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Commander Fury

CCFURY
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Everything posted by Commander Fury

  1. When we set out to design City of the Shroud‘s combat, we knew we wanted to make 1) a tactical RPG and 2) combine it with the strategic thinking and a sense of split-second action found in fighting games. Simple, right? The end result is a tactical RPG / fighting game-inspired combat system that rewards both patience and think-on-your-feet strategy, allowing for rapid-fire battles in a story-rich world. So how did we end up with this system? After a lot of iterating (you should see some of the prototypes), we came up with the “Combo Wheel” — a circle of inputs used to activate and chain together special abilities, similar to a fighting game. Think down-right-down to shoot a fireball and you’ve got it; if any of you ever played Legend of Legaia, it’s a similar approach, but in real-time. Since abilities require specific input sequences to activate them, you can equip abilities that share a starting and ending point for easy combos. For example, if you set a Duelist up with both Dash (up-left) and Roundhouse (left-down-right-up), you can push up-left-down-right-up to activate both skills using only five inputs. This results in the Duelist dashing to her target to slash them with her sword (Dash), then following up with a powerful spinning kick to knock them backwards (Roundhouse). One reason we settled on putting a big wheel up on screen for these combos is that there are so many abilities and potential combos in the game that remembering them all in real time battles would be a tremendous burden. To make it so you can focus on combat and not have to recall a specific ability’s path, we set up the Combo Wheel to show each equipped ability’s starting input, with the following inputs appearing once you start the sequence. With everything laid out visually, there’s always guidance on how to activate a character’s abilities, so you can think about which ones to use, not how to use them. So now you have a bunch of abilities and several angry opponents to use them on. Great! Or not, depending on your perspective! How do we manage real-time combat with all these characters and combos on a controller? Two elements come into play here: the first is that the game rewards patience and strategy. Wait for the opportune moment to strike and victory will surely be yours. Mash buttons and, well, victory will probably not be yours. Finding the right moment to execute a powerful combo is key, and the pacing in combat reflects that. The other is that we’ve put a lot of time and thought into getting combat to feel good with a controller. You can easily swap between characters, quickly navigate the battlefield, and pop open the Combo Wheel — all with just four buttons. The Combo Wheel is currently controlled with the left stick: rotating the stick around in a circle is like moving around the wheel and letting it return to center resets your combo inputs. It’s a lot of fun to enter combos this way, and it’s really fast. We’re still iterating, though! We’re thinking about additional options — for example, using the face buttons or directional pad to represent the four inputs on the wheel. What we’ve created for City of the Shroud: Definitive Edition is a rapid-fire tactical RPG that’s chock-full of action and strategy. Throw in the combo mechanics we’ve adapted, and it’s quite the shift! We’ve worked hard to make the experience as awesome as possible on a controller, and we hope you enjoy the results when City of the Shroud: Definitive Edition launches in 2019 on PS4! View the full article
  2. We are proud to announce that Detroit: Become Human now has an official release date: on May 25th, you will finally have the chance to get your hands on Quantic Dream’s most ambitious title to date. In a dystopian vision of our near future, Detroit is the story of three androids, three machines designed to obey, who start to feel emotions. Confronted with persecution and the violence of society, they will all have to decide who they want to be. Connor is a prototype designed to help human investigators on cases involving androids; Kara becomes a fugitive by empathizing with a little girl, united in their dream of freedom; Markus will become the leader of the android revolution. The player will control all three in turn, taking control of their destinies, and telling not only their individual stories, but also the story of their people and of their world. Detroit is by far the most ambitious title ever created by Quantic Dream; with this game, we wanted to push our limits by creating the most bending game we have ever made. Your actions have real and spectacular consequences: there are entire scenes that you can see or miss based on your actions, your closest allies may help you until the end or die just after you meet them, your destiny itself can be totally different depending on your choices. You must also be very careful with your three main characters, because any of them may die at any time. Each story is almost as unique as your DNA: it is the result of the choices you made, the minor ones and the important ones, because in Detroit, all choices matter. You will need to observe, think, decide, feel, follow your intuition or your heart, to tell the unique stories of each character, and their stories will become your personal story. Detroit explores many complex themes that resonate with today’s world. Of course, it is about AI and the role of technology, but it is also more than anything about us, about our society, our dreams, our mistakes, our hopes. It is about what it means to be human: is it just about having flesh and bones, or does it mean more than that? We hope that it sparks some meaningful conversations and we’re looking forward to hearing what you think about it. In order to depict the world of Detroit, we have also developed the most spectacular 3D engine we have ever created. We tried to push the limits of the PS4 as far as we could, with hundreds of highly realistic characters, full performance capture, scenes featuring crowds, all with a level of quality that we had never reached before. We have also imagined a new way of playing a story where you are in direct control of a complex story where any of your choices may have consequences. With Detroit, Quantic Dream presents its most accomplished experience, a spectacular and unexpected journey full of emotions, twists and turns, dangers and hope, in the most bending story we have ever created – where every choice matters. We hope you see Detroit as a unique experience that echoes some of the challenges our world faces, and maybe it even resonates with your own personal life. More than anything, we hope that Detroit will leave an impression on you, and that you will remember for a long time the story of these three androids who wanted to be free… View the full article
  3. March is just around the corner, along with spring and some really great games. Let’s see what’s coming to PS Plus next week! First up, we have the award-winning action RPG Bloodborne. Hunt your nightmares as you search for answers in the ancient city of Yharnam, now cursed with a strange endemic illness spreading through the streets like wildfire. Danger, death and madness lurk around every corner of this dark and horrific world, and you must discover its darkest secrets in order to survive. Next, we have Ratchet & Clank. Get acquainted (or reacquainted) with some of the greatest heroes in PlayStation history. Based on elements from the original Ratchet & Clank (PS2), Ratchet & Clank brings Insomniac’s classic, out-of-this-world-gameplay to the PS4. Join Ratchet, Clank, Captain Qwark, and their new friends as they battle to save the Solana Galaxy. Armed with an arsenal of original weapons the franchise is renowned for, including the new Pixelizer and fan-favorites like the dance-party-inducing Groovitron, you’ll explore the galaxy and get a deeper look at the origin story of these two beloved characters. This month’s PlayStation Plus lineup also includes: Legend of Kay, PS3 Mighty No. 9, PS3 (Cross Buy with PS4) Claire: Extended Cut, PS Vita (Cross Buy with PS4) Bombing Busters, PS Vita (Cross Buy with PS4) For fans of Dungeon Defenders II, we also have the Dungeon Defenders PS Plus Pack available starting March 13 to April 10 for PS Plus members. This pack contains 4 Shadow Costumes, 1 Million in gold, 5 Campaign Shard Packs, 5 Defender Packs, and a Ninja Gato Pet. Get your hands on this PS Plus Pack and jump into the action. We also have an important service update. Starting next year on March 8, 2019, the PS Plus monthly games lineup will focus on PS4 titles and no longer include PlayStation 3 and PlayStation Vita titles. This won’t affect any games you’ve already downloaded, or will download, prior to March 8, 2019. Those games will still be part of your PS Plus games library as long as you remain a member. Your game saves and other benefits of PS Plus will also remain the same – the only change is that no new PS3 and PS Vita games will be added to the PS Plus monthly games lineup beyond March 8, 2019. Many of our fans are playing on the PS4 platform, with the increasingly vast number of PS4s in homes around the world. We’ll continue to prioritize the benefits you receive through your PS Plus membership, such as online multiplayer, online game save storage, PS4 monthly games, and exclusive PS Store discounts across content and network services. As a reminder, if you do not wish to continue your subscription, please be sure to cancel it by turning off auto-renewal in your account settings before March 8, 2019. There are plenty of new games and exclusive PS Store discounts to come for PS Plus members, and we look forward to sharing this with you in our ongoing monthly blog posts. As always, we thank you for your continued support. View the full article
  4. February is nearly over, which spells the beginning of another Players’ Choice vote! Players’ Choice is a way for PlayStation fans to recognize the very best games on PlayStation platforms. Last month, Monster Hunter World captivated PlayStation fans and managed 50% of the overall vote. Who will take the crown in February? That’s up to you! Read on for more details on Players’ Choice, or scroll down to cast your vote. The poll closes on Sunday! How does it work? On the last day of every month, PlayStation.Blog will open a poll where you can vote for the best new game released that month. Seven days later, we’ll close the polls and announce the winner on PlayStation.Blog. PlayStation Store will also showcase some top Players’ Choice winners will throughout the year. What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? In keeping with our long tradition in the Game of the Year Awards, remastered or re-released games won’t qualify. Larger-scale rebuilds and remakes like Shadow of the Colossus and Crash Bandicoot N. Sane Trilogy will. How are nominees decided? The PlayStation.Blog and PlayStation Store editorial teams will gather a list of that month’s most noteworthy releases and use it to seed the poll. Write-in votes will be accepted. Time to get started! Tell us: what was the best game of January 2018? Players’ Choice: What Was the Best Game of February 2018? View the full article
  5. Hello, PlayStation fans! My name is Michael Kelly, a producer and designer here at Question. We’re a small independent studio made up of former AAA veterans who worked together on games such as the BioShock series and Dishonored, as well as our indie debut The Magic Circle. Today I’m thrilled to finally announce our next game, The Blackout Club, a cooperative horror mystery coming out next year for PS4! In The Blackout Club, up to four players become a team of teenage investigators uncovering a monstrous secret at the heart of their quiet community. Like many of our favorite horror movies and shows in the “teens vs. monsters” genre, we love vulnerable heroes working together to survive a harrowing journey into the unknown. Unlike those beloved movies, though, we put you directly in the protagonists’ sneakers to solve the mystery together with your friends. The Blackout Club follows a group of teens who bond over a shared secret. They’ve all been temporarily losing consciousness — sometimes for days at a time — and waking up in strange places with no memory of what they’ve been doing. During one such blackout, a friend of theirs mysteriously vanishes. No one believes them — not the police, not their teachers… not even their parents. The club’s only recourse is to launch an investigation on their own. Together, they pull on a series of threads that hint at a grand conspiracy that may or may not have supernatural origins. The teens coordinate to elude detection as they search for their missing friend and investigate the cause of their uncontrollable blackouts. And yet, caution is not always enough; each teammate must put themselves in harm’s way to capture video evidence of their tormentors’ plans so they can expose their dark agenda to the world at large. Unlike most games where you fulfill a typical power fantasy, the members of The Blackout Club aren’t strong enough to confront adults directly. Engaging in combat by yourself is a dangerous proposition with perilous consequences. There is strength in numbers, though, so cooperation is key. Your team will need to improvise ways to overcome challenges and operate as a pack, using hit-and-run tactics to outwit your foes. You will have a variety of items and abilities to customize your loadouts and balance different play-styles with your team, including direct assault, ghostly stealth, and resourceful hacker. Do you want to specialize in loud, riotous diversions or cleverly-concealed traps? As you complete more missions, you will level up your characters and unlock new abilities and customizations. If you survive long enough, you might even discover the mysterious source of your blackouts — and the hidden talents locked behind them. In The Blackout Club, you can drop in and out of a session with your friends for a single mission, or several in a row. Each mission takes place in the kids’ own neighborhood and the bizarre network of tunnels hidden below the surface. An ever-changing variety of procedural elements populate the world, including enemy encounters, discoverable loot, and a range of objectives, making each night different than the last. Internally, we think of the experience as “the horror next door.” If you dare, you’ll explore a familiar modern community, and the twisted truth beneath it. We would love to hear what you think about The Blackout Club and can’t wait to share more with you soon! Check out the new teaser trailer above and follow us on Twitter to stay up to date about Question and The Blackout Club. View the full article
  6. SoulCalibur VI’s roster is growing rapidly. While last year’s announcement was only headlined by series veterans Mitsurugi and Sophitia, they were swiftly joined by Kilk, Xianghua, Nightmare and new fighter Grøh. And late last week, familiar faces Ivy and Zasalamel were revealed to be returning the stage of history. Those last two sadly weren’t part of a preview build I had hands on with earlier in the week. But I did manage to spend several hours putting the rest of the currently announced roster through their paces and try out the new game’s mechanics. Here’s 12 random observations from an evening with the returning fighting franchise. 1.There are so many memorable one liners Not that Soul Calibur ever flirted with realism, but VI favors – consciously or not – fabulous one liners that have the soul of the 80s action movie era. New man Grohl’s an early quotable favorite. His taunt (kick + block) goes from whisper to roar: “I have… THE ANSWER”. Then there’s his pre-fight hope of a decent match (“Try and resist your inevitable fate”) and mid-fight anger at his opponent not offering a challenge (“curse your weakness”). Even the round commentator can’t help himself. Take his intro to the snow-covered stage for example: “A single slash can even cut the frozen air in two”. 2. Reversal Edge is a risky rock, paper, scissors duel that can go either way Available to either fighter at any time during a match, Reversal Edge is a risky QTE-style attack. Here’s why: it takes a few seconds to charge, it needs to connect to initiate and it can be blocked. And even if you do land a successful strike, the move doesn’t necessarily favor its initiator. Strike and a cut scene kicks in: both players have a second to tap an input, be that an attack or dodge command. Weapon reach and attack angle both dictate whether one fighter will have the advantage and land a hit, or whether a weapon clash forces a stalemate. 3. You can shatter multiple armor parts off your opponent Every character has multiple pieces of armor (or clothing) that can be destroyed through a powerful combo called a Lethal Hit. The effect’s cosmetic, but permanent. A shameful reminder the battle’s not going your way. 4. Nightmare should leave his helmet off during fights Shattering Nightmare’s helmet with a Lethal Hit reveals an untarnished and familiar face beneath: the long haired Siegfried. Confirmation then that not only is the franchise veteran once more host to the Soul Edge, but that his corrupted and mutated persona should keep the helmet off: it’s a badass look. Here’s hoping it becomes an alternate costume. 5. Alternate costumes are worth switching out the defaults for Alternate costumes are color palette swaps that – in my eyes – work much better than the defaults. Grøh gets an all-white outfit coupled with a rose gold gauntlet, Nightmare ice blue armor plating and matching color light trails from his glowing eyes. 6. Where SoulCalibur VI sit in the series timeline: the Beard theory As the Soul Calibur franchise continued, samurai sword-wielding warrior Mitsurugi gradually became a grizzled, bearded vet. In SCVI, the beard’s gone, and our favorite fighter looks practically baby-faced. Does SCVI skip backwards in the franchise timeline, or is this just how fresh-faced you look after buzzing off the facial fuzz? 7. Fighters’ shared histories add story flourishes to SCVI’s fights Perform a throw on Kilik as Xianghua, and she’ll apologise as grapples him. Fight Nightmare as Kilik, and the bo staff master will grip his heart in pain in the pre-match preamble, affected as he is by the lure of Soul Edge. Little touches like this help flesh out the connections between the roster. 8. You’ll get a Soul Charge buff if you’re losing Lost two rounds in a row? The game will automatically fill one level of your two-tier Soul Charge (stationed by the round timer at the top middle of the screen). This auto-buff is to give you a fighting chance. Soul Charge is important to match flow, as it allows you to activate Fury mode (back and R2, briefly super-charging your standard attacks) or perform your character-specific Critical Edge 9. Stages have different layouts The Stage Select screen offers a top-down view of your selected level. If the two stages from the preview build are anything to go by, expect a variety of different layouts that could provide strategic advantages. 10. The replay camera can be controlled The round winner gets control of the replay camera, letting you pan round the arena or tap a button to focus in on a specific fighter. 11. Grøh offers instant gratification when playing him It’s easy to pull off some flashy combos with SCVI’s new combatant from the off. His weapon(s) is dual swords joined at the hilts, which detach and can land individual hits during particular combos. He’s instantly showy in the way Kilik was way back in the original Soul Calibur, and like the bo staff master, this guy’s move set will be worth digging into come release. 12. Grøh is pronounced “Gruh” Now you know. View the full article
  7. 2018 is shaping up to be a great year for Gwent! Even though the game is still in beta, players have already put a vast number of hours either playing it casually or taking it to the competitive scene. We’ve also got to experience some amazing and skillful battles over the course of Gwent Masters – our ongoing official eSports series – and we can’t wait to see who gets the title of first ever World Champion. But you don’t need to be a professional gamer to enjoy Gwent! Up until now, certain units were tied to one specific faction out of the available five — Monsters, Nilfgaard, Scoia’tael, Northern Realms and Skellige. It’s time to switch things up and give you a fresh perspective on The Witcher Card Game. To do that, we bring you to the Arena! In this mode, you enter the mysterious realm of Master Mirror, whom players already had an occasion to meet as one of the most prominent characters in Hearts of Stone – one of two big expansions released for The Witcher 3. This time, he offers you a challenge – create a deck drafted from randomly chosen cards and use it to win a series of battles. To make matters even more interesting – in accordance to the rule set of this new mode, there are absolutely no limits in available units. They can be drafted out of every faction and regardless of whether or not you already unlocked them. This makes it a great way to learn cards and mechanics for new players who might have not had the time to assemble a large army just yet. If you’re already familiar with Gwent, your creativity and ability to think of ways to integrate random cards into your play become your strongest feat. You need to think outside the box as every battle is completely different. Both you and your opponent carry a unique deck of cards, the usual combinations can be outside the realm of possibilities and the next move is almost impossible to predict. No match feels alike, as new strategies need to be crafted during each and every battle to best utilize your current hand. Gwent’s array of cards truly covers a lot of ground when it comes to possible playstyles and offers a lot of options for both veterans and newcomers to The Witcher Card Game. Naturally, Arena comes with unique rewards. Winning battles against other players will net you prizes and the more players you outsmart, the bigger those prizes will be. Only you can gauge if you’re ready for the next battle against an army where the Wild Hunt joins forces with the clans of Skellige, Elven Archers march next to Nilfgaardian Knights, and mages use their abilities to heal mighty dragons. Are you up to the challenge? The Arena awaits! We are giving away three free Arena tickets! Simply log into Gwent during Arena’s launch week to receive your reward. After that period, you will still be able to receive one free Arena ticket by logging into the game. See you on the battlefield! View the full article
  8. It’s hard to believe that a full year has passed since we released Horizon Zero Dawn. The old adage “time flies when you’re having fun” certainly rings true for us – these last 12 months have been an absolute blast, thanks in no small part to the terrific response from our fan community. And yet, so much has happened that the actual launch of Horizon Zero Dawn sometimes feels like a distant memory. The positive critical reception; the explosive rise of fan artists, cosplayers and Photo Mode experts; the rollout of patches containing new functionality; the release of The Frozen Wilds and the Complete Edition; the various awards and honors bestowed on Horizon Zero Dawn and its creators. All of these occurred in such rapid succession that we’re still trying to wrap our heads around them. The latest news to reach us is that Horizon Zero Dawn has sold more than 7.6 million copies worldwide, making it the best-selling new first-party franchise launch on PlayStation 4 as of February 28. To quote Guerrilla’s co-founder and managing director, Hermen Hulst: “We had huge ambition for Horizon Zero Dawn and as we approached the launch we knew people were excited, but to see sales of this volume is truly mind blowing. Since launch, millions of players have joined Aloy on a quest to discover the secrets of the old ones. We hope they enjoy playing Horizon Zero Dawn as much as we enjoyed making it.” To which we can only add: thank you, dear fans. The past year ranks as one of the greatest in our studio’s 18-year history, and your unwavering devotion to and evangelism for Horizon Zero Dawn helped make that happen. Obviously, we can’t let a milestone like this go by uncelebrated. We have several things planned for the coming week that we hope you’ll enjoy, including (but not limited to): Free Horizon Zero Dawn PS4 avatar bundle and Photo Mode theme Available tomorrow as free downloads from PlayStation Store, we’ve created a bundle of PS4 avatars of all your favorite Horizon Zero Dawn characters, as well as a PS4 theme containing some of the most stunning fan-made Photo Mode snaps out there. ‘Inventing Instruments for Horizon Zero Dawn’ Video The Horizon Zero Dawn score continues to garner accolades, most recently winning Best Main Theme in the VGMO Annual Game Music Awards. But there’s more to the soundtrack than mood music, as music supervisor Lucas van Tol explains in this behind-the-scenes look at the creation of Horizon Zero Dawn’s in-world (or ‘diegetic’) music. PlayStation Gear store promo Throughout the entire month of March, the PlayStation Gear store will be running an anniversary discount on the Modern Icons Aloy statue: get 25% off when you enter the code ‘anniversary’ at checkout, while supplies last! PlayStation Store If you don’t have Horizon Zero Dawn yet, now’s the time to take advantage of the ‘Critic’s Choice’ sale on the PlayStation Store! Until March 6th, Horizon Zero Dawn: Complete Edition is being offered at 30% off for regular customers, and 35% off for PlayStation Plus subscribers. …and more! Stay tuned to PlayStation Blog and Guerrilla’s official Facebook and Twitter accounts for more Horizon Zero Dawn one year anniversary goodness! View the full article
  9. Sometimes a game is more than just a game. Today at PlayStation Store, we’re celebrating immersive storylines, stunning visuals, and titles that transcend the medium with our annual Critics’ Choice Sale. Starting now, save up to 40 percent on critically acclaimed titles like Horizon Zero Dawn: Complete Edition, Hellblade: Senua’s Sacrifice, Call of Duty: WWII Standard Edition and more. PlayStation Plus members save up to 50 percent. Check out the full lineup below, then hurry over to PS Store before our Critics’ Choice Sale comes to an end Tuesday March 6 at 8 a.m. PT. Games Platform Title Sale Price PS Plus Price Original Price PS4 ARMELLO – DELUXE BUNDLE $19.99 $11.99 $39.99 PS4 ASASSIN’S CREED ORIGINS – GOLD EDITION $76.99 $66.99 $99.99 PS4 ASSASSIN’S CREED ORIGINS $46.19 $40.19 $59.99 PS4 ASSASSIN’S CREED ORIGINS – DELUXE EDITION $53.89 $46.89 $69.99 PS4 AXIOM VERGE $11.99 $9.99 $19.99 PS4 BANNER SAGA COMPLETE PACK WITH SURVIVAL MODE $22.79 $18.99 $37.99 PS4 BATTLE CHASERS: NIGHTWAR $20.99 $17.99 $29.99 PS4 BATTLEFIELD 1 – REVOLUTION EDITION $29.99 $19.79 $59.99 PS4 BATTLEFIELD 1 AND TITANFALL 2 – ULTIMATE EDITIONS $39.99 $19.99 $79.99 PS4 BATTLEFIELD 1 PREMIUM PASS $24.99 $14.99 $49.99 PS4 BLAZBLUE: CENTRAL FICTION $29.99 $23.99 $59.99 PS4 BULLY $10.49 $8.99 $14.99 PS4 CALL OF DUTY: WWII $47.99 $38.99 $59.99 PS4 CRASH BANDICOOT N. SANE TRILOGY $29.99 $23.99 $39.99 PS4 CRYPT OF THE NECRODANCER $5.99 $4.49 $14.99 PS4 DARKEST DUNGEON $12.49 $9.99 $24.99 PS4 DESTINY 2 $41.99 $32.99 $59.99 PS4 DESTINY 2 – DIGITAL DELUXE $79.99 $59.99 $99.99 PS4 DESTINY 2 – GAME + EXPANSION PASS BUNDLE $71.99 $53.99 $89.99 PS4 DIRT 4 $29.99 $23.99 $59.99 PS4 DYING LIGHT $11.99 $9.99 $19.99 PS4 DYING LIGHT: THE FOLLOWING – ENHANCED EDITION $17.99 $14.99 $29.99 PS4 ECHO $16.74 $14.24 $24.99 PS4 ENTER THE GUNGEON $8.99 $7.49 $14.99 PS4 F1 2017 $29.99 $23.99 $59.99 PS4 FOR HONOR $25.79 $19.79 $59.99 PS4 FOR HONOR DELUXE EDITION $32.19 $25.19 $69.99 PS4 FOR HONOR GOLD EDITION $49.99 $39.99 $99.99 PS4 GRAN TURISMO SPORT $38.99 $32.99 $59.99 PS4 GRAN TURISMO SPORT DIGITAL DELUXE EDITION $55.99 $47.99 $79.99 PS4 GRAND THEFT AUTO III $10.49 $8.99 $14.99 PS4 GRAND THEFT AUTO ONLINE MEGALODON SHARK CASH CARD $94.99 $84.99 $99.99 PS4 GRAND THEFT AUTO V $35.99 $29.99 $59.99 PS4 GRAND THEFT AUTO V & GREAT WHITE SHARK CASH CARD BUNDLE $56.99 $49.39 $75.99 PS4 GRAND THEFT AUTO: SAN ANDREAS $10.49 $8.99 $14.99 PS4 GRAND THEFT AUTO: THE TRILOGY $20.99 $17.49 $34.99 PS4 GRAND THEFT AUTO: VICE CITY $10.49 $8.99 $14.99 PS4 GRAVITY RUSH 2 $21.99 $17.99 $39.99 PS4 GTAV AND CRIMINAL ENTERPRIZE STARTER PACK BUNDLE $67.99 $59.49 $84.99 PS4 GTAV STARTER PACK & MEGALODON SHARK CARD BUNDLE $115.49 $100.49 $149.99 PS4 GTAV STARTER PACK & WHALE SHARK CARD BUNDLE $101.99 $89.99 $119.99 PS4 GTAV STARTER PACK AND GREAT WHITE SHARK CARD BUNDLE $79.99 $69.99 $99.99 PS4 GUILTY GEAR XRD REV 2 $19.99 $15.99 $39.99 PS4 HELLBLADE: SENUA’S SACRIFICE $23.99 $20.99 $29.99 PS4 HORIZON ZERO DAWN COMPLETE EDITION $34.99 $32.49 $49.99 PS4 ICEY $10.49 $8.99 $14.99 PS4 INSIDE $9.99 $7.99 $19.99 PS4 INSIDE & LIMBO BUNDLE $11.99 $8.99 $29.99 PS4 KING OF FIGHTERS XIV ANNIVERSARY EDITION $35.99 $29.99 $59.99 PS4 L.A. NOIRE $33.99 $29.99 $39.99 PS4 LIMBO $3.99 $2.99 $9.99 PS4 LINELIGHT $4.99 $3.99 $9.99 PS4 MANHUNT $10.49 $8.99 $14.99 PS4 MARVEL VS CAPCOM INFINITE CHARACTER PASS $23.99 $20.99 $29.99 PS4 MARVEL VS CAPCOM INFINITE DELUXE EDITION $53.99 $44.99 $89.99 PS4 MARVEL VS. CAPCOM: INFINITE – STANDARD EDITION $35.99 $29.99 $59.99 PS4 MARVEL VS. 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CUARON) x $9.99 $9.99 $12.99 GUESS WHO’S COMING TO DINNER (1967) x $9.99 $9.99 $12.99 HACKSAW RIDGE $8.99 $14.99 $8.99 $14.99 HAPPY FEET x $9.99 $9.99 $12.99 HAPPY-GO-LUCKY $4.99 $5.99 $4.99 $7.99 HELL OR HIGHWATER $6.99 $9.99 $6.99 $12.99 HELLO, DOLLY! $8.99 $14.99 x HER (2013) $6.99 $9.99 $6.99 $12.99 HOBBIT, THE: PART 1 (2012) $7.99 $9.99 $7.99 $17.99 HOBBIT, THE: PART 2 (2013) x $9.99 $9.99 $12.99 HOBBIT, THE: PART 3 (2014) $7.99 $14.99 $7.99 $19.99 HOW GREEN WAS MY VALLEY $9.99 $14.99 $9.99 $14.99 HOWARDS END x $9.99 $9.99 $12.99 HUGO $8.99 $9.99 $8.99 $14.99 IN THE HEAT OF THE NIGHT x $8.99 $8.99 $9.99 IN THE HEAT OF THE NIGHT (1967) x $8.99 $8.99 $9.99 INCEPTION (2010) x $9.99 $9.99 $12.99 INTERSTELLAR $8.99 $9.99 $8.99 $14.99 IRIS $4.99 $5.99 $4.99 $7.99 IT HAPPENED ONE NIGHT $9.99 $9.99 $12.99 JOY $8.99 $14.99 $8.99 $14.99 JUNO $8.99 $12.99 $8.99 $12.99 KATE & LEOPOLD $5.99 $7.99 $5.99 $9.99 KING AND I, THE $9.99 $14.99 $9.99 $14.99 KING KONG (2005) $7.99 $9.99 $7.99 $12.99 KING KONG (2005) (EXTENDED) $7.99 $9.99 $7.99 $12.99 KONG: SKULL ISLAND x $9.99 $9.99 $12.99 KRAMER VS. KRAMER (1979) x $7.99 $9.99 $12.99 LA LA LAND $8.99 $14.99 $8.99 $19.99 LAST KING OF SCOTLAND, THE $8.99 $14.99 $8.99 $14.99 LAWRENCE OF ARABIA (RESTORED VERSION) x $9.99 $9.99 $12.99 LES MISERABLES – THE MOVIE $7.99 $9.99 $7.99 $12.99 LIFE IS BEAUTIFUL $5.99 $7.99 $5.99 $9.99 LIFE ITSELF $6.99 $9.99 $6.99 $12.99 LITTLE VOICE $4.99 $5.99 $4.99 $7.99 LOBSTER $7.99 $12.99 $7.99 $14.99 LORD OF THE RINGS MOTION PICTURE TRILOGY: EXTENDED EDITION x $28.99 $49.99 LOTR: THE FELLOWSHIP OF THE RING x $9.99 $9.99 $12.99 LOTR: THE RETURN OF THE KING x $9.99 $9.99 $12.99 LOTR: THE TWO TOWERS x $9.99 $9.99 $12.99 MAD MAX: FURY ROAD (2015) x $9.99 $9.99 $12.99 MAN ON WIRE $6.99 $9.99 $6.99 $12.99 MANCHESTER BY THE SEA $7.99 $14.99 $7.99 $14.99 MANDELA: LONG WALK TO FREEDOM $4.99 $5.99 $4.99 $7.99 MARGIN CALL $5.99 $7.99 $5.99 $9.99 MARTIAN, THE $8.99 $14.99 $8.99 $14.99 MASTER AND COMMANDER: THE FAR SIDE OF THE WORLD $8.99 $14.99 $8.99 $14.99 MATRIX, THE x $9.99 $9.99 $12.99 MIDNIGHT IN PARIS x $9.99 $9.99 $12.99 MILK $8.99 $9.99 $8.99 $12.99 MILLION DOLLAR BABY (2004) $6.99 $9.99 $6.99 $12.99 MONSIEUR VINCENT $4.99 $5.99 $4.99 $7.99 MONSTER’S BALL $5.99 $7.99 $5.99 $9.99 MOONLIGHT $7.99 $12.99 $7.99 $14.99 MOONSTRUCK x $8.99 $8.99 $9.99 MOULIN ROUGE! $8.99 $14.99 $8.99 $14.99 MY LEFT FOOT $4.99 $5.99 $4.99 $7.99 NO COUNTRY FOR OLD MEN $5.99 $7.99 $5.99 $9.99 OLIVER! x $9.99 $9.99 $12.99 ON THE WATERFRONT x $9.99 $9.99 $12.99 ORDINARY PEOPLE $9.99 $9.99 $12.99 OUT OF AFRICA $8.99 $9.99 $8.99 $12.99 PATTON $8.99 $14.99 $8.99 $14.99 PHILADELPHIA x $9.99 $9.99 $12.99 PLATOON $8.99 $10.99 $8.99 $14.99 POSEIDON ADVENTURE, THE $8.99 $14.99 $8.99 $14.99 PRECIOUS $5.99 $7.99 $5.99 $9.99 PULP FICTION $5.99 $9.99 $5.99 $12.99 RAIN MAN $8.99 $10.99 $8.99 $14.99 RANGO $8.99 $9.99 $8.99 $14.99 RAY $7.99 $9.99 $7.99 $12.99 REQUIEM FOR A DREAM $4.99 $7.99 $4.99 $9.99 REVENANT, THE $8.99 $14.99 $8.99 $14.99 ROCKY $8.99 $10.99 $8.99 $14.99 ROOM $8.99 $12.99 $8.99 $14.99 SABRINA (1954) x $9.99 $9.99 $14.99 SAVING PRIVATE RYAN $8.99 $12.99 $8.99 $16.99 SCENT OF A WOMAN $7.99 $9.99 $7.99 $12.99 SCHINDLER’S LIST $7.99 $9.99 $7.99 $12.99 SELMA $8.99 $9.99 $8.99 $14.99 SENSE AND SENSIBILITY x $9.99 $9.99 $12.99 SHAKESPEARE IN LOVE $5.99 $7.99 $5.99 $9.99 SHAUN THE SHEEP MOVIE x $7.99 $7.99 $9.99 SIDEWAYS $8.99 $14.99 $8.99 $14.99 SILENCE OF THE LAMBS, THE $8.99 $10.99 x SILVER LININGS PLAYBOOK $5.99 $7.99 $5.99 $9.99 SLING BLADE $4.99 $7.99 $4.99 $9.99 SOCIAL NETWORK, THE x $9.99 $9.99 $12.99 SOUTH PACIFIC $9.99 $14.99 $9.99 $14.99 SPOTLIGHT $8.99 $9.99 $8.99 $12.99 STILL ALICE x $9.99 $9.99 $12.99 SUICIDE SQUAD $8.99 $9.99 $8.99 $12.99 SYRIANA $6.99 $9.99 $6.99 $12.99 TENDER MERCIES $4.99 $5.99 $4.99 $7.99 TERMS OF ENDEARMENT $8.99 $9.99 $8.99 $12.99 THE ACCUSED $9.99 $9.99 $12.99 THE BIG SHORT $8.99 $12.99 $8.99 $14.99 THE BIG SICK $9.99 $14.99 $9.99 $14.99 THE BLIND SIDE x $9.99 $9.99 $12.99 THE CIDER HOUSE RULES $6.99 $7.99 $6.99 $9.99 THE CONSTANT GARDENER $8.99 $9.99 $8.99 $12.99 THE COVE $4.99 $5.99 $4.99 $7.99 THE CRYING GAME $4.99 $5.99 $4.99 $7.99 THE DANISH GIRL $8.99 $9.99 $8.99 $14.99 THE DARK KNIGHT x $9.99 $9.99 $12.99 THE DAY THE EARTH STOOD STILL ’51 $8.99 $14.99 $8.99 $14.99 THE FIGHTER $8.99 $9.99 x $14.99 THE GODFATHER $8.99 $12.99 $8.99 $16.99 THE GODFATHER II $8.99 $12.99 $8.99 $16.99 THE GREAT GATSBY x $9.99 $9.99 $12.99 THE GREATEST SHOW ON EARTH x $9.99 $9.99 $12.99 THE HATEFUL EIGHT $5.99 $9.99 $5.99 $12.99 THE HOBBIT EXTENDED EDITION TRILOGY: 3 MOVIE COLLECTION (3PK) $28.99 $29.99 $28.99 $49.99 THE HOURS x $9.99 $9.99 $12.99 THE IMITATION GAME $5.99 $9.99 $5.99 $12.99 THE IRON LADY $4.99 $5.99 $4.99 $7.99 THE KILLING FIELDS $6.99 $9.99 $6.99 $12.99 THE KING’S SPEECH $5.99 $7.99 $5.99 $9.99 THE MARTIAN $8.99 $14.99 $8.99 $14.99 THE MIRACLE WORKER x $8.99 $8.99 $9.99 THE MOTORCYCLE DIARIES $8.99 $9.99 $8.99 $12.99 THE PIANO $4.99 $5.99 $4.99 $7.99 THE QUEEN $6.99 $9.99 $6.99 $12.99 THE RED VIOLIN $4.99 $7.99 $4.99 $9.99 THE REVENANT $8.99 $14.99 $8.99 $14.99 THE STING $8.99 $9.99 $8.99 $12.99 THE THEORY OF EVERYTHING $6.99 $9.99 $6.99 $12.99 THE USUAL SUSPECTS $8.99 $10.99 $8.99 $14.99 THE WIZARD OF OZ x $9.99 $9.99 $12.99 TO KILL A MOCKINGBIRD $6.99 $9.99 $6.99 $12.99 TRAFFIC $6.99 $9.99 $6.99 $12.99 UNFORGIVEN (1992) x $9.99 $9.99 $12.99 VENUS x $3.99 $3.99 $5.99 WALK THE LINE $8.99 $14.99 $8.99 $14.99 WALL STREET $6.99 $9.99 $6.99 $9.99 WEST SIDE STORY $9.99 $10.99 $9.99 $14.99 WINTERS BONE $6.99 $7.99 $6.99 $9.99 WORKING GIRL $8.99 $14.99 x WRESTLER, THE $8.99 $12.99 $8.99 $12.99 View the full article
  10. At inkle, we love adventure stories. Jules Verne or Indiana Jones, Stargate or Star Wars: we love discovering new worlds, taking risks, and meeting mysterious strangers. And for our latest game, we’ve combined two of our favorite settings: the distant past – and the distant future. Heaven’s Vault is the story of archaeologist Aliya Elasra, who sails the Nebula with her robot sidekick Six, finding and translating inscriptions written in the lost language of the ancients… And when we say language, we really mean it: for Heaven’s Vault, we’ve created an entire language for you to figure out as you play. The ancient glyphs you’ll encounter as you explore all have meanings. These meanings combine into words, and the words form the fragments and phrases you’ll find inscribed on the scattered artefacts and ruins of the Nebula. It’s a puzzle mechanic, but one that comes with a narrative twist, because every inscription is part of the story. Everything you read was written by someone – and if you can figure out what they were saying, then maybe you’ll uncover another piece of the Nebula’s forgotten past… But be warned – you can’t always be sure if the translation you’ve chosen is right: pick the wrong word, and you might get entirely the wrong idea about a place or what an artifact was for. Because Heaven’s Vault isn’t just a puzzle game, it’s an adventure. Our previous title, 80 Days, won several awards for its adaptive narrative, which let you play through the story in any way you chose. Heaven’s Vault is bigger, better and deeper. Whether you’re delving into ancient ruins, or hanging out in the local bar of your home town, the storyline is always moving. Chances must be seized or they’ll be missed, and every decision you make will have its consequences. This is a world filled with complex characters. Like Yazi, the labourer out for revenge against his former employer by any means; or Huang, the bookish nerd with a crush; or Mina, the heiress keen to escape her over-bearing father. Some are friendly, some are cautious, and some are out to con you – but whoever they are, they will remember everything you say and do. Remember: everyone in the Nebula wants something. We’ll be announcing a release date soon but until then, why not whet your appetite for ancient languages with the following inscription, found on a diagonally-cut black box sent back from the near future… And be sure to let us know what you think in the comments! View the full article
  11. We are excited to announce a new set of feature updates for PlayStation Vue will be coming soon to enhance your mobile experience on the service. These updates address some of the most popular feedback we’ve heard from PS Vue users, while helping us continue to reach our goal of making PlayStation Vue the best way to watch the best content on TV. Here are some of the new features you can expect from this update: Mobile Sign Up With this update, new users can sign up and start watching PlayStation Vue directly from PSVue.com on your mobile phone, tablet or PC, even if you are outside of your home. This gives you even greater flexibility, allowing you to sign up and watch wherever you are. In-Home Regional Sports Network Access You’ll now be able to access regional sports networks like Fox Sports or NBC Sports even if you are traveling to another city. That way, you can still watch your favorite home team, even if you are in a rival city! Out-of-Home Local Broadcast Station Access If you are traveling out of town with your PS Vue-supported device, you can watch the local broadcast channels that are available in the city you are in. It’s a great way to catch up on local news and weather when you’re on the road. We want to thank you for your ongoing feedback and support as we continue to enhance PlayStation Vue to add more value to your experience. Stay tuned to the blog for more updates about PlayStation Vue or visit us at www.psvue.com. View the full article
  12. Hello everyone! I am Ryozo Tsujimoto, producer on Monster Hunter: World. At the launch of Monster Hunter: World, we released a free collaboration event quest where hunters were able to make their Palico companions look like a machine from Horizon Zero Dawn. Starting February 28th at 0:00 UTC, a new free Horizon Zero Dawn collaboration event quest will be available. This time, you’ll be able to play as Aloy herself once you collect the materials to forge the unique themed gear! The quest will be live until March 15th at 23:59 UTC. If you missed the first event quest period to get the Watcher-themed Palico gear, we have good news for you today. Event quests are on a rotating schedule so you will have an opportunity to try out the quest at a later date. Please stay tuned for more information on when it will return. In this brand new collaboration event quest, you receive a request from the Nora Tribe chief to hunt down a giant Anjanath in the Ancient Forest. Many captivating machines appear in Horizon Zero Dawn, but the one that made the biggest impression on the Monster Hunter: World development team was the Thunderjaw. Anjanath has a very similar skeletal structure to the Thunderjaw, so we felt it was the best fit to be the main adversary in the quest, but not just any Anjanath would do. This Anjanath is at a scale that many players will have never before encountered, and your typical attacks may not reach its height. We hope hunters will take on this challenge and enjoy a fresh new experience. If you complete this event quest, you’ll obtain the Nora Brave Trophy item that gives you access to crafting the Aloy α armor set and Aloy’s Bow weapon. You cannot mix and match the full armor set with other pieces of gear, but unlike cosmetic armor sets, there are skills tied to the set that can also be upgraded. For example, the Aloy α set has the Marathon Runner skill which fits the character Aloy’s image perfectly. This is a very effective and useful armor set. It’s important to note that this set is not exclusive to female hunters! If you’re playing as a male hunter, equipping the Aloy α set will also change your appearance to Aloy. To participate in this free event quest, you must be Hunter Rank 11 or higher. You may need to complete the quest multiple times to obtain enough materials to craft all the Horizon Zero Dawn collaboration gear, so jump on in with friends and take down that giant Anjanath! Then swing on by the Smithy in Astera and start crafting all the gear. Many of our staff are fans of Horizon Zero Dawn and have great respect for it. Discussions on the collaboration first began when Capcom pitched the idea to Sony. From there, we spoke with Guerrilla Games and received a wholehearted approval from them. We shared some of our original design concepts with Guerrilla Games and received some ideas from them as well. It was a really smooth collaboration between each of our teams. It felt like such a natural fit to collaborate with Guerilla Games to allow hunters in Monster Hunter: World to experience the game through the eyes of the powerful hunter Aloy. We hope you all enjoy this great collaboration content! View the full article
  13. Gorgeous locales. Thrilling battles. A stirring soundtrack. And perhaps the world’s cutest adventurer. Moss is coming to PlayStation VR on February 27. Join the courageous and adorable Quill on her dangerous quest. As a “reader” you live inside the world of Moss, interacting with Quill, the environment, and the enemies that threaten her. Set out in search of ancient magic and face a distant evil in this immersive next step in virtual reality. For the full list of new games coming to PlayStation next week, read on. And enjoy The Drop! New Releases: Week of February 27, 2018 Blasters of the Universe PS VR — Digital Intense first-person bullet-hell gameplay that requires you to duck, dodge, and maneuver through tons of enemies and hundreds of bullets. Bridge Constructor Portal PS4 — Digital (Out 3/1) Enter the Aperture Science Enrichment Center and experience Bridge Constructor Portal — the unique merging of the classic Portal and Bridge Constructor games. Bulb Boy PS4 — Digital (Out 3/1) One gloomy night, Bulb Boy wakes suddenly from a frightening nightmare to discover that evil has overshadowed the Bulbhouse. His family has disappeared and there are horrid monsters lurking in the shadows. Gather the courage and use his glass head to save everything he loves. Crypt of the Serpent King PS4 — Digital Crypt of the Serpent King is a medieval first-person hack ‘n’ slash dungeon crawler with roguelike elements. Explore large, randomly generated dungeons. De Blob 2 PS4 — Digital, Retail In de Blob 2 Comrade Black and the Inkies are back with a whole new plot to rid the world of color. With all-new help from Papa Blanc and his followers the Blancs, Blob and his friends will have their work cut out for them bringing color back to the citizens of Prisma City. Don’t Knock Twice PS VR — Retail Exploring an empty home in a neighborhood where legend says a demonic witch inhabits, they knock twice on the door and leave… Gravel PS4 — Digital, Retail A dangerously fun game. With arcade-style gameplay that delivers a thrilling rush experience: destroy obstacles, take shortcuts, and forget any rules until the end to win! Heroine Anthem Zero Episode 1 PS4 — Digital With an emotionally resonating soundtrack and beautiful visual art style, Heroine Anthem Zero is the first episode in an epic fantasy adventure game from WindThunder Studio. Hex Tunnel PS VR — Digital Enter another dimension and master the elements to become a supreme being. Immortal Redneck PS4 — Digital Immortal Redneck is a FPS set in Egypt with rogue-lite elements. Frantic gameplay, twitch controls, and an arcade-style feel meet randomly generated dungeons, a complete skill tree, permanent death, and nine classes with different traits. Jettomero: Hero of the Universe PS4 — Digital Play as Jettomero, a giant, indestructible, and incredibly clumsy robot determined to save the human race. Explore a procedurally generated universe by flying through space and landing on planets while trying not to destroy everything in your path. Moss PS VR — Digital Moss is a single-player action-adventure puzzle game and new IP from Polyarc tailor-made for VR. It takes classic components of a great game — such as compelling characters, gripping combat, and captivating world exploration — and combines them with the exciting opportunities of virtual reality. Mulaka PS4 — Digital Dive into northern Mexico’s breathtaking landscapes with Mulaka, a 3D action-adventure game based on the rich indigenous culture of the Tarahumara. Perfect Angle PS4 — Digital (Out 2/28) Challenge your mind with puzzles that are based on optical illusions. Find the perfect angle by rotating the camera until order is restored, and discover a story that is full of mystery. Riftstar Raiders PS4 — Digital The Spiral Arm has been plunged into chaos, hordes of WarSwarm, a hive-mind of alien AI, have waged war on humanity, and it’s fallen to the poster boy for the Federation’s “Most Wanted” to save the galaxy… and turn a profit. Seum: Speedrunners From Hell PS4 — Digital (Out 3/1) Seum: Speedrunners from Hell is the world’s only competitive heavy metal first-person platformer. Slice every last millisecond as you race and blast your way through deadly arenas. Teleport, jump, fly, bounce, and drop in a hundred merciless and fast paced maps for the ultimate prize: your soul! Shiny – A Robotic Adventure PS4 — Digital, Retail Robots can have a heart! Left to fend for himself after mankind abandoned the doomed planet Aurora, robot Kramer 227 must find a way to harvest energy and rescue his robotic friends before Aurora crashes into its sun. Timothy vs. the Aliens PS4 — Digital Timothy vs the Aliens is an open-world platformer and adventure game where a gangster will defend his city from an invasion of aliens. Logic – 44 More Ferdinand The Shape of Water (plus bonus features) Pitch Perfect 3 The Walking Dead – Returns Sunday February 25 at 9 PM ET/PT on AMC Final Space – Premieres February 26 at 10:30 PM ET/PT on TBS McMafia – Premieres February 26 at 10 PM ET/PT on AMC PlayStation Vue has your favorite sports, news and must-watch shows. The information above is subject to change without notice. View the full article
  14. Join the Blogcast crew as they talk about impossibly adorable PS VR platformer Moss (out next week!) and share an interview recorded on location at Polyarc’s Seattle headquarters. Enjoy the show! Email us at blogcast@sony.com! Subscribe via iTunes, Spotify, Google or RSS, or download here Stuff We Talked About Moss Fortnite Battle Royale Burnout Paradise Remastered Your questions via Twitter Justin’s a homeowner! … in Final Fantasy XIV Recent Episodes 281: To Bee, or Not to Bee 280: The Return of Nick Suttner 279: But What Does the NT Stand For? The Cast Justin Massongill – Social Media Manager, SIEA Ryan Clements – Sr. Social Media Specialist, SIEA Kristen Titus – Social Media Specialist, SIEA Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
  15. Last week, we challenged you to take a creative eye to one of PS4’s biggest games released last year: Horizon Zero Dawn. While discovering the truth of Aloy’s past and taking down robot dinosaurs, you shared your best shots with us using the hashtags #PS4share and #PSBlog. Here are a few of the submissions that caught our eye. @MikLSP took Aloy to new heights in this architecture-focused shot. @DobbyPS4 created a unique portrait of Aloy, shot through an animal hologram in the Frozen Wilds DLC. Aloy steadies her bow in this vibrant share from @TastyPizzaRolls. We couldn’t resist giving a shout out to @dascalvin1, who submitted not one, but eight shots from his Bufferflies collection. Head to #PS4Share and #PSBlog on Twitter or Instagram to see other spellbinding entries to this week’s theme. Want to be featured in the next Share of the Week? Our new theme will take us all the way to Egypt. Theme: Assassin’s Creed Origins Share by: 9am Pacific on Wednesday, February 28 While scaling pyramids and helping Bayek find the first order of Assassins, share your best shots using #PS4share and #PSBlog for a chance to be featured next week. View the full article
  16. Hello, I’m Gabriel, the lone developer of Jettomero: Hero of the Universe. I’m thrilled to be able to announce that on February 27, 2018 Jettomero will be landing on PS4 at last! Jettomero has been my passion project for over 2 years. If I had to choose a genre to properly describe it I might go with “Meditative Narrative Toy”. Being a solo developer I was free to experiment and take risks with this game. I found the development process very organic; the feel, the look, the sound all formed around one another into something I think is unlike anything I’ve played before. Taking inspiration from such magical games as Hohokum, Noby Noby Boy and Proteus, I wanted to create something that was playful and beautiful. A strong aesthetic was something I strived for from the beginning and a friendly and accessible experience always sat at the core. The visual style of the game is what most people notice right away about Jettomero. Through rigorous iteration I eventually settled on a striking comic-like look, drawing on a fantastic history of stylized galaxies from many amazing artists over the years. This style went on to shape many more elements of the game, in some ways Jettomero is a lot like an interactive comic book. The game’s flexible photo mode also provided a way to elaborate on various experiments, handing off a wide variety of filters to view and tweak at any moment. As a musician, creating the soundtrack to Jettomero was a highlight for me. I knew from the start that I’d want to record everything using analog synthesizers and electronic drum machines. I recorded a lot of music for the game but all the final tracks are a cohesive down-tempo set, setting a dark but calming mood for the zen experience of the rest of the game. While the soundtrack plays to the darker themes of Jettomero, the controls quickly became a very humorous endeavour. I’m not much of an animator myself so it worked out especially well that I developed a procedural animation system for Jettomero. The giant robot struggles to walk in a straight line and wobbles from left to right at every turn, but this played completely into a crucial aspect of the game’s story as well. The unpredictable nature of Jettomero’s movements were refined over time but there’s still a wildness to it that I feel is essential to the character. The story in its loosest form was one of the first things I knew I wanted in the game. Jettomero’s goal to save the humans is constantly at odds with its clumsiness. How can a being capable of so much destruction but with so little control ever be a hero? It’s a bit of a tragic comedy as far as I’m concerned. Overall, I wanted to create a relatable character, and I know I see more than just a little of myself in Jettomero, as I’m sure many others will too. Jettomero is a very personal project and I’m always so happy to see when others connect with it. Being able to share this strange and unique experience with you is incredibly exciting. I sincerely hope you enjoy your time with Jettomero! View the full article
  17. Hello, PlayStation fans! We are thrilled to bring the beloved rhythm game DJMax Respect to the global audience for the first time on March 6. Start exercising your fingers to get ready for some intense rhythm action game some call the “Dark Souls of rhythm games.” We’ve developed and shipped a total of 9 games in the DJMax series on PlayStation platforms since the launch of DJMax Portable in 2006. We’ve taken a bit of a hiatus after the release of DJMax Technika Tune on PS Vita in 2012. Now DJMax is back bigger and better than ever in DJMax Respect. We’ve worked hard to make DJMax Respect a game that we can be proud to share with our long time fans. From the inception of the design, the development team’s goal was clear. We were all agreed to create a game that was a true homage to our fans. We named the game DJMax Respect as a form of paying respect to our most ardent fans around the world. Here is what you can expect from DJMax Respect starting March 6. Gigantic content DJMax Respect’s base game contains an unheard of 147 songs with 40 new songs available exclusively for the title. With multiple difficulty levels and a rich achievement system, the base game alone should give our fans hours and hours of challenges. To let our fans take advantage of the content in today’s HDTV environment, we’ve completely remastered the tracks and the music videos to run flawlessly at 60 FPS in 1080p. In addition, we will release all DLC that’s available in Asia within the first month of base game release so there is no need to wait. There a tons of DLC to choose from. We are especially proud of our collaboration with other games such as Guilty Gear, Brown Dust and Girls’ Frontline. The base game and the DLC will allow you to own every song that we ever shipped in DJMax franchise, remastered. Play with your friend… or anyone! For the first time in the series, you will be able to play with your friends either locally or online. Playing together is always fun and nothing is more satisfying than beating your friends in their own living room. Battle it out in Freestyle Mode! Once you’ve soundly beaten your friend, you can go online to compete with the best of the best and try your hands at climbing the global leaderboard. Get ready for challenge If you are up for a challenge and are a hard core fan of rhythm games, DJMax Respect will provide you with hours of challenging fun. Make sure to stretch and strengthen your fingers before you grab the controller, you will need to be nimble and accurate to be respected in DJMax Respect. Check it out at PlayStation Store March 6! View the full article
  18. Hi everyone, I’m Tavez Huang, producer of Heroine Anthem Zero Episode 1 at WindThunder Studio. I’m excited to announce that our side-scrolling adventure will be released at PlayStation Store on February 27! This is the first time the 16-year old series will appear on consoles, and we’re honored to have this chance to present our story to a whole new audience. Heroine Anthem Zero features side-scrolling platformer gameplay coupled with RPG elements to tell its story. The Story of Heroine Anthem Zero Heroine Anthem Zero takes place in a beautiful, but harsh, fantasy world where men, faeries and other creatures have been abandoned by the gods. Humanity survives, co-existing with various creatures and monsters. For the tribes of men in this world, protecting the World Tree Terasyr is their duty — the reason for their existence. Legend tells that Terasyr is the origin of all life, and to this day the Engora dynasty still protects this World Tree that stands tall in the clouds. The seven tribes of men are spread from seven rivers to the ends of the world. They take pride in living at the origin of life, believing that they protect the center of the world. Our protagonist, Wanin Sarem, is a young Forest Keeper, part of the Uzato tribe who are tasked with protecting forests on the border. The world of Heroine Anthem In creating a fantasy world that players will feel connected to, we crafted the basic foundation of the world — creating myths and legends mimicking oral storytelling traditions of indigenous cultures. For the denizens of this world, these stories are not only historical events, but a blessing (or possibly a curse) that makes up their identity. These myths not only tell of the past — some foretell the future. The art direction of the game is something we take very seriously, from the architecture of the world, to the garments that different tribes wear, to the design of the boss creatures. The costumes of the characters reflect their culture and tell their own stories. Norse mythology has always been a source of inspiration for this series, and that influence is apparent in the game’s visuals. Boss Creatures and Other Beasts Humans are not alone on this world, sharing the land with other humanoid races like Faeries and the Darui — and some not so human. Ranging from magnificent beasts deemed to be divine, to furry animals to grotesque primordial creatures, they are the result of a world constantly stricken with strife and abandon by higher powers. Rentolus is one such example — coming from a race of holy beasts found in White Feather Mountain, the Uzato tribe believes it has sacred powers, evident as White Feather Mountain is the only place immune to the evil encroaching into other mountains in the Longhorn Woods area. As a partner in fighting evil, Uzato Forest Keepers had begun calling them the White Feather Forest Keepers. Other smaller creatures also roam the land. The Horned Wolf is mainly found deep in the forest, very protective of their own territory. Recently the Horned Wolves have begun encroaching into the village, and reports have seen crimson colored wolves in the Longhorn Woods. In addition to the mythology, stunning visuals and memorable creatures, the soundtrack of the game is also an important part of Heroine Anthem Zero. Created by a collaborative team of musicians from Japan and Taiwan, the music utilizes rare instruments especially selected to convey the atmosphere of a world of fantasy. The first Heroine Anthem game was released 16 years ago in 2002, and it is a special opportunity for a series to be given new life 16 years later. The team at WindThunder Studio is excited for this first console release, and we hope you’ll enjoy your adventure in the world of Heroine Anthem Zero! View the full article
  19. We’re kicking off Season 3 of Fortnite Battle Royale this week, and along with it our new Battle Pass! In addition to the Battle Pass, we have some awesome features coming in, a movement tool in Save the World, and improvements to how you build in Battle Royale! Fortnite in 60 FPS! The v.3.0.0 update brings a new 60 FPS mode for PS4 and PS4 Pro. You’ll be able to pick up those Victory Royales with more clarity than ever before with buttery smooth framerates. If the highest-quality graphics are still your preference, you can toggle the 60 FPS mode at any time for improved visuals instead. We plan to continue work on the mode and improve it over time so definitely give us your feedback! Better Building Building is vital to your survival in Battle Royale, so we want to make it feel as good as possible. Find a tiresome tree in your way? No problem, now you can build right through it and continue on your way to a Victory Royale. Additionally, with the Turbo Build mode and Material Swapping you can keep building those stairs as you sprint ‘n shoot and if you run out of wood the brick or metal (whatever is available) will swap right in! Save the World Updates Fans of our Save the World mode also get a slew of new content. Cruise around the storm in style with the brand-new Hoverboard, a new way to traverse the map. No need to use stamina as you surf to your quest objectives and complete them quicker than before. The v.3.0.0 update also brings in a new Lunar New Year questline with all new Heroes and weapons. P.S. If you’re feeling Heroic, I’d give a listen to the newly overhauled orchestral Save the World music. There may even be a little in Battle Royale as well ;) New to the Battle Pass? It’s a way to get exclusive loot by playing Fortnite, and then earn or buy tiers to unlock even more rewards! When you buy the Season 3 Battle Pass, you’ll instantly unlock a batch of great in-game rewards including the new Mission Specialist Outfit! As you play during the season, you unlock a series of reward tiers. 100 tiers, 100 rewards. The more you play, the more you’ll unlock. So what’s different from the Season 2 Battle Pass? There are now 30 more tiers in Season 3 (100 total), and with more tiers comes more loot. Even though we added 30 tiers, you’ll still be able to complete the Season 3 Battle Pass in the same amount of time as the Season 2 Battle Pass (typically 75-150 hours). Don’t have the time? You can always purchase tiers for 150 V-Bucks each. Finally, don’t miss out on the new PlayStation Plus Celebration Pack that’s free for PlayStation Plus members. This exclusive bundle gives you a new glider and a new outfit for use in Battle Royale. Be the envy of other players… right before you take them out. See you in Fortnite! View the full article
  20. Greetings, PlayStation fans! We know you’re super excited about the upcoming release of Ni no Kuni II on March 23, but we’ve got a huge update to tide you over… Ni no Kuni II: Revenant Kingdom has gone gold, and March 23 is the date! The wait is almost over for the sequel to one of the most critically acclaimed RPGs ever. The graphical upgrade from the first game is astounding, the music composed by Joe Hisaishi is magical and the story created by Level-5 is something that will keep you enthralled from start to finish! Now then, let’s get into the details from the Behind the Scenes video. First off there’s the combat system, it’s a lot different from the first Ni no Kuni in many ways. You’re now able to move, attack, switch weapons and characters in real-time. This allows allow an unprecedented amount of freedom in how you approach each battle. Another huge aspect of combat are the Higgledies, if you’re familiar with the Familiars from the first game, you’ll feel right at home giving commands to these little guys. Higgledies are much more than just combat fodder, they’ll go on the offensive during battle, cast spells, summon weaponry and buff your party. There are also a special class of Higgledies called Higgledy Heroes to discover and recruit throughout your adventure, each Higgledy Heroes has a unique look and personality. Outside of assisting you in battle, Higgledy Heroes are invaluable during your travels as they will open up new routes, clear pathways, and show you hidden passages. Behind the Scenes – Kingdom Mode Our main character of this story is Evan, a deposed King who must rebuild his kingdom. We didn’t want you to just watch Evan return to glory as a ruler. To truly have a significant impact, we wanted you to experience what it’s like to pick up the pieces and build your realm back up from scratch. That’s where the Kingdom Mode comes in, this mode will allow you to develop your very own kingdom full of shops to buy items, forges to build weapons, centers to study magic and even facilities where you can build an airship to travel the over-world map. You can spend hours in Kingdom mode. It’s so huge, it can be a game onto itself! Behind the Scenes – Skirmish Mode One of the most difficult aspects of ruling a kingdom is defending your kingdom from invaders. In order to showcase the large-scale battles associated with invasions we’ve created the Skirmish Mode. In this mode, Evan becomes a field commander with four units made of characters you’ve recruited to join your cause and kingdom. Completing these skirmishes will net you Kingdom Points that allow you to recruit new subjects, construct new buildings or expand your facilities in Kingdom Mode. In short, take out the invaders, grow your new kingdom and gain advantages on your journey to reclaim your place as the rightful king! That’s all for now PlayStation fans! The next big RPG is right around the corner. Get ready to experience Evan’s tale when Ni no Kuni II: Revenant Kingdom hits the PlayStation 4 on March 23, 2018. Pre-order Ni no Kuni II: Revenant Kingdom digitally and receive the Special Swords Set and Proper Tidy Ring that will aid Evan in his travels. View the full article
  21. Cyrus Wesson from the Community team here at Bandai Namco! I’m super excited to tell you about the latest Sword Art Online (SAO) game in the franchise — Sword Art Online: Fatal Bullet, arriving on your PS4 February 23. Whether you’re reading this as an avid SAO gamer, a Kirito or Asuna fan, or you’re completely new to the series, Fatal Bullet will give you a rich and immersive experience in the well-known VRMMO original novel and anime series. With this entry in the video game franchise, we welcome players to the world of Gun Gale Online, a futuristic and exciting game where tactical and challenging new experiences await. Now, let’s FullDive into some of the specifics that make this game such an adventure. This is Your Story Have you ever thought to yourself, “Man, I wish I could be a part of the SAO universe?” Well, fear not FullDivers, because in Fatal Bullet, you are the hero. You get to create your own avatar and venture into the world where you’ll meet Kirito and friends while exploring new areas. You’ll make choices that help you progress through the story and dictate your relationship with the different characters. However, just because you’re not Kirito doesn’t mean you can’t experience his awesome beater skills. That’s right, you’ll be able to play as him and experience his story within the game in Kirito Mode! Just don’t forget, this is still your story where your personal choices come with a price. Original Narrative Set in Gun Gale Online Sword Art Online’s story is incredibly dynamic. Spanning across multiple different virtual worlds and realities, you never know if Kirito is going to have a sword, wings, or long hair. It’s a wild ride that we all know and love, and Fatal Bullet continues this never-ending creativity with an all new story supervised by Reki Kawahara himself. But what’s even better is this story takes place in the intense VRMMO Gun Gale Online, where players can choose what they want their gun-slinging or sword-toting weapon will be. Want to fight enemies up close and personal? Grab yourself a shotgun and a photon sword. Or, did you want to snipe unsuspecting characters from afar? Load up your sniper rifle and crouch on a mountaintop. Just make sure to check your six so Sinon doesn’t have you in her sights, or you’re toast. Dimps — Unreal Engine 4 Remember how we mentioned earlier that Fatal Bullet is incredibly immersive? Well, that’s in large part due to the game being developed by our great partners at Dimps, utilizing the power of Unreal Engine 4. You can be sure to expect stunning graphics and dynamic environments, plus an engine that can support multiple styles of play. Be sure to utilize those grappling repels, power slides, and the physical fixtures of the map to your advantage; you never know when you’ll have to escape danger. And last but not least, we have a message from Reki Kawahara himself: “Hello, everyone, I am Reki Kawahara, the author of Sword Art Online, and I am so thrilled that Sword Art Online: Fatal Bullet will be releasing in the Americas very soon. The staff has put in a lot of effort into creating a very stunning game, and I believe SAO and third-person shooter fans will be pleased with this title. I hope you enjoy being the protagonist in Sword Art Online: Fatal Bullet, one who forges their fate while suffering from their choices.” And there you have it! Sword Art Online: Fatal Bullet is your chance to dive into the Sword Art Online world. Be sure to grab it on February 23 and team up online. The world is yours, and your choices are heavier and faster than a bullet. Link Start! View the full article
  22. Shining fans rejoice! The latest installment in the Shining series, Shining Resonance Refrain, is coming to the West this summer on PS4! To get more details on the game, we caught up with Localization Producer James Kuroki, to ask him about the game, the characters and the music. Jacob Nahin: For those new to it, what is the Shining series? James Kuroki: The Shining series is a long-running Sega series. Some older gamers may recognize the name from Shining Force from the Genesis era. There was quite a hiatus since the last installment in the West, but we hope Shining Resonance Refrain can serve as the vanguard for future Shining titles. JN: What is Shining Resonance Refrain? JK: Shining Resonance Refrain, although brand new for the West, is a remaster of the PS3 game Shining Resonance, which was originally released only in Japan. This is the first time we are bringing it to the West. Along with improved graphics, Shining Resonance Refrain includes all the DLC released for the original, plus a brand-new “Refrain” mode with new content, which unlocks the Imperial Princess Excella and Dragonslayer Jinas as party members. This new mode is intended for those who want a second playthrough or who previously played the game released in Japan. JN: What will players notice when they play this game? JK: The game already looked great on the PS3, but in this remaster in 1080p, it’s gorgeous. Thanks to the increase in visual fidelity, the character models now look exactly like the illustrations provided by character designer Tony Taka, a renowned artist in Japan and abroad. Each character plays differently, so you’ll take your time trying out all moves and party combinations. The game makes an outstanding effort to keep the battles seamless and the player engaged with the battle system. The battle is action-packed, with all sides moving at once. Shining Resonance Refrain will also have both English and Japanese voiceovers available. Not only can players can choose which language they prefer to hear, but they can do it wherever and whenever they feel like. Even mid-battle! JN: How does the element of music factor into gameplay and the series’ lore? JK: The recent installments of the Shining series all have some sort of emphasis on music. Shining Resonance Refrain is no exception. Dragons share power with mankind, and mankind provides power to the dragons through the use of music. All of the party members use weapons that double as instruments and you can perform sessions during battle, providing various benefits such as increasing the party’s speed or making the enemy more vulnerable to certain attacks. There are several songs in featured in the game, done by Elements Garden, a music production group that has created many hit songs for various artists, video games, and anime. And the songs are sung by the Japanese voice actresses, including Saori Hayami, Asami Seto, and Nana Mizuki. JN: Tell us about the characters in the game. JK: The protagonist Yuma is a timid young man, oblivious to the world and gullible, due to being locked away for possessing the Shining Dragon’s soul within him. In comparison, the people around him act as role models all in their own, different ways. As the story progress, Yuma learns from them and grows to become a reliable member of the team. The characters are all unique and full of personality. For example, Kirika is a priestess who serves the Shining Dragon. She speaks very formally and is courteous, but she only sees Yuma as the Shining Dragon. Sonia, on the other hand, is very outgoing and straightforward. She helps prod Yuma during his times of indecisiveness but can be short-tempered at times. There are plenty of side stories to experience, both serious and comical, plus you can date them and see sides of them you otherwise wouldn’t be able to normally. JN: What can you tell us about Excella? JK: Excella, along with Jinas, were non-playable characters in the original game. But in Refrain mode they are available to play and have their own story to tell. Excella was a popular character in the original Japanese version, and I’m sure players will see why when they play the game. However, I do recommend playing the Original mode first though, because Refrain adds story on top of that. JN: Any final comments? JK: We’ll be hosting a livestream this Friday, 12pm PST on Sega’s Twitch channel in case anyone wants to see a first look at the localized gameplay! I am honored to be the Localization Producer for Shining Resonance Refrain, and our team is currently working hard to provide the best experience for our players. We hope the players will enjoy Shining Resonance Refrain this summer, as we ourselves are very excited to share this game with the world! View the full article
  23. Hello, my name is Erik Odeldahl. I am the Creative Director at Fast Travel Games, a VR games developer founded in 2016 by former creators of franchises such as Battlefield & Mirror’s Edge. Today is a historical day for me and the team, and we could not more thrilled: Our debut title Apex Construct, an action/adventure we have built from the ground up for virtual reality, is finally available for PlayStation VR. The game is set in a strange future where merciless robots prowl the world as a result of mankind’s reckless experiments. Using two Move controllers, with movement options like free locomotion or teleportation, players will need to explore this world to uncover its secrets while defending themselves from synthetic creatures, utilizing an upgradable bow, arrow & shield setup. Progressing through the story, players will gradually reveal what actually happened to the world they once knew – and what their role is in the drawn out conflict between two powerful AIs. Early on, we set out on a mission out to create a VR world that was both beautiful and perilous – a world which you want to stay in and marvel at, but at the same time be cautious about and have a sense of imminent threat. In the beginning of the game, the player returns to earth after having spent an unknown period of time in the Void, a limbo between dimensions. Upon re-entry, the player soon realizes that the world is now a very different place. An event called The Shift ripped it apart and immediately reassembled it, but the fragments ended up all over the place, like scattered pieces of a jigsaw puzzle. Almost all human and animal life is now gone. How did this happen, and why? This is up to the player to figure out. While 50% of Apex Construct will be combat-focused, using bow, shield and arrows — which can all be upgraded by using Radiance Points earned by killing enemies or finding secrets — the other 50% will be about exploration and puzzle solving. You’ll travel to places like pre-apocalyptic research stations, underground caves and parts of an old city, and those who take their time to explore and interact with the environment will be rewarded. Thankfully, the player won’t have to do this alone. Accompanying you through the game is the voice of Fathr, an artificial intelligence from the time before the Shift. Fathr recruits the player into its fight against Mothr, another AI with an opposing view of how the world should function. These AIs seem to have been in conflict for a very long time, maybe even since before The Shift. Why? Get exploring today and hopefully you’ll find out! View the full article
  24. One week from now Elite Dangerous will change. Elite Dangerous: Beyond — Chapter One is the first of four free updates launching in 2018 focused on community-requested core changes to the overall experience of the game, together with fresh content for Commanders to experience as you explore the Milky Way. Last year PS4 players launched into Elite Dangerous’ massively multiplayer full-scale simulation of the Milky Way. Starting with a small spacecraft and a handful of credits, we want you to make your own way in the galaxy however you choose. Trade, fight, mine, explore, hunt, or just survive — the choice is yours. From the very beginning an important part of Elite Dangerous has been the feedback we receive from our community. Your actions influence the galaxy and the ongoing story, but it also changes the way we develop the game. Your feedback has shaped our third season of content updates, and that’s why we wanted to give it to all Elite Dangerous players for free. Beyond — Chapter One will launch February 27 with an automatic update for all Elite Dangerous owners. You’ll find lots of small changes we hope will improve the ways you choose to play, but here are some of the big things we’re most excited about everyone experiencing in Beyond — Chapter One. 1.) A fairer Open Play environment, and a challenging career for criminals with the new Crime and Punishment system. The Crime and Punishment system that balances criminality and the consequences that come with it is designed to make the galaxy more challenging for advanced players, more accessible for newer players, and more difficult for any Commander who likes to hunt weaker prey. Elite Dangerous can be played Solo, with friends in a Private Group or in Open Play where the galaxy is massively multiplayer and friendly fire is always on — but we know the Open Play experience can be as daunting as it is exciting. We’ve heard your feedback and implemented a series of changes that will make life difficult for criminals who prey on new players. We’re introducing “hot ships” to increase the consequences for seasoned lawbreakers, and we’re deploying a new Advanced Tactical Response unit to hunt for repeat offenders. We’ve also rebalanced the bounty system and added levels of notoriety to create a fairer PvP environment in the open galaxy. We think Open Play is the most exciting way to play Elite Dangerous, but we want to make it a fairer place to play, too. 2.) A choice of mission rewards. In Chapter One we’ll also be making changes to the mission reward system to give players more freedom and more tools to accomplish their goals. The new system will allow players to choose between three different sets of reward packages all of roughly equivalent value at the end of every mission. It’s another way we’re making the Elite Dangerous galaxy a place where you can really play your own way. 3.) Find the best deals with improved Trade Data. We’re boosting trade with more accessible Trade Data. It’s a big change affecting the way information about the commodities markets is made available, and helping space truckers find profitable routes without turning to guides. But the new Trade Data isn’t a “win button” for traders. You’ll have to explore the galaxy and add systems to your database before the info is accessible. The more systems you visit the greater the amount of trade data available when you’re looking to make some credits for that new ship, armor plate, or missile rack. 4.) Galnet Audio keeps you up to date. The Elite Dangerous galaxy is full of news and weird events. GalNet — the main source about important events taking place in the Milky Way — gets an upgrade in Beyond — Chapter One, making it easily accessible right from your ship’s HUD with GalNet Audio. The galaxy’s news moves fast, and GalNet Audio gives players a chance to listen to the latest updates and ongoing narrative while traversing the galaxy. The story updates daily based on player activity, and we want to give you a better chance to impact it. 5.) The introduction of the Chieftain. For Elite Dangerous Horizons owners, we’re introducing a new combat-focused ship: The Chieftain. This warship was created in response to the growing alien threat and is designed to bring heavy firepower to any alien encounter. Favoring weapons and maneuverability over armor means the Chieftain will be able to dish out a lot of damage but won’t be able to take much. It’s a fun ship to fly, but also a risky one! Beyond — Chapter One And the Beyond series doesn’t end here! Chapter One opens the new season, The following two updates will see the introduction of new content, while the last Chapter of the year will once again bring major operational changes to core systems of Elite Dangerous. We’re especially excited to introduce Squadrons — a new way for Commanders to manage their player groups and take part in community goals together. We’ve been listening to your feedback and we know Elite Dangerous wouldn’t be where it is today without you, so we’re thankful for your support and we hope you’ll join the players exploring, fighting, and trading across the Milky Way. Available for all Elite Dangerous and Elite Dangerous: Horizons owners, Elite Dangerous: Beyond Chapter One makes its way onto PlayStation 4 on February 27. View the full article
  25. Hey everyone, Thank you so much for your heartfelt support of Moss and the Polyarc team during these past months of development. From visiting our booths at places like PAX and Gamescom, to sending us feedback on social media after playing Moss on the PlayStation VR Demo Disc, your interest in our hero Quill and the world we’re building has been a great source of motivation during the homestretch. We’ve been looking forward to the day we’d finally be able to get the full game in your hands and I’m happy to announce that we now concretely know when that day will be. Next Tuesday, February 27, 2018, you’ll be able to enter the world of Moss through PlayStation VR and join Quill on her incredible journey. To celebrate this announcement, we’ve also released the Moss launch trailer which provides a glimpse of Quill’s story, more gameplay, and some of the fantastic places you’ll travel with her. We hope this latest preview of Moss conveys what we set out to do: make a game that everyone can enjoy—early VR adopters, casual gamers, and truly, anyone looking for an exciting new experience. As I talked about last June in my PlayStation.Blog post during E3 2017, our aim at Polyarc has been to make the most of the immersive, interactive potential of VR to build new worlds and tell new stories. It’s been a great challenge creating Moss, but working with this technology and discovering the possibilities has been a deeply rewarding experience. None of this would have been possible without the energy and effort of every person here at Polyarc. I’m so proud of what we’ve created, and proud to be a part of this team that worked so hard to bring Quill and Moss to life. And now, in just eight days, players around the world will finally be able to experience the game we’ve had the privilege to build. We created Moss for you, so please let us know what you think. We can’t wait to hear from you. Thank you. Tam Armstrong View the full article

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