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Name: PlayStation - Baby Shark - Sing & Swim Party - Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 09/15/2023 Submitter: Commander Fury Baby Shark - Sing & Swim Party - Launch Trailer | PS5 & PS4 Games PlayStation - Baby Shark - Sing & Swim Party - Launch Trailer | PS5 & PS4 Games
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We hope you enjoyed the exciting news from today’s State of Play, including the first glimpse of the new Deep Earth Collection joining the PS5 family of accessories. The collection introduces three new colors for the DualSense wireless controller and PS5 console covers, all with a smooth metallic finish: molten Volcanic Red, alluring Cobalt Blue, and sleek Sterling Silver. Play Video To share more about the design and process behind this new and vibrant collection, here’s Satoshi Aoyagi and Leo Cardoso from our design team: “While crafting this new collection of DualSense controller and PS5 console cover colors, we drew inspiration from the beautiful and powerful hues found in the depths of planet Earth. We elevated the colors by adding a metallic finish for a touch of sophistication.” – Satoshi Aoyagi “Volcanic Red boasts a rich blazing red tone. Cobalt Blue, on the other hand, presents a deep shade of blue with intriguing hints of purple. Lastly, Sterling Silver showcases a classic aesthetic with a subtle blue undertone.” – Leo Cardoso We’re excited to bring this new range of colors to fans in the coming months. Pre-orders for the Deep Earth Collection will begin on October 4, with Volcanic Red and Cobalt Blue accessories launching on November 3, followed by the launch of Sterling Silver accessories on January 26. The Deep Earth DualSense controllers will be available for a recommended retail price (RRP) of SGD 107 / MYR 369 / IDR 1,359,000 / THB 2,590 / PHP 4,290 / VND 2,099,000, while the Deep Earth PS5 console covers will be available for a recommended retail price (RRP) of SGD 79.90 / MYR 259 / IDR 939,000 / 1,890 / 3,090 / 1,499,000. The exact launch date and availability for the accessories may vary by region and is subject to change. Let us know in the comments what you think of the new collection, and stay tuned to PlayStation.com for more information. View the full article
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Greetings everyone! I’m thrilled to share some exciting news about our latest space fantasy RPG — Honkai: Star Rail. Thanks to the unwavering support of our loyal community and the tireless efforts of our development team, I’m pleased to announce that Honkai: Star Rail will be released for PS5 on October 11, 2023. Play Video Realms of fantastical unknowns await Have you ever stared up at the starry night sky and let your imagination wander beyond the confines of our world? Or perhaps you have envisioned a train patiently stationed, poised for departure on an exhilarating journey? In Honkai Star Rail, a train journeys amidst the twinkling stars, bearing witness to many breathtaking realms. These realms might encompass a futuristic space station, a snow-clad desolate terrain, or even a colossal spaceship navigating through the vast expanse of emptiness. In Honkai: Star Rail, you will step into the shoes of the protagonist and embark on an odyssey across the cosmos aboard the Astral Express. Embracing the mantle of The Trailblazer, you will venture into the far reaches of the universe, uncovering the veiled truths of ancient legends, partaking in both exploration and combat across diverse realms. You will extend a helping hand to those in need, forging steadfast alliances along the way. Meanwhile, we are committed to providing you with an immersive gaming experience, whether you are navigating outer space, journeying through snowy landscapes, or even dumpster diving with trashcans on the side of the road. Join us, dear Trailblazer, as we reach for the stars and embark on this boundless cosmic exploration together. Many worlds to explore and companions to meet Exploration lies at the core of each adventure, and be assured that you will encounter abundant opportunities to delve into unique cultures, meet trustworthy companions, and unveil captivating landscapes while venturing through unexplored domains. In the world of Honkai: Star Rail, your adventure kicks off at the Herta Space Station, a futuristic location packed with all sorts of high-tech gizmos. It is Madam Herta from the Genius Society who owns this place, and it was first set up to gather all kinds of cool stuff called Curios. But as time rolled on, it turned into a scientific research hub managed by Herta’s followers. In this place, you will cross paths with Kafka, a graceful lady who gave you a wake-up call by injecting a Stellaron into you when the Antimatter Legion was causing chaos. Kafka is a Stellaron Hunter, living life on the edge. She is a mix of intriguing and mysterious vibes, but definitely not someone to mess with. We do not know a whole lot about her, except that she is a big shot in the Stellaron Hunters and is on the radar of quite a few organizations, for all the wrong reasons. As your journey begins, you and the crew will make your way to Jarilo-VI, a snow-covered planet with secrets and dangers lurking beneath its icy surface. The Eternal Freeze wiped out almost all life here, but amid this unforgiving setting, humanity’s last stand — the city of Belobog — remains steadfast against the icy grip. The city is split into two halves: the Overworld and the Underworld. The Overworld bustles with life and peace, with heaters on the streets to stave off the cold. On the other side, the Underworld is the very picture of desolation, marked by scattered ruins. While traversing Jarilo-VI, you might meet folks with unique personalities who could become your companions. Bronya is one such character. As the heir to the Supreme Guardian, Bronya was taught by her mother that the welfare of the Underworlders should be sacrificed to keep Belobog’s civilization alive. But Bronya has always been skeptical about this notion. Unexpectedly, she joins up with your group and ends up in the Underworld. What changes lie ahead? Well, you’ll have to dive into the game to find out. After departing from Belobog, your path will lead you to the Luofu, one of the flagships of the Xianzhou Alliance’s galactic fleet. The Xianzhou Luofu is a silkpunk vessel housing three major long-lived species: Vidyadhara, Foxians, and Xianzhou natives. Each of these species possesses unique abilities that contribute to the Alliance’s security. When you set foot on the Xianzhou Luofu, the ship was in the midst of a Stellaron crisis. Under the directives of General Jing Yuan, the crisis had been temporarily halted, but a greater threat beneath the dark tide was gradually surfacing. Renowned for his dedication to managing daily affairs and preventing unforeseen problems, Jing Yuan might come across as disinterested or lethargic due to his many responsibilities, earning him the nickname of the Dozing General. However, when the situation demands, Jing Yuan can swiftly transform into a resolute leader, showcasing his thunderous and assertive side. The insights shared above merely provide a glimpse of what lies ahead, and we are still at the very beginning of the intergalactic journey. There is so much more to look forward to. We are excited to see your expedition shape history, Trailblazer. View and download image Download the image close Close Download this image Combat 101: Fundamentals of Combat Being a space fantasy RPG, we strongly encourage you to delve into, unearth, and immerse yourself in the storyline. However, as you enthusiastically unveil the interactive Easter eggs placed across the maps, you may also come across formidable adversaries. While active exploration is not a prerequisite for combat, do exercise caution against foes scattered in diverse spots, as the enemies will initiate attacks upon detecting your presence! As you step into the turn-based combat gameplay, both sides alternate their actions. Your task involves skillfully orchestrating your companions’ Basic Attacks, Skills, Ultimates, and the automatically activated Talents to engage in battles against enemies. Additionally, the selection of companions aligned with the appropriate Path before each encounter is also crucial. For instance, characters on the Path of Erudition excel in delivering widespread AoE damage, making strategic use of their abilities pivotal in turning the tide of battle. A good example is General Jing Yuan, previously mentioned, who belongs to the Path of Erudition. Leveraging his Skill or Ultimate, he can simultaneously inflict harm on multiple foes. Meanwhile, to achieve victory, attacking alone would not suffice. That is where supporting characters come in, and Gepard stands out as an exceptional option. He follows the Path of Preservation, which enables him to redirect enemy attacks away from his allies, create protective shields, and build a strong defense for the entire team. As your adventure unfolds, dear Trailblazer, you will gradually unveil more profound mysteries concerning Paths and the enigmatic Aeons. Limited pre-order bundle is now available for Trailblazers on PS5 In preparation for the PlayStation 5 release of Honkai: Star Rail, we have assembled a special pre-order bundle to help you start your journey off on a great note. Just a gentle reminder that this unique offer will only be around for a limited time. Be sure to take advantage and secure your pre-order before October 11. Pom-Pom the conductor and I are eagerly awaiting your arrival aboard the Astral Express, ready to welcome you with open arms, Trailblazer. View the full article
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Name: XBox - Puzzles + Platforming + Robots = Planet Of Lana 🌎 #PlanetofLana #IndieGames #PuzzleGame #WhattoPlay Category: Gaming Industry Videos Date Added: 09/14/2023 Submitter: Commander Fury Puzzles + Platforming + Robots = Planet Of Lana 🌎 #PlanetofLana #IndieGames #PuzzleGame #WhattoPlay XBox - Puzzles + Platforming + Robots = Planet Of Lana 🌎 #PlanetofLana #IndieGames #PuzzleGame #WhattoPlay
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Name: PlayStation - Avatar: Frontiers of Pandora - Official Story Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 09/14/2023 Submitter: Commander Fury Avatar: Frontiers of Pandora - Official Story Trailer | PS5 Games PlayStation - Avatar: Frontiers of Pandora - Official Story Trailer | PS5 Games
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Name: PlayStation - Destiny 2: The Final Shape - The Pale Heart of the Traveler Preview | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 09/14/2023 Submitter: Commander Fury Destiny 2: The Final Shape - The Pale Heart of the Traveler Preview | PS5 & PS4 Games PlayStation - Destiny 2: The Final Shape - The Pale Heart of the Traveler Preview | PS5 & PS4 Games
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Name: PlayStation - Helldivers 2 - Bile Titan Liberation Gameplay | PS5 & PC Games Category: Gaming Industry Videos Date Added: 09/14/2023 Submitter: Commander Fury Helldivers 2 - Bile Titan Liberation Gameplay | PS5 & PC Games PlayStation - Helldivers 2 - Bile Titan Liberation Gameplay | PS5 & PC Games
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Name: PlayStation - Ghostbusters: Rise of the Ghost Lord - Developer Roundtable Interview | PS VR2 Games Category: Gaming Industry Videos Date Added: 09/14/2023 Submitter: Commander Fury Ghostbusters: Rise of the Ghost Lord - Developer Roundtable Interview | PS VR2 Games PlayStation - Ghostbusters: Rise of the Ghost Lord - Developer Roundtable Interview | PS VR2 Games
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Name: PlayStation - Marvel's Spider-Man 2 - Expanded Marvel's New York | PS5 Games Category: Gaming Industry Videos Date Added: 09/14/2023 Submitter: Commander Fury Marvel's Spider-Man 2 - Expanded Marvel's New York | PS5 Games PlayStation - Marvel's Spider-Man 2 - Expanded Marvel's New York | PS5 Games
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Name: PlayStation - Tales of Arise - Beyond the Dawn - Announce Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 09/14/2023 Submitter: Commander Fury Tales of Arise - Beyond the Dawn - Announce Trailer | PS5 & PS4 Games PlayStation - Tales of Arise - Beyond the Dawn - Announce Trailer | PS5 & PS4 Games
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Name: PlayStation - Honkai: Star Rail - State of Play Release Date Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 09/14/2023 Submitter: Commander Fury Honkai: Star Rail - State of Play Release Date Trailer | PS5 Games PlayStation - Honkai: Star Rail - State of Play Release Date Trailer | PS5 Games
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Name: PlayStation - Foamstars - Open Beta Party Announce Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 09/14/2023 Submitter: Commander Fury Foamstars - Open Beta Party Announce Trailer | PS5 & PS4 Games PlayStation - Foamstars - Open Beta Party Announce Trailer | PS5 & PS4 Games
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Name: PlayStation - Final Fantasy VII Rebirth - Release Date Announce Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 09/14/2023 Submitter: Commander Fury Final Fantasy VII Rebirth - Release Date Announce Trailer | PS5 Games PlayStation - Final Fantasy VII Rebirth - Release Date Announce Trailer | PS5 Games
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If you missed the live broadcast of the latest State of Play, you can find the full show, all the individual trailers and the announcements collected below. Play Video State of Play: All the trailers Baby Steps Play Video Ghostbusters: Rise of the Ghost Lord – Developer Roundtable Interview Play Video Ghostbusters: Rise of the Ghost Lord – Gameplay Trailer Play Video Resident Evil 4 Play Video Avatar: Frontiers of Pandora Play Video Ghostrunner 2 Play Video Deep Earth Collection Play Video Helldivers 2 Play Video Marvel’s Spider-Man 2 – Expanded Marvel’s New York Play Video Marvel’s Spider-Man 2 – Digital Deluxe Trailer Play Video Tales of Arise – Beyond the Dawn Play Video Honkai: Star Rail Play Video Foamstars Play Video Final Fantasy VII Rebirth Play Video State of Play September 2023: All Announcements Wonderfully weird walking sim Baby Steps toddles onto PlayStation next year Roblox coming to PlayStation on October 10 Resident Evil 4 DLC Separate Ways launches Sept 21, RE4 VR Mode arrives as free DLC this winter New Avatar: Frontiers of Pandora trailer reveals details about the hero’s journey Introducing the Deep Earth Collection, a new metallic colorway for PS5 accessories available starting later this year Helldivers 2 launches February 8, 2024 Marvel’s Spider-Man 2: new State of Play trailer, gameplay details How Ghostbusters: Rise of the Ghost Lord captures the best of PS VR2 Tales of Arise – Beyond the Dawn DLC expansion releases Nov 9 Final Fantasy VII Rebirth: developer interview reveals fresh gameplay details as new trailer debuts at State of Play Ghostrunner 2 demo available for PS5 today – new story trailer revealed Foamstars Open Beta Party launches this month – here’s everything you need to know View the full article
