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Commander Fury

CCFURY
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Everything posted by Commander Fury

  1. It’s all come to this. The warring members of the Mishima Clan come to blows one last time as their 20-year blood feud ends. Welcome to Tekken 7, which launches June 2 on PS4. Tekken 7 is the next chapter in the long-running fighting series that boasts a highly technical fighting system, staggering move lists, and bears that are trained in hand-to-paw combat. With new fighters joining the roster and a robust online tournament mode, Tekken 7 is ready to challenge new and returning players alike. Please note that this is a lightweight version of the post and not a permanent format change! We’ll be back to our regular schedule next week. Until then, read on for a full list of new games coming to PlayStation — and enjoy The Drop! New Releases: Week of May 30 2017 ACA NeoGeo Metal Slug 2, PS4 — Digital (Out 6/1) ACA NeoGeo The Last Blade, PS4 — Digital (Out 6/2) Briks, PS4 — Digital (Out 6/1) Crossout, PS4 — Digital Damascus Gear: Tokyo Battle HD Edition, PS4 — Digital (Out 5/31) Danger Zone, PS4 — Digital Energy Balance, PS4 — Digital (Out 6/2) Enigmatis 2: The Mists of Ravenwood, PS4 — Digital Lock’s Quest, PS4 — Digital, Retail Oh… Sir! The Insult Simulator, PS4 — Digital Paddle vs. Paddle, PS4 — Digital Polarity: Ultimate Edition, PS4 — Digital Shu, PS Vita — Digital Star Trek: Bridge Crew, PS VR — Digital, Retail Tekken 7, PS4 — Digital, Retail (Out 6/2) Thea: The Awakening, PS4 — Digital (Out 5/31) Ys Origin, PS Vita — Digital The Beatles – Sgt. Pepper’s Lonely Hearts Club Band (Deluxe Edition) Bryson Tiller – True to Self Pirates of the Caribbean: Dead Men Tell No Tales (Original Soundtrack) A Cure for Wellness Animal Kingdom- May 30 at 9/8c (TNT) Fear the Walking Dead- June 4 at 9/8c (AMC) I’m Dying Up Here- June 4 at 10/9c (Showtime) The information above is subject to change without notice. View the full article
  2. Dreams can come true! In our new episode of PlayStation Underground, Justin and I get our first in-depth look at Crash Bandicoot: Warped, the third and final entry in the Crash Bandicoot N.Sane Trilogy due out in June on PS4. And I’m delighted to report that, 20-odd years later, Crash hasn’t lost any of his charm. In this episode, Game Director Dan Tenguay explains how developer Vicarious Visions kept the remaster’s overall look and feel authentic, while adding a host of refinements and quality-of-life improvements that will smooth out the experience for the modern gamer. For the development of N.Sane Trilogy, Vicarious Visions started with level meshes (3D polygonal data) pulled from the original games. Then they built, and built, and built… The process sounds painstaking, but the results were clearly worth the fuss. The visual upgrade here is just staggering — perhaps the biggest leap I’ve seen for a remastered title. And yep, PS4 Pro owners are set to see increased fidelity if they’re using a supported 4KTV. Anyway, check it out for yourself and let us know what you think in the comments! View the full article
  3. You’re stranded behind enemy lines in cult-occupied Hope County, Montana, and nobody’s coming to help you. Eden’s Gate, a veritable army of fanatics, has finally made its move and locked down the area, leaving you and every Hope County resident in cult territory. Now you’re standing alone against deadly odds in Big Sky Country, with no bars on your phone and only one way to stop the madness: take down Joseph Seed, the self-styled prophet of Eden’s Gate, and free Hope County from his campaign to save souls by force. And if you’re going to survive long enough to do that, you’re going to need to make some friends. Welcome to Far Cry 5, coming February 27 to PlayStation 4. To hear Executive Producer and Creative Director Dan Hay tell it, Far Cry 5 is equal parts isolation and community, adventure and resistance. It’s a game that’s as much about finding common cause with like-minded people on a dangerous frontier as it is about exploration and explosions. “You go out into the world and you meet people for the first time, you don’t know them, maybe they don’t trust you,†says Hay. “But if you can strike a deal with them, if you can have a conversation with them and make them part of what it is you’re building, they can join your resistance. “It’s definitely about chaos, and there’s a lot of that in this,†says Hay. “But it’s also about building a beautiful world, and that’s a thing we want to introduce you to. We went to Montana, and we fell in love with it. It’s stunning.