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Commander Fury

CCFURY
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  1. PAX West kicks off today! With publisher exhibits, panels, tournaments and more, PAX celebrates everything gaming. If you’re attending this weekend, PlayStation is bringing a small mountain of playable VR and PS4 games. The PS PAX team is set up in booths 100, 103, 109, 203, and 209 – stop by! Whether you’re gaming on the show floor in Seattle or from the comfort of your console at home, PlayStation Store’s got you covered. Starting right now, save up to 70 percent on fan-favorites like Bloodborne, Oxenfree, and FEZ as well as film titles like Hardcore Henry, John Wick and Underworld: Blood Wars Check out the full lineup below, then head over to PS Store through the weekend. Our PAX Flash Sale ends September 5 at 8 AM PST. Games Platform Title Sale Price Original Price PS4 DEAD ISLAND: RIPTIDE DEFINITIVE EDITION $7.99 $19.99 PS4 DEADPOOL $14.99 $49.99 PS4 DRAWFUL 2 $3.99 $9.99 PS4 DREAMFALL CHAPTERS $14.99 $29.99 PS4 FEZ $3.89 $12.99 PS4 FINAL FANTASY TYPE-0 HD $14.99 $29.99 PS4 GOAT SIMULATOR $3.49 $9.99 PS4 HUMAN FALL FLAT $5.99 $14.99 PS4 JUST DANCE 2017 $19.99 $49.99 PS4 JUST DANCE 2017 GOLD EDITION $23.99 $59.99 PS4 LEGO MARVEL SUPER HEROES $7.99 $19.99 PS4 MAD MAX $18.79 $46.99 PS4 MARVEL: ULTIMATE ALLIANCE $15.99 $39.99 PS4 MARVEL: ULTIMATE ALLIANCE 2 $15.99 $39.99 PS4 MIDDLE-EARTH: SHADOW OF MORDOR – GAME OF THE YEAR EDITION $18.59 $46.49 PS4 MIDDLE-EARTH: SHADOW OF MORDOR SEASON PASS $9.99 $24.99 PS4 NEIGHBORHORDE $1.99 $4.99 PS4 OUTLAST $5.99 $19.99 PS4 OXENFREE $4.99 $19.99 PS4 OXENFREE BUNDLE: GAME + DYNAMIC THEME $5.49 $21.99 PS4 OXENFREE BUNDLE: GAME + DYNAMIC THEME + AVATARS $5.99 $23.99 PS4 PRISON ARCHITECT: PLAYSTATION 4 EDITION $11.99 $29.99 PS4 PROTOTYPE $9.89 $29.99 PS4 PROTOTYPE 2 $12.79 $39.99 PS4 PROTOTYPE BIOHAZARD BUNDLE $16.49 $49.99 PS4 ROCKSMITH 2014 EDITION – REMASTERED $14.79 $39.99 PS4 ROLLERS OF THE REALM $1.99 $9.99 PS4 ROUNDABOUT $2.99 $9.99 PS4 SERIAL CLEANER $5.99 $14.99 PS4 SKULLGIRLS 2ND ENCORE $9.99 $24.99 PS4 SLAIN: BACK FROM HELL $4.49 $14.99 PS4 SLENDER: THE ARRIVAL $2.49 $9.99 PS4 STEINSGATE 0 $15.99 $39.99 PS4 SUPER MEAT BOY $4.49 $14.99 PS4 SURGEON SIMULATOR A&E + I AM BREAD $3.99 $19.99 PS4 TALES OF ZESTIRIA $14.99 $59.99 PS4 THE JACKBOX PARTY PACK $8.74 $24.99 PS4 THE JACKBOX PARTY PACK 2 $9.99 $24.99 PS4 THE SWAPPER $4.49 $14.99 PS4 THUMPER (VR) $7.99 $19.99 PS4 TRACKMANIA TURBO $13.99 $39.99 PS4 TRANSISTOR $5.99 $19.99 PS4 TRIALS FUSION $7.99 $19.99 PS4 TRIALS FUSION: AWESOME MAX EDITION $15.99 $39.99 PS4 TRINE BUNDLE $5.99 $29.99 PS4 VALIANT HEARTS: THE GREAT WAR $4.49 $14.99 PS4 VALKYRIA CHRONICLES REMASTERED $14.99 $29.99 PS4 XCOM 2 $23.99 $59.99 PS4 XCOM 2 DIGITAL DELUXE EDITION $29.99 $74.99 PS3 SUPER STREET FIGHTER II TURBO HD REMIX $3.99 $9.99 PS3 BORDERLANDS $3.99 $9.99 PS3 BORDERLANDS 2 $3.99 $9.99 PS3 BORDERLANDS: THE PRE-SEQUEL $7.99 $19.99 PS3 CAPCOM COMBO PACK $8.99 $29.99 PS3 CAPCOM SUPER PACK $14.99 $49.99 PS3 CATHERINE $4.99 $19.99 PS3 DEADPOOL $11.99 $39.99 PS3 DRAGON’S CROWN $14.99 $29.99 PS3 FEZ $3.89 $12.99 PS3 FINAL FANTASY IX (PSONE CLASSIC) $4.99 $9.99 PS3 FINAL FANTASY VII (PSONE CLASSIC) $4.99 $9.99 PS3 FINAL FANTASY VIII (PSONE CLASSIC) $4.99 $9.99 PS3 GOAT SIMULATOR $3.49 $9.99 PS3 JET SET RADIO $4.99 $9.99 PS3 LOST PLANET 3 $7.99 $19.99 PS3 PROTOTYPE $7.99 $19.99 PS3 PROTOTYPE 2 GOLD EDITION $8.99 $29.99 PS3 PROTOTYPE FRANCHISE BUNDLE $9.99 $39.99 PS3 SKULLGIRLS ENCORE $1.99 $9.99 PS3 SONIC ALL-STARS RACING TRANSFORMED $9.99 $19.99 PS3 STEINSGATE $6.99 $19.99 PS3 STREET FIGHTER X TEKKEN? $5.99 $19.99 PS3 TALES OF GRACES F $8.74 $34.99 PS3 TALES OF GRACES F + TALES OF XILLIA – COMBO PACK $12.49 $49.99 PS3 TALES OF SYMPHONIA: DAWN OF THE NEW WORLD $4.99 $19.99 PS3 TALES OF XILLIA 2 $7.49 $29.99 PS3 TALES OF ZESTIRIA $12.49 $49.99 PS3 THE BUREAU: XCOM DECLASSIFIED $3.99 $19.99 PS3 THE JACKBOX PARTY PACK $8.74 $24.99 PS3 THE JACKBOX PARTY PACK 2 $9.99 $24.99 PS3 THE SWAPPER $4.49 $14.99 VITA BARD’S GOLD $1.99 $4.99 VITA CRYPT OF THE NECRODANCER $2.99 $14.99 VITA DRAGON’S CROWN $14.99 $29.99 VITA DUSTFORCE $3.99 $9.99 VITA FEZ $3.89 $12.99 VITA HYPERDIMENSION NEPTUNIA REBIRTH1 $8.99 $29.99 VITA JET SET RADIO $4.99 $9.99 VITA PERSONA 4: DANCING ALL NIGHT $19.99 $39.99 VITA ROLLERS OF THE REALM $1.99 $9.99 VITA SKULLGIRLS 2ND ENCORE $9.99 $24.99 VITA SLAIN: BACK FROM HELL $4.49 $14.99 VITA SONIC & ALL-STARS RACING TRANSFORMED $14.99 $29.99 VITA STEINSGATE $6.99 $19.99 VITA STEINSGATE 0 $15.99 $39.99 VITA STREET FIGHTER X TEKKEN $9.99 $39.99 VITA SUPER MEAT BOY $4.49 $14.99 VITA TALES OF HEARTS R $7.49 $29.99 VITA TALES OF HEARTS R: TALES OF HEARTS R SEASON PASS $7.49 $29.99 VITA THE SWAPPER $4.49 $14.99 VITA XCOM: ENEMY UNKNOWN PLUS $4.99 $19.99 VITA YS: MEMORIES OF CELCETA $7.99 $19.99 PSP CAPCOM CLASSICS COLLECTION RELOADED $4.99 $9.99 PSP CAPCOM CLASSICS COLLECTION REMIXED $4.99 $9.99 PSP FINAL FANTASY III $4.99 $9.99 PSP FINAL FANTASY IV: THE COMPLETE COLLECTION $4.99 $9.99 PSP FINAL FANTASY TACTICS: THE WAR OF THE LIONS $4.99 $9.99 PSP MONSTER HUNTER FREEDOM UNITE $4.99 $9.99 PSP POWER STONE COLLECTION $4.99 $9.99 PSP SEGA GENESIS COLLECTION $19.99 $39.99 PSP TACTICS OGRE: LET US CLING TOGETHER $4.99 $9.99 PSP THE 3RD BIRTHDAY $4.99 $9.99 PSP THE LEGEND OF HEROES: TRAILS IN THE SKY $7.99 $19.99 PSP YS: I & II CHRONICLES $7.99 $19.99 PSP YS: THE OATH IN FELGHANA $7.99 $19.99 Movies Title SD Sale Price SD Original Price HD Sale Price HD Original Price 21 JUMP STREET (2012) x x $9.99 $12.99 A GOOD DAY TO DIE HARD $7.99 $14.99 $7.99 $14.99 ABCS OF DEATH COLLECTION x x $8.99 $17.99 ALLEGIANT $7.99 $9.99 $7.99 $12.99 AMAZING SPIDER-MAN, THE x x $9.99 $12.99 AMERICAN PSYCHO $7.99 $7.99 $7.99 $9.99 BAD BOYS (1995) x x $9.99 $12.99 BATMAN (1989) $6.99 $9.99 $8.99 $12.99 BATMAN & ROBIN (1997) $6.99 $9.99 $8.99 $12.99 BATMAN 4 FILM COLLECTION $14.99 $29.99 $19.99 $44.99 BATMAN BEGINS $6.99 $9.99 $8.99 $12.99 BATMAN FOREVER $6.99 $9.99 $8.99 $12.99 BATMAN RETURNS $6.99 $9.99 $8.99 $12.99 BATMAN V SUPERMAN: DAWN OF JUSTICE (THEATRICAL) $8.99 $9.99 $9.99 $12.99 BATMAN V SUPERMAN: DAWN OF JUSTICE (ULTIMATE EDITION) $8.99 $9.99 $9.99 $12.99 BATMAN V SUPERMAN: DAWN OF JUSTICE / MAN OF STEEL 2-FILM COLLECTION $14.99 $24.99 $14.99 $24.99 CABIN IN THE WOODS $8.99 $9.99 $8.99 $12.99 CATCHING FIRE $7.99 $9.99 $7.99 $12.99 CATWOMAN $6.99 $9.99 $8.99 $12.99 CHAPPIE x x $9.99 $12.99 CHOCOLATE $6.99 $9.99 $6.99 $12.99 CHRONICLE $7.99 $14.99 $7.99 $14.99 CONSTANTINE (2005) $6.99 $9.99 $8.99 $12.99 DARK KNIGHT FRANCHISE $19.99 $24.99 $19.99 $34.99 DARK KNIGHT RISES, THE (2012) $6.99 $9.99 $8.99 $12.99 DARK KNIGHT, THE $6.99 $9.99 $8.99 $12.99 DATE NIGHT $7.99 $14.99 $7.99 $14.99 DAWN OF THE DEAD $6.99 $9.99 $6.99 $12.99 DAY AFTER TOMORROW $7.99 $14.99 x x DIE HARD $7.99 $14.99 $7.99 $14.99 DIE HARD 2 $7.99 $14.99 $7.99 $14.99 DIE HARD WITH A VENGEANCE $7.99 $14.99 $7.99 $14.99 DODGEBALL $7.99 $14.99 $7.99 $14.99 FANTASTIC FOUR 2015 $7.99 $12.99 $7.99 $14.99 FANTASTIC FOUR: RISE OF THE SILVER SURFER $7.99 $14.99 $7.99 $14.99 FIGHT CLUB $9.99 $14.99 $9.99 $14.99 GAMEPLAY: THE STORY OF THE VIDEOGAME REVOLUTION $4.99 $5.99 $4.99 $7.99 GAMEPLAY: THE STORY OF THE VIDEOGAME REVOLUTION $0.99 $2.99 $0.99 $3.99 GAMER’S LIFE, A $4.99 $7.99 $4.99 $9.99 GAMER’S LIFE, A $0.99 $3.99 $0.99 $4.99 GHOST IN THE SHELL $6.99 $7.99 $6.99 $9.99 GHOSTBUSTERS (2016) $9.99 $12.99 $9.99 $14.99 GREEN LANTERN (2011) $6.99 $9.99 $8.99 $12.99 GREEN LANTERN:EXT (2011) $6.99 $9.99 $8.99 $12.99 HANCOCK x x $9.99 $12.99 HARDCORE HENRY $6.99 $9.99 $6.99 $12.99 HITMAN $7.99 $14.99 $7.99 $14.99 HOBO WITH A SHOTGUN $6.99 $9.99 $6.99 $12.99 HOT FUZZ $6.99 $9.99 $6.99 $12.99 IDIOCRACY $7.99 $9.99 $7.99 $9.99 IN TIME $7.99 $14.99 $7.99 $14.99 INSURGENT $7.99 $9.99 $7.99 $12.99 JOHN DIES AT THE END $6.99 $9.99 $6.99 $12.99 JOHN WICK $8.99 $9.99 $8.99 $12.99 LET’S BE COPS $7.99 $14.99 $7.99 $14.99 LIVE FREE OR DIE HARD $7.99 $14.99 $7.99 $14.99 MAN OF STEEL (2013) $6.99 $9.99 $8.99 $12.99 MAN ON FIRE $7.99 $14.99 $7.99 $14.99 MEN IN BLACK 3 x x $9.99 $12.99 MOCKING JAY: PART 1 $9.99 $9.99 $9.99 $12.99 MOCKING JAY: PART 2 $9.99 $9.99 $9.99 $12.99 MORTAL KOMBAT: LEGACY $5.99 $6.99 $8.99 $14.99 ONG BAK TRILOGY $12.99 $24.99 $12.99 $29.99 PASSENGERS (2016) $9.99 $14.99 $9.99 $14.99 PERCY JACKSON AND THE OLYMPIANS: LIGHTNING THIEF $9.99 $14.99 $9.99 $14.99 PERCY JACKSON: SEA OF MONSTERS $9.99 $14.99 $9.99 $14.99 PIXELS x x $9.99 $12.99 RAGING PHOENIX $6.99 $9.99 $6.99 $12.99 RATCHET & CLANK $6.99 $9.99 $6.99 $12.99 SCOTT PILGRIM VS THE WORLD $6.99 $9.99 $6.99 $12.99 SERENITY $6.99 $9.99 $6.99 $12.99 SHAUN OF THE DEAD $6.99 $9.99 $6.99 $12.99 SPIDER-MAN 3 (2007) x x $9.99 $12.99 SPY $7.99 $12.99 $7.99 $14.99 SUICIDE SQUAD (EXTENDED) x x $9.99 $17.99 SUICIDE SQUAD (THEATRICAL) $8.99 $9.99 $9.99 $12.99 SUPERMAN BUNDLE – 6 FILMS $19.99 $34.99 $29.99 $54.99 SUPERMAN II $6.99 $9.99 $8.99 $12.99 SUPERMAN III (1983) $6.99 $9.99 $8.99 $12.99 SUPERMAN IV $6.99 $9.99 $8.99 $12.99 SUPERMAN RETURNS $6.99 $9.99 $8.99 $12.99 SUPERMAN: THE MOVIE (1978) $6.99 $9.99 $8.99 $12.99 TAKEN $7.99 $14.99 $7.99 $14.99 TAKEN 2 $7.99 $14.99 $7.99 $14.99 TAKEN 3 $7.99 $14.99 $7.99 $14.99 THE BIG LEBOWSKI $6.99 $9.99 $6.99 $12.99 THE EXPENDABLES 1 $7.99 $7.99 $7.99 $9.99 THE EXPENDABLES 2 $7.99 $7.99 $7.99 $9.99 THE EXPENDABLES 3 $7.99 $7.99 $7.99 $9.99 THE HEAT $7.99 $14.99 $7.99 $14.99 THE WORLD’S END $6.99 $9.99 $6.99 $14.99 THIS GIRL IS BADASS $6.99 $9.99 $6.99 $12.99 TIM & ERIC’S BILLION DOLLAR MOVIE $6.99 $9.99 $6.99 $12.99 TUCKER & DALE VS EVIL $6.99 $9.99 $6.99 $12.99 UNDERWORLD 5 PACK $34.99 $39.99 $34.99 $44.99 UNDERWORLD: BLOOD WARS $9.99 $14.99 $9.99 $14.99 V FOR VENDETTA $6.99 $9.99 $8.99 $12.99 V/H/S COLLECTION $12.99 $24.99 $12.99 $29.99 VANQUISHER $6.99 $9.99 $6.99 $12.99 WATCHMEN $6.99 $9.99 $8.99 $12.99 WET HOT AMERICAN SUMMER $6.99 $9.99 $6.99 $12.99 WHITE HOUSE DOWN x x $9.99 $12.99 View the full article
  2. Get ready to explore post-apocalyptic wastelands as Fallout 3 and Fallout: New Vegas arrive on PS Now next week on September 5. These are some of our favorite PS3 games ever, and this is a perfect opportunity to dive in if you missed them the first time around – or just want to revisit. Don’t forget: our summer price promotions are still available. Get your first month for $9.99 (new subscribers only, available in US only) or upgrade your subscription to 12 months for just $99.99 (both offers available until September 22, 2017). New This Month Exit Vault 101 and survive the dangerous post-apocalyptic world of Capital Wasteland in the open-world first-person RPG Fallout 3. Released on the PS3 to universal critical acclaim, Fallout 3 is widely considered one of the best games of all time. Also available starting in September is Fallout: New Vegas, where players are thrust into the middle of a power struggle between warring factions in the former city of Las Vegas and the Mojave Wasteland, and based on the ground-breaking Fallout 3 game engine. Rage, from Bethesda and developers id Software, combines intense FPS action, driving gameplay, and story missions and quests in a brutal post-apocalyptic world. Battle dangerous bandits and horrific mutants with an arsenal of unique personal and vehicular weaponry. Also in September from Bethesda is Hunted: The Demon’s forge, a third-person fantasy action game with hack-and-slash combat, cover-based shooting, and RPG elements. For a different style of post-apocalyptic action, enjoy Wasteland 2: Director’s Cut for the PS4. From the Producer of the original Fallout, Wasteland 2 lets you lead a squad of Desert Rangers to face cultists, criminals, and cannibals in this open-world tactical turn-based RPG. Dive head-first into the world of Blue Estate, a darkly funny rail shooter based on the comic books of the same name. With a crazy story with crazy characters, and even local co-op play, Blue Estate’s high-octane action will keep you on the edge of your seat. This month we’ve also got a new RTS game, pool and poker, and more. Here are all the new games available to stream on PS4 and Windows PC starting September 5. New PS3 games: Fallout 3 Fallout: New Vegas Rage Hunted: The Demon’s Forge New PS4 games: Wasteland 2: Director’s Cut Blue Estate Grand Ages: Medieval Pure Pool Pure Hold’em World Poker Championship Sherlock Holmes: Crimes and Punishments Air Conflict: Pacific Carriers Titan Attacks! Tour De France 2016 Finally, these were the most popular games on the service in August: Red Dead Redemption WWE 2K16 Mortal Kombat Mafia II Injustice: Gods Among Us LEGO Batman 3 Beyond Gotham The Last of Us Payday 2 NBA 2K14 God of War 3 Remastered If you haven’t given PS Now a try yet, the seven-day free trial< https://store.playstation.com/#!/en-us/reward_game/playstationnow-7-day-trial/cid=IP9101-NPIA90010_01-PSNOWSUB1MOTR000?smcid=pdc:explore:psnow:start-your-7-day-free-trial-sub-nav > for PlayStation 4 and Windows PC is the perfect way to experience the streaming service for yourself. PS Now provides unlimited on-demand access to a growing library of over 500 PS4 and PS3 games, with new games added every month, and no game downloads required. PS4 save data in PS Now is even compatible with PS Plus cloud saves, so you can upload/download save files to/from your own console. The introductory offer of $9.99 for the first month (new subscribers only, available in US only) and the 12 month subscription for just $99.99 are both available until September 22, 2017, so act fast. Note that in order to take advantage of the $9.99 intro offer, you will need to purchase that directly, as the 7-day trial will transition into the standard monthly subscription. View the full article