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Welcome to Bath Vegas – a sprawling metropolis of neon lights and retro Americana. It’s a party city fizzing with bubbly personalities and home to the world’s most spectacular foam party! That’s what you’ll get to experience in Foamstars – a new cooperative multiplayer shooter for PS5 and PS4 that puts two competitive teams of foam-flinging characters in fast-paced online battles. In September, you’ll be able to join the party yourselves in the Open Beta Party. It features two game modes, all the characters available at launch, and it’s free to play online for all PlayStation 5 players – even those without PlayStation Plus. Read on, and we’ll explain what’s in the beta, when and how to join, give you an overview of the game and reveal how to play like a pro! When is the Foamstars open beta and how do I join? The Foamstars Open Beta Party runs: September 29, 9pm PDT – October 1, 11.59pm PDT September 30, 2am BST – October 2, 7.59pm BST September 30, 3am CET – October 2, 8.59am CET September 30, 10am JST – October 2, 3.59pm JST During this period, you’ll be able to play without limits! What’s more, a bonus skin will be available in the full game for anyone who participates in the beta. To join, all you have to do is download the beta version of the game from PlayStation Store, and you’ll be able to take part in the competitive foamy fun online. Please note that you do not need an active PlayStation Plus subscription to join. The beta is open to any and all players with a PS5 and an online connection. Also, bear in mind that this is a network test, not a demo, so there is the possibility you may experience things like connectivity issues. Hopefully not, but hey – that’s why we need to test. What’s included in the Foamstars Open Beta Party? The beta includes two game modes: Smash the Star and Happy Bath Survival. Smash the Star This is a team deathmatch mode where, once enough takedowns have been made, a player on the opposing team becomes the Star Player. Your team has to take out this player in the allotted time to win the match… but watch out, because your opponents will be trying to do the same to your Star Player. Happy Bath Survival Happy Bath Survival is an intense close-quarters deathmatch where the arena is split into an outer and inner ring. Players on the inner ring try to take each other out, while players on the outer ring must use their foam-flinging weapons and abilities to help and hinder the combatants. It’s chaotic fun, where working together makes a real difference. What characters can you play in the beta? Eight characters are available to play in the open beta. Each of these Foamstars have unique weapons, skills and a Super Star Skill. You can mix and match characters between rounds or stick with one that suits your playstyle – it’s entirely up to you. Allow us to introduce you to the quirky cast: Soa – a stylish idol who has mastered the art of acrobatically controlling bubbles. Jet Justice – a self-proclaimed hero who prowls the streets of Bath Vegas to keep them safe. Tonix – a genius inventor who overflows with curiosity and is eager to test her inventions on the battlefield. ΔGito – a pro-gamer who continues to dominate the world of e-sports and now wants to prove his skill in other fields. Pen Gwyn – a penguin soldier who’s ready to chill anyone who stands in the way of her fight against global warming. Mel T – the owner and face of an ice cream brand. She might appear innocent and cute but this CEO packs a real punch. The Baristador – a refined gentleman full of mystery. Some might find it hard to believe he is the unassuming owner of café bar. Rave Breaker – a clean freak who wants to eliminate all party animals and clean up the competition. How do you play Foamstars? The best way to learn how to play Foamstars is simply to do it – pick a character and experiment with the different skills and game modes to find what you like! However, to help you get started, we have some basic advice: Slide into enemies to take them out Remember that foaming your enemies isn’t enough. Once a player is foamed up, you (or a teammate) must slide into them to knock them out. You can only slide quickly on your own team’s foam – your opponent’s will slow you down – so try to create roads and paths to ensure you have a route to your target. Protect your teammates If you see a teammate is foamed up (they’ll be calling for help), sliding into them will free them, thus depriving your opponent a takedown. As satisfying as it is to take down a rival, it’s even more smirk-inducing to undermine their hard work! Avoid and replace enemy foam If you stand on an opposing team’s foam, your movement will be slowed dramatically. Not only does this make you easy pickings for your rivals, it feels horribly sticky – so you’ll want to avoid it. You can either try to avoid enemy foam, or you can fire your own weapon to replace it. Either way, stay on your own bubbles as much as possible. Use foam to block enemies and find advantageous angles The more foam you spray, the more it will build up. You can create walls and bases made of foam which can be very useful. For example, building a wall can block enemy approaches and force them to find alternate routes to their targets, and protect your teammates. Or you can use foam to get up high, giving yourself a wider view of the arena and the opportunity to take out enemies from above. Work with your team, and you’ll discover all kinds of awesome ways to use your foam to your advantage… Use your skills Every character has a set of unique skills, which are activated with the shoulder buttons and a Super Star Skill that can be unleashed with triangle. These can range from foamsplosive grenades to faster traversal methods. Skills can be game-changers, and they recharge over time, so don’t feel a need to hold them back. Remember: they exist to be used! We hope you enjoy playing Foamstars and remember – the open beta is just a taste of what’s in store in the full game which will release early 2024. For now, we can’t wait to see you in Bath Vegas for the Open Beta Party. View the full article
