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Commander Fury

CCFURY
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  1. Name: PlayStation - Colossal Cave - Launch Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 01/19/2023 Submitter: Commander Fury Colossal Cave - Launch Trailer | PS5 Games PlayStation - Colossal Cave - Launch Trailer | PS5 Games
  2. Ken and Roberta Williams need little introduction among adventure game fans. The duo, who founded legendary developer Sierra On-Line in the earliest days of gaming, has been responsible for some of the genre’s most innovative, daring, and memorable titles. The two have been away from game development for quite some time, but they haven’t been out of the spotlight–in recent years, the pair has been honored with a Gaming Icon Award from The Game Awards, and Roberta received a Pioneer Award at the 2019 Game Developers Conference. Play Video Now, the accomplished tag team is returning to the world of adventure games after 25 years with a new development team, Cygnus Entertainment. The team’s first outing is a full remake of a true classic: Colossal Cave. Originally a pioneering text adventure game released back in 1976 and called Colossal Cave Adventure, Colossal Cave transforms the lime-green-on-black text of the original into a visually captivating graphic adventure. The original game was a huge influence on many of the designers of the era, including Ken and Roberta, who are funding this ambitious remake. We sat down with the power duo to discuss their return to the world of game development and what players can expect from their return to game development. This interview has been edited and condensed for brevity and clarity. PlayStation.Blog: Roberta, can you tell us about your experiences with the original text-based Colossal Cave Adventure back in 1976 or 1977? Roberta: I had never played a computer game ever. I think Colossal Cave may be the first or, if not, then very very close to the first computer game ever. And it certainly was the first adventure game — I mean, it basically invented the concept of an adventure game. So I played it, and I loved it, and I wanted to play more, but there weren’t really any more games quite like it at the time. So I was inspired to sit down and design my own game, which ultimately became Mystery House. PSB: How did the original Colossal Cave Adventure influence the games you made, Roberta? Roberta: Colossal Cave invented most of the things that many of us who do game design [rely on], especially in the adventure game genre. It developed the idea of mapping a world. Mazes, getting lost, going down a passage one way, coming in somewhere, but then getting confused.… plus levels, puzzles, and inventory objects, and creatures you can meet that might kill you. Colossal Cave put in all these elements that had never been done before, and that sort of formed the basis for adventure gaming. And maybe computer gaming. I took some of those elements for Mystery House, and I added more of a storytelling element to it. That was my process for making my first game. With Mystery House, I had no idea where to start. I mean, I had no idea. “Why knows?” But I thought, I’ve always liked Clue, the board game. And I liked murder mysteries and detective stories and Agatha Christie books. So I thought it would be fun to do a whodunnit, that would be fun to do. But how do I turn it into a game? And I thought, well, I’m going to think about how I would play the game Clue. I put it together, write the game, and made it more story-like. The thing I loved about [the original] Colossal Cave was the exploratory nature of it. I wanted to know where it went and how far I could get into this cave. I discovered that I loved exploring, and a cave is a perfect place to explore. So when I first started designing [Mystery House], I thought “I need to make it exploratory,” but I added the mystery story elements. I wanted to keep that sense of exploration in my games. PSB: What made you decide to return to game development? Roberta: So we were literally 25 years out of the business…. And we made the decision to do this with the pandemic and the lockdowns. We talked about it at the end of 2020 or the beginning of 2021. We were nicely retired here in Palm Desert, California, and sitting out in our cantina one morning having our coffee, looking out over the Coachella Valley… We were thinking about how bored we were and what we wanted to be doing. Ken wanted to do a project and get back into programming. I suggested Colossal Cave, and I don’t know why — It just came out of my mouth. Kind of like when I first played the original game, and I didn’t know why but I just had to sit down and write a game…I had never done that. It was weird. Wouldn’t you know, later that day, Ken told me he got done talking to Don Woods (one of the original Colossal Cave developers). I said, “what? How did you do that!?” And Ken says, “Well, I have my ways. I guess we’re doing it.” But that started us on this. And it’s been about a year and a half since. And we started out with the idea that it would be kind of simple. We knew we wanted it to be in 3D. He had secretly been studying Unity and try to get his…. programming chops. And he hired an artist, and the two of them started working on it. I came in a little bit later… at first I said, “I don’t mind helping out. But I don’t want to get really involved.” I looked over their shoulder and gave them some advice from time to time. Before I knew it, the word got out, apparently. [laughs] People wanted to interview me about Colossal Cave and King’s Quest and all that. You know, “what are you doing, are you back?!” And at first, I was like, “Well, I wasn’t really planning on that… [laughs]. But I don’t know, maybe I am?” Before I knew it, I was kind of pulled into a couple of meetings with Unity, and all of a sudden it’s about me being back. And I’m not trying to be egotistical or anything. It was weird, it was like everybody expected it. And I said, “well, it looks to me like I’m not going to get out of this.” And if I was going to be a part of this, then I needed to be very serious about it. And once I made that decision that I was going to be a part of designing Colossal Cave, that I couldn’t get out of it, here we are. Since then, I’ve jumped in with both feet, arms, head, hair, everything else… but it changed the game completely. I said to Ken, “you wanted me in, I’m in.” It’s a big project, and I’m proud of it. PSB: What can longtime adventure game players expect from Colossal Cave? Roberta: It is different [from our old games]. It’s not King’s Quest. First of all, it’s a first-person experience. There’s no character that you guide around. I thought about creating a player avatar creator, but I decided that I wanted to keep Colossal Cave as true to itself as it could be. Not to try to put myself into it and make it my game. It’s Will Crowther and Don Woods’ game…I am trying to bring it to modern players so that it’s fun and immersive, in the world that Will Crowther and Patricia Crowther and Don Woods had in their minds. I wanted it to come across as what I imagined it to be when I played it. Secondly, Colossal Cave is much more pure exploring [compared to the narrative focus on my older games]. I kind of confined people to a certain extent in my older works…. You’d be in an area until you got to the next part of the story, which sends you off into the next exploratory region with new goals and other things you must do. But in Colossal Cave, you can go wherever you want. That doesn’t mean you won’t encounter obstacles. You can figure out how to get around them, but you can also turn around and go elsewhere. You’ll find treasures, but you might not be sure what to do with them — but then someone can steal your treasure! And that starts a strategy for dealing with the thief and the treasure. There are mazes; they’re fun, quite complex, and very interesting. And there are dwarves! They’re nasty little creatures. PSB: How has game development changed over the past 40 years? Ken: Well, it’s gotten better and worse. There’s a lot more competition, that’s the first thing you notice. But there are the tools, too. All those years ago, we had to write our own text editor, graphics editor, animation editor, invent how to do sound and how to get color graphics. Now for this project, we can immediately be effective because the Unity engine is free, with wonderful training materials. You can go on Unity’s site and buy assets affordably. You can go to Adobe’s site and you can choose from thousands of animations. It allows you to focus on the art and the game design. A lot of the low-level stuff is lifted off your shoulders. PSB: Was it challenging to develop during the pandemic? Ken: We couldn’t have done it without the emergence of working at home. We needed to assemble a team quickly when Roberta came on the project, whereas I was treating it like a hobby project to kill time during COVID. Once Roberta got involved, she said, “this has got to be Sierra quality. I need artists and programmers.” It kept growing. And suddenly, I had to assemble a team of 30 good people quickly….being able to assemble a team and not care where they live. It’s better than working in an office, in some ways. Colossal Cave comes to PS5 starting today, with versions for PS VR2 and PS4 also under development. View the full article
  3. You find yourself in control of the Clockwinder’s Gloves – an incredible invention that lets you record anything you do with your hands and turn that action into a robot clone that repeats exactly what you did in a loop. These clones are called Gardeners, and you’re going to need their help to save your childhood home. Use the clones to harvest plants, operate machinery, and even throw things to yourself and catch them across the room. There’s no single solution to any challenge: you can create marvels of precision efficiency or hare-brained Rube Goldberg machines. The only limit is your own creativity. Play Video The Last Clockwinder is a unique mix of automation and puzzle gameplay. Since its launch the game has been widely recognized for its innovative design, receiving several awards including Road To VR’s Best PC VR Game of 2022, Hardcore Gamer’s Best VR Game of 2022, and Finalist at the DICE Awards in both VR categories. We’re thrilled to bring The Last Clockwinder to PlayStation VR2 on February 22. A mechanic made for VR We’re big fans of automation games, but our least favorite part about automation is putting in the instructions for the things you want to automate. Selecting, dragging, moving timelines around – it can get very fiddly! This is where automation with clones is different. In The Last Clockwinder, the way that you tell a clone what to do is by simply doing it yourself. With the press of a button you start recording yourself. Your hands, head, and all your inputs are recorded for a short time. While recording, you can grab objects, throw and catch, use tools – pretty much anything. When the recording is finished, a clone appears where you were and starts repeating the actions that you just did on a loop. Clones can be created with 2, 4, or 8 second loops, and the recording system ensures that clones will stay synchronized. No fiddling required! Creating an interface this expressive and easy to use was only possible with VR. With precise tracking and free 3D movement there’s zero friction between thinking something and doing it. This is a game mechanic that is truly unique to VR. Exploration and optimization To progress in the game, you’ll need to make teams of clones working together to harvest resources from plants. You’ll use these resources for many things: powering machinery, creating new plant seeds, and unlocking rooms within the Clocktower. When you leave a room your clones stay, and resource production and harvesting continues while you’re away. You can return to the room later to plant new seeds or try a new clone layout to make them even more efficient. Challenges for the clever A bit of dexterity and problem solving is required to get through the main storyline of The Last Clockwinder. But for players who want more, there are optional challenges in most of the puzzle rooms. You’ll face increasingly strict limits on the number of clones you can use – think hard about where to record your clones and how to make each of them as efficient as possible! Narrative at your own pace The story in The Last Clockwinder is delivered by a cast of incredible voice actors including Cissy Jones (Firewatch, Life Is Strange) and Ray Chase (Final Fantasy XV). Throughout the Clocktower you’ll find recordings that can be paused or replayed, allowing you to experience the story at your own pace – and without interrupting your puzzle-solving. A world of clocks and flowers As a child, Jules lived in the Clocktower – a structure built into a colossal tree that houses rare plants from around the galaxy. The only other resident of the Clocktower was the Clockwinder Edea, caretaker of the tree and its plants. Many years have passed since Jules left the Clocktower when she receives a distress signal: Edea is missing and the Clocktower is sinking into the ocean. With the help of her pilot and business partner Levi, Jules sets off to the Clocktower, determined to save her childhood home. The Clocktower is a unique place, ancient and full of history. Generations of Clockwinders have built upon the work of their predecessors, creating technology that seems to interface with the tree itself, organically flowing in and out of the trunk. As it has fallen into disrepair, the line between nature and technology has grown even more blurred. Moss, barnacles, and rust are turning the Clocktower into a tapestry of both life and decay. The Last Clockwinder is a launch title for PS VR 2, and will be available on February 22. View the full article
  4. Paddle through the ice caves in Antarctica, kayak with dolphins in Costa Rica, conquer a thunderstorm in Norway and discover the canyons of Australia. In our kayaking game, made exclusively for VR, you can explore these real world locations with photorealistic graphics. And it’s looking better than ever on PS VR2 as Kayak VR: Mirage joins PS VR2’s launch line up. Play Video The perfect showcase for PS VR2 Kayak VR: Mirage is a great game for newcomers and veterans of VR alike. Compared to most forms of locomotion in VR, paddling allows for a natural and intuitive way to move through an environment, making it a great game to show off your brand-new headset to friends and family. Besides the visual fidelity we also spent a lot of time on the game’s physics. While new players can quickly get the hang of the kayaking, more experienced kayakers are able to maneuver with the accuracy they’d expect from a real kayak. This focus on natural physics also applies to the rest of the environment: plants, floating ice and debris all respond realistically to your paddle and kayak. Unwind on the water When designing the environments, we wanted you to feel like you’ve arrived at the perfect time. Paddle underneath the Aurora Australis, marvel at a whale that comes up for air or listen to the water breaking on the cliffs. These calming moments were designed to counterbalance the plethora of high intensity games available in VR and help you unwind after a long day or an intense gaming session. Sea and wildlife are a big part of our design philosophy. Watch penguins jumping off ice cliffs, a turtle making its way from the beach to the water and dolphins swimming alongside you when you pick up speed. You can even try catching a fish with your paddle. But take it gently, like real fish, they’ll swim away dynamically based on the location and speed of the impact. Immersion and sound Sound is crucial for an immersive VR experience so we really took the time to nail the acoustics of the different locations. Bumping your kayak into a rock sounds different if you’re in an ice cave compared to a shore in Norway. The general soundscape also plays a key part in immersing you in the experience, being caught in a thunderstorm doesn’t only look intense, it also sounds intense. The soundtrack is tuned to change with the time of day and weather conditions. If you’re racing we give you a push of encouragement with a stronger beat to pick up the pace, whereas when paddling under the stars at night in the free ride mode you hear a more calm and ethereal soundtrack. Where game and sports meet Whether you want to take it easy and enjoy the scenery or scratch that competitive itch and get hot and sweaty in the race mode, the game’s got you covered. Every environment has multiple tracks that allow you to asynchronously race against your friends or those on the leaderboard. And even if you don’t feel like racing, the game also tracks your daily and weekly distance traveled in any mode, so you can challenge yourself to go the distance. PS VR2’s foveated rendering and OLED HDR display When we first saw the game on the PS VR2 we couldn’t believe how vivid the worlds felt. The Foveated Rendering allows the game to look sharper than we have ever seen it and PS VR2’s OLED HDR screen gives the night-time levels a new dimension. We hope this information has got you as excited as we are for the game’s release on February 22, 2023! Looking forward to seeing you on the water! View the full article
  5. Back in November we revealed 11 titles coming to PlayStation VR2 in 2023, and today we’re excited to not only reveal 13 more amazing games to the PS VR2 library, but also confirm titles expected to arrive within one month of the February 22 launch. We are currently tracking more than 30 games for the launch window through March*, including titles from popular IP like Horizon Call of the Mountain, No Man’s Sky, and Resident Evil Village. A free PS VR2 update for Gran Turismo 7 is also on track for launch day. A quick update from Polyphony: View and download image Download the image close Close Download this image We’re thrilled that Gran Turismo 7 will be a PS VR2 launch title! Through a free upgrade, for those who have already purchased Gran Turismo 7, players will experience all cars and tracks in VR like never before. GT7 in VR takes full advantage of PS VR2’s next gen features. With eye tracking and foveated rendering, players will experience stunning visual fidelity while racing in any of the 450+ cars. While 2-player splitscreen races are not supported in VR, all other races, including online races, will be available. From the Nürburgring to Tsukuba, tracks can be experienced exactly as they are in real life. – Kazunori Yamauchi, President of Polyphony Digital Now, let’s let developers introduce today’s newly revealed titles: Play Video Before Your Eyes Embark on an emotional and award-winning adventure where you control the story and affect its outcomes with your real-life blinks. In this unique VR experience, you will fully immerse yourself in a world of memories, both joyous and heartbreaking, as your whole life flashes before your eyes. The game uses the PS VR2 headset’s front-facing camera to immerse you in a way you’ve never experienced before. You will learn to control the flow of the narrative with your actual eyes – blinking through precious memories of family, first love, and the rise of an artistic career, ultimately revealing a heartbreaking truth. – Lucas Jozefowicz, Skybound Games Play Video Kayak VR: Mirage Paddle through the ice caves in Antarctica, kayak with dolphins in Costa Rica, conquer a thunderstorm in Norway and discover the canyons of Australia. Explore these breathtaking locations with photorealistic graphics, a rich variety of wildlife and immersive soundscapes that bring it all together. With PS VR2’s foveated rendering and HDR OLED displays, Kayak VR: Mirage is looking sharper and more vibrant than ever. Whether you want to take it easy and enjoy the scenery or get your heart rate up and compete in the race mode, we’ve got you covered. And because paddling is so intuitive, it’s a great game to show off your new headset to friends and family. – Leon van Oord, Founder, Better Than Life Play Video Pavlov VR The #1 most popular multiplayer PC VR shooter is coming to PS VR2, featuring realistic weapon interactions and attachments, and a range of competitive and social game modes. Take down a failed laboratory experiment that has escaped in an asymmetrical style of 1 vs. all gameplay. Bring three friends and queue up for a wave-based zombie co-op. Drive a T-34 tank and communicate with your gunner to eliminate a group of axis soldiers. Use your sharp wrinkled brain and power of reasoning to find the bad actors in a twisted murder mystery style of game called TTT. Or, you could just clone yourself into the form of a traffic cone and hide behind the storage shelf of a warehouse; it’s up to you. – Jared, Vankrupt Games View and download image Download the image close Close Download this image Puzzling Places Puzzling Places brings relaxing and wholesome 3D jigsaw puzzling to VR! Put together hyper-realistic miniatures of beautiful places from around the globe. The award-winning PlayStation VR title is coming to PS VR 2 with major enhancements such as: higher visual fidelity (sharper textures, 120 Hz, higher render resolution); eye tracking for enhanced piece selection; haptic feedback and adaptive triggers from PS VR2’s Sense controller; roomscale support (puzzle in a larger play area); and now includes a PS VR2 1000 piece puzzle! Puzzling Places for PS VR2 launches February 22 and will be available in the PS Store for $19.99 / €19.99**, and is a free upgrade for players who currently own the PS VR version. – Richelle Banas, Community Manager, Realities.io Play Video Song in the Smoke: Rekindled Song in the Smoke: Rekindled is the ultimate VR survival action-adventure – a physical, immersive game where you craft, hunt, and survive in a fantastic, dangerous world. Fully remastered with supercharged graphics, gameplay that takes advantage of the PS VR2 Sense Controllers and haptics, and an all-new free jump and clamber mode completely unique to PS VR2. Featuring a 15+ hour single-player campaign, you’ll challenge a savage world filled with strange beasts who are both prey and predator. Craft melee and ranged weapons, make clothes, build fires, and brew potions as you traverse the landscape in your quest for survival. Free upgrade from the PlayStation VR version. – Colin Williamson, 17-bit Play Video Synth Riders: Remastered Edition Kluge Interactive is excited to announce that a remastered Synth Riders is coming to PlayStation VR2. Delivering the best version of the game to date launching alongside the new VR headset – our PlayStation fans are in for a treat! With remastered visuals, nuanced controller haptics as you ride the rails, headset feedback for in-game obstacle feedback, next-gen performance and SSD optimization to dramatically reduce load times, players will have a deeply-immersive & seamless gameplay experience. The remastered version is a free upgrade for everyone who owns the PS VR version of Synth Riders – including all music DLC already purchased. – Sahin “Falcon” San, Marketing Manager, Kluge Interactive. View and download image Download the image close Close Download this image Thumper Become a space beetle on a rhythm-action hellride in Thumper. The gameplay is fiendishly simple: tight controls, classic action, and breakneck speed. Combined with psychedelic visuals, a throbbing soundtrack, and adrenalizing boss battles, it’s pure rhythm violence. On PlayStation VR2, the 4K visuals (2000 x 2040 per eye), 3D audio, and PS VR2 Sense controller’s haptic feedback deepen the immersion and monumental dread. Get ready to feel every satisfying thump and punishing crash. Thumper will leave you bruised, battered, and hungry for more. – Marc Flury, Drool LLC View and download image Download the image close Close Download this image NFL Pro Era Now’s your chance to be QB1 of your favorite NFL team with NFL Pro Era, the first fully licensed NFL and NFLPA virtual reality (VR) game. Utilizing real-time game data, NFL Pro Era brings the bright lights, team chants, and thousands of screaming fans to your home in one of the most authentic and immersive first-person VR games ever. Step under center and see if you have what it takes to lead your team to a Super Bowl or play virtual catch with friends in your favorite stadium. Whatever you decide, the future of the game is up to you! – Andrew Hawkins, Co-Founder, President – StatusPRO Play Video What the Bat? What The Bat? is a whimsical slapstick comedy from the people behind the anti-golf golfing game What The Golf? It’s a bit like What The Golf?, except instead of golf, it’s all about baseball, and it’s in VR, and you have bats instead of hands. Get swingin’, champ. In a series of increasingly absurd minigames, What the Bat? challenges you to live as a modern-day bat-girl, shooting, cooking, smashing, swinging, parking, painting, pickling, and even petting (there’s a dog). Experience fully immersive silliness in a first-person experience like no other. – Peter Bruun, Game Director, Triband Play Video Rez Infinite In October 2016, Rez Infinite debuted as a PS VR launch title and we’re excited to be back, just in time for the launch of PS VR2! Prepare yourself once again for THE ultimate version of Rez, a thrilling journey of sights, sounds and shooting action, except this time in PS VR2 with eye tracking (you can track and aim at enemies!) and haptic feedback from the controllers and headset feedback. Experience 360 degrees of mind-blowing synesthesia as you blast your way through waves of enemies and massive transforming bosses, with your every move triggering colors and sounds that sync and blend to the beat of the unforgettable soundtrack. Rez Infinite is also playable in standard TV mode on PS5. Owners of the original PS4/PS VR game will be able to upgrade to PS5/PS VR2 version for $9.99 USD / €9.99. – Tetsuya Mizuguchi, Founder and CEO, Enhance View and download image Download the image close Close Download this image Tetris Effect: Connected Over four years ago, we launched Tetris Effect on PS4 and PS VR. Reinventing a classic and delivering a whole new experience – one that you’ve never seen, heard, or felt before in any other Tetris game – wasn’t easy but the overwhelming positive reception motivated and pushed us further to evolve the title as ‘Connected’ with the multiplayer expansion. Today we’re excited to announce Tetris Effect: Connected is coming to PS5 and PS VR2 on February 22. With eye tracking enabled, you can enter the Zone by closing and then opening your eyes. You can also feel key moments of the game and your actions through headset feedback and haptic feedback on the DualSense controller. These enhancements deliver a truly unique Tetris experience. The game is also playable on PS5 without a PS VR2 headset. Owners of the original PS4/PS VR game will be able to upgrade to PS5/PS VR2 for $9.99 USD / €9.99. – Takashi Ishihara, Director, Enhance View and download image Download the image close Close Download this image Creed Rise to Glory: Championship Edition In partnership with MGM, we are excited to confirm the return of Creed: Rise to Glory with Creed: Rise to Glory – Championship Edition, coming to PlayStation VR2 in 2023. We’re thrilled to pair up again with MGM and expand on what Creed: Rise to Glory has to offer for old and new fans alike. Fights have never felt more visceral, as we intend to deliver an even more immersive boxing experience, only possible with the hardware and features of the PS5 and PlayStation VR2. Creed: Rise to Glory – Championship Edition returns you to the ring, this time with a fresh set of gloves. Experience brand new game content, modes, and settings to create a more immersive and personalized experience for new and seasoned Creed players alike. Additionally,Championship Edition players will have the opportunity to truly test their skills in a reworked online PvP with optimized matchmaking and cross-platform play. Creed III, the third installment of the hit franchise, opens in theaters nationwide on March 3rd, 2023. – TQ Jefferson, Chief Product Officer at Survios Play Video The Last Clockwinder The Last Clockwinder is a puzzle automation game about making synchronized contraptions out of your own clones. You play as Jules, a young woman on a mission to repair the Clocktower: an ancient haven for the galaxy’s plants and seeds that’s fallen into disrepair. Use the Clockwinder’s gloves to turn everything you do into a perfectly looping clockwork clone. Create an interconnected system of clones to grow plants, harvest resources, and synthesize new seeds. You can coordinate your clones to create marvels of precision teamwork, hare-brained Rube Goldberg machines, or a troupe of synchronized dancers. —- This brings our current launch window lineup to more than 30 games, with hardware and software available beginning February 22, 2023. Here’s what we’re tracking: View and download image Download the image close Close Download this image After the Fall (Vertigo Games)Altair Breaker (Thirdverse)Before Your Eyes (Skybound Interactive, launch window)Cities VR (Fast Travel Games) Cosmonious High (Owlchemy)Creed Rise to Glory: Championship Edition (Survios, launch window)The Dark Pictures: Switchback (Supermassive, launch window)Demeo (Resolution Games)Dyschronia: Chronos Alternate (MyDearest Inc., Perp Games)Fantavision 202X (Cosmo Machia, Inc.)Gran Turismo 7 (via free update to PS5 version of GT7)Horizon Call of the Mountain (Firesprite, Guerrilla)Job Simulator (Owlchemy)Jurassic World Aftermath (Coatsink)Kayak VR: Mirage (Better Than Life)Kizuna AI – Touch the Beat! (Gemdrops, Inc.)The Last Clockwinder (Pontoco/Cyan Worlds)The Light Brigade (Funktronic Labs, purchase includes PS VR and PS VR2 versions) Moss 1 & 2 Remaster (Polyarc)NFL Pro Era (StatusPro, Inc., free PS VR2 upgrade)No Man’s Sky (Hello Games, launch window)Pavlov VR (Vankrupt)Pistol Whip (Cloudhead, free upgrade)Puzzling Places (Realities.io, free upgrade)Resident Evil Village (Capcom, via free update to PS5 version of RE Village) Rez Infinite (Enhance)Song in the Smoke (17 Bit)STAR WARS: Tales from the Galaxy’s Edge (ILMxLab)Synth Riders (Kluge Interactive, free upgrade)The Tale of Onogoro (Amata K.K)Tentacular (Devolver)Tetris Effect: Connected (Enhance)Thumper (Drool LLC)The Walking Dead: Saints & Sinners: Ch. 2: Retribution (Skydance, launch window)Vacation Simulator (Owlchemy)What the Bat (Triband)Zenith: The Last City (Ramen VR, free upgrade) Players in the United States can get ready for launch by pre-ordering directly from PlayStation here, while folks in the UK can do so here. As more games confirm their launch window availability, we’ll add them to the list. See you February 22! *Final launch software lineup subject to change without notice. **Check PlayStation Store for local pricing View the full article
  6. Name: PlayStation - Tin Hearts - Release Date Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 01/19/2023 Submitter: Commander Fury Tin Hearts - Release Date Trailer | PS5 & PS4 Games PlayStation - Tin Hearts - Release Date Trailer | PS5 & PS4 Games
  7. Name: PlayStation - Tchia - Gameplay Series Part 1: World, Story, Music | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 01/19/2023 Submitter: Commander Fury Tchia - Gameplay Series Part 1: World, Story, Music | PS5 & PS4 Games PlayStation - Tchia - Gameplay Series Part 1: World, Story, Music | PS5 & PS4 Games
  8. Name: PlayStation - Transport Fever 2: Console Edition - Gameplay Reveal Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 01/19/2023 Submitter: Commander Fury Transport Fever 2: Console Edition - Gameplay Reveal Trailer | PS5 & PS4 Games PlayStation - Transport Fever 2: Console Edition - Gameplay Reveal Trailer | PS5 & PS4 Games
  9. Name: PlayStation - Fortnite PlayStation Cup | January | EU | PlayStation Tournaments Category: Gaming Industry Videos Date Added: 01/18/2023 Submitter: Commander Fury Fortnite PlayStation Cup | January | EU | PlayStation Tournaments PlayStation - Fortnite PlayStation Cup | January | EU | PlayStation Tournaments
  10. Name: PlayStation - PowerWash Simulator - Tomb Raider Special Pack Announcement Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 01/18/2023 Submitter: Commander Fury PowerWash Simulator - Tomb Raider Special Pack Announcement Trailer | PS5 & PS4 Games PlayStation - PowerWash Simulator - Tomb Raider Special Pack Announcement Trailer | PS5 & PS4 Games
  11. Name: PlayStation - Jett: The Far Shore - Given Time Release Date Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 01/18/2023 Submitter: Commander Fury Jett: The Far Shore - Given Time Release Date Trailer | PS5 & PS4 Games PlayStation - Jett: The Far Shore - Given Time Release Date Trailer | PS5 & PS4 Games
  12. Hey washers, Jess here from FuturLab! Since we announced that PowerWash Simulator would be coming to PlayStation (via our good friends Kenny Washmore and Jerry Cleansburg), we’ve seen such a buzz from the community. So, as you can imagine, we are thrilled to be putting the power of relaxation into the hands of players when PowerWash Simulator lands on PS5 and PS4 on January 31st, 2023. Alongside this launch, we are also releasing our first free Special Pack, where you can explore and clean iconic locations and vehicles from the totemic Tomb Raider series! Let’s take a closer look at what you can expect from both PowerWash Simulator and the Tomb Raider expansion pack… Everything isn’t as it seems in the town of Muckingham: an active volcano smoulders nearby, the mayor’s cat is missing, and things are extremely dirty. You’ll be commissioned to clean an array of dirty destinations, from hosing down humble homes to unmasking ancient architecture. With such a diverse range of locations, you may find your mind wandering as you clean… “what gives with this town?!” But for all its oddities, Muckingham scrubs up quite nicely… thanks to you! The residents have noticed too. As you blast away every speck of grime that covers Muckingham, you’ll uncover secrets hidden in the dirt and objects of each level, as well as receive messages from clients that reveal the untold tales of the places you visit. You know what they say, it all comes out in the wash! Once you get going, word of your power washing prowess will spread quickly, and business will be booming in no time. Earn cash by completing jobs and reinvest in more powerful washers, nifty nozzles, and cool outfits to help you clean more efficiently (and in style 😎). No dirt is too tough for you to handle! The whole aim of PowerWash Simulator is for players to wash away their worries and take a clean break from the real world; getting all the satisfaction of washing to a sparkling finish without having to work up a sweat or even leave the sofa! Play Video Tomb Raider Special Pack Once you’ve finished cleaning up Muckingham, you might be tempted to put your feet up, BUT WAIT… you’re not done yet! We are thrilled to have had the opportunity to collaborate with Crystal Dynamics to bring players five new levels from the time-honored Tomb Raider series. For the Tomb Raider Special Pack, we focused on the illustrious Croft Manor, including its grounds and some of Lara’s trusty vehicles that have been muddied out on (and off!) the road. “Creating the Tomb Raider Special Pack has been an honour and a fantastic experience,” said Dan Chequer, our Lead Designer at FuturLab. “We can’t wait for players to get up close and personal with Croft Manor and explore its many secrets!” In the Special Pack, we’ve left the perilous plots to Lara whilst challenging our players to undertake the most hazardous escapade yet… cleaning her stately home! Only the very best will do when it comes to the Croft residence; so unwind and blast away every speck of dirt you can track down, whilst Lara regales you with tales of past adventures. “What Tomb Raider fan hasn’t explored Croft Manor and thought ‘Winston could really use some help with these grounds! I would love to power wash this place!’?” asked Dallas Dickinson, Franchise General Manager for Tomb Raider at Crystal Dynamics. “Now, with the help of Square Enix Collective and FuturLab that’s not only possible, but immensely satisfying as well.” “We know the community wants more to clean, and I’m delighted we’re able to kick off our post-release plans in style with this Tomb Raider collaboration,” added Phil Elliott, studio head at Square Enix Collective. “We’ve had so much great support from players, press and content creators, and we wanted to do something special to say thank you!” We hope that you have good clean fun discovering the secrets of Muckingham and Croft Manor alike when PowerWash Simulator washes up on PlayStation next week! PowerWash Simulator launches on PS4 & PS5 on January 31 alongside the free Tomb Raider Special Pack. View the full article
  13. Hi, this is Craig D Adams from Superbrothers A/V, creative director for the game Jett: The Far Shore, co-created by Pine Scented and featuring music composed by scntfc. Since Jett: The Far Shore was released in late 2021, we’ve been hard at work on the Given Time expansion, and we’re excited to announce that it will be available from January 31 as a free update on PlayStation 4 and PlayStation 5. Also as of yesterday, Jett: The Far Shore has joined the PlayStation Plus Extra catalog. If you’ve been curious to check out the game, this is a good moment to go hands-on and experience Jett’s memorable prologue and original campaign, and how it all feels with the DualSense controller, where haptics feel great and even provide useable gameplay-relevant data, like how when the Jett’s scramjet instability is spiking, the surge triggers stiffens. As for the free Given Time campaign expansion due later this month, here’s a showcase. Play Video You’ll be able to start the Given Time campaign separately in the main menu, whether you’ve played the original game or not. Progress in the campaigns are saved separately, so you can start one and switch to the other, and back again, although Jett is probably best enjoyed chronologically. The new Given Time campaign takes place three years following the end of the events of The Far Shore. Note: some very light plot spoilers ahead in this paragraph. As the player character Mei, you’ll awaken to find yourself in an emptier and quieter Ground Control. With only one other scout awake and a weathered Jett waiting outside for you, this solo journey offers more freedom and less dialogue as you investigate new and mysterious phenomena. Given Time’s gameplay revolves around finding rainbow resonances and hatching brine wisps, which are hidden in unique locations and offer interesting problems to solve. You will have to use your Jett scout knowledge and skills to survive in this rich and distinctive ecosystem, proving yourself as an aviator and a scientist, before finally revealing the secrets of the hymnwave and discerning the nature of the wyld, the eons-old entity at the heart of Tor. The expansion offers a more open-world experience, this is a player-driven adventure where you’ll be able to explore and discover the game world at your own pace. There is much to uncover and explore, and the story will tie up some of the threads left dangling at the close of The Far Shore campaign. Meanwhile, composer scntfc’s slow-cooked musical score reveals profound new moods, from the effervescent to the sublime. With the release of Given Time, Jett’s vision is fully realized. The expansion is a generally relaxing and open-world action-puzzle survival experience set in a rich and unique science fiction world that is best experienced… Given Time. View the full article
  14. In one horrific night, Joel’s life is changed forever. As the player’s introduction to the world of The Last of Us, the evening spent with Joel, Sarah, and Tommy as the cordyceps outbreak changes everything cements the tone, style, and stakes of the franchise’s world. Whether you experienced that opening nearly a decade ago, or just recently via The Last of Us Part I on the PlayStation 5 console or The Last of Us on HBO, Joel’s harrowing night is an effective and necessary introduction to fully understanding Joel and Ellie’s journey throughout the rest of the game. To help us understand how that sequence came to be, and how its legacy lives on today, members of the Naughty Dog team and HBO show spoke about the work undertaken originally to create such an evocative opening, and how The Last of Us Part I brings these moments to fresh life. Spoilers ahead if you haven’t played or watched The Last of Us! Play Video The End Is the Beginning While the introduction is also The Last of Us’ first chance to leave an impression on the player, the Naughty Dog team obviously iterated and adjusted this sequence throughout development. One of the most significant among those? Players would have, originally, had control of Joel much earlier. “The beginning of the game was one of the last things we got finalized when we were making The Last of Us,” Naughty Dog President and The Last of Us Co-Director Neil Druckmann said. “For a long time, the plan was to play as Joel, not to play as Sarah, and you as Joel would hear commotion over at your neighbor’s house, you would walk over there, you’d see they’re infected. Then you’d head back and grab your daughter…and then everything else [in the final game] was how it was planned.” But starting the adventure and experiencing all that through Joel’s