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Name: PlayStation - New Tales from the Borderlands - Official Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 10/21/2022 Submitter: Commander Fury New Tales from the Borderlands - Official Launch Trailer | PS5 & PS4 Games PlayStation - New Tales from the Borderlands - Official Launch Trailer | PS5 & PS4 Games
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Name: PlayStation - The Legend of Heroes: Trails into Reverie - Opening Movie | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 10/21/2022 Submitter: Commander Fury The Legend of Heroes: Trails into Reverie - Opening Movie | PS5 & PS4 Games PlayStation - The Legend of Heroes: Trails into Reverie - Opening Movie | PS5 & PS4 Games
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Our return to Midgard and the rest of the nine realms is nearly here. God of War Ragnarök launches on PS5 and PS4 on November 9, and I’ve had the lucky opportunity to scout ahead and go hands on with the PS5 version of Kratos and Atreus’ continuing journey. No big story spoilers lie ahead in this article – and that’s just fine because there’s tons to talk about in terms of pure gameplay, visuals, inventive new enemies, locations, and more. Without mentioning specific characters or moments, I will say this sequel doesn’t wait long to deliver memorable, unexpected moments with a diverse cast of mythical characters. Read on to learn about God of War Ragnarök’s familiar-yet-fresh combat, deadly new enemies, exotic locales, and more. Mythical immersion on PS5 Winter wonder – The world of Midgard sparkles on PS5 thanks to crisp 4K visuals and fluid framerates (I played in Performance mode). Fimbulwinter is creeping across the lands, including Kratos and Atreus’ homestead. Snow crumbles and parts as characters trudge through it, with light catching tiny ice crystals on its surface. Frozen waterfalls stand like intricate, towering art pieces. The atmosphere of this snow-covered Midgard captures the serene vibe of a winter walk in the woods perfectly. Haptic immersion – Santa Monica Studio has taken full advantage of the DualSense wireless controller’s haptics. One sequence involves dogsledding away from a violent avalanche. The DualSense controller’s haptics thrummed in my hands, conveying both a deep rumble of rushing land and lighter clumps of snow tumbling about. In combat, the Leviathan Axe packs an extra visceral punch, and when the boomeranging weapon is recalled the haptics gradually swell until the axe lands in hand with a meaty thud The range of haptics also brings texture to subtle moments, like Kratos laying his weary body down in his cot to sleep. Versatile combat options Settling back in – I’ll admit it took me until the back half of God of War (2018) until I felt proficient with the new combat mechanics. The intimate camera position, ranged and melee Leviathan Axe, and abundant combat options overwhelmed me a bit. In contrast, picking back up Kratos’ axe and Blades of Chaos at the beginning of God of War Ragnarök filled me with confidence and a lust for battle. Wielding both weapons at the outset encouraged me to make more complete use of Kratos’ arsenal, and it’s a blast. Death From Above – Kratos can now take a sprinting leap off a cliff and slam into enemies below – a furious intro to any group fight that stuns enemies. The new combat option is a potent example of God of War Ragnarök’s increased focus on verticality in the environment. Stay frosty – The triangle button, used for equipping and recalling the Leviathan Axe, can be pressed when held to apply a Frost Awaken effect to your next melee or ranged attack. Pressing R1 during Frost Awaken executes Frozen Breach – a wide swing and applies Frost to nearby enemies. Aiming while pressing R1 during Frost Awaken executes Frozen Spike – a quick throw of the Leviathan Axe that creates a Frost explosion on impact. Kratos’ expanded range of elemental attacks injects refreshing new options into each encounter. Flaming Blades of Chaos – Similar to the Leviathan Axe’s Frost Awaken, you can mash the triangle button with the Blades of Chaos equipped to perform a Flame Whiplash. This charges Kratos’ chained implements with fire, great for melting enemies’ icy defenses. More importantly, Kratos looks undeniably cool spinning the blade’s chain to stoke the flames. Huldra homestead – Kratos and Atreus visit Brok and Sindi’s shop and home to gear up. While there, I upgraded my Leviathan Axe to level 2, boosting damage significantly and unlocking a new tier of skill tree abilities. Atreus was also outfitted with new armor. My favorite detail is the inclusion of a chest containing lost loot, where the Huldra brothers store any resources that players may have