†Hay and his team spent around 14 days in Montana during development, meeting locals and seeing firsthand what the state has to offer. They found beautiful countryside with diverse biomes and wildlife, all of which create tons of opportunities for outdoor activity. They also found people who impressed the developers with their sense of self-reliance. “We met a lot of people who didn’t want to be messed with,†says Hay. “They want to be left alone. And there was this feeling of being able to take care of themselves. And it created this sense of a frontier, and a remoteness, that really resonated with us. But what happens when somebody else shows up and says, ‘yeah, I agree with you, don’t trust the government, we can do it ourselves, and I will provide’?†All of a sudden you create this petri dish, this magnet for crazy, which is where Eden’s Gate goes.†At the top of Eden’s Gate sits The Father, Joseph Seed, who believes that societal collapse is imminent, and that a voice has commanded him to save as many souls as possible before that happens, whether they like it or not. While meeting with cult experts, however, the developers discovered that cults aren’t generally kept together by a single, charismatic leader, but by a hierarchy of people working together to accomplish specific goals. In Eden’s Gate’s case, those people are Jacob, a 20-year Army veteran in charge of security; John, a lawyer who acts as the cult’s public face while aggressively buying up property for it; and Faith, who keeps the cult’s members pacified and “rowing in the same direction,†according to Hay. “We look back at some of the characters that we’ve created before, and we’ve had those key moments where you sit down with them, and you look at them eye to eye,†says Hay. “But we kind of did it with one character at a time, and each game was a face-off. This time, we thought it’d be really interesting if we created a cast of characters [like that]. They each have their own personalities, and each even have their own agenda.†It won’t just be the antagonists that get that kind of attention, either. Remember those friends we mentioned at the beginning? Potential allies are all over Far Cry 5’s Montana, and if you can convince them to stand up against the cult, you’ll be able to recruit them to follow you into battle. And unlike the interchangeable rebels of Far Cry 3 and 4, these Guns for Hire are unique characters with special skills, unique backstories, and distinct personalities. Our first look at three of these characters in Far Cry 5 included Pastor Jerome Jeffries, a former parish priest who was driven out of his church, beaten, and left for dead by Eden’s Gate – and who now takes up arms to defend those the cult wants to oppress. We also met Mary May Fairgrave, a second-generation saloon owner who’s lost her family business to the cult’s predatory real-estate schemes, and Nick Rye, a cropduster pilot who’s ready to start raining down bullets to defend his family. “When we see those characters come to life, when we see that they’re not just AI waiting around to give you a mission, they have real personalities, they have opinions about stuff – the world feels real,†says Hay. All of these elements – the world, the cult, the resistance you build – work together to create a world that feels believable while still giving you free rein to wreak havoc across an open countryside with a huge array of weaponry and armed vehicles. It’s a balancing act, but one that Far Cry is uniquely suited to pull off. “The nice thing about games maturing is, we’re getting closer and closer to films and television in terms of the stories we can tell,†says Hay. “And I think it means we can start to tackle situations and characters that are a little more complex. It’s still ours – it’s our Montana, it’s our county, it’s our cult – but it means that we’ve grown up enough to be able to tackle that. Even though it’s a tough subject, it works in the game, and we feel like we can own it.†Far Cry 5 launches February 27 for PlayStation 4, and you’ll be able to see a lot more of it on June 12, when Ubisoft’s E3 press conference kicks off at 1:00pm Pacific Time. View the full article
