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Commander Fury

CCFURY
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Everything posted by Commander Fury

  1. Name: PlayStation - C-Smash VRS - Pro Tennis Players | PS VR2 Games Category: Gaming Industry Videos Date Added: 05/23/2023 Submitter: Commander Fury C-Smash VRS - Pro Tennis Players | PS VR2 Games PlayStation - C-Smash VRS - Pro Tennis Players | PS VR2 Games
  2. Name: PlayStation - Monster Menu: The Scavenger's Cookbook - Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 05/23/2023 Submitter: Commander Fury Monster Menu: The Scavenger's Cookbook - Launch Trailer | PS5 & PS4 Games PlayStation - Monster Menu: The Scavenger's Cookbook - Launch Trailer | PS5 & PS4 Games
  3. Name: PlayStation - F1 Manager 2023 - Announce Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 05/23/2023 Submitter: Commander Fury F1 Manager 2023 - Announce Trailer | PS5 & PS4 Games PlayStation - F1 Manager 2023 - Announce Trailer | PS5 & PS4 Games
  4. Name: PlayStation - The Callisto Protocol - Riot Mode | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 05/23/2023 Submitter: Commander Fury The Callisto Protocol - Riot Mode | PS5 & PS4 Games PlayStation - The Callisto Protocol - Riot Mode | PS5 & PS4 Games
  5. Name: PlayStation - Sniper Elite 5 - Saboteur Weapon & Skin Pack Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 05/23/2023 Submitter: Commander Fury Sniper Elite 5 - Saboteur Weapon & Skin Pack Trailer | PS5 & PS4 Games PlayStation - Sniper Elite 5 - Saboteur Weapon & Skin Pack Trailer | PS5 & PS4 Games
  6. Name: PlayStation - Ride 5 - Gameplay Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 05/23/2023 Submitter: Commander Fury Ride 5 - Gameplay Trailer | PS5 Games PlayStation - Ride 5 - Gameplay Trailer | PS5 Games
  7. Name: PlayStation - Cities: Skylines - Hotels & Retreats Release Trailer | PS4 Games Category: Gaming Industry Videos Date Added: 05/23/2023 Submitter: Commander Fury Cities: Skylines - Hotels & Retreats Release Trailer | PS4 Games PlayStation - Cities: Skylines - Hotels & Retreats Release Trailer | PS4 Games
  8. Name: XBox - All of the lights pls Category: Gaming Industry Videos Date Added: 05/22/2023 Submitter: Commander Fury All of the lights pls XBox - All of the lights pls
  9. Name: PlayStation - Diablo IV - Story Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 05/22/2023 Submitter: Commander Fury Diablo IV - Story Launch Trailer | PS5 & PS4 Games PlayStation - Diablo IV - Story Launch Trailer | PS5 & PS4 Games
  10. Name: XBox - Diablo IV | Launch Story Trailer Category: Gaming Industry Videos Date Added: 05/22/2023 Submitter: Commander Fury Diablo IV | Launch Story Trailer XBox - Diablo IV | Launch Story Trailer
  11. Name: PlayStation - Humanity - Gameplay Series Part 4: Discovering Stage Creator | PS5, PS4, PSVR & PS VR 2 Games Category: Gaming Industry Videos Date Added: 05/22/2023 Submitter: Commander Fury Humanity - Gameplay Series Part 4: Discovering Stage Creator | PS5, PS4, PSVR & PS VR 2 Games PlayStation - Humanity - Gameplay Series Part 4: Discovering Stage Creator | PS5, PS4, PSVR & PS VR 2 Games
  12. Name: XBox - You can feel the dark power radiating from the screen. 🔥 Prepare for Diablo IV, arriving 6/6/23. Category: Gaming Industry Videos Date Added: 05/22/2023 Submitter: Commander Fury You can feel the dark power radiating from the screen. 🔥 Prepare for Diablo IV, arriving 6/6/23. XBox - You can feel the dark power radiating from the screen. 🔥 Prepare for Diablo IV, arriving 6/6/23.