accidentally left lying on the battlefield. Customizing gear – Once again, you can customize your weapons and armor, including slottable gems for Kratos’ Leviathan Axe. After a battle with a ferocious stalker named The Huntress, I acquired Winter’s Bite, a light runic attack that forms a mass of ice around Kratos’ axe for extra damage. Another applies a flaming uppercut-style attack to the Blades of Chaos. I found both moves handy as quick get-out-of-jail-free cards when surrounded by enemies. Just mind that cooldown timer. Shield of choice – Kratos’ Guardian Shield is damaged during battle, and Brok offers to craft an additional defense while he works on repairs. Players can pick from two new shields to start with: the Stone Wall Shield, specializing in soaking up attacks and striking back, and the Dauntless Shield, which is all about high-risk, high-reward parries. Eventually players can scrounge up enough resources to craft all shields. Dauntless Shield test drive – I opted for the Dauntless Shield, hoping that my experience mastering narrow parry windows in action games like Sekiro: Shadows Die Twice may come in handy. It did! A carefully timed tap of L1 against an incoming strike parries attacks and produces a flash of light, stunning foes for a generous length of time. I found this immensely helpful for crowd management and relish the incentive to better study enemy attack patterns. Threats of the realms Thor throwdown – If you loved the bombastic Baldur encounter at the start of God of War (2018), look forward to clashing axe and hammer with Thor in a similarly spectacular battle. Thor unleashes a combo of grabs, lightning-infused Mjölnir blasts, area-of-effect volleys, and more. The two gods grapple and fly through the air as the battle rages across multiple frozen landscapes. Thor’s assault is nonstop, peppering in cutting insults against Kratos’ parenting skills when he’s not outright attacking. It’s a memorable encounter that left me eager for a rematch against the God of Thunder. Raider rumble – Hardy, violent Raiders wander the Wildwoods, attacking Kratos because they know he’s responsible for bringing on fimbulwinter. These melee and ranged foes are easy fodder for sharpening your melee skills and satisfying test dummies to boot. Björn battle – A mighty bear attacks in one of the first boss battles. The burly animal begins with predictable swipes for Kratos to parry, but also introduces additional cues, like yellow circles that indicate Kratos can block but will still receive damage, and red circles indicating unblockable attacks. The bear’s attack pattern is a ferocious yet forgiving onramp, hinting at tougher battles to come. Dreki brawl – One of my favorite fights from this slice of the game pits our duo against the Dreki, a crocodile-like dragon beast. The quadrupedal creature snaps with its massive maw, swipes with its scaley tale, and dishes out electrical attacks that force players to keep moving. Using the Dauntless Shield to parry a volley of attacks while dodging zaps feels natural and satisfying – a well-tuned fight that perfectly tests players’ growing skill with tough-but-fair intensity. Bifröst damage – Near the very end of the preview session, a new bloodthirsty enemy type emerges to protect something deep in a dwarven mine. The pale, tattooed Einherjar unleash fierce attacks that deal Bifröst damage to Kratos – represented by a purple section of the HP bar. Bifröst damage is harmless at first but when these foes hit a second time it detonates the affliction and slices a significant chunk off your HP. Watch your back, dodge readily, and be ready to parry to survive weaponized Bifröst. Exploring the realms Realm lockdown – Odin has the realms cut off at the beginning of God of War Ragnarök, so Kratos is unable to use the Bifröst to travel. Thankfully, Brok and Sindri have reconfigured the mystic gateways as an alternate means of travel. Wintering in Svartalfheim – While Fimbulwinter has enveloped Midgard in cold and snow, it’s had different effects on other realms. In Svartalfheim for example, subterranean pressure has increased, pocketing the land with powerful geysers. Mimir (the wise, talking head strapped to Kratos’ belt) also mentions a potent odor has spread across the land. Puzzling platforming – Navigating the realms requires clever use of Kratos’ implements. In one instance I needed to move a pillar blocking the path. This required me to first toss the Leviathan Axe to shatter a log bracing the pillar down, then brandish the Blades of Chaos to wrangle the pillar from the path. Another example involves crafty use of the Leviathan Axe’s elemental properties to manipulate watery obstacles in the realm of Svartalfheim… but I’ll leave that to you to discover. Sonic