perspective felt… familiar to the team. In wanting to differentiate the story from others in its genre, the idea of playing as Sarah came up during a design brainstorm. With that, “everything kind of fell into place” according to Druckmann. “That felt like a really unique take on [this story]. The fact that you’re seeing it through a very innocent child made everything creepier, scarier, and that became the north star,” he continued. Having that defined perspective affected the entire team’s approach to bringing that introduction to life. “There always had to be a reason for what you heard, and there always had to be an emotion tied to it,” SIE Sound Director and Lead Audio on the original The Last of Us Phil Kovats said, noting Sarah’s perspective allowed the devs to evoke that authentic emotion as Sarah wakes up on a dark, mysterious night. “She didn’t know anything bad was happening, but she couldn’t find her dad,” Kovats explained. “That feeling of disconnection and worry had to be portrayed, [so we had] stark, quiet sounds mixed with, say, the TV that was loud, [or] the explosion that shook the room. …Everything was there to create this uneasy tension that was palpable at that moment.” That’s also true of the immensely important art direction for a sequence like this. Before Sarah awakens in confusion late into the night, she gets to spend a bit of time with her dad, and we see her and Joel bond. It’s a moment paramount to conveying the emotions the developers hope players feel as the entire sequence plays out. “In the beginning of that game, it was very important to build the relationship of Joel and Sarah,” Art Director Erick Pangilinan said. “During that [sequence], we wanted to keep the lighting very warm, to keep them looking closer and to build that relationship together. Our lighting is very soft, with a more homey feel, and then when things go bad, we move the lighting a little further. When you do that, you create tension, you create longer shadows, you create more contrast in the scene, you put the player in darkness, and you push the player toward the light.” Pushing the player toward that light pushes Sarah to any shred of hope in a world quickly descending into chaos. Joel eventually comes home, and the gravity of the night begins to creep its way into Sarah’s life, as he, Sarah, and Joel’s brother Tommy hit the road in search of safety. In such an economical sequence, every minute is essential to conveying story, character, and plot to the player, but in a way that feels earned and honest to the moment. As Tommy and Joel debate what to do and discuss the panicked state of the world, the player controls Sarah, with a 360-degree view as the trio drives…anywhere. “Once you get into the car, you have the tension being raised by police cars going through with all their lights spinning around. You see all these vignettes, like the burning house, the headlights that shine on the family that’s being left, but the view is very claustrophobic,” Pangilinan noted of how the developers crafted the emotions of the scene. “One of the most important things to show in that drive was the family that’s asking for help, and Joel saying, ‘Don’t stop. We don’t know if they’re sick or not.’ And it’s at that moment, Joel shows you who he is,” Druckmann explained. The drive culminates into a desperate run through town, in which Joel’s car is T-boned by another driver, and the severity of the moment ratchets up, while also providing the developers a chance to adjust the perspective of the scene. “It’s in that commotion, all of a sudden, you come to, and you’re a different character, you’re breaking the window, and now you’re grabbing Sarah. Now you are the father instead of the daughter,” Druckmann said. “[Because this level was completed near the end of development], the chaos of trying to finish the game made its way into the chaos of what was happening, and we felt that that really was the emotion, was confusion, chaos, being disjointed, not knowing what was going to happen,” Kovats explained. The chaos heightens to a fever pitch as Joel carries an injured Sarah away from shouting civilians, growling infected, and raging fires. But just when he thinks he’s fleeing away from the scene, he’s held at gunpoint, with a soldier clearly receiving instructions to kill him. In a bid to protect his daughter, Joel turns just as the soldier fires, but, it’s not enough. Joel loses his world in a stark, brutal moment. “The simplicity of Sarah’s death was actually really hard to get to,” Druckmann explained. “I had made the mistake of hyping up that scene to Troy [Baker], and just talking about how impactful it is because it sets the stage for the rest of the story. And then when we went to capture it, it always felt really big to me, like overly dramatic.” While the performance was moving enough to cause some crew members to even need to walk off the set that day, while in the edit for the game, Druckmann realized the original take of the sequence wasn’t quite capturing what he wanted to. Thankfully, the team had another go at filming the sequence on the motion capture stage. “I felt there was more to mine there. It could be even better. I had to swallow my pride because I feel my job as a director is to say when we got it, when we don’t got it, and I was like, ‘I made a mistake. We should’ve kept going,’” Druckmann said. And with a better understanding of what he wanted the sequence to convey, the team was able to find the honesty of the scene in this second go-round. “When we were shooting it the second time, I was like, ‘I don’t want you to focus on the tragedy of it. Really focus on the mechanics of what you’re going to do next. She’s hurt, where are you going to take her? First, you have to lift her. She’s in pain, okay, help her with the pain.’ And I just wanted to be as pragmatic as possible because the scene is already so sad, we don’t have to sell the sadness or the drama of it, just sell the mechanics of it. Everything else will happen naturally.” Revisiting an Iconic Moment Naughty Dog revisited this iconic opening, and the entirety of the first game, with The Last of Us Part I, currently available for PlayStation 5 and available for prepurchase on PC via Steam and the Epic Games Store ahead of its March 3 launch. With such an important sequence, as with the entire remake, the team sought to honor the original story being told and the gameplay experience being delivered, enhancing it with modern technology to bring out the emotion of the sequence as much as possible. “The [original game] holds up very well emotionally, but with what we’re able to do with the new rigs, with the new facial set up, [the team] could really push it to the absolute limits that we’ve done,” Bryant Wilson said. “Now, you can see the intensity on Joel’s face when he’s telling Tommy to keep them safe. He can see Tommy pleading with them to just run as he’s holding the door back from a bunch of infected. There’s a deeper emotional connection you get just watching these smaller animations that you maybe didn’t quite feel quite as significantly the first time around.” All the work done on Part I comes back to bringing forth that emotional honesty in the sequence, but in greater detail and nuance than ever before. That can mean everything from the vignettes Joel, Tommy, and Sarah pass by in their car to the cacophony that greets them in town and the way non-player characters react to the horror around them. “They’re reacting to their environment in a way that’s much more realistic than what we had in the original,” Wilson explained. And, of course, bringing forth the emotion of those final moments even further while preserving the work that had been originally done was key for the team. “We wanted to keep everything backlit, and we wanted that light to focus on you and have stronger silhouettes,” Pangilinan explained. “And we wanted that soldier to be far away from you to create that distance and coldness so that you can’t read what he’s going to do, but you know that there’s that danger. That intensity of those harsh shadows keep that final moment very intense.” And this whole sequence is one that, 10 years later, Druckmann, along with executive producer Craig Mazin, has revisited in an entirely new way with The Last of Us TV show. While viewers will know by now (though, spoiler alert if you haven’t yet watched!) that many of the familiar beats longtime fans would expect are there, the first episode of the HBO series spends more time outside of this night, and finds new ways of evoking the tension and horrors of this sequence. “I think Neil and I were both excited by the idea that we could actually add a little bit more context to Joel and Sarah’s relationship and explore just a little bit more with Sarah,” Mazin said. “What we couldn’t do was give the audience the feeling that I had, and every player I assume had, when they first started playing the game, where you are Sarah, and you wake up, and you can’t find your dad, and you go downstairs, and that, we couldn’t give them that, not in the same way.” We see more of Joel and Sarah, and their relationship, leading up to those fateful moments. “Let’s show them waking up, let’s show them having breakfast, let’s show Sarah going to school, Sarah going to get her dad’s watch fixed, more hints of the outbreak,” Druckmann explained of their approach. “But more important than that was to build these characters out even further, specifically Sarah and specifically her bond with Joel.” Another difference the show delivers is more time spent with Tommy and coming to better understand him pre-outbreak. Some of those elements weren’t there originally, but came about when Druckmann and executive producer Craig Mazin and their team had reshoots for the pilot. “That breakfast scene [in the premiere] is one of those scenes that initially when we shot it, Tommy wasn’t there, and we had a budget to reshoot some of the stuff in the pilot, and that’s one of those ideas that we came up with,” Druckmann said. “We got him into that breakfast scene, and that phone call where Joel has to bail him out of jail, that was part of the reshoot as well.” “You see pretty quickly that Tommy’s more than capable of taking care of himself, in fact, it’s Tommy who saves Joel’s life [in the premiere],” Mazin said. “And that interesting concept of who needs saving and who’s going