  3. There’s a real buzz around Capcom Vancouver these days as the whole team are super ultra excited for the announcement of Dead Rising 4 on the PS4. Hey, guess what, that’s what this is! We’re bringing Dead Rising 4 to the PS4! DR4 on PS4. It just sounds perfect together, right? However, as much as we’re proud of our work on Dead Rising 4, we didn’t just want to bring the game to the PS4 and leave it at that. We wanted to bring something big, epic and new for our fans. New content, a new way to play and a new collection of all of our best stuff. So today, we’re not just announcing that Dead Rising 4 is coming… but that Dead Rising 4: Frank’s Big Package is coming! So what, you may ask, is Frank’s Big Package? Well, apart from a chance for us to chuckle at the (very Dead Rising-esque) name that we came up with, it is the biggest and most awesome collection of zombie slaying video gaming content you could ever hope for! Dead Rising 4: Frank’s Big Package includes: Dead Rising 4: the latest greatest version of the game, including post-launch difficulty settings and upcoming updates. Capcom Heroes: an all-new way to experience the Dead Rising 4 story that lets our hero Frank West wear over a dozen outfits and perform outrageous special attacks inspired by classic Capcom characters. All downloadable content: costumes and weapons from the Stocking Stuffer Holiday Pack, additional single player content in Frank Rising and multiplayer action in Super Ultra Dead Rising 4 Mini Golf. All bonus content: Street Fighter Outfit Pack, My Bloody Valentine Pack, Candy Cane Crossbow, Slicecycle, Sir-Ice-A-Lot, Ugly Winter Sweater, and X-Fists. While obviously, the main attraction is the core Dead Rising 4 experience, the studio has been busy working on the all-new Capcom Heroes addition. Being able to play with the powers and costumes of some of our favorite Capcom characters has been really fun and we think players are going to get a kick (or punch!) out of it too. We’re going to be rolling out over a dozen heroes that Frank will be able to embody in the game, but so far, we’ve shown Sissel from Ghost Trick, X from the Mega Man series and Street Fighter’s Cammy. As a PS4 owner myself, I can’t wait for Dead Rising 4: Frank’s Big Package. It will be coming on December 5, 2017 for $49.99. I hope everyone here checks it out! View the full article
  4. We’re bringing back the fan-favorite translucent controller series with the introduction of these new limited edition DualShock 4 wireless controllers: Crystal, Blue Crystal and Red Crystal. These are new takes on the classic style, featuring a translucent top panel that shows the inner-workings of the DualShock 4. The three colors will be available later this month as retailer exclusives across the U.S. and Canada. You can pick up Crystal at GameStop (EB games in Canada), Blue Crystal at Walmart and Red Crystal at Best Buy. Click here for pricing and pre-order details, or check your local retailers for availability. Check out the stylish new controllers below, and tell us which one is your favorite in the comments! Crystal Blue Crystal Red Crystal View the full article
  5. Destiny fans worldwide are stocking up on snacks, booking time off work, and bargaining with loved ones in anticipation of Bungie’s long-awaited sequel, launching next week. We’re looking for any last scraps of info we can squeeze out of the team behind Destiny 2 before it’s time to dive in and embark on our quest for vengeance against Gary Glenn Gil Ghaul. We got in touch with David Allen, executive producer on Destiny 2, who graciously answered a few of our last-minute questions. Enjoy! After analyzing beta data and player feedback, what changes are you evaluating for Destiny 2? We were able to learn a ton from our beta, and we are making a lot of changes based on what we observed and learned. We’ve addressed a number of bugs – including fixing things like an infinite super glitch, an infinite grenade glitch, a Warlock glide glitch – and we’ve made tweaks including decreasing Super recharge time, increasing grenade damage in PvE, and increasing power ammo drops in PvE. The amount of time that our players put into any release very quickly eclipses how much test time we can put into it, so we always find a lot of surprises in these types of tests! What enhancements can we expect in terms of added layers to Strikes, Crucible, and Raids — such as Challenges, modifiers, rewards, etc. — to keep players coming back for more? We have a few different layers to keep our cyclical activities feeling fresh in Destiny 2. In Strikes, Crucible, and when you’re patrolling a destination, you’ll have Challenges available. Challenges are meta-goals that you can try to complete on top of the objectives in the activity itself, and they’re tied to some of your weekly rewards. We’ll also have new modifiers in our Nightfall strikes as another layer to change up that experience week-to-week. We aren’t talking about any specifics around the Raid before launch, but rest assured there will be plenty to keep players coming back for more there as well. Can you elaborate on the difference between Quickplay Crucible matches and Competitive game types? How many different modes will be in each? Quickplay and Competitive Crucible matches are meant to give players different options depending on their mood. We use different matching criteria for each. In Competitive, we favor a closer skill balance between the teams, and in Quickplay we focus on finding you a match as quickly as possible. The gametypes are also different in the two playlists. In Quickplay we feature Control, Supremacy, and Clash, and in Competitive you’ll find Countdown and Survival. Destiny’s armor and weapon customization evolved significantly over the years. How is Destiny 2 approaching gear customization on day one? You’ll have a ton of ways to customize your character to show off your own personal gameplay style and fashion, from finding gear, weapons, and Exotics you want to use, to picking a subclass and specialization path for your Guardian. Also, you can now apply shaders per piece of gear, so you can choose to go head-to-toe in matching shaders or mix-and-match as you see fit. You can also now apply skins to customize the look of your weapons or slot mods on your armor to further customize the way that you play. On the topic of gear – are we still looking at a green > blue > purple > yellow hierarchy? Have you tweaked drop rates in Destiny 2? Guardians will be seeking out amazing new weapons, armor, Exotics, shaders, emblems, and more in Destiny 2. We haven’t made any changes to the hierarchy of gear rarity, but we have done some tuning to make sure the game is always generous. We also want to make sure there’s always a clear, understandable path for players to get valuable rewards each week. Can you share one piece of Exotic gear we haven’t seen yet that you think will be a favorite among Guardians in Destiny 2? We’ve already shown off three of our awesome new Exotic weapons in the Destiny 2 beta – Risk Runner, an SMG that becomes more powerful when you take Arc damage; Sweet Business, an auto rifle that increases its rate of fire the longer you hold the trigger; and Sunshot, a hand cannon that makes enemies explode when you kill them. There are a bunch of other great new Exotic weapons and armor, but we want to keep those as surprises for players to discover starting September 6. We’ve seen some of the locations we’ll visit in Destiny 2 — are there any other planets we’ll be visiting during the campaign? In Destiny 2, you’ll visit four new destinations – the European Dead Zone on Earth, which is an area long abandoned by humanity; Titan, a moon of Saturn that features huge methane oceans; Nessus, a planetoid that has been almost entirely transformed by the Vex; and Io, a moon of Jupiter that is the first place the Traveler touched down in our solar system. All of these are robust destinations that include story missions, adventures, lost sectors, public events, and patrols. Tell us about Dominus Ghaul and the Red Legion. What makes the Red Legion different from other Cabal? Dominus Ghaul is the leader of the Red Legion, who are the most elite of the elite in the Cabal military. The Red Legion came to Earth with one purpose in mind – capture the power of the Traveler. Ghaul, though, wants more. He wants to be chosen by the Traveler, to be validated by a higher power. He believes the Traveler made a mistake when it granted its power to the Guardians, and he wants that validation and that power for himself and the Red Legion. We’re just a few days away from Destiny 2! Head to live.playstation.com leading up to launch to pick up some free goodies, including a dynamic PS4 theme and PSN avatars. Of course, you can also set a course for PlayStation Store to pre-order the game, then pre-load it on your PS4 so you’re ready to play starting at 9pm Pacific Tuesday night. If you need me next week, I’ll be at the Farm taking all comers in front of that soccer net. See you there! View the full article
  6. Earlier this year, we traveled to Amsterdam to talk to Guerrilla’s audio team about the importance of sound in Horizon Zero Dawn and the ways the game makes use of 3D audio technology built into the Platinum Wireless Headset. The resulting video, which you can watch above, provides a brief but tantalizing glimpse into the world of audio creation. It became obvious that there was much more to cover regarding the audio in Horizon Zero Dawn, so we reached out to three members of the audio team – Audio Lead Bastian Seelbach, Sound Designer Pinar Temiz and Senior Sound Designer and Music Supervisor Lucas van Tol – to gain further insight into the team’s creation process, the challenges they faced and the creative decisions they made. Defining an Audio Style – Bastian Seelbach, Audio Lead When did Guerrilla’s audio team become involved with Horizon Zero Dawn? Bastian: The audio team got involved in the early days of the project planning phase, helping to find a audio style that fit the initial vision for Horizon Zero Dawn. During those days, a lot of the game was still in its conceptual stage. Research for Horizon Zero Dawn took a long time, as it was entirely different genre of game; this made it necessary for us to leave our comfort zone and approach a lot of things quite differently. How did this approach differ from previous projects? Bastian: The difference wasn’t just in terms of defining the audio style, which was unique and fresh, but also in terms of tackling the huge technical challenges ahead. A lot of our previous approaches to audio wouldn’t work anymore. From a technical perspective, it was the sheer scale of the game that forced us to approach the sound design and most of the related audio systems very differently. While Guerrilla had a lot of experience with more linear first-person shooters, the world of Horizon Zero Dawn was entirely open. That made it necessary to find a systemic approach for a lot of things that had been hand-crafted up until that point. To that end, Senior Sound Designer Anton Woldhek worked closely with Principal Tech Programmer Andreas Varga to hammer out the tools and systems we would need to ship a game like Horizon Zero Dawn. And, in the meantime, we started making decisions on what would become the audio style outlines for the game. Can you give an example of systems you required? Bastian: Some of the systems we required helped us place large parts of the content automatically, using a game data driven spawn logic. Other systems, like the ones we used for reverb and occlusion, helped ensure that our sounds felt natural within their position in the world. How did you go about the immense task of defining Horizon Zero Dawn’s audio style? Bastian: Horizon Zero Dawn is a huge game. It has a lot of different environments, cultures, wildlife and machines, as well as a fantastic story that ties the world together. The world offers a lot of contrast; while mankind lives in pre-industrial tribes, highly advanced machines roam the world. Our approach to defining the audio style of Horizon Zero Dawn was to not nail everything down in one ‘audio bible’ from the get-go, but rather to follow an organic process of incremental decisions. You could call it an evolutionary process. In fact, the entire studio was working that way for a while, as the world of Horizon was defined early on but the exact genre, its features and storyline crystallized over time. So the audio team had to make decisions based on the decisions that were made for the entire game. How would you describe Horizon Zero Dawn’s audio style? Bastian: If I were asked to come up with a name for Horizons Zero Dawn’s audio style, I’d probably suggest Na-Fi (Natural-Fiction). Whatever sounds were required had to be believable within the world first and foremost, and we are talking about a realistic, beautiful world. So the sounds we created had to be grounded and a part of their surroundings. Creating the Machine Sounds – Pinar Temiz, Sound Designer When did you start working on the sounds for the machines? Pinar: Most of the core design and implementation decisions for the machines were made early on in the project. Of course, the machines changed and evolved as the project went on, but the core idea of giving them an animalistic and a high tech quality was born early on. Another constant was that the machines were going to be quite varied in terms of size, behavior and look and feel. We knew it was a wide spectrum. How did you plan to implement such a large number of machine sounds? Pinar: A large portion of the implementation methods we used were informed by our experiences working on the automata for Killzone Shadow Fall. The scope was vastly different, of course; the challenge wasn’t just striking a balance between ‘machine’ and ‘animal’, but also doing this for numerous machines in an open world, where they might appear in any number of configurations. On top of that, we had to make sure that each machine type remained recognizable, yet coherent as a whole, while offering readable cues for gameplay-critical moments. And on top of that, we had to ensure that everything could be scaled, iterated, optimized and mixed. That sounds like a tough act to balance. Pinar: Oh yes! Another question on our minds from the get-go was how to tie Sound Design to AI, Animation and VFX, and yet remain independent enough to make creative choices that were not inherent in the machines’ original design documents – thus remaining purely in the audio domain, without needing to be addressed by those other disciplines. Luckily, our tools allowed for designers and coders to work quite independently, which meant one could implement almost any idea and see the results in-game without having to wait or tax on other’s time. So how did you determine the right balance for each machine? Pinar: In terms of content, it was a new challenge with each robot. Blending a lot of different sources was obviously a method we used a lot. You’ll find electronic sounds, real-life animal sounds and various kinds of material, from synthetic to organic – all edited and processed until we achieved enough variations and a tone that fit the machine. Our sources changed a lot based on the size of the machine, its function in the world of Horizon Zero Dawn, and its animation. The latter offered a lot of character cues for us to latch onto. Can you