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Name: PlayStation - Destroy All Humans! 2 - Reprobed: Single Player - Announcement Trailer | PS4 Games Category: Gaming Industry Videos Date Added: 04/11/2023 Submitter: Commander Fury Destroy All Humans! 2 - Reprobed: Single Player - Announcement Trailer | PS4 Games PlayStation - Destroy All Humans! 2 - Reprobed: Single Player - Announcement Trailer | PS4 Games
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Name: PlayStation - Warhammer 40,000: Boltgun - Release Date Reveal Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 04/11/2023 Submitter: Commander Fury Warhammer 40,000: Boltgun - Release Date Reveal Trailer | PS5 & PS4 Games PlayStation - Warhammer 40,000: Boltgun - Release Date Reveal Trailer | PS5 & PS4 Games
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Hi everyone, Grant Stewart here, lead designer at Auroch Digital. We’re developing Warhammer 40,000: Boltgun, a bloody and frenetic homage to the retro shooters of yore, and we are super thrilled to share a new gameplay trailer and announce the game’s release date: May 23! The game is available for pre-orders on PlayStation 5 and PlayStation 4, so load up your boltgun! In Boltgun, you play as a battle-hardened Space Marine on a perilous mission across the galaxy to fight against the Warriors and daemons of Chaos. You’ll unleash a devastating Imperial arsenal as you blast through an explosion of sprites, pixels and blood, in glorious boomer shooter-style. Here’s a bit more about how the game delivers a unique Warhammer 40,000 experience with a perfect blend of classic, frenetic FPS gameplay and stylish visuals from your favorite 90s retro shooters. Modern engine In past classic shooters, enemies were simply dropped into the environment for you to shoot like a very sophisticated target range. Boltgun features a modern take on this. On top of plenty of classic locations with enemies diligently hand placed, there’s also areas where waves of heretics are dynamically spawned by an intelligent system to seek the most exciting positions to challenge the player. In these situations, designers pick the enemies using a “nodegraph” and construct escalating “encounters”. They then populate the combat “arenas” using “spawn points”, to denote locations where the enemies can appear in the world and “zones”, controlling the positions they should try to move to during combat. As the fight progresses the AI looks for the most suitable zone and attempts to move to it and engage the player. A tactical marine and his finite state machines In early shooters, intelligence was “hard coded” into the AI’s brains. They moved, hunted and shot based on simple rules that were executed largely in order. The current zeitgeist for digital adversaries revolves around “Behaviour Trees”, hierarchies of orders that the AI executes based on factors in the environment. The AI of Boltgun uses an alternative called “Finite State Machines”, a system first popularized by the Grunts of Half-Life. Every enemy has a brain that looks like a nodegraph. Within the graph are “state” nodes that the AI’s thoughts can occupy. When an AI is in one of these states it executes that state’s actions (shooting a gun, walking towards the player, throwing a grenade) and then uses “conditions” to work out what state it should transition to next. Our AI has states for all their attacks but also for “aware”, “unaware”, “flinch”, “dead” and “overkill”. Anything the enemies of Boltgun can do, including exploding into chunks of flesh, is part of their state machine. Vintage paintwork Unlike the fully 3D models used for characters and objects in modern video games, retro games used “sprites”, two dimensional lists of pixel colors that represented flat images. As a modern game emulating those vintage aesthetics, Boltgun uses a hybrid system taking the best of modern technology and slamming it, pixels first, into the old ways. A 3D Warhammer 40K model The undisputed best retro shooter, id’s Doom had a unique approach to making its characters. The developers built maquettes (scale models) of Doom’s enemies and then photographed them from different directions. The photographs were then digitized and used in the game to represent the enemies. Modern games have become extremely good at creating beautiful characters that move in lifelike ways, as there are countless tools dedicated to just that. For Boltgun we created a hybrid process. Our enemies are modeled and textured in modern sculpting software, paying close attention to the details of Games Workshop’s tabletop miniatures. Then they’re “rigged”, a process involving giving them bones to form a skeleton that controls how the model can move. Once they’re fully rigged the models are passed to the animation team to bring them to life. All of this is pretty standard in the current games industry process, but the next step is where Boltgun’s unique magic happens. First our animated models are “rendered out” as digital images, then virtual cameras take shots of the models from eight directions as they cycle through the frames of their animations. These images are imported into the Unreal engine and stitched back together into 2D flipbook animations. Every animation is collected together and data for the enemy they represent is created to allow our artists to tweak them and set where in the animation an enemy should deal damage, make a sound, or lob a fireball. So now you know that while we might be having fun pretending Boltgun is an authentic 90s game, remastered by the talented team at Auroch Digital; the truth is that Boltgun is a very modern game built from scratch in a very modern engine! Warhammer 40,000: Boltgun is available for pre-order on PS5 and PS4 and comes out May 23. View the full article
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Name: PlayStation - Star Wars Jedi: Survivor - Final Gameplay Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 04/11/2023 Submitter: Commander Fury Star Wars Jedi: Survivor - Final Gameplay Trailer | PS5 Games PlayStation - Star Wars Jedi: Survivor - Final Gameplay Trailer | PS5 Games
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Name: PlayStation - World of Warships: Legends - 4 Years of World of Warships: Legends | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 04/10/2023 Submitter: Commander Fury World of Warships: Legends - 4 Years of World of Warships: Legends | PS5 & PS4 Games PlayStation - World of Warships: Legends - 4 Years of World of Warships: Legends | PS5 & PS4 Games
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Each year, the workshops and activities from Girls Make Games (GMG) leave me feeling more proud, surprised and excited about the gaming industry than the last. Last year, women accounted for 48% of gamers in the United States, and at every level of the industry, women are accounting for more and more of the gaming workforce. Whether in development, publishing, marketing, competitive esports, journalism, or any other area of the gaming sphere, women are making their collective presence known and their individual voices heard. Girls Make Games was founded to help cultivate the voices of the next generation of women in games, giving them a platform and the resources to pursue their passions. For this year’s iteration, and in celebration of Women’s History Month, Sony Interactive Entertainment provided participants with an unprecedented opportunity to visit with one of three development studios—Sucker Punch Productions, Insomniac Games, and Bend Studio—to learn, listen and connect with other young creatives in a welcoming and instructive environment. Let’s take a closer look at how each event went: Sucker Punch Productions This event invited attendees to participate in interactive workshops hosted by GMG instructors, allowing them to learn the nuts and bolts of game design, like art, sound and coding. Every GMG event is open to girls of all skill levels, but in this case, many attendees had already begun developing their craft. “I was surprised by how many of our participants were so experienced already,” said Brian Fleming, founder of Sucker Punch Productions. “For [some], it was perhaps their second or third event with GMG, and they were pushing well beyond the curriculum for the day. It was awesome to see!” At its core, GMG is about engagement at the grassroots level, as part of a wider push throughout the industry to challenge an outdated culture of homogeneity. “I see GMG and similar efforts as the most impactful solution to the profound gender imbalance in our business,” Fleming said. “It requires patience and a long-term view, but to my mind it’s [a] real solution.” The workshops held at Sucker Punch’s studio in Bellevue, Washington were broken into two groups, accounting for the different experience levels of each participant. Within those groups, each attendee was able to practice their skills and make their own individual contributions to a collaborative project. Joanna Wang, Production Art Director for Sucker Punch Productions, highlighted the importance of encouraging each girl’s specific interests. “They may like art, they may like coding—a little piece of how to make a game. And what we can do is give them the big picture view, explaining how those pieces fit together.” She continued: “We’re showing them some of the tools needed to make a video game, and they can see what part of that process interests them. So hopefully, they can identify a personal strength, and start thinking about how they can apply that to their future.” Sucker Punch is known for many hit PlayStation titles, like the beloved Sly Cooper series and their most recent success, Ghost of Tsushima. But they still retain a tight-knit work environment. “We’re big enough to have some exciting facilities: mocap, our foley studio—and of course snack bins in the kitchen,” Fleming laughed. “But we’re also small enough that I don’t think it was overwhelming for them.” The welcoming environment helped encourage a creative mindset for each participant. “We really valued the fresh perspectives they brought, the questions they’d ask,” Wang said. “One girl was into traditional painting, but wanted to translate that skill to video games. That motivated me in turn to bring that same creative energy to our own games—she wanted to be one of us, right? And that made me proud of what I do, but also proud of what she’ll bring to the industry in the future.” She added: “Another girl asked me about what internships Sucker Punch offers! She was so ready, so into it. In moments like that, I can feel the passing of the torch to the next generation.” Insomniac Games Located in sunny Burbank, California, Insomniac Games was founded in 1994, and their offices provided the perfect environment for the GMG workshops. “We had around twelve eager kids come through, from our local community here in Burbank to as far out as New Mexico,” said Aaron Jason Espinoza, Sr. Community Manager at Insomniac Games. “We wanted them to learn not just about making games, but how games can affect players’ emotions, and the importance of thinking about the player’s experience.” After a brief tour of the studio and some photos with Ratchet’s Omni-wrench and Rivet’s hammer, participants sat down to meet with several key employees—or Insomniacs—to ask questions and learn about the many hands involved in making games. Animators, writers, audio designers, programmers, community managers; all of these and more shared their experiences with the group, and highlighted their contributions to the team’s projects. “It was a brilliant look at how game dev is a collaborative effort,” Espinoza explained. “The kids were amazed at all the avenues they could take to pursue a life and career as a game developer.” Participants then were given a chance to apply what they’d learned by developing their own side-scrolling platformer, and Espinoza was impressed by the results. “They were thinking about platform placement, enemy locations, and what worked best for the player’s experience.” “The experience was awesome, and our team was delighted to host it,” said Espinoza. “We can’t wait to see what these kids do with the knowledge they’ll develop as they grow into game developers themselves!” Bend Studio This workshop marked the first time that Bend Studio had ever hosted a Girls Make Games workshop, inviting thirteen participants from the local community to their offices in central Oregon. Like the other two events, this day of activities centered around the hands-on workshops that provided real experience in the basics of game development, as well as the opportunity to pick the brains of the women of Bend Studios. “We started the workshop with a tour, showing the kids around the multiple floors of the building where our different departments sit and collaborate,” said Kevin McAllister, Community Manager at Bend Studio. “Of course, the big Rager Bear statue received a lot of attention,” he added with a laugh. After the tour’s completion, participants settled in to start creating their own side-scrolling platformer, with the goal of realizing a finished product by the end of the day. “They were so excited to see their work come to fruition and how their creativity turned into something they were truly proud of,” McAllister said. “From cute little foxes to a blinking frog, the characters they created to implement in their level even had our own developers impressed by what they achieved in such a short amount of time.” As with the workshops held at the Insomniac and Sucker Punch offices, the developers encouraged each individual participant to identify a personal strength as it relates to game design and development, and sharpen that skill through the workshop’s exercises. Following a lunch break, members of the Bend team from various disciplines within the studio hosted a dev panel to talk about their journeys into the gaming industry, share their roles and responsibilities, and answer questions from the attentive group. Between the creative activities and the conversational discussions about finding a career in the gaming industry, the Bend team worked hard to deliver a well-rounded, informative, and fun experience for every attendee. “It was an absolute privilege for our team to host this incredible experience,” McAllister said. “We had a lot of fun talking about games with the next generation of game developers. Maybe one day, we’ll even see them working on a future project at Bend Studio!” View the full article
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Name: PlayStation - Afterlife VR - Release Date Announcement Trailer | PS VR2 Games Category: Gaming Industry Videos Date Added: 04/10/2023 Submitter: Commander Fury Afterlife VR - Release Date Announcement Trailer | PS VR2 Games PlayStation - Afterlife VR - Release Date Announcement Trailer | PS VR2 Games
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It’s time to see which top downloads for PS5, PS4, PS VR2, PSVR, and F2P brought in the new season. The US and EU PS5 and PS VR 2 charts saw a lot of horror titles in the top three, while the US and EU PS4 charts were deep in sports action. Heavy hitters like MLB The Show 23, Resident Evil 4, and WWE 2K23 all crack the top ten. Check out the full listings below. What titles are you playing this month? PS5 Games US/CanadaEUResident Evil 4Resident Evil 4MLB The Show 23Hogwarts LegacyHogwarts LegacyGrand Theft Auto VWWE 2K23FIFA 23NBA 2K23F1 22Grand Theft Auto VCall of Duty: Modern Warfare IICall of Duty: Modern Warfare IIWWE 2K23Wo Long: Fallen DynastyStar Wars Jedi: Fallen OrderMadden NFL 23Wo Long: Fallen DynastyStar Wars Jedi: Fallen OrderNBA 2K23FIFA 23Anno 1800The Last of Us Part IResident Evil VillageTom Clancy’s Rainbow Six SiegeTom Clancy’s Rainbow Six SiegeResident Evil VillageCyberpunk 2077Resident Evil 3Football Manager 2023Dragon Ball Z: KakarotResident Evil 3Cyberpunk 2077The Last of Us Part IPGA TOUR 2K23MONSTER HUNTER RISEMONSTER HUNTER RISEGRAN TURISMO 7Need For Speed UnboundIt Takes Two *Naming of products may differ between regions *Upgrades not included PS4 Games US/CanadaEUMinecraftMinecraftMLB The Show 23EA Sports UFC 4NBA 2K23FIFA 23EA Sports UFC 4The ForestResident Evil 4F1 22Call of Duty: Modern Warfare IIRed Dead Redemption 2Red Dead Redemption 2Grand Theft Auto VGrand Theft Auto VNBA 2K23The Last of Us Part IIResident Evil 4WWE 2K23The Last of Us Part IIThe ForestCall of Duty: Modern Warfare IIMadden NFL 23Star Wars Jedi: Fallen OrderFIFA 23The Last of Us RemasteredThe Last of Us RemasteredThe Crew 2Call of Duty: Black Ops IIITekken 7Gang BeastsDead Island: Definitive EditionStar Wars Jedi: Fallen OrderWWE 2K23Outlast 2Tom Clancy’s Ghost Recon BreakpointDead Island: Definitive EditionSekiro: Shadows Die TwiceSekiro: Shadows Die TwiceGang Beasts *Naming of products may differ between regions PS VR 2 Games* US/CanadaEUPavlovPavlovThe Dark Pictures: SwitchbackKayak VR: MirageKayak VR: MirageThe Walking Dead: Saints & Sinners – Chapter 2: RetributionThe Walking Dead: Saints & Sinners – Chapter 2: RetributionStar Wars: Tales from the Galaxy’s EdgeStar Wars: Tales from the Galaxy’s EdgeDrums RockPISTOL WHIPPISTOL WHIPHorizon Call of the MountainSynth RidersSwordsman VRSwordsman VRDrums RockHorizon Call of the MountainJob SimulatorJob Simulator *PS Store purchases only. Game upgrades or games bundled with hardware not included PS VR Games US/CanadaEUBeat SaberBeat SaberSUPERHOT VRSUPERHOT VRJob SimulatorBatman: Arkham VRAstro Bot Rescue MissionSniper Elite VRThe Walking Dead OnslaughtJob SimulatorCreed: Rise to GloryThe Walking Dead OnslaughtBatman: Arkham VRArizona SunshineSniper Elite VRAstro Bot Rescue MissionArizona SunshinePlayStation VR WorldsPlayStation VR WorldsCreed: Rise to Glory Free to Play (PS5 + PS4) US/CanadaEUFortniteFortniteCall of Duty: Warzone 2.0Call of Duty: Warzone 2.0Apex LegendsRocket LeagueFall GuysFall GuysRocket LeagueThe Sims 4Destiny 2eFootball 2023Overwatch 2Destiny 2The Sims 4Apex LegendseFootball 2023Overwatch 2MultiVersusKartRider: Drift View the full article
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Name: PlayStation - Battlefield 2042 - Season 4: Leviathan Rising Event Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 04/08/2023 Submitter: Commander Fury Battlefield 2042 - Season 4: Leviathan Rising Event Trailer | PS5 & PS4 Games PlayStation - Battlefield 2042 - Season 4: Leviathan Rising Event Trailer | PS5 & PS4 Games
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Name: XBox - Saving the turtles that you spawned in a tree from said tree is an unparalleled feeling 🤌 Category: Gaming Industry Videos Date Added: 04/08/2023 Submitter: Commander Fury Saving the turtles that you spawned in a tree from said tree is an unparalleled feeling 🤌 XBox - Saving the turtles that you spawned in a tree from said tree is an unparalleled feeling 🤌
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Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or RSS, or download here Hey y’all! This week the team dives into a Resident Evil 4 spoiler-cast, and reminisces on fond interview memories. Stuff We Talked About Star Wars Jedi: SurvivorGod of War RagnarökHorizon Forbidden West – Burning ShoresMeet Your MakerResident Evil 4 (spoilercast begins at 36:30) The Cast View and download image Download the image close Close Download this image Tim Turi – Manager, Content Communications, SIE View and download image Download the image close Close Download this image Kristen Zitani – Senior Content Communications Specialist, SIE Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