  4. With two weeks to go to until the June 6 launch of Wipeout Omega Collection, we’re stoked to finally reveal the full soundtrack, featuring a mix of Wipeout legends like The Prodigy and The Chemical Brothers, plus unreleased tracks from breaking artists. Electronic dance music has always been part of the DNA of Wipeout and the original games were key in introducing new artists to a worldwide audience. We’ve kept true to that philosophy on Omega – tapping into the wealth of exciting artists out there. From the raw drum n’ bass of Memtrix to the stripped down electro-house of Dillon Francis & NGHTMRE, all with the energy to propel you even faster around the track! Listen to the entire Wipeout Omega Collection Soundtrack on Spotify now: Here’s the full track list: 1. ADDIKTION – Shake It (Wipeout Omega Instrumental Edit) 2. Airwolf – Talking Bass feat. Stace Cadet (Taiki Nulight Edit) 3. Black Sun Empire & State of Mind – Kill That Noise (Wipeout Omega Edit) 4. Boys Noize – XTC (The Chemical Brothers Remix) 5. Brodinski feat Louisahhh – Let The Beat Control Your Body 6. Carbon Community vs. Burufunk – Community Funk (Deadmau5 remix) 7. David Tort & Danielle Simeone – You Got To (Wipeout Omega Edit) 8. DC Breaks – Breathe (Instrumental VIP Mix) 9. CODE:MANTA – DFCK 10. Dillon Francis & NGHTMRE – Need You (DJ Hanzel & Drezo Remix) 11. DJ Kentaro feat. Matrix & Futurebound – North South East West (Tha New Team Remix) 12. Emika – Double Edge (GeRM Remix) 13. James Talk – Remote (Deadmau5 Remix) 14. Jerome Isma-Ae & Paul Thomas – Tomorrow (Luke Chable Remix) 15. Krakota – Lust Thrust 16. Matrix & Futurebound – Glow Worm 17. Matt Anthony – Headlights 18. Memtrix – IC YR PAIN 19. Metrik – Bring It Like That 20. Movement Machina & Timo Vaittinen – Upsides Have Downsides (Wipeout Omega Edit) 21. Noisia & The Upbeats – Dead Limit 22. Red One – Born Free 23. Soundprank – Obsidian 24. Swanky Tunes – Give It 25. Swedish House Mafia vs Knife Party – Antidote (Swedish House Mafia Dub) 26. The Chemical Bros – C-h-e-m-i-c-a-l 27. The Prodigy – Invaders Must Die 28. Warden – Get Down Wipeout Omega Collection launches on June 6, 2017 and is available for pre-order at PlayStation Store now. View the full article
  5. Hey there PlayStation.Blog readers! My name is Michał “Luigi†Dobrowolski, and I’m a Senior Game Designer at CD Projekt Red. For more than a year now we’ve been working on our latest title, which I’m here to tell you more about here today. Gwent started out as a mini-game in The Witcher 3: Wild Hunt. During your adventure, characters you met along the road would sometimes invite or challenge you to play a friendly game of cards. But what was meant to be a fun addition to the story-driven open-world RPG unexpectedly became the main objective for many players. Following the release of Wild Hunt, we received hundreds of messages from fans asking us to create a standalone, multiplayer version of Gwent so they could play with friends. Some even made their own physical cards and boards. Seeing how passionate people are about Gwent, we decided to answer the call. Long story short, we started working on a fully-realized competitive card game called Gwent: The Witcher Card Game. It’s been a long road and lots of hard work, but we’re finally in Public Beta today, and with that the game is now available on PlayStation 4. Gwent: The Witcher Card Game | PlayStation.com The basic concept of Gwent is simple. After creating an army consisting of characters, spells and other elements from The Witcher series of games, players from around the world clