one of our most ambitious updates. Play Video I’ve always loved Spaceships. Name a sci-fi film, book or game, and I want to talk to you about the spaceships in it. We know No Man’s Sky players feel the same – they spend countless hours scouring the universe for their perfect ship. But what if you could design your own ship? If you could get out of your pilot’s seat mid-flight and walk around? If you could invite your friends on board as crew? Perhaps the most important character in No Man’s Sky is your spaceship. It’s your safe haven on hazardous planets, your companion exploring the stars. Your ship is your way of experiencing the universe, and when we change that, it really changes how the game feels. We call them Corvettes, huge ships with hulls, wings, landing gear, cockpits, engine parts, thrusters and more – arranged to your own unique sci-fi design. These ships have real interiors, med-bays, sleeping quarters, war rooms, radars, teleporters. It comes with you everywhere, which totally changes how you play. Decorating it with your friends gives you a space that you share together. Whether it’s a brightly coloured tiny explorer, or a colossal dark metallic war ship, it allows you to show off your own personality. Once you’ve built your ship and fine-tuned the outside look and feel, these larger ships can have multiple interlocking rooms across several storeys which demand the same care and attention. Make sure you leave enough room for a few windows. Enjoy those special moments, watching as the universe flies by outside at warp speed. When you’ve fine-tuned your Corvette just how you want it, these ships are big enough to invite friends aboard to help crew for you as you cruise around the star systems. Having multiple Corvettes flying over a plant together is incredible, especially when you pop the hatch to your ship and spacewalk or skydive from one ship to the other. By design, Corvettes are encountered a little way into the game and veteran players will be able to unlock them reasonably swiftly. But we wanted to give all players a taste of what they can expect, so the accompanying “Corvette” expedition is specifically designed to get you to the workshop as quickly as possible and to take you on a journey which unlocks some of the parts you’re going to need to build your first creation. The team at Hello have been working on Voyagers for a long time. The technical challenges they have had to overcome to make any of this possible have been immense. Almost every part of the game has had to be reworked to accommodate these relative spaces. Having your multiplayer crew walking around, calmly editing your ship, as it travels at warp speeds towards a planet that is being generated as you approach. It’s pretty insane what’s going on behind the scenes to make that work. Much of the technology we’re introducing with Voyagers is shared with our next game, Light No Fire, which is a truly open world, a shared Earth-sized planet, with real oceans to traverse, needing large boats and crews. We love that we get to share this technology with players early. What excites me most about the Voyagers update though, is that this opens up a whole new path of gameplay that we can take in so many different directions. I can’t believe that in the past 12 months we released Worlds Part I, Worlds Part II, and Voyagers – all huge changes to this game we care about so much. Our journey continues. View the full article
  5. At the recent Monterey Car Week, Chevrolet unveiled not one, but two future looks into their flagship Corvette. With the free Update 1.62 for Gran Turismo 7, you can drive both: the 2,000 hp, fully EV ’25 Corvette CX Concept and the race-prepped Corvette CX.R Concept Vision Gran Turismo Concept powered by a twin-turbo V-8 and three electric motors that also puts out 2,000 hp. The ’26 Afeela 1 and ’02 Renault Avantime 3.0 V6 24V are additional models making their way to GT7, as are an Extra Menu, three new events and Tokyo Bay as a Scapes location. Play Video Update 1.62 for Gran Turismo 7 is available as of today, Wednesday, August 27 at 10:00pm PT / August 28 at 6:00am GMT / 3:00pm JST*. New cars** ’26 Afeela 1 (Can be purchased from Brand Central) View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image A new ‘mobility’ to challenge the concept of transportation. Sony Honda Mobility’s Afeela brand was presented at CES 2024 as a revolutionary mobility set to transform transportation into a rich experience. At CES 2025, the veil was lifted on the brand’s long-awaited first production model. It was named the Afeela 1, representing that this is only the beginning of the story. The aesthetics of the Afeela 1 have carried over much of the technology and passion set out by the prototype. The flowing, well-balanced exterior has been finely honed to remove any and all embellishments, with no door handles, and every sensing device from the and radar to the image sensors carefully tucked inside the bodywork. The interior, on the other hand, is designed to be the ultimate mobility environment — a creative entertainment space. It features large displays for entertainment, and every single passenger seat has been equipped with an optimized sound system, with no expense spared in noise-cancelling and spatial audio technologies. This mobility is also notable for its personal agent that is able to converse in natural speech. The Afeela 1 is able to evolve and learn passengers’ preferences and habits, becoming an ideal travel partner that’s able to engage in conversations and discuss travel plans. Naturally, the Afeela 1 has not ignored its function as a car either. The electric motors, brakes, and suspension are controlled as a single system thanks to the use of control technologies trained through robotics research, which allows for optimal ride comfort and handling on any road surface. It also features proprietary Automated Driver Assistance Systems (ADAS). Data from the previously mentioned sensing devices is analyzed by a high-performance ECU boasting 800 TOPS of computing power, diligently assisting the driver all the way from departure to parking at the destination. As a product, the Afeela 1 offers two trim levels: the Afeela 1 Origin and Afeela 1 Signature. The model featured here is the Afeela 1 Signature, which features 21-inch wheels, the rear entertainment system, and the center camera monitoring system as standard equipment. Deliveries of the Afeela 1 will begin mid-2026. This revolutionary vehicle is set to challenge the concept of transportation. ’25 Chevrolet Corvette CX Concept (Can be purchased from Brand Central) View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image An electric hypercar that offers a glimpse into the future of the Corvette. The Corvette CX Concept is unmistakably pure Corvette. Designed for street and track, the Corvette CX Concept is a futuristic vision of an electrified Corvette Hypercar. From its athletic proportions and lunging profile, a cockpit nestled among powerful haunches, simple and refined surfaces, to an integrated visible understructure and a lightweight ultra-functional interior, every inch is intentional and has the driver in mind. The CX integrates active aerodynamics, including moving front and rear elements, optimized underside geometry that provides efficiency for the street and high performance for the track. A fan downforce system with thrust vectoring enables front and rear aero balance. As an all-wheel-drive, four E-motors are integrated into the RESS understructure, providing over 2,000 horsepower. Chevrolet Corvette CX.R Vision Gran Turismo Concept (Can be purchased from Brand Central) View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image A futuristic GT racer born from the Corvette lineage. The Corvette CX.R Vision Gran Turismo Concept was designed exclusively for the racetrack and offers a glimpse into the future of Corvette GT Racing. The Corvette CX.R Vision Gran Turismo Concept features aggressive aero, a lower stance, and is lighter than the Corvette CX Concept. Powered by an E-Fuel/Electric Hybrid system, the CX.R VGT utilizes two front E-motors and one rear E-motor paired with a small displacement, high-revving twin-turbo V8, providing both performance and range for endurance racing. The CX.R Vision Gran Turismo interior is designed for track use, with lightweight, minimal foam seat trim to provide head and neck support for extreme cornering forces. The steering wheel features physical buttons and knobs for better usability with racing gloves. The yellow and black livery embodies the tradition of Corvette GT race cars from the past 25 years. ’02 Renault Avantime 3.0 V6 24V (Can be purchased from Brand Central / Used Cars) View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image A unique coupé that tests the boundaries of monoform design. The Renault Avantime combines a peculiar body with the highly acclaimed European minivan, the Renault Espace. Born as a design study from Renault’s chief designer, Patrick Le Quement, the Avantime made its first appearance at the Geneva Motor Show in 1999. When Renault announced plans to release the car in 2001, people were shocked. At first glance, the Avantime looks like a minivan, but it has only two doors. Inside, the vehicle features two rows of seats, accommodating five passengers. Renault explained that the Avantime was intended to be a niche coupé. This becomes clear once you step inside. The luxury of occupying a large minivan space with a small number of people truly defines it as a niche car. The rear seat offers an amazing field of vision. With all the side windows rolled down and the massive sunroof open, it provides a sense of freedom similar to that of a convertible. In its country of origin, a 2L turbo engine was available, but in Japan, the Avantime was equipped with a 3L, DOHC 24-valve V6. Its maximum output was 207 BHP at 6,000 rpm, with a maximum torque of 29.5 kgfm at 3,750 rpm. True to its character, the Avantime’s ride quality is composed, with abundant torque and a smooth ride that is characteristic of Renault. The driving experience is so refined that even saloons and coupes are no match for it. The Avantime is a testament to Renault’s individuality, proving that the application of a monoform body is not limited to a minivan. Café / Extra Menus The following Menu will be added to the Extra Menus section: Extra Menu No. 47: Japanese Racing Pioneers (Collector Level 33 and above) ​​ World Circuits (New Events) The following new events have been added to World Circuits: European Sunday Cup 400: Circuit de Sainte-Croix – B Reverse Japanese 4WD Challenge 600: Michelin Raceway Road Atlanta World Touring Car 900: Circuit de Spa-Francorchamps Scapes “Tokyo Bay” has been added as a featured Curation in Scapes *Internet connection required for update. **Credits (paid or via game progression) required to purchase vehicles. View the full article
  6. PlayStation Store welcomes an all-new promotion, starting August 27. For a limited time*, Ready, Set, Play will offer a vast selection of games, including blockbuster franchises, acclaimed indies and standalone greats, at discount. The question then is, where do you start? We’re here to help you with the answer. Browse a selection of games on offer below, then when the promotion goes live, head to PlayStation Store to discover your regional discount. A Fisherman’s Tale 2 A Plague Tale: Innocence Abyss Odyssey: Extended Dream Edition AC Mirage + Valhalla Bundle Actraiser Renaissance Ad Infinitum – Nightmare Edition AEW: Fight Forever – Ultimate Edition After the Fall After the Fall (PSVR2 standard edition) Age of Empires II: Definitive Edition Premium Edition Age of Mythology: Retold Alan Wake 2 Deluxe Edition Alba: A Wildlife Adventure Alien: Isolation – The Collection Aliens: Dark Descent Alone in the Dark – Digital Deluxe Edition AO Tennis 2 Arizona Sunshine® Remake Arkane Collection PS5 Assassin’s Creed III Remastered Assassin’s Creed IV: Black Flag Assassin’s Creed Odyssey – Deluxe Edition Assassin’s Creed Odyssey – Gold Edition Assassin’s Creed Origins – Deluxe Edition Assassin’s Creed Origins – Season Pass Astria Ascending Atomic Heart – Premium Edition Atomic Heart – Standard Edition Attractio Avatar: Frontiers of Pandora Deluxe Edition Avatar: Frontiers of Pandora Gold Edition Away: Journey to the Unexpected Balatro Banishers: Ghosts of New Eden Barbie Project Friendship™ Batman: Arkham VR Call of Duty: Advanced Warfare – Digital Pro Edition (Day Zero) Call of Duty: Black Ops 4 Call of Duty: Black Ops III – Zombies Chronicles Edition Call of Duty: Infinite Warfare – Digital Deluxe Edition Call of Duty: WWII – Digital Deluxe Call of Duty®: Modern Warfare® Capcom Collab Pack Captain Tsubasa: Rise of New Champions – Deluxe Edition Car Mechanic Simulator 2021 DLC MegaPack Caravan Sandwitch Cassiodora Children of Morta Children of Zodiarcs Chroma Squad Chronos: Before the Ashes Cobra Kai 2: Dojos Rising – Nemesis Edition College Football 26 Deluxe Edition Commandos 2 & Commandos 3 – Bundle Digital Commandos: Origins – Deluxe Edition CONSCRIPT