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Name: XBox - Overwatch 2's New Hero, Indie Game News and BIG Updates | This Week on Xbox Category: Gaming Industry Videos Date Added: 04/07/2023 Submitter: Commander Fury Overwatch 2's New Hero, Indie Game News and BIG Updates | This Week on Xbox XBox - Overwatch 2's New Hero, Indie Game News and BIG Updates | This Week on Xbox
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Last week, we asked you to share crazy and intense moments from Resident Evil 4 using #PSshare and #PSBlog. Here are this week’s highlights: shitai_ shares a portrait of Leon with his gun drawn surrounded by fire. kaytanaa shares Major Krauser lurking in the shadows XxPAGZxX shares a silhouette of chainsaw man ERI__VP shares a portrait of Luis Ayghan shares Leon approaching the church village Rafaelzoiorb92 shares Ashley succumbing to the plaga Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? THEME: Resident Evil 4 – Leon S. Kennedy SUBMIT BY: 11:59 PM PT on April 12, 2023 Next week, we turn the spotlight on the hero of Resident Evil 4, Leon S. Kennedy. Share daring images of Leon using #PSshare #PSBlog for a chance to be featured. View the full article
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Name: PlayStation - TT Isle of Man - Ride on the Edge 3 - Pre-order Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 04/07/2023 Submitter: Commander Fury TT Isle of Man - Ride on the Edge 3 - Pre-order Trailer | PS5 & PS4 Games PlayStation - TT Isle of Man - Ride on the Edge 3 - Pre-order Trailer | PS5 & PS4 Games
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Name: PlayStation - Rhapsody: Marl Kingdom Chronicles - Rhapsody II Spotlight | PS5 Games Category: Gaming Industry Videos Date Added: 04/07/2023 Submitter: Commander Fury Rhapsody: Marl Kingdom Chronicles - Rhapsody II Spotlight | PS5 Games PlayStation - Rhapsody: Marl Kingdom Chronicles - Rhapsody II Spotlight | PS5 Games
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Name: PlayStation - Resident Evil 4 - The Mercenaries Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 04/07/2023 Submitter: Commander Fury Resident Evil 4 - The Mercenaries Launch Trailer | PS5 & PS4 Games PlayStation - Resident Evil 4 - The Mercenaries Launch Trailer | PS5 & PS4 Games
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Hello PlayStation nation! I’m Edvin Edsö, the Promotion Producer of Resident Evil 4. I hope that you have been enjoying the game these past two weeks! Today, we are pleased to announce the release of a fan favorite mode: The Mercenaries, available as a free DLC. Check out the trailer here first. Play Video The trailer offers a glimpse into the fast-paced gameplay of The Mercenaries, where the goal is to defeat as many enemies as possible in a limited amount of time for the highest score you can. Leon starts each round with all of his weapons, and in order to defeat as many enemies as you can, you must make quick decisions about which weapon to use against which opponent. Don’t forget to keep track of how much time you have left. Killing enemies with melee attacks, headshots, and other methods, as well as defeating tougher enemies like the Chainsaw Man, will give you extra time. It is also important to know when to grab the green Time Orbs, which will give you even more time to defeat additional enemies. Did you notice the yellow diamond-shaped icon? This is the Mayhem Mode meter. When Leon activates Mayhem Mode, his basic abilities such as attack power and movement speed are greatly increased for a period of time! You will also receive additional points, and each enemy you defeat in Mayhem Mode will add extra seconds to the clock. The Mayhem Mode meter accumulates over time, by defeating enemies, and by successfully parrying an attack. The gauge also increases by one when you acquire a Mayhem Mode Orb. The first stage of The Mercenaries is the Village from the beginning of the game. New stages and more content will be unlocked as you progress. Like the main game, The Mercenaries supports the DualSense controller features. In this mode’s fast-paced gameplay, players can instantly switch weapons and take on multiple enemies, with haptic feedback and adaptive triggers providing an even greater sense of immersion. How you take on The Mercenaries depends on your own strategy, including weapon selection, positioning, and how you use Mayhem Mode. Whether you have already completed Resident Evil 4, or are just getting started, be sure to check out this intense free DLC. View the full article