Jump to content
Create New...


Don't Like the Ads? Upgrade your experience to remove the ads for only $20.00 per year.


Don't Like the Ads? Upgrade your experience to remove the ads for only $20.00 per year.

Commander Fury

CCFURY
  • Posts

    28,412
  • Joined

  • Last visited

  • Days Won

    6
  • Country

    United States

Everything posted by Commander Fury

  1. Today marks the apex of a long journey exploring the boundaries of what a strategy game can be. We are bringing our upcoming funky title Backbeat to PlayStation 4 and PlayStation 5. When we started working on the first prototype in the spring of 2020, I knew there was a lot of potential in the project. It was our tiny indie studio’s second title, and we wanted to add some of the things that were cut from our first game, Hexagroove: Tactical DJ — an onboarding system to introduce our mechanics slowly over the course of the game, a story full of colorful characters, and an experience that feels as good as it sounds. Now refining our release candidate for launch this winter, I’m thrilled to have all those things possible on PlayStation. Play Video When we started designing the foundation for Backbeat, we wanted to carry over some principles from Hexagroove and introduce new ones as well. The game fuses the spatial challenges of a sokoban-style game along with the squad-based resource management of a stealth strategy title. Your challenge is to move a band of four characters through a series of isometric maps within a limited number of turns. How you spend those turns and which paths you choose affect a number of shared resources which grow and shrink over the course of the level. Each of the characters’ timelines are controlled separately but are interdependent. Opening doors and deflecting enemies must be done for the benefit of all four or they will preclude your squad’s successful strut to the stage. To contrast with the synth-fueled EDM soundtrack of Hexagroove, Backbeat is built on a vast pool of live music riffs, improvisations, and solos recorded from the finest funk masters in Stockholm. Changing direction in the map, interacting with doors, or blowing enemies away with a mighty saxophone all enqueue unique audio clips which are played back together in sequence upon completing a level. This gives your unique solution its own personalized victory song. Every strum, bang, and toot sounded so good I just had to find a way to help them shine extra bright. After experimenting with the dev kit, I realized the PlayStation 5’s DualSense wireless controller was the perfect instrument to back up our studio musicians. I started by working with our composer Pete Fraser to bring a strong musical element to the most interactive parts of Backbeat: when you crash into something, warp through an oncoming car, manipulate time… I feel these brief moments of interaction, when you push a button and immediately something succeeds (or fails), these instants should all be gratifying… and musical! I copied bursts of chords, fanfares, strums, and drum hits all sampled from the studio musicians and fed them into the DualSense controller authoring tools to produce a haptic, musical harmony that reinforces the sound effects used at the same points in the game. Next, I adjust the vibrations using a stack of filters, amplifiers and equalizers to draw attention to the frequencies that we associate these kinds of flourishes with. After these small adjustments the DualSense controller plays a perfect chorus in time with the music and effects echoing from your hi-fi or headphones. Great music is only part of the experience I wanted to deliver in Backbeat. The game takes place in 1995, paying homage to the great 32-bit arcade and console games I grew up with in smoky restaurant backrooms and our family den. We worked this in to not only the retro low poly style of our characters and environments, but the iconography and sound effects as well. Time manipulation is the key to understanding the core of Backbeat’s challenge, so we embraced analog technology and integrated sampled video cassette tape skeuomorphism into the UI and feedback. When you change characters, the game fast-forwards or rewinds to the point of time the active character has advanced to. This is accompanied with audio-visual tape distortion, and holding the rewind button in the game loops cassette samples including a speed up and slow down at every interaction. This is another fantastic place to use DualSense to increase the immersion and visceral nostalgia we’re going for in Backbeat. Hold down the circle button and commune with the soothing vibration of DualSense controller, built directly from those chunky, white, rotating spools. Today we’re bringing you a small taste of the full experience that is soon to come to PlayStation. I hope you feel some good vibes from this short trip through some of the first levels of Backbeat, and follow along as we approach the crescendo of our studio’s sophomore title. Enjoy the show, you’re part of it. Backbeat Demo Tape is available today on PlayStation 4 and PlayStation 5. View the full article
  2. Get ready – the DualSense Edge wireless controller is now available globally starting today. We’re excited for the PlayStation community to experience the all-new, highly customizable controller designed for players to create a personalized gaming experience that adapts to their playstyle. Built from the ground up for PS5, the DualSense Edge controller has many customization options available, including swappable stick caps and back buttons, L2/R2 stop sliders, button remapping, the ability to fine-tune stick sensitivity, stick dead zones, and trigger dead zones, and an on-controller user interface to seamlessly create and swap between custom profiles. When designing the controller, our team at PlayStation gathered insights from professional gamers and esports players to ensure the DualSense Edge controller is competition ready, incorporating features like a 2.8M (9.1FT) USB braided cable and connector housing that locks the cable to the controller, and a carrying case to store the controller and its components. Players can even charge their controller via USB connection while it’s stored in the carrying case. For competitive gamers or players who just prefer a personalized controller experience, the DualSense Edge controller is designed to be customized from top to bottom to adapt to each player’s preferences and unique playstyle. For insights to help players get started, let’s dive into the custom profiles I’ve set up on my own DualSense Edge controller to play my favorite games. As an FPS fan, my setup for Call of Duty: Modern Warfare II focuses on precise aim, customized loadouts, and team communication: Changeable stick caps and stick sensitivity: I swap out my right stick cap with the High Dome stick cap and pair it with the Precise stick sensitivity preset curve for smoother, more precise aiming.L2/R2 stop sliders: I typically set the stop sliders on both the L2 and R2 buttons to the Short or Medium setting for quicker reaction to enemy encounters.Back buttons and button mapping: I’ve found it helpful for my own playstyle to map the back buttons to actions like jumping or swapping loadouts, so I can keep my thumbs on the sticks during tense moments. Fn buttons: When communicating with my team, I often use the Fn buttons to adjust the audio balance between the game and chat, so I can alternate between callouts and listening for the enemy team’s movements. When playing action titles like God of War Ragnarök, I adjust my custom profile to ensure that I have key moves at my fingertips: Adjustable stick sensitivity: The Quick preset curve is my preferred stick sensitivity setting for the left and right sticks for fast camera adjustments, movement, and aiming. Occasionally, I swap to a Dynamic preset curve while in-game for sequences where I need to aim carefully and also turn quickly. Back buttons and button mapping: I swap to the Half Dome back buttons as they work well with how I typically grip the controller, allowing me to quickly dodge or recall my axe while simultaneously moving around the map and keeping an eye on enemies. When loading into FIFA 23, my focus is on setting up for skill moves and quick maneuvers: Adjustable stick sensitivity: I set up my custom profile to use the Digital preset curve for the right stick, which makes it easier for me to use skill moves. L2/R2 stop sliders and trigger dead zones: I adjust the trigger dead zones in addition to changing the stop sliders to the Short setting – combining both of these adjustments makes it even quicker for me to activate the L2 and R2 buttons to sprint or shield. Back buttons and button mapping: I have my two back buttons assigned to shoot and pass, so I can also do a skill move while navigating the field. We look forward to seeing how players make use of the controller’s extensive features to craft their own gaming experience. Find out more about the DualSense Edge wireless controller here on PlayStation.com. Play Video Hear about how the DualSense Edge wireless controller was created – told by those who helped design and develop it. Get it directly from PlayStation In the US, UK, France, Germany, Netherlands, Belgium, and Luxembourg, the DualSense Edge wireless controller and replaceable stick module (sold separately) are available starting today only via direct.playstation.com. It will be offered at other participating retailers starting February 23, 2023. View the full article
  3. Name: PlayStation - Hotel Renovator - Reveal Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 01/26/2023 Submitter: Commander Fury Hotel Renovator - Reveal Trailer | PS5 Games PlayStation - Hotel Renovator - Reveal Trailer | PS5 Games
  4. Name: PlayStation - PUBG - Intense Battle Royale Gameplay Trailer | PS4 Games Category: Gaming Industry Videos Date Added: 01/26/2023 Submitter: Commander Fury PUBG - Intense Battle Royale Gameplay Trailer | PS4 Games PlayStation - PUBG - Intense Battle Royale Gameplay Trailer | PS4 Games
  5. Name: XBox - Developer_Direct 2023 - Recap Category: Gaming Industry Videos Date Added: 01/25/2023 Submitter: Commander Fury Developer_Direct 2023 - Recap XBox - Developer_Direct 2023 - Recap
  6. Name: PlayStation - The Elder Scrolls Online: Shadow Over Morrowind - Cinematic Announcement Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 01/25/2023 Submitter: Commander Fury The Elder Scrolls Online: Shadow Over Morrowind - Cinematic Announcement Trailer | PS5 & PS4 Games PlayStation - The Elder Scrolls Online: Shadow Over Morrowind - Cinematic Announcement Trailer | PS5 & PS4 Games
  7. Name: PlayStation - Minecraft Legends - Official Gameplay Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 01/25/2023 Submitter: Commander Fury Minecraft Legends - Official Gameplay Trailer | PS5 & PS4 Games PlayStation - Minecraft Legends - Official Gameplay Trailer | PS5 & PS4 Games
  8. Name: XBox - The Elder Scrolls Online: Shadow Over Morrowind - Cinematic Announcement Trailer Category: Gaming Industry Videos Date Added: 01/25/2023 Submitter: Commander Fury The Elder Scrolls Online: Shadow Over Morrowind - Cinematic Announcement Trailer XBox - The Elder Scrolls Online: Shadow Over Morrowind - Cinematic Announcement Trailer
  9. Name: XBox - Minecraft Legends: Official Gameplay Trailer Category: Gaming Industry Videos Date Added: 01/25/2023 Submitter: Commander Fury Minecraft Legends: Official Gameplay Trailer XBox - Minecraft Legends: Official Gameplay Trailer
  10. Name: XBox - Hi-Fi RUSH | Launch Trailer Category: Gaming Industry Videos Date Added: 01/25/2023 Submitter: Commander Fury Hi-Fi RUSH | Launch Trailer XBox - Hi-Fi RUSH | Launch Trailer
  11. Name: PlayStation - Saga of Sins - Reveal Date Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 01/25/2023 Submitter: Commander Fury Saga of Sins - Reveal Date Trailer | PS5 & PS4 Games PlayStation - Saga of Sins - Reveal Date Trailer | PS5 & PS4 Games
  12. Name: XBox - The Elder Scrolls Online 2023 Global Reveal Category: Gaming Industry Videos Date Added: 01/25/2023 Submitter: Commander Fury The Elder Scrolls Online 2023 Global Reveal XBox - The Elder Scrolls Online 2023 Global Reveal
  13. We’re now just one sleep away from the January 26 release of the first Marvel’s Midnight Sun’s DLC*. You’re likely already aware that “The Good, the Bad, and the Undead” adds Deadpool to the Midnight Suns roster of playable Marvel heroes**, but did you know that it also tells the story of how and why the Merc with a Mouth joined the team? Did you know that he employs a unique En Fuego resource on the battlefield, or that his food truck is parked right outside the Abbey? Read on for more details! Deadpool has his own Story missions Deadpool joins the Midnight Suns after crossing paths with the Hunter (and Hydra forces, and vampyres, and Red Skull’s granddaughter Sin) while attempting to stealthily liberate an artifact from the NYC Museum of Art. The story of this botched burglary and subsequent confrontations with vampiric enemies plays out across a series of new missions in which Deadpool, fully aware that he’s appearing in a video game, takes things considerably less seriously than his new allies. “You should expect Deadpool to regularly break the fourth wall, both in and out of combat,” shares Creative Director Jake Solomon. “It’s like playing the game with a mouthy but lovable friend.” It’s worth noting that while Deadpool’s storyline is separate from the main campaign, you can include him when assembling a team for any mission once he joins the hero roster. And you should, not only because his wisecracks are brilliantly voiced by Nolan North, but also because… Deadpool can deal SO much damage! Deadpool’s unique En Fuego resource has the potential to make him increasingly powerful as a mission progresses. Many of his ability cards incorporate the En Fuego keyword and, providing he has at least one stack of En Fuego, these cards are more powerful and/or have additional effects when played. “If you can maximize Deadpool’s En Fuego bonus, he becomes a ‘one man Delete key’ for enemies,” says Jake. “Watch him draw an absurd amount of cards, shoot five enemies, and then absolutely destroy the biggest, baddest enemy on the map. All in one turn.” Deadpool’s En Fuego meter is fueled by KOing enemies using his ability cards, granting him an additional stack of En Fuego after earning a number of KOs. However, Deadpool will lose a stack of En Fuego anytime he takes damage. So, while Deadpool’s innate ability to self-heal a percentage of his health each turn means he doesn’t require a babysitter, teaming up with a tanky hero like Captain Marvel or Captain America who can Taunt enemies away from him helps to maximize his damage output. Eating at Deadpool’s food truck helps you stay Regular alive When Deadpool joins the Midnight Suns, the team’s secret Abbey base is upgraded to accommodate his flashy Food Truck in a spot by the pool. Emblazoned with a colorful picture of the man himself astride a bearded unicorn, the truck advertises the “World’s Best Turduckens” but actually delivers something far more useful, if not quite as tasty. “With Deadpool’s Food Truck upgrade you can discard a card from your hand once per encounter to gain a Move,” explains Jake. “This is a huge boon for positioning and using the environment during tactical missions, and Deadpool doesn’t need to be on the mission for your team to use it!” Furthermore, if you upgrade the Food Truck you’ll gain a Shove as well as a Move when you discard a card, so you can push an enemy towards danger while backing your heroes away from it. There’s more to Deadpool than violence and cooking Like other Midnight Suns heroes, Deadpool can be found relaxing in and around the Abbey between missions, and if you’d like to pursue his friendship you can invite him to hang out. Just know that, because of his unstable and unpredictable nature, Deadpool doesn’t merely “like” any hangout activities; he either “loves” or “dislikes” any way that you spend time together! Does Deadpool strike you as someone who’d enjoy playing video games, or do you think he’d prefer to lounge by the pool? Movie watching or bird watching? Invite him to activities that he enjoys and, once your friendship level with him maxes out, you can unlock his Legendary Midnight Suns ability and suit. Deadpool’s arrival at the Abbey also affords an opportunity to conduct additional research with Tony Stark and Doctor Strange at the Abbey’s forge. Deadpool has pitched an idea for “basically an energy drink combined with a portable defibrillator” that, once researched, manifests as the new Effort Maximizer combat item that you can take into tactical missions. This Legendary-rarity item has the power to duplicate all of the cards in your hand for a selected hero while discarding all other heroes’ cards. “The Good, the Bad, and the Undead” DLC for the PlayStation 5 version of Marvel’s Midnight Suns launches on January 26. It’s available for purchase separately and is the first of four DLC packs included in the Marvel’s Midnight Suns Season Pass. * The Good, the Bad, and the Undead is included with the Legendary Edition of Marvel’s Midnight Suns and is included as part of the Marvel’s Midnight Suns Season Pass. Also available for individual purchase. Base game required. **Characters may require unlocking through gameplay. View the full article
  14. Name: PlayStation - Brawlhalla - Battle Pass Season 7 Launch Trailer | PS4 Games Category: Gaming Industry Videos Date Added: 01/25/2023 Submitter: Commander Fury Brawlhalla - Battle Pass Season 7 Launch Trailer | PS4 Games PlayStation - Brawlhalla - Battle Pass Season 7 Launch Trailer | PS4 Games
  15. Name: PlayStation - Dead by Daylight - Tome 14: BETRAYAL Archives Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 01/25/2023 Submitter: Commander Fury Dead by Daylight - Tome 14: BETRAYAL Archives Trailer | PS5 & PS4 Games PlayStation - Dead by Daylight - Tome 14: BETRAYAL Archives Trailer | PS5 & PS4 Games
  16. Name: PlayStation - Clunky Hero - Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 01/25/2023 Submitter: Commander Fury Clunky Hero - Launch Trailer | PS5 & PS4 Games PlayStation - Clunky Hero - Launch Trailer | PS5 & PS4 Games
  17. Hello Mayors! Henning Sundell and Leon Andersson from Fast Travel Games here with a site analysis for the upcoming launch of Cities: VR – Enhanced Edition. Get ready to plan, build, manage, and enjoy the city of your utopian and dystopian dreams as the all-seeing mayor both from on high and down amongst your citizens. We’re super excited to be able to provide the first ever city simulation experience coming to the PlayStation VR2. We’ll have a wide selection of areas available for you to start your new city. Some of you might already be familiar with a couple of areas brought over from Cities: Skylines, but there’s been some new ones added to the market as well. And with the added power of the PS VR2 we’ve made sure you’ll be able to expand even further out from that initial area to build the metropolis of your dreams! As it stands each site will contain 25 possible tiles to use, and your city planning permit will allow you to purchase up to nine (9) of those to build on. So choose a site and start building your city. We’ll start off small with some low-density zoning and simple roads but as things expand you’ll have to start providing more… Services Services will unlock as you progress through the city milestones – ensure your citizens have access to these new services to provide them the best opportunity to live and prosper in your city! Prevent fires with your fire brigades, keep your citizens safe through your law enforcement, and care for the sick with your superb healthcare. Just make sure they can get to where they need to go using the… Advanced road simulation With a wide range of road types ranging from gravel filled country roads to six-lane highways, control traffic lights, junctions, and round-abouts to make the flow of traffic as smooth as possible, ensuring that you use the right road for the right job so everyone can get to where they need to go. And when rush hour hits make sure you’ve provided plenty of… Public transport Bus lines, ferries, above- and underground metro, there’s a variety of options to transport your citizens to, from, and around your cities! Help lighten the congestion of traffic on your road network as more and more people move in to your new… Zones From low density suburbs to the towering skyscrapers of high density areas, zones will be your primary way of providing housing, workplaces, and commercial shops for your citizens to live, earn, and spend money in your city. Watch those smaller buildings grow larger and more extravagant as they level up from you providing them with multiple Services and sources of Education. This means you’ll have to balance your economy to buy and maintain all of that through our… Advanced budgeting Keep track of your income and expenses, increase and decrease taxes for different sectors, budget your services as you see fit – and if you end up in a pinch take one of the multiple but definitively fair and favorable loans provided by our local banks. And if you happen to have a bit left over, make your cities prettier with… Decorations Ranging from large playgrounds and busy plazas to placing individual trees, rocks and pedestrian pathways. You can be ensured to put your own personal touch to your cities as you watch your city grow and come alive down at… Street View Walk along your shoreside promenade, watch ambulances and police cars swoosh by to whatever emergencies they need to take care of, and watch as your cities skylines grow, all from the same height perspective of your citizens. All this and more thanks to our… Deep city simulation Working under the hood to make every part, every decision, every taxation, every car, and every citizen part of the same whole, an interconnected simulation that feels like a living, breathing, realistic city. We hope you’ve found this quick overview helpful and given you some inspiration to get into the game and become the best mayor this side of the VR world. See you on launch day, Mayors! Cities: VR – Enhanced Edition launches February 22, PlayStation Plus members can pre-order now for a 10% discount. View the full article
  18. Name: PlayStation - Exitman Deluxe - Trailer | PS4 Games Category: Gaming Industry Videos Date Added: 01/25/2023 Submitter: Commander Fury Exitman Deluxe - Trailer | PS4 Games PlayStation - Exitman Deluxe - Trailer | PS4 Games
  19. What types of explosive expression can one expect from a creator who is relentlessly driven to break away from the mediocre and mundane? We decided to ask video game designer and digital artist TJ Hughes, who creates under the alias Terrifying Jellyfish, about working on the aesthetically ascendant adventure Nour: Play with Your Food. In this profile, we speak with TJ Hughes about Nour, how he works with his team, his origin story, and advice he’d give to developers hoping to leave their mark in gaming. Hughes’ first project Feesh, which featured microscopic arcade gameplay and vibrant visuals, showcased TJ’s drive to break the mold in a work space equally microscopic, as it was conceived and completed within a 48-hour Ludum Dare game jam. With no tight time constraints he is magnifying color and playfulness with his sophomore project, Nour: Play with Your Food. PlayStation Blog: What inspired Nour: Play with Your Food? Nour is described as “an experimental food art game designed to make you hungry,” giving players a space to play with their food like a kid but without any mess to clean up. A further testament to the difference in working on Nour and Feesh, Nour’s development process was slow and methodical, with no one “eureka moment.” “I was learning how to make shaders, and was brainstorming the best subject to try and emulate,” Hughes explains. “I was just starting to travel and eat more diverse foods, so I thought it was the perfect subject. I started to upload my art tests onto Twitter, where folks would tell me how the images made them hungry. Being intrigued by that response, I started to try more things like using the tech art concept of sub-surface scattering to simulate the material of noodles and using depth blending to mimic the murkiness of milk tea. I started to develop a library of tech art tricks to make something look appetizing.” Hughes chose a physics-based experience as it “provides a sandbox to be as chaotic and ridiculous” as a player wants without the wasted food or mess.” “When presented with a physics-based game, we often have one of two goals: Arrange things as neatly as possible, or make as big of a mess as we can. I think the best physics games should allow you to do both!” The Nour team As a leader, how do you motivate and encourage your team? “It helps to have a team that shares so many of the same interests and fascinations,” Hughes says. “It makes relating to each other and getting on the same page about designs so easy. A lot of us are friends before coworkers as well, we bring a lot of that trust into the project. Anyone on the team can suggest anything, which creates an environment where even the most obtuse ideas are considered. We all love food as well, I noticed that before meetings, we’ll often end up telling each other what we’re eating/planning to cook, if the meeting isn’t in-person at a restaurant already.” Origins & inspiration What is your earliest memory of falling in love with video games? “Sonic the Hedgehog 2 is probably my earliest memory of loving video games,” Hughes says when asked about his earliest gaming memory. “Being the younger brother, I was usually player two meaning I got to play as Tails. I could only help by collecting rings and hitting enemies for my brother. Tails had infinite lives, which was great because I was not too good at video games as a kid. We would cheese the boss fights by sending in Tails to attack while Sonic just focuses on dodging. We bought this book full of cheat codes for popular games and found out about the debug mode cheat, which allows you to spawn anything and go through walls. This sparked a fascination with how games worked under the hood, we’d spend hours tinkering with the game until it inevitably crashed from how many objects we’d spawn.” From there, Hughes would tell any adults who would listen that he wanted to be a game designer. Thankfully, he didn’t have to go far from home to find inspiration or support.Speaking of his parents, who were artistically expressive in their own ways, Hughes says what he does “is a true mix between their passions; art from my mom’s side, tech from my dad’s side.” “They were both supportive of what I wanted to do which was incredible for me to build my confidence,” he adds. When speaking on his journey, he also gives much credit to Carol Mertz, Ben Valenti, and Dana Valenti of Rampant Interactive, who gave him his first games job and exposed him to the industry. “There are so many experiences I wouldn’t have had if not for them, including my first trip to San Francisco for the game developer conference,” he says. “Joey Paniello, who worked that same job with me taught me most of the code techniques I use to this day as well. I’m so glad to be working on Nour with him!” Advice to game devs: Keep it simple and share your work With his first game Feesh, Hughes ran into a roadblock where he perceived a lack of content. He thought his arcade title absolutely needed multiplayer but, after researching further, realized he simply did not have the skills or experience to implement it. “I had told myself, ‘it’s my art’, and the game is a reflection of where I was in my career,” he says. “I chose to launch the game instead of getting too ambitious.” Pricing it at 99 cents because a small project he wasn’t anticipating any kind of return on, it ended up being the right call as he learned a lot from the experience and got his personal projects on the map. “Even though it was nothing fancy, the heart of the game shone through and it was well received!” Two core observations from that experience frame the advice he wants game developers to walk away with when they read this: Share what you’re working on and keep it simple. “Have deep conversations about [your projects] with folks you trust! It’s so much better than working on something in complete isolation,” Hughes says. “A game is a constant communication between you and the player, seeing how your players react is vital to that back and forth.” “Game dev can be a lot of work and you can find yourself taking on a higher workload than you can do. Don’t be afraid to keep things simple,” he says. “Take it easy, and don’t overwork yourself, just do what you can. Indie developers have to wear a lot of hats to get their businesses started, prioritize yourself and as time goes on, try to organize things in a way that makes less work for you. Also look up TikToks on being a small business owner and how to do your taxes and all that right. Don’t ignore that stuff.” Looking ahead Panic Inc is the publisher for Nour, a relationship Hughes says has been monumental in making this unique project a reality. “This is the biggest project of my life and having such a reputable publisher backing it makes my incredibly excited to show everyone the final product.” When it comes to Nour or any project, ultimately, what makes a game a “TJ Hughes” game? “You’ll know when you notice a tiny visual detail that looks like someone spent way too much time on,” he says. “I’ve also been told my use of color is fairly trademark. I’m inspired by games like Mirror’s Edge that play with lighting in a unique way to achieve a certain fidelity, one that is heavily inspired by realism, but pushes the boundary on just one or two areas to achieve a whole new aesthetic. Cranking just a few sliders past 10 can be enough to give your work a ‘look.’” And what comes next? “I want to do more games/projects that interact with spaces and makes excuses to bring folks together in-person,” Hughes explains. “Right now I’m really fascinated by the sociological concept of the Third place; a community environment in which you can hang out that isn’t home, nor a workplace. To me, there aren’t enough places to just vibe without having to spend money. I would love it if games could provide such a place, or bring more like-minded people to those spaces.” View the full article
  20. With the PlayStation 5’s DualSense wireless controller, we at Motive are able to immerse players deeper into Isaac’s thrilling journey aboard the USG Ishimura. Across various events such as weapon shooting, asteroids impacting the ship, and Necromorphs attacking, haptic feedback lets players feel the impact as Isaac would. Our goal with weapons was to give each a unique feel and sensation to make the experience of fighting Necromorphs even more engaging. Read on for some immersive examples of DualSense controller gameplay: Plasma Cutter You steady your plasma cutter and aim at the legs of a lunging Slasher. You place your finger on the DualSense controller trigger and push it past the required threshold to fire the weapon, feeling the weapon’s vibration shortly after. The DualSense controller trigger then pushes back up, re-initializing for your next shot. The same kind of trigger effect is found on the flamethrower, but with a slight difference as you can feel a low vibration on the trigger as the ejected gas turns into flame. Pulse Rifle A Swollen begins lumbering towards you as you pull out your pulse rifle. To survive, you give it all you got, emptying your remaining bullets to defeat the approaching threat. While you hold down the DualSense trigger, you feel it buck with each round fired from the rifle. Movement and ability haptics When entering certain zero-gravity areas, the player can activate Isaac’s magnetic boots. Through haptic vibrations on the controller, the player will feel the impact of each step as the mag boots engage with the floor. When players use Isaac’s Kinesis and Stasis modules, they’ll get similar real-time feedback through the controller through rich haptic vibrations. Controller speakers To dial up the immersion, players receive valuable gameplay feedback through the controller’s speakers. Throughout the player’s journey, as they perform certain actions such as picking up items, refilling their stasis energy, and using their locator, they will hear those effects from Isaac’s RIG through audio. You can dive deep into this iconic story yourself and experience the immersive DualSense controller haptics and adaptive trigger effects when Dead Space releases on January 27 on PlayStation 5. View the full article
  21. Name: XBox - [AMERICAN SIGN LANGUAGE] Developer_Direct, presented by Xbox & Bethesda Category: Gaming Industry Videos Date Added: 01/25/2023 Submitter: Commander Fury [AMERICAN SIGN LANGUAGE] Developer_Direct, presented by Xbox & Bethesda XBox - [AMERICAN SIGN LANGUAGE] Developer_Direct, presented by Xbox & Bethesda
  22. Name: XBox - [AUDIO DESCRIPTION] Developer_Direct, presented by Xbox & Bethesda Category: Gaming Industry Videos Date Added: 01/25/2023 Submitter: Commander Fury [AUDIO DESCRIPTION] Developer_Direct, presented by Xbox & Bethesda XBox - [AUDIO DESCRIPTION] Developer_Direct, presented by Xbox & Bethesda
  23. Name: PlayStation - Way of the Hunter - Free UTV Update Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 01/24/2023 Submitter: Commander Fury Way of the Hunter - Free UTV Update Trailer | PS5 Games PlayStation - Way of the Hunter - Free UTV Update Trailer | PS5 Games
  24. Name: XBox - THQ Nordic & Handy Games Sale Category: Gaming Industry Videos Date Added: 01/24/2023 Submitter: Commander Fury THQ Nordic & Handy Games Sale XBox - THQ Nordic & Handy Games Sale
  25. Name: XBox - Age of Empires II: Definitive Edition on Xbox Consoles - Launch Trailer Category: Gaming Industry Videos Date Added: 01/24/2023 Submitter: Commander Fury Age of Empires II: Definitive Edition on Xbox Consoles - Launch Trailer XBox - Age of Empires II: Definitive Edition on Xbox Consoles - Launch Trailer

Military including Active, Reserve, Veteran and Dependents get 50% off of our Spec Ops Premium Experience

×
×
  • Create New...

Write what you are looking for and press enter or click the search icon to begin your search