arrows – In the dwarven town of Niðavellir, Sindri equips Atreus’ bow with a new sonic-powered string. This enhancement is attuned to blast apart objects pulsing a light blue green around the environment, like passages leading to new areas and alcoves hiding chests filled with Hacksilver. Atreus’ ability to destroy this glowing material injects a deeper layer of joint environmental puzzle-solving and navigation for the pair. Exploration and side quests – Fans who adore turning over every stone in the realm can rest assured that exploration is abundant and rewarded in this sequel. While venturing through a charming yet uninviting dwarven town, Kratos and Atreus cross paths with a dwarf who has history with Mimir. The dwarf mentions mining rigs that Mimir once championed have caused a mess in these lands. If players choose to pursue this Favor, they can correct Mimir’s past wrongs for a reward. Later, while navigating a canoe across a vast, brilliant blue lake I spot pillars of black smoke billowing from these mines. I chose to forge ahead on the main quest path but was reassured when Atreus organically mentioned we could return to complete the Favor later. Dwarven Compass – Sindri bestows a “beautiful gift” upon Kratos – a compass that allows players to track objectives on the map, then follow a compass at the top of the screen towards their destination. Perfect for efficiently tracking objects like Favors and other side quests. The opening hours of God of War Ragnarök are jam-packed with exciting story moments and top-notch combat encounters. These are just a few moments and details from the outset that have me so excited to dive deeper into combat, explore the realms, and learn what the fates have in store for our heroes. Not long to wait now – God of War Ragnarök launches on PS5 and PS4 November 9. View the full article
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Since the Family Portrait series began five weeks ago, we’ve had the great pleasure of showcasing works created by a fantastic group of artists. These portraits showcase key relationships that are foundational to God of War Ragnarök. Now that the series has wrapped, we’ve put together a gallery featuring all five works on the God of War Ragnarök website and sized them for desktop wallpapers so you can bring the gallery to your home(screen). You can download them together here or get them individually below. But that’s not all! We wouldn’t conclude the series without adding an extra special touch. Not only have we animated each of the works, but we also borrowed Mimir to provide some of his keen insights into our portrait’s subjects! Drew Merritt – The Bear and the Wolf Drew Merritt’s portrait of Kratos and Atreus, the bear and the wolf, captures the familial relationship of our heroes. The father and son pair have endured many trials together on their quest to scatter the ashes of Faye (Kratos’ wife and Atreus’ mother) atop the highest peak in all realms. After the events of God of War (2018), Kratos and Atreus become the close family unit that Faye always hoped for But Atreus is no longer a child in God of War Ragnarök. Training relentlessly under the watchful and protective eye of his father, he has grown to be a skilled fighter with the quickness and cleverness of the wolf. Atreus knows some questions have answers that can only be reached beyond their frozen home in Midgard. The snows of Fimbulwinter herald the coming of Ragnarök and signify an ever-increasing danger to all inhabitants of the Nine Realms. Now more than ever, Kratos must prepare Atreus to fight and survive as he was once taught. Protective and cautious like the bear guarding its young, Kratos would do anything to keep his family safe. Download a wallpaper version of Drew Merritt’s The Bear and the Wolf here. Emma Ríos – The Dwarves Emma Ríos’ portrait of the Dwarves gives you a glimpse at some new faces alongside the familiar Huldra brothers, Brok and Sindri. While they have had their differences in past, Brok and Sindri mended not only their business relationship, but their brotherly bond as well. Both master smiths, they have provided Kratos and Atreus much needed gear improvements countless times along their journey. While not without their quirks, Brok and Sindri’s steadfast support earned them the trust and, dare we say friendship, of Kratos and his son. Emma’s piece also provides a peek into Svartalfheim – home realm of the Dwarves. Known for their brilliant engineering and craftsmanship, the denizens of this realm are proud and skilled in equal measure. The Dwarves have built vast structures of watermills, mines, and forges – expertly harnessing the environment around them to create the finest tools, weapons, and armor across the Nine Realms. We’ve