to do the saving is a theme that we will bring up over and over and over.” Those additions were essential for the actors too, who saw solidifying this family bond from the get-go as a major factor of the show and, in particular, Joel and Tommy’s relationship. “I wanted to put into the balance of what Joel isn’t that Tommy is. This family we meet very early in the show, and, of course, we meet in the game, you want to give them life, you want to give them the realistic sense of family and love and what these guys are to each other,” Gabriel Luna, who plays Tommy on The Last of Us, said. “I’m the younger brother that’s always needling him and keeping him on his toes, but I’ll also be the guy that is always there. No matter how much crap we give each other, he can always call on me, and I can always call on him when I get in a pinch.” And for the actor behind Joel, Pedro Pascal, understanding the heart and emotion behind this entire opening is essential to his, and the audience’s, understanding of who Joel is. “Joel’s loss is, I think, the centerpiece of his existence as a character because I think he dies with his daughter, and, as he sees it, staying alive is really an empty function,” Pascal said. “And I don’t think that he sees himself, which makes him capable of really dark things because I don’t think that he sees himself as human without being in the light of the love of his daughter, meaning something to somebody.” Both the ways in which the show follows the blueprint of the game, while also finding space to find new pathways to explore the world further solidifies what is at the heart of The Last of Us, no matter the medium – its characters. “I could really relate to this guy that doesn’t really feel like celebrating his own birthday, and the idea of his whole world is it’s a small one. It’s his daughter and his brother, and we don’t really know anything else outside of this small family that is everything to him until the world at large completely starts to come apart,” Pascal said. One of the premiere’s most harrowing moments is, of course like the game, Sarah’s death. And though Druckmann came to the show with an understanding of what did and didn’t work for the game’s version, Mazin, who directed the debut episode, explained how the TV version came with its own unique challenges. “We were shooting it in the summer. It was early on, and we’re far north in Calgary. That means the nights are short. So, the second the sun goes down, you’re working really hard to make sure that you get what you need,” Mazin said. “We also had a blood rig and things [you] don’t have to worry about when you’re making video games… All of this stuff is going on, plus fighting wind and everything [else]. And in the center of all that chaos, you have just two people trying to perform a moment.” Mazin praised the work actors Pedro Pascal and Nico Parker did to bring this essential scene to life. “There’s something about Nico, particularly when it was pain, fear, all these negative emotions that I think a lot of people find hard to portray, she just accessed them instantly, and it was remarkable to watch,” Mazin said. [And] Pedro did this beautiful thing where he just lets his denial coast until it’s no longer tenable, and then he just goes somewhere. My favorite little moment of that is the very last one…he’s holding her, and then his eyes just go really big, like he just, in that second, realized, ‘Oh, no,’ and then, boom.” Watching the sequence unfold in a new way through the TV show offers new and old fans a chance to gain a new perspective on the events that change Joel’s life forever. For longtime players and potential new ones interested in experiencing this sequence, and the full story, firsthand, The Last of Us Part I’s improvements honor the weight and emotion of Joel, Sarah, and Tommy’s stories while bringing this classic story to new life, offering the most immersive and technically advanced way to play. The Last of Us Part I is currently available on PlayStation 5, and available for pre-purchase on PC via Steam and the Epic Games Store until it’s release on March 3. The Last of Us airs on HBO and streams on HBO Max. View the full article
  15. Name: PlayStation - Returnal - Features Trailer | PC Games Category: Gaming Industry Videos Date Added: 01/18/2023 Submitter: Commander Fury Returnal - Features Trailer | PC Games PlayStation - Returnal - Features Trailer | PC Games
  16. It’s a new year and we are that much closer to the PC release of Returnal – we’re thrilled to reveal that PC players can join Selene on Atropos on February 15, 2023! Play Video So far, not many details have been released on any specific features that will add to the experience and immersion on PC, so let’s get to the good stuff. NVIDIA DLSS and AMD FSR have been added, allowing you to dial up your framerate without compromising on resolution. NVIDIA NIS has also been added for those players who also want to see an increase in performance, but don’t have the hardware to support DLSS or FSR.* Returnal also supports ray-traced shadows as before, but now our friends at Climax Studios have added the support for RT reflections as well. This will make the contrast of a dark setting and neon bullets pop out even more than before.* All of this can be now seen in two new wide resolution formats, Ultrawide at 21:9 and Super Ultrawide 32:9.** Think of all of that screen real estate that you will be able to take in when you’re not in the middle of a giant boss fight. Returnal PC SPECS MINIMUMMEDIUMRECOMMENDEDEPICRAY TRACINGAVG Performance 720P @ 60FPS1080P @ 60FPS1080P @ 60FPS4K @ 60FPS4K @ 60FPS*Graphics SettingsLowMediumHighEpicEpicGPUNVIDIA GeForce GTX 1060 (6 GB) AMD Radeon RX 580 (8 GB) NVIDIA GeForce GTX 1070 (8 GB) AMD Radeon RX 5600 XT (6 GB)NVIDIA RTX 2070 Super (8 GB) AMD Radeon RX 6700 XT (12 GB) NVIDIA RTX 3080 (10 GB) AMD Radeon RX 6800 XT (16 GB)NVIDIA RTX 3080 Ti (12 GB) AMD Radeon RX 6950 XT (16 GB) CPUIntel Core i5-6400 (4 core 2.7GHz) AMD Ryzen 5 1500X (4 core 3.5GHz) Intel Core i5-8400 (6 core 2.8GHz) AMD Ryzen 5 2600 (6 core 3.4GHZ) Intel i7-8700 (6 core 3.7 GHz) AMD Ryzen 7 2700X (8 core 3.7 GHz)Intel i7-9700K (8 core 3.7 GHz) AMD Ryzen 7 3700X (8 core 3.6 GHz)Intel i9-11900K (8 core 3.5 GHz) AMD Ryzen 9 5900X (12 core 3.7 GHz)RAM16 GB DDR416 GB DDR416 GB DDR432 GB DDR432 GB DDR4OSWindows 10 64-bit (version 1903)Windows 10 64-bit (version 1903)Windows 10 64-bit (version 1903)Windows 10 64-bit (version 1903)Windows 10 64-bit (version 1903)STORAGE60 GB HDD (SSD Recommended) 60 GB SSD60 GB SSD60 GB SSD60 GB SSD *Use of performance enhancing upscaling like NVIDIA DLSS is recommended when using both ray-traced reflections and ray-traced shadows. Grab your favourite pair of headphones to experience the 3D sound of Returnal on PC! Enjoy the award-winning audio and music through Dolby Atmos, two 3D audio solutions, or 5.1 and 7.1 surround sound. And with custom ray-traced audio, you can fully immerse yourself in Returnal’s atmosphere.*** All of this is best experienced on a DualSense controller in its full haptic feedback and adaptive trigger glory.**** Experience each encounter with nudges and rumbling cues coming directly to your fingertips, adding an extra layer of communication as an advantage to the player. Support for Keyboard & Mouse is also available, along with a wide range of customisation options to tailor the controls to whatever suits you. We here at Housemarque are beyond excited to see Returnal come to PC and expand our beautiful, dark, and mysterious experience to brand new players! * Compatible PC and graphics card required for enhanced graphics. ** Compatible PC and display device required. *** 3D Audio modes require stereo headphones or compatible speakers. **** Wired connection required to experience the full range of in-game controller features. View the full article
  17. Hey everyone, happy 2023! I’m Phil Crifo, Tchia’s Game Director and Awaceb Co-founder. Last year was a very busy and exciting one for us, and I would like to give you an update on the development of Tchia and offer a sneak peek into the game. As you’ll see, it has come a long way, and we’re happy to announce the game is coming to PS4 & PS5 this Spring (stay tuned!). A trip to our homeland As you may know, Tchia is inspired by our homeland, New Caledonia, and it was super important for us that folks who worked on the game got to experience those landscapes, wildlife, cultures, languages and customs firsthand. If you’re interested in finding out more, we have already released a 3-part series on the topic. Play Video Everything in Tchia is infused with the local culture of New Caledonia. This includes all the various landscapes that we recreated in the open-world archipelago, and that you can freely explore, swim or navigate around, and even climb on if you’d like! This is also the case with our cast of characters that you will meet throughout your journey. We have worked with local talent to voice everyone you will encounter in either Drehu (one of the most ancient local New Caledonian languages) and French. As you can freely explore the archipelago in Tchia, we encourage you to try out various side quests to acquaint yourself with some of the island’s inhabitants and learn more about their culture and individual personalities. https://gfycat.com/hoarsepettyarieltoucan Music, finally, is a major component of your adventure. All sounds and sonorities are inspired by traditional New Caledonian culture and folklore. You’ll try these out for yourself using your trustworthy Ukulele! More on that below. https://gfycat.com/richimaginaryamericanriverotter Development milestones 2022 was also the year where Tchia shaped up into its final form. To celebrate the approaching conclusion of this great adventure, and to thank you for your support and patience throughout development, here are a few highlights of what you can expect from Tchia. Soul-Jumping One of the main mechanics in Tchia is called Soul-Jumping. Soul-jumping lets you take control of any object or animal you can find. Any by any object we mean just that – swim as a turtle, fly as a dove or launch yourself at enemies as a lantern plus so much more. Ever secretly wished you were a coconut? Well, now is your time! Each object or animal you can possess allows you to experience a specific move set. And with a bit of dexterity, you’ll learn unique tricks