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Commander Fury

CCFURY
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Everything posted by Commander Fury

  1. In just over two months, players will finally get their hands on Final Fantasy XVI, the next mainline installment of the Final Fantasy series. The game follows Clive Rosfield as he harnesses powerful Eikons to overcome his tragic destiny. Today’s State of Play not only explores intricate details of the story and world lore, but also gives a first glimpse into the game’s party combat and colossal battles with new Eikons. Play Video Verify your age to view this content. Verify your age to view this content. You can watch today’s Final Fantasy XVI State of Play in 4K above. We hope today’s broadcast was exciting for everyone, both for fans keeping up with Final Fantasy XVI updates, and those who are hearing about the game for the first time. Some highlights from today’s show: Clive’s Hideout Clive’s Hideout, which serves as his base camp throughout the game, was revealed at State of Play. The footage showcased Clive preparing for upcoming battles by crafting items with gathered materials or tackling training modes. Players can also complete a variety of side quests as well as Mob Hunts, that allows you to take on stronger enemies. Mob Hunts can be accepted from the Hunt Board where you’ll spot a familiar face from the series – Moogle! View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Loresman Harpocrates and Vivian Ninetales Loresman Harpocrates appears in Clive’s Hideout. He studies the history and customs of Valisthea, researching the local climate, folklore, religion, and traditions. Harpocrates is very curious about Clive’s stories he takes home from his adventures. As Clive shares his past experiences, Harpocrates gains new knowledge as a researcher. And the Thousand Tomes in which he keeps records of his knowledge, will become more and more complete. You can read up on everything about Valisthea if you visit Harpocrates and unravel the Thousand Tomes for yourself. Don’t forget to talk to Harpocrates when you stop by the Hideout during your travels. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Vivian the Military Scholar is well versed in the affairs of the countries of Valisthea and gives Clive lectures at various points in the story. You can talk to her in the Hideout as well. Vivian is very knowledgeable about present day Valisthea, as well as its history. She will be happy to bestow you with knowledge of the past. With her help, you can explore the details of ever-changing character relationships and world affairs during specific time periods. Whenever you want to review the story so far or determine where Clive should go next, her knowledge will surely be of great help. We hope you take advantage of their extensive knowledge to further immerse yourself in the story of Final Fantasy XVI! View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image New Combat Showcase The latter half of the show was focused on combat. The show revealed new footage of Clive’s action gameplay, titanic clashes between the Eikons themselves, and epic Eikonic abilities. View and download image "Against the backdrop of a golden-tinged cloudscape, with lighting cascading down, an epic sized enemy raises its clawed fists high. " Download “Against the backdrop of a golden-tinged cloudscape, with lighting cascading down, an epic sized enemy raises its clawed fists high. ” close Close Download this image The show also unveiled many other details and characters for the very first time, so keep your eyes peeled! In the new State of Play, we provided an in-depth look at the combat system, support system, and RPG elements that we have not been able to share with you until now. We hope you enjoyed all the new updates and stay tuned for more information as we draw closer to the Final Fantasy XVI’s June 22 release. We are excited to announce that the Asia pre-orders for FINAL FANTASY XVI physical editions (Standard, Deluxe and Collector’s Edition) will start on 20th April 2023. Physical pre-order customers will receive a B5 Notebook. Please check with local retailers for details of the physical pre-order mechanic. View and download image Download the image close Close Download this image Digital Pre-Order is available on PS Store. Pre-order on PS Store and receive Scholar‘s Spectacles (EXP up Accessory) DLC. Moreover, all pre-orders (both physical and digital) will receive pre-order bonus: Braveheart (Weapon) DLC and Cait Sith Charm (Gil Boost Accessory) DLC. View the full article