  13. Name: PlayStation - Diablo IV - Story Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 05/22/2023 Submitter: Commander Fury Diablo IV - Story Launch Trailer | PS5 & PS4 Games PlayStation - Diablo IV - Story Launch Trailer | PS5 & PS4 Games
  14. Hello, neighbors! The town of Raven Brooks is calling again, and this time you’re going to get up close and personal with the town – virtually speaking. Developed by VR veterans Steel Wool Games and launching on May 25 for PlayStation VR2, Hello Neighbor VR: Search And Rescue is a thrilling new adventure set in the twisted little world of the Hello Neighbor franchise. There’s all the puzzling, sneaking and mystery you’ve come to expect from snooping around the Peterson Estate (all while dodging the attention of your eccentric and unhinged neighbor), but this time, you’re going hands-on, using every trick in the PS VR2 book to intuitively navigate a reactive, physical world. Everything in the world of Hello Neighbor VR reacts the way it should in the real world, so it’s time to get your grubby little fingers where they don’t belong and dig up some mysteries. Nervously nudge doors open, poke your head around corners (while listening carefully for unseen dangers) rummage through cupboards with haptic feedback relayed direct to your fingertips, and generally act like a sneaky little kid should. Or kids, as the case may be. For the first time in the Hello Neighbor series, Search And Rescue puts you in the shoes of an entire crew of meddling youngsters. While this is a single-player game, you’ll be switching control between five kids; the self-titled Raven Brooks Rescue Squad. Each has their own unique puzzle-solving gadget, and all of them will be needed to unravel the maze of machines and traps you’ll find. Coordinate the movements of the entire team, using your walkie talkie to switch perspectives at any time. Put their heads together and rescue your missing friend from the mysterious mad gadgeteer (and part-time kidnapper) Mr. Peterson. We’re excited to let you loose on the trap-laden, off-kilter Peterson Estate. Every little crack in the walls can give you a glimpse of coming danger, so keep those eyes peeled. While it’s always good to see trouble coming, sound is essential in any stealth game, and the PS VR2’s 3D audio capabilities are perfect for the job here. Press your ear up against doors for an early hint of danger, or tilt your head to figure out whether that creaking is coming from the attic or basement. Just tread gently and don’t let your Rescue Squad members get snatched up. Rescuing one kid is hard enough! Of course, controlling an entire squad comes with its perks. Footsteps getting uncomfortably close for comfort for one character? Switch to another and make a noise. Ring the doorbell, turn on the TV or flush a toilet and then scurry off to a hiding spot. The neighbor is sure to come running, giving the rest of your team some breathing room. Play your cards right and you’ll drive your enemy to distraction – just don’t push your luck, or you could end up backed into a corner with nowhere to go. Rescuing your pal Nicky will be a tough job, but with a bit of thought and a local Raven Brooks can-do attitude, anything’s possible. Keeping your squad in top puzzle-solving condition is essential in Search And Rescue. The Peterson Estate is a strange web of interconnected machines and puzzle-pieces. Many of the puzzles are intuitive and physical, able to be completed in creative, improvisational ways, but sometimes you’ll need the right kid in the right place at the right time. Each of the gadgets carried by the Rescue Squad members gives them a unique place in the puzzle, and you might need several kids positioned strategically and working in sync to open up new paths. Mr. Peterson might think he’s some kind of big-shot inventor, but five small minds put together are better than one big jerk. We think that VR fans and Hello Neighbor veterans alike will find this trip to the neighbors house to be their most thrilling yet. Steel Wool Games have managed to craft a world jam-packed with creative squad-based puzzles, hidden passages, mystery tunnels and ever-shifting rooms to explore. Mr. Peterson has always been intimidating, but from the perspective of a waist-high kid in VR, he’s a towering, terrifying foe. Give him a run for his money, and foil his plans later this month in Hello Neighbor VR: Search And Rescue. We look forward to your visit on May 25. See you around the neighborhood! View the full article
  15. Name: PlayStation - Everdream Valley - Release Date Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 05/22/2023 Submitter: Commander Fury Everdream Valley - Release Date Trailer | PS5 & PS4 Games PlayStation - Everdream Valley - Release Date Trailer | PS5 & PS4 Games
  16. Name: PlayStation - Aeterna Noctis - "Pit of the Damned" New Free DLC | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 05/22/2023 Submitter: Commander Fury Aeterna Noctis - "Pit of the Damned" New Free DLC | PS5 & PS4 Games PlayStation - Aeterna Noctis - "Pit of the Damned" New Free DLC | PS5 & PS4 Games