CRISIS CORE –FINAL FANTASY VII– REUNION DIGITAL DELUXE EDITION Cult of the Lamb Cyberpunk 2077 CYGNI: All Guns Blazing Dead Island 2 Main Game Dead Rising 4: Frank’s Big Package Dead Space Death Stranding Director’s Cut DEATHLOOP (GAME) Deliver At All Costs Demon’s Souls Destiny 2: Year of Prophecy Edition Destroy All Humans! Devil May Cry 4 Special Edition Devil May Cry HD Collection Diablo® IV Vessel of Hatred Deluxe Edition Digital Deluxe Edition DiRT Rally 2.0: Game of the Year Edition Disciples: Liberation Digital Deluxe Edition Dishonored 2 Dishonored®: Death of the Outsider™ – Deluxe Bundle Dissidia Final Fantasy NT – Digital Deluxe Edition Dissidia Final Fantasy NT – Season Pass DmC: Devil May Cry – Definitive Edition DMC5SE – Complete In-game Unlock Bundle Downward Dragon Age: Inquisition Deluxe Edition Dragon Ball FighterZ – FighterZ Pass Dragon Ball FighterZ (PS4 product) Dragon Ball Xenoverse Dragon Ball Xenoverse 2 (NEW Full Game PRODUCT) Dragon Ball Z: Kakarot – Season Pass Dragonage: The Veilguard – Standard Edition Dragon’s Dogma 2_DeluxeEdition Dragon’s Dogma: Dark Arisen DreamWorks Dragons: Legends of The Nine Realms DREDGE DREDGE: Expansion Bundle Duke Nukem 3D: 20th Anniversary World Tour Dummy Title Dungeon Rushers Dungeons 4 Dying Light – Essentials Edition Elypse Exoprimal Survival Pass Premium Tier Bundle Expeditions – Supreme Edition Expeditions: A MudRunner Game F1 25 Fabledom Fade to Silence Fallout 4 – Season Pass Bundle Re-Launch Fallout 4: Game of the Year Edition Fallout 76 Far Cry 3: Classic Edition Far Cry 4 Far Cry 5 – Season Pass Far Cry New Dawn – Ultimate Edition Far Cry® 6 – Game of the Year Edition FAR CRY®6 Standard Edition Final Fantasy VII Remake FINAL FANTASY VII REMAKE & REBIRTH Twin Pack FINAL FANTASY VII REMAKE INTERGRADE Fist of the North Star: Lost Paradise For Honor – Year 8 Standard Edition Forspoken Digital Deluxe Edition Fort Solis FREEDOM WARS Remastered Funko Fusion – Mega Man Pack Bundle Gangs of Sherwood Garden Life: A Cozy Simulator Genesis Alpha One Deluxe Edition Get Even Ghost of a Tale Ghostrunner Ghostrunner 2 Ghostrunner 2 Brutal Edition Ghostrunner PS5 Ghosts ‘n Goblins Resurrection God of War III Remastered Godfall Ultimate Edition Gord – Deluxe Edition Gotham Knights Grand Theft Auto V: Premium Edition Gravel – Special Edition GRID Legends (PS4) GRID Legends (PS5) Gris GTA Online + Single Player Unlock PS5 GTA Trilogy PS4 & PS5 Digital Bundle Handball 17 Hatsune Miku: Project DIVA Future Tone – Season Pass Hellsweeper VR – Deluxe Edition HITMAN World of Assassination – Upgrade Pack Homefront: The Revolution – Expansion Pass Hotel Renovator – Five Star Edition Hotel: A Resort Simulator House Builder House Builder Overtime Humankind Heritage Deluxe Edition Hunt: Showdown 1896 – Starter Edition Hunt: Showdown 1986 – Premium Edition Hunting Simulator 2 Elite Edition I Am Setsuna Ice Age: Scrat’s Nutty Adventure Immortals of Aveum – Deluxe Edition Indiana Jones and the Great Circle inFAMOUS First Light Infinity Strash: DRAGON QUEST The Adventure of Dai Infinity Strash: DRAGON QUEST The Adventure of Dai – Digital Deluxe Upgrade Injustice: Gods Among Us – Ultimate Edition Inscryption Instant Sports Winter Games Insurgency: Sandstorm Insurgency: Sandstorm – Gold Edition Insurgency: Sandstorm – Year 1 Pass It Takes Two PS4™ & PS5™ Jeopardy! Jumanji: Wild Adventures Just Cause 3: XXL Edition Just Cause 4: Reloaded KCD 2 Main Game Kill The Bad Guy Kingdom Come: Deliverance – DLC Collection Kingdom Hearts HD 1.5 + 2.5 Remix KINGDOM HEARTS Melody of Memory Kingdoms of Amalur: Re-Reckoning Knack 2 KOF XV Ultimate Edition L.A. Noire Legendary Fishing LEGO 2K Drive LEGO DC Super-Villains LEGO DC Super-Villains – Season Pass LEGO Marvel Super Heroes LEGO Marvel Super Heroes 2 LEGO Marvel Super Heroes 2 – Season Pass LEGO Star Wars: The Force Awakens Deluxe Edition LEGO Star Wars: The Skywalker Saga – Galactic Edition LEGO The Incredibles LEGO® 2K Drive Standard Cross-Gen Edition Lethis – Path of Progress Life is Strange: Double Exposure Life is Strange: Double Exposure – Ultimate Edition Like a Dragon: Infinite Wealth PS4&PS5 Like a Dragon: Infinite Wealth – Ultimate Edition Like a Dragon: Pirate Yakuza in Hawaii Deluxe Edition Lords of Exile Lost Eidolons – Standard Mafia Trilogy Bundle Mafia: Definitive Edition Mahjong Marvel’s Midnight Suns for PS4™ Marvel’s Spider-Man – The City That Never Sleeps Mass Effect™ Legendary Edition Medieval Dynasty Mega Man Legacy Collection Mega Man Legacy Collection 2 Mega Man X Legacy Collection Mega Man X Legacy Collection 2 Mega Man Zero/ZX Legacy Collection Megaman Battle Network Legacy Collection (Main Game Digital Bundle) Merchant of the Skies Metal Wolf Chaos XD Metro 2033 Redux Metro Awakening Metro Awakening + Arizona Sunshine® 2 Metro Exodus: Gold Edition Metro Saga Bundle Metro: Last Light Redux Middle-earth: Shadow of Mordor – Game of the Year Edition Middle-earth: Shadow of War – Definitive Edition Mindcop Minit Miraculous: Rise of the Sphinx Momonga Pinball Adventures Monopoly 2024 Monster Energy Supercross: The Official Video Game 2 Monster Energy Supercross: The Official Video Game 2 – Special Edition Monster High™ Skulltimate Secrets™ Monster Jam Steel Titans Monster of the Deep: Final Fantasy XV Monster Truck Championship Rebel Hunter Edition Mortal Kombat 1 Mortal Kombat 1: Definitive Edition Upgrade Mortal Kombat 11 Mortal Kombat 11 Ultimate Add-On Bundle MotoGP 17 Motorcycle Club Moving Out Moving Out + Moving Out 2 Bundle MudRunner – American Wilds Edition MXGP 2020 – The Official Motocross Videogame My Fantastic Ranch: Unicorn & Dragons My Friend Peppa Pig My Hero One’s Justice MY LITTLE PONY: A Maretime Bay Adventure Naruto Shippuden: Ultimate Ninja Storm 2 Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst Naruto to Boruto: Shinobi Striker – Deluxe Edition Naruto: Ultimate Ninja Storm NBK Dungeon Master Need for Speed Unbound (PS5) Need for Speed™ Hot Pursuit Remastered Neon Abyss NeuroVoider New Tales from the Borderlands NFS Unbound – Complete Edition Ni no Kuni II: Revenant Kingdom Ni no Kuni II: Revenant Kingdom – Season Pass Nick Jr. Party Adventure Nickelodeon Kart Racers 3: Slime Speedway (BASE GAME) Nioh No Man’s Sky PS4 & PS5 Nobody Wants to Die Nocturnal Nova Strike OCTOPATH TRAVELER + OCTOPATH TRAVELER II Bundle Oh My Godheads OlliOlli World One Piece: Burning Blood One Piece: Grand Cruise One Piece: Pirate Warriors 4 – Deluxe Edition One Piece: World Seeker – Deluxe Edition Oninaki Out Of Space: Couch Edition OUTRIDERS PS4 & PS5 Overcooked! Overcooked! 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2 Tropico 5 Tropico 5 – Complete Collection Upgrade Pack Tropico 6 – Next Gen Edition TT Isle Of Man 3 – Racing Fan Edition TT Isle of Man: Ride on the Edge Type:Rider UFC® 5 PS5 Umbrella Corps Umbrella Corps – Deluxe Edition Underworld Ascendant Unheard – Voices of Crime Unknown 9 Uno – Standard Edition Cross-buy Unturned Valkyria Chronicles Remastered Vanguard – Cross-Gen Edition Vanguard – PS5 Cross-Gen Edition Vernal Edge Voice of Cards Trilogy + DLC set Voice of Cards: The Beast of Burden + DLC set Voice of Cards: The Isle Dragon Roars + DLC set V-Rally 4 – Ultimate Edition War Hospital Warhammer 40,000: Inquisitor – Martyr: Complete Collection Warhammer 40,000: Space Marine 2 Warhammer Ultimate Pack: Hack and Slash Warhammer: Chaosbane Warhammer: Chaosbane Slayer Edition Welcome to ParadiZe – Zombot Edition Werewolf: The Apocalypse – Earthblood Werewolf: The Apocalypse – Earthblood Champion of Gaia Wild Hearts Karakuri Edition Bundle Wildshade: Unicorn Champions Wolfenstein: Resistance Bundle Wolfenstein: Youngblood – Deluxe Edition Worms Rumble PS4 & PS5 WRC 2023 (PS5) WRC 9 FIA World Rally Championship PS4 WRC 9 FIA World Rally Championship PS5 WRC Generations – The FIA WRC Official Game Yakuza Complete Collection Yakuza: Like a Dragon Legendary Hero Edition Yakuza: Like a Dragon Legendary Hero Edition PS4 & PS5 Yakuza: Like a Dragon PS4 & PS5 Zombie Army Trilogy Zone of the Enders: The 2nd Runner – Mars *Ready Set Play promotion is live on PlayStation Store from Wednesday, August 27 at 00:00 AM PDT/BST/JST and finishes Wednesday September 10 at 11:59 PM PDT/BST/JST. View the full article
  7. Since we first announced Lumines Arise during the State of Play in June, we’ve been inundated with the same question from fans: When will the demo be available?! And the answer is…right now! You can play the limited-time Lumines Arise Demo on PlayStation 5 now through September 3 and try out three single-player stages and help us network test the all-new multiplayer Burst Battle mode. We also have a release date for the full game—November 11, 2025. Pre-orders start today (and include a 10% discount for PS Plus subscribers!)—go to the PS Store page for that and to download the demo. Lumines for all Never played a Lumines game before? Or forgot how it works? Or never “got it” in the first place? Good news: Arise is incredibly easy for anyone to get into, thanks to an excellent interactive tutorial that walks you through everything, step-by-step. (And even old pros won’t wanna miss the intro to new mechanics like Burst!) The Demo only features one difficulty (Easy – the final game will have four different levels), but you’ll also find robust options to fit every play style under “Accessibility” in the Options menu. Want to just groove to the music and not worry about time pressure, or a “Game Over” when you top out? Try the “No Stress Lumines” options for that! Want to strip away the visual flourishes to focus more on the gameplay? There’s options for that! Or playing on your PlayStation Portal and want to zoom in to get the most out of your portable screen real estate? There’s options for that, too! Play Video An all-new multiplayer experience Burst Battle represents a complete reinvention of multiplayer Lumines, borrowing from the competitive-puzzle-game greats, but adding a twist all its own. Now, both players have an entire playfield to themselves and can send garbage blocks to attack their opponent. You generate these attacks by clearing 2×2 (or larger) Squares, or by triggering the all-new Burst mechanic (where you have a few Timeline passes to build a single color match as large as possible). The bigger the Burst, the larger the deluge your opponent will face! Meanwhile, garbage blocks can pile up on the sides, shrinking the available playfield—only matching blocks adjacent to garbage will clear it out. This ebb and flow can get super tense and really fun, I hope you try it out! The Demo features a taste of Burst Battle via matchmaking, but the full version of the game will offer friend / CPU matches, custom matches, and local play. And you’ll get to select your favorite stage music / block-visuals that you unlocked in the single-player Journey mode to use in multiplayer; it’s kind of like having your own theme song as you head into battle! Everyone’s here—including Astro Bot? Starting today, you can pre-order the Standard or Digital Deluxe Edition of Lumines Arise on PlayStation Store. And as mentioned above, PS Plus members get a 10% discount on the pre-order. The Digital Deluxe Edition (also available as an upgrade to the Standard Edition) includes the full game and four exclusive Loomii in-game avatars. You can customize your Loomii in-game to match your personality, and the set in the Digital Deluxe Edition includes skins based on Tetris Effect: Connected, Rez Infinite, Humanity, and, what’s this—Astro Bot is appearing as a guest as well! A big thank you to our friends at Team Asobi for making this crossover possible. The image above is just a preview—the final look of these avatars will be revealed soon. Also, because it wouldn’t be Lumines Arise news without some new music, a new single from the soundtrack has been released. Hydelic’s hypnotically thumping anthem “Dreamland” is the sonic backdrop of the Chameleon Groove stage from the Demo, and is available now on Bandcamp with a release soon on your favorite streaming services. We know that after you play the demo, you’ll want to add this to your favorite daily playlist. A quick note for PS VR2 owners: unfortunately VR mode couldn’t make it in time for this demo, but we can confirm it will be available at launch on November 11! Thank you for all your passion and excitement for VR, and in this case, for your patience. (And maybe you’ll get a glimpse of Arise in VR somewhere sometime before launch after all…?) We hope you’ll check out the Demo, tell us what you think, and get ready for the launch of the full game on November 11. View the full article