  2. Name: PlayStation - Final Fantasy XVI - State of Play 4K | PS5 Games Category: Gaming Industry Videos Date Added: 04/13/2023 Submitter: Commander Fury Final Fantasy XVI - State of Play 4K | PS5 Games PlayStation - Final Fantasy XVI - State of Play 4K | PS5 Games
  3. Name: PlayStation - Dakar Desert Rally - Classics Vehicle Pack #1 DLC Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 04/13/2023 Submitter: Commander Fury Dakar Desert Rally - Classics Vehicle Pack #1 DLC Launch Trailer | PS5 & PS4 Games PlayStation - Dakar Desert Rally - Classics Vehicle Pack #1 DLC Launch Trailer | PS5 & PS4 Games
  4. In just over two months, players will finally get their hands on Final Fantasy XVI, the next mainline installment of the Final Fantasy series. The game follows Clive Rosfield as he harnesses powerful Eikons to overcome his tragic destiny. Today’s State of Play not only explores intricate details of the story and world lore, but also gives a first glimpse into the game’s party combat and colossal battles with new Eikons. Play Video You can watch today’s Final Fantasy XVI State of Play in 4K above. We hope today’s broadcast was exciting for everyone, both for fans keeping up with Final Fantasy XVI updates, and those who are hearing about the game for the first time. Some highlights from today’s show: Clive’s Hideout Clive’s Hideout, which serves as his base camp throughout the game, was revealed at State of Play. The footage showcased Clive preparing for upcoming battles by crafting items with gathered materials or tackling training modes. Players can also complete a variety of side quests as well as Mob Hunts, that allows you to take on stronger enemies. Mob Hunts can be accepted from the Hunt Board where you’ll spot a familiar face from the series – Moogle! View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Loresman Harpocrates and Vivian Ninetales Loresman Harpocrates appears in Clive’s Hideout. He studies the history and customs of Valisthea, researching the local climate, folklore, religion, and traditions. Harpocrates is very curious about Clive’s stories he takes home from his adventures. As Clive shares his past experiences, Harpocrates gains new knowledge as a researcher. And the Thousand Tomes in which he keeps records of his knowledge, will become more and more complete. You can read up on everything about Valisthea if you visit Harpocrates and unravel the Thousand Tomes for yourself. Don’t forget to talk to Harpocrates when you stop by the Hideout during your travels. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Vivian the Military Scholar is well versed in the affairs of the countries of Valisthea and gives Clive lectures at various points in the story. You can talk to her in the Hideout as well. Vivian is very knowledgeable about present day Valisthea, as well as its history. She will be happy to bestow you with knowledge of the past. With her help, you can explore the details of ever-changing character relationships and world affairs during specific time periods. Whenever you want to review the story so far or determine where Clive should go next, her knowledge will surely be of great help. We hope you take advantage of their extensive knowledge to further immerse yourself in the story of Final Fantasy XVI! View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image New Combat Showcase The latter half of the show was focused on combat. The show revealed new footage of Clive’s action gameplay, titanic clashes between the Eikons themselves, and epic Eikonic abilities. View and download image Download the image close Close Download this image The show also unveiled many other details and characters for the very first time, so keep your eyes peeled! In the new State of Play, we provided an in-depth look at the combat system, support system, and RPG elements that we have not been able to share with you until now. We hope you enjoyed all the new updates and stay tuned for more information as we draw closer to the Final Fantasy XVI’s June 22 release. View the full article
  5. Name: PlayStation - Project Nightmares Case 36: Henrietta Kedward - Date Reveal Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 04/13/2023 Submitter: Commander Fury Project Nightmares Case 36: Henrietta Kedward - Date Reveal Trailer | PS5 & PS4 Games PlayStation - Project Nightmares Case 36: Henrietta Kedward - Date Reveal Trailer | PS5 & PS4 Games