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Embrace the cyber ninja within and become the Ghostrunner as humanity’s fate hangs in the balance and Dharma Tower faces new threats. Prepare to evolve for survival as the Church and Hammers fill the power vacuum left behind after the fall of the Key Master one year ago. Watch the new Ghostrunner 2 Story trailer now: Play Video The wait is over! The Ghostrunner 2 demo is now live on PlayStation 5, offering players a taste of the thrilling cyberpunk experience that awaits them. Take control of Jack and experience exhilarating new combat and motorbike action as you traverse the streets of Dharma Tower like never before. The demo offers a sneak peek into the intense action and lightning-fast combat that awaits you in Ghostrunner 2. Ghostrunner 2 abilities You’ll have the chance to test out some of Jack’s remarkable abilities, each of which plays a crucial role in your journey through Dharma Tower and beyond: Shuriken – Master the art of throwing shurikens to unlock doors, trigger explosions, and take down enemies from a distance. Tempest – Unleash a powerful blast that can eliminate multiple enemies at once. Perfect your timing to deflect enemy projectiles back at them and interact with essential objects. Sensory Boost – Slow down time, granting you the agility to dodge incoming attacks with precision. Use this ability to overcome challenging obstacles and collect hard-to-reach items. Grapple – Utilize the grappling hook to swing through the environment with ease, reaching new heights and exploring hidden areas. Ghostrunner Evolved Jack’s combat prowess has evolved, allowing him to more effectively block incoming attacks, giving players better control during intense battles. Levels are filled with exploding barrels, rails that you can grind, destructible walls hiding secrets, and neutral entities that can give you that edge. Pre-order on PS5 now — launches October 26, 2023 View the full article
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Today’s State of Play included a brand-new look at Final Fantasy VII Rebirth. The trailer surely will delight both long-term FFVII fans as well as players eager to know what happens after the conclusion of Final Fantasy VII Remake, as Cloud and company embark on a journey that takes them to the world outside Midgar. In the trailer we caught glimpses of new party members, sprawling open areas to explore and the reimagining of some iconic moments from the original game. Rather than leave you speculating, key staff on the game joined us to share not only more insight into the trailer, but also additional gameplay details about the game. That roundtable includes Final Fantasy VII Rebirth Producer Yoshinori Kitase, Creative Director Tetsuya Nomura, Director Naoki Hamaguchi and Music Supervisor Keiji Kawamori. Play Video Can you explain what we’re seeing of the combat system here? Has it remained untouched since Final Fantasy VII Remake or have you altered anything for Final Fantasy VII Rebirth? Hamaguchi: I want to highlight the new synergy moves most from the battle system. This new mechanic allows the player to use synergy commands and abilities freely at any time by using up a gauge charge in a similar manner to Limit Breaks. So through the battles, players will feel the relationships and bonds that have developed between the characters even more so than in the previous game. We’ve also added skill trees as a new element of character growth. You can unlock synergy abilities through the skill trees, too. Many new Materia with new abilities not seen in the first game are available as well, so players will have even more options to customize and build character loadouts to their own taste. Viewers got a glimpse of Red XIII in combat as part of the new trailer. Players are now able to control him directly, what can they expect in terms of his abilities that makes him distinct (and a great party member) in Final Fantasy VII Rebirth’s battles? Hamaguchi: The development team challenged themselves to give Red XIII a new play style that felt different from the other characters. Red XIII doesn’t just have an ATB gauge but also uses his own unique “revenge gauge” mechanic. His revenge gauge charges when he guards against enemy attacks, and he can spend that charge to use various abilities once the gauge is filled. We’ve designed Red XIII as a new type of character that requires the player to strike a balance between offensive strategy using the ATB gauge and defensive strategy using the revenge gauge. We have seen Red XIII and Cait Sith shown as playable characters and the footage released also shows another character who looks like Vincent, so will he be playable as well? Will the party expand further too? Nomura: The original party members are all present in Final Fantasy VII Rebirth. In the previous title, Final Fantasy VII Remake, Red XIII became an accompanying member in the second half of the game, but he will become an official, playable party member starting from Final Fantasy VII Rebirth. Similarly, there are characters who are accompanying members in Final Fantasy VII Rebirth, that will become official party members in the next title. And viewers caught a glimpse of Alexander and Odin! Can we expect more returning summons from FFVII for Rebirth and will any summons from Remake return? Hamaguchi: There will be many other summons in the game, in addition to those that have already been revealed in our previous videos, with some also returning from Final Fantasy VII Remake. In fact, the lineup of summons has actually been fleshed out over and above the previous game, with new, extended side content based on a summon who did not feature in the original Final Fantasy VII and even more besides. Sneaking into the original Junon saw players partake in another unique minigame. We saw the parade and many other mini-games in the newly revealed trailer, so will the same mini-game from the original Final Fantasy VII still be playable? Hamaguchi: Yes, the same mini-game will be playable, but we’ve greatly increased its scope compared to what was in the original Final Fantasy VII. In the original, Cloud sneaks into one of the units participating in the parade and joins in on the performance, but in Final Fantasy VII Rebirth, he becomes the leader of that unit and can customize the composition of the soldiers participating in the parade. The chosen unit composition will alter the performance and, it goes without saying, that this also affects how the mini-game is played. The parade to celebrate the inauguration of Rufus as the new president of Shinra is the climax of the first half of the original game, so the development team was really enthused about making all the details for it. It’s one of the moments I hope players enjoy the most. And speaking of mini-games, we got a fun glimpse of Gold Saucer and its own mini-games. How do the FFVII Rebirth versions of these differ from the original’s? Hamaguchi: I think there are a lot of fans who point to the number and variety of mini games as one of the draws of the original Final Fantasy VII, but for Final Fantasy VII Rebirth we have gone all-out and created a huge number of mini games on a scale that surpasses even the original! Many of these mini games can be experienced in the main story, but we also have lots of unique games and challenges that appear as part of the side stories you can find as you explore the world map. There might well be players who get so caught up in all the fun mini games that they find they aren’t making progress in the main story… Gold Saucer is another iconic locale that players will be eager to visit. How have you approached redesigning this amusement park? Hamaguchi: Players will first visit the Gold Saucer in the middle section of the game but are then free to come back to it at any time they like. In order to create that motivation to make them want to come back, we designed the park to provide a changing and ever more wonderful experience with each visit, so new mini games are added, and harder difficulty modes are unlocked as the main story progresses, giving you even more to do there. It is not just the mini games either, and the parts of the Gold Saucer seen in the main story have also been fully remade and upgraded too, so you can expect great things from it. The trailer also shows moments of the party exploring lush exterior open areas. How do those larger areas work within the context of gameplay and story? Hamaguchi: Once the team leaves Midgar, Cloud and the team’s major objective Final Fantasy VII Rebirth is to follow and track down Sephiroth across the expansive world they find themselves in. We’ve put a lot of emphasis on exploration-focused game design with this title as we wanted to create that feeling of going on a journey while traveling around the world in pursuit of evidence of Sephiroth’s movements. Now you’re several years into remaking iconic locations of Final Fantasy VII and with Final Fantasy VII Remake being so successful, do you feel less pressure to match fan expectations when reimagining beloved areas and moments? Hamaguchi: As Final Fantasy VII Rebirth will take players to various locations across the whole world, we needed to re-create the massive Final Fantasy VII world map that would also incorporate places such as towns and dungeons within itself. To do this, we dug deeply into the feeling of each different region and reflected that in the graphics, creating areas that look and feel quite diverse. On top of that, we designed chocobos unique to each region that have their own abilities (e.g. mountain chocobos that can climb sheer cliffs and sky chocobos that can fly etc.), so players will need to utilize their chocobos to fully explore