give an example of these character cues? Pinar: A classic example for us is the Shell-Walker, which came together relatively fast in terms of its sound design. Anthropomorphizing the machines helps with drama, because the moment we first looked at it, we thought “He looks like a cute grumpy crab-guy!” When you look at him you get the sense that he works all the time, mumbling to himself as he goes, obsessed with his little container box. Maybe he has a few colleagues that he hangs out with, but that’s about it – he’s constantly annoyed with something and has no life outside of work. These notions didn’t come from a document, they arose in our minds as we imagined how he might sound while he worked. And so the vocalizations were imagined and designed as close to that ‘feeling’ as possible, using both animal sounds and electronic elements. Another example is the Watcher, which has its own character: more playful, curious yet dangerous in its own way. We always thought of it as a crazy Chihuahua. One moment it’s all cute and curious, the next it’s ready to bite your hand off. Did you approach the ancient machines differently from the new ones? Pinar: Certainly. For example, movement sound tended to be unified along machine factions. Click to show/hide Horizon Zero Dawn spoiler There are essentially two core factions: the new Gaia-designed machines, all futuristic, high-tech, efficient and clean. Then there’s the ancient machines, left over from the war, built using technology that is closer to what we see as cutting edge today. Sonic differentiation between the two was based on the materials, especially the lack of vocalizations and the amount of metal and mechanical elements we chose to use. We also added elements to their movement sounds that stand out just enough for players to be able to recognize the type of the machine. This wasn’t just limited to subtle cues indicating their weight and size, but also encompassed details such as whether they carried liquids, like the Bellowbacks, and whether they had weapon systems with elemental effects. The new machines are made out of exotic, futuristic alloys – how did you find a sound for those? Pinar: Personally, I used very few metal sounds for the design of regular machine movements. It’s kind of a self-imposed limitation, due to the funny fact that I can’t listen to metal impacts or scratches for too long. Doing so causes very physical and uncomfortable effects for me: it makes me taste metal and feel textures in my mouth. I’m not sure if this quirk aligns with some sort of sound-touch/taste synesthetic experience, but it definitely makes it hard for me to work on metal sounds for long. Luckily, I had an in-universe excuse: the machines are made of high-tech alloys that differ quite a bit from the metals we know today. I still recorded a lot of metal impacts and scratches, but I tried to avoid them where possible. Creatively speaking it made for an interesting challenge, communicating high-tech metal substances without using too much real metal. Environment, Movements and More – Lucas van Tol, Senior Sound Designer and Music Supervisor What were your first steps when you started working on environment audio? Lucas: When we moved over to the Horizon Zero Dawn project, there was a lot of information available on paper, but not a lot that you could see and walk through in-game. This was the perfect phase to do some really in-depth research into things like wildlife. Wildlife was never something we had to particularly worry about in the Killzone games, but we knew we wanted this game to be full of life. For weeks and weeks I scavenged every resource I could find for information on North American birds relevant to the areas in our game. I ended up with detailed information on, no joke, 750 birds, including links to sound files of their call-outs. Once I handpicked the birds for every habitat in our game, we had to make sure they would sound natural when the player walked around the environment. That meant they had to respond in a natural way to changing circumstances like environment, time of day and weather. How did you achieve that? Lucas: We achieved this by turning each ‘virtual bird’ into a little ‘sound robot’ by itself. Each bird sound you hear in Horizon Zero Dawn is actually an interactive sound patch that constantly keeps its eye out for changing circumstances. For instance, when you are in a pine forest, the set of birds available will be different than when you’re in the desert. The system constantly monitors the environment around you and ‘spawns’ these virtual ‘birds’ (and other fauna) based on what kind of environment it detects around you. So although the animals are virtual, they do have a static location in the world. This means that when you’re turning around, or walking through the environments, they will remain locked to the same location (both horizontally and vertically) in the world. This method works very well with the Platinum Wireless 3D audio headset, because we don’t fake anything here. You mentioned fauna – did you do this for flora as well? Lucas: Absolutely. Take the sound of winds and rains through the trees for example: obviously, rain falling through coniferous trees sounds different from rain falling through pine trees or palm trees. Rain on the leaves will also sound different, depending on whether it’s a few drops of rain or an enormous rain storm. All of those things will respond real time to changing conditions in-game. How did you prevent the environment audio from clashing with the music? Lucas: One thing you have to always be aware of when you work with sounds, is that you have a limited amount of frequencies at your disposal. You can’t just throw anything in there and expect everything to be audible. Since I was both responsible for a large part of the environments and for overseeing the music process, it was in my own interest to make sure both would be audible. Early on, we came up with a concept where music and environmental sounds would give each other their own moments to shine. Sometimes exploration music is full and lush; we use those moments to subtly communicate to the player what time of day it is, what region he or she is in, and just put them in an ‘exploration mood’. Other times the music is very minimal and in the background; at those times you can really hear the details in the environments. I feel that this concept is responsible for the natural feel you get while walking around in the world – the subtleness of all parts and the full result of the crazy amount of sound voices that are playing at the same time creates an ever changing audio experience. What about the sounds of Aloy’s movements? How did you go about recording those? Lucas: We started out with her most neutral Nora costume, and we must have gone through three or four full iterations where we tried to pinpoint the balance between making her sounding unique, strong but also efficient and quiet – because after all, she’s an experienced hunter. Her base costume eventually involved a lot of different materials, like a suede coat, sheets of leather, and wooden beads. Getting the sound of Aloy’s movements right was actually quite labor intensive. What made it so labor intensive to record Aloy’s movements? Lucas: Well, every footstep you hear is a combination of a costume sound and a surface material sound, like metal, sand, water, et cetera. We had all those materials available from our Killzone games, but unfortunately the shoes you wear when you record a surface has a big influence on the color of the sound – and the difference between a militaristic boot and a soft-fabric sole shoe is tremendous, so we had to start from scratch. And then we had to do it again when we found out that young Aloy would be walking bare feet. What about non-walking sounds for Aloy, like swimming? Lucas: Aloy’s swimming sounds were largely recorded in a swimming pool in Andalusia (Spain), in March, before the tourist season started. A very minimal setup was used: two mics above the water, two mics under water and a mobile recording rig. This all took place during a holiday break. Sound designers frequently take small recording rigs with them when traveling, because those are the times you’re likely to find cool source material for your personal library. What is your favorite sound in Horizon Zero Dawn? Lucas: People often ask me that! For me personally, my favorite is not a ‘designed sound’, although it is something that I recorded. When my daughter Laura was only 6 months old, I recorded her vocalizations at home, and they ended up being used for the intro cutscene for Baby Aloy. Another thing I love is the indistinguishable ‘walla’ voices in the background of the Proving festival – all the people partying, eating, drinking, and sitting around campfires. They were all recorded from developers that actually worked on Horizon Zero Dawn. We got them in one room and turned those recordings into surround tracks, so you can actually walk amongst our colleagues if you use a surround system or the Platinum Wireless 3D audio headset. To find out more about the Platinum Wireless 3D audio headset, visit the PlayStation website. To stay up to date on Horizon Zero Dawn and its upcoming DLC, The Frozen Wilds, follow Guerrilla on Twitter and Facebook. View the full article
  7. What makes us feel anger, happiness or sorrow when we look at a movie or listen to music? Empathy – the ability to fully immerse ourselves in the emotional universe of another self. When this happens, something clicks at a deeper level, shaking fears and hopes. Last Day of June is an interactive story of love and death, and is a journey into the player’s self, while entering Carl and June’s life from its very end. The question I came up with when I conceived the idea was whether video games (an art form I’ve been devoted to for years) can be a medium as strong as – if not more than – movies or music, when dealing with complex but universal themes such as love and mourning. It was a clear “yes” to me; videogames can mix the suggestions of animated scenes, sounds and music, while enhancing their effectiveness thanks to the immersive experience they offer. Last Day of June was born from the emotions “Drive Home” – Steven Wilson’s song and Jess Cope’s music video – triggered in me. This piece of music art hit me so hard I had to pursue the desire to evolve its history, re-shaping it according to mechanisms and perks of the videogame media. I’ve aimed to transform a video game into an emotional experience, both for me and my audience. To achieve this goal, I tried to combine Steven Wilson’s musical expressivity with the poetry of Hajo Müller’s characters, skillfully re-adapted by Adam Oehlers for the videogame. This way, we could define a new expressive standard, fitting our needs. Our first choice in this direction was a big bet: designing a speechless, eyeless, purely emotional communication. Nonetheless, once players go through the whole experience, we believe they will be able to appreciate even the finest details and emotions of each character, without having heard a single word from them, or having ever seen a single facial expression. This was made possible thanks to the heavy work done by the whole team, who was able to bring my initial idea to life, creating an emotional gaming experience as well an impressionist art expression with attractive visuals and settings. All of this was needed to trigger the empathy required to evoke a spectrum of emotions through each character’s story. We wanted to deal with the theme of loss and death from the point of view of all the people who are, in some ways, witnesses and partakers; and, through their emotions, show that a videogame can become an artistic and expressive form equal to other conventional media. With Last Day of June, thanks to Steven Wilson’s musical ambience, inspired by the deep emotional load of the characters designed by Hajo Müller and animated by Jess Cope in the original music video, we tried to bring Carl and June’s story to a new level. Involving the players directly, asking them to enter this world, to discover their emotions and to live them through the story told with this unique approach, we wanted them think about the answer to the question: “What would you do to save the one you love?” With the game available starting today at PS Store, I will finally be able to collect your views. View the full article
  8. It’s been four and a half years since Hex’s triumphant arrival on Kickstarter. Since then, we’ve come a long way, but today marks one of our biggest milestones ever — Hex: Card Clash will be launching on PS4! Hex: Card Clash is a trading card game with over 1800 playable cards, weekly cash tournaments, and unique ways to play that would never be possible in in a traditional card game. Battle against your friends and other players from around the world. Jump straight into the action in our new Dueling Pit, where you’ll use one of five different premade decks to play against either AI or player opponents. Once you find a deck you love, we’ll give you a copy to keep! Then you can take it into our deck builder to customize however you want. Aside from the thousands of cards available, you can also tailor your deck by choosing a champion with a unique ability or by strategically upgrading your socketed cards with your choice of over twenty different gems, which each modify your cards in cool ways. Battle on our competitive Ladder to earn prizes and climb from our Bronze Tier all the way to Cosmic. We have two separate ladders to climb; you can either play with your own constructed deck, play in our on-demand drafts and sealed events, or do both and get double the Ladder rewards! If you make it to Cosmic Tier, you’ll battle the best-of-the-best and vie for a spot in our $5000 Cosmic Crown Showdown at the end of the season. Do you have what it takes to be a star? Can’t wait for the next Showdown? Every weekend, Hex holds two $1000 cash prize tournaments for you to compete in. In the Hex Bash, you’ll bring your own deck, while in the Hex Clash, you will have a limited pool of cards to build from. Win or lose, you get to keep the cards to add to your collection! Hex is ever evolving. We continue to release new cards every few months, which means our gameplay is always fresh and there are always exciting new strategies to pursue. We are thrilled to take this next step onto PS4 and share Hex with all of you. See you on the battlefield! View the full article