  6. Name: XBox - Vampire Survivors: Tides of the Foscari is available now Category: Gaming Industry Videos Date Added: 04/13/2023 Submitter: Commander Fury Vampire Survivors: Tides of the Foscari is available now XBox - Vampire Survivors: Tides of the Foscari is available now
  7. Name: XBox - Diablo IV | Sorcerer Trailer Category: Gaming Industry Videos Date Added: 04/13/2023 Submitter: Commander Fury Diablo IV | Sorcerer Trailer XBox - Diablo IV | Sorcerer Trailer
  8. Name: PlayStation - Diablo IV - Sorcerer Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 04/13/2023 Submitter: Commander Fury Diablo IV - Sorcerer Trailer | PS5 & PS4 Games PlayStation - Diablo IV - Sorcerer Trailer | PS5 & PS4 Games
  9. Name: PlayStation - Pinball FX - New Tables Arrived! | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 04/13/2023 Submitter: Commander Fury Pinball FX - New Tables Arrived! | PS5 & PS4 Games PlayStation - Pinball FX - New Tables Arrived! | PS5 & PS4 Games
  10. Name: PlayStation - Velocity Noodle - Announcement & Release Date Trailer | PS4 Games Category: Gaming Industry Videos Date Added: 04/13/2023 Submitter: Commander Fury Velocity Noodle - Announcement & Release Date Trailer | PS4 Games PlayStation - Velocity Noodle - Announcement & Release Date Trailer | PS4 Games
  11. Name: PlayStation - Omega Strikers - Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 04/13/2023 Submitter: Commander Fury Omega Strikers - Launch Trailer | PS5 & PS4 Games PlayStation - Omega Strikers - Launch Trailer | PS5 & PS4 Games
  12. The realm of first-person shooters is largely inhabited by games with military and sci-fi themes. In recent years, FPS games with other themes—particularly fantasy—have somewhat fallen by the wayside. Enter Immortals of Aveum, a big, bright, and beautiful techno-fantasy shooter from EA and the San Rafael-based developer Ascendant Studios. Focusing on a single-player campaign in a carefully-crafted, lore-rich world, Immortals of Aveum is looking to give this beloved genre a magic jolt of new life. We had a chance to look at the game and talk to the game’s director, and we’ve come away spellbound. Play Video You may not be familiar with Ascendant Studios, but you’re likely familiar with some of the past games the staff has made. Ascendant CEO and Immortals of Aveum director Bret Robbins has a legacy of work on numerous titles, including the Legacy of Kain series, the original Dead Space, and several Call of Duty titles. It was while developing CoD that the idea of Immortals was birthed: when looking at a level design for CoD, he thought about what the scene would be like in a big, bombastic fantasy setting instead. A world of fantasy The world of Aveum features a land torn apart—quite literally—by a millennium-long Everwar for control of magical leylines. As the conflict continues, a bottomless rift called “The Wound” grows ever-larger, with a mysterious, towering statue at its center seemingly staring down on everything. Here, you take control of Jak, an aspiring Immortal who was plucked from life as an orphan in the slums to become a Magnus battle mage. He has the rare ability to wield all three “colors” of magic: A Triarch, as he’s called. With these skills, he battles the forces of the almighty magic forces of Rasharn, a superpower warring for leyline control with Jak’s homeland of Lucium. But what long-buried mysteries and secrets is this Everwar obscuring? What exactly is an Immortal? Despite the traditional definition, these Immortals do not possess eternal life. It’s a name meant to strike fear in the hearts of foes—after all, who is less afraid of death than a person the concept wouldn’t apply to? “Basically, they’re like the Navy SEALS of our wizard world,” says Robbins. They’re taking on the forces of Rasharn, but human soldiers are far from the only threat they’ll face: Elementals, magically-animated Constructs, and terrifyingly resilient Archons. But some of the most memorable encounters will be battles against other expert spellslingers. According to Robbins, “When you have a wizard-on-wizard battle, that’s when things really get crazy.” Tools of the Immortals The setpieces in Aveum are stunning in visuals and gameplay intensity. You aren’t going to be a back-row wizard slinging spells behind a bigger, buffer unit—you’ll need to get up close and personal with waves of fierce enemies, all eager to maul an enemy Magnus. While the fantasy setting is different from the genre norm, longtime FPS players will find a lot of familiar-feeling skills in Jak’s arsenal of magic. For example: Breachfire acts similarly to a shotgun.Stormshards are rapid-firing homing projectiles.Javelins are chargeable projectiles you can hurl at enemies. “The more you get to play with them and see how they work, the more depth, surprises, and fun you’ll find,” says Robbins. “The challenge (in design) was making these spells feel as good, or even better, as shooting a gun.” Jak also has lots of ways to move around with panache, as Robbins explains. “You can double jump, hover over enemies, use a Lash spell where you can latch onto anchors in an arena or pull enemies closer, and even teleport dodge.” Jak also has a shield spell for when you need some extra defense. “I didn’t want to make a cover shooter, where you’re hiding and shooting—I want players to feel more powerful, like a gunslinger,” Robbins continues. “You can walk into an arena, really assess it, and own it.” The depth of magic Augmenting these magical abilities is an in-depth gear and character enhancement systems. Jak can find or buy Sigils, a crucial focus for his magical power. These Sigils grant stat boosts and buffs and can also alter how certain spells work, effectively changing loadouts. Totems are another piece of magical kit that apply various boosts, though they’re focused more on movement abilities. Magic Rings augment and transform the grenade-like Fury spells. Finally, there are Bracers, gauntlets that boost Jak’s defensive abilities. Combine all this gear with a Talent Tree to power up different magic colors, and you’re looking at a considerable amount of customization. But finding everything will take careful exploration—the stages are packed with secrets, puzzles, and hidden areas, so you’ll want to take time to look around. Robbins was eager to tell us all about Aevum’s hidden treasures. “When you get a new spell, you can return to previous areas and unlock new things. We’ve also got the Shroudfanes: mini-dungeons hidden throughout the game that have specific challenges or unique bosses—they have some of the best gear in the game.” Ultimately, all of the gameplay and story elements are in service of creating a unique fantasy gaming experience unlike anything else. “I want players to really fall in love with the world,” says Robbins. “We’ve created a great story and a great combat system, all wrapped under the umbrella of Aveum. I truly hope the players will come to enjoy this world and the story and characters we’ve written.” Look forward to becoming the slickest spellcaster around on July 20 when Immortals of Aveum launches on PlayStation 5. View the full article
  13. Name: XBox - Ubisoft+ Multi Access now available on Xbox Category: Gaming Industry Videos Date Added: 04/13/2023 Submitter: Commander Fury Ubisoft+ Multi Access now available on Xbox XBox - Ubisoft+ Multi Access now available on Xbox
  14. Name: PlayStation - SpiderHeck - 'Our Park' Update Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 04/13/2023 Submitter: Commander Fury SpiderHeck - 'Our Park' Update Trailer | PS5 & PS4 Games PlayStation - SpiderHeck - 'Our Park' Update Trailer | PS5 & PS4 Games
  15. PS VR2 owners itching for tense, high-stakes multiplayer gameplay should keep upcoming 4v4 competitive and combative shooter Firewall Ultra on their radar. Developer First Contact Entertainment gave us a first taste of its tactical action in a recent hands-on. First stop: the pre-match safehouse to find our feet and to get to grips with weapon loadouts at its firing range. Each loadout comes stocked with two weapons, two items, running the gauntlet of full assault to support weaponry and all paired with a choice of two items that walk the line between explosive and defensive. These presets will be fully customizable. With multiple clips spent (and weapons reloaded with a button press) we were promptly deployed into a series of three round matches. As with the original Firewall Zero Hour, teamwork is still key, with sides switching defender and attacker roles as matches progress. The core experience is retooled with player feedback from Firewall Zero Hour (dedicated servers, new skills, contractors, maps, weapons and more) and gameplay and visuals are rebuilt thanks to PS VR2 features and a switch from Unreal Engine 4 