shown Durlin and his squiggly little companion Dínner before – but we’ll wait until a bit later on to introduce you to our mysterious new lady friend and her very cute, very wrinkly dog. Download a wallpaper version of Emma Ríos’ The Dwarves here. Romina Tempest – Heroes of Midgard The coming of Ragnarök may have prophesized an apocalypse, but that doesn’t mean our heroes can’t enjoy the quiet(ish) moments between battle. Romina Tempest’s work depicts an uncommonly common scene, that of dinner amongst friends and family. When danger lurks around every corner, it is moments like this filled with laughter and comfort that become the most precious and extraordinary of all. The relationship between father and son is the heart of our story, but Kratos and Atreus no longer fight to keep only each other safe. As the classic saying goes, sometimes a family is the Blue One, Dwarf, Head, Son, and a God (or two) of War! Download a wallpaper version of Romina Tempest’s Heroes of Midgard here. Jae Lee – Mother and Son Jae Lee’s portrait depicts the goddess Freya holding the body of her lost child, Baldur. The events of God of War (2018) saw Freya not only as an ally to Kratos and Atreus, but eventually a friend too. Offering her guidance and mastery over powerful Vanir magic, it was only because of her aid that father and son were able to complete their quest. The end of the last game posed Kratos with a choice: kill Baldur and end the cycle of child killing parent or respect Freya’s wishes and allow Baldur to take the life of the woman who saved his son. Though Kratos is familiar with the pain of losing a child, he could not stand aside as Baldur tried to kill his mother. While father and son saved Freya’s life, they did so at the cost of her friendship. Swearing vengeance upon Kratos in her grief, the goddess vowed that the price of her son’s death would be paid in blood. Though stripped of her wings and title – Queen of the Valkyries – by her former husband Odin, Freya’s anguish and anger have made her a force to be reckoned with. Download a wallpaper version of Jae Lee’s Mother and Son here. Sui Ishida – The Aesir From the realm of Asgard, Odin and his family rule the Nine Realms. Despite all his hoarding of knowledge and power, the death of his son Baldur and the arrival of Fimbulwinter mark the All-Father’s failure to prevent the start of a prophecy he long sought to circumvent. Such a failure he is not like to tolerate a second time. Sui Ishida’s portrait depicts the Odin positioned in the background, shrouded and protected by the warriors of his family that stand between him and any who challenge their cause. While some of these faces we have yet to meet, there are several Aesir that Kratos and Atreus have already fought as they made their way to Jötunheim. The father and son pair eventually killed Baldur as well as Thor’s sons Magni and Modi. These acts not only drew blood from the most powerful family in the Nine Realms, they also removed significant pieces from the board that served as extensions of the All-Father’s will. Despite those losses, Odin’s most powerful piece remains in play: the fiercest warrior in all of Asgard, Thor. With the legendary weapon Mjölnir in hand, the God of Thunder’s infamy is rivaled only by the brutal power he wields against any who would stand against his family. As Ragnarök looms on the horizon, the Aesir prepare for war and the lives Kratos and Atreus took years ago may yet have a greater price to pay. Download a wallpaper version of Sui Ishida’s The Aesir here. —– We want to give a huge thank you to each of the artists who worked with us to bring the Family Portrait series to life! We hope you’ve enjoyed seeing new and familiar faces alike represented expertly in the unique style of each piece. For the latest updates around God of War Ragnarök, make sure you follow Santa Monica Studio on Twitter, Facebook, and Instagram. To join the conversation with other fans, head to the official Santa Monica Studio Discord! God of War Ragnarök launches November 9th, 2022. Pre-order your copy here. View the full article
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Name: PlayStation - Star Ocean The Divine Force – Advertise Movie (featuring HYDE) | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 10/21/2022 Submitter: Commander Fury Star Ocean The Divine Force – Advertise Movie (featuring HYDE) | PS5 & PS4 Games PlayStation - Star Ocean The Divine Force – Advertise Movie (featuring HYDE) | PS5 & PS4 Games
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Name: PlayStation - Tad the Lost Explorer - Release Date Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 10/21/2022 Submitter: Commander Fury Tad the Lost Explorer - Release Date Trailer | PS5 & PS4 Games PlayStation - Tad the Lost Explorer - Release Date Trailer | PS5 & PS4 Games
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Name: XBox - Resident Evil Village Gold Edition - Story Trailer - Winters' Finale Category: Gaming Industry Videos Date Added: 10/21/2022 Submitter: Commander Fury Resident Evil Village Gold Edition - Story Trailer - Winters' Finale XBox - Resident Evil Village Gold Edition - Story Trailer - Winters' Finale
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Name: XBox - Elite Series 2, now in your favorite color #xbox #controller #elitecontroller #xboxdesignlab Category: Gaming Industry Videos Date Added: 10/20/2022 Submitter: Commander Fury Elite Series 2, now in your favorite color #xbox #controller #elitecontroller #xboxdesignlab XBox - Elite Series 2, now in your favorite color #xbox #controller #elitecontroller #xboxdesignlab
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Name: PlayStation - Resident Evil Village Gold Edition - Winters' Finale Story Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 10/20/2022 Submitter: Commander Fury Resident Evil Village Gold Edition - Winters' Finale Story Trailer | PS5 Games PlayStation - Resident Evil Village Gold Edition - Winters' Finale Story Trailer | PS5 Games
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Hello PlayStation users, my name is Tsuyoshi Kanda, Producer at Capcom. At today’s Resident Evil Showcase, we revealed the latest information on Resident Evil Village Gold Edition and Resident Evil 4. Today, I would like to share additional details about today’s announcements with all of you. Verify your age to view this content. Verify your age to view this content. Let’s start with Resident Evil Village Gold Edition. Play Video The first thing we want to share about Resident Evil Village Gold Edition is the demo version that will be available today. This trial version allows you to try out 60 minutes of gameplay in the new Third Person Mode! (You can also play the demo in First Person Mode, as well.) We hope that those of you who are new to Village as well as those who have already played the game will try this fresh new experience. The game can also be switched back and forth between third-person and first-person perspectives, so we recommend that you compare each viewpoint. We also have a few new screenshots of Third Person Mode. After you finish trying out the demo, we hope you will enjoy the rest of the game in the full version! Next up is Shadows of Rose, a new scenario set 16 years after the main story of Resident Evil Village. Starring Rose, the daughter Ethan risked life and limb to save throughout the events of the main game, this epilogue to the Winters’ family saga depicts Rose’s survival in the Realm of Consciousness. It’s a world seemingly completely detached from reality. Witness Rose’s personal growth and the final chapter in the story of the Winters’ family that began with the events of Resident Evil 7 biohazard. For fans looking for an experience with a bit more depth, Resident Evil Village VR Mode allows you to enjoy the main campaign of Village in VR for the PlayStation VR2. For more information, please take a look at the message from Mr. Akiyama of Sony Interactive Entertainment Japan Asia in the Resident Evil Showcase. Next up is Resident Evil RE: Verse, which will officially begin service on October 28. We also released the latest trailer as part of today’s Showcase. This game, which is included as a free bonus with Resident Evil Village, will be available to play in Early Access from October 24 to 26 and will allow you to experience the full game before launch. To play online, you will need to register a Capcom ID and link it to your PlayStation, so please register at here. Post-launch updates for RE: Verse are also in the works. Members of Chris Redfield’s elite Hound Wolf unit and the terrifying Lycan will be added in a future update! In total, Resident Evil Village Gold Edition and the Winters Expansion will include three major pieces of content: Shadows of Rose, Third Person Mode, and The Mercenaries Additional Orders. Both Gold Edition and the Winters Expansion will be released on October 28th, 2022. Finally, Resident Evil 4 will be released on March 24, 2023! Survival is just the beginning. Resident Evil 4 preserves the essence of the original game while introducing modernized gameplay and providing a deeper, expanded story. The Resident Evil Showcase featured 5 minutes of gameplay, additional commentary, and a brand-new trailer. Play Video Play Video What did you think of the latest gameplay video? Cutting-edge graphics have been used to create a game that feels realistic and in line with a modern gaming experience while keeping the essence of the original game intact. In terms of gameplay action, we’ve added a parry and a variety of other actions Leon can perform with a knife, creating a deeper combat experience. Yes, everyone’s favorite Merchant is in the game as well! And today, we’re pleased to announce that pre-orders for Resident Evil 4 are now available! The lineup includes a Standard Edition, a Deluxe Edition, and a Collector’s Edition. The Deluxe Edition includes additional “Casual” and “Romantic” costume sets for Leon and Ashley, as well as ”Hero” and “Villain” costumes for Leon, complete with additional visual filters. You’ll also get the “Original Ver.” Soundtrack Swap, “Sentinel Nine” and “Skull Shaker” Deluxe Weapons, “Sunglasses (Sporty)” accessory for Leon, and “Treasure Map: Expansion” in-game map. The Collector’s Edition is a luxury package that includes the main game, the Deluxe Edition contents, a figure of Leon, an art book, a special physical map, and a digital soundtrack in a decorative box that resembles the attaché case. Pre-orders of the standard edition will receive the exclusive “Attaché Case: Gold” and “Charm: Handgun Ammo” as a bonus. You can customize your attaché case and attach charms wherever typewriters are located in-game. Those who pre-order the Deluxe Edition or Collector’s Edition will also receive the “Attaché Case: Classic” and the “Charm: Green Herb” bonuses. Those who pre-order the digital version from PlayStation Store will also receive a mini soundtrack. If you haven’t had a chance to watch the Resident Evil Showcase, please check it out! We look forward to seeing you next week with the release of Resident Evil Village Gold Edition on October 28 and Resident Evil 4 on March 24, 2023. Verify your age to view this content. Verify your age to view this content. View the full article
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Name: PlayStation - Inertial Drift: Twilight Rivals Edition - Launch Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 10/20/2022 Submitter: Commander Fury Inertial Drift: Twilight Rivals Edition - Launch Trailer | PS5 Games PlayStation - Inertial Drift: Twilight Rivals Edition - Launch Trailer | PS5 Games
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Name: PlayStation - FIFA 23 - Ultimate Team Official Deep Dive Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 10/20/2022 Submitter: Commander Fury FIFA 23 - Ultimate Team Official Deep Dive Trailer | PS5 & PS4 Games PlayStation - FIFA 23 - Ultimate Team Official Deep Dive Trailer | PS5 & PS4 Games
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Name: PlayStation - Ghostbusters: Spirits Unleashed - Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 10/20/2022 Submitter: Commander Fury Ghostbusters: Spirits Unleashed - Launch Trailer | PS5 & PS4 Games PlayStation - Ghostbusters: Spirits Unleashed - Launch Trailer | PS5 & PS4 Games
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Name: PlayStation - Sims Essentials Bundle 1 - Pet Lovers (Cats & Dogs, Parenthood, My First Pet) | PS4 Games Category: Gaming Industry Videos Date Added: 10/20/2022 Submitter: Commander Fury Sims Essentials Bundle 1 - Pet Lovers (Cats & Dogs, Parenthood, My First Pet) | PS4 Games PlayStation - Sims Essentials Bundle 1 - Pet Lovers (Cats & Dogs, Parenthood, My First Pet) | PS4 Games
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At Santa Monica Studio, one our guiding phrases is “we’re fans of our fans.” Whether it’s a reaction to a trailer, a deep-dive lore video, or cosplay – knowing that there is an audience that appreciates all the details in our work motivates us to create something worthy of God of War fans. Cosplayers are a huge part of our community and have been since the very first game released in 2005. Over many years we’ve seen how much time, love, and dedication it takes to create a single character. God of War characters especially have many different materials, layers, and details to account for. One thing we’ve learned is that the best starting block for any cosplayer is a good reference of the character they’re portraying! With that in mind, we are really excited to finally be able to debut the brand-new Official God of War Ragnarök Cosplay Guides for Kratos and Atreus. Once you’ve taken a peek at the new guides, make sure you check out the interview below with Santa Monica Studio Art Director Raf Grassetti on how the team updated the designs of Kratos and Atreus in God of War Ragnarök! Official Kratos and Atreus cosplay guides To show our appreciation for all the God of War cosplayers who have taken on Kratos and Atreus over the years, we wanted to make their updated guides for God of War Ragnarök even more comprehensive than the ones we did for God of War (2018). We’re worked with our fantastic character artists and writers at SMS, as well as B is for Boy artist Romina Tempest, to create guides that not only give the in-depth references necessary for cosplayers, but also let us play more in the world of God of War by looking at these designs through the lens of our characters. Community cosplay partners Photo Credit: Carlos Adama Photography While we know visual references are key, we also wanted to bring in the expertise of two of our community cosplayers to provide how-to resources and tips they put together while making the cosplays themselves! Photo Credit: Laughing Orc Photography We’re thrilled to have partnered with Opal Ink Cosplay (Atreus) and Jonny Mathers – Baldsasquatch (Kratos), who both did fantastic versions of Kratos and Atreus back in 2018. They have put together a wealth of resources for cosplayers to reference alongside the official cosplay guides, not to mention they’ll be releasing videos documenting key parts of their creation process on their own channels. Interview with Art Director Raf Grassetti The new designs for Kratos and Atreus you’ve seen for God of War Ragnarök are a culmination many months of iteration among the talented character and concept artists here at Santa Monica Studio. Atreus especially posed a unique challenge and opportunity for us with several years having passed since the last game. To discuss the Fimbulwinter-ready looks of our heroes in God of War Ragnarök, Art Director Raf Grassetti walked us through some of the key choices that were made along the way. — Grace Orlady: Let’s start at the beginning with the early development phase of God of War Ragnarök. When you found out there was going to be a time-skip for the characters between the games – what first went through your head in terms of what that meant for Kratos and Atreus’ visual looks? Raf Grassetti: It was amazing to revisit our heroes and design their costumes thinking about what they have been going through since we last saw them. Since we knew they were training on their own and without the help of the Huldra Brothers, we went back to more simple and iconic costumes, from the way they would have made their own armor. You can see that reflected in the way things are stitched, the choice of materials, and being more thoughtful on how they are surviving the extreme weather conditions. Kratos Concept Art by Rafael Grassetti We’ve established that God of War Ragnarök begins during the event of Fimbulwinter. Midgard, where Kratos and Atreus live, looks to be covered in snow and ice. How did that influence the design choices the team? We incorporated a lot of elements to illustrate the characters journey from the end of God of War (2018) to the beginning of God of War Ragnarök. The cold weather was definitely a very important factor, you can see on Atreus’ costume, for example, the inverted pelt to protect him from the cold and Kratos using a bear pelt as well. God of War Ragnarök Cosplay Guide – Pg. 5 In God of War (2018), the team significantly changed Kratos’ look to match the new setting while still maintaining the iconic elements of the character that make him instantly recognizable. With the Norse era Kratos design now established in players’ minds, what considerations or challenges did you face with updating his look for God of War Ragnarök? Since God of War Ragnarök is a sequel, we knew we didn’t want to completely change Kratos, a lot of the choices made were to update his look to reflect the new setting. We decided to preserve his right pauldron and keep his iconic tattoos visible. Even though Kratos looks similar to the version of him in God of War (2018), his 3D model was completely re-done to improve quality for the PS5, all detail maps and costumes were made from scratch. God of War Ragnarök Cosplay Guide – Pg. 4 When it comes to visual storytelling, what aspects of Kratos’ character are most important to convey through his design and how did you do so? Kratos has been through a lot and his design always reflects that. He cares about function more than visuals, so a lot of the decisions made on his design serve a practical purpose. Several pieces are there based on their utility in battle, for example, the pauldron with metal pieces protects his dominant arm and the bracers can be used to shield him if necessary. We also include touches of his past, such as the red Spartan skirt material, that are reminders of where he has come from. All the design elements together are deliberately chosen to make Kratos believable as a character. Is there any aspect of Kratos’ design for God of War Ragnarök that you are especially proud of or want players to notice? At the end of God of War (2018), Kratos removes his bandages and sets them free into the winds of Jötunheim, revealing his scars to Atreus. That was such a powerful moment for the character, so we decided to put a piece of the bandages that Kratos kept at his home on his new gear as a visual callback. On his right bracer, you can see him using them to keep the armor together. God of War Ragnarök Cosplay Guide – Pg. 15 Enough of the dad, let’s get to the son! Atreus has hit a growth-spurt or five since God of War (2018), he’s obviously had a few birthdays and got some new digs since we last saw him. Can you take us through how that initial design brainstorm for older Atreus went? Atreus is always so much fun to work on, being able to collaborate with the writers and see the character grow gives us much to play with as artists and reflect those choices in his look. More than on Kratos, we knew that the training would have a big impact on him, so he needed to have better gear to protect himself. With Atreus, we can also play a bit more with design elements just for visual interest and make him look cool. God of War Ragnarök Cosplay Guide – Pg. 31 Are there any unique challenges the team faced when iterating on Atreus’ new design? Kratos is so iconic that we needed to make sure we found what made Atreus unique so that he could stand next to the big guy and be recognizable. That’s never an easy task. We ended up focusing on the elements that we felt made his design special from God of War (2018) and built upon those pieces. What made you settle on going with the final direction we see in the Atreus cosplay guide? We knew we needed to keep the pieces that symbolize his parents, specifically Atreus’ yellow scarf representing Faye and his red skirt piece from Kratos’ Greek outfit. We also wanted to keep the “X” shape on his chest, as that was one of the most memorable visual elements from his outfit as a kid. From that base, we explored a lot of different variations. Dela Longfish (Lead Character Concept Artist) had some amazing designs for Atreus and the one we see now is an evolution of many iterations to find the perfect version. Atreus Concept Art by Dela Longfish When it comes to visual storytelling, what aspects of Atreus’ character are most important to convey through his design? Atreus is a teenager and we wanted to make his outfit an avenue in which he could express himself, especially since he makes a lot of his own clothing. It’s important to us that our character designs reflect the times they are living in, so the use of materials, stitching, and coloring of the costume need to be grounded, but not so much as to be overly limiting. We always try to find the balance between realism and interesting designs that make the characters in God of War so iconic. Atreus in the last game had some pops of color. In God of War Ragnarök he looks to have leaned in a lot more to bright colors. What made the team want to go this direction with his design? At this point in his life, Atreus is trying to find out who he is and the color choices play with that theme. The yellow from the Giants is very strong and something we have used since God of War (2018) to hint at what was to come regarding his heritage. The influence of his father is shown in the red waist cloth piece, the aggressive red arrows, and the red in his bow – you will be able to see how that influence impacts his future upgrades in God of War Ragnarök. God of War Ragnarök Cosplay Guide – Pg. 36 Is there any aspect of Atreus’ design for God of War Ragnarök that you are especially proud of or want players to notice? Atreus is a product of his environment and the people around him. A very interesting detail that most people won’t notice is the hint of Kratos’ tattoos coming through his armor design. You can see on his left arm/shoulder the cuts of Kratos’ tattoo coming through the costume – like father, like son. God of War Ragnarök Cosplay Guide – Pg. 34 Any message for our God of War cosplayer community? One of the most rewarding things as an artist is to see cosplayers do such an amazing job recreating these characters. We do this with all our hearts to give fans characters that seem believable and it’s incredible to see people relate so much that they decide to cosplay them. I know the amount of work that goes into making things this complex, so I thank you and appreciate every single one of you. If you decide to cosplay a character from God of War, make sure you tag Santa Monica Studio on social or use the hashtag #GodofWarRagnarok! We always love to see your work. —– For the latest updates around God of War Ragnarök, make sure you follow Santa Monica Studio on Twitter, Facebook, and Instagram. To join the conversation with other fans, head to the official Santa Monica Studio Discord. God of War Ragnarök launches November 9, 2022. Pre-order your copy here. View the full article