  9. To the Life is Strange: Before the Storm community: Hello! My name is Zak Garriss. I’m the lead writer on Before the Storm, but I speak for the whole writing team when I say how incredibly excited we are to share Awake, our first episode, with you. It’s coming out today! Looking back at the journey it’s been writing this story, I’m so thankful. Thankful to Dontnod for crafting such an amazing world in Life is Strange, full of dark and lovely characters. Thankful to Square Enix for caring so much about this franchise and the community that loves it. Most of all, thankful to you, the fans, for your passion. It’s because of you that we’re returning to Arcadia Bay in Before the Storm. When we first imagined what kind of a story we would tell, we considered nearly every character from the original game. Time and again, though, it was Chloe who stood out to us. She’s such a bundle of contradictions, like all of us maybe. Anger and love. Ferocity and fear. Strength and sadness, all rolled into one. In some ways, telling Chloe’s story has been telling all of our stories. It’s a story about loss and grief, about the things in life that break us. And it’s a story about the people who come along and make us stronger in the broken places. A story everyone can resonate with, I think. Here are a few examples from a video we’ve created of real people sharing with their own best friends how grateful they are to have them in their lives. In the end, every writer on the team spilled blood on this game, pouring our hearts and pasts into the crafting of Chloe’s own. So thank you, from of all us, for giving Before the Storm a chance. We hope you love it as much as we’ve loved making it. See you around. Jon, Felice, Mallory, Alex, Ross, and Zak View the full article
  10. Hi y’all! For the last several years, I’ve been working with Tamas Kemenczy & Ben Babbitt on “Kentucky Route Zero,” a magical realist adventure game about a secret highway in the caves beneath Kentucky. We’re happy to tell you that, as part of a collaboration with Annapurna Interactive, Kentucky Route Zero will also be available on PlayStation 4. Our release date philosophy has always been “when it’s done,” but we’re looking at early 2018. We started working on Kentucky Route Zero almost seven years ago, thinking it was going to be a relatively short sort of exploratory, non-violent game set in Mammoth Cave, in Kentucky. The project grew into something a lot larger in scope: a story that links together dozens of fully-realized characters and the places (some mundane and some surreal) where they live and work — a contemporary tragedy about debt, family, capitalism, and the electronic ghosts of abandoned futures. As it grew in scope, we decided to release Kentucky Route Zero episodically, which gave us some space to really develop each of the game’s five acts and let them grow into their own through the creative process. The episodic format also gave us a way to keep our heads above water while keeping a manageable pace of work for such a small studio (only three of us!) developing a game full of detailed stories and hidden rabbit holes. In between episodes, we released standalone “interludes,” short games that offered different mechanics and perspectives, and some more background on the world of Kentucky Route Zero. For “Kentucky Route Zero: TV Edition,” we’re collecting all five acts and all of the interludes together, so the game on PlayStation will be complete from the day it’s released. We’re adding localization in French, Italian, German, Spanish, Japanese, and Korean for the first time. Finally, we’re doing some tuning and accessibility work to help the game look and play its best on TVs — adjustable font sizes, brightness options, stuff like that. The game already plays great with a DualShock 4 controller. Releasing a version of the game tuned for TVs is especially meaningful for us — we love TVs. I won’t spoil anything now, but television plays an important role in the story and world of Kentucky Route Zero. It has also played an important role in our lives — the early video artists we studied in school (and still study!) who were entranced by broadcasts and live video feedback — and even earlier late night sessions flipping channels and fiddling with antennas, ears pressed against static, listening for ghosts. Whether you can relate to these particular memories or not, we’re sure you have some vital connection to your TV, and we hope you’ll explore it with us when Kentucky Route Zero comes to PlayStation 4 next year. Maybe, like music critic Ian Penman wrote, TV “has made us all ghosts.” View the full article
  11. Greetings PlayStation Nation and welcome to another PlayStation Plus update, this time for September 2017. This month is all about action, featuring inFamous: Second Son and Strike Vector Ex. inFamous: Second Son is a fresh, open-world action-adventure story in the popular inFamous series. Set years after the initial installments, you’ll play as Delsin Rowe who unexpectedly discovers his own superhuman powers and must choose how to use them in a world where superhumans are now feared. Next up is Strike Vector Ex, a competitive first-person aerial combat game. Choose a ship and get your blood pumping in one of the many game modes. Strike Vector EX is designed with new console-based controls and upgraded with new features and modes for PS4. Full Lineup inFamous: Second Son, PS4 Strike Vector Ex, PS4 Monster Jam Battlegrounds, PS3 Hustle Kings, PS3 Hue, PS Vita (Cross Buy with PS4) Sky Force Anniversary, PS Vita (Cross Buy with PS4 & PS3) Here’s a bonus for PlayStation VR owners: PS Plus members in the US and Canada will also get RIGS Mechanized Combat League as a free bonus game from September 5 through November 7. RIGS is a first-person arena-based shooter developed from the ground up for PS VR. Set in the year 2065, it immerses players in an intense, all-action future sport that mixes elements from different athletic fields like combat sports, motorsports, basketball and football. For those of you who don’t have PlayStation VR yet, we just announced a new PS VR bundle that includes PlayStation Camera for $399 USD (MSRP) / $499 CAD (MSRP). Also, the existing PlayStation VR Worlds bundle (PS VR headset, PS Camera, two PlayStation Move motion controllers and PlayStation VR Worlds) is getting a lower price of $449 USD (MSRP) / $579 CAD (MSRP). With more than 100 games available, it’s never been a better time own PS VR. Also this month, PlayStation Plus members will be able to play Dead by Daylight from September 15 through 18 for free. Afterwards, members can save 30% on the game with an exclusive discount until September 22. In the free-to-play realm, starting September 19 members can grab a Neverwinter Plus pack in celebration of their newest update: Tomb of Annihilation. The pack includes VIP time, a panther companion, and more. The Neverwinter Plus pack is available until October 16. As a reminder, That’s You! is available as a free download (as is the Companion App, which you’ll need to download to your device to play) for all PlayStation Plus members through October 23, so if you haven’t checked out the game yet, now is your chance. And there you have it! See you next month. *PlayStation 4 system, PlayStation VR, and PlayStation Camera are required to experience VR functionality. View the full article
  12. Hi everyone. Today sees the launch of Art of Fighting Anthology on PlayStation Store. It’s a compilation that includes Art of Fighting, Art of Fighting 2 and Art of Fighting 3: The Path of the Warrior. Not familiar with the series? Art of Fighting is an important part of fighting game history as it introduced a variety of systems that have gone on to become staples of the genre, such as Desperation Moves, the Spirit Gauge, special pre-battle intros and much more. To mark the game’s release, we sat down with Nobuyuki Kuroki who worked on Art of Fighting 2 and Art of Fighting 3: The Path of the Warrior, and Youichiro Soeda who worked mainly on Art of Fighting 2, to get an idea of what development was like behind the scenes. How was the Art of Fighting style born? Soeda: From the marketing side, we wanted to show the characters as big as possible on screen. In the early development prototype, this was so extreme that characters were only visible from their knees to upper body as they got closer on the screen. Over development we obviously scaled this down to be more manageable. However, we still accomplished our goal of having some of the biggest and most detailed sprites among the fighting games of that generation. We also set out to make the game as innovative as possible, which ended up meaning we introduced a lot of brand-new systems that have now become staples of the fighting game genre. This includes aspects such as taunts (which worked to decrease the opponent’s spirit gauge), the inclusion of Desperation Attacks (hidden commands!), graphical scaling, and in-game battle damage. Quite a few innovative features for the first game in a series! What kinds of changes were made from Art of Fighting to Art of Fighting 2 in terms of the gameplay? Soeda: Art of Fighting 2 was focused most on the classic competitive aspect of fighting games. More characters were made playable that time around. Kuroki and I did not expect that even Yuri Sakazaki would appear in the game as the playable character since the story of Art of Fighting focused on a rescue mission for Yuri carried out by Ryo Sakazaki and Robert Garcia. This was unique to us because with games like KOF the story is always based around some martial arts tournament being held. In the end, Yuri went on to become a very popular character with fans and she still is to this day. Kuroki: Regarding young Geese as the boss in the Art of Fighting 2, the design was largely influenced by the Fatal Fury animation released around that time. I worked on the design with another designer during my second year at SNK. What was the development situation around Art of Fighting 3? Kuroki: For Art of Fighting 3 the plan was to use both motion capture tech and 2D animation style graphics. Some of the staff went to the US and worked on motion capture for about a month. We obviously needed to put other key parts of development on hold until we received the motion data. Most of them could not be rendered directly from the motion captured data and the designers ended up with a lot more work than they expected. For this process, in a lot of ways it ended up taking almost 10 times as long to accomplish compared to what we estimated. Creating sprite graphics is very time intensive. In my case, I can create a dot image in a day, but on the flip side I can probably draw 10 detailed illustrations in a day. This situation was a result of us trying to create a more sophisticated system over the previous two games. What would you like to do if you have an opportunity to do something for Art of Fighting in the future? Kuroki: An Art of Fighting reboot would be one of my dream projects. I used to play Art of Fighting after finishing school almost every day. Art of Fighting was one of the biggest reasons why I decided to work at SNK. To a lot of us, Art of Fighting 1 was an action game at heart and I think a reboot could be a great chance to emphasise those aspects. I think Art of Fighting could branch out from being just a pure fighting game. Who is your favourite character? Kuroki: I love all of the characters in Art of Fighting 1. If I had to choose, it would be Ryo. I always chose him when I used to play Art of Fighting in the arcades. Soeda: Totally agree. I also will take Ryo if I can only choose one character. View the full article
  13. Hey there! This is Judith from NIS America, and I’m here to bring you some exciting news about the most epic action RPG of 2017… Ys VIII: Lacrimosa of Dana! Those of you who have been anticipating the demo can finally dive into the Isle of Seiren today on PS4. While I’m sure there are many Ys fans (like myself) who are super excited about this news, there must also be some newcomers to this 30-year running franchise. In a nutshell, the series revolves around the adventures of Adol Christin, a brave, red-headed adventurer who has some pretty awful luck with ships. In Ys VIII: Lacrimosa of Dana, Adol awakens on a cursed island known as the Isle of Seiren after surviving a disaster at sea. Here, he works to find his fellow shipwrecked passengers in order to escape the accursed isle. In the midst of this, he begins to dream of a mysterious blue-haired maiden named Dana. What secrets does this cursed isle hold? Who is Dana? Well, you gotta play the game to find out! One of the most notable qualities of the entire Ys franchise is the blazing fast action! Ys VIII: Lacrimosa of Dana refines the series tradition with some new features and can be enjoyed by Ys veterans and novices alike. Battles are intense, and players must keep on their toes by constantly switching between characters in the moment in order to defeat monsters with corresponding weaknesses. Strategy meets action and speed in this game, so if anyone thought you could button-mash your way through, I’ve got news for you… And what better way to celebrate the arrival of Ys VIII than with a playable demo? Players can get a taste of the action-packed gameplay and see the lush graphics of the PS4 version. In this demo, Adol and two fellow castaways named Laxia and Sahad find themselves on a beautiful yet secluded part of the isle and must search for other survivors of the shipwreck. Along the way, they’ll meet some characters (Anyone remember the man who breaks walls?) that appear in the main game, but have no fear, there are no spoilers! Veteran Ys fans and newcomers alike will appreciate the expansiveness of Ys VIII. With more than 60 hours of gameplay, this is the biggest Ys adventure yet. There’s also cool, free DLC for the PS4 version of the game to aid Adol in his adventure. Those who preorder the game digitally will also receive a theme, seven avatars, and a digital soundtrack. What’s more, there will be limited-time free DLC featuring some new threads for Adol, including one that screams nostalgia! For more information about the game, be sure to check out the official website. Strap on your adventurer’s gear and get ready for the biggest action RPG adventure of 2017. Download the demo and play it today, and get ready for the full game which launches September 12 on PS4 and PS Vita! View the full article
