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Commander Fury

CCFURY
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Everything posted by Commander Fury

  1. Not long to go before the release of Persona 5 Royal! This new release builds on the worldwide success of Persona 5 with the addition of new plots and characters. Fans can expect a whole new depth to the experience with new takes on the storylines of this beloved RPG. New to the world of Persona? We’re spotlighting the cast of characters and the storylines they’ll be finding themselves in. New characters. New Personas. New Palaces. It’s not going to be your regular school year. Check out more below! Stealing bad intentions from the hearts of corrupted adults Play in modern-day Tokyo, where the main character has just moved to attend high school under close watch as he serves probation for a crime he was falsely accused of. During the school year, he and other students awaken to their powers to summon Personas. It’s up to this group of young adults to leverage their Personas to break into the hearts and minds of adults, reversing their negative and corrupt thoughts before they cause harm to others. So, how does this ragtag group of “problem children” go about removing the evil from the hearts of corrupted adults? The Phantom Thieves, as they are called, explore what is known as the Metaverse — a supernatural realm born from humanity’s subconscious desires. In the Metaverse lies Palaces — physical manifestations of peoples’ motivations. Some of them are good, and some of them, not so much. The Phantom Thieves must leverage the power of their Personas and break into the Palaces to get ahold of Treasures which symbolize the corrupt thoughts of their targets. Once they take these Treasures, corrupt thoughts disappear from their target’s psyche and they are redeemed for the better. The Phantom Thieves pick out their targets one by one and steal the Treasures from their Palaces to cleanse their consciousness, turning once malevolent people into virtuous citizens. A teacher who asserts his authority with his fists. An artist who takes credit for other peoples’ work. These are the types of targets that the characters pick out to reform. Starting with people from their schools, the characters move on to other targets and eventually go on to reform the entire city as the story unfolds to new heights. The Phantom Thieves go about their missions by night — by day, they’re but a bunch of unassuming high school kids making their way through their lives with the rest of the lot. The game opens with scenes that raise all sorts of questions — How did the characters come to start summoning Personas? What happened that led to all of this? What’s going to happen to our character, who starts off by getting caught? It’s an RPG that plays out almost like an interactive movie, creating more mystery and intrigue as players go through. Once you start, Persona 5 Royal is going to be a hard one to put down. Players are sure to relish the excitement of living a double life. By day, forge relationships with classmates and live what appears to be a typical Japanese high schooler’s life. By night, however, make your way through the Metaverse and break into peoples’ subconscious, redeeming people of their evil thoughts. It’s going through such contrasting experiences that make the Persona series so fun to play. The Phantom Thieves Outcasts. Misfits. Problem Children. Teenagers with rebellious spirits. Heroes. Whatever they may be called, these are the guys set to transform Tokyo for the better. Here’s a sneak peek at some of the characters and Personas to look out for: Main Character Code Name: Joker Persona 5 Royal’s chief protagonist, Joker is a 2nd-year student transferring to Tokyo in the spring to attend the Shujin Academy. After realizing his powers to summon Personas, he leads the group of Phantom Thieves to rid the city of corruption. Initial Persona: Arsene Characterized by his large silk hat and jet-black hair, Arsene’s Persona takes inspiration from one of French novelist Morris LeBlanc’s characters, who is known for his extraordinary thievery. Ryuji Sakamoto Code Name: Skull A 2nd-year student at Shujin Academy and one of Joker’s classmates. An odd one out, Ryuji is known as a problematic kid in the school running a foul mouth. However, he is among the kindest and warmest of people to those in his circle of friends. Initial Persona: Captain Kidd New Persona Awakening: William Nicknamed “Captain Kidd,” William is an aristocrat-turned-pirate who wreaked havoc in medieval Europe. He is rumored to have been funded generously by his peers for his nautical quests. Morgana Code Name: Mona Just about everything about him tells you that he’s a cat, but Morgana will never admit to it. In fact, you’ll often hear him throughout the game protesting, “I’m not a cat. I’m Morgana!” He provides transport for the group in the Metaverse with his powers to turn into a bus. Initial Persona: Zorro New Persona Awakening: Diego A master swordsman in Mexico during the time of Spanish colonial rule, Diego is a Robin Hood-like figure, a masked outlaw who defends commoners against tyrannical officials and other villains. Ann Takamaki Code Name: Panther Joker’s classmate at school. Many think she’s beautiful and unique because of her American heritage, but it’s a blessing and a curse because it keeps her from integrating smoothly into the student population. Initial Persona: Carmen New Persona Awakening: Celestine Celestine was a French mezzo-soprano who was most famous for her role of Carmen in the opera of the same name. She was strong-willed to the point that she would even write and edit her own songs for her shows. Yusuke Kitagawa Code Name: Fox A devoted painter, Yusuke is a 2nd-year student at Kosei High on a full art scholarship. A disciple of esteemed Japanese painter Madarame, Yusuke has a unique sensibility at a level far beyond the norm. Initial Persona: Goemon New Persona Awakening: Gorokichi One theory suggests that this new Persona takes on the childhood name of the legendary Japanese outlaw, Goemon Ishikawa. The legend goes that he took on the name ‘Gorokichi’ during his time studying the ways of the Iga-ryu ninja before eventually going rogue. Makoto Niijima Code Name: Queen Queen is a senior at the Shujin Academy and president of the student council. She boasts a sharp mind with a tight set of values and a strong sense of responsibility. At times, Makoto can also be too straightforward and uncompromising. She is known as the brains behind the Phantom Thieves. Initial Persona: Johanna New Persona Awakening: Agnes Agnes was a pope in the middle ages who ascended to the throne on the back of her unrivaled intellect. This, while pretending to be a man the entire time. Futaba Sakura Code Name: Oracle One year younger than Joker, Futaba rarely goes to school and mostly stays at home. She’s not a big fan of mingling with people but makes up for it with superhuman programming and mathematical skills. She serves as strong behind-the-scenes support for the Phantom Thieves. Initial Persona: Necronomicon New Persona Awakening: Al Azif Al Azif is the original Arabic name for Necronomicon, the most important textbook of magic in Cthulhu mythology. Haru Okumura Code Name: Noir A 3rd year student at the Shujin Academy, Shun is daughter to the president of a prominent food business. She sports a gentle appearance and sophisticated demeanor. Possibly owing to her upbringing, she tends to shy away from social interaction as she doesn’t see much of a point in it. Initial Persona: Milady New Persona Awakening: Lucy A new persona with the same name as the vindictive heroine featured in the Three Musketeers. Lucy is a beautiful woman who, despite being a married woman, was said to be an influential lover to various noblemen. Kasumi Yoshizawa, bringing the story to new heights Kasumi Yoshizawa is a mysterious new character with lots more to her than meets the eye. Kasumi Yoshizawa Code Name: Unknown Kasumi is a transfer student who enrolls at Shujin Academy at the same time as the protagonist. Because she’s been an award-winning gymnast since middle school, Shujin Academy has high hopes for her future. Her stream of achievements and amicable personality give us the impression of her being spotless. Yet, she seems to harbor the same sets of doubts and fears that plague the rest of the Phantom Thieves. Kasumi awakens to her powers to summon Personas, but the why and how behind this is shrouded in mystery. Despite all the rumors circulating about Joker’s past, baseless or otherwise, Kasumi harbors a healthy admiration for Joker. But whether her admiration for him is enough to get her to join the Phantom Thieves is another question. It’s not going to be as simple as that. Persona: Cendrillon French for ‘Cinderella,’ Kasumi’s Persona is embedded with hidden symbols, from her shiny dress to the watch she sports on her chest. Fans are going to want to see how her character and Persona end up affecting the rest of the Phantom Thieves! Find out when Persona 5 Royal comes exclusively to PS4 on March 31. View the full article
  2. Hello, PlayStation fans! My name is Adam Volker from Flight School Studio. Through our publishing partnership with MWM Interactive, we are bringing our small-yet-mighty indie title, Creature in the Well, to PS4 on March 31. To celebrate, we’ve got an all-new trailer celebrating some of the insanely nice things people have said about the game. Scope it out! In Creature in the Well, you play as Bot-C, the last remaining robot engineer tasked with maintaining an ancient weather machine. The machine deep within the mountain was built to protect the city of Mirage. But, it’s been dormant for centuries, thanks to a sinister Creature. Spread across eight dungeons, the game is a hack-and-slash dungeon crawler with a twist. We think of it as pinball with swords. You charge up energy orbs, then bounce and ricochet them to unlock rooms in each dungeon. Artfully Inspired Because the pinball-inspired gameplay of Creature in the Well gets frenetic and hectic, we needed a visual style that was not only striking but also simple enough that the player could easily follow the gameplay. So, we looked toward comic books for inspiration, like Mike Mignola’s Hellboy, for the world of Creature. He is one of my all-time favorites and has such a masterful grasp on mood and atmosphere. We’ve heard a lot of nice things about the art style from players and as an artist, it really is touching to hear that people are responding to the art. Recently, we were humbled to learn that we are nominated for an IGF Award for excellence in visual art. Insane! Tools for the Job The Creature may have dozens of arms, but you, as Bot-C, have a lot of heart, courage, and over 20 unique items to help along the way including strike tools, charge tools, and really cool capes. We designed the tools to encourage you to find your own playstyle, trying to make sure each one felt different from each other. For example, my personal favorite is the folded edge axe, which essentially creates a multi-ball scenario, splitting the ball into additional orbs of energy. It rules. What’s next? We have some very cool things in store for Creature in the Well, like a digital “art of” book with 70 some pages of art made by yours truly and a soundtrack release featuring the beautiful work of our composer, Jim Fowler. We’re even working on a beautiful collector’s edition physical version of the game with iam8bit. In gearing up for this upcoming release, my co-creator, Bohdon Sayre, and I have played a lot of Creature in the Well using the DualShock 4 controller and I genuinely love the way the game plays with it. This is a bit specific, but, the flat-topped face buttons and the soft clicks on the shoulder buttons really fit my playstyle. And, I’m not just saying that. It’s a big reason why we are SO HYPE to release for PlayStation 4 on March 31. View the full article
  3. Pack your bags — it’s time to make a return trip to the city of the undead. The Resident Evil 3 Raccoon City demo drops on March 19, followed by the Open Beta for Resident Evil Resistance arrives on March 27. Resident Evil 3 Raccoon City Demo The bustling industrial metropolis of Raccoon City was the place that Jill Valentine once called home. Die-hard fans, newcomers who started with last year’s Resident Evil 2, and PlayStation aficionados are surely familiar with the city’s ultimate fate, but Resident Evil 3 sheds new light on events that happened both before and after Resident Evil 2.. To that end, the Raccoon City demo will put you right in the thick of things, so here are a few tips on how to make it through: 1.) Tread Lightly While you may be tempted to run everywhere to make a swift escape from Raccoon City, the foes you’ll face along the way can be surprisingly agile. Sometimes it’s best to slow down a bit to avoid running into the open arms of a nearby zombie… or worse. On the flip side, there are times where running is your only option – say, if a certain bioweapon hell-bent on eliminating all traces of Jill Valentine decides to drop in…. Either way, Jill can put her training to good use by deftly sidestepping most attacks. With just the right timing, you can even pull off a perfect dodge, giving you a faster recovery and an opportunity to turn the tables on your attacker. 2.) Stop, Look, and Listen Jill has to make her escape among the ruins of Raccoon City. As you navigate the city streets, keep an eye on your surroundings and listen for nearby enemies, and you might just avoid becoming zombie chow. Always keep an escape route in mind when you’re entering a new area — sometimes the best solution is not to fight at all. You might also come across some bits of the environment you can use to your advantage, too. That doesn’t mean you need to use everything right away, though. Sometimes it’s best to leave an explosive barrel or stunning electrical box where it is to use later. It pays to be aware of your surroundings and to plan ahead! 3.) Be a Member of S.T.A.R.S. With Raccoon City falling into chaos so quickly, a lot of debris was left in the streets. You’ll find various items and zombies in unexpected places, of course, but various bits of construction detritus cover the streets, as well. You can surely guess how volatile red barrels work, but what about the sparking generators that are scattered around the city? We don’t recommend getting too close, but they should have their uses in a pinch. This isn’t the first time Jill has had to deal with the undead, having lived through the horrors of the incident in the Arklay Mountains. Sometimes it helps to put yourself in her shoes for a moment and think about how she’d deal with a situation. How many bullets do you have left? What enemies are you willing to fight? Is it better to power through and risk injury, or is it better to hold your ground? If you want to see the end of the demo, you’ll have to think about how to best use the resources you have. Resident Evil 3 Mr. Charlie Challenge We also have a fun challenge for those of you looking for bragging rights – there are 20 “Mr. Charlie” figures scattered throughout the demo in hard to find locations. These fun little bobble heads might remind you of RE2’s “Mr. Raccoon” or RE7’s “Mr. Everywhere,” and have been deliberately placed in obscure locations. If you’re up for the challenge, try to find all 20! You’ll have to check every possible nook and cranny to locate each and every one. It won’t be easy, so be sure to share your success when you’ve smashed all of them! Resident Evil Resistance Open Beta An open beta for Resident Evil Resistance will also be starting on March 27, giving you a chance to make your escape from a twisted experiment as part of a team of four Survivors, or to take a seat in the Mastermind’s chair and attempt to crush the Survivors instead. Resident Evil Resistance will be included with Resident Evil 3, and the open beta runs right up until launch, so it’s the perfect time to start learning the ropes of this unique asymmetrical online game! That’s all for now — while the Resident Evil 3 demo on March 19 is just a layover, you won’t have long to wait to reach your final destination. Resident Evil 3 launches with Resident Evil Resistance included on April 3. View the full article
  4. Hi everyone! Antonela here, Senior Brand Community Manager at 505 Games, working on Control. We’re thrilled to announce that the first expansion for Control, The Foundation, is launching on March 26 on PlayStation 4. If you’ve already purchased the Control Season Pass, then great news, you’ll get The Foundation as part of it. Since launch back in August 2019, the incredible team over at Remedy Entertainment have been hard at work on all-new content, including this premium expansion, which I’m going to tell you more about today. Here are five things to know about The Foundation. The Story In The Foundation, the Astral Plane is colliding with our reality. Jesse Faden, the Director of the Federal Bureau of Control, must travel through the caverns of the Foundation to prevent the Astral Plane from consuming the Oldest House. The missing Head of Operations, Helen Marshall, may hold some answers to the mysteries surrounding this threat. As she travels deeper, Jesse will learn more about Marshall’s disappearance, and about the enigmatic Board. Jesse’s Mission The Foundation is an all-new level, which can be accessed through the Hotline Chamber in Central Executive. Important note, in order to access The Foundation DLC, players will need to have completed the main game. Within The Foundation, there’s not only main missions to work through, but multiple side missions to get stuck into as well. On average (because this question tends to come up a lot) players can expect to get around 4-5 hours of all-new gameplay out of The Foundation. Abilities and Skills Our community love Jesse’s abilities, as do we! As part of The Foundation, we’re adding skills to her supernatural arsenal. Take Control of an all-new ability (exclusive to The Foundation) called Shape and an upgrade to the Service Weapon called Fracture, allowing Jesse to transform and shatter the Foundation’s environments. Jesse will also have access to Shield Rush, an upgrade to the Shield ability that allows Jesse to charge at her enemies, knocking them back during combat. This upgrade will come as part of the free March update, but more on that later! The Hiss Sharpened The Foundation introduces the Hiss Sharpened, a new enemy type which can be found in the caves under the Oldest House. This new Hiss-type is particularly challenging, so get ready to put your skills to the test as they approach you with their melee swings, pickaxe in hand. What’s more, Hiss Sharpened will come at you from different directions, so think about how you can use your abilities to take them down. (Top tip: Look at how you can use Shield Rush and Levitate to your advantage!) Free March Update One more thing. We’re launching a free update alongside The Foundation. In response to player feedback, we’ve improved the functionality of the map, added the option to reallocate Ability points using Essence at Control points, and other quality of life improvements. There’s also the Shield Rush ability upgrade and many more improvements under the hood. On behalf of everyone at 505 Games and Remedy Entertainment, we want to thank our incredible community once again for all the amazing love and support since launch. Your kind words motivate us, your photo mode shots continue to surprise us, and we cannot wait to get your feedback on The Foundation. Speak soon! View the full article
  5. Step up to the plate and start your Road to the Show with new modes, more choices, and loads of other updates with MLB The Show 20. If you haven’t seen the Coach’s Couch video series, it’s a great way to catch up on all the additions, and see some fine puppetry in the process. Meanwhile, not one but two Doom titles land on March 20 — the gloriously grisly Doom Eternal, and the ‘90s classic Doom 64. For a full list of new games coming to PlayStation next week, read on. And enjoy The Drop! Chop Is Dish PS4 — Digital (Out Mar. 16) Chop is Dish tells the story of one cook who was robbed by some mystical creatures. Some strange monsters had suddenly appeared in his forest and stole his master chef’s chunk of beef. Our cook needed this meat for his ultimate dish, and now it’s gone — he has to act quickly and dangerously by pursuing the thieves and recovering his grand ingredient. Doom 64 PS4 — Digital (Out Mar. 20) Celebrate Doom’s 25th anniversary with the release of Doom 64, originally released in 1997, and now available for the first time on Playstation consoles. As you battle through more than 30 action-packed levels, be on the lookout for enhanced weapons and secrets to help you put an end to the demonic threat. Doom Eternal PS4 — Digital, Retail (Out Mar. 20) Hell’s armies have invaded Earth. Become the Slayer in an epic single-player campaign to stop the final destruction of humanity. Also includes Battlemode, a new 2-vs-1 multiplayer experience in which a fully-armed Doom Slayer faces off against two player-controlled demons in a best-of-five round match of intense first-person combat. Epic Word Search Collection PS4, PS Vita — Digital (Cross-Buy) Epic Word Search puzzles are enormous! There are more than 1,500 words hidden in each massive, scrollable grid. This collection contains: Epic Food Word Search, Epic Journeys Word Search, Epic Animals Word Search, and Epic Sports Word Search. Explosive Jake PS4, PS Vita — Digital (Out Mar. 18) Explosive Jake is a classic arcade game. Not only humans are afraid of dark and deep dungeons. Our hero is a little skeleton with an unhealthy love of explosions, trying to escape from dangerous castle dungeons. Help him avoid enemies and explode his way out. Kamiko PS4 — Digital Kamiko is a game styled around Japanese Shinto beliefs. Fight as priestesses and battle against demons while solving puzzles to make your way through the stages. Look no further if you are looking for an arcade action game with a twist! La Mulana 1 PS4 — Digital, Retail Experience a classic tale of exploration, puzzle-solving, and deadly action! Take control of archaeologist Lemeza Kosugi and navigate through puzzles, traps, and deadly Guardians to claim the Secret Treasure of Life. Will you succeed in unraveling the secrets of La-Mulana, or will you fall victim to the dangers that surround you? La Mulana 2 PS4 — Digital, Retail Experience a classic tale of exploration, puzzle-solving, and deadly action! Renowned archaeologist Lemeza Kosugi has gone missing, and only his daughter Lumisa can find him! Enter Eg-Lana, an upside-down version of the legendary ruins of La-Mulana. What will you find at the end of your journey: triumph, or defeat? MLB The Show 20 PS4 — Digital MLB The Show 20 is what baseball dreams are made of. With new ways to play, greater customization, and more exciting new paths to rake in rewards — this is the biggest and best Show ever. The Show 20 is your ticket to play America’s pastime your way. Neverlast PS4 — Digital Stop the demon invasion by destroying the three runic portals before it’s too late in this fast action first-person fantasy game! As a reckless hero from a bygone era and your castle is under siege from the dark forces. Destroy all three runic portals that have been summoned to your manor before it’s too late! R.B.I. Baseball 20 PS4 — Digital Legends. Start. Here. Unleash greatness with your MLB crew in R.B.I. Baseball 20. R.B.I. redefines arcade baseball action with massive advancements including brand new batting, pitching & baserunning controls, all-new broadcast-style pitching camera, major visual improvements & more authenticity. Rainbows, Toilets & Unicorns PS4 — Digital (Out Mar. 17) Rainbows, Toilets & Unicorns is a fast-paced shoot ’em up / bullet hell where you’ll have to progress through waves of enemies and beat 15 bosses. There are five different and completely crazy worlds. On your trip into the crazy world of unicorns, you can vent your unjustified frustration and face all your most unfounded fears! Red Death PS4 — Digital Blast through waves of arcane enemies and take down monstrous bosses as you defend the earth against an unknown calamity. As a prologue to Project Starship, vertical bullet hell shoot’em up Red Death sets a collision course against a full-scale invasion bent on eradicating humanity, presented in nostalgic 4-tone style! Roundguard PS4 — Digital Castle Springbottom is under attack! It’s up to the Roundguard to save the king and recover his gold! Fling your hero into the face of danger and bounce off hordes of dangerously cute monsters to reach the bottom of the dungeon. With only one life, you’ll need to learn how to navigate hazards, make strategic choices, and master your hero’s skills if you hope to defeat the final boss. Thunder Paw PS4, PS Vita — Digital (Cross-Buy) Thunder was out playing with his ball in the fields, when he suddenly heard a loud explosion near his house! He rushed home, worried about his parents, only to find no one was there. Just a single letter that said his parents had been kidnapped! It’s up to Thunder to rescue them! TT Isle of Man – Ride on the Edge 2 PS4 — Digital (Out Mar. 19) Racing across an over 60 km long ultra-technical track at breakneck speed requiring realistic riding skills… that is the challenge that awaits in TT2! Lots of new features lie ahead: open world, reworked physics, classic motorbikes, and more. Fine-tune your motorbike, upgrade its performance and monitor its data in real time to stay competitive. NIOH 2 Playlist Star Wars: The Rise of Skywalker The Grudge (2020) The Current War The information above is subject to change without notice. Pardon our dust! In the coming months, you may notice the occasional discrepancy in The Drop as we’re updating the back-end systems we pull game info from to populate our list. We will, of course, strive to correct any mistakes as they arise. Thanks for your patience! View the full article
  6. Last week, we asked you to share some inspiring women in your favorite games. From adventurers to directors, witches to superheroes, you shared your favorite lady in gaming using #PS4share and #PSBlog. Here are this week’s highlights: Jesse rises to the occasion as Director in Control, shared by AreeLyBadPun. ccf_photomode shared a detailed portrait of Freya from God of War. Amicia finds the light in the horrors of A Plague Tale: Innocence, shared by Joshcoomber_vp. Aloys stands proud in this Horizon Zero Dawn share by MindJackedJimmy. Batgirl watches over Gotham in Batman: Arkham Knight, shared by virtua_photo. YouSpoonyBardd shared Lara Croft dropping into a new location in Shadow of the Tomb Raider. Search #PS4share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? Theme: Demons Share by: 9am Pacific on Wednesday, March 18 Next week, we’re shining some hellfire on demons. 😈Share your favorite devilish characters from the game of your choice using #PS4share and #PSBlog. View the full article
  7. The fight for justice gets bigger, badder, and quirkier! My Hero One’s Justice 2, out today, brings back the original cast from the first game, while also introducing plenty of new fan favorites. With over 40 playable characters, improved battle mechanics, new team interactions, and an exciting new Mission Mode where you get to run your own hero agency, players will be sure to have a blast! To help you get ready for battle, we at Bandai Namco have put together a quick guide on how to master some of our staff’s personal favorite new characters. Sir. Nighteye Sir. Nighteye is the one of the few heroes who wears glasses (just like me!) and obviously the best dressed one among all. Always calm, collected, and stylish, even in the face of peril. Oh, and he sees into the future! How awesome is that? – Andrew Tedjo, Media Manager Tips and Tricks Contract Draft is a quick attack that has a lot of range, perfect for doing damage to an opponent while keeping your distance (so you can analyze them, of course). Tip: If you hold triangle for a few seconds and then release, he will fire 3 times in rapid succession. This is a good way to attack while also retreating. If your opponent is attacking you in close quarters and it’s hard to escape, perform No Visitors. This is a grab that transitions into a counterattack. Tip: Follow up with Bottom-Up Management and Top-Down Management for a truly boss combo. For a really cool Plus Ultra All attack cutscene, choose Mirio Togata and Deku as your sidekicks. Twice Twice is an interesting character because he opens up some serious opportunities for mind games. Twice’s quirk allows him to make copies of his opponent at any time (as long as he’s made the proper measurements!) This can severely change-up the neutral game. At any moment he might use YOU as a weapon. – Sam Wilkinson, Community Specialist Tips and Tricks Use your opponent’s fighter against them! When up close and personal with your opponent, take your opponent’s measurements with Yard Research. Tip: You can perform this move while in mid-air! It does not work if your opponent is guarding, however. After you’ve taken your opponents’ measurements, you can make a clone of them! You can control this clone to attack your opponent. It only lasts for a few seconds, however, so time your attacks wisely. If you complete your team with Toga and Mr. Compress, you will unlock an entertaining cutscene when you perform your Plus Ultra All attack. Mirio Togata Mirio Togata is my favorite because he is very strong, but always super optimistic and cheerful. He is a lot of fun to play because he is full of surprises – just like his quirk. His Permeation quirk is really unique and it’s cool to see how they’ve managed to translate it into this game. – Alex Luong, Associate Digital Marketing Manager Tips and Tricks Make use of Mirio’s Permeation by doing the Invisible Eye Break. While in Invisible Eye Break mode, your opponents’ attacks will phase through you! You can only hold this mode for around 3 seconds. Catch your opponent off guard by using Vanish Soleus. Mirio will phase through the ground while rushing at the opponent, ending the move with an uppercut from underneath. Tip: If you want to be even more tricky and feint the move, hold R1 immediately after initiating it – Mirio will still phase through the ground while rushing at your opponent, but will pop up right in front of them instead of finishing with the uppercut. If you’re cornered by an opponent, a good move to use is the Blind Touch Eye Gouge. Mirio will guard, then transition into a grab. Mina Ashido Mina Ashido is the perfect blend of fun, fashionable, and fierce. Her breakdancing moves make for a flashy fighting style that’s hard to ignore. – Stephen Akana, Brand Manager Tips and Tricks Mina is a great example of a character that has both close and long-range attacks. Use this to your advantage by mixing up your attacks to keep your opponent guessing! The attack Acid Rain is a perfect blend of both defense and offense. When performing Acid Rain, Mina puts up a temporary acid barrier that deals damage to opponents that get too close. Tip: Immediately follow up Acid Rain with another attack to surprise your opponents. Mina is known for her sweet breakdancing moves! Execute the Breaking! attack to show off your dance skills while also attacking your opponent. You can also hold this attack while moving to cover more distance! You can only hold this move for approximately three seconds, so plan it wisely. Nejire Hado I like Nejire because she is fun, affectionate, cheerful, and strong. She’s the only female member of the Big Three, and I think it’s great that she can be a role model to the younger female students of U.A. – Angela Chen, PR Specialist Tips and Tricks Nejire’s wave motion quirk is well suited for mid to long-range combat. The movement of her attacks a little on the slower side, so keep that in mind. A good opening move is the Blast Wave. The attack actually continues for a few seconds after you’ve let go of the button, so you are free to dash towards or around your opponent afterwards. You can also follow up with some quick combos! Tip: Trap your opponent in a corner with Blast Wave, then follow up with a sidekick attack! We like using Mirio Togata or Tamaki Amajiki for this! Nejire can fly if you hold the jump button. If you press the jump button twice before holding, you can get even higher. Follow up with a quick Battle Juggle move in mid-air to deal damage to your opponents from a safe distance. Tip: Keep in mind that all of Nejire’s Plus Ultra moves must be done from the ground, and not in mid-air. Overhaul Although he’s a germaphobe, he isn’t afraid to get his hands dirty. His quirk allows him to destroy and restore objects immediately. This allows him to attack up close or use long- range attacks. I like playing Overhaul because it allows you play from a variety of ranges, and his attacks have huge range! – Ben Le, Digital Marketing Coordinator Tips and Tricks The Offering: Anti-Ground is a solid attack with an incredible range. It can do damage to an enemy from across the opposite end of the arena! Perfect for keeping enemies (and their germs) away from you. If you want to surprise your opponent, perform the Dome Strike attack. It unleashes an attack directly under your opponent — they won’t know what hit ‘em! A few of Overhaul’s attacks involve him touching the ground. If you want to confuse your opponents, perform the two attacks mentioned above, but hold for a few seconds before releasing. This way, your opponent won’t know which attack you are planning to unleash! So there you have it, folks! We hope our tips and tricks can help you be PLUS ULTRA in your fight for justice (or injustice, if you choose to be a villain)! While we covered a few of the cool new characters in this guide, there are other new characters that you can play as, such as the mighty Gang Orca, or the always cheerful BMI Hero: Fat Gum, to name a few. Be sure to experiment with different characters, both as your main fighter and as your sidekicks. Every character has unique abilities to bring to the table, so play them all to find your favorite combo. My Hero One’s Justice 2 is available for PS4 now. View the full article
  8. Hi everybody! My name is Jonathan Hawkins, and I’m the founder and creative director at White Elk. This week we launched Covert for PS VR, and we are excited to not only share a new VR game with you but also help you share VR with your friends and family! Covert is a unique co-op game that pairs the PS VR with a smartphone or tablet. The player in VR is a thief; their job is to sneak through enemy bases to complete different mission objectives. The mobile player is a hacker; they guide the VR player through these secure locations by using their birds-eye view perspective; they can see where guards are located, and they can crack safes, and hack into computers! They connect to the VR player through our free companion app (available for all the most recent iOS and Android mobile devices.) The game features eight unique missions, six hours of gameplay, and an engaging story filled with a cast of colorful characters. Your guide on this journey is Stacy, a gadget genius. She is the last known member of the infamous League of Thieves, a world-famous thieves guild, that steals from the rich and gives to the poor. They have been double-crossed by their old hacker, who put the League’s former leader and master thief, James Bourdain, in jail. Stacy recruits you and your friend to join the League of Thieves, to get revenge and pull off the heist of the century! After working on Eclipse: Edge of Light, which is a game about being alone in an alien world, I wanted to create something social. I noticed that when I shared VR with my family and friends, everybody wanted to try it out, but there weren’t a lot of games that allowed you to have a shared experience with the person in VR. I wanted to create a VR game that I could play together with my wife. So, I challenged myself and the team at White Elk to create something unique and explore a brand-new gaming genre. This proved to be quite the challenge as there wasn’t anything like this ever created before. A lot of the different ideas, mechanics, and scenarios that we tried out didn’t work, but we learned from those failures. Ultimately, we had to focus on creating simple communication tools between the VR and mobile players so they could smoothly play the game in the same room or across the country. For example, the hacker can guide the thief through the level by double-tapping on the map to create markers that the thief can see in the world. They can tap on hackable doors and devices to draw the thief’s attention. A fun “blind gadget ” also provides them a way to give the VR player a “Get Out of Jail Free ” card, so they can escape tricky situations when facing multiple enemy guards. Once we had created these tools, it was a lot easier for us to design many different fun scenarios. I can’t count how many times I heard, “No, the other left. ” Communication is hard! Ultimately, I feel we were able to overcome these challenges and accomplish our goal of creating a social VR game. We have received many emails and messages from people who had a fantastic time sharing Covert with their kids, parents and significant others. It’s a fun couch co-op game, where you can take turns passing the PSVR back and forth, or reconnect with an old friend in a different city. My wife and I had a great time playing, and I hope you all do too! :) Thanks! -Jonathan Hawkins PS: We have a patch for Eclipse: Edge of Light with Move support coming soon! View the full article
  9. We here at San Diego Studio, PlayStation, in collaboration with Nike, are extremely excited to announce the Javy Baez Moment Sweepstakes. We’ve partnered with Nike to design an exclusive MLB The Show 20 Air Max sneaker to celebrate this year’s launch. Starting on March 17, 2020 at 12:00pm Pacific Standard Time (PST) you can be automatically entered into the sweepstakes by playing the Nike Javy Baez moment in MLB The Show 20 for a chance to win one of fifty exclusive pairs of the shoe*. By completing the moment you will be given a blue pair of the sneakers for in-game use. Full sweepstakes rules can be found here. Those who pre-order or purchase the MVP Edition (physical or Digital), 15th Anniversary Edition (at GameStop) or the Digital Deluxe Edition (at PlayStation Store) will receive four days early access getting you into the game on March 13! MLB The Show 20 launches on March 17, 2020. The standard edition is $59.99 USD/$69.99 CAD MSRP. We could not be more excited for our 15th Anniversary! Look forward to a new class of Legends, new ways to play, including with your friends! Check The Show Nation, and follow our Twitter, Facebook and Instagram accounts for the latest updates about MLB The Show 20. *No purchase necessary. Must be 13+ and resident of the US, D.C. or Canada. Void where prohibited. View the full article
  10. Last month, we announced the official release date for Sakura Wars – April 28. We are back to raise the curtain on even more exciting news! First, we have a new trailer giving you a close up look at the members of the Imperial Combat Revue’s Flower Division and Sakura Wars’ trademark LIPS feature, presented as a time- or context-sensitive interaction system. Through LIPS, what you say and how you say it will allow you to build strong relationships with your team… or it could get you in seriously hot water. But let’s take a step back for a moment and discuss how LIPS, or the Live & Interactive Picture System, actually works in the game. This core gameplay system in Sakura Wars influences how you interact with characters and even the environment around you! Usually presented in a time- or context-sensitive fashion, LIPS appears in four different scenarios: Standard LIPS – The most common, in which you are presented with a series of dialog options to choose from. Or, you can choose none of them, which itself is an answer! Click LIPS – These are typically seen during special events involving face-to-face conversations with context sensitive actions. For example, clicking on someone’s mouth starts or continues a chat. Analog LIPS – Encountered in moments where you’re asked to provide a response, and it’s up to you to decide how much emotion you’ll put into that response based on how much you fill up a gauge on screen. Environment LIPS – Similar to classic point-and-click adventure games, you are presented with a puzzle that you must solve by searching your surroundings for clues. Many of these conversations will have a direct impact on your trust and affection levels with your other squad mates. Not only does this carry over to the later segments of the game along with the combat (as you unite your forces against a host of demons ready to feast on the capital, no less), but it will also put you on a path towards one of the many character-specific endings (which can be considered the more important priority). Sakura Wars puts a big emphasis on character relationships and romantic storytelling. We mentioned before how the game is structured like an anime, with entire chapters primarily devoted to each of the girls, so you’ll spend a lot of time really getting to know them and the conflicts you’ll help them overcome. Let’s discuss a couple of examples. Let’s take Claris. On the surface, she is a very kind and gentle person. She also presents a sophisticated persona that has carried her through life. She is a huge bookworm, who will become fully engrossed in a book and lose complete awareness of her surroundings. Say the wrong thing to her, though, and there’s a good chance she’ll tear you down with her more… scornful side. Moving on, we also have a big update regarding the physical Launch Edition. Previously, we announced this version would include a reversible cover, along with a sticker set featuring the main cast. Now, we’re thrilled to announce a new perk for those who pre-order (or already pre-ordered) the Launch Edition: you will also receive the Theater Costume Add-on Bundle! This set includes new costumes for Kamiyama, Sakura, Hatsuho, Azami, Anastasia, and Claris inspired by costumes from the Flower Division’s various stage productions. First details about the Digital Deluxe and Standard Editions But that’s not all, as we’re revealing the details of our digital releases! Those who go with the digital version of Sakura Wars will have a couple options available – the Standard Edition, or the Digital Deluxe Edition. Regardless of which one you choose you will receive an Imperial Combat Revue PS4 Dynamic Theme along with the Neko Ears Add-on Bundle. By upgrading to the Digital Deluxe Edition, you will also receive: Legacy of Love Add-on Bundle Charming Accessories Add-on Bundle Swimsuit Add-on Bundle There’s a lot to celebrate with this title. Not only is it the first mainline entry of the series in over a decade, but it also serves as a soft reboot to the entire franchise. Whether you’re a fan of adventure games, character-driven stories that weave together action and romance, or maybe have a deep-seated love for anime like I do, there’s a whole lot we think you’ll find mighty appealing. Be sure to check out Sakura Wars when it launches April 28 on PS4! View the full article
  11. Hey, everyone! Derek here. It might feel like it’s been awhile since our last update — to the Spelunky 2 team, however, it feels like almost no time at all, since we’ve been hard at work and seeing the steady progress we’ve been making each day. I wanted to share some of that progress with you here right now! First off, we’ve been working on making the game look even nicer, adding more details to each area and making sure that the ones that were already in there popped out better. Thank you to the fans who gave us their feedback about that after viewing the last trailer! I think we’ve struck a good balance now, where the graphics are crisp and easy to parse, but the details still stand out enough so that you can easily soak them up as you play the game. Effects like lighting and liquids are more vibrant now, too, contributing to that feeling of a dynamic, living world that has been our goal since day one. Content-wise, one of my goals with Spelunky 2 was to make each run feel even more like a personalized adventure. Of course, players of the original game created a lot of their own stories through their choices during the game, and in my opinion those are still the most meaningful. We want to keep supporting that kind of creativity by adding more variety to the game. This can come in many forms — new items that, in the Spelunky style, are carefully designed and have a lot of obvious and non-obvious interactions with the rest of the world. But there will also be more characters in the vein of the shopkeeper, who can help or hinder the player in unexpected ways. Fans who have been following Spelunky for a long time may even spot some familiar faces within the vibrant community of new NPCs that will be joining them in Spelunky 2! One thing we haven’t talked enough about yet is audio. Eirik Suhrke, who worked on Spelunky 1, is creating a dynamic, multilayered soundscape that is much more immersive than the first game. Each area not only has its own unique musical theme, but every creature, trap, item, and surface has its own suite of sound effects associated with it. Landing on grass in the Jungle will sound very different than landing on a conveyor belt in Volcana, for example. It’s perhaps a more subtle change but adds a lot to the distinct feel of each area. There’s so much more that I could talk about! Deathmatch, which was a bit of a sleeper mode in the original game — we’re trying to expand on the concept and make it stand tall next to Adventure Mode. Or the ways we’re tying the feeling of progressing through the caves into the feeling of building a small community of friends and family. Or even our improvements to the journal and menus, which don’t seem as important but nonetheless contribute a lot to the overall experience. But I’ll save it for another time. Thanks for reading and thanks for your patience. Although we’re not quite ready to announce a release date, we’re getting closer and closer, finally getting to implement the deepest parts of Spelunky 2 that have been collecting dust in my notepad for years. From me, Eirik, BlitWorks, and Lollipop Robot (our amazing QA team) — we can’t wait for you to join us on the adventure! View the full article
  12. Greetings PlayStation fans! We are very excited to announce today that our acclaimed roguelike RPG of spaceship exploration, and tactical turn-based combat with cards, Deep Sky Derelicts, is coming on PS4! The game will be available at PlayStation Store starting March 24 for $24.99. It’s been two and a half years since Deep Sky Derelicts was introduced to the players and has subsequently received recognition by the fans of the genre. Among them many PlayStation players who have been requesting to see the game on their favorite platform. Meanwhile, the game has been expanded and enhanced with fresh content and multiple new features, which now creates a perfect moment to bring it on PS4. In Deep Sky Derelicts you find yourself in a grim dystopian future at the outskirts of the Milky Way Galaxy mankind has long scattered across. As the result of this star expansion, human society has split into two distinct classes: rich aristocrats inhabiting rare habitable planets and stateless outcasts forced to live off scraps from derelict. You take on the role of such an outlaw, an adept scavenger, who is tasked to explore dangerous alien spacecrafts in search of the fabled Mothership that holds something so valuable and wondrous that it is worth risking your life for. At the outset, you must build a squad of scavengers which you’ll lead through a number of missions on board of seemingly desolate spaceships. Along the way, you will get into countless random encounters and lots of weird characters, who will give you equally weird missions to accomplish; you’ll fight all kinds of alien creatures, malfunctioned robots, zombies and other exotic enemies, including bosses, which will challenge your tactical prowess; you’ll collect hard-earned combat trophies and find precious loot, which you can either sell or keep for use by the members of your crew; finally, in-between the missions you will return to your scavenger base to sell loot, buy equipment, heal wounds, turn in completed contracts and take new ones, upgrade and resupply. Deep Sky Derelicts takes a step forward from the standard rogue-lite formula and offers a fresh take on turn-based combat with cards. All weapons and equipment are infused with cards representing various attacks and combat abilities to boost tactical depth, variability and to add an element of randomness in every combat encounter. During fights you will have to adapt on the fly to your dynamically changing arsenal while the overall control over your characters’ decks is available outside of battles, albeit only indirectly. To compensate for the lack of the direct deck management, Definitive Edition introduces crafting of custom equipment, which gives you a chance to create new gear that has the cards you wish. Last but not least, another key element of Deep Sky Derelicts is its distinctive art style and overall aesthetics that add to the already immersive sci-fi player experience in spades. Snowhound team has spent a lot of time and effort to create this enchanting dark hand-drawn comic book 2D look and feel made in an exquisite retro-futuristic visual art style. Deep Sky Derelicts: Definitive Edition launches on PS4 on March 24 — mark the day and be sure to keep your eyes peeled at Playstation Store! Until then, feel free to share your thoughts or questions in the comments below. Happy scavenging! View the full article
  13. When Nioh first launched in 2017, its unique vision of feudal Japan and the terrifying yokai inhabitants made it stand out from the ever-growing selection of titles in the masocore genre. The stance system was unforgiving but immensely satisfying, ensuring calls to git gud echoed around the gaming world like never before. Three years later, and with the samurai adventure’s follow up on the horizon, the stance system remains at the heart of Nioh 2. But this time, Team Ninja have granted players with new Yokai Abilities in their fight against the demons lurking in Sengoku-era Japan. What this means is that while all those hours sunk into the original game will put you in good stead for the fight ahead, there’s plenty of new challenges to overcome and skills to learn if you are to be victorious. As the gorgeous launch trailer arrives and with the game less than two days away, we’ve put together some expert tips to help you make the most of your new abilities and survive the first few hours of Nioh 2, whether you’re a seasoned veteran or are new to the series: 1. Choose weapons that suits your style Nioh 2 offers a wealth of starter weapons to choose from, with your character carrying two from the get-go. Favorites from the original game and its DLCs return, but it’s the new double hatchets and switchglaive that many players will be keen to try. The hatchets allow for swift hacking at your foes, and holding Triangle allows you to toss one of the blades towards distant enemies. The hatchets are relatively weak, but their lightning quick attacks make them a good choice for players who prefer speed over brute force. The switchglaive, meanwhile, offers three very different styles depending on your stance. Hold the blade in a low stance and it can be used much like a dagger, slicing quickly. Mid stance transforms it into a spear-like weapon, with a medium reach that allows you to keep attacking yokai at bay. Switch to a high stance to turn the blade into a lethal scythe, spinning around you and slamming down onto your opponents with incredible force. Pro tip: Choosing a combo of weapons which offer different approaches to battle is a good place to start. One heavy hitter alongside a faster blade is recommended for those new to the series. 2. Ki is key Your stamina, or Ki as it’s known, is just as important as your life gauge in Nioh 2. Every dash, dodge and weapon swing depletes it and if you find yourself fully out of Ki, you won’t be able to attack or avoid an incoming blade. The result of this is often a quick death. While Ki will gradually recover over time, the Ki Pulse is your secret to success. After each attack, a blue glow will surround your character. A well-timed tap of R1 when this appears will create a Ki Pulse, causing your stamina to jump significantly. Learning to do this is the key to survival as it allows you to go on the offensive for longer periods. Pro tip: Running Water: Heaven is a Samurai Skill which allows you to dodge away from an enemy and perform a Ki Pulse at the same time. It’s a game-changer in the middle of battle and is a skill you should aim to unlock as early as possible. 3. Know your stance Nioh’s protagonist fights in three different stances — high, medium and low — meaning you can use each of your weapons in three ways with a tap of R1 + Triangle, Square or X. Mastering the differences between these is vital to establishing yourself as a true yokai slayer. Low stance: Holding your blade downwards allows for quicker attacks, this is useful for taking on crawling and slithering yokai Mid stance: Swinging towards the body of your enemy allows for medium power attacks. A great all-rounder and good stance to start most skirmishes High stance: Slamming your weapon down from above, the high stance allows for crushing attacks which are useful for chipping away at the Ki of your opponents. But be warned; miss one of these attacks, and you leave yourself open to the sharp end of your enemies’ blade Pro tip: With some practice, you’ll learn to change stance mid battle, allowing you to perform a Ki Pulse at the same time and giving you the opportunity to rain continuous blows down on your opponent with lethal results. 4. Embrace your Yokai Abilities Yokai Abilities are new to Nioh 2, thanks to the half-human-half-yokai protagonist, and offer a fresh advantage in battle. Early in the game, you’ll be introduced to the Burst Counter, activated by pressing R2+Circle. The Counter briefly activates your yokai form and teleports you through your enemy’s attack, leaving a spectre of yourself behind which, if hit by the incoming attack, massively damages your opponents health and ki. Timing is everything with the Counter, but get it right and you’ll be well rewarded. Additional yokai abilities can be gained by finding Soul Cores during your journey. Pro tip: Watch closely for a red flash around your enemy. This is your signal to activate the Counter and deal some serious health and ki damage. 5. Steal your enemies’ abilities with Soul Cores Soul Cores are a new item and are dropped by the more powerful yokai you face. Once attuned at a Shrine, the Cores give you the ability to use some of the notable skills of the yokai you stole it from. The first one you’ll come across is taken from the huge ape-like Enki and imbues you with the ability to jump in the air and toss a spear down onto your enemies, dealing massive damage and often turning the tide of battle. Assigned to R2 + Triangle or Square, you can equip two of these skills at a time alongside your Burst Counter. Pro tip: Your ability to perform yokai abilities is locked to your Anima Gauge, a new gauge which appears as a purple bar below your Ki. This can be replenished by defeating enemies and absorbing other Soul Cores. 6. Learn to use the Yokai Shift When your Amrita Gauge is full, the ability to activate Yokai Shift opens to you. Press the Triangle + Circle buttons together to complete a full metamorphosis from samurai to yokai. While in this form, you become almost invulnerable and your attack power massively increases. In the early hours of the game, there are three different forms you can take, based on which Guardian Spirit you choose. These allow for differing abilities, so choose wisely based on the enemies you’ll face: Brute: armed with heavy weapons and the ability to repel attacks, the Brute yokai form swings devastating attacks from close quarters Feral: quick and dangerous, the Feral yokai can dodge enemy attacks while chaining together rapid attack combos Phantom: The Phantom Yokai keeps its distance, launching projectiles at its enemies before moving in for close-up attacks Pro tip: Having trouble taking down a tough opponent? Return to a Shrine to change your Spirit Guardian and try a different approach in your Yokai form. 7. Call for help from beyond the grave The world of Nioh 2 is littered with the souls of fallen warriors, shown as both red Bloody Graves and blue Benevolent Graves. Activating a Bloody Grave raises a samurai from the earth for you to go head-to-head against, with the chance of gaining some powerful loot if you defeat them, but it won’t be an easy fight. Benevolent Graves, new to Nioh 2, allow you to call on the support of a fallen player’s spectre, who will appear as an NPC and fight alongside you until your mission is over, or they are defeated. You need Ochoko cups to call on an aide, which can be found by defeating souls from Bloody Graves. Pro tip: Righteous Jasper is a new consumable in Nioh 2 which, when used, creates a Benevolent Grave where you stand. This can be used by other players to call on your spectre for support. 8. Explore the Dark Realm In Nioh 2, powerful yokai have the ability to drag you into The Dark Realm. Once there, your ki will struggle to recover and yokai will become more powerful. You’ll find chests locked and shrines unusable, making it dangerous for even the most experienced warrior. To escape the Dark Realm, you’ll need to find the yokai who has dragged you in. While they won’t be taken down easily, once defeated, they’ll drop useful loot, and chests and shrines will unlock. Pro tip: Yokai are more powerful in the Dark Realm, but since the protagonist is half yokai, it might be a good place to test out your new yokai skills… 9. Find inner peace at Shrines The Shrines you’ll find scattered throughout Nioh 2 offer a brief respite from the challenges of your journey. Pray at them to replenish your health, restock your items and act as a respawn point should you be defeated… But be warned, your departed enemies will be resurrected too. Shrines allow you to use amrita to level up your character and claim blessings from the adorable green Kodama you’ll discover hidden in each level. Offer up an Ochoko cup and you may even be able to summon another player to help you on your quest. Pro tip: Shrines appear as green dots on your map. You’ll know you’re near when you hear the high-pitched chanting of the Kodama. While many of Nioh 2’s biggest challenges will still lie ahead of you, with these tips, you stand a better chance of survival during the first few hours of Team Ninja’s samurai epic. The thrill of taking down a massive brute of a boss is one of the game’s most satisfying elements, but you’ll need to hone your skills if you’re to face Nioh 2’s most lethal opponents when it launches on March 13. Good luck, samurai. View the full article
  14. Just a few days ago, I caught up with Hermen Hulst, formerly the managing director of Guerrilla. In his first interview since becoming Head of Worldwide Studios, Hulst provides insight into his new role overseeing PlayStation’s international network of game developers and creators. Our talk covers a lot of ground: from upcoming film and TV projects based on Uncharted and The Last of Us, to the upcoming PC port of Horizon: Zero Dawn, to what’s next for PlayStation’s international network of game studios. Listen to our full interview here, or read on for some key excerpts, edited for brevity and clarity. PlayStation.Blog: For years, you’ve been the head at Guerrilla, the studio behind Horizon Zero Dawn and the Killzone series. What have you been up to lately? Hermen Hulst: First off, just let me say that it’s a great honor for me to lead such an incredibly talented team. Since I’ve been appointed as the Head of Worldwide Studios I’ve been spending some time at various studios, going around listening to teams. Obviously I knew a lot of people already [from my time at Guerrilla], but I’ve met a ton of new devs. And I’ve been trying to get a better understanding of how we can work even more closely than we already do. I’m obviously involved in projects that I wasn’t before. I’m really pleased to see how well fans and press are responding to Dreams. It’s such an ambitious game. PSB: There are PlayStation fans out there who have heard of Worldwide Studios, but they don’t know exactly what it is… How would you describe Worldwide Studios? HH: I think I would define Worldwide Studios as probably the most global network of game creators that exists, or has ever existed. I mean, we’ve got studios across the world from Sucker Punch in Seattle to Media Molecule in Guildford to Polyphony Digital in Tokyo. It’s truly global. And pretty much all of these teams started as independents. Typically they have their own identity, their own name, their own studio culture. But at the same time, they’re all very much part of this global network that is Worldwide Studios. So there you have it, in a nutshell. PSB: Since you’ve come on board, have there been any changes at Worldwide Studios? HH: I think Worldwide Studios is in a really good spot. We have been, and we are still, very much a quality-oriented group of developers. We’re storytellers, and we like to create new experiences. And those are values that for a long time have been part of Worldwide Studios. And they’re going to continue to be part of Worldwide Studios. But we’re always looking to how we can improve things, how we work together, how we’re organized. We’ve had a couple really great appointments of new leaders at the studios recently. You probably heard about Nicolas Doucet as the new head of Japan Studio… Alan Becker, who I’ve worked with for many, many years recently retired from Sony Interactive Entertainment. So Nick is a great appointment, he’s been creating innovative showcases for PlayStation since his early days at London Studios. He worked on EyeToy… he’s one of those guys who can tinker with hardware and bring innovation to the platform. And Yumi Yang has been appointed as the new head of Santa Monica Studio. You know Yumi Yang, she’s been there from the beginning. She knows the people… she’s been such a vital part of establishing all these processes that have generated 20 years of great games coming out of Santa Monica. She’s one of those people that gets creative talent. And I think the creatives love working for her because of that. Actually, while we’re talking about Santa Monica Studio, I’d like to give a shoutout to Shannon Studstill, whom I’ve partnered with for many, many years. I’m really grateful for her, she left recently. And with her special brand of leadership fostering talent, she’s been so great at succession planning. And that’s exactly why we have Yumi there now, all set up. PSB: From your perspective, what makes Worldwide Studios special? Can you chalk it up to the structure, people and talent… or is it the freedom that’s provided to these folks? HH: I think all of those elements are crucial to it. What’s unique about Worldwide Studios is that everyone here loves making games with a lot of heart and soul. It’s never just a job. People at the studios are so connected to the titles that they make. And I think what’s key here is Sony Interactive Entertainment’s commitment to giving creative teams time to realize their vision. It takes time to create these heartfelt experiences, to create innovative experiences. And Sony really gets that, so I’m very grateful for that. I should also mention the PlayStation community. I think it’s one of our greatest strengths at Worldwide Studios and PlayStation at large. Increasingly, I see deeper connections between developers and the community. PSB: You’ve been with the company for a long time, you know what goes into a hardware launch year. A lot of challenges and opportunities that studios face, including Worldwide Studios. What are the teams focused on right now? HH: You know, these are the most exciting times when you develop on a console. We are super hard at work at the moment… and honestly, I can’t wait to talk to you in more detail about that. Let me just say — we have some of our biggest exclusives on PlayStation 4, either having recently released like Dreams, or coming out very soon like MLB The Show on March 13 (editors’ note: early access date, with pre-order), The Last of Us Part II on May 29, we’ve got a really great new IP that I’m so psyched about, Ghost of Tsushima. So there’s a lot coming out on PS4 as well. PSB: Is there anything you can tell us about your vision for the future of Worldwide Studios, whether it’s going into next generation or beyond? HH: We’re very committed to dedicated hardware, as we were before. We’re gonna continue to do that. And we’re very committed to quality exclusives. And to strong narrative-driven, single-player games. At the same time, we’re going to be very open to experimentation, to new ideas. Just trying things out to see what works. I think that’s also very much part of the DNA of Worldwide Studios. PSB: Speaking of experimentation, there have been rumors of a Horizon Zero Dawn complete edition that might be coming to PC… can you confirm or deny that? HH: Yes, I can confirm that Horizon Zero Dawn is coming to PC this summer…. There will be more information coming from Guerrilla, from the new studio directors [Michiel van der Leeuw, JB van Beek, and Angie Smets] pretty soon. PSB: PlayStation is no stranger to publishing titles on the PC, but Horizon: Zero Dawn is one of the largest games to make that leap. Is there anything you would say to PlayStation fans? What does it mean for the future? HH: Sure. I think it’s important that we stay open to new ideas of how to introduce more people to PlayStation, and show people maybe what they’ve been missing out on. And to maybe put a few minds at ease, releasing one first-party AAA title to PC doesn’t necessarily mean that every game now will come to PC. In my mind, Horizon Zero Dawn was just a great fit in this particular instance. We don’t have plans for day and date [PC releases], and we remain 100% committed to dedicated hardware. PSB: What do you think of Dreams? HH: I think what Media Molecule pulled off is just pure wizardry. These guys are empowering players to make and share their own games. If you reflect on that… not only did they create a new engine, and not just an edit suite, but a digital content creation suite on top of it. I’ve been speaking with a few graphic coders from other teams about Dreams, and it’s hard for them to even get their head around it… [they’re] puzzled about how Media Molecule pulled it off. PSB: PlayStation Productions is out to expand the reach of PlayStation IP by bringing it to mediums like film and TV. There’s not a lot of info out there — can you tell us about the strategy? HH: I would say the purpose of creating PlayStation Productions is to introduce our stories, characters, and worlds to new audiences while making content our fans will be proud of. The approach is to bring together film and TV directors, work with people who have a ton of respect and passion for our gaming IP. We’ve got IP dating back for more than 25 years now, and we’ve been delighted to find quite a few PlayStation fans among these film and TV creators. What I’ve also come to understand is that our IP is perfectly suited to adapt to linear storytelling. In a film and TV market, where IP and franchises are king, we’ve built up one of the most exciting IP libraries in entertainment…. I should mention that we are including the game makers in this expansion process. We want to ensure that we’re very authentic in that approach. It’s really important that the game makers are a big part of it. We’re not just creating direct copies of our games, we’re really making an effort to adapt their stories to best fit that medium. PSB: We know about the Uncharted film. What other projects are underway? HH: We’re very excited. The Uncharted film starts shooting this month with Columbia Pictures. It’s got a great cast — Tom Holland, Mark Wahlberg, and recently announced Antonio Banderas. It’s going to be a really fun movie, [it] will help reach audiences who maybe haven’t heard of Uncharted before. A big one recently announced — we’re partnering with HBO on a The Last of Us TV show. We’re so excited to be working with the award-winning team that brought you Chernobyl, with Craig Mazin co-writing the show with our very own Neil Druckmann from Naughty Dog. There’s a lot more to come on PlayStation Productions, but that’s what I can tell you now. There’s even more in the full interview! Hulst also shares how he broke into the gaming industry, whether he inverts his Y-axis, and what his 1994-era self would say if he could see 2017’s Horizon: Zero Dawn. View the full article
  15. We recently sat down for a PlayStation Underground play session through a segment of Trials of Mana — an exciting new action RPG that launches April 24. You might not be aware, but the game’s a full remake of a classic 1995 RPG that originally released exclusively in Japan — Seiken Densetsu 3. The new game has been built with an impressive degree of reverence for the 16-bit classic, alongside fresh new ideas — and there’s a part of the PS Underground playthrough that demonstrates that perfectly: the boss battle against Fiegmund, the Water Benevodon. Meet Fiegmund — my how he’s grown! During Trials of Mana, your party of courageous companions must face off against eight powerful beasts called Benevodons. These are creatures of pure destructive power that once brought the world to the edge of chaos. In other words, they’re bad news. Inside the labyrinthine caves of Frostbite Fields, a particularly nasty example lies in wait — Fiegmund. Here’s how Fiegmund looked back in 1995: This is what Fiegmund looks like now: How far visuals have come in 25 years! Of course, it helps that Fiegmund always looked great. The original Trials of Mana has some first-class sprite work, and that gave the team a fantastic reference point when recreating this fearsome foe. You can see how the new version successfully captures all the key elements, from its razor sharp fangs, to the unsettlingly spiky haunches. However, adapting a 2D sprite into a 3D model has its challenges. In this concept art we can see how the team had to visualize everything from how the beast’s body would realistically look, to little details like the bottom of its feet! Reimagining a boss fight Of course, it’s not enough to make Fiegmund look better — it has to fight in a much more complex way too. Back in the long, long ago of the 90s, Fiegmund leapt around the battlefield (with surprising grace for something so large). The key to victory was to take every opportunity to deal damage before the brutish Benevodon launched itself out of reach. That’s still the case in this new version, but the battle also throws in additional complications. Unlike the original game, Fiegmund has three dimensions in which to operate — and it takes full advantage of them. It leaps to the ceiling and sides of the area, staying well out of reach of most of the team’s attacks. It also throws new attacks into the mix — launching powerful icicles from above and attacking with painful ice attacks. It’s another brilliant demonstration of how the developers have taken elements from the original Trials of Mana and reinterpreted them through a modern lens. The DNA of the original is there, but the execution is fresh and exciting. It’s not easy beating green In the PlayStation Underground footage, you can see the team handily beat Fiegmund — but how exactly did they do it? We’ll walk you through some of the tactics they used. This frigid foe is equipped with many powerful attacks, but the deadliest by far is Frozen Crack. Fiegmund leaps well out of harm’s way and drops a number of powerful icicles down onto the battlefield. If you fail to deal with these in time… well, let’s just say that you’d best have some healing items to hand (although at least the team shouldn’t have any trouble finding an icepack for their bruises). Dealing with these powerful icicles should be your priority – and there are lots of ways to do it. In the video, for example, we see Kevin acting as Ice Removal Specialist, using brute strength to take them apart before Fiegmund can launch its brutal attack. But that’s just one method. Trials of Mana features a lot of flexibility over how you develop your party. For example, you can choose different classes for characters, which let them take on different roles in battle. In addition to the improved leveling system, there’s also a brand new feature that’s been developed for this version of Trials of Mana – Abilities. After each battle, you’ll earn Training Points, which you can spend on various upgrades to your characters, such as boosting HP or increasing strength. In our game, Kevin has been built up as a very powerful front-line fighter, but you could choose to spec him very differently (if he’s even in your party at all). If you were using less physically strong or lower level characters, for example, you could use the game’s tactics system to order your party to attack the same target as you. With their powers combined, your team should be able to whittle those icicles down to shavings in seconds. There are other strategies you could use too — but we’ll let you work them out for yourself when the game’s out! With the icicles iced, Fiegmund plummets to the ground. Now it’s stuck on his back, flailing pathetically. You’d almost feel sorry for the beast – at least until you remember it’s an evil entity of ultimate destruction. Regardless, it’s vulnerable. The party now has a brief window of opportunity to pull out their awesome abilities and magic to deliver some serious damage. By coordinating their attacks, the team is able to send Fiegmund to an explosive end. When is Trials of Mana out? That’s just a very brief look at one of the brilliant bosses in Trials of Mana. Hopefully you can see how lovingly recreated it has been — and how the new mechanics and moves that make the battle even more dramatic. That mix of classic Mana series concepts with new ideas sits right at the heart of the whole game. You’ll be able to experience it for yourselves on April 24 when Trials of Mana releases on PS4. Preorder now, and you’ll get six exclusive PSN Avatars, as well as a Rabite Adornment — a special accessory that allows you to gain more experience from battles (up to level 10). View the full article
  16. Warzone will be live on March 10 and free for all players. An epic new Call of Duty: Modern Warfare experience, Warzone takes place across the expansive and dense city of Verdansk. Drop into this sprawling city as over 100 players entangle themselves in an intense battle with a tactical path to victory. A Massive Battleground Warzone takes place across the city of Verdansk which may be a somewhat familiar battleground for Call of Duty: Modern Warfare players. This dense and massive map features more than 300 points of interests and a variety of landscapes for different types of engagement. A mix of areas including the cityscape of downtown Verdansk complete with tall buildings, the more rural Krovnik Farmland, and urban areas with many interiors prime for looting, decorate this expansive map. Players can explore Verdansk on five different vehicles – ATVs, Tactical Rovers, SUVs, Cargo Trucks, or Helicopters. Ride with your squad to your next destination, take out a rival, or drive to escape the closing circle. More than Battle Royale; Introducing Plunder While the battle will vary every time you drop in, Warzone will have two game modes at launch that both require distinct strategies. Battle Royale pits your trio against all other squads in a quest to be the last team standing. The deadly gas in the closing circle tightens the combat while heightening the intensity of the match. In Plunder, a respawn mode, players race to collect the most Cash which can be found across the map or gained by eliminating opponents or completing contracts, objective based tasks that reward Cash and other loot. Plunder relies on exploring the map to find Cash and other useful items, like Killstreaks, strategizing to complete contracts, and being ready to take down or defend against other opponents. Additional Information On launch day of Warzone, we will bring more details including a deeper dive on Battle Royale and Plunder, plus strategies and tips to master both modes. In celebration of launch day, Playstation Plus users will be able to get the exclusive* and free Call of Duty: Warzone Combat Pack at Playstation Store. More information to come with launch. Warzone is live on March 10 starting at 8am PDT for owners of the full version of Modern Warfare and available at 12pm PDT to download free, for all players. *Timed exclusive content until Oct. 1, 2020. View the full article
  17. With last week’s release of the Final Fantasy VII Remake demo, countless fans finally have a chance to relive the thrill of that first Mako reactor run. From returning to Midgar, recreating the game cover of Cloud gazing up at the hulking Shinra building, and hearing the impressively reimagined soundtrack, it’s easy to imagine how FFVII Remake is inspiring some major nostalgic feels. After all, who doesn’t immediately get transported back to memories of the original? Well, me for one. I didn’t play FFVII when it was first released. Until recently, I had never even played a Final Fantasy game. The legendary series has always been one of my biggest cultural blind spots, either due to age (in 1997 I was five), or from willful ignorance. JRPGs didn’t always click with me as a kid, and while I saw snippets of different FF titles while gaming with friends over the years, it never quite drew me in enough to play an entry on my own. Even in 2018 when I finally booted up FFVII on PS4, determined to give a celebrated classic a shot, I still couldn’t connect. There were elements of the game that excited me (The summons! The soundtrack! Tifa!), but even after reaching a certain pivotal plot point (you know which one!), I found myself losing steam and ultimately I didn’t finish it. Maybe I was coming to it too late, maybe my expectations were too high. But ultimately I figured I was firmly on the “Final Fantasy isn’t for me” train. Which is why after a hands-on experience last month, it’s blowing my mind that Final Fantasy VII Remake is easily one of my most anticipated games of 2020. At first I thought it was just the updated graphics. That opening sequence drifting through a fully realized and lived-in Midgar is nothing short of stunning. Seeing Cloud leap into action at the beginning of the Mako reactor run genuinely sparked joy in me. He and the AVALANCHE crew are stylishly realized, and seeing them move through the world was a delight. Their personalities shine from small quips during battle to longer fleshed out cutscenes, and I was immediately endeared to the bombastic Barret and sweet, kindhearted Aerith. It helps that the world they are moving through gleams with eye-catching environments. From the glowing metal walkways of the Mako reactor, to the harried and burning alleyways of Midgar’s business district, I couldn’t stop pausing to take in my surroundings. Square Enix’s updated vision of Midgar had successfully piqued my interest, but I felt like I was finally cutting my teeth as a true Final Fantasy convert during the fast-paced and kinetic combat. Y’all, I was having the time of my life during these battle sequences. Switching between Cloud and his party members is a fluid choreography that I was thrilled to learn, and once I had the hang of balancing my ATB charges and abilities, I felt like I could conquer Shinra and the world. That’s not to say I always had the hang of it — there were some particularly harrowing moments in a post-demo boss battle where I felt like I was using every ATB charge to force feed my party Potions. But once I found a steady rhythm, mastering the dance between characters and abilities felt natural. More than that, it felt exciting in a way that I had never felt about Final Fantasy before. This increased tenfold when I used a Summon for the first time. Unlike in the original FFVII, Summons are something that require teamwork to get the most out of. With a Summoning materia equipped, one character can unleash a Summon, but then all party members can use their ATB charges to guide it in battle. It makes the Summon so much more than a cool animation and hefty attack. Instead they are an active and lasting part of the fight that encouraged more of that kinetic back and forth that I was thriving on. I might not have a lot of feelings tied to the original game, but I definitely felt something powerful when I unleashed Shiva during a fight. It’s a feeling that stayed with me well after my playthrough, and again once I sat down to play the demo at home. It may have taken 23 years, but for the first time in my life, I think I’m fully on board the Final Fantasy train. I can’t wait to see where it takes me when Final Fantasy VII Remake comes to PS4 on April 10. View the full article
  18. Mortal Kombat and Todd McFarlane’s Spawn were both unleashed on the world in 1992. Their dark stories and authenticity quickly seized the public’s imagination. Now, 28 years later, these storied franchises have finally united in Mortal Kombat 11 with Spawn joining the roster as the latest playable fighter. It’s a match made in heaven, or is it one made in hell? The Custom Skin – NetherRealm’s uniquely sinister take on Spawn. From the outset, Spawn’s many passionate fans here at NetherRealm were obsessed with giving this devil his due. We knew that to portray Spawn properly, we first needed to nail the presentation of his trademark weapons — his iconic cape and chains. The iconic Spawn outfit. To perfect these items, our studio leads formed a cross-discipline strike team. They met regularly for over six months to develop the tools necessary for our designers and artists to fully explore their imaginations. As a result, Spawn’s cape and chains are fully integrated into his core gameplay. Not only can the cape be used as both an offensive and defensive weapon, it can also be used to help Spawn take flight! In Spawn’s Fatality, “Rest in Pieces,” his cape and chains work together to orchestrate a symphony of blood. As Spawn’s cape grabs the beaten opponent, his chains tear him or her apart. This Spawn outfit directly references his comic book origins. With these foundational elements in place, our game designers then set out to showcase Spawn’s many other abilities. They came up with numerous moves inspired by the original comics, including creating illusions, conjuring demons and blasting opponents with Necroplasm. This attention to detail extended to other disciplines as well. The story team dug deep into Spawn’s lore to build emotional connections between him and our Mortal Kombat characters so that we could explore them in his in-game dialogue. We were excited to discover just how much Spawn had to say. Spawn’s Commando outfit means business. Our excitement only grew when we learned that actor Keith David, the original voice of Spawn, would be reprising his role in Mortal Kombat 11. Keith voiced the character in “Todd McFarlane’s Spawn,” the Emmy award-winning HBO animated series, so it was a dream come true — not only for us, but for Keith himself. He came to the voiceover sessions positively thrilled to be back in the role, and his enthusiasm shines through in every aspect of his performance. The Matinee Skin Pack features “Osh Tekk Vandal” Kotal Kahn, “Swashbuckler” Erron Black and “Space Marine” Jacqui Briggs The new Spawn-inspired character skin, “Hellspawn” Jacqui Briggs Very soon, gamers across the globe will get to share our excitement for Spawn when he joins Mortal Kombat 11 on March 17 as part of the early access period for Kombat Pack owners, followed by wide (à la carte) availability on March 24. Kombat Pack owners will also have access to the “Hellspawn” Jacqui Briggs skin and Matinee Skin Pack on March 17. We hope you enjoy! View the full article
  19. Ready for a challenge? Nioh 2 drops you into a deadly supernatural world filled with skilled swordsmen and ruthless mythological creatures. If that sounds intimidating, don’t worry — turns out you’re half Yokai and can call upon your own otherworldly abilities when the need arises. Create your character, choose a guardian spirit, and then start hunting some demons. For a full list of new games coming to PlayStation next week, read on. And enjoy The Drop! Covert PS VR — Digital Recruited by a mysterious client, you and a partner take on a series of high-profile heists. Utilize gadgets to infiltrate the various facilities as the crafty Thief in VR and breach through security systems as the clever Hacker on a mobile device. Cooperation and trust will be necessary to sneak past guards, hack through laser grids, crack safes, and much more. Hidden Through Time PS4 — Digital (Out Mar. 12) Embark on a colorful hand drawn journey of discovery through the ages! From missing dinosaur eggs in the stone age, to a king’s crown in medieval times, can you find them all? Discover, create and share worlds with your own hidden treasures in Hidden Through Time! Jump, Step, Step PS4 — Digital (Out Mar. 11) Jump Step Step is a gorgeous and funny programming game with bonsai trees, a crazy robot and a broken rocket. Bob is short-circuited and goes mental. Please send him a series of moves to guide him back to his ship. Without your help Bob will probably tell himself to step on a spike and die. Langrisser I & II PS4 — Digital, Retail You are the arbiter of fate in a world ravaged by wars through generations of heroes who battle for peace, order, or chaos. Command Ledin, Elwin, and their companions in their quest to obtain the Sacred Sword Langrisser and restore peace to a war-stricken land. Decide who your allegiance lies with in Langrisser I & II, remastered for modern consoles. Monster Viator PS4 — Digital Unable to remember who he is, Culter is mysteriously able to communicate with monsters. He soon comes across Aira, a shepherd who controls monsters with a harp, and they set out together to uncover his memories. A fairy-tale like adventure with a legendary Hero with a thousand monsters, a Fountain of Truth, and a witch unfolds! My Hero One’s Justice 2 PS4 — Digital, Retail (Out Mar. 13) My Hero One’s Justice 2, the over-the-top follow-up to the smash hit 3D arena fighter, makes its heroic debut! Make full use of characters’ Quirks as you clash head-to-head in epic battles across huge arenas! Includes a bonus for purchasing the previous game, My Hero One’s Justice: special customization item set for Izuku Midoriya. Neon City Riders PS4 — Digital (Out Mar. 12) Looking for a 2D action-adventure mixed with super-powered urban gangs in a post-cyberpunk neon scenario? Take on the role of Rick, a masked vigilante who needs to explore the decaying futuristic Neon City in search of items, superpowers and companions to free the turfs from the four super-powered gangs’ claws! Nioh 2 PS4 — Digital, Retail (Out Mar. 13) Journey to 1555 Japan, a country gripped in endless warfare where monsters and evil spirits stalk a land of natural beauty and menacing peril. Hunt down your enemies as a rogue mercenary wielding the supernatural powers of the mythical Yokai. Can you survive the treacherous Sengoku era and the new and terrifying Dark Realm? Super Destronaut: Land Wars PS4, PS Vita — Digital (Cross-Buy) Inspired by arcade classics, this new arcade experience mixes a first-person viewpoint with classic invader style shooting. Together, this unique mashup will test your skills across 30 different challenges.For a change of pace, try arcade mode which mixes different playstyles like combo breaker and snail mode! 1917 Spies in Disguise Wonder Woman (2017) The information above is subject to change without notice. Pardon our dust! In the coming months, you may notice the occasional discrepancy in The Drop as we’re updating the back-end systems we pull game info from to populate our list. We will, of course, strive to correct any mistakes as they arise. Thanks for your patience! View the full article
  20. Last week, we asked you to travel to the post-post-apocalyptic world of Horizon Zero Dawn to celebrate its third anniversary. From stunning portraits of Aloy, to daring images of her fighting against machines, you shared your favorite moments using #PS4share and #PSBlog. Here are this week’s highlights: Aloy reaches out in this stunning portrait by CiskoNokia. Aloy faces down a Stormbird in this daring shot from AreeLyBadPun. The sun sets beautifully behind this Tallneck in a share by catsandbolts. Aloys red hair stands out against this watery backdrop in a share by Dande_Lion55. Aloy takes in a magnificent forest in this triumphant share by RO_VP23. SindyJ_B cuts in close for a detailed and intimate portrait of Aloy. Search #PS4share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? Theme: Women Share by: 9am Pacific on Wednesday, March 11 Next week is for the ladies. From thrilling heroines to femme fetale villains, inspiring girls to sage older mentors, share your favorite women in gaming using #PS4share and #PSBlog for a chance to be featured. View the full article
  21. With February 2020 in the rearview mirror, it’s time to take a look at the month’s top downloads. The Division 2 takes the top prize, with many Agents activating with Warlords of New York expansion around the corner. Grand Theft Auto V steals second place, with NBA 2K20 storming the court in third. Beat Saber, Superhot VR, and Job Simulator repeat their respective first, second, and third place victories this month. Let’s dig into the rest of February’s top downloads! PS4 Games 1 Tom Clancy’s The Division 2 2 Grand Theft Auto V 3 NBA 2K20 4 Call of Duty: Modern Warfare 5 Dreams 6 TOM CLANCY’S RAINBOW SIX SIEGE 7 Minecraft 8 ARK: Survival Evolved 9 Assassin’s Creed Odyssey 10 The Witcher 3: Wild Hunt – Complete Edition 11 Hunt: Showdown 12 EA SPORTS UFC 3 13 EA SPORTS FIFA 20 14 Marvel’s Spider-Man 15 Red Dead Redemption 2 16 Need for Speed Heat 17 STAR WARS Battlefront II 18 STAR WARS Jedi: Fallen Order 19 THE FOREST 20 DRAGON BALL Z: KAKAROT PS VR Games 1 Beat Saber 2 SUPERHOT VR 3 Job Simulator 4 Blood & Truth 5 Creed Rise to Glory 6 Drunkn Bar Fight 7 Surgeon Simulator: Experience Reality 8 Vacation Simulator 9 Arizona Sunshine 10 Until Dawn: Rush of Blood Free-to-Play Games 1 Fortnite 2 Apex Legends 3 Cuisine Royale 4 Brawlhalla 5 Dauntless 6 Darwin Project 7 Warframe 8 Realm Royale 9 Paladins 10 Warface DLC and Expansions 1 Fortnite – The Iris Pack 2 Fortnite – The Wavebreaker Pack 3 GTA Online: Criminal Enterprise Starter Pack 4 Fortnite – Fallen Love Ranger Challenge Pack 5 Street Fighter V: Champion Edition Upgrade Kit 6 Apex Legends – Assimilation Pack 7 ARK: Genesis Season Pass 8 Tom Clancy’s Rainbow Six Siege – Year 5 Pass 9 DRAGON BALL FIGHTERZ – FighterZ Pass 3 10 For Honor Y4S1 Battle Pass View the full article
  22. Reimagining gaming icons is no easy task. Yet two decades after fans said goodbye to Final Fantasy VII’s cast as the original game’s credits rolled, came a welcome reunion. And since that initial tease, Square Enix has introduced us to the ‘Remake’ versions of the likes of Cloud, Barrett, Tifa, Aerith and Red XIII. All were welcomed with open arms. And one of the biggest characters (literally) benefiting from the added graphical heft PS4 and Unreal Engine provides is Midgar. A spot you may have been exploring yourself this week in the newly released demo. Even back in 1997 and exploring barely a fraction of its entirety, the city left an indelible mark. From the filth-ridden slums that devoured its underside to the towering presence of the Shinra headquarters at its centre, the place felt tangibly real. The Remake’s recently unveiled opener showcased much which had been left to our imagination in the original version. Flying between skyscrapers and into the streets below, we glimpse not only the daily lives of Midgar’s inhabitants, but gain a sense of how extensive Square Enix’s changes are. The steampunk-influenced city-state is now fully-realized. And with that sequence’s promise of the expanded, yet familiar, Midgar that awaits for us all to explore on 10th April, we sat down with producer Yoshinori Kitase and co-director Naoki Hamaguchi to walk us through its key scenes and talk about the design decisions the studio has made when rebuilding this iconic city for PS4. 1. Beyond the Wasteland The opening scene is completely different from the original, giving us a bird’s eye view (literally) of the area surrounding the city. One that’s devoid of life. I ask if this is an early nod to one of the story’s central themes: planetary devastation due to industrialization. Kitase acknowledges that was one reason. “We didn’t want to go over the top with it,” says the producer. “But there is very much the nuance that [Midgar] is damaging the surrounding area.” 2. Advent Children references We then spiral into a gleaming, sun-kissed metropolis. A side of Midgar we’ve not seen since 2005 movie Advent Children. Did the studio use any reference material from the game’s subsequent tie-ins or did it start afresh? “We did refer to Advent Children and other previous series’ work when rebuild Midgar,” explains co-director Naoki Hamaguchi. “But one of the main things we actually set out to redo was the scale of the city itself. The original wasn’t that realistic if you consider the size of the individual buildings and how big they were in comparison to the overall city. It was quite condensed; we really set out to make Midgar realistic. The size between the buildings, the density… that’s one of the big things we set out to change.” 3. City-building logistics So does that mean the studio has a fully-designed topographical map of Midgar? Sort of, according to the co-director. “We haven’t done it all to the same quality or same level of detail as the actual areas you do get to visit in the game, but we have mapped out the entire city and what’s in each of those areas.” But that hasn’t stopped the team answering an important theoretical question: could the city’s design work for real? “You know the structure of Midgar; you’ve the big central pillar, and each sector is supported by its own sub-pillar,” continues Hamaguchi. “We worked out the right size and construction, how big those pillars would need to be to physically support the weight of the plate on top of them. Also the honeycomb structure of the pillars and where the tunnels would have to go for it to still work as a physical structure. “That has all been mapped out and we understand quite a lot of detail about the realities of how Midgar would be constructed as a city.” 4. Everyday life in Midgar Yoshinori Kitase: “We really wanted to show the everyday lives of Midgar’s citizens. [Partly] to show how they lived in this massive city powered by Mako energy, how and when they’d be using it, to tell that aspect of the story. “The original version went straight into the bombing mission. We wanted that feeling that things were already underway, you were in the middle of the action. Yet if you immediately went from there into the panic caused by the bombing mission afterwards, you wouldn’t understand the impact it had on the inhabitants’ everyday lives before that event interrupted them. That’s why we started with this domestic kind of scene.” 5. Architectural digest Gleaming skyscrapers give way to smaller buildings made of brick. There are glimpses of construction work as we get to street level. A city constantly expanding, building on itself, building over its history. “The idea is that the city is being built from the center outwards,” says Kitase. “You can also sense the different architectural styles as you go out from the central pillar, with high-rises on the city edge. We’ve put quite a bit of effort into making you feel like it is modernizing as the city builds outwards.” 6. A downtrodden playground A familiar sight to those who have poured over 2015’s announcement trailer, the playground serves as a storytelling tool to distinguish the economic inequality between Midgar’s citizens. But not just between those living on the plates and those in the slums underneath. “Within each sector you’ve got the difference between rich and poor. Each plate is its own city,” states Hamaguchi. “There are some areas within those that are older, beaten up. The playground is used to show there are downturned areas that aren’t so well off in the city areas too.” 7. A city’s lifeblood Yoshinori Kitase: “Up to [this point in the opener] we’ve seen the benefits of living with Mako. It supports people’s comfortable lifestyle in the city. But the depiction here of the Mako reactor turning on is that it’s not all sunshine and rainbows; there’s a darker side to Mako as well.” 8. A flower girl A callback to the original’s iconic opening scene appears some two minutes into Remake’s version. “I felt that it was a great transition,” says Kitase simply of the new version, as we swoop from the Mako-touched skies above the reactor to an alley and Aerith’s debut. 9. A walk down Loveless Street A pan out brings us to the entertainment hub of Midgar, Loveless Street, complete with cinemas and other venues. We note its proximity to Reactor No.1, your actions in which will shortly devastate this peaceful district. “The player gets to see how the [Reactor bombing] impacts the city,” Hamaguchi explains. “We want them to feel conflicted about the effects of their actions. That’s why we depicted this area in such detail.” 10. A beacon of industry In Remake, Shinra’s headquarters is relatively untouched. At least on the outside. “We didn’t want to mess with the outer form of the building, because it could really affect people’s memories of what Midgar should look like. The inside though, like the floor structure, has seen major rearranging.” Hamaguchi remains tight-lipped on specifics though. “It’s something we want players to discover when they’re inside.” 11. A city of many experiences Naoki Hamaguchi: “The core concept we worked on was that the player must be able to experience Midgar for themselves. Each individual location within has distinctive concepts and personalities. There’s a different style of gameplay experience waiting in each one of them.” 12. Lighting supplied by Unreal Engine Naoki Hamaguchi: “We’ve used new tech to enhance the game’s lighting, to make the city of Midgar feel as real as possible. A network of over 100 synced PCs do copious physics simulations, calculations to work out the exact realistic reflection and how the lighting beams will bounce off any object in the game. Through doing that we managed to create amazing atmospheric lighting for the city.” What do you think about the reinvented Midgar? Leave your impressions of what you’ve seen in the demo thus far in the comments below! View the full article
  23. The year was 2009, and Frictional Games was in crisis. We were almost out of money, and it was running out fast. We had lots of ideas for innovative systems and puzzles, but they weren’t working out. Rash decisions had to be made. “Screw innovation! Let’s just make the scariest game we possibly can.” With this, Amnesia: The Dark Descent was born. And it took off beyond our wildest dreams. The game became a byword for narrative horror, and is still a staple of Let’s Plays and livestreams today. Now, a decade later, we want to return to those roots. We want you to experience the thrills, chills, and creeping dread of the world of Amnesia in a brand new story. I’m proud to be able to finally reveal: Amnesia: Rebirth What is Amnesia: Rebirth? A new protagonist, a new setting, a new story, but built on what we learned from the original game. No gimmicks. No inventing something completely new. This is Amnesia. That doesn’t mean that we’re just doing more of the same — in horror, repetition is a deadly sin. You need to keep players on their toes at all times. We’ve had to twist expectations, refine old features, and up the ante on everything you’ve seen from us. As you might expect from a Frictional game, we’re not simply going for a carnival attraction of jumpscares. Amnesia: Rebirth is an emotionally harrowing journey — something different, something less predictable. It will test you in ways you haven’t experienced before, and will make you think about the things that really scare you. When Amnesia: The Dark Descent came out, we loved to hear the player feedback that said people couldn’t get through the game because they were too scared to continue. But, these days, simple horror isn’t enough. We want to take you beyond horror and out the other side — and see whether you’ll stand the weight of what we put you through. Amnesia: Rebirth will be available later this year. Let’s see if you can bear it. View the full article
  24. Ghost of Tsushima is coming to PS4 on June 26! It is so exciting to finally be able to announce our release date, and even better that it’s just a few months away. We can’t wait to share the world we’ve created! Today we revealed a brand-new trailer that showcases our hero, Jin Sakai. In the past, we’ve shown the world around Jin, but this time we wanted to give you a taste of the people he meets along his journey and the scale of the threat that forces him to transform into a new kind of warrior. While you’ll catch glimpses of several of Jin’s allies and enemies in today’s trailer, there are two we want to focus on in particular. The first is Jin’s uncle, Shimura, the jito (lord) of Tsushima and a father figure to Jin. He’s trained Jin since childhood in the traditional ways of the samurai, and grows increasingly concerned by the tactics Jin starts to adopt as he abandons his teachings and becomes The Ghost. The second important character we’re highlighting today is Khotun Khan. The Khan is the leader of the invading Mongol army and a ruthless, cunning enemy who uses everything he knows about the samurai to try to destroy them. He’s a brutal, unrelenting adversary that Jin will quickly learn not to underestimate. Beyond our new trailer, we also have multiple editions of Ghost of Tsushima to reveal today. A pre-order of any edition (including the Launch Edition at select retailers) gets you some bonuses — a Jin avatar, a digital mini soundtrack featuring select songs from the game, and a Jin PS4 dynamic theme based on our box art. If you want to go fully digital, you can now pre-order Ghost of Tsushima at PlayStation Store. You’ll also find our Digital Deluxe Edition, which includes a digital copy of the game along with the Hero of Tsushima skin set, which provides an additional in-game horse, saddle, mask, sword, and armor set for Jin*. The Digital Deluxe also includes two in-game items: the Charm of Hachiman’s Favor and one technique point*, as well as a Samurai PS4 dynamic theme. There’s also a digital mini art book by Dark Horse, plus our Director’s Commentary, in which our creative team sits down with a renowned Japanese historian to look at the world of Ghost of Tsushima and how it compares to the real-life events that inspired it. $69.99 USD / 89.99 CAD MSRP We also have two physical edition options. The first is our Special Edition, which includes a SteelBook case plus a voucher for an in-game Hero of Tsushima mask and sword skin*, Charm of Hachiman’s Favor, one technique point, the Director’s Commentary, and the digital mini art book. $69.99 USD / 89.99 CAD MSRP But the set I am most excited to get my hands on is our Collector’s Edition, which has a replica mask. It’s a re-creation of one you’ll wear in the game, and it’s heavy (made from polyresin). It’s not meant to be worn, but it includes an individually-numbered display stand so you can keep it on a shelf to impress your friends or terrify your enemies. On top of that, there’s also a sashimono (war banner) just like you’ll see in the game that’s nearly 4.5 feet long, and a traditional-style furoshiki (wrapping cloth). You’ll also get a copy of the game with a SteelBook case, a physical 48-page mini art book by Dark Horse, and an artistic rendition of our full world map printed on cloth. Also included is a voucher for all of the digital content from the Digital Deluxe Edition listed above. $169.99 USD / $219.99 CAD MSRP We are so excited to be so close to launch and we have so much more to share soon! Keep track of everything by keeping an eye on Sucker Punch’s Twitter, Instagram, and Facebook accounts, as well as Ghost of Tsushima’s official site. * In-game items unlocked via story progression. View the full article
  25. PlayStation Plus Double Discounts start today at PS Store, offering savings up to 50 percent for Plus members and up to 25 percent for non-members. Score big with some high intensity vehicular soccer in Rocket League, roam through the sprawling landscapes of MMORPG Black Desert: Standard Edition, and round it out by putting the finishing moves on Mortal Kombat 11. But that’s not all. See below for the full list of titles and head to PlayStation Store before PS Plus Double Discounts ends on March 18 at 8 AM PT. PS4 Games Title $Sale $PSPlus $Original AGES OF MAGES: THE LAST KEEPER 8.99 5.99 11.99 ANTHEM 35.99 11.99 59.99 ANTHEM: LEGION OF DAWN EDITION 41.99 13.99 69.99 ASDIVINE MENACE 10.49 5.99 14.99 ASH OF GODS REDEMPTION 23.99 17.99 29.99 BATTLEFIELD 1 13.99 7.99 19.99 BATTLEFIELD HARDLINE 11.99 3.99 19.99 BATTLEFIELD V 25.99 11.99 39.99 BLACK DESERT – 1000 PEARLS 8.99 7.99 9.99 BLACK DESERT – 10000 PEARLS 89.99 79.99 99.99 BLACK DESERT – 2000 PEARLS 17.99 15.99 19.99 BLACK DESERT – 3000 PEARLS 26.99 23.99 29.99 BLACK DESERT – 6000 PEARLS 53.99 47.99 59.99 BLACK DESERT: DELUXE EDITION 37.49 24.99 49.99 BLACK DESERT: STANDARD EDITION 22.49 14.99 29.99 BLACK DESERT: ULTIMATE EDITION 74.99 49.99 99.99 BLACKSAD: UNDER THE SKIN 37.49 24.99 49.99 BLASPHEMOUS 19.99 14.99 24.99 BORDERLANDS 3 SUPER DELUXE BUNDLE 67.49 44.99 89.99 BORDERLANDS 3 SUPER DELUXE BUNDLE 74.99 49.99 99.99 BOUND BY FLAME 11.99 3.99 19.99 BULLETSTORM: FULL CLIP EDITION 23.99 7.99 39.99 BURNOUT PARADISE HD 13.99 7.99 19.99 BUS SIMULATOR 33.99 27.99 39.99 CALL OF CTHULHU 25.99 11.99 39.99 CARNIVAL GAMES VR 12.39 4.79 19.99 CITIES: SKYLINES 25.99 11.99 39.99 CITIES: SKYLINES – MAYOR’S EDITION 64.99 29.99 99.99 CITIES: SKYLINES – PREMIUM EDITION 2019 45.49 20.99 69.99 CITIES: SKYLINES + SURVIVING MARS 38.99 17.99 59.99 CONSTRUCTOR 23.99 7.99 39.99 DARKSIDERS III 38.99 17.99 59.99 DARKSIDERS III BLADES AND WHIPS EDITION 64.99 29.99 99.99 DARKSIDERS III DIGITAL DELUXE EDITION 51.99 23.99 79.99 DEAD CELLS 19.99 14.99 24.99 DEAD ISLAND DEFINITIVE COLLECTION 20.99 11.99 29.99 DEAD ISLAND DEFINITIVE EDITION 13.99 7.99 19.99 DEAD ISLAND RETRO REVENGE 3.49 1.99 4.99 DEAD ISLAND: RIPTIDE DEFINITIVE EDITION 13.99 7.99 19.99 DEAD RISING TRIPLE PACK 38.66 17.83 59.49 DEUS EX: MANKIND DIVIDED 17.09 4.19 29.99 DEUS EX: MANKIND DIVIDED – DIGITAL DELUXE EDITION 25.64 6.29 44.99 DEVIL MAY CRY HD COLLECTION 22.49 14.99 29.99 DEVIL MAY CRY HD COLLECTION AND 4SE BUNDLE 33.74 22.49 44.99 DIRT RALLY 2.0 38.99 17.99 59.99 DIRT RALLY 2.0 – SUPER DELUXE EDITION 74.99 49.99 99.99 DIRT RALLY 2.0 DIGITAL DELUXE 51.99 23.99 79.99 DISCOVERY (VR) 8.39 4.79 11.99 DISHONORED DEFINITIVE EDITION 13.39 6.79 19.99 DISHONORED: DEATH OF THE OUTSIDER DELUXE BUNDLE 38.99 17.99 59.99 DISHONORED: THE COMPLETE COLLECTION 51.99 23.99 59.99 DIVINITY: ORIGINAL SIN 2 – DEFINITIVE EDITION 41.99 23.99 59.99 DMC DEVIL MAY CRY: DEFINITIVE EDITION 25.19 9.99 39.99 DRAGON’S DOGMA DARK ARISEN 20.99 11.99 29.99 DYING LIGHT 14.99 9.99 19.99 DYING LIGHT 14.99 9.99 19.99 EA SPORTS UFC 3 CHAMPION DELUXE EDITION 19.49 8.99 29.99 F1 2019 38.99 17.99 59.99 F1 2019 LEGENDS EDITION SENNA AND PROST 45.49 20.99 69.99 FALLOUT 4 20.99 11.99 29.99 FALLOUT 4 20.99 11.99 29.99 FALLOUT 76 TRICENTENNIAL EDITION 47.99 35.99 59.99 FALLOUT 76: TRICENTENNIAL PACK 15.99 11.99 19.99 FAR CRY NEW DAWN COMPLETE EDITION 64.39 36.79 91.99 FAR CRY NEW DAWN COMPLETE EDITION 69.99 39.99 99.99 FAR CRY NEW DAWN DELUXE EDITION 32.54 18.59 46.49 FAR CRY NEW DAWN DELUXE EDITION 34.99 19.99 49.99 FAR CRY NEW DAWN ULTIMATE EDITION 73.49 41.99 104.99 FAR CRY NEW DAWN ULTIMATE EDITION 90.99 51.99 129.99 FIREFIGHTERS – THE SIMULATION 17.99 5.99 29.99 FIREFIGHTERS: AIRPORT FIRE DEPARTMENT 14.99 4.99 24.99 FIREFIGHTERS: PLANT FIRE DEPARTMENT 14.99 4.99 24.99 FOR HONOR 18.89 7.49 29.99 FOR HONOR COMPLETE EDITION 62.99 24.99 99.99 FOR HONOR COMPLETE EDITION 44.09 17.49 69.99 FOR HONOR MARCHING FIRE EDITION 31.49 12.49 49.99 GANG BEASTS 15.99 11.99 19.99 GTA: PREMIUM ONLINE EDITION AND GREAT WHITE SHARK CARD 36.89 28.79 44.99 GTAV: PREMIUM ONLINE EDITION AND MEGALODON SHARK CARD 64.79 39.59 89.99 GTAV: PREMIUM ONLINE EDITION AND WHALE SHARK CARD 48.59 37.19 59.99 HOMEFRONT: THE REVOLUTION 12.99 5.99 19.99 HOMEFRONT: THE REVOLUTION ‘FREEDOM FIGHTER’ BUNDLE 25.99 11.99 39.99 HOW TO SURVIVE: STORM WARNING EDITION 12.99 5.99 19.99 INJUSTICE 2 25.99 11.99 39.99 INJUSTICE 2 20.14 9.29 30.99 INJUSTICE: GODS AMONG US ULTIMATE EDITION 12.99 5.99 19.99 JUMANJI 29.99 19.99 39.99 JURASSIC WORLD EVOLUTION 32.49 14.99 49.99 JURASSIC WORLD EVOLUTION : CARNIVORE DINOSAUR PACK 4.39 3.29 5.49 JURASSIC WORLD EVOLUTION : CRETACEOUS DINOSAUR PACK 4.39 3.29 5.49 JURASSIC WORLD EVOLUTION : DELUXE DINOSAUR PACK 7.69 4.39 10.99 JURASSIC WORLD EVOLUTION : SECRETS OF DR WU 10.49 5.99 14.99 JURASSIC WORLD EVOLUTION DELUXE EDITION 35.74 16.49 54.99 JURASSIC WORLD EVOLUTION: CLAIRE’S SANCTUARY 11.99 8.99 14.99 JUST CAUSE 3: XXL EDITION 18.59 7.19 29.99 KERBAL SPACE PROGRAM ENHANCED EDITION 24.79 9.59 39.99 KINGDOM COME: DELIVERANCE 20.99 11.99 29.99 KINGDOM COME: DELIVERANCE ROYAL EDITION 27.99 15.99 39.99 L.A. NOIRE: THE VR CASE FILES 22.49 14.99 29.99 MADDEN NFL 20 41.99 23.99 59.99 MADDEN NFL 20: SUPERSTAR EDITION 55.99 31.99 79.99 MADDEN NFL 20: ULTIMATE SUPERSTAR EDITION 69.99 39.99 99.99 MORTAL KOMBAT 11 41.99 23.99 59.99 MORTAL KOMBAT 11 41.99 23.99 59.99 MORTAL KOMBAT 11 KOMBAT PACK 27.99 15.99 39.99 MORTAL KOMBAT 11 PE + INJUSTICE 2 LE – PREMIER FIGHTER 77.99 35.99 119.99 MORTAL KOMBAT 11 PE + INJUSTICE 2 LE – PREMIER FIGHTER 77.99 35.99 119.99 MORTAL KOMBAT 11 PREMIUM EDITION 62.99 35.99 89.99 MORTAL KOMBAT 11 PREMIUM EDITION 69.99 39.99 99.99 MORTAL KOMBAT X 13.99 7.99 19.99 MUDRUNNER – AMERICAN WILDS EDITION 25.99 11.99 39.99 MURDERED: SOUL SUSPECT 10.99 1.99 19.99 MXGP 2019 – THE OFFICAL MOTOCROSS VIDEOGAME 37.49 24.99 49.99 NBA 2K20 LEGEND EDITION 59.39 28.79 89.99 NBA 2K20 LEGEND EDITION 65.99 31.99 99.99 NEED FOR SPEED DELUXE BUNDLE 23.99 7.99 39.99 NEED FOR SPEED ULTIMATE BUNDLE 35.99 11.99 59.99 OBSERVER 20.99 11.99 29.99 OKAMI HD 14.99 9.99 19.99 ONIMUSHA: WARLORDS 15.99 11.99 19.99 OVERCOOKED 11.89 6.79 16.99 OVERCOOKED HOLIDAY BUNDLE 13.99 7.99 19.99 OVERCOOKED: GOURMET EDITION 13.99 7.99 19.99 PERSONA 3: DANCING IN MOONLIGHT (VR) 22.49 14.99 29.99 PERSONA 5: DANCING IN STARLIGHT (VR) 22.49 14.99 29.99 PHOENIX WRIGHT: ACE ATTORNEY TRILOGY 22.49 14.99 29.99 PLAGUE INC: EVOLVED 10.49 5.99 14.99 PLAYERUNKNOWN’S BATTLEGROUNDS 19.79 9.59 29.99 PORTAL KNIGHTS 13.99 7.99 19.99 PREY + DISHONORED 2 BUNDLE 40.94 16.89 49.99 PREY: DIGITAL DELUXE EDITION 25.19 10.39 39.99 RESIDENT EVIL TRIPLE PACK 41.64 23.79 59.49 RESIDENT EVIL: DELUXE ORIGINS BUNDLE 23.99 7.99 39.99 RISE OF THE TOMB RAIDER: 20 YEAR CELEBRATION 34.19 8.39 59.99 ROCKET LEAGUE 14.99 9.99 19.99 ROMAN RUMBLE IN LAS VEGUM – ASTERIX AND OBELIX XXL 2 32.49 14.99 49.99 SAINTS ROW IV RE-ELECTED 11.99 3.99 19.99 SAINTS ROW RE-ELECTED AND GAT OUT OF HELL 17.99 5.99 29.99 SAINTS ROW: GAT OUT OF HELL 8.99 2.99 14.99 SHERLOCK HOLMES : THE DEVIL’S DAUGHTER 37.49 24.99 49.99 SNIPER ELITE 4 35.99 11.99 59.99 SNIPER ELITE 4 DELUXE EDITION 53.99 17.99 89.99 SNIPER ELITE V2 REMASTERED 24.49 13.99 34.99 SNIPER GHOST WARRIOR CONTRACTS 31.99 23.99 39.99 SNOOKER 19 26.24 17.49 34.99 SOUTH PARK: THE FRACTURED BUT WHOLE 32.49 14.99 49.99 SOUTH PARK: THE FRACTURED BUT WHOLE GOLD EDITION 35.09 16.19 53.99 SOUTH PARK: THE FRACTURED BUT WHOLE GOLD EDITION 51.99 23.99 79.99 SOUTH PARK: THE STICK OF TRUTH 19.49 8.99 29.99 SOUTH PARK: THE STICK OF TRUTH 14.61 6.73 22.49 SOUTH PARK: THE VIDEO GAME COLLECTION 46.89 23.09 69.99 SPACE HULK TACTICS 19.49 8.99 29.99 SPACE HULK: DEATHWING – ENHANCED EDITION 25.99 11.99 39.99 SPINTIRES: MUDRUNNER 22.74 10.49 34.99 STAR TREK: BRIDGE CREW (VR) 17.49 9.99 24.99 STAR WARS BATTLEFRONT ULTIMATE EDITION 12.99 5.99 19.99 STAR WARS JEDI KNIGHT II: JEDI OUTCAST 7.99 5.99 9.99 STELLARIS 27.99 15.99 39.99 STELLARIS: CONSOLE EDITION – DELUXE EDITION 41.99 23.99 59.99 SURVIVING MARS 20.99 11.99 29.99 SURVIVING MARS – DIGITAL DELUXE EDITION 27.99 15.99 39.99 SURVIVING MARS – FIRST COLONY EDITION 45.49 25.99 64.99 TERMINATOR: RESISTANCE 27.99 15.99 39.99 TERRARIA 12.99 5.99 19.99 THE BIOWARE BUNDLE 35.99 11.99 59.99 THE ESCAPISTS + THE ESCAPISTS 2 21.69 8.74 34.99 THE ESCAPISTS 2 13.39 6.79 19.99 THE ESCAPISTS 2 – GAME OF THE YEAR EDITION 18.08 9.17 26.99 THE ESCAPISTS: SUPERMAX EDITION 15.49 6.24 24.99 THE ESCAPISTS: THE WALKING DEAD 12.39 4.99 19.99 THE SINKING CITY 41.99 23.99 59.99 THE SINKING CITY – NECRONOMICON EDITION 52.49 29.99 74.99 TITANFALL 2 STANDARD EDITION 13.99 7.99 19.99 TOM CLANCY’S GHOST RECON BREAKPOINT 40.24 18.96 57.49 TOM CLANCY’S GHOST RECON BREAKPOINT 41.99 19.79 59.99 TOM CLANCY’S GHOST RECON BREAKPOINT ULTIMATE EDITION 77.04 37.94 114.99 TOM CLANCY’S GHOST RECON BREAKPOINT ULTIMATE EDITION 80.39 39.59 119.99 TOMB RAIDER: DEFINITIVE EDITION 17.99 5.99 29.99 TROPICO 6 44.99 29.99 59.99 TROPICO 6 EL PREZ EDITION 48.74 32.49 64.99 UNRAVEL 11.99 3.99 19.99 UNRAVEL TWO 12.99 5.99 19.99 WATCH DOGS 2 32.75 12.99 51.99 WATCH DOGS 2 31.49 12.49 49.99 WE HAPPY FEW 35.99 11.99 59.99 WE HAPPY FEW DIGITAL DELUXE EDITION 47.99 15.99 79.99 WE HAPPY FEW SEASON PASS 11.99 3.99 19.99 WOLFENSTEIN II: THE ADVENTURES OF GUNSLINGER JOE (DLC 1) 7.99 5.99 9.99 WOLFENSTEIN II: THE DEEDS OF CAPTAIN WILIKINS (DLC 3) 7.99 5.99 9.99 WOLFENSTEIN II: THE DIARIES OF AGENT SILENT DEATH (DLC 2) 7.99 5.99 9.99 WOLFENSTEIN II: THE NEW COLOSSUS DIGITAL DELUXE EDITION 51.99 23.99 79.99 WOLFENTSEIN: YOUNGBLOOD DELUXE EDITION 29.99 19.99 39.99 WORLD WAR Z 25.99 11.99 39.99 WRC COLLECTION 65.99 21.99 109.99 WWE 2K20 DELUXE EDITION 59.39 28.79 89.99 Note: All pricing is for U.S. only and subject to change. 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