each area. I hope players have a lot of fun with this aspect of the exploration! Final Fantasy VII Remake offered new interpretations of classic locations and moments, as well as entirely new ones that enriched the game. Is there a similar balance for Final Fantasy VII Rebirth? Kitase: As with the previous game, we have strived for the right balance between old and new scenes in Final Fantasy VII Rebirth, but we also tried to take on more new challenges than we did in Final Fantasy VII Remake with some of the new scenes. I am confident these new scenes will be wildly enjoyable for fans and newcomers alike. What is the function of the world map in Final Fantasy VII Rebirth? Hamaguchi: The world map is vast and expansive, so not all of the locations on it will be used in the main story alone. In fact, volume wise, the amount of side content in Final Fantasy VII Rebirth is nearly double that of the main quest content. Players who want to enjoy Final Fantasy VII setting on an even deeper level can explore all the corners of the world, discovering many different and exciting experiences such as new stories, battles, and mini-games to play. It will also be possible to return to any of the regions in the world even after the main quest moves on from that area, so you don’t have to worry about leaving things behind or unfinished. Given this is a direct continuation Final Fantasy VII Remake, can players port over their save file and their character builds to continue their journey into Final Fantasy VII VII Rebirth? Hamaguchi: We have announced that the Final Fantasy VII remake project will be a trilogy and that each entry will be a standalone game in its own right. Because of this, each game’s balancing is done independently and a player’s levels and abilities will not carry over from one game to the next. However, we have created some special bonuses for fans who played the previous game, allowing them to start with a little something extra. What can you tell us about the soundtrack and music Final Fantasy VII VII Rebirth? Kawamori: The world Final Fantasy VII Rebirth is much larger Final Fantasy VII Remake. Because of this, the team has created a variety of new music to go alongside that. We’ve also expanded the variety of musical genres this time around, so I think there will be plenty to enjoy. Of course, we also have many re-arrangements of classic tracks from the original Final Fantasy VII, too, so I hope fans will enjoy comparing both iterations of the same song to see what has changed. For example, the music in the newly released trailer is a re-arrangement of Final Fantasy VII main theme as a battle music track and gives you a taste of the direction the team has decided to take in Final Fantasy VII Rebirth. What was the concept behind the new trailer? Nomura: Every trailer has a specific purpose. Since this is the second installment in the Final Fantasy VII VII remake project, there are people who have played the previous game or enthusiastic fans who follow the built-in mysteries, but for newcomers or those who are or simply interested in the Final Fantasy VII series, we wanted to include a full overview of what kind of experience they will have with this remake project. So, there is less of a mysterious pretense to the story this time, but you can look forward to the next trailer. There was a scene with Cloud and Sephiroth fighting together, but will the player get to control Sephiroth in Final Fantasy VII Rebirth? Nomura: If you played the original Final Fantasy VII, I’m sure you can guess which scene I’m talking about. You will be able to control Sephiroth in the same scene in this title as you did in the original. The Gold Saucer appears in the newly released trailer, but will players be able to enjoy the much-anticipated date scene on the Ferris wheel too? Nomura: Naturally, this is one of the major highlights of Gold Saucer, so it is included in the game. Please look forward to how it will appear in Final Fantasy VII Rebirth, with its high-resolution visuals. Final Fantasy VII Remake showed the story up until the escape from Midgar, but what point does Final Fantasy VII Rebirth take us up to? Nomura: We have mentioned this a few times before, but the order in which you can explore the locations is not the same as the original Final Fantasy VII, and there are some shifts in the order. For example, Wutai, one of the major locations, is not part of the route in Final Fantasy VII Rebirth and will be visited in the next one. Although there are some changes in the order of the locations, the locations depicted in this title extend up to “The Forgotten Capital,” where the greatest fate of Final Fantasy VII awaits you. View the full article