  14. Hot on the heels of season 3 of the Netflix original series DreamWorks Voltron: Legendary Defender, we’re proud to present a new cinematic, episodic VR experience called Dreamworks Voltron VR Chronicles. Developed by Digital Domain, in collaboration with Universal Brand Development, this unique adventure puts the user in the role of the Blue Paladin, Lance, as you’re placed at the center of a massive conflict between the Voltron force and the Galra Emperor, Zarkon. Episode 1: Seeds of Corruption When Lance discovers the remains of a lost alien race deep within enemy space, he releases an unstoppable force that threatens to corrupt the Paladins’ control over both their Lions and Voltron. Jumping into the heart of the adventure, you must overcome the corrupt force and relentless threat of Zarkon as you struggle to solve the ancient mystery and fight your way to victory. Fans of the show will be thrilled to know that each of the TV show’s voice actors have lent their amazing voice talents to the experience. We were also excited to involve the showrunners who provided some of their writing expertise and thorough knowledge of the Voltron universe. It’s been Digital Domain’s plan to ensure that DreamWorks Voltron VR Chronicles is as authentic as it gets. Once you get your hands on the experience, we hope you feel the love and the insane amount of hours we’ve put into creating this cinematic VR adventure! The cinematics in this episode feature a visual style reminiscent of the animated TV series but presented for the first time in fully immersive 360° VR! The use of VR technology allows for more dynamic storytelling and incredible in-your-face action sequences. The experience will also feature moments of interactivity where the user takes control of Lance’s actions. These interactive moments include several highly engaging puzzles as well as exciting missions where the user pilots the Blue Lion, battling Galra forces with an array of highly advanced weapon systems. Developed by Digital Domain, a leading creator of in-house original content, visual effects and immersive experiences, DreamWorks Voltron VR Chronicles will be available for purchase at PlayStation Store starting September 26. All of us at Digital Domain look forward to you getting your hands on this VR experience! We absolutely, positively cannot wait to hear what you think. For those of you who simply cannot wait, pre-order it exclusively at PlayStation Store today! View the full article
  15. Hello everyone, I’m Simon Harris, an Executive Producer at Supermassive Games. I’m hugely excited today to share some updates on our upcoming PSVR games The Inpatient and Bravo Team. These are two very different games but they share our passion for immersion and innovation. VR is something we are very excited about at Supermassive Games. We’ve taken a lot of the learnings from our previous PS VR titles – Until Dawn: Rush of Blood and Tumble VR – into The Inpatient and Bravo Team and can’t wait for you to play them. The good news is you won’t need to wait long – we’re delighted to announce that Bravo Team will be launching on December 5, 2017 and The Inpatient on November 21, 2017. Bravo Team for PlayStation VR That’s not all. We’ve got a new trailer for The Inpatient that we are excited to premiere here! The focus of the trailer is on the story of the game. As you explore Blackwood Sanatorium you’ll start to piece together the rich backstory. Certain objects you find will trigger vivid flashbacks, helping you to discover your past and the circumstances which brought you there. You’ll also get to meet the staff and patients, each with their own agendas and motivations which may or may not be immediately clear. We hope you enjoy the trailer and can’t wait for you to play The Inpatient and Bravo Team soon. As you may remember from our E3 announcement, The Inpatient is a horror game with psychological elements. Set in the Blackwood Sanatorium from Until Dawn, the game transports you back to the 1950’s when the facility was in its bustling prime. You take on the role of a patient with no knowledge of who you are or how you got to be there. Choice and consequence are integral to the gameplay. As you investigate the Blackwood Sanatorium in an effort to recall lost memories and discover who you are, your decisions and actions will determine the fate of people that you meet. The Inpatient for PlayStation VR You’ll get to influence and shape how the story unfolds as you witness the horrific events of the sanatorium’s final days. Our other upcoming PSVR game is Bravo Team. This is a first-person cover based shooter built for teamwork – both in single-player and two-player online co-op. Set in a fictional modern-day Eastern European city, Bravo Team puts you into an intense firefight that will test both your shooting and tactical combat skills. We were inspired by action movies set in warzones, so think intense combat, quick thinking and constant communication. While the game is fully compatible with the standard DualShock 4 or Move controllers, we have really enjoyed exploring the immersive opportunities of the PS VR Aim controller. For example you can raise the Aim to view through the iron sight or hold above your head to blind fire. View the full article
  16. My name is Roman Hladik and early on, I was caught up in “the life.” I cut my teeth with Tommy Angelo in Lost Heaven. (I worked on the art direction for the characters in the first Mafia game). I went along with Vito’s moves in Empire Bay (I was the art director for Mafia II) …and stuck by him down in New Bordeaux (art director on Mafia III). I’ve been working on the Mafia franchise since the very beginning. If you told me that I’d be looking back at a game I worked on over 15 years ago, I wouldn’t believe you. And if you said that I’d work on the same franchise for that long? I’d say you’re nuts. But that’s exactly what happened. And right now, I’m going tell you a little bit about how we got here. It was just after the fall of the Iron Curtain in Czechoslovakia, and I had convinced my parents to buy a Commodore 64. I discovered the magical world of computer games and drawing software. Just trust me, trying to draw by using a joystick is a fairly demanding discipline. After working on – and playing – games in high school, I eventually joined Illusion Softworks to work on a new project. At the very beginning, there were just five of us – game development teams were not much bigger back then. We started to develop a fantasy RPG game, but after a gaming tradeshow, we decided to change direction. We put our heads together again. We’d been thinking about the games we play ourselves and how to combine all these different game mechanics. If we’re being honest, our mission became designing the game that we wanted to play. Our inspirations were classic gangster movies and we tried to capture that atmosphere in a video game. If I recall correctly, the player was originally supposed to be a policeman, but when Daniel Vávra got in charge of script, he flipped the roles and it clicked with everyone. There was no looking back. We had our plan. That was the beginning of Mafia. None of us realized how big that challenge would be back then. The development for the first game took almost five years while the team grew to nearly 40 people. Since we were so close to the game, we didn’t know what to expect when it shipped– but we obviously hoped people would like what we made. The reaction of players and critics who loved the original Mafia game made it all worthwhile. It was a game with a strong story and film-like atmosphere, which was a bit unusual in 2002. After the success of the first game, we knew we wanted to work on a sequel. So Daniel was already working on the script of the second Mafia game. We thought: “We just launched this great game, the sequel should be a piece of cake, right?” Well, a console generation jump was coming, so we made a decision to develop the game further on an internal engine that we had created for another Illusion Softworks game and prepare for a new generation of hardware. The only things we had to go on: the script, several concept images and a new gaming engine we were still building. At the time, we were learning how to work with shaders and what to do with the new hardware coming. Of course, new technologies mean an increased demand on the quality. At the peak of development, the Mafia II team had nearly 200 people at two studios in Prague and Brno. The work on Mafia II was more intense for me, because on the original Mafia, I was responsible for the characters. In the sequel, I was in charge of art direction for the whole game. The team’s goal: give players an intense and authentic experience, and I’d like to think we did just that. Again, we created a story – and a game – that we were all proud of at launch. We took a small break then threw ourselves into the third Mafia game. We had the same conviction as at the beginning of the second Mafia game to increase the quality. Our need to improve quality coincided with another console cycle change (funny how history repeats itself!). So we decided to switch to newer hardware again (planning for Mafia III to appear on the PS4). Nested in the authentic New Bordeaux environment, we had a new vision – to provide a raw, less romantic view of the American underworld. Just like the two previous installments, the third is based on a very strong story and, moreover, offers a larger, more open world than the previous titles. If you’ve never had the chance to play Mafia II, it’s available to stream via PS Now. And, of course, Mafia III just completed its season pass DLC so you can get the full New Bordeaux experience on the PS4. I’d love to hear about your experiences in Empire Bay and New Bordeaux! And for those of you who have been with us and played our games, I wanted to take this opportunity to say thank you. I am grateful to everyone who has allowed me to take part in an amazing series and, above all, to my parents for not having hesitated and investing 28 years ago in a Commodore 64. View the full article
  17. Almost 20 years since its first release in North America, the beloved Hot Shots franchise returns tomorrow with the launch of Everybody’s Golf, boasting more challenges, character customization options, and game modes than ever before. Clap Hanz and JAPAN Studio are super excited to launch Everybody’s Golf for the PS4 system, and we wanted to give you a few tips to get you ready to take on the friends you meet on the course! Practice Range Before you jump into an online Turf War battle* and play for bragging rights with your buddies, we recommend you hop into Solo Stroke mode. In Solo Stroke play, you’ll be able to play all of the courses without pestering friends trying to distract you from sinking your birdie putt! Take your time, study the greens on each hole, perfect your backspin, approach shots and master the franchise’s three-click shot mechanic so when you hop into the game’s more challenging multiplayer modes, you’ll have a leg up on the competition. And don’t forget: we’ve upped the ante this time around when it comes to putting. Previous games in the series only required you to click twice on the controller during putting, but Clap Hanz wanted to raise the stakes and intensity, so now you’ll need to click three times to putt. Make sure you get some practice so you don’t fold under the pressure! Character and Equipment Upgrades Once you’re feeling more comfortable with your shot repertoire, we suggest you move on to Tournament mode* so you can upgrade your equipment and boost your character’s attributes. As you progress through Challenges in this game mode, you will face rival characters and earn handsome rewards like better clubs, upgraded balls, more outfits, cheery spectators… everything you need to improve your game. And don’t miss out on Lucky Time! Lucky Time are side quests that occur randomly in Open Course mode and by completing these quests, you’ll be rewarded with even more goodies! Outside the Tee-Box Activities With an open world that players are free to explore at their leisure, you’ll connect with up to 50 players when you play online*. And if you hadn’t already heard, Everybody’s Golf has plenty of fun activities that you can participate in when you need a break from the links. You’ll unlock Fishing and Golf Carts as you improve your skill level and beat rival characters while progressing through the five available Open Courses. Once you’ve unlocked Fishing and Golf Carts, you can pick up your fishing gear at the counter by the pond and golf carts will magically appear by pressing the triangle button while walking the course. Treasure Hunting events, however, are randomly placed throughout Open Courses and all coins collected can be used at the shop! Fashion Envy? While Everybody’s Golf characters are customizable from head to toe, we’ve created a tool so you can copy character designs from those avatars you meet on the course when you play online*. So, if you happen to meet some friends and you just have to have their look, try the Avatar Copy feature by selecting the options button on your DS4 to see a list of players in your course. Find a character you want to copy, and simply chose Copy Character. You can copy any character so long as the player has enabled the Copy Character option. We’re grateful to our beloved fans who’ve stuck with us for 20 years now and we invite a new audience of PS4 system owners to give Everybody’s Golf a shot! Looking forward to seeing you all on the course! *Some online modes require PS Plus membership. View the full article