  8. For too long, we’ve waited and watched as The Gloom expands to swallow more innocent star systems. For too long, we’ve let the Terminds wreak havoc on our colonies, our cities, our homes. The Terminids have pushed into our territory for long enough. Now, with new recruits trained and ready, it’s time to push into unknown territory. Into the Unjust comes to Helldivers 2 on September 2. Play Video Enter the Gloom It’s finally time to discover what lies behind the Gloom shroud enveloping these planets we call Hive Worlds. Prepare your squad to disappear into the fog and discover new dangers, from towering structures built by Terminids to what horrors lurk beneath the planet surfaces. Into the heart of darkness Deep underground lies a labyrinth of cave tunnels that twist and turn, infested with the Hive Lung that seems to be the force that produces the thickening fog that makes up the Gloom. Because of the nature of the caves, your Super Destroyer won’t be able to give you full support. It’ll be your team alone against the horror. Terrors above and below What little intelligence we have on the Gloom contains information about a new subterranean species of Terminid Warriors, Bile Spewers, and Chargers that, when they detect a threat, will burrow underground and begin moving toward prey. Once close enough, they erupt from the ground and attack. It doesn’t stop there. The Gloom has mutated the Terminids even further, into grotesque monsters like the Dragonroach: a menace in the sky that dives unsuspecting Helldivers and rains down burning bile. Our reports indicate that there are even greater, more terrifying creatures lying in wait on Hive Worlds, Helldiver. You must find them and take them out. Taking back Hive Worlds The Helldivers will also face brand new challenges while liberating Hive Worlds, like escorting a mobile oil rig. Helldivers must defend the rig from attacks while it traverses the treacherous Hive World terrain to the next drill site, where it will extract oil. Meanwhile in the underground, you’ll be forced to locate and destroy the Hive Lung in an effort to stem the spread of the Gloom. There are also new optional and sub-objectives available, too. It’s going to take all your determination and teamwork to stop the infestation from spreading any further and liberate the Hive Worlds. Get ready to dive Into the Unjust1 on September 2, Helldivers. Introducing the Dust Devils Premium Warbond We’re not sending you to a Hive World without the best gear we have to offer, Helldiver. The Ministry of Defense has fast-tracked the deployment of the Dust Devils Warbond2, which will ensure survival in the harshest conditions these worlds can throw your way. Weapons and Stratagems Dust Devils comes with a hefty offering of one primary weapon, a new throwable, and three unique stratagems that will aid in clearing the air–and all the bugs–on Hive Worlds. AR-2 Coyote You can hunt in packs or go by your lonesome with this assault rifle that features incendiary ammunition. But be warned: this coyote is wild. G-7 Pineapple This cluster frag grenade might look like a cute and unassuming fruit, but it’ll have the bugs in absolute pieces. S-11 Speargun A true big game hunter’s companion. The S-11 fires heavy-duty projectiles that release a cloud of gas on impact. EAT-700 Expendable Napalm Heat up the planet with this single-use missile that contains napalm cluster bombs. MS-11 Solo Silo The long-range power of a missile in a new convenient package. Calls down a Hellpod-sized missile silo with a single, ultra-powerful missile and a handheld targeting remote. Armors, Capes, and more Whether you’re crouched behind craggy boulders, waiting for your moment to spring a trap on unsuspecting Terminids or marching in formation with your squad to intimidate them, they’ll look the part. Both feature the Desert Stormer passive, which grants resistance to fire, gas, acid, and arc, as well as providing a throw range increase to the bearer. You’ll also receive capes, player cards, an emote and player title, and a new pattern for your vehicles and Hellpods. DS-42 Federation’s Blade Captures the essence of armies marching through the desert sands. Wear with the Rightful occupier cape and player card for a polished look. DS-191 Scorpion Look like a true nomadic warrior in this desert-proof draped set, pairs perfectly with the Windswept Wayfinder cape and player card. Title: Burier of Heads Emote: Raider’s Cheer Pattern: “Rattlesnake” for vehicles and Hellpods Arm your fighters against the perils that await them on Hive Worlds and beyond! The Dust Devils Premium Warbond launches on September 4. 1Gameplay requires internet access and paid for PlayStation® Plus membership (sold separately) on PS5. PlayStation Plus membership subject to recurring subscription fee taken automatically until cancellation. Age Restrictions apply. Full terms: play.st/psplus-usageterms. 2 Requires base game, paid purchase of Super Credits, and game progression to unlock. View the full article
  9. What’s up, everyone? I’m gonna assume you’ve already seen the announcement trailer for Grasshopper Manufacture’s all-new title, Romeo Is A Dead Man. If not, then do yourself a favor and go watch it now. It’s cool – I’ll wait two and a half minutes. Play Video OK, so you get that there’s gonna be a whole lot of extremely bloody battle action and exploring some weird places, but I think a lot of people may be confused by the sheer amount of information packed into two and a half minutes… Today, we’ll give you a teensy little glimpse of how Romeo Stargazer – aka “DeadMan”, a special agent in the FBI division known as the Space-Time Police – goes about his “investigations”. Romeo Is A Dead Man, abbreviated as… I don’t know, RiaDM? or maybe RoDeMa, if you’re nasty? Anyway, one of the most notable features of the game is the rich variety of graphic styles used to depict the game world. Seriously, it’s all over the place – but like, in a good way. The meticulously-tweaked action parts are done in stunning, almost photorealistic 3D, and we’ve thrown everything but the kitchen sink into the more story-based parts. And don’t worry, GhM fans – we promise: for as much work as we’ve put into making the game look cool and unique, the story itself is also ridiculously bonkers, as is tradition here at Grasshopper Manufacture. We think longtime fans will enjoy it, and newcomers will have their heads exploding. Either way, you’re guaranteed to see some stuff you’ve never seen before. As for the actual battles, our hero Romeo is heavily armed with both katana-style melee weapons and gun-style ranged weapons alike, which the player can switch between while dispersing beatdowns. However even the weaker, goombah-type enemies are pretty hardcore. You’re gonna have to think up combinations of melee, ranged, heavy, and light attacks to get by. But the stupidly gratuitous amount of blood splatter and catharsis you’re rewarded with when landing a real nuclear power move of a combo is awe-inspiring, if that’s your thing. On top of the kinda-humanoid creatures you’ve already seen, known as “Rotters”, we’ve got all kinds of other ultra-creepy, unique enemies waiting to bite your face off! Now, let’s look at one of the main centerpieces of any GhM game: the boss battles. This particular boss is, well, hella big. His name is “Everyday Is Like Monday”, because of course it is. It’s on you to make sure Romeo can dodge the mess of attacks launched by this big-ass tyrant and take him down to Chinatown. It’s one of the most feelgood beatdowns of the year! Also, being a member of something called the “Space-Time Police” means that obviously Romeo is gonna be visiting all sorts of weird, “…what?”-type places. And awaiting him at these weird, “…what?”-type places are a range of weird, “…what?”-type puzzles that only the highest double-digit IQ players will be able to solve! This thing looks like a simple sphere that someone just kinda dropped and busted, but once you really wrap your dome around it and get it solved, damn it feels good. There are a slew of other puzzles and gimmicks strategically or possibly just randomly strewn throughout the game, so keep your eyeballs peeled for them and try not to break any controllers as you encounter them along your mission. That’s all for now, but obviously there are still a whole bunch of important game elements we have yet to discuss, so stay tuned for next time! View the full article
  10. The official start of the season may be two months away, but basketball is back with NBA 2K26 hitting PS5 and PS4 September 5. The latest entry brings a new gameplay system powered by machine learning, studying today’s superstars, and fun pick-up and play options. 2K invited me to go hands-on with the game before it launches September 5 on PS5, and I’m here to share what I learned on the court. Also launching starting on September 12 (Singapore, Malaysia, Thailand) and on September 18 (Indonesia, Philippines and Vietnam) is the PlayStation 5 Console – NBA 2K26 Bundle. Read on for full details Better ball 2K26 puts considerable effort into improving both sides of the floor, with notable offensive and defensive enhancements. New machine-learning technology helps capture the fundamentals of the game. While playing, I noticed players would run and get set by firmly planting their feet, instead of a gliding effect. While driving into the paint, they would also stop and accurately respond to a defender in their lane. These details add a realistic weight to the sport. Enhanced Rhythm Shooting You can still flick down-up on the right analog stick or simply press square to start your shooting motion, then release at the correct timing for the individual player’s shoot release. However, now the tempo of the play, like in real life, affects your shot. When a good defender bogged me down, I could quickly release my shot and intentionally release it early for a decisive bucket. With a high basketball IQ, any shot has the potential to be a good shot. Defensive battles Players can swing a game in their favor if the shots aren’t falling, thanks to new improvements centered around real-world tactics. Around the player’s feet, you will see new Rebound Timing Feedback as a green meter that will flash to indicate a well-timed rebound. Learning Chet Holmgren’s rebound timing made me nearly unstoppable under the rim and made me focus on an aspect of the game I had neglected before. Collisions and interior defense both benefit from a revamped system-driven tech that allows for more real-time interactions instead of scripted mocap animations. If you want to stop a fast break or crowd the lane, players will stop, adjust, and even collide realistically. The game rewards paying attention to the action when the ball isn’t in your hand. Arena atmosphere The devs also upgraded the game spectacle during downtime and timeouts with new crowd variety, interactions, and on-court performances. Cheerleader routines and mascot antics are fun, but my favorite by far was the dance cam. These moments captured the feel of attending a game live and the sense of community that attending a sporting event can create. MyTEAM updates MyTEAM has received a significant remodel with Triple Threat Park turning Sunset Beach into a nighttime venue. Players are greeted with neon lights, fireworks, and other details that can only be appreciated after dark. Pulling cards and collecting players has also become an even bigger spectacle with dramatic reveals and added flair. The biggest change to MyTEAM is that WNBA players join the action for the first time in series history. Newcomers like Angel Reese and Caitlin Clark take to the hardwood along with legends like Lisa Leslie. Attributes and Badges are identical for all players, no matter what league they hail from. Also, there is a WNBA Domination tier where your squad will be exclusively WNBA players as you challenge teams to earn Domination stars and crests. Another first is 2v2 games in Triple Threat Park. Two half courts have been added in the middle of the street, where you can run your favorite two-person team-ups. The park also features four 3v3 courts, including a new option with a beach backdrop, and three 3v3 courts for 6-player co-op matches. These games capture the essence of streetball, featuring players calling their fouls, checking the ball at midcourt, and engaging in some lively trash talk—a great way to mix and match your favorite ball players and have some quick, high-energy games. All-Star Team Up is now part of MyTEAM, where 10 players duke it out in 5v5 co-op matches. Take your favorite NBA or WNBA players for some very high-level play where being a good role player is the key to success. Earn individual rewards with the new Season Ladder and earn rewards as a team by winning matches. Find the right chemistry with your teammates, because for every five games you win with the same team lineup, everyone will receive rewards, even if the wins aren’t consecutive. Discover all the new enhancements coming to the court when NBA 2K 26 launches September 5 on PS5. Vertical Stand sold separately PS5 Console – NBA 2K26 Bundle (Southeast Asia details) We’re pleased to announce the PlayStation 5 Console – NBA 2K26 Bundle is launching in Singapore, Malaysia, Thailand starting September 12 and is launching in Indonesia, the Philippines and Vietnam starting September 18. Release dates and availability may vary by region, please check your local retailer for availability and release dates. Players can feel the on-the-court immersion made possible by the DualSense wireless controller’s haptic feedback and adaptive triggers. Experience NBA 2K26’s authenticity with lifelike animations, heightened player fidelity and authentic atmosphere with 4K resolution*, and enjoy shortened load times and return to the action faster with the PS5 console’s high-speed SSD. In Singapore, Malaysia and Thailand, the bundle includes a PlayStation 5 console, DualSense wireless controller, and a digital voucher** for NBA 2K26 Standard Edition. In Indonesia, the Philippines and Vietnam, the bundle includes a PlayStation 5 console, DualSense wireless controller, and a disc version for NBA 2K26 Standard Edition With a robust focus on features and the game aspects that don’t rely on the players, it’s great to play and watch. No matter your height, you should hit the court when NBA 2K26 comes to PS5 and PS4 on September 5. *4K and HDR require a 4K and HDR compatible TV or display. **Account for PlayStation and internet connection required to redeem voucher View the full article