  17. There’s one particular Final Fantasy XVI development story Naoki Yoshida admits he’s unlikely ever to forget. The producer describes a particular port city the studio conceptualized. Its key feature: a colossal stretch of huge wall that runs the length of the city, separating it from the surrounding ocean and which has successfully protected those behind it from invasion for over three centuries. It’s a visually impressive sight, one that fits perfectly with the larger fantasy world of Valisthea. There was, however, one issue. “You look over these designs,” explains Yoshida-san, “And in the far corner of the town, on the sea side, there’s a natural cliff. And this cliff is maybe 15 meters high. And the leader of this city, the most important person, is housed right there beside it. What stopped pirates just coming up, destroying the house and taking over? It made no sense.” The result was a proverbial – and literal – return to the drawing board to correct the oversight. It’s a recollection that articulates the careful work to make this fantastical world believable, lived in. And that story is but one of numerous examples of the complexities the producer, alongside Art Director Hiroshi Minagawa and Localization Director Michael-Christopher Koji Fox have navigated as they built Valisthea and the player’s journey through it. A world’s design, of how Valisthea rests at a crossroads between multiple teams at the studio – environmental artists, level designers, combat teams and more – is the focus of an insightful conversation with the three midway through their two-day stopover in London. That stay is just one stage of a multi-country tour for the game they’re attached to, each stop giving attendees several hours with the near-final PS5 game. It’s a robust hands-on. We first sample the game’s opening hours, a flashback to a key period in Clive Rosfield’s youth that sets up what’s to come. (It’s this section that players will experience in a public demo which drops ahead of the full game’s launch.) We then play through the two hours and change directly following that demo’s conclusion. Lastly, we’re left to roam for thirty minutes in one of the game’s open areas, a lush valley filled with optional beasts to defeat and side-quests to take up. In that collective time we wander through castle grounds and hideouts, battle our way through more guided scenarios, partake in a spectacular, cinematic Eikon versus Eikon clash. As such, we get a better understanding of the game’s structure, the environment design. I have answered a question I never thought to ask: what is Final Fantasy’s version of gardening tools? Boss battles, be they Eikon versus Eikon or Clive’s clashes with bigger threats, promise to be unique encounters. FFXVI has a specific team, a small group of game designers, animators and programmers, dedicated to creating these. From chocobo stables, ruined towns amid murky swamp land, mountainscapes under repeated Eikon devastation, all is lavish, detailed production. On this first, lengthy glance at least, everything placed throughout is purposeful, every area has a backstory. That, obviously, takes work and collaboration. (“You made us remember things we don’t want to,” Yoshida-san jokingly concludes at the interview’s end after revisiting the challenges that yielded such fantastic results.) The first step was the story concept, a decision made when looking at what worked, and what didn’t, for Final Fantasy XV. While the majority of Final Fantasy game stories are standalone adventures, they don’t sit in a bubble. Adding to the larger tapestry naturally meant looking back at what came before. Yoshida-san points to players being unhappy with FFXV’s story. “It was incomplete. Things were promised, things weren’t delivered. So that’s what we wanted to avoid for FFXVI.” Next, they had to envision what was driving the world, driving the characters. The producer likens Valisthea’s Mother Crystals – a staple of Final Fantasy games – to oil fields, the crystal’s Ether production akin to oil. Ether powers magic, powers the world. With that resource dwindling, conflict breaks out. Certain regions felt a natural fit for particular elements, which organically led to matching those with Eikons of similar elemental power (the FFXVI version of the franchise’s monstrous summons). These in turn are controlled by Dominants, unique individuals who as a result of that power can alter the tide of conflict and are thus nation states’ prized assets. With those aspects envisioned and placed the art team and story writers commence work. As exemplified by a natural cliff nearly bringing a port town low, the complexities of world creation aren’t straightforward. Neither is ensuring locations feel authentic to that area’s backstory and lore. The world’s dense backstory is easily digested by the Active Time Lore system. A click at any time brings up a shortlist of characters, factions and nations with a short text all of which update contextually based on what’s happening on screen. “This is not something that can only be done just by the designers. I mean, they tried. They put objects down and they realized quickly that this is not going to work… It didn’t feel real,” Art Director Hiroshi Minagawa remembers, recalling a moment of time early on when there was an overabundance of generic barrels placed across the world. “Go into the desert, nothing but barrels everywhere,” he laughs. “You’ll have some staff that just think ‘the more barrels the better’,” interjects Yoshida-san. “It doesn’t feel like it’s something that’s lived in.” The solution: cross-pollination between teams. “We brought a member of the scenario and lore team over to give them feedback on what this town is, what the town’s lore is,” explains Minagawa-san. “We had that person provide pictures about what their image of what each area would