  18. This week we’re excited to launch Sparc onto PlayStation VR. It’s a project that has evolved from early prototyping, so we thought we give the PSVR community a bit of insight into the origin of Sparc. “VR Labs” Our small studio is based in Atlanta, part of CCP Games, creators of the long-running space MMO EVE Online. Originally formed to be a virtual reality research & development team (called “VR Labs” internally), our task was to explore the rapidly developing world of virtual reality, and to start learning what it meant to create compelling interactive multiplayer experiences in virtual space. In our early days, we were working with a Frankenstein’s monster of hardware, hacked together with code, extension cables, and many rolls of gaffer’s tape. We created a VR prototypes for spinning virtual EVE ships, kicking over stacks of blocks, and throwing fireballs at targets. From that early exploration, we knew we wanted to make an experience centered around player-to-player interaction in virtual space. And when we put two players in the same virtual room and let them throw stuff at each other, it got really interesting. “Project Arena” Every Spring, CCP holds Fanfest, an event in Reykjavik, Iceland, where EVE Online players meet for several days of panels, parties, pub crawls and more. As part of that event, CCP likes to show off a bit of what the rest of the company is up to, so we were asked to bring several of our VR prototypes to EVE Fanfest 2016. One of those early VR prototypes was an experience that we called “Project Arena”, and it wound up really grabbing people’s attention at Fanfest. We had many people queue up multiple times to play over and over and we saw some great matches play out between the competitors. Even in that early incarnation, players were having a lot of fun, and we could see the potential for something special and exciting. That excitement, coupled with an overwhelming response to our early “mixed reality” test video , led us to the decision to make Project Arena into a real product. Creating a Virtual Sport We liked the social dynamics of a 1v1 sport, but instead of translating a real-world sport into a VR version, we decided to try to make a sport for VR, a virtual sport, one only possible in a virtual world. We’ve been calling it a “vSport”, and we approach our design decisions from the perspective of designing an actual sport. While we’ve tried to have some fun and funky character customization options, your avatar in the game is meant to be a representation of you, not some fictional character. We think of your VR gear as your sports equipment, just like you’d need a tennis racquet or a baseball glove. If you get tired from playing a particularly intense game, we have Courtside, where you can take a step back and just watch others play for a bit while you recharge. Sparc is Here Sparc is finally here, and we’d love for you to try it out. Join us online in the game for a friendly match, then join us in the Sparc forums to tell us about your experience. We are listening and looking forward to your feedback and tales of glory. See you Courtside! View the full article
  19. We have some exciting news for those of you that haven’t picked up PlayStation VR yet. Across the U.S. and Canada, we’re launching a new bundle that includes the PlayStation VR headset and PlayStation Camera for $399 USD (MSRP) / $499 CAD (MSRP). This essentially gives you the PlayStation Camera at no extra charge, and will be the core PS VR bundle moving forward. What’s more, the existing PlayStation VR Worlds bundle (PS VR headset, PS Camera, two PlayStation Move motion controllers and PlayStation VR Worlds) will be available at a new lower price of $449 USD (MSRP) / $579 CAD (MSRP) – so you can get started with an all-in PS VR package at an even greater value. Both bundles will start arriving at retailers on September 1, so check with your local retailers for availability. This is a great time to jump into the PlayStation VR experience, with a huge lineup of over 100 games, including recent favorites like Arizona Sunshine, SUPERHOT VR, Tiny Trax, Fantastic Contraption and Dino Frontier. If you’re new to PS VR, don’t miss out on marquee titles like Farpoint, Batman: Arkham VR, Star Trek: Bridge Crew and Resident Evil 7 biohazard. The PS VR games portfolio keeps growing, so visit this page to keep up with all the new releases. Also, if you’re brave enough to be transported into an unnerving world full of dangerous aliens, the Farpoint PS VR Aim Controller Bundle is now back in stock. On the horizon, we’ve got a great lineup of games, including The Elder Scrolls V: Skyrim VR, Doom VFR, Sparc, Bravo Team and The Inpatient. The system itself also continues to evolve, as we just announced that the latest PS4 system software update 5.00 will include some enhancements for PS VR like 5.1ch and 7.1ch virtual surround sound in Cinematic Mode. We hope you get a chance to pick up a PS VR system and step into amazing virtual worlds. View the full article
  20. We promised you wouldn’t have to wait an eternity, and now your patience will be rewarded. Pillars of Eternity, the award-winning RPG that brings classic style and design to modern gaming platforms, is available tomorrow on PS4. Every element of Obsidian’s masterpiece has been adapted to a controller-friendly interface — and we do mean every element, because Pillars of Eternity is a game with a lot to take in. From the epic story to the countless character creation options, there is enough to explore in Pillars of Eternity to keep you enthralled for… we don’t want to overuse the word “eternity,” but it’s a very long time. Still, a game of this scale and scope might seem daunting at first glance, so in the interest of helping new players explore the game for the first time, we wanted to give you some pointers for building your first character. Don’t worry; we’ll keep this spoiler-free. For starters, if you’re an RPG veteran, Pillars of Eternity was designed to recapture the spirit of games built on the Infinity Engine — titles like Baldur’s Gate and Planescape: Torment. If you’re familiar with those, then you’ll have a head start on the game mechanics here. But if not, don’t worry, we’ll get you caught up. The game uses a real-time-with-pause combat system, which means there’s plenty of time to strategize; you can stop the fight at any time to reposition your party members and issue new commands. Clever coordination of attacks and abilities will be needed to survive the many hostile creatures of Eora, and playing to the strengths of your characters can make the difference between a clean victory and limping away with your health at dangerous levels. As to what those strengths are, that’s up to you; the character creation system is one of the most impressive parts of Pillars of Eternity, offering plenty to choose from. Classes, races, and even personal history choices will affect how characters react to you, opening up different conversation options and quest choices throughout the game. You can choose from six races, each with two to three sub-race options, 11 classes, seven cultural origins, 17 backgrounds, and more options along the way. If you pick a Ranger, for example, you’ll even need to select one of six potential animal companions. No matter what you select, however, you’ll need to carefully assign your six Attributes: Might, Constitution, Dexterity, Perception, Intellect, and Resolve. Pillars of Eternity is designed so that players won’t get into trouble for assigning their stats “wrong” — every build is viable if you find its strengths, and your stats will work for you in new and interesting ways. The Barbarian, for example, can obviously benefit from a high Might stat which will boost her attack damage… but did you know that a high Intellect stat will boost the radius of her area-of-effect attacks? There are too many individual cases to list, but the core things to keep in mind are: Might boosts damage, but also the effects of healing. Constitution is vital for having both short-term endurance and long-term health. Dexterity makes your action speed increase in combat, and is helpful for sleight-of-hand in character interactions. Perception not only makes your attacks accurate, but helps you interrupt foes. Intellect can boost the area and duration of spells and mundane attacks. Resolve is one of the most frequent tests of your ability in non-combat situations. Of course, there’s no better way to explore your options in Pillars of Eternity than to sample them for yourself. We hope you enjoy this incredible experience with us, and that your journey is unforgettable — whether it’s your first, or one of many. See you tomorrow! View the full article
  21. Good news! This Wednesday at 10:00am Pacific Time, I’ll be sitting down with the team at Sledgehammer Games to get an exclusive preview of the second weekend of the Call of Duty: WWII Multiplayer Beta. We’ll be streaming live on Twitch, YouTube, and Facebook. We’ll start by reviewing the takeaways from the beta’s first weekend, which kicked off this Thursday on PS4 and will wrap up on Monday. In our Wednesday livestream, Sledgehammer will discuss community feedback and key learnings that will roll into the final multiplayer experience, due out on November 3. Then we’ll look ahead to learn what’s in store for the second phase of the beta, opening this coming weekend, including a preview of new content and other updates. And we’ll address some community topics as well — be sure to leave your questions in the comments below! See you Wednesday! View the full article
  22. One of the longest-running series in PlayStation history makes its debut on PS4 next week! Grab your clubs and hit the course with Everybody’s Golf on August 29. Known as the “Hot Shots Golf” series in the United States, Everybody’s Golf continues the franchise’s formula of fun and approachable gameplay. Create an (adorable) avatar and travel to beautiful locales to compete solo or alongside friends. Everybody’s Golf is rife with mini-games, too, including fishing, cart riding, and more. For a full list of new games coming to PlayStation, read on! And enjoy The Drop. New Releases: Week of August 29, 2017 Absolver PS4 — Digital Absolver is an online multiplayer combat experience where players are placed behind the mask of a Prospect. Prospects will wander forsaken lands, encountering others to learn new combat skills, acquire weapons and armor, and engage in solo duels and intense three-on-three battles. Art of Fighting Anthology (PS2) PS4 — Digital (Out 8/30) Contains the Art of Fighting trilogy! Experience a piece of fighting game history with these games that redefined what it meant to be a fighter. Many mechanics introduced in this series have gone on to become staples of the genre. Dead Alliance PS4 — Digital, Retail Dead Alliance is a fast-paced, multiplayer first-person zombie shooter set in a post-apocalyptic world, where former military bases have been turned into the only remaining city-states. Build your squad and take strategic control of bases across maps infested with zombies. Detention PS4 — Digital (Out 8/31) Detention is an unique atmospheric horror game heavily influenced by Taiwanese/East Asian culture, religious elements, and mythology. Venture into a school beset by hostile supernatural events to uncover stories behind the haunted place. Everybody’s Golf PS4 — Digital, Retail Everybody’s Golf is a new game for PS4! Anybody can play golf with basically only three button clicks. Now you can experience golf with a variety of character customizations, fishing, and carting across the courses. Factotum 90 PS4, PS Vita — Digital You’re in deep space and something’s collided with the ship. Main power is offline and you’re trapped. It’s lucky you have access to this terminal. It’s a little old but with these two robots and some clever thinking you might be able to get power back online and save the day. Fishing Planet PS4 — Digital Fishing Planet is a unique and highly realistic online first-person multiplayer fishing simulator developed by avid fishing enthusiasts for anglers to bring you the full thrill of actual angling! Grim Legends 2: Song of the Dark Swan PS4 — Digital When a mysterious illness befalls the queen of the Eagle Kingdom, a famous healer is summoned to Eagle Castle to examine her. Last Day of June PS4 — Digital (Out 8/31) Join Carl and June on what begins as a magical outing to their favorite spot, and try to unlock the sequence of events that could save the day — and June’s life — in this cinematic experience that will compel you to ask yourself: “What would I do to save the one I love?” Life is Strange: Before the Storm (Episode 1) PS4 — Digital (Out 8/31) Life is Strange: Before the Storm features Chloe Price, a 16 year-old rebel who forms an unlikely friendship with Rachel Amber, a beautiful and popular girl destined for success. When Rachel’s world is turned upside down by a family secret it takes their new-found alliance to give each other the strength to overcome their demons. The Lost Bear PS VR — Digital (Out 8/31) Immerse yourself in the hand-drawn world of The Lost Bear, help Walnut on her journey home through a mysterious land corrupted by the toy stealing Snatcher. The Metronomicon: Slay the Dance Floor PS4 — Digital Save the World from Magical Party Crashers! Packing in a full-fledged story mode with a colorful cast of musically-empowered heroes and villains, The Metronomicon sees you take control a party of eight new masters of the “rhythmic combat arts” to wage musical warfare against a multitude of dance-mongering fiends. Obduction PS4 — Digital A new sci-fi adventure from Cyan, the creators of Myst. Abducted far across the universe, you find yourself on a broken alien landscape with odd pieces of Earth. Explore, uncover, solve, and find a way to make it home. Pillars of Eternity: Complete Edition PS4 — Digital, Retail Pillars of Eternity, the ultimate role-playing experiences comes to PS4! Created by and for role-playing fans by Obsidian Entertainment and adapted by Paradox Arctic — together bringing Pillars’ fantastical world, tactical combat, and unforgettable story to you. Redout PS4 — Digital, Retail Redout is pure anti-gravity racing, a tribute to the classic arcade racing monsters. It’s designed to be an uncompromising, fast, tough, and satisfying driving experience, soaked in the vertigo that stands at the core of the genre. Resident Evil Revelations PS4 — Digital, Retail The story is set at a time before the Kijuju and Lanshiang bioterror incidents when the BSAA was still a young organization. Join Jill Valentine aboard a ghost ship in the Mediterranean Sea searching for her old partner, Chris Redfield. Rock of Ages 2: Bigger & Boulder PS4 — Digital (Out 8/28) The greatest rock-racing, tower defense, art history game is back! Like the title says, Bigger and Boulder cranks up the surrealism and gameplay with chaotic two-on-two multiplayer, new time periods, and improved graphics, physics, and destructibility. Sneaky Bears PS VR — Digital The world is under attack… by evil teddy bears. Led by the evil mastermind bear Frank, they have seized control of a toy factory in which they are building an evil teddy bear army to take over the world. Armed with only your motion-controlled weapons, it is up to you to stop them and rescue the innocent panda teddy bears that Frank and his minions have taken hostage. Sparc PS VR — Digital Sparc is a vSport — a unique physical sport only possible in virtual reality, in which players compete in fast-paced, full-body VR gameplay and connect in an online community. Still Time PS4, PS Vita — Digital Still Time is a 2D puzzle platformer about time travel and temporal physics. As the protagonists discover their powers, you will learn how to control the flow of time. Surf World Series PS4 — Digital Take to the waves in Surf World Series. Experience the thrill of killer tricks and monster waves at five legendary surfing destinations. Warriors All-Stars PS4 — Digital, Retail A battle of heroes where everyone is the lead! The very first all-stars title for Koei Tecmo! For the first time in Warriors series, flashy action combines both the traits of the original series and new exciting elements such as “Musou Rush”, open scenarios and multiple endings! White Day: A Labyrinth Named School PS4 — Digital Prepare yourself for the scariest game of the year! When a good deed goes awry you and your fellow students are locked inside school at night, hunted by a killer janitor and haunted by the troubled souls of the dead. Can you remain hidden and uncover the school’s dark secrets to survive? Windjammers PS4, PS Vita — Digital The most entertaining sports game ever made returns on PS4 with brand-new features! Windjammers is a fast-paced head-to-head arcade game where two players face off on a court, and throw discs at the opponent’s goal zone to score points. X-Morph: Defense PS4 — Digital (Out 8/30) Unique fusion of a top-down shooter and tower-defense strategy. You are the invader! Use destructive weapons or lead you enemies into a maze of towers. Strategize in the build mode by carefully selecting various types of alien towers or throw yourself right into the heat of the battle. Yakuza Kiwami PS4 — Digital, Retail 10 years ago, Kazuma Kiryu took the fall for a crime he didn’t commit to save his best friend. Expelled from his yakuza family, Kiryu is released from prison to a city he no longer recognizes. Chaos erupts when 10 billion yen vanishes from the Tojo Clan vault, and with Kiryu caught in the middle, he finds everything points to a young, mysterious girl named Haruka. Together, they must survive to find the answers they both seek. A$AP Mob – Cozy Tapes Vol. 2 Ramin Djawadi – Game of Thrones: Season 7 Soundtrack Queens of the Stone Age – Villians Wonder Woman (2017) (plus Bonus features) Wonder Woman + Suicide Squad Extended Cut + Batman v Superman: Dawn of Justice Ultimate Edition + Man of Steel Bundle Captain Underpants: The First Epic Movie Animal Kingdom- August 29 at 9/8c (TNT) You Can Do Better- August 29 at 10:30/9:30c (truTV) Misfit Garage- August 30 at 9/8c (Discovery) The information above is subject to change without notice. View the full article
  23. Our faithful readers can tell you that Fridays mean you have a 1-in-4 chance of a flash sale. Well today’s your lucky Friday. PlayStation Store’s Deals Under $10 Flash Sale starts right now! So fluff up those couch cushions and saddle up for a weekend in. Save on more than 200 titles, including Darksiders II Deathinitive Edition, Resident Evil 4, and Overcooked: Gourmet Edition. When those thumbs need a break, we’ve got 150+ movies to choose from as well. Scoop up Kong: Skull Island, Fist Fight, Creed and more – all for under 10 bucks. Well, all except the Rocky Heavyweight Collection; that’s $13.99. But six classics for that price? Had to throw it in there. Check out the full lineup below, then head over to PS Store through the weekend. Our Deals Under $10 Flash Sale ends Monday, August 28 at 8 am PST. Games Platform Title Sale Price Original Price PS4 ACE BANANA (VR) $4.49 $14.99 PS4 ADAM’S VENTURE: ORIGINS – DELUXE EDITION $6.44 $42.99 PS4 ADVENTURES OF PIP $5.99 $14.99 PS4 AGATHA CHRISTIE – THE ABC MURDERS $8.99 $29.99 PS4 AMONG THE SLEEP $5.99 $14.99 PS4 ANOMALY 2 $1.49 $14.99 PS4 APOTHEON $3.74 $14.99 PS4 ARAGAMI $7.99 $19.99 PS4 BATTLE WORLDS: KRONOS $4.99 $19.99 PS4 BATTLESHIP $5.99 $14.99 PS4 BIG BUCK HUNTER ARCADE $6.99 $19.99 PS4 BLUE ESTATE – THE GAME $3.24 $12.99 PS4 BOGGLE $3.99 $9.99 PS4 BOUND BY FLAME $5.99 $19.99 PS4 BRICK BREAKER $2.99 $9.99 PS4 BROKEN SWORD 5 – THE SERPENT’S CURSE $6.24 $24.99 PS4 CABELA’S AFRICAN ADVENTURES $9.59 $39.99 PS4 CAPCOM DLC PACK $5.99 $11.99 PS4 CARNIVAL GAMES VR $9.99 $19.99 PS4 CATLATERAL DAMAGE $3.99 $9.99 PS4 CHIVALRY: MEDIEVAL WARFARE $7.99 $19.99 PS4 CHIVALRY: MEDIEVAL WARFARE ULTIMATE EDITION $9.89 $29.99 PS4 CLAIRE $5.09 $14.99 PS4 CRYPT OF THE NECRODANCER $2.99 $14.99 PS4 DARIUSBURST CHRONICLE SAVIOURS $9.59 $59.99 PS4 DARIUSBURST CHRONICLE SAVIOURS – EIGHTING DLC PACK $5.99 $11.99 PS4 DARIUSBURST CHRONICLE SAVIOURS : CAVE DLC PACK $5.99 $11.99 PS4 DARIUSBURST CHRONICLE SAVIOURS: SEGA DLC PACK $5.99 $11.99 PS4 DARIUSBURST CHRONICLE SAVIOURS: TAITO DLC PACK $5.99 $11.99 PS4 DARKSIDERS II DEATHINITIVE EDITION $5.99 $14.99 PS4 DEAD RISING $7.99 $19.99 PS4 DEADLIGHT: DIRECTOR’S CUT $4.49 $14.99 PS4 DOODLE GOD DOODLE DEVIL & DOODLE KINGDOM $5.99 $14.99 PS4 DUCATI – 90TH ANNIVERSARY GAME $9.99 $39.99 PS4 DUKE NUKEM 3D: 20TH ANNIVERSARY WORLD TOUR $5.99 $19.99 PS4 DUNGEON PUNKS $4.49 $14.99 PS4 DYING : REBORN STANDARD $7.99 $19.99 PS4 DYING : REBORN VR (VR) $3.99 $9.99 PS4 DYING: REBORN ULTIMATE BUNDLE $9.99 $24.99 PS4 EVOLVE DIGITAL DELUXE EDITION $7.19 $39.99 PS4 FORMA.8 $5.99 $9.99 PS4 FOUR SIDED FANTASY $2.49 $9.99 PS4 FURI $7.99 $19.99 PS4 GOAT SIMULATOR: THE PAYDAY BUNDLE $4.89 $13.99 PS4 GUNS GORE AND CANNOLI $3.99 $9.99 PS4 GUNSCAPE $0.99 $19.99 PS4 HANDBALL 16 $8.99 $29.99 PS4 HONOR AND DUTY: ARCADE EDITION $1.95 $6.99 PS4 IRON SEA $2.79 $6.99 PS4 IRONCAST $5.24 $14.99 PS4 JOTUN: VALHALLA EDITION $5.99 $14.99 PS4 JUST CAUSE 3: AIR LAND & SEA EXPANSION PASS $9.99 $24.99 PS4 KING’S QUEST COMPLETE COLLECTION $9.89 $29.99 PS4 LORDS OF THE FALLEN $3.99 $19.99 PS4 LORDS OF THE FALLEN COMPLETE EDITION $5.99 $29.99 PS4 LOVERS IN A DANGEROUS SPACETIME $5.99 $14.99 PS4 MAHJONG $2.99 $9.99 PS4 MCDROID $1.99 $7.99 PS4 MEDIEVAL DEFENDERS $2.79 $6.99 PS4 MINECRAFT: STORY MODE – ADVENTURE PASS $3.99 $9.99 PS4 MINECRAFT: STORY MODE – SEASON PASS $7.99 $19.99 PS4 MONSTER JAM: CRUSH IT! $5.99 $19.99 PS4 MORDHEIM: CITY OF THE DAMNED $9.99 $39.99 PS4 MOTO RACER 4 $9.99 $39.99 PS4 MOTORCYCLE CLUB $3.99 $19.99 PS4 MURDERED: SOUL SUSPECT $4.99 $19.99 PS4 MXGP2 – THE OFFICIAL MOTOCROSS VIDEOGAME $9.99 $49.99 PS4 N.E.R.O.: NOTHING EVER REMAINS OBSCURE $6.99 $19.99 PS4 NBA 2KVR EXPERIENCE (VR) $2.99 $14.99 PS4 NO TIME TO EXPLAIN $3.74 $14.99 PS4 OASIS GAMES HORROR VR BUNDLE $5.99 $19.99 PS4 OASIS GAMES SHOOTER VR BUNDLE $7.49 $24.99 PS4 ONE WAY TRIP $4.49 $14.99 PS4 OVERCOOKED $6.79 $16.99 PS4 OVERCOOKED HOLIDAY BUNDLE $7.99 $19.99 PS4 OVERCOOKED: GOURMET EDITION $7.99 $19.99 PS4 PIXEL GEAR (VR) $3.29 $10.99 PS4 PRIMAL CARNAGE: EXTINCTION $7.99 $19.99 PS4 PURE HOLD’EM WORLD POKER CHAMPIONSHIP $6.99 $19.99 PS4 PURE POOL $5.99 $19.99 PS4 PUZZLE SHOWDOWN 4K $3.99 $9.99 PS4 RESIDENT EVIL 4 $9.99 $19.99 PS4 REUS $6.99 $19.99 PS4 RISK $3.74 $14.99 PS4 RISK URBAN ASSAULT $5.99 $14.99 PS4 ROGUE LEGACY $4.24 $16.99 PS4 ROLLERCOASTER DREAMS (VR) $5.99 $19.99 PS4 SEBASTIEN LOEB RALLY EVO $8.99 $59.99 PS4 SCRABBLE $3.74 $14.99 PS4 SHADWEN $4.24 $16.99 PS4 SIEGECRAFT COMMANDER $2.99 $19.99 PS4 SIRALIM $3.99 $9.99 PS4 SIRALIM 2 $5.99 $14.99 PS4 SLEEPING DOGS: DEFINITIVE EDITION $7.49 $29.99 PS4 SOLITAIRE $2.99 $9.99 PS4 STARDUST VANGUARDS $0.99 $9.99 PS4 STEAMWORLD DIG $2.49 $9.99 PS4 STEAMWORLD HEIST $5.99 $14.99 PS4 STIKBOLD! $2.99 $9.99 PS4 STORIES: THE PATH OF DESTINIES $3.74 $14.99 PS4 SWORD COAST LEGENDS $4.49 $14.99 PS4 TALISMAN DIGITAL EDITION $8.99 $29.99 PS4 TETHERED (VR) $9.99 $24.99 PS4 THE BRIDGE $1.99 $9.99 PS4 THE CASTLE GAME $3.74 $14.99 PS4 THE DWARVES $9.99 $39.99 PS4 THE FINAL STATION $5.99 $14.99 PS4 THE LIGHT AND DARK BUNDLE $6.89 $22.99 PS4 THE TECHNOMANCER $9.99 $39.99 PS4 THIS WAR OF MINE: THE LITTLE ONES $7.49 $29.99 PS4 TIME MACHINE VR (VR) $9.89 $29.99 PS4 TINA’S TOY FACTORY $0.98 $2.99 PS4 TINY TROOPERS JOINT OPS COMPLETE BUNDLE $2.39 $7.99 PS4 TOUR DE FRANCE 2014 SEASON 2014 $3.49 $9.99 PS4 TOWER OF GUNS $3.74 $14.99 PS4 TRINE 2: COMPLETE STORY $2.99 $19.99 PS4 TRINE 3: THE ARTIFACTS OF POWER $5.49 $21.99 PS4 TRINE BUNDLE $5.99 $29.99 PS4 TRINE ENCHANTED EDITION $3.74 $14.99 PS4 TRINE TRILOGY $8.99 $29.99 PS4 TRIVIAL PURSUIT LIVE! $3.74 $14.99 PS4 TUMBLESTONE $9.99 $24.99 PS4 UNEARTHING MARS (VR) $5.99 $14.99 PS4 UNO $3.99 $9.99 PS4 VALENTINO ROSSI THE GAME US $9.99 $49.99 PS4 VERDUN $4.99 $19.99 PS4 WEEPING DOLL (VR) $2.99 $9.99 PS4 WHEELS OF AURELIA $3.99 $9.99 PS4 YESTERDAY ORIGINS $9.99 $39.99 PS4 YONDER: THE CLOUD CATCHER CHRONICLES $7.99 $19.99 PS4 ZIGGURAT $3.74 $14.99 PS4 ZOTRIX $2.99 $9.99 PS3 ADAM’S VENTURE CHRONICLES $1.49 $14.99 PS3 ALIEN RAGE $1.49 $14.99 PS3 ALTER ECHO (PS2 CLASSIC) $3.99 $9.99 PS3 BIOSHOCK $4.99 $9.99 PS3 BIOSHOCK 2 $4.99 $9.99 PS3 BIOSHOCK INFINITE DIGITAL PREORDER $4.99 $19.99 PS3 BOMBERMAN ULTRA TRIAL $4.99 $9.99 PS3 BOUND BY FLAME $5.99 $19.99 PS3 CABELA’S AFRICAN ADVENTURES $9.89 $29.99 PS3 CABELA’S BIG GAME HUNTER PRO HUNTS $4.99 $19.99 PS3 CASTLEVANIA CHRONICLES (PSONE CLASSIC) $2.99 $5.99 PS3 CASTLEVANIA: SOTN (PSONE CLASSIC) $4.99 $9.99 PS3 CHIVALRY: MEDIEVAL WARFARE $4.94 $14.99 PS3 DE BLOB: 2 $3.74 $14.99 PS3 DEAD ISLAND GAME OF THE YEAR $5.99 $19.99 PS3 DEAD ISLAND RIPTIDE – COMPLETE EDITION $4.99 $19.99 PS3 DRAKENGARD 3 $9.99 $19.99 PS3 ELEVATOR ACTION DELUXE $4.99 $9.99 PS3 ENEMY FRONT $3.99 $39.99 PS3 FARMING SIMULATOR 15 $7.49 $29.99 PS3 FINAL FANTASY XIII-2 $7.49 $14.99 PS3 GRADIUS V (PS2 CLASSIC) $4.99 $9.99 PS3 HUNTER’S TROPHY 2 – AMERICA $2.99 $9.99 PS3 HUNTER’S TROPHY 2 – AUSTRALIA $2.99 $9.99 PS3 KANE & LYNCH 2: DOG DAYS $3.74 $14.99 PS3 KANE & LYNCH: DEAD MEN $3.74 $14.99 PS3 KING’S QUEST COMPLETE COLLECTION $9.89 $29.99 PS3 LE TOUR DE FRANCE – SEASON 2014 $3.49 $9.99 PS3 LEGACY OF KAIN: SOUL REAVER (PSONE CLASSIC) $1.49 $5.99 PS3 LIGHTNING RETURNS: FINAL FANTASY XIII $9.99 $19.99 PS3 MAMOROKUN CURSE! $1.49 $4.99 PS3 METAL GEAR SOLID (PSONE CLASSIC) $4.99 $9.99 PS3 METRO LAST LIGHT – COMPLETE EDITION $4.99 $19.99 PS3 MONSTER JAM BATTLEGROUNDS $3.49 $9.99 PS3 MOON DIVER $4.99 $9.99 PS3 MOTOGP 13 $7.99 $39.99 PS3 MOTORCYCLE CLUB $3.99 $9.99 PS3 PAINKILLER HELL & DAMNATION $3.99 $19.99 PS3 POKER NIGHT 2 $2.99 $9.99 PS3 QUANTUM CONUNDRUM $3.74 $14.99 PS3 RECORD OF AGAREST WAR – PUBLIC RELEASE $2.99 $9.99 PS3 ROGUE LEGACY $4.24 $16.99 PS3 SAINTS ROW IV NATIONAL TREASURE EDITION $4.99 $19.99 PS3 SILENT HILL (PSONE CLASSIC) $2.99 $5.99 PS3 SLEEPING DOGS DIGITAL EDITION $4.99 $19.99 PS3 SNIPER GHOST WARRIOR 2 $7.99 $39.99 PS3 SPACE INVADERS INFINITY GENE $4.99 $9.99 PS3 STREET FIGHTER III: THIRD STRIKE ONLINE EDITION TRIAL $3.74 $14.99 PS3 SUIKODEN 3 (PS2 CLASSIC) $4.99 $9.99 PS3 SUIKODEN (PSONE CLASSIC) $2.99 $5.99 PS3 SUIKODEN II (PSONE CLASSIC) $4.99 $9.99 PS3 TALES FROM SPACE: MUTANT BLOBS ATTACK $1.99 $7.99 PS3 TESLAGRAD $3.74 $14.99 PS3 THE BRIDGE $1.99 $9.99 PS3 THEXDER NEO $2.49 $4.99 PS3 TOUR DE FRANCE 2013 – 100TH EDITION $2.99 $9.99 PS3 TRUCK RACER $2.99 $9.99 PS3 UNDERGARDEN $1.99 $4.99 PS VITA ARMY CORPS OF HELL $9.99 $19.99 PS VITA BROKEN SWORD 5 THE SERPENT’S CURSE $3.39 $16.99 PS VITA CLAIRE $5.09 $14.99 PS VITA CRYPT OF THE NECRODANCER $2.99 $14.99 PS VITA DARIUSBURST CHRONICLE SAVIOURS $7.99 $39.99 PS VITA DUNGEON PUNKS $4.49 $14.99 PS VITA DYING : REBORN VITA $5.99 $14.99 PS VITA FORMA.8 $5.99 $9.99 PS VITA HANDBALL 16 $5.99 $19.99 PS VITA REEL FISHING: MASTER’S CHALLENGE $7.99 $19.99 PS VITA ROGUE LEGACY $4.24 $16.99 PS VITA SIRALIM $3.99 $9.99 PS VITA SIRALIM 2 $5.99 $14.99 PS VITA STEAMWORLD DIG $2.49 $9.99 PS VITA STEAMWORLD HEIST $5.99 $14.99 PS VITA TALISMAN DIGITAL EDITION $8.99 $29.99 PS VITA TESLAGRAD $3.74 $14.99 PS VITA THE BRIDGE $1.99 $9.99 PSP ADVENTURES TO GO! $5.99 $14.99 PSP BLAZBLUE: CONTINUUM SHIFT II $2.99 $9.99 PSP BLAZING SOULS ACCELATE $2.39 $7.99 PSP BOMBERMAN ’94 $2.99 $5.99 PSP CARNAGE HEART EXA $7.99 $19.99 PSP CHAMELEON $1.19 $3.99 PSP CHO ANIKI ZERO $2.39 $5.99 PSP DISSIDIA FINAL FANTASY $7.49 $14.99 PSP DISSIDIA 012[DUODECIM] FINAL FANTASY $7.49 $14.99 PSP END OF SERENITY $5.99 $14.99 PSP GLADIATOR BEGINS $3.19 $7.99 PSP GUILTY GEAR XX ACCENT CORE PLUS $2.99 $9.99 PSP HAKUOKI: DEMON OF THE FLEETING BLOSSOM $2.99 $9.99 PSP HAKUOKI: WARRIORS OF THE SHINSENGUMI $3.19 $7.99 PSP HARVEST MOON: BOY + GIRL $5.99 $14.99 PSP HARVEST MOON: HERO OF LEAF VALLEY $7.99 $19.99 PSP INNOCENT LIFE: A FUTURISTIC HARVEST MOON $5.99 $14.99 PSP JIKANDIA: THE TIMELESS LAND $2.99 $9.99 PSP LORD OF ARCANA $7.49 $14.99 PSP MIMANA IYAR CHRONICLE $2.99 $9.99 PSP MYSTIC CHRONICLES $5.99 $14.99 PSP RAGNAROK TACTICS $3.19 $7.99 PSP REEL FISHING: THE GREAT OUTDOORS $5.99 $14.99 PSP THEXDER NEO $2.49 $4.99 PSP WARRIORS OF THE LOST EMPIRE $1.79 $5.99 Movies Title SD Sale Price SD Original Price HD Sale Price HD Original Price 2001: A SPACE ODYSSEY $5.99 $9.99 $5.99 $12.99 22 JUMP STREET $8.99 $9.99 $8.99 $12.99 300 (2006) $8.99 $9.99 $8.99 $12.99 5TH QUARTER $6.99 $9.99 $6.99 $9.99 A FAMILY MAN $6.99 $9.99 $8.99 $12.99 A WAR $8.99 $9.99 $8.99 $12.99 ABDUCTION $6.99 $7.99 $6.99 $9.99 AFTER THE REALITY $8.99 $9.99 $8.99 $12.99 AMAZING SPIDER-MAN, THE $8.99 $9.99 $8.99 $12.99 AMERICAN HISTORY X $5.99 $9.99 $5.99 $12.99 AMERICAN PSYCHO $6.99 $7.99 $6.99 $9.99 ANGRY BIRDS MOVIE, THE $9.99 $12.99 $9.99 $14.99 ANOTHER EVIL $4.99 $14.99 $5.99 $19.99 ART SCHOOL CONFIDENTIAL $6.99 $12.99 $6.99 $12.99 AUSTIN POWERS IN GOLDMEMBER (2002) $8.99 $9.99 $8.99 $12.99 AUSTIN POWERS: INTERNATIONAL MAN OF MYST $8.99 $9.99 $8.99 $12.99 AUSTIN POWERS: THE SPY WHO SHAGGED ME $6.99 $9.99 $6.99 $12.99 AVANTI $6.99 $12.99 $6.99 $12.99 BAD BOYS (1995) $8.99 $9.99 $8.99 $12.99 BAREFOOT CONTESSA $6.99 $14.99 $6.99 $14.99 BERLIN SYNDROME $6.99 $9.99 $8.99 $12.99 BIG $6.99 $14.99 $6.99 $14.99 BILLY LYNN’S LONG HALFTIME WALK $8.99 $14.99 $8.99 $14.99 BOOK THIEF, THE $7.99 $14.99 $7.99 $14.99 BOYHOOD $7.99 $12.99 $9.99 $12.99 BRIMSTONE $8.99 $9.99 $8.99 $9.99 BROKEN CITY $6.99 $14.99 $6.99 $14.99 CAMPAIGN, THE (2012) $8.99 $9.99 $8.99 $12.99 CAPTAIN FANTASTIC $8.99 $9.99 $8.99 $12.99 CATFIGHT $4.99 $9.99 $5.99 $12.99 CHAPPIE $8.99 $9.99 $8.99 $12.99 CHIPS $9.99 $14.99 $9.99 $14.99 CLUELESS $7.99 $9.99 $9.99 $17.99 CRASH $7.99 $7.99 $7.99 $9.99 CRAZY STUPID LOVE (2011) $8.99 $9.99 $8.99 $12.99 CREED $4.99 $14.99 $4.99 $14.99 DANNY SAYS $8.99 $12.99 $8.99 $14.99 DARK BLUE $6.99 $14.99 x x DEATHGASM $4.99 $9.99 $5.99 $12.99 DEPARTED, THE (2006) $8.99 $9.99 $8.99 $12.99 DR. DOLITTLE (1998) $7.99 $14.99 $7.99 $14.99 DR. SEUSS’ HORTON HEARS A WHO! $7.99 $14.99 $7.99 $14.99 DUDE, WHERE’S MY CAR $6.99 $14.99 $6.99 $14.99 DUE DATE (2010) $5.99 $9.99 $5.99 $12.99 ELOISE $6.99 $7.99 $8.99 $9.99 ENDERS GAME $6.99 $9.99 $6.99 $12.99 EUROTRIP (RATED/UNRATED) $7.99 $9.99 x x FERRIS BUELLER’S DAY OFF $7.99 $9.99 $9.99 $17.99 FINAL FANTASY: THE SPIRITS WITHIN $8.99 $7.99 $8.99 $12.99 FIST FIGHT (2017) $9.99 $14.99 $9.99 $14.99 FRENCH CONNECTION, THE $6.99 $14.99 $6.99 $14.99 FRIDAY (1995) $8.99 $9.99 $8.99 $12.99 FRIDAY THE 13TH:KILLER CUT (EXT) (2 $6.99 $9.99 $6.99 $12.99 FULL METAL JACKET $8.99 $9.99 $8.99 $12.99 GARFIELD: A TAIL OF TWO KITTIES $6.99 $14.99 $6.99 $14.99 GET SMART (2008) $5.99 $9.99 $5.99 $12.99 GHOSTBUSTERS (1984) $8.99 $9.99 $8.99 $12.99 GODS OF EGYPT $7.99 $14.99 $7.99 $14.99 GODZILLA (2014) $8.99 $9.99 $8.99 $12.99 GOODFELLAS (1990) $8.99 $9.99 $8.99 $12.99 GOODFELLAS (1990) REMASTERED $8.99 $9.99 $8.99 $12.99 GOONIES, THE (1985) $8.99 $9.99 $8.99 $12.99 GREAT GATSBY, THE (2013) $8.99 $9.99 $8.99 $12.99 GREEN MILE, THE (1999) $5.99 $9.99 $5.99 $12.99 GRIDLOCKED $8.99 $9.99 $8.99 $12.99 GROWING UP SMITH $6.99 $9.99 $8.99 $12.99 HANGOVER PART II, THE $5.99 $9.99 $5.99 $12.99 HANGOVER PART III, THE (2013) $5.99 $9.99 $5.99 $12.99 HER (2013) $5.99 $9.99 $5.99 $12.99 HERE ALONE $6.99 $9.99 $8.99 $12.99 HIGH-RISE $8.99 $12.99 $8.99 $14.99 HOPE FLOATS $6.99 $14.99 $6.99 $14.99 HORRIBLE BOSSES 2 (2014) $8.99 $9.99 $8.99 $12.99 ICE AGE $9.99 $14.99 $9.99 $14.99 ICE AGE: CONTINENTAL DRAFT $9.99 $14.99 $9.99 $14.99 ICE AGE: DAWN OF THE DINOSAURS $9.99 $14.99 $9.99 $14.99 ICE AGE: THE MELTDOWN $9.99 $14.99 $9.99 $14.99 IN ORDER OF DISAPPEARANCE $8.99 $12.99 $8.99 $14.99 JOURNEY 2: THE MYSTERIOUS ISLAND (2011) $5.99 $9.99 $5.99 $12.99 KICK-ASS $7.99 $9.99 $7.99 $12.99 KONG: SKULL ISLAND $9.99 $14.99 $9.99 $19.99 KUBO & THE TWO STRINGS $8.99 $9.99 $8.99 $14.99 LADY BLOODFIGHT $6.99 $9.99 $8.99 $12.99 LEGEND OF THE GUARDIANS:OWLS OF GA’HOOLE $6.99 $9.99 $6.99 $12.99 LETHAL WEAPON $6.99 $9.99 x x LITTLE NICKY (2000) $6.99 $9.99 $6.99 $12.99 LO AND BEHOLD REVERIES OF THE CONNECTED WORLD $8.99 $12.99 $8.99 $14.99 MACHETE $6.99 $14.99 $6.99 $14.99 MARINE 4: MOVING TARGET, THE $6.99 $9.99 $6.99 $9.99 MARINE 5, THE: BATTLEGROUND $8.99 $14.99 $8.99 $14.99 MASK, THE (1994) $8.99 $9.99 $8.99 $12.99 MEAN GIRLS $7.99 $9.99 $9.99 $17.99 MINECRAFT: INTO THE NETHER $6.99 $9.99 $6.99 $12.99 MINECRAFT: THROUGH THE NETHER PORTAL $6.99 $9.99 $6.99 $12.99 MISSING 411 $8.99 $9.99 $8.99 $12.99 MONTE CARLO $6.99 $14.99 $6.99 $14.99 MORTAL KOMBAT 2 FILM COLLECTION $9.99 $11.99 $9.99 $17.99 MR. WOODCOCK $4.99 $9.99 $4.99 $12.99 NAPOLEON DYNAMITE $7.99 $14.99 $7.99 $14.99 NERVE $7.99 $14.99 $7.99 $14.99 NIGHT AT THE MUSEUM: BATTLE OF THE SMITHSONIAN $7.99 $14.99 $7.99 $14.99 NIGHT OF THE LIVING DEB $4.99 $9.99 $5.99 $12.99 NINJA ASSASSIN (2009) $6.99 $9.99 $6.99 $12.99 NOCTURNAL ANIMALS $8.99 $14.99 $8.99 $14.99 OCEAN’S THIRTEEN $5.99 $9.99 $5.99 $12.99 OLD SCHOOL $7.99 $9.99 $9.99 $17.99 OLD SCHOOL (UNRATED) $7.99 $9.99 $9.99 $17.99 OLYMPUS HAS FALLEN $8.99 $9.99 $8.99 $12.99 ONE HOUR PHOTO $6.99 $14.99 x x OPEN WATER $5.99 $5.99 $5.99 $7.99 ORANGE COUNTY $7.99 $9.99 $9.99 $17.99 OUIJA: ORIGIN OF EVIL $8.99 $14.99 $8.99 $14.99 PACIFIC RIM (2013) $8.99 $9.99 $8.99 $12.99 PATCHWORK $8.99 $9.99 $8.99 $12.99 PETER AND THE FARM $8.99 $12.99 $8.99 $14.99 PRETTY IN PINK $7.99 $9.99 $9.99 $17.99 PRISONERS (2013) $5.99 $9.99 $5.99 $12.99 PROJECT X (2012) $8.99 $9.99 $8.99 $12.99 QUILLS $6.99 $9.99 $6.99 $9.99 RAGING BULL $4.99 $9.99 $4.99 $12.99 ROCKY HEAVYWEIGHT COLLECTION (6 TITLES) $13.99 $49.99 $13.99 $54.99 ROMANCING THE STONE $6.99 $9.99 $6.99 $9.99 RUPTURE $6.99 $9.99 $8.99 $12.99 RUSH HOUR $8.99 $9.99 $8.99 $12.99 SALT $8.99 $9.99 $8.99 $12.99 SATANIC $8.99 $3.99 $8.99 $5.99 SAW $7.99 $7.99 $7.99 $9.99 SCHOOL OF ROCK $7.99 $9.99 $9.99 $17.99 SONG TO SONG $8.99 $14.99 $8.99 $14.99 SOUTHBOUND $8.99 $9.99 $8.99 $12.99 SPACE JAM $8.99 $9.99 $8.99 $12.99 STAKE LAND II $4.99 $9.99 $5.99 $12.99 STEP BROTHERS $8.99 $9.99 $8.99 $12.99 STREET KINGS $6.99 $9.99 $6.99 $9.99 STREET KINGS 2: MOTOR CITY $6.99 $9.99 $6.99 $9.99 SUPERBAD $8.99 $9.99 $8.99 $12.99 TAKE ME $8.99 $12.99 $8.99 $14.99 TARAS BULBA $6.99 $7.99 x x THE BANK JOB $6.99 $5.99 $6.99 $7.99 THE CABIN IN THE WOODS $7.99 $9.99 $7.99 $12.99 THE EXPENDABLES $7.99 $9.99 $7.99 $12.99 THE GAMER $6.99 $7.99 $6.99 $9.99 THE GIRL ON THE TRAIN $8.99 $9.99 $8.99 $14.99 THE GREAT WALL $8.99 $14.99 $8.99 $14.99 THE LAST EXCORCISM $6.99 $5.99 $6.99 $7.99 THE LAST KING $8.99 $12.99 $8.99 $14.99 THE LINCOLN LAWYER $7.99 $9.99 $7.99 $12.99 THREE STOOGES $6.99 $14.99 $6.99 $14.99 TICKLED $8.99 $12.99 $8.99 $14.99 TIME TOYS $8.99 $9.99 $8.99 $12.99 TOOTH FAIRY $7.99 $14.99 $7.99 $14.99 TOOTH FAIRY 2 $6.99 $9.99 $6.99 $9.99 TRISTAN AND ISOLDE $6.99 $9.99 $6.99 $9.99 TROY:DC $6.99 $9.99 $6.99 $12.99 TRUTH ABOUT CATS AND DOGS $6.99 $14.99 $6.99 $14.99 TWISTER (1996) $8.99 $9.99 $8.99 $12.99 VARSITY BLUES $7.99 $9.99 $9.99 $17.99 VINCENT N ROXXY $6.99 $9.99 $8.99 $12.99 WAR ON EVERYONE $6.99 $9.99 $8.99 $12.99 WE’RE THE MILLERS:TH (2013) $8.99 $9.99 $8.99 $12.99 WUTHERING HEIGHTS (1970) $6.99 $7.99 $6.99 $9.99 ZERO DARK THIRTY $8.99 $9.99 $8.99 $12.99 ZERO DAYS $8.99 $12.99 $8.99 $14.99 Note: All pricing is for U.S. only and subject to change. 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  24. Puhuhu! This is Judith from NIS America, here to let everyone know that the long-awaited Danganronpa V3: Killing Harmony demo is now available for free at PlayStation Store! The demo gives you a special chapter not found in the main game as well as a taste of Danganronpa V3: Killing Harmony’s new features! Moreover, the game is now available for digital preorder at PS Store, and those who preorder digitally will receive a free theme! Returning veterans of the Danganronpa franchise and newcomers alike will love what the third installment has to offer. The game once again begins with students – known as Ultimates for their special talents – waking up in a strange academy, unsure of how they got there. After meeting the headmaster, Monokuma (Danganronpa’s beloved sadistic robot bear mascot), they learn that they must participate in a killing game in order to escape. But it doesn’t just end there! After a victim is discovered, all of the Ultimates must deduce who the killer is in a deadly “Class Trial.” If the culprit is caught, the rest of the students are safe and the killer is punished. However, if the killer gets away with murder, then the rest of the students must face severe consequences while the killer escapes! As the protagonist, Kaede Akamatsu (the “Ultimate Pianist”) must navigate these Class Trials, where she and the other Ultimates will debate each other’s innocence and solve puzzles in the form of mini-games to successfully find who is behind the chaos. New to Danganronpa V3: Killing Harmony are Lie Bullets and Mass Panic Debates. Sometimes, in order to reach the truth and keep the debate from going in the wrong direction, Kaede must lie to the other Ultimates. To do this, she can convert her Truth Bullets into Lie Bullets and use them to commit perjury. Similar to Truth Bullets, Lie Bullets will counter another Ultimate’s testimony during a Class Trial. Truth and lies will meet to make a story that’s even more intense than its predecessors! Are you a good liar? Well, play the game and find out! Now, let’s talk about the demo for a bit. As you might have already guessed, the demo will showcase some all-new experiences and does not contain any spoilers for the main game, so players can rest easy and give it a go. You’ll meet a couple of familiar faces from the outset (who missed Makoto and Hajime!? I sure did) and get a taste of the new gameplay that makes Danganronpa V3: Killing Harmony the most exciting installment of the series. Download the demo now to get some hands-on experience with Danganronpa V3: Killing Harmony before September 26! I highly recommend playing the demo before jumping into the main game, because it’ll give you double the dose of Danganronpa fun, and some rewards for the full game, too! See you soon… Puhuhu! View the full article
  25. Starfighter Assault is Criterion’s contribution to this November’s Star Wars Battlefront II, the multi-studio collaboration that is EA’s return to a galaxy far, far away. The Guilford-based studio’s heritage is rich in racing franchises (Burnout, Need for Speed), and it is applying that discipline – a fine splice of arcade thrills, missile-like speed and perfect handling – to the saga in the form of starfighter-exclusive clashes. Battlefront’s been here before obviously: the original’s Fighter Squadron stuck players to the skies above (and in the case of Cloud City, around) iconic locations. But Criterion’s looking beyond the clouds to the stars for its settings and Battlefront’s Walker Assault for its structure. 24 players, split into two teams, battling for victory across three evolving objectives and a host of side missions in one action-packed match. Where and when Starfighter Assault is set The mode’s debut trailer, released last weekend, teases settings and familiar craft, and reinforces that the game’s multiplayer covers the entirety of the cinematic saga to date. While the recent Assault on Theed reveal took inspiration from the prequels, the first taste of the Starfighter Assault mode is full fat original trilogy: Rebellion vs. Empire. That’s not to say it’s all entirely familiar. The setting is an Imperial shipyard that circles Fondor, a planet located in the Colonies region. Somewhere that, until now, was only mentioned in tie-in novels. The shipyard doubles as the backdrop to an important story beat in Battlefront II’s single player campaign; in Starfighter Assault, we enter the fray just as the Rebellion jump in to take down a docked Star Destroyer. Where the mission sits in the saga’s canon is unknown. Could it be that, with the story-driven single player being set just after the Battle of Endor, that much like like Battlefont’s Battle of Jakku, it’s part of one of the last conflicts of the Galactic Civil War (which reached a climax, but seemingly not a conclusion, in Return of the Jedi)? Either way, this plays out like any of the classic battles you’ve seen on the big screen. The Rebellion comes out of hyperspace on the edges of the station, and the Empire scramble to intercept, two large-scale Imperial Light Cruisers emerging from the station’s shadow, flanked by player-piloted TIE battalions. And in a storm of laser fire, ion cannons and blazing thrusters, the two sides clash. The mode’s mission structure Rebels have three objectives that need to be completed in order. First, destroy the cruisers and the Imperial defences to gain entry into the heart of the base. Second, knock out the base’s shield generators so you can start your approach on the docked Star Destroyer. Lastly, take out the power couplings holding the starship in place to short out its shields, giving you a 30 second window to unload on its underside reactor core. Playing as Imperials? Well, orders are simple: destroy the rebel scum. Okay, there’s more to it than that. As X-wings, A-wings and Y-wings split and divide to objectives – more quickly completed if done as a part of a squadron (or Flight, as it’s known) consisting of fellow players and AI and pre-selected when entering the match – the Empire has options for retaliation. Down enough Rebel reinforcements to zero, visualised as on-screen percentage bar, and you can stop the assault cold, regardless of which Phase you’re in. TIE fighters, Interceptors and Bombers can target incoming (AI-controlled) Y-Wing bombing squadrons or aim for two Rebel Corvettes that soon jump in. These give the defenders – including me for a time – a home field advantage, letting me play Imperial bullseye on ship-shaped dartboards the size of asteroids. Flying like the best pilot in the galaxy Criterion made me feel in total control of my chosen ride in Burnout irrespective to the fact that I was breaking the sound barrier. Here too I don’t need to be a Jedi to perform manoeuvres that’d make Poe Dameron jealous. The map’s crawling with tiny spaces that can be used to dodge laser fire and feel like a piloting badass. The base’s shield generators are placed in a narrow tunnel, but along which there are multiple exhausts that look out into space. If you’ve got the skills (I eventually have) you can weave in and out of them (I do). It’s awesome. In one of the last matches in my hour’s play session, I run a pursuing TIE Fighter a spirited chase for several minutes out of and into these tiny ports and under docking clamps while piloting the Millennium Falcon. Han would have been proud. It’s thrilling stuff, and all the more awesome because I’m the one creating the set piece. My only regret is not capturing the pursuit; it’s my most dazzling display of piloting since I started playing Battlefront. But you believe me, right? Weapons of choice Every ship’s got three abilities in addition to its primary weapon. One on L1, another on R1, and the third activated by tapping both. Examples include astromech repairs and proton torpedoes. Yet in a ten-strong ship line-up, including Hero ships such as Darth Maul’s Scimitar and Poe Dameron’s Black One (continuity be damned), it’s – surprisingly – the humble TIE Fighter’s Laser Barrage that thrills the most. A joint button press, a brief sound of mechanical parts reconfiguring and then the sweet burst of ultra-fast, ultra-powerful twin lasers unloading. A big part of why I end up grinning from ear to ear every time I do this? Audio. That angry staccato of Imperial might in the ears is authentically Star Wars. And that’s indicative of the mode as a whole: Criterion has applied its technical prowess to an experience that’s as authentic as blue milk, lightsabers and farmboys dreaming of starfighters. Phase 2’s trench run on the docking base is is reminiscent of Jedi’s climactic Death Star assault and Rogue One’s Rebel fleet rescue. Light Cruiser takedowns are a nod to Sith’s opening space battle. It’s a ‘best of’ some of the saga’s most memorable moments. And this is only one map. Criterion’s taken the wheels off its arcade racing heritage but kept the high-octane thrill for 360 degree space combat. Its work on Battlefront’s Rogue One: X-Wing VR Mission already suggested the studio understood what made the furthest-flung galaxy in science fiction so iconic. Starfighter Assault only cements the fact the studio is on equal standing in Battlefront II’s creation alongside EA DICE and Motive Studios. To steal a line from another cinematic classic: where Criterion’s taking us, we don’t need roads. View the full article

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