that will allow you to chain Soul-Jumps and even use a secret feature we call the Soul-Canon! You’ll need to be careful not to deplete your stamina to keep control of your animal or object. As you explore the world and complete challenges, you’ll upgrade your stamina bar for even more Soul-Jumping action. https://gfycat.com/bravesaltyboilweevil Ukulele Tchia’s fully playable ukulele will be a trustworthy companion throughout your journey. It’s fully playable and we’ve even been able to re-create some famous tunes by playing around with the various chords and tones implemented in this system. You’ll also encounter scripted events that will teach you traditional music pieces, but don’t worry if rhythm is not your strong suit. Tchia is super accessible, so even a Ukulele novice can complete these challenges. Getting 100% may be another story though, we can’t wait to see some of you take on the challenge. https://gfycat.com/largeflimsyantarcticfurseal Finally, your ukulele lets you trigger the special ‘Soul-Melodies’. Once unlocked, these mystical tunes will affect the world around you, from changing the weather to invoking magical plants and creatures to ease your journey or reach specific quest elements quicker. https://gfycat.com/sparseslipperyantipodesgreenparakeet Explore Exploration is at the heart of Tchia. You can free-climb any surface and soar the skies with Tchia’s glider made of woven coconut leaves. Whenever Tchia is in mid-air, you can use special tricks to spin in various ways and show off your acrobatic skills. Those skills can also be put to the test in diving board challenges, so be on the lookout for those! That’s just one of a range of mini-game challenges to enjoy. There’s also racing, shooting ranges, and even claw machines! Each providing rewards ranging from useful items to progress in your quest, or to customize Tchia, her backpack and glider. You’ll encounter those challenges and many other hidden secrets as you sail around the archipelago’s glistening lagoons and dive to the depths of the coral reefs. https://gfycat.com/rapidregularindianhare Thanks again for all the love and support you keep sending our way! View the full article
  18. Name: PlayStation - Raiden III x Mikado Maniax - Announcement Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 01/18/2023 Submitter: Commander Fury Raiden III x Mikado Maniax - Announcement Trailer | PS5 & PS4 Games PlayStation - Raiden III x Mikado Maniax - Announcement Trailer | PS5 & PS4 Games
  19. Name: PlayStation - The Legend of Tianding - Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 01/18/2023 Submitter: Commander Fury The Legend of Tianding - Launch Trailer | PS5 & PS4 Games PlayStation - The Legend of Tianding - Launch Trailer | PS5 & PS4 Games
  20. Name: PlayStation - The Crew 2 - Blizzard Rush - Season 7 Episode 2 Trailer | PS4 Games Category: Gaming Industry Videos Date Added: 01/18/2023 Submitter: Commander Fury The Crew 2 - Blizzard Rush - Season 7 Episode 2 Trailer | PS4 Games PlayStation - The Crew 2 - Blizzard Rush - Season 7 Episode 2 Trailer | PS4 Games
  21. PlayStation Store welcomes the Games Under 20 promotion on Wednesday, January 18. For a limited time* enjoy great games at compelling prices. That includes the like of Call of Duty: Black Ops III – Zombies Chronicles Edition, with 72% off the PS4 version, 67% off of the PS4 and PS5 versions of Tom Clancy’s Rainbow Six Siege Deluxe Edition and 50% off God of War III Remastered on PS4. Check out the full list of titles included in the promotion below, then head to PlayStation Store when the promotion goes live to find out your regional discount. Check out the full list of titles included in the promotion below, then head to PlayStation Store when the promotion goes live to find out your regional discount. 20XX35MM39 Days to Mars60 Parsecs!60 Seconds! Reatomized7th Sector7th Sector Collector’s Edition8-Ball Pocket8-Bit Armies – Deluxe Edition8-Bit Hordes – Deluxe Edition8-Bit Invaders! – Deluxe Edition8Floor Strategic Collection9 Clues: The Secret of Serpent CreekA Winter’s DaydreamABZÛACE COMBAT™ 7: SKIES UNKNOWN – TOP GUN: Maverick Ultimate EditionAces of the Luftwaffe – SquadronActive Neurons – Puzzle GameActive Neurons 2Active Neurons 3 – Wonders Of The WorldAdam’s Venture: Origins – Deluxe EditionAereA – Deluxe EditionAero Striker – World InvasionAery – Broken MemoriesAgonyAir Bounce – The Jump ‘n’ Run ChallengeAir Conflicts: Secret Wars Ultimate EditionAir Missions: HindAircraft EvolutionAlder’s Blood: Definitive EditionAlien ShooterAlien Shooter&Portal of Evil: Stolen RunesAlienation™Almost My FloorAlphadia GenesisAlphadia Genesis 2AltericAlveoleAmazing Superhero SquadAmerica’s Greatest Game Shows: Wheel of Fortune® & Jeopardy!An Evil ExistenceAnthem™: Legion of Dawn EditionApe Escape™ 2APICOAqua TVArc The Lad: Twilight of 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Days DXDreamBallDreamfall ChaptersDreamwalker: Never Fall AsleepDrowningDull GreyDungeons & BombsDying Light Definitive EditionEight DragonsEldrador® CreaturesElea – Deluxe EditionElement SpaceEllenElliotElves Jigsaw Puzzle Collection PS4™ & PS5™Emily Wants To PlayEmily Wants to Play TooEMMA: Lost in MemoriesEnergy BalanceEnergy Bundle (Energy Invasion, Energy Cycle, Energy Balance)Energy CycleEnergy Cycle EdgeEnergy InvasionEnigmatis 2: The Mists of RavenwoodEnigmatis 3: The Shadow of KarkhalaEnigmatis CollectionEnigmatis: The Ghosts of Maple CreekEricaEscape from Life IncEscape From TethysESPEREsports Life TycoonEvan, Daniel and FriendsEvasion From HellEverythingEvil InsideExodemonExplosive JakeExtinctionFalling OutFallout 4Fallout 4 – Season PassFamily Feud®Far Cry New Dawn Deluxe EditionFar Cry® 4 Gold EditionFar Cry® 6 DLC 1 Vaas: InsanityFar Cry® 6 DLC 2 Pagan: ControlFar Cry® 6 DLC 3 Joseph: CollapseFat Princess™ AdventuresFear Effect SednaFight of GodsFigmentFINAL SWORDFinal VendettaFirewall Zero Hour – Digital Deluxe EditionFishing Planet: Daredevil Motorboat PackFishing Planet: Wild Africa PackFishing: Barents Sea Complete EditionFist of the North Star: Lost ParadiseFlat Kingdom Paper’s Cut Edition PS4 & PS5Flippin KaktusFlockersFlower Shop: Summer In Fairbrook PS4 & PS5Flowers Are DeadFootball Cup 2022Forgotten Hill Disillusion PS4 & PS5Formula Bit Racing DXFort Defense BundleFrane: Dragons’ OdysseyFranticsFreakout: Calamity TV ShowFruit Ninja VRFueled UpFurwindFury UnleashedGalactic Wars EXGarbage Pail Kids: Mad Mike and the Quest for Stale GumGauntlet: Slayer EditionGearshiftersGenetic DisasterGet Packed: Fully LoadedGOD EATER 3God of War Digital Deluxe EditionGod of War III RemasteredGods Will Fall – Valiant EditionGolfGolf Club WastelandGolf With Your Friends – Deluxe EditionGolf ZeroGrab the BottleGran Turismo Spec IIGrand Prix Rock ‘N RacingGrappling DashGrass Cutter – Mutated LawnsGraviFireGravity Rush™ 2Gravity Rush™ RemasteredGRIDD: 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Fire: Red ShadowHeavy Fire: Red Shadow – PlayStation®VRHeavy RainHell’s High HarmonizersHELLDIVERS™ SUPER-EARTH ULTIMATE EDITIONHEROishHiddenHidden AgendaHillbilly DoomsdayHollow Knight Voidheart EditionHome Run HighHome Sweet HomeHorizon Chase TurboHorizon Chase Turbo – Ayrton Senna EditionHorizon Chase Turbo – Senna ForeverHorizon Chase Turbo – Summer VibesHORROR TALES: The WineHorse Club™ Adventures 2: Hazelwood StoriesHot Shots® TennisHot Springs StoryHow to Fool a Liar King Remastered PS4 & PS5HuntHunt: ShowdownHunt: Showdown – Fear The ReaperHunt: Showdown – Lonely HowlHunt: Showdown – Reap What You SowHunt: Showdown – The Arcane ArchaeologistHunt: Showdown – The CommitedHunt: Showdown – The Prescient NightI, AII, ZombieImaginary Realms BundleImmortals Fenyx Rising – Digital Standard Edition PS4 & PS5IMMORTALS FENYX RISING SEASON PASSImmortals Fenyx Rising™ PS4 & PS5In Celebration of Violence + ThemeIn NightmareIn rays of the LightIn Sound Mind – Deluxe EditionIndiecalypseIndivisibleIntrepid Izzy PS4™ & PS5™Iron Harvest – Complete EditionISLANDERS: Console EditionJack ‘n’ HatJagged Alliance: Rage!Jak 3Jak and Daxter: The Precursor Legacy™Jak IIJak X: Combat RacingJeopardy!®Jet Set KnightsJETT: The Far ShoreJourney™ Collector’s EditionJudgmentJump Challenge!Jump, Step, StepJunkyard FuryJurassic PinballJust Cause 3Just Cause 3: XXL EditionJust Cause 4: ReloadedKAUIL’S TREASUREKAWAII SLIME ARENAKena: Bridge of Spirits Digital Deluxe PS4 & PS5Kena: Bridge of Spirits PS4 & PS5Knowledge is PowerKnowledge is Power: DecadesKonaKona VR BundleKukoos: Lost PetsL.A. Noire: The VR Case FilesLabyrinth of Refrain: Coven of DuskLamentumLapis x LabyrinthLast Days of LazarusLegend of Arcadieu Bundle PS4 & PS5Legend of the SkyfishLEGO® Batman™ 3: Beyond Gotham Deluxe EditionLEGO® DC Super-VillainsLEGO® DC Super-Villains Season PassLEGO® Marvel Super Heroes 2 Deluxe EditionLEGO® Marvel’s Avengers Deluxe EditionLet’s Create! Pottery VRLichdom: BattlemageLife of Fly 2Light Up The RoomLittle Big WorkshopLittle Nightmares Complete EditionLittle Witch Academia: Chamber of TimeLizard Lady vs the Cats Platinum EditionLoading Human: Chapter 1Lock’s QuestLoopindex PS4 & PS5LootLiteLost Artifacts: Golden IslandLost CastleLOST EPICLost WingLost Words: Beyond the PageLuckslingerLuminiM.A.C.E. Space ShooterM.A.C.E. Tower DefenseMages and Treasures PS4 & PS5Magi Trials PS4 & PS5Mail MoleManhuntManifold GardenManifold Garden Deluxe EditionMarble DuelMarble Power BlastMarvel vs. Capcom: Infinite – Standard EditionMarvel vs. Capcom: Infinite Character PassMarvel vs. Capcom: Infinite Premium Costume PassMarvel’s Iron Man VRMarvel’s Spider-Man: Game of the Year EditionMask of MistsMass Effect™: Andromeda – Standard Recruit EditionMATTERFALLMax and the Book of ChaosMax Payne®Mech ArmadaMega Man 11Mega Man Legacy Collection 2Mega Man X Legacy CollectionMega Man X Legacy Collection 2Mega Man Zero/ZX Legacy CollectionMega Man® Legacy CollectionMetropolis: Lux ObscuraMicetopiaMicro Pico RacersMidnight DeluxeMind Labyrinth VR DreamsMind Labyrinth VR Dreams & Brain Beats BundleMind MazeMini MadnessMinigolf TourMonopoly Family Fun PackMonster BlastMonster CrownMonster Energy Supercross – Special EditionMonster Energy Supercross – The Official VideogameMonstrumMoon RaiderMotoGP™19Moving Out Deluxe EditionMr. DRILLER DrillLand PS4 & PS5Mr. Hibbl – PS4 & PS5Mr. Hibbl PS4 & PS5Murder DiariesMURDERED: SOUL SUSPECT™ ‘Music RacerMusic Racer: UltimateMX vs ATV All OutMXGP PROMy Aunt is a WitchMY HERO ONE’S JUSTICE 2MY HERO ONE’S JUSTICE 2 Season PassMy Memory of UsMy Night JobMy Time at Portia Deluxe EditionMystic FateNAMCO Museum Archives Vol 1NAPE RETROVERSE COLLECTIONNarcosisNARUTO SHIPPUDEN: Ultimate Ninja STORM LegacyNARUTO SHIPPUDEN™: Ultimate Ninja® STORM 4 – Season PassNARUTO SHIPPUDEN™: Ultimate Ninja® STORM 4 ROAD TO BORUTONARUTO TO BORUTO: SHINOBI STRIKERNARUTO TO BORUTO: SHINOBI STRIKER Season PassNARUTO TO BORUTO: SHINOBI STRIKER Season Pass 3NASCAR 21: Ignition – 2022 Season PassNASCAR 21: Ignition – Victory EditionNASCAR 21: Ignition PS4 and PS5NASCAR Heat 5NASCAR Heat 5 – Ultimate PassNecromunda: Underhive Wars – Gold EditionNeed a Packet?Need for Speed™ Deluxe EditionNeed for Speed™ Heat Deluxe EditionNeed for Speed™ Payback – Deluxe EditionNeon AbyssNeon MineNeonwallNeverEndNeverlastNewtonian InversionNEXTGEN SANDBOXNi no Kuni™ II: REVENANT KINGDOM – Deluxe EditionNinjin: Clash of CarrotsNobody Saves the World + Frozen Hearth BundleNorman’s Great IllusionNORTHNTBSS: Master Character Training Pack – Ino YamanakaNTBSS: Master Character Training Pack – JiraiyaNTBSS: Master Character Training Pack – Kakashi Hatake (Double Sharingan)NTBSS: Master Character Training Pack – Madara UchihaNTBSS: Master Character Training Pack – Mei TerumiNTBSS: Master Character Training Pack – Might GuyNTBSS: Master Character Training Pack – Minato NamikazeNTBSS: Master Character Training Pack – Neji HyugaNTBSS: Master Character Training Pack – Tobirama SenjuNTBSS: Master Character Training Pack Naruto Uzumaki (BORUTO)Nuclear CorpsOctaFightOh My GodheadsOh! Edo TownsOKAGE: Shadow KingOne Escape PS4 & PS5One Eyed KutkhOne Gun GuyONE PUNCH MAN: A HERO NOBODY KNOWS Deluxe EditionOne True HerooOo: AscensionOrbibot PS4 & PS5Ord.Otoko Cross: Pretty Boys Mahjong Solitaire PS4 & PS5Outbreak Platinum CollectionOutlastOutlast 2Outlast: TrinityOvercooked! + Overcooked! 2OVIVOP3D: Costume Season PassP3D/P5D: Accessory Season PassP3D/P5D: Song Season PassPAC-MAN MUSEUM+Panda Punch PS4™ & PS5™Pantsu Hunter: Back to the 90sParanormal BundlePathfinder: Kingmaker – Definitive EditionPAYDAY 2: THE CRIMEWAVE COLLECTIONPBA Pro Bowling 2021: 1,250 Gold PinsPBA Pro Bowling 2021: 100 Gold PinsPBA Pro Bowling 2021: 200 Gold PinsPBA Pro Bowling 2021: 3,000 Gold PinsPBA Pro Bowling 2021: 550 Gold PinsPBA Pro Bowling: 1,250 Gold PinsPBA Pro Bowling: 100 Gold PinsPBA Pro Bowling: 3,000 Gold PinsPBA Pro Bowling: 550 Gold PinsPerception: RemasteredPersona 3: Dancing in MoonlightPersona 5 Asterius & Asterius Picaro SetPersona 5: Catherine Costume & BGM Special SetPersona 5: Costume & BGM BundlePersona 5: Persona BundlePersona 5: Ultimate EditionPetite Adventure PS4™ & PS5™Phantom Breaker: OmniaPhoenix Wright: Ace Attorney TrilogyPHOGS!PixARKPixel GladiatorPixel Ripped 1995Plague Inc: EvolvedPLANET ALPHAPlanet Coaster: Console EditionPlanet of the EyesPlanet RIX-13Plants vs. Zombies™ Garden Warfare 2: Standard EditionPnevmo-CapsulaPoison ControlPool NationPotata: fairy flowerPredator: Hunting GroundsPretty Girls Escape PS4 & PS5Pretty Girls Four Kings Solitaire PS4 & PS5Primal™Projection: First LightPure Farming 2018Puzzletronics: Digital InfinitePyramid QuestQuantum StormQUByte Classics: Jim Power: The Lost Dimension Collection by PIKORADRadon BlastRadon BreakRaging JusticeRainsweptRaven’s HikeReal Farm – Deluxe EditionReal Farm – Premium EditionRed Ball EscapeRed Dead RevolverRed Rope: Don’t Fall Behind +Red Square EscapeRedeemer: Enhanced EditionRegions of RuinReknumREKT! High Octane StuntsRenzo RacerResident EvilResident Evil 0RESIDENT EVIL 2resident evil 4 (2005)RESIDENT EVIL 5Resident Evil 6RESIDENT EVIL REVELATIONSResident Evil Revelations 1 & 2 BundleResident Evil Revelations 2 Deluxe EditionResident Evil Triple PackResident Evil: Deluxe Origins BundleResident Evil™ Code: Veronica XRESOGUN™Retro City Rampage™ DXRetro Pixel RacersRIDERift KeeperRims Racing – European Manufacturers Deluxe EditionRims Racing – Japanese Manufacturers Deluxe EditionRise of the Tomb Raider: 20 Year CelebrationRising HellRiverbondRock of Ages 2: Bigger & Boulder™Rock of Ages 2: Complete BundleRock of Ages 3: Make & BreakRodent WarriorsRogue Galaxy™Rogue Stormers & Giana Sisters BundleRoll The Cat PS4 & PS5S.O.NSakura MMO 2 PS4 & PS5Sakura Wars Digital Deluxe EditionSAOMISave the Ninja ClanSCARLET NEXUS Deluxe Edition PS4 & PS5Scribblenauts ShowdownSecret NeighborSEGA Genesis ClassicsSerial CleanersSEVEN: ENHANCED EDITIONShadow of the BeastShadow of the Tomb Raider Definitive EditionShadow PointShakedown: HawaiiShenmue I & IIShred It!ShuSigi – A Fart for MelusinaSilenced: The HouseSilkSINNER: Sacrifice for RedemptionSIRENSkautfold: Shrouded in SanitySkullySky Force AnniversarySky Force ReloadedSkyTimeSlabWellSleeping Dogs™ Definitive EditionSmoots GolfSmoots Summer GamesSmoots World Cup TennisSnake vs SnakeSniper Elite V2 RemasteredSniper Elite VRSnooker Nation ChampionshipSonar BeatSOULCALIBUR VI Deluxe EditionSpace Hulk: TacticsSpace Invaders ForeverSpace RevengeSpartan FistSpear of Destiny: The KaisekiSpeedway RacingSpencerSpiral SplatterSpirit ArenaSpirit RootsSquare KeeperState of Anarchy: Master of MayhemStation ManagerSteam TacticsSteampunk Tower 2Steep X Games Gold EditionSTELLATUMSteve Jackson’s Sorcery!Stranded DeepStreet Racer UndergroundSTRIDERSummer in MaraSummer In Mara – Special EditionSummer in Mara + Deiland BundleSummertime MadnessSuper Arcade FootballSuper Arcade RacingSuper Box Land DemakeSuper CyborgSuper Destronaut DXSuper Hyperactive NinjaSuper Meat BoySuper Meat Boy ForeverSuper Ping Pong Trick ShotSuper Star BlastSuper Woden GP PS4 & PS5Superola Champion EditionSurface RushSurvivalSushi Break 2 – Avatar Full Game BundleSushiRunSushiRun Mega Game BundleSwamp Defense 2Sweet WitchesSword & Fairy 6SWORD ART ONLINE: FATAL BULLET Complete EditionSword Art Online: Lost SongSword of ElpisiaSwordbreaker The GameSYMMETRYTacomaTaiko no Tatsujin: Drum Session!Tales of ZestiriaTamarin®: Deluxe EditionTannenbergTaqoban PS4 & PS5TEKKEN 7 – DLC12: Leroy SmithTEKKEN 7 – DLC2: Geese Howard PackTEKKEN 7 – DLC3: Noctis Lucis Caelum PackTEKKEN 7 – DLC4: Anna WilliamsTEKKEN 7 – DLC7: Armor KingTEKKEN 7 – DLC8: Julia ChangTEKKEN 7 – Season Pass 1TEKKEN 7 – Season Pass 3TEMPUSThat’s You!The Adventures of Elena Temple: Definitive EditionThe Beast InsideThe Council – The Complete SeasonThe Crew® 2 Special EditionThe Crew® 2 Standard EditionThe Cruel King and the Great HeroThe Dark Pictures Anthology: House of Ashes PS4 & 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  25. To celebrate the upcoming release of Forspoken, the team at Luminous Productions is excited to announce a brand new “Forspoken Collection” line. We’re thrilled to be able to finally be able to reveal this line up! “The PlayStation Gear Store is excited to be a part of the official launch of the ”Forspoken Collection” – we have been working hard in partnership with Luminous Productions to get these pieces perfect for the community and we hope you all love them as much as we loved creating them.” – Gerado Riba – PlayStation Global Group Manager Brand Marketing Gear inspired by Forspoken’s art direction We’re excited about how everything turned out – particularly blending the Forspoken logo, added detail, and other various design elements. We love how the in-game inspiration of the designs were utilized to introduce modern aspects from a fantasy world. While Forspoken is an intricately designed game with tons of surprises and detail, the core concept is “merging modern and fantasy”. The main story – Frey traveling from modern present day to a fantasy world – is a clear representation of this concept. In terms of art concept, we aimed to create a brand new identity of fantastical symbology and merge that with modern sensibilities. T-shirt Logos and Coins: Gold as the Main Color In the world of Forspoken, gold symbolizes magical power. Similarly in the modern world we live in, gold and magic have been deeply connected since ancient times. For example, alchemy involves the use of magic to create gold. Plus, economically speaking gold is inherently valuable which will always make it special to humans. We tapped into the magic of gold as a main color in creating the universe of Forspoken. This new line’s t-shirt and coins let players bring some of Forspoken’s golden magic into their everyday lives. Shop the t-shirt here. Shop the t-shirt here. Shop the coins here. Shop the coins here. Jacket: Emblem on Frey’s Pants Do you recognize the emblem on this jacket? If so, you have a good eye! This emblem appears in-game on Frey’s jeans and is a subtle detail not everyone may have caught. The motif of this emblem is Frey’s right hand, which she uses to wield her magic. Frey wears the emblem without knowing what it is while still living in modern day New York City, which hints that Athia may have been calling to her for some time. From a design perspective, Frey’s black jeans blend well among the fantasy world’s cloaks and belts. This emblem being on a real-life jacket is a nod to its original home on Frey’s jeans. Shop the denim jacket here. Shop the denim jacket here. Pin Badges: Icons These icons on the pin badges perfectly represent the merging of the modern age and fantasy. In terms of UI functionality, modern and simple icons are great, but icons also need to stylistically evoke a fantasy feel. We carefully merged these two seemingly opposing elements and designed the icons one by one. The specific icons featured on the pin badges can also be seen in-game once Frey has discovered her magical abilities. These magic icons were inspired by signs Frey saw in modern New York City as well as her experiences within Athia. This collection of Pin Badges lets players enchant their lives with stylish designs representing Frey’s most powerful abilities. Shop the badge icons here. Shop the badge icons here. Forspoken launches January 24, 2023 Lastly, I’m excited that the day is almost here that I can share the artistic world of Forspoken, which we have been creating for such a long time. The Luminous Productions team and I hope you enjoy immersing yourself in the universe we have created. Forspoken launches on PS5 on January 24, 2023. Discover the collection directly through PlayStation Gear Store. Discover the collection directly through PlayStation Gear Store. View the full article

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