to Unreal Engine 5. The eyes have it 4v4 competitive matches are still the heart of Firewall. But First Contact has confirmed a PvE mode is also in the works that will be included come launch. More to come on that soon. PvP matches now play out as best of three rounds, with the PS5 SSD shifting players from safehouse to match map and back again in a near-blink of an eye. Eye-tracking makes weapon selection from an on-screen wheel swift and grants greater precision to your aim when closing one eye or looking down sights, subtly repositioning your gun to mirror exactly where you’re looking. Flashbangs will blind you if you look at them, but so will flashlights when shone directly in your eyes: in both instances your screen will go all-white for several seconds. Even with your sight restored you’ll briefly have double-vision if your blindness was caused by a flashbang. This, coupled with better hand tracking due to the Sense controller, teases a potentially brilliant strategy: a gun-mounted light’s beam can be hidden by putting your other hand in front of it. Hug a corner and hide your beam until an enemy approaches, then uncover to blind them. Closed eyes or averted gazes are the only deterrent – an inherent risk when bullets can come from any direction. And even if you’re benched in death before your teammates, you’re not out of the game. Perspective switches to a small number of security cameras stationed around the map which you can freely rotate around. Spot an opposing team member and keep your gaze locked on them: you’ll mark them with a red outline until they move out of sight. It’s an outline that can be seen by your team regardless of how many walls or stairwells are between them. Loadouts for every occasion Every weapon has tailored haptic feedback so each feels distinct. A cool little detail (that you may want to check when in the safehouse rather than battle) is in the weapon triggers: the resistance to your virtual finger replicate the real-world analog to the gun you’re holding. Sharp eyes and quick wits are necessary skills to win matches in Firewall Ultra, but they’re not the only ones. Teams take turns to either defend or hack intel, and with maps ranging from claustrophobic offices with banks of computer desks and labyrinth like oil rigs, knowing the right balance of loadouts and team deployment are key. Known commodities like grenades, flashbangs are a must in an intense firefight, but carefully placed proximity mines and signal modifiers can turn any area into a trap or blind the opposing side’s tracking devices to keep them guessing. Keep an ear out Contractors will be a mix of returning faces and new characters, each boasting a unique skill. Couple that with an unlockable secondary skill that be equipped as part of your loadout and you’ve extra customization to your firefight approach. First Contact is flexing the strength of 3D Audio in Firewall Ultra. More immersive? Of course. But also potentially strategic. Honing in to footfalls helps you place exactly where an enemy is sweeping in from. That goes both ways, however. It grants an eclectic rhythm to rounds, attackers and defenders sneaking along low cover then charging across open ground or piling in as weapons go hot. You’ll need your ear to pick up exactly where a signal jammer is. The small black boxes emitting a tell-tale ping is easy to identify, not so easy to place. With maps dense with detail they can be placed in tight confines. Scouring can be rewarding in itself: Crypto make a return, these rare collectables grabbable on a first come, first serve basis. You can also earn this in-game currency through completing missions, doing well, as well as winning, matches. Collect and cash these in to unlock cosmetics, new guns, attachments for upgrades and new contractors. Along with those cosmetics and weapon attachments unlocked by players as they progress, First Contact promises a level of post-launch support similar to what the studio rolled out for Firewall Zero Hour. The shape of those things will come into focus in the next few months. But for now, PS VR2 owners can look forward to another round (or three) of tactical action. Bring a friend. Bring three. And make sure they’re all packing quick wits and fast trigger fingers. View the full article
  16. Name: PlayStation - Killer Frequency - Hitting the Airways June 1st 2023 | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 04/13/2023 Submitter: Commander Fury Killer Frequency - Hitting the Airways June 1st 2023 | PS5 & PS4 Games PlayStation - Killer Frequency - Hitting the Airways June 1st 2023 | PS5 & PS4 Games
  17. Name: PlayStation - Monochrome Mobius: Rights and Wrongs Forgotten - Announcement Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 04/13/2023 Submitter: Commander Fury Monochrome Mobius: Rights and Wrongs Forgotten - Announcement Trailer | PS5 & PS4 Games PlayStation - Monochrome Mobius: Rights and Wrongs Forgotten - Announcement Trailer | PS5 & PS4 Games
  18. Name: PlayStation - Warframe - The Duviri Paradox Official Cinematic Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 04/13/2023 Submitter: Commander Fury Warframe - The Duviri Paradox Official Cinematic Trailer | PS5 & PS4 Games PlayStation - Warframe - The Duviri Paradox Official Cinematic Trailer | PS5 & PS4 Games
  19. PlayStation Plus gets a dose of colorful 3D-platforming fun this month in the form of Sackboy: A Big Adventure. Originally released in 2020 and created by Sumo Digital, the UK-based developer tapped into its previous experiences across platformer and multiplayer genres (LittleBigPlanet 3, Team Sonic Racing) to craft a captivating yarn. Levels are imaginative and reward exploration, and occasionally stray into musically-led stages backed by pop hits. Collectibles are many and worth discovering – offering secret pathways and increasingly dazzling costumes to deck out your character. Co-op (up to four players local or online) is joyful in its continuous tandem of cooperative and competitive. To mark its launch on PlayStation Plus, we talked about the game’s origins with XDEV Producer Mark O’Connor. O’Connor shares some early concept sketches and gives his insights into how the core gameplay pillars came to be. A highly interactive 3D world “The concept for Sackboy: A Big Adventure started way back in 2017. The original pitch was simple (to say the least): Sackboy: A Big Adventure at its heart was to be a brand-new platforming experience set in Sackboy’s familiar home of Craftworld; complete levels, battle bosses and save the world! “We wanted to reimagine the LittleBigPlanet franchise within a vibrant, (and for the very first time) fully 3D environment, that had that familiar feel of physicality woven into the game’s DNA. Everything is physical, from the gameplay, to the world, through to the UI and beyond. Advanced real-time physical behaviors create a highly interactive 3D world: cloth stretches and tears, sponges squash and absorb, balloons inflate and burst, fluids ebb and flow. Caption: These early concept sketches show how real world materials influenced the look and feel of the levels and their inhabitants. At the top, a Himalaya-like area built with carved foam and metallic paper, below, an enemy with a cardboard cylinder halo. “We wanted to make certain that each level had a unique twist ensuring there’s something new and fresh around every corner. All whilst making sure it was responsive, had accessible controls and took advantage of what the PlayStation 5 had to offer.” Levels tailored for both solo and multiplayer… “The LittleBigPlanet titles were always designed as games that could be played solo or co-op and this is something that we didn’t want to change for Sackboy: A Big Adventure. It was always important to us that Sackboy’s very first 3D platforming adventure could still be played solo or with family and friends, with every player still being able to create and control their very own Sackperson. “So, Sackboy: A Big Adventure was built from the ground up as a four-player co-op adventure with fun, physical character interactions that give players loads of ways to cooperate (and target each other). We wanted to encourage players to join forces to push, pull, slap and roll into objects (and each other). “One great example of this is being able to stack Sackboys and Sackgirls to create a precarious “Sack Totem” and get to hard-to-reach places. These different ways to play make the game truly co-op. Players now have more meaningful interactions and are no longer just running through the same level side-by-side. “Players of all abilities can join in the fun! Simple catch-up mechanics make sure that no one gets left behind. If one player can navigate an obstacle, then everyone can!” Play Video …and enjoyably competitive co-op “Players of all skill levels can enjoy the adventure together, as we wanted the co-op and competitive mechanics to create a rich social experience. “Playful interactions and scoring mechanics introduce loads of opportunities for friendly competition. Trigger a flash event and be the first to grab the shower of prize bubbles. Slap their hard-earned Collectabells currency out of your friend’s pockets. Score the highest on a level to earn bragging rights and the winner’s trophy at the end of the level. “We decided early on that we wanted to showcase the character customisation options that allow the player to express themselves and make their Sackperson their own… So what better way than adding a photo finish at the end of the level? This way you can bask in the glory and focus on what pose you want to display. “Besides, have you really played a Sackboy game… if you have never slapped or thrown your friends off of some high platform? We know that you all do it!” High-level play with rewards for exploration “We wanted a level of difficulty which is welcoming to new players and scales as you progress and gain experience. Having desirable unlockables and rewards encourages you to keep on playing. Some are on the general gameplay path, but others you must seek out, which means there are always new areas to explore and new experiences to enjoy with Sackboy and your friends. “These are all brought together within a rich narrative that provides a sense of purpose and gives context to the gameplay.” Play Video Music-themed levels “The franchise has a history of using music in creative ways and we wanted to make sure that a range of music from upcoming, leftfield and world music artists soundtracked the many worlds in Sackboy: A Big Adventure. “However, massive internationally-known pop hits had never really featured before – the challenge was what could we do with these well-known songs that would bring surprise and delight to the players. The answer was to design the levels around the songs – something the team at Sumo did brilliantly. “There were some design considerations – the songs had to ideally run at a set tempo and have contained sections (verse, chorus, bridge etc). We would also look at where each level was set, to see if there might be some appropriate lyrical or thematic content – ‘Jungle Boogie’ in the jungle just made a whole lot of sense! “Ultimately, the designers went to town synchronising the track to events in these levels. Every stage in Sackboy has a different approach to music design, with each track developing over the course of the level. For us, every level is a music level but these stand out as a wonderfully harmonious example. “Check out the soundtrack and licensed playlist to put a swing in your step once you’ve played the game!” Sackboy: A Big Adventure is available for PlayStation Plus members now. Find out more here. View the full article
  20. Name: PlayStation - Seeker: My Shadow - Launch Trailer | PS VR2 Games Category: Gaming Industry Videos Date Added: 04/13/2023 Submitter: Commander Fury Seeker: My Shadow - Launch Trailer | PS VR2 Games PlayStation - Seeker: My Shadow - Launch Trailer | PS VR2 Games
  21. Name: PlayStation - Tin Can - Release Date Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 04/13/2023 Submitter: Commander Fury Tin Can - Release Date Trailer | PS5 & PS4 Games PlayStation - Tin Can - Release Date Trailer | PS5 & PS4 Games
  22. Name: XBox - RIDE 5 Announcement Trailer Category: Gaming Industry Videos Date Added: 04/13/2023 Submitter: Commander Fury RIDE 5 Announcement Trailer XBox - RIDE 5 Announcement Trailer
  23. Name: PlayStation - Ride 5 - Announcement Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 04/13/2023 Submitter: Commander Fury Ride 5 - Announcement Trailer | PS5 Games PlayStation - Ride 5 - Announcement Trailer | PS5 Games
  24. Name: PlayStation - Final Fantasy Pixel Remaster - Launch Date Trailer | PS4 Games Category: Gaming Industry Videos Date Added: 04/13/2023 Submitter: Commander Fury Final Fantasy Pixel Remaster - Launch Date Trailer | PS4 Games PlayStation - Final Fantasy Pixel Remaster - Launch Date Trailer | PS4 Games
  25. Name: PlayStation - Street Fighter 6 - Showcase Announce Video: Live on April 20 3PM PT | PS5 Games Category: Gaming Industry Videos Date Added: 04/12/2023 Submitter: Commander Fury Street Fighter 6 - Showcase Announce Video: Live on April 20 3PM PT | PS5 Games PlayStation - Street Fighter 6 - Showcase Announce Video: Live on April 20 3PM PT | PS5 Games

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