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We are honored to announce Tales of Arise – Beyond the Dawn. Through this expansion players will enjoy a story that depicts the world after the main story of Tales of Arise, which was released in September 2021. This is the first DLC in the Tales of series that is a direct continuation of the main story in this scale. We will discuss what players can expect from the storyline and why we made the decision to create it. (*This article contains spoilers for the main Arise story. Please be warned.) An expansion that aims to satisfy Take your first look at the game below: In this title, you can experience a new story and adventure set in the world after the union of two worlds. You can enjoy the story of a new encounter with a girl named Nazamil and experience the reunion of Alphen and his parties to confront the fierce destiny she has followed. The new character Nazamil is a girl of both Dahnan and Renan blood and is the daughter of a Lord who stood in the way of the player in the main story of Arise (we’ll keep it a secret which Lord’s child she is until you play). We hope you will speculate and discuss the details you see in the trailer and wonder whether her peculiarity will be accepted by people in the new united world, or whether she will suffer a harsh fate. The new storyline is enormous, and I spent more than 20 hours immersed in this new narrative experience during the test play, taking my time to re-explore the new world that has been merged into one. Our goal with this title, and one thing we were sure of during the test play – is that for players, this new experience would be similar the feeling you get when you watch a movie and it turns out to be a good one. Since the release of Arise, we have received many requests from people who have enjoyed the main story for a continuation of the story and the development team has had in-depth discussions and deliberations on what kind of significance and appeal would be necessary if we were to seriously go beyond the original story. It was also a way for us to reflect on what Arise was for us. What Arise has left us The main story of Arise depicted the liberation from the servitude between two worlds and two races, and the relationship between Alphen and Shionne. Two people who could be considered opposites, underwent a journey of significant change and growth through their journey from servitude to equality, from rejection to understanding, marking the dawn of a new heart. The protagonist, Alphen, denies self-sacrifice to save the world at the end of his journey, turns the ideals of mutual understanding and coexistence into power, and performs miracles. In this respect, the story of Arise was also a work of greater magnitude than previous Tales of works. Only one rival, Vholran, however, denies it outright to the very end, leaving behind the curse that “If you choose to walk that path… you choose a path of betrayal, despair, and corruption.” He is right, there will be new challenges and frictions in the world beyond. Still, they will be able to overcome these obstacles with their parties who are deeply bonded with them. The story of the dawn ends with hope for the future, while keeping a trace of anxiety in their hearts. The appeal of “Tales of” as a continuing life story I like these intriguing stories that remain, which sometimes reflect reality. On the other hand, I love recalling the character’s later life and I suddenly wonder how the characters continue to deal with the world afterward in response to that question. We decided to focus on these emotions and develop this title to meet them once more and share with you the image of them growing up one more level. As the name Beyond the Dawn suggests, this is a straightforward story about the future and reality that awaits us beyond the dawn, directly following the journey of the Alphen. It is also a reflection of the underlying philosophy of the Tales of team that the stories of the characters’ lives continue beyond the confines of the product. Perhaps because of the strength of this desire, the volume of the additional DLC exceeded our initial expectations, and the quality of the cutscenes has further improved, leading to the feeling I had when I test-played the finished product, “Oh, it’s just like watching a good movie…”. We would like to remind you that although the game system itself is inherited from Arise and does not change significantly, together with new dungeons, a variety of new quests, and attractive additional costumes, Beyond the Dawn is an experience that will fully immerse you. Please stay tuned for more details in the future. In addition, although the story in Beyond the Dawn is a sequel to the main story, we wanted all users to be able to enjoy the game at the appropriate level of design. In order to ensure this, a certain level of skills and other statuses are provided at the start, and we did not adopt a simple transfer of levels and statuses from the main game. Instead, we have prepared bonuses such as money and skill points based on the clear data of the main game, so we hope that you will enjoy the new story while taking advantage of these bonuses and developing the characters to your own liking. Of course, for those who have not yet played Arise, it has been created to be enjoyed as a series of stories in combination with this Beyond the Dawn, and we are also offering a special bundle pack, so we look forward to this opportunity to get together again with you in Arise. Now, let’s go beyond the dawn of time. We are looking forward to this opportunity to join more people in the world of Tales of Arise once again on November 9. View the full article