be, what they were aiming for in the lore, working with the designers with that information to get the proper feel. Something that would fit better with a team. And once that person from the lore team entered, you know, joined with the designers then things got a lot easier.” With clutter reduced and shrewder choices of set dressing made, towns started to reflect the regions they were based on, hinted at a locale or people’s backstory through visual cues alone. The game’s vertical slice allowed the studio to finesse its vision, experimenting what it could achieve visually on PS5 and use that chosen area’s design to help define what the wider game would feel like. Environmental artists and level designers review and adapt to each other’s suggestions, while the combat team tests if the spot is spacious enough for battle. That gameplay slice incorporates the Caer Norvent stage, which will be playable early in the story campaign. After being mesmerized by composer Masayoshi Soken’s score from the sections I played, I ask whether music is the final bow that ties any area together. “We didn’t have music until literally right at the end,” Yoshida-san confirms, saying they’ve more than 200 unique tracks in the game. “Early on, we decided on themes for the different nations as well as for the different characters. And it was about taking those core themes and then using arrangements of those for the different situations. “So for us, it was very surprising as well because we’ve been playing through these with no sound… even we were moved hearing [that music] those first few times towards the end of development.” The swell of an orchestra or choir is one detail of many that aims to make you feel fully immersed in Valisthea, and all those rich details, no matter how minor, have been made with careful decisions by its developers. Yoshida-san returns to that port town wall of how to sell a lived-in world. “It’s not been invaded, not fallen. But certainly over 300 years, people have tried. And so you wouldn’t have a nice, clean, unbroken wall after three centuries. You’d have places that are cracked and maybe crumbled, but the wall has held. And just by having that visually, it tells that story. That yes, it hasn’t fallen, but people have tried. And so making sure that the history and the lore that we’ve built is making its way to the design team so they can make sure that that’s in the visuals. It’s very difficult, but that makes the game better.” Final Fantasy XVI launches on PS5 June 22. Read more about Final Fantasy XVI How Square Enix built Final Fantasy XVI’s fantastical, believable, lived-in world State of Play debuts 25 minutes of all-new Final Fantasy XVI gameplay PS5 Creators: How Final Fantasy XVI harnesses PS5’s power Hands-on with Final Fantasy XVI – new gameplay details Final Fantasy XVI interview: worldbuilding, differing viewpoints and favorite characters View the full article
  18. Name: XBox - Agatha Christie – Hercule Poirot: The London Case – Reveal Trailer Category: Gaming Industry Videos Date Added: 05/22/2023 Submitter: Commander Fury Agatha Christie – Hercule Poirot: The London Case – Reveal Trailer XBox - Agatha Christie – Hercule Poirot: The London Case – Reveal Trailer
  19. Name: PlayStation - Agatha Christie - Hercule Poirot: The London Case - Reveal Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 05/22/2023 Submitter: Commander Fury Agatha Christie - Hercule Poirot: The London Case - Reveal Trailer | PS5 & PS4 Games PlayStation - Agatha Christie - Hercule Poirot: The London Case - Reveal Trailer | PS5 & PS4 Games
  20. Name: PlayStation - Street Fighter 6: Use Assist Combos in SF6 to bust out big moves Category: Gaming Industry Videos Date Added: 05/21/2023 Submitter: Commander Fury Street Fighter 6: Use Assist Combos in SF6 to bust out big moves PlayStation - Street Fighter 6: Use Assist Combos in SF6 to bust out big moves
  21. Name: XBox - Welcome to our new series of memorable moments in gaming, sad edition. hope you're ready for feels. Category: Gaming Industry Videos Date Added: 05/21/2023 Submitter: Commander Fury Welcome to our new series of memorable moments in gaming, sad edition. hope you're ready for feels. XBox - Welcome to our new series of memorable moments in gaming, sad edition. hope you're ready for feels.
  22. Name: PlayStation - Apex Legends - Threat Level Event Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 05/20/2023 Submitter: Commander Fury Apex Legends - Threat Level Event Trailer | PS5 & PS4 Games PlayStation - Apex Legends - Threat Level Event Trailer | PS5 & PS4 Games
  23. Name: PlayStation - Street Fighter 6: A classic Ryu combo in Classic & Modern Controls Category: Gaming Industry Videos Date Added: 05/20/2023 Submitter: Commander Fury Street Fighter 6: A classic Ryu combo in Classic & Modern Controls PlayStation - Street Fighter 6: A classic Ryu combo in Classic & Modern Controls
  24. Name: XBox - Mortal Kombat 1 - Official Announcement Trailer Category: Gaming Industry Videos Date Added: 05/19/2023 Submitter: Commander Fury Mortal Kombat 1 - Official Announcement Trailer XBox - Mortal Kombat 1 - Official Announcement Trailer
  25. Name: PlayStation - Mortal Kombat 1 - Official Announce Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 05/19/2023 Submitter: Commander Fury Mortal Kombat 1 - Official Announce Trailer | PS5 Games PlayStation - Mortal Kombat 1 - Official Announce Trailer | PS5 Games

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