  11. Over the past year, we’ve had the privilege of connecting with talented game developers from across the Middle East and North Africa (MENA) through the PlayStation MENA Hero Project. This initiative was launched with a simple goal: to identify and support original voices and empower creators from emerging regions to tell their stories through games. Today, we’re thrilled to announce the first cohort of titles supported under the MENA Hero Project, each one a unique reflection of the creativity, and spirit of developers in the region. The First Cohort of MENA Hero Project Games Red Bandits | Developer: Team Agenda | Country: Saudi Arabia Red Bandits is a fast-paced robbery action game set in a hyper-capitalist age where one company rules the world through complete monopoly. In this world, a newly formed thieves organization known as the Red Bandits, emerges to challenge the system and spark a rebellion. You play as Stutt, a seasoned old thief with a stuttering condition and a mysterious past he can’t fully remember. Break into the company’s fortified floors, take down the powerful board of directors, and bring back a de-monopolized world order. With a dynamic cover system, evolving heists, and a vibrant comrades’ hideout, Red Bandits blends fast, stylish action with a deeply personal story of rebellion. Robbing its way to PS5 and PC. Enci’s Solution | Developer: Dark Emerald | Country: United Arab Emirates Exiled by humans centuries ago, the Aeons are confined to the desolate underground. Their village is safe, but beyond the gates, danger lurks at every corner, and not everyone can be trusted. No one has left the village before, except for Ji’we. Inspired by techno-dystopian aesthetics, Enci’s Solution is a hand-painted, 2.5D narrative platformer following the story of Ji’we, a young Aeon venturing out into the unknown in an attempt to save his dearest friend. Stumbling upon Enci, a lost encyclopedic robot who finds himself far from home, the two form an unusual bond and set out together to the surface of planet Regalia. Play through 40+ levels with increasing difficulty and explore uncharted territories. Find collectibles and uncover the secrets they carry about the world and its odd inhabitants. Keep an eye out for hidden levels and challenge yourself to think outside the box. Will you find your solution on PS5 and PC? Play Video The Perfect Run | Developer: Lanterns Studios | Country: Tunisia Save the world or blow it up yourself, one loop at a time! The Perfect Run is an action-adventure RPG game where the player controls Quicksave, a time-traveling hero caught in an epic struggle between supervillain gangs, marketed superheroes, and a powerful mega corporation for the control of the city of New Rome. With three days to decide the city’s fate, the player can go back in time to decide their perfect ending… if they have the skill to do so! Interact with NPCs and unlock new dialogue options thanks to information collected in earlier loops, join a faction in one route and fight them the next, bend time itself in epic battle against superpowered bosses, collect the best upgrades before the reset, and unlock the city’s secrets in this memorable superhero adventure. Find the perfect run on PS5 and PC. A Cat’s Manor | Developer: Happiest Dark Corner | Country: Bahrain You awaken trapped in a house infested with spiders and inhabited by an eccentric family. At the end of your tail, you discover a crudely stitched hand. With no memory of who you are or how you got here, you let curiosity guide you forward. A Cat’s Manor is an atmospheric adventure that blends puzzles, combat, crafting, and rhythm-based music challenges. Use your wits to escape the manor. Investigate your surroundings, solve puzzles, fight your way through deadly encounters, or outsmart your foes and avoid trouble. Inspect, observe, listen, and feel your surroundings for clues and cues, immersing yourself with 3D audio and PS5 DualSense controller features. Uncover the secrets of the manor and unravel what the family is hiding. Creeping its way to PS5 and PC near you. About the MENA Hero Project The MENA Hero Project is the newest chapter in SIE’s global Hero Project family, joining India and China in our mission to discover and nurture the next generation of original game creators. We believe that great games can come from anywhere. Through the MENA Hero Project, we’re committed to unlocking the region’s creative potential, supporting locally inspired experiences with the power to captivate players around the world. View the full article
  12. Last week, we asked you to share moments from Senua’s harrowing journey in Senua’s Saga: Hellblade II using #PSshare #PSBlog. Here are this week’s highlights: UkFemshep shares the top half of Senua’s head peeking out from water. Photoingame shares a black and white profile shot of Senua looking up. MdeavorVP shares Senua raising her torch in a field of darkness LastGlass_VP shares a head-on portrait of Senua with ceremonial face paint and symbols. JarrinWasHere shares a dual-toned side profile of Senua Keng_console shares a macro shot of Senua’s wide-open eye Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week? THEME: Sword of the Sea SUBMIT BY: 11:59 PM PT on August 27, 2025 Next week, grab your sword! Share moments bringing sea life back to the deserts of Sword of the Sea (a recent August Game Catalog title) using #PSshare #PSBlog for a chance to be featured. View the full article
  13. The official start of the season may be two months away, but basketball is back with NBA 2K26 hitting PS5 and PS4 September 5. The latest entry brings a new gameplay system powered by machine learning, studying today’s superstars, and fun pick-up and play options. 2K invited me to go hands-on with the game before it launches September 5 on PS5, and I’m here to share what I learned on the court. Also launching starting on September 5 in select markets is the PlayStation 5 Console – NBA 2K26 Bundle. Read on for full details Better ball 2K26 puts considerable effort into improving both sides of the floor, with notable offensive and defensive enhancements. New machine-learning technology helps capture the fundamentals of the game. While playing, I noticed players would run and get set by firmly planting their feet, instead of a gliding effect. While driving into the paint, they would also stop and accurately respond to a defender in their lane. These details add a realistic weight to the sport. Enhanced Rhythm Shooting You can still flick down-up on the right analog stick or simply press square to start your shooting motion, then release at the correct timing for the individual player’s shoot release. However, now the tempo of the play, like in real life, affects your shot. When a good defender bogged me down, I could quickly release my shot and intentionally release it early for a decisive bucket. With a high basketball IQ, any shot has the potential to be a good shot. Defensive battles Players can swing a game in their favor if the shots aren’t falling, thanks to new improvements centered around real-world tactics. Around the player’s feet, you will see new Rebound Timing Feedback as a green meter that will flash to indicate a well-timed rebound. Learning Chet Holmgren’s rebound timing made me nearly unstoppable under the rim and made me focus on an aspect of the game I had neglected before. Collisions and interior defense both benefit from a revamped system-driven tech that allows for more real-time interactions instead of scripted mocap animations. If you want to stop a fast break or crowd the lane, players will stop, adjust, and even collide realistically. The game rewards paying attention to the action when the ball isn’t in your hand. Arena atmosphere The devs also upgraded the game spectacle during downtime and timeouts with new crowd variety, interactions, and on-court performances. Cheerleader routines and mascot antics are fun, but my favorite by far was the dance cam. These moments captured the feel of attending a game live and the sense of community that attending a sporting event can create. MyTEAM updates MyTEAM has received a significant remodel with Triple Threat Park turning Sunset Beach into a nighttime venue. Players are greeted with neon lights, fireworks, and other details that can only be appreciated after dark. Pulling cards and collecting players has also become an even bigger spectacle with dramatic reveals and added flair. The biggest change to MyTEAM is that WNBA players join the action for the first time in series history. Newcomers like Angel Reese and Caitlin Clark take to the hardwood along with legends like Lisa Leslie. Attributes and Badges are identical for all players, no matter what league they hail from. Also, there is a WNBA Domination tier where your squad will be exclusively WNBA players as you challenge teams to earn Domination stars and crests. Another first is 2v2 games in Triple Threat Park. Two half courts have been added in the middle of the street, where you can run your favorite two-person team-ups. The park also features four 3v3 courts, including a new option with a beach backdrop, and three 3v3 courts for 6-player co-op matches. These games capture the essence of streetball, featuring players calling their fouls, checking the ball at midcourt, and engaging in some lively trash talk—a great way to mix and match your favorite ball players and have some quick, high-energy games. All-Star Team Up is now part of MyTEAM, where 10 players duke it out in 5v5 co-op matches. Take your favorite NBA or WNBA players for some very high-level play where being a good role player is the key to success. Earn individual rewards with the new Season Ladder and earn rewards as a team by winning matches. Find the right chemistry with your teammates, because for every five games you win with the same team lineup, everyone will receive rewards, even if the wins aren’t consecutive. Discover all the new enhancements coming to the court when NBA 2K 26 launches September 5 on PS5. PS5 Console – NBA 2K26 Bundle We’re pleased to announce the PlayStation 5 Console – NBA 2K26 Bundle is launching in select markets starting September 5. Release dates and availability may vary by region, please check direct.playstation.com where available or your local retailer for availability and release dates. Players can feel the on-the-court immersion made possible by the DualSense wireless controller’s haptic feedback and adaptive triggers. Experience NBA 2K26’s authenticity with lifelike animations, heightened player fidelity and authentic atmosphere with 4K resolution*, and enjoy shortened load times and return to the action faster with the PS5 console’s high-speed SSD. Bundle includes a PlayStation 5 console, DualSense wireless controller, and a digital voucher** for NBA 2K26 Standard Edition. With a robust focus on features and the game aspects that don’t rely on the players, it’s great to play and watch. No matter your height, you should hit the court when NBA 2K26 comes to PS5 and PS4 on September 5. *4K and HDR require a 4K and HDR compatible TV or display. **Account for PlayStation and internet connection required to redeem voucher View the full article
  14. It’s been over two decades since Metal Gear Solid 3: Snake Eater was first released on PlayStation 2. The game was praised for its story, characters, and possibly one of the greatest themes in video game history. After some brumation, it sheds its skin and emerges as Metal Gear Solid Delta: Snake Eater on August 28, aiming to recapture the spirit that made the original a beloved classic. After about eight hours of playing the game on PS5 Pro, I’m thrilled to share how it captures and modernizes the original’s spirit, and then some. Play Video Delta is a true from-the-ground-up remake that is extremely faithful to the original work in most aspects of the game, but what was immediately apparent was the level of detail the updated visuals and textures add to the experience. A new level of visual fidelity View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image This updated version of Snake Eater is a visual feast on PS5 Pro, especially in the lush details. For example, rain droplets trickle realistically down a poncho, and Snake’s camouflage and uniforms become dirty with mud or forest debris. This filth even carries over into cutscenes, adding an appreciated level of realism. The Metal Gear series showcases a range of grizzled warriors, many with scars that tell a tale. If you’re familiar with Snake Eater, you understand that scars hold a lot of importance throughout, and the devs took great care to make them stand out. One of the most notable examples is Colonel Volgin’s harrowingly scarred face. The believable tissue and its deformation when he speaks create a tragically beautiful portrait. Speaking of portraits, a new photo mode has been added with all the latest bells and whistles. Like most Metal Gear games, Delta definitely has its fair share of silly moments, and you can capture them all. With plenty of filters and settings, create a masterpiece on the mountainside, or dress up in a crocodile head and let antics ensue. Photo Mode is the perfect way to capture all the little details hiding within. Game controls – New Style vs. Legacy A new control scheme has been introduced to bring Snake Eater to the modern gaming era, dubbed New Style. Before starting a new game, players can choose between the New Style and Legacy, which retains the controls mapped after the original PS2 release. You can switch between styles, but be warned, this will reload the level/map and take you back to the beginning of the section. New Style is geared for people who have never played the game before, or who might prefer a more modern playstyle. The control option provides a free-moving camera that lets you view your environment in 360 degrees, making it easier to avoid getting lost or having enemies catch you unprepared. Combat and shooting feel reminiscent of Metal Gear Solid V, with a third-person over-the-shoulder camera. By default, aim assist is turned on, but can be toggled off. Even in New Style, you can still switch to a classic first-person view and still fully move around as if playing a FPS title. First-person view is especially valuable when lining up the perfect shot through a chainlink fence, which I couldn’t pull off in third-person. The biggest saving grace in the updated control scheme is the remapped directional buttons. Holding left brings up your non-combat inventory, and holding right brings up your currently equipped weapons. Up brings up the quick-change camouflage menu, while down brings up your radio —a hugely welcome shortcut. No more digging through menus to change outfits based on your environment. Snake sneaks through a range of environments in Snake Eater, each suited to different camouflage options The quick change menu conveniently shows the optimal face and body combo from your collection based on the current environmentIn one instance, I managed to seamlessly transition from a green texture to a stone grey-black getup, then to a rust-colored camouflage, all along the same crawl route. This new quality-of-life option keeps the action flowing. Another great accessibility feature is the ability to fine-tune game hints. From always-on to none at all. I had it set to show helpful hints when they were relevant, like swimming controls appearing by a body of water and hanging controls on the cliffside. This is particularly helpful in rare gameplay situations, as it kept me from panicking in high-stress situations. What a thrill The voice cast still delivers, and The Cobra Unit is just as compelling, with big moments still having the right impact. The ladder scene took me right back to playing the original on my grandmother’s floor all those years ago. Paradoxes, easter eggs, and all the details I’d expect are still in place. I didn’t encounter any moments that felt off or deviated too far in any way from the script. The opening theme and intro movie have been remixed, and while it will come down to personal taste, every note still hits for me. Metal Gear Solid Delta: Snake Eater launches on August 28 for PS5, and is a day to mark on your calendar whether you’re a longtime fan or series newcomer interested in discovering the celebrated origins of the storyline. Metal Gear Solid Delta: Snake Eater developers discuss the game in length in a new interview. View the full article
  15. Metal Gear Solid Delta: Snake Eater, launching August 28 on PlayStation 5, is a remake of the 2004 PlayStation 2 classic, Metal Gear Solid 3: Snake Eater. I had a conversation with the developers during a Tokyo press event to discuss the upcoming remake and its development process. ​​ Faithfully replicating the thrill and impact of the original PlayStation Blog: How important was it to your team to create a game that stayed true to the original? Noriaki Okamura (Metal Gear Series Producer): We began this project with the intention of bringing a 20-year-old game to the present day. While we updated the graphics and certain game mechanics to ensure today’s players could fully enjoy the experience, we wanted to stay true to the original as much as possible. What challenges did your team face during development, and what specific adjustments were implemented? Okamura: I had no intention of altering the original story, so I insisted that we can just update the game graphics. Korekado disagreed and warned me that that approach will not work, but I initially had the team re-create the game just with new character models. Although the graphics improved, they appeared doll-like and unrealistic, so I finally realized that my plan was inadequate. Yuji Korekado (Creative Producer): We began by reworking the animation and game mechanics. We implemented animation programming that didn’t exist two decades ago to make the game more realistic, but that also meant we couldn’t reproduce the original game mechanics. Metal Gear is a stealth game, so it’s crucial for players to be able to make precise movements. We put in a lot of effort to replicate the same feel as the original, while maintaining realism. Are there any areas of the game that you wanted to recreate as faithfully as possible? Korekado: We made sure that the jungle looked as realistic as possible. We devoted a lot of time modeling every fine detail like leaves, grass, and moss covering the ground. Since the perspective shifts along with the character’s movements, players will get a closer look at the ground when they’re crouching or crawling. To make sure the environment was immersive from every angle, we carefully crafted every element with great precision. ​​ Have any enhancements been made compared to the original PS2 version? Korekado: We enhanced the visuals to be more intuitive. Thanks to increased memory and much faster speeds the user experience has improved significantly, including faster transitions to the Survival Viewer or having a quick menu to swap uniforms. On top of that, the audio improvements are remarkable. Sound absorption rates vary depending on the materials of the walls and floors, which allows players to detect enemies behind walls or nearby animals intuitively. In areas like caves and long corridors, unique echo parameters help distinguish different environments, which I think is a major advancement for stealth gameplay. Extra content for players to enjoy diverse gameplay The remake features Fox Hunt, a new online multiplayer mode. Why did you include this in the game instead of Metal Gear Online (MGO)? Yu Sahara (Fox Hunt Director): The remake features significantly enhanced graphics, so we explored various online modes that aligned with these improvements. We decided to focus on stealth, sneaking, and survival, since those are also the key pillars of the main game. We landed on a concept that is based on hide-and-seek, that is classic Metal Gear, while also being reminiscent of the stealth missions featured in the earlier MGO. Can players earn rewards by playing the Fox Hunt mode? Sahara: While there are no items that can be transferred to the main game, players can unlock rewards like new camouflage options by playing Fox Hunt multiple times. Were there any challenges or specific areas of focus while remaking Snake vs Monkey mode? Taiga Ishigami (Planner): Our main goal was to make Pipo Monkey even more charming, cute, and entertaining. We developed new character actions, including the “Gotcha!” motion, and each animation and sound effect were carefully reviewed to ensure it captured Pipo Monkey’s personality. If anything felt off, we made changes right away. I heard the new Snake vs Monkey mode features an Astro Bot collab. Ishigami: Yes, a couple of bots from the Astro Bot game will make an appearance, and you can capture them just like the Pipo Monkeys. Capturing these bots isn’t required to finish the levels, but you’ll receive unique rewards if you do. Depending on the level, either a standard bot or a Pipo Monkey bot will be hidden away, so be sure to keep an eye out for them. ​​ Do you have any final words for new players as well as longtime fans of the original game? Okamura: I rarely cry when playing games, but I remember bawling my eyes out while playing the original Metal Gear Solid 3. The development of Metal Gear Solid Delta: Snake Eater was driven by our goal to faithfully capture the impact and thrill that players felt two decades ago. Metal Gear Solid 3 is the ultimate example of storytelling in games, and having dreamed of making a game like this, I now feel a sense of fulfillment. I hope everyone enjoys the story as much as I do. Metal Gear Solid Delta: Snake Eater arrives on PS5 on August 28. Read a new hands-on report with the game. View the full article
  16. Hello everyone! Before unveiling what we’ve prepared for PC players when Lost Soul Aside hits PC and PS5 on August 29, I want to share the journey that brought us here. Play Video Behind the scenes – Meet the team and the journey behind the game What began as a solo prototype has grown through years of iteration, the incredible support of the China Hero Project, and the encouragement of a passionate community into the full-scale action RPG you see today. In our new Behind-the-Scenes developer video, you’ll meet the talented team at Ultizero Games and hear, in our own words, about the passion, challenges, and breakthroughs that shaped every strike, combo, and boss encounter. It’s an inside look at the creative process that brought Lost Soul Aside from a single idea to the game we can’t wait for you to play. Play Video From our story to your screen – the PC experience As we approach launch, I’m excited to share that Lost Soul Aside is now in its final polishing stage for PC—releasing worldwide alongside the PlayStation 5 version. We’ve worked hard to ensure that PC players enjoy a true next-generation experience, and we’ve prepared four special features unique to the platform. These enhancements take full advantage of PC hardware so you can experience the game at its best, and I’m thrilled to finally reveal them to you. Full DualSense controller support Connect your DualSense controller via USB-C or Bluetooth (note: full functionality requires USB-C) and enjoy native support—no extra drivers needed. Adaptive Triggers: Each weapon and mechanism delivers unique resistance curves for a tactile, responsive feel. Haptic Feedback: From the clash of steel to explosive impacts and the rush of running through water, every vibration is precision-tuned to match the on-screen action. Just plug in and play. 4K + HDR visuals Experience Lost Soul Aside in native 4K (3840×2160) resolution with multi-monitor support for maximum immersion. High Dynamic Range (HDR) brings out deep shadow details and vibrant neon highlights, delivering stunning contrast—“one glance, and your soul is hooked.” Ray Tracing Ray-Traced Reflections: Crystal-clear water surfaces, polished armor, and metallic weapons reflect their surroundings in real time. Ray-Traced Global Illumination: Sunlight breaking through clouds and neon glow diffusing through the air add incredible depth to every scene. Ray-Traced Shadows: High-resolution, soft shadows shift naturally with light, enhancing realism in both exploration and combat. All ray-tracing effects are optimized with DLSS 4, FSR, and Frame Generation, ensuring smooth 4K 60 FPS gameplay—even on more modest hardware. PlayStation account linking — Cross-Platform Trophy Sync When you first launch the game, you’ll have the option to link your PlayStation Network account. Once connected, all achievements earned on PC will sync instantly with your PlayStation Network profile—and vice versa. It’s truly “unlock once, show off everywhere”—your Platinum Trophy journey continues seamlessly across platforms. Wondering if your PC can handle Lost Soul Aside? Here are the system requirements: PC Specs for Lost Soul AsideMinimumRecommendedHighHigh (RT On)Ultra (RT On)GPUNVIDIA GTX 1060 / AMD RX 5500 XTNVIDIA RTX 2060 / AMD RX 5700 XTNVIDIA RTX 3070 / AMD RX 6800 XTNVIDIA RTX 4080s / AMD RX 7900 XTNVIDIA RTX 5070 TiCPUIntel i5-10400 / AMD Ryzen 5 3600Intel i5-10400 / AMD Ryzen 5 3600Intel i7-11700 / AMD Ryzen 7 5700XIntel i7-11700 / AMD Ryzen 7 5700XIntel i7-13700K / AMD Ryzen 7 7800XRAM16 GB16 GB16 GB16 GB16 GBOSWin 10/11 64-bitWin 10/11 64-bitWin 10/11 64-bitWin 10/11 64-bitWin 10/11 64-bitStorage80 GB SSD80 GB SSD80 GB SSD80 GB SSD80 GB SSD The PC version of Lost Soul Aside launches August 28 at 5pm PDT / August 29 at 8am CST (Beijing) and is now available for pre-purchase on Steam and the Epic Games Store. Lock in your platform and brace for the ultimate fusion of razor-sharp action and next-gen audiovisuals! Lost Soul Aside PlayStation 5 Pro enhancements I know many of you are excited to experience Lost Soul Aside on PlayStation 5 Pro, so I’m happy to share what we’ve done to make the most of its powerful hardware. On PS5 Pro, you’ll be able to play in dynamic 4K with enhanced ray-traced reflections, shadows, and global illumination, bringing every scene to life with incredible depth and realism. We’ve also taken advantage of the Pro’s boosted GPU to push higher texture quality, more detailed particle effects, and even faster loading through the ultra-fast SSD. Additionally, players will benefit from a higher and more stable frame rate, ensuring fluid, responsive gameplay even in the most intense battles. The result is smoother combat, sharper visuals, and an even more immersive adventure from start to finish. I want to thank all of you for your patience and support throughout this journey. It’s been many years in the making, and every step has been driven by your passion for Lost Soul Aside. Whether you choose to play on PC, PlayStation 5, or PlayStation 5 Pro, my hope is that you’ll feel the heart, detail, and care we’ve poured into every moment. The launch is just the beginning, and I can’t wait to see your reactions, your gameplay clips, and your stories from this world we’ve built together. See you at launch! View the full article
  17. We love summer music festivals, so here at Wargaming, our team at World of Tanks Modern Armor has made it a mission to bring you a hard-rockin’ annual music event that truly shakes the battlefield: Metal Fest. New tanks, new 3D Commanders, new Challenges and events: they’re all part of what Metal Fest offers each summer. But this is our third year of the event, coming to you on PS4 and PS5 starting August 26. We knew we had to go bigger and louder than ever. To borrow some lyrics you might know, we wanted the best—and we got the best. This year, our featured act is none other than the legendary band Kiss! Not only that; we’ve got the actual voices of core members Gene Simmons and Paul Stanley in the game. This is how it all shook out. Play Video Shout It Out Loud Ever since the band’s shows at The Daisy in March 1973, when they debuted the character designs they’d become known for, Kiss has been more than a group of skilled musicians. They’ve been icons and personas. So even though Metal Fest 2025 features four new Kiss-inspired Premium tanks, we knew specifically that the 3D Commanders representing the four classic Kiss personas (The Demon, The Starchild, The Spaceman, and The Catman) had to be absolutely right and larger than life. Fortunately, as World of Tanks’ senior producer JJ Bakken explains, the band was all in. “Gene [Simmons] and Paul [Stanley] were gracious enough to give us some of their time for the game, as they represent the highest profile characters in Kiss … Both Gene and Paul saw all our concepts as we created them for characters and tanks. [They] brought the idea to us to really lean into the fantastical elements of each character.” Our art team worked to get those fantastical elements down, whether we’re talking the feline claws and nimble animations given to The Catman 3D Commander or the enormous pair of bat-like wings that Tanks’ art director Andy Dorizas suggested for The Demon 3D Commander. But as any tanker knows, when it comes to our 3D Commanders, it’s not just about the look. Our players’ favorite Commanders speak with custom-written voiceover lines, so of course that’s the case for all four of our Kiss Commanders. “Kiss themselves made the decision to have Paul and Gene featured as voices in the game,” says the game’s audio director, Brendan Blewett. “They were very particular in that the Kiss ‘characters’ are just that—characters, not real-life individuals. Each of them has traits and those are portrayed, in the instance of The Starchild and The Demon, by Paul and Gene.” So what was it like, working with legendary musicians to bring the voices of their world-famous characters to our console battlefield? “Working with Paul and Gene was an absolute blast,” says Blewett. “These guys are obviously seasoned studio vets and really made the sessions fun and engaging.” He adds, “Gene lived up to his reputation as a master of trivia and kept us entertained between takes regaling us with stories from the road and factoids. Paul was absolutely a gracious, friendly individual and belted out an incredibly intense vocal performance and kept it going for the whole session. We even quipped that it was ‘like six months of shows in two hours.’ Impressive!” As for the voiceover for The Starman and The Catman, tankers and Kiss fans should rest rock out assured that these Commanders have received the same attention to detail. According to Blewett, “We worked with Kiss to understand the character profiles of The Catman and The Spaceman and came up with casting guidelines from there. For instance, The Catman is a smaller guy, witty and agile, while The Spaceman is older and wiser. The word ‘sagacious’ was used in session to describe the personality of The Spaceman.” War Machine(s) If you think the Kiss 3D Commanders sound impressive (and yes, I’m biased, but they are), be sure to recruit them during Metal Fest, and pair them up with our four Premium Kiss tanks, also inspired and named after the characters: The Demon, The Starchild, The Spaceman, and The Catman. Each of these tanks not only takes visual inspiration from Kiss; it also has abilities inspired by a specific band member’s persona. You’d better believe that The Demon is a tank that mounts a flamethrower! All of this is in addition to the Challenges, special event battles, daily login rewards, and more that Metal Fest offers. Rock out while you can, and don’t miss any of it—Metal Fest takes place in World of Tanks Modern Armor from August 26 through September 15 on PS4 and PS5! View the full article
  18. Rev your engines, racers, there’s new Sonic Racing: CrossWorlds news that just dropped at Gamescom. Over the past few days, Sonic has dominated the newsfeeds with not one, but two trailer drops, featuring huge reveals. Play Video The first was a crossover no one saw coming – two iconic retro gaming heroes coming together in a universe-shattering collaboration: Sonic the Hedgehog and Pac-Man playable in each other’s upcoming games. Sonic joins Pac-Man in Pac-Man World 2 Re-Pac for an explosive birthday celebration, featuring Sonic-inspired levels, costumes, and more. Then, Pac-Man and Team Ghost put their racing skills to the test in Sonic Racing: CrossWorlds as part of the growing roster of guest characters included in the Season Pass. Players can venture through Pac-Village, eat up Pac-Dots, & escape the iconic Maze in the Pac-Man Mobile. Play Video The all-new Competition Trailer showcased even more Sonic Racing action and detailed the various game modes players can look forward to experiencing once the game is released. In Sonic Racing: CrossWorlds, there are tons of ways to compete: Grand Prix – Compete solo or with friends in local splitscreen co-op for first place in one of 7 cups (comprised of 4 races each). Racers are awarded points based on their placements at the end of races, and the racer with the most points at the end wins. World Match – Test your skills and compete online against 11 other players. Earn Rank Points, increase your World Rank, and aim for the top. Friend Match – Play with up to 11 other players online in custom lobbies where you can control all aspects of a race such as Speed, Team Size, Course/CrossWorlds, AI Difficulty, Frenzy Gates, Items, and Rule Sets. Race Park – Change up the rules and teams online and offline in this party mode that features six unique race formats. Time Trial – Compete for the best time on individual courses and aim for the top of the Leaderboard Rankings. Custom Match – Play with up to 4 players offline split-screen where you can control all aspects of a race such as Speed, Team Size, Courses/CrossWorlds, AI Difficulty, Frenzy Gates, Items, and Rule Sets. Eagle-eyed fans will also notice that the trailer revealed a few new tracks based on Sonic’s most recent adventures. Kronos Island from Sonic Frontiers makes its debut, featuring iconic ancient architecture strewn across the open fields. Northstar Island from Sonic Superstars arrives colorfully on the scene, with many nods to stage obstacles, local fauna, and even a… giant mechanical dinosaur whale? And Shadow fans, rejoice. The White Space from Shadow Generations has been recreated in glorious detail, down to the Doom’s Eye looming menacingly overhead. On the racetrack, there’s no shortage of competitive trash talk. Just as Sonic, Shadow, Espio and Jet are shown jockeying for first place and taking their rivalries to the next level, players can look forward to over a thousand voice lines and interactions between their favorite Sonic characters. Ever wonder what a race between Amy and Big the Cat would sound like? You may find out. On top of all that, it was announced that fans can get their hands on Sonic Racing: CrossWorlds a little sooner than expected during the Open Network Test. This free, limited-time event will take place from August 29 to September 1. Players on PS5 will be able to race online with 12 iconic Sonic characters, compete on 16 courses (9 main courses & 7 CrossWorlds), and mix and match 42 gadgets to create the ultimate racing machine. Put your driving skills to the test against players worldwide. There might even be a couple of surprises in store… Come Race on our level when Sonic Racing CrossWorlds zooms onto PS5 and PS4 on September 25! View the full article
  19. Similar to many global businesses, we continue to navigate a challenging economic environment. As a result, we’ve made the difficult decision to increase the recommended retail price for PlayStation 5 consoles in the U.S. starting on August 21. The updated recommended retail price for PlayStation 5 consoles in the U.S. are as follows: PlayStation 5 – $549.99 PlayStation 5 Digital Edition – $499.99 PlayStation 5 Pro – $749.99 The recommended retail prices for PlayStation 5 accessories remain unchanged, and we have no other price changes to announce for additional markets. View the full article
  20. I’m Mateusz Tomaszkiewicz, Creative Director at Rebel Wolves, working on The Blood of Dawnwalker — a story-driven, open-world RPG set in 14th-century Europe. We recently showcased a closer look at the gameplay at gamescom and wanted to share some of the exciting new details with you. Entering the narrative sandbox You play as Coen, the game’s protagonist and the titular Dawnwalker. While the exact circumstances remain a mystery, an attempt to turn Coen into a vampire fails. As a result, he exists between two worlds — human during the day, vampire at night. This duality sits at the heart of the gameplay, with each form offering distinct skills and abilities. Most quests can be approached during either day or night, creating significantly different experiences. One of the key mechanics is what we call the “narrative sandbox.” Once the prologue concludes, you have 30 days and nights to rescue Coen’s family from Brencis, a centuries-old vampire and former Roman senator, and his inner circle. Only major actions move the clock forward, and you’re always informed how much time an activity will consume. Roaming the open world does not advance time, giving you the freedom to explore without pressure. Time works more like a currency than a countdown. What truly defines the narrative sandbox is the freedom it gives you to shape the story on your own terms. Quests can be completed in any order, skipped entirely, or even never discovered at all depending on your choices. Many characters can be killed, with their absence reshaping events and relationships. There are often multiple paths to achieve the same goal, and even inaction is a choice — one the world around Coen will recognize and respond to. The result is a deeply reactive narrative structure that encourages experimentation and makes every playthrough unique. Human by day. Vampire by night. The newly revealed quest takes place on day eight of Coen’s journey. By then, several quests have been completed and Coen is visibly more powerful. We first see him at night, navigating the capital city of Svartrau and using vampiric abilities like Shadowstep — a short-range teleport that lets him instantly reposition. It’s invaluable not only in combat, allowing him to flank enemies or close the gap on patrolling guards, but also for exploration and stealth. With Shadowstep, Coen can reach scaffolding high on the cathedral’s walls, leap between rooftops, or slip into otherwise inaccessible balconies and ledges, opening up new routes and opportunities to approach objectives. Combat remains fluid and dynamic, blending physical strength with supernatural powers. His vampire form isn’t overpowered, but it adds a distinct tactical layer. The quest involves infiltrating the city’s cathedral, where Coen encounters Xanthe — an ancient Greek vampire and Brencis’ most powerful ally. To show how time of day affects gameplay, we then reload a save to experience a daytime version of the quest. This time, the goal is to locate the legendary sword of Saint Mihai, the cathedral’s patron. In his human form, Coen leans more on swordplay and dark human magic, unavailable as a vampire. Combat is fast and responsive, with directional attacks and flexible blocking. You can block easily with a single button or use directional input for more precision and control, accommodating both story-focused players and those seeking a challenge. Fighting the living, the dead, and everything In between Once the enemies are defeated, Coen enters Svartrau during the day. The streets are bustling with life — townsfolk fill the squares, merchants trade goods, and ambient conversations hint at the uneasy coexistence under vampire rule. After roaming the vibrant streets, Coen goes to the cathedral. Inside, we witness a chilling ritual called the Blood Baptism, one of Brencis’ ways of twisting existing traditions to maintain control. After a tense dialogue sequence that nearly exposes Coen, the sword quest resumes. This leads to a battle with Muron, a creature born from a failed vampire transformation. Unlike Coen, Muron does not become a Dawnwalker but a wild, unstable monster with unpredictable powers. Another hex in Coen’s arsenal – Compel Soul – allows Coen to speak with the dead, helping him uncover clues and eventually locate a hidden crypt believed to hold the sword. What he finds is far more disturbing: Saint Mihai, once revered, had been entombed alive after villagers discovered he was also a Dawnwalker. Starved during the day and regenerating at night, Mihai slowly lost his sanity. When freed, he attacks Coen using the full range of Dawnwalker abilities. If you find him at night instead, Mihai appears in his vampire form, offering an entirely different encounter. The nearly 50-minute demo offers an extended look at The Blood of Dawnwalker’s design — from its dual gameplay loop and time-based structure to its focus on player agency and narrative depth. There is no single path through this story, and every decision, including inaction, shapes the journey. Slated for release in 2026, The Blood of Dawnwalker aims to deliver rich storytelling, immersive combat, and an open world where narrative truly takes the lead. The Blood of Dawnwalker is coming to PlayStation 5 in 2026; wishlist it now to stay updated and be among the first to step into Coen’s journey! View the full article
  21. Capcom is storming Gamescom 2025 with three huge games set to release in 2026: Resident Evil Requiem, Pragmata, and Onimusha: Way of the Sword. I got a chance to go hands-on with all three to flee from terrors, hack robotic foes, and slice through demons. Let’s dive in. Resident Evil Requiem With the ninth mainline Resident Evil game, on February 27, Capcom is set to return to where it all began: Raccoon City. Capcom’s announcement trailer focuses on FBI analyst Grace Ashcroft, and I played the demo from Resident Evil: Requiem’s June reveal that ties directly into it. The hands-on demo supports both a first-person and a third-person perspective, but being a fan of the intense survival horror that Capcom managed with Resident Evil 7: Biohazard, I opted for first-person mode. It started with Grace upside-down and tied to a gurney. After managing to cut through her straps, she found herself in an empty hospital room, where I took control. Exploring the narrow, dark hallways revealed some locked doors and a gate that seemed to lead to clean, well-lit freedom—but only if I could find a fuse to open it. Pretty classic Resident Evil, with a key to find and other puzzles to complete. But as I explored the claustrophobic space, a towering creature in an ill-fitting hospital gown appeared and I sprinted into the shadows to hide. Like in RE7, you can hear the monster hunting you in the tight space as you search for the items you need. I struggled to climb to a toolbox high shelf by moving a rolling cart, sending objects falling to the floor with a clatter. I found a bottle and threw it into a distant, shadowy corner with the square button, drawing the monster’s attention before it found me. Finally, I had to make it past the monster in a tight hallway to go for the fuse, and used nearby light switches to throw the hallway into darkness to keep from being seen as I sprinted away. But just as I found the fuse, the creature suddenly slithered down from the ceiling in front of Grace, caught her, and clamped its teeth down on her shoulder. Luckily, I’d found a green herb earlier and was able to keep Grace’s health up as I ran for the gate and plugged in the fuse. The demo ended with my knuckles white and my teeth gritted. This short look at Requiem delivered a whole lot of tension and a few big jumps—just what I love about RE7. Pragmata Third-person shooter Pragmata is a new IP for Capcom launching next year, putting you in the space suit of Hugh Williams as he investigates a lunar station overrun by killer robots. Luckily, Hugh has the help of Diana, an android with the appearance of a young girl who can hack the bots. Pragmata’s combat mixes quick shooter action with fast-paced puzzle-solving. The robots Hugh encounters are well-defended against his guns, but Diana can remotely hack them to drop their defenses. The hacking interface is grid based with players trying to reach a green node that disables the defenses of the bot you’re fighting. Moving a cursor around the grid is done with the Square, Triangle, Circle, and X buttons, and some nodes can only be passed through in a certain direction. But every encounter becomes a battle of reflexes because you have to complete the hack in real time, while still dodging incoming attacks. It gives combat a fun, harrowing tension, like trying to defuse a bomb while playing dodgeball. After a few minutes of solving puzzles to make our way to the bridge, the demo culminates in a tough boss fight against the SectorGuard. This machine is outfitted with missiles and turbo thrusters—a new addition for Gamescom that hasn’t been seen before. Keeping clear of its attacks required a whole lot of dodging using Hugh’s own limited thrusters, and I had to pick my moment to execute the hack. I managed to get it done thanks to an energy net launcher that slows enemies down, and once I had my chance, switched to a powerful shotgun to lay into the boss. But apart from Hugh’s pistol, all the weapons in Pragmata break when they run out of ammo, forcing you to seek out more. Taking the boss down requires a lot of quick movement and careful hacking at just the right moments. It highlights the way Pragmata freshens up third-person shooting with a hacking mini-game that elevates both systems and makes for exciting combat. Onimusha: Way of the Sword Onimusha: Way of the Sword is the fifth main entry into Capcom’s long-running third-person action series. Capcom’s first-ever hands-on with Onimusha was a demonstration of all the subtle elements of its combat system you’ll need to master, and how great they feel when they come together. Square and triangle execute a light and heavy sword attack, respectively, but the real battle is in the defense. Tap L1 just as a blow falls and you can parry it, but push L1 and X instead, and you’ll deflect the strike, knocking your foe off-balance. And if you time your own attack just right as an enemy would hit you, you can go on the offensive with an Issen counter. All these defensive techniques are useful in different ways. A parry enhances your sword to make your attacks more powerful. Deflecting an enemy does damage to their stamina, and if you deplete that, they’ll suffer an Issen Break, opening them to a devastating execution. The Issen counter has the biggest risk and reward: it’s by far the toughest move to land—I only managed it once—but it does huge damage. I made my way toward a village under attack by the demonic Genma, slicing through swordsmen, archers, and supernatural creatures. After learning the ropes, I reached a boss fight with Musashi’s rival, Sasaki Ganryu. Both Musashi and Sasaki wield Oni Gauntlets, powerful artifacts that can absorb souls left behind by slain enemies, and with enough souls, you can execute a powerful Oni Armament attack with R1. Sasaki was faster and more formidable than any of the Genma, with the fight requiring quick thinking and lots of parries. Sasaki can also be knocked off-balance by deflecting his blows to knock out his stamina, and it was here that the combination of different defensive moves came together. Each technique has a specific use; parrying to power up my sword let me do even more damage when I followed it with a deflection to earn an Issen Break. Against a boss, you even get a strategic choice of execution—attack one spot to do massive damage, or another to get souls to charge your gauntlet and health to help you recover. After some fast parries and brutal executions, I managed to take Sasaki down. The speed and intensity of Onimusha: Way of the Sword’s combat made for some really exciting battles in the demo, and should put action game fans through their paces. With three great demos, Capcom has made a splash at Gamescom 2025 and its lineup is looking to offer a wide variety of great experiences in 2026. View the full article
  22. Greetings, brave adventurers and budding swordsmiths! We’re thrilled to announce that Where Winds Meet—our epic Wuxia open-world action-adventure RPG game – will be launching on November 14, 2025. After five years of dedication, we’re finally ready to let you loose in a world filled with legend, danger, and endless adventure. But first, we have some exciting news to share about the game and a special pre-order bundle for PS5. Let’s dive in! Play Video In our latest trailer, we give you a taste of the story and setting, offering a sneak peek into the heart of this chaotic world. Please see the video below. Set in 10th century China, a time rife with dynastic battles and unrelenting war, Where Winds Meet places you at the crossroads of history during one of the most turbulent eras. In the chaos, all kinds of legendary figures rise to fame, their stories shaping the very course of history. You’ll step into the boots of a young swordsman or swordswoman who, raised in the tranquility of a quiet village, who is inspired by stories of martial arts heroes and the excitement of the Jianghu (the martial arts world). However, everything changes when tragedy strikes. After a series of unforeseen events – betrayals, attacks, and the collapse of everything you once knew – you are forced to leave the only home you’ve ever known. This painful departure marks the beginning of a journey into the unknown, where you must confront both personal loss and the brutal realities of a world in turmoil. In such a troubled time, a warrior has only one sword, but there are tens of millions of people in the world. You decide the path you will travel and as you make these decisions, so the story unfolds. With your step into the Jianghu, it’s no longer just about seeking adventure; it’s about survival, truth, and ultimately discovering who you truly are in a world that’s as fractured as your past. However, there’s more to this world than meets the eye. While the main quest will draw you into the heart of the action, the world is brimming with smaller, hidden tales that will reveal themselves as you journey deeper. The more you explore, the more pieces of the puzzle you’ll discover, and it’s up to you to put it all together. (Don’t worry, we won’t spoil it for you here—we want you to experience the excitement firsthand in the game!) Along your journey, you’ll encounter legendary figures, battle with them, and uncover the secrets that lie beneath the surface. As you explore freely, you’ll learn new Chinese martial arts (Kung fu) skills, join powerful factions, and choose your path in this sprawling world. Want to follow the way of a wandering swordsman, or do you dream of forging alliances with the mysterious figures that roam the land? In Where Winds Meet, it’s all about creating your own story. We’ve crafted this game with care, pouring our hearts into every detail over the past five years, and we’re beyond excited to share it with the world. And now, the PS5 pre-order bundle is available right now, and here’s what you’ll get: In-game Appearance Set: Appearance Customization Pack (choose from Red Dust Book, Ink Deep Dan Zhu, or Penglai Feather) x1 In-game Player Name Card: Astral Trail Name Card Background x1 In-game Common Currency: Coin x10,000 In-game Draw Item: Lingering Melody x2 For details about the bundle, please see here. We have tried our best to create an immersive martial arts world in this game. We can’t wait for you to explore, battle, and experience the life of a warrior in this unforgettable adventure. The official release on November 14, 2025 is just around the corner, and until then, may the winds guide you! View the full article
  23. Just announced on stage at Gamescom Opening Night Live, Ghost of Yōtei Legends is coming in 2026! Legends is our cooperative multiplayer mode featuring a fantastical, supernatural setting in contrast to the grounded world of Ghost of Yōtei. And just like Ghost of Tsushima Legends, Ghost of Yōtei Legends will be free DLC for all Ghost of Yōtei owners.* Play Video Ghost of Yōtei Legends will offer two-player story missions and four-player survival matches. This time around, you’ll play as one of four character classes and try to defeat demonic, giant versions of members of the Yōtei Six, plus a variety of new enemies that fight alongside them. You can see a glimpse of a few of those enemies in the concept art below. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Stay tuned for many more details about Ghost of Yōtei Legends as we get closer to its launch in 2026. And in the meantime, we’re only six weeks away from the launch of Ghost of Yōtei for PlayStation 5 consoles on October 2 and can’t wait until it’s in your hands! If you missed it, be sure to check out our State of Play gameplay deep dive for a look at exploration, combat, special modes, and more, and visit our official site to wishlist or pre-order ahead of launch! *Available via patch update. Internet connection and account for PlayStation Network required. PlayStation Plus subscription (sold separately) required for online play or multiplayer. PS Plus is subject to recurring subscription fee taken automatically until cancellation. Age restrictions apply. Terms apply: play.st/psplus-usageterms . View the full article
  24. Greetings, Lampbearers. At Gamescom Opening Night Live 2025, we finally lifted the veil on Lords of the Fallen II – the braver, bolder and undoubtedly bloodier sequel to our 2023 dark fantasy action-RPG. The announcement arrived with a brand new cinematic CGI trailer – a glimpse into a world where light wanes, shadows darken, and the line between the living and the dead is all but gone. Play Video The trailer sets the stage for what lies ahead: a kingdom fraying at its edges, ancient powers awakening, and a lone hero burdened with the impossible. All the while, the Umbral darkness spreads like a tide that cannot be stopped… And perhaps it can’t. View and download image Download the image close Close Download this image Verify your age to view this content. Verify your age to view this content. Building on V2.0 Already in development for well over a year, Lords of the Fallen II continues to evolve the community celebrated update that was Lords of the Fallen v2.0, released in March 2025. The culmination of over 50 post-launch updates made to the original 2023 game, v2.0 represented a labour of love from the development team as they continued to refine our dark fantasy experience in response to the wealth of community feedback received since its launch. Lords of the Fallen II will take into account all the learnings and experience, building further on everything players loved about the original game, while also elevating it to a new and altogether more threatening place. We think you’re going to be surprised. A Century later Lords of the Fallen II takes place a hundred years after the first game’s events, and while we won’t reveal exactly what’s happened during this period, we can confirm the stakes are higher than ever. The Umbral calamity has continued to spread, as the veil between realms is now fragile enough for the horrors of the dark to slip between worlds. With life itself hanging by a thread, even the Gods hide in fear of the encroaching gloom, leaving humanity utterly forsaken. A sharper blade Building on the fan favourite formula introduced as part of v2.0, combat continues to evolve for Lords of the Fallen II. Fights are faster, more decisive, and increasingly punishing for those who hesitate. The flow between strikes, dodges, and counters is designed to reward precision, but also tempt risk, while all-new executions up the brutality like never before. They really help take the ebb and flow of the soulslike dance to an all-new level, and give that all-important shot of dopamine like never before. And of course, boss encounters remain at the heart of the experience, but we guarantee these climactic showdowns will feel more epic than ever. The Two Realms The Umbral Lamp returns, a beacon and a curse in equal measure. It grants passage between the living world and the Umbral realm — a place of hidden paths, strange treasures, and creatures born of nightmare. But crossing over is never without consequence; the dead notice the living, and the longer you remain, the closer they draw. However, new and darker powers are presented to the player in Lords of the Fallen II. We wanted to intensify the presence of Umbral in the sequel, and look forward to seeing how players interact with some of the new abilities bestowed upon them. The road ahead This reveal marks the first step in the journey ahead – one that will take us deeper into the story, the world, and the dangers awaiting you. Lords of the Fallen II arrives in 2026 for PS5 and PS5 Pro, and you can wishlist it today on PlayStation Store. Until then, remember: the darkness watches. In light, we walk. View and download image Download the image close Close Download this image Verify your age to view this content. Verify your age to view this content. View the full article
  25. Embrace the madness as Treyarch and Raven Software deliver the most mind-bending Black Ops experience to date on PS5 and PS4. Dig into the narrative plus major features and innovations and stay tuned for more info as we get closer to release. Call of Duty: Black Ops 7 launches on November 14. Play Video A Gripping Co-Op Campaign PlayStation players—step into 2035 where the world teeters on the brink of chaos. Raul Menendez has returned and as his threat rings out across the world, The Guild, a global tech giant led by CEO Emma Kagan, vows to step in and protect humanity. In this Campaign designed for solo play or up to four player co-op, join David Mason and his JSOC team of elite Operators as they seek their own answers within the sprawling city of Avalon. While there, they encounter a weapon engineered to turn fear into an instrument of war. David and his team must uncover the truth behind Menendez’s return and how this horrific weapon will be used to incite global terror before losing themselves to madness. Traverse a wide spectrum of locales including Japan, Nicaragua, Los Angeles, and Avalon, sometimes in the blink of an eye. With the JSOC team trapped in this world of chaos, there are no limitations to where you might end up. View and download image Download the image close Close Download this image Unleash the Endgame As you push deeper into the story, you’ll master new abilities to deploy in the Campaign’s epic Endgame, where you’ll reach new levels of power to survive overwhelming odds in a brand-new PvE experience. This is the culmination of the Co-Op Campaign, where each Endgame run is a new step in the power journey as your squad is forced to adapt under pressure throughout all of Avalon. Global Progression For the first time in the franchise, Global Progression is coming to the Campaign! Player and Weapon XP, challenges, and Weapon Camos earned by playing the Co-Op Campaign will transfer over to Multiplayer and Zombies, as well as Call of Duty: Warzone starting in Season 1. View and download image Download the image close Close Download this image Multiplayer: Overclocked and Enhanced Explore 16 signature 6v6 maps, including 13 brand-new battlegrounds and three Black Ops 2 classics, plus two large-scale 20v20 Skirmish maps that blend a variety of objectives with new abilities like wingsuits, grappling hooks, and intense vehicle warfare. Battle across a wide array of locales including covert Guild facilities in Japan, David Mason’s childhood cabin in Alaska, and a high-tech solar array in the Australian Outback. Near-Future Weaponry, Overclocked Gear Choose from an arsenal of 30 weapons at launch, including a mix of brand-new armaments and Black Ops 2-inspired favorites, tuned for optimal lethality across multiple combat styles and mechanics. Customize your Scorestreaks, Field Upgrades, and Equipment using the new Overclock System. The Cluster Grenade, for example, can be upgraded with the ability to further cook the fuse or pack in two additional mini grenades for extra destruction. Next-Level Omnimovement Execute swift wall jumps, mantle high ledges for tactical advances and fine-tune your sprint and combat options through the updated Perk system. Open up creative movement possibilities with these new features, adding fresh dynamics to gameplay. View and download image Download the image close Close Download this image Zombies: Round-Based Zombies Returns! With Weaver, Maya, Carver, and Grey trapped within the Dark Aether after the events of Black Ops 6 Zombies, they now come face-to-face with alternate versions of Richtofen, Dempsey, Nikolai, and Takeo. While new alliances may (or may not) be formed, these legends return alongside the crew from Black Ops 6 to face a new kind of nightmare… though in the Dark Aether, nothing is ever what it seems. The Largest Black Ops Zombies Map Ever Drop into a haunted hellscape fearing a multitude of threats, secrets, and horrors at every turn. Battle the undead, unearth secrets, and dig in the shadows of a forgotten world. Zombies fans should look ahead for more details in early September! Survival Maps, Dead Ops Arcade 4 Survival maps return! Play Round-Based Zombies with the sole purpose of surviving against the relentless undead in tighter, deadlier spaces. For a top-down, twin-stick Zombies experience, load up Dead Ops Arcade 4! Packed with power-ups, traps, and waves of enemies, this is pure co-op chaos for up to four players. View and download image Download the image close Close Download this image Weapon Sharing and Weapon Prestige Build it, share it: New to Call of Duty, players can now share or import Weapon Build Codes to try out their friends’ weapon builds with ease. Classic and Weapon Prestige: Experience classic Prestige leveling alongside the deepest and most rewarding Weapon Prestige system yet, awarding unique Prestige Attachments and Weapon Camos along the way. View and download image Download the image close Close Download this image Call of Duty NEXT, Open Beta Dates Mark your calendars for the worldwide Multiplayer reveal at Call of Duty NEXT on September 30, followed by the Open Beta! Players who pre-order will get early access to the Open Beta, beginning on October 2. Pre-order Black Ops 7 Now Pre-order any digital edition of Call of Duty: Black Ops 7 on PlayStation 5 and 4 and receive: Early Access to the Open Beta*, beginning on October 2 Reznov Challenge Pack** – Immediately unlock the SOG Reznov Operator Skin in Call of Duty: Black Ops 6 and Call of Duty: Warzone. Plus, get access to unlock the Stalingrad Reznov and Memory Reznov Operator Skins. Black Ops 7: Vault Edition Players who pre-order the Vault Edition from the PlayStation store will unlock: BlackCell*** (1 Season) – Includes Battle Pass, 20 Tier Skips, 1,100 CP and more Operator Collection – 4 Operator Skins: Harper, Karma, T.E.D.D. and Reaper EWR-3 Mastercraft Collection – 5 Mastercraft Weapons Ultra GobbleGum Pack for Zombies – 8 GobbleGums of Ultra rarity for Black Ops 7 Permanent Unlock Token – Available in Black Ops 7 at launch Embrace the Madness. *Actual launch date(s), time(s), and platform availability of Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required. PlayStation®Plus subscription may be required for Beta. **Call of Duty®: Black Ops 6 or Call of Duty®: Warzone™ on PS4® / PS5® required to redeem. Sold / downloaded separately. Must be redeemed by November 14th, 2026. ***BlackCell, Battle Pass, Call of Duty® Points, and Tier Skips will be accessible in Black Ops 7 upon availability of the Season 1 Battle Pass in-game. Redemption applies to one Season of the Black Ops 7 Battle Pass only. Content, features, services, online play, and support not available in all regions, and may vary, change, or terminate. Requires an Activision account and acceptance of the Activision Software License and Services Agreement. A mobile phone number linked to your Activision account may be required to play Black Ops 7. Additional storage space may be required for mandatory game updates. For more information, please visit www.callofduty.com. ©/TM/® 2025 Activision Publishing, Inc. This product contains software technology licensed from Id Software (‘Id Technology’). Id Technology © 1999-2025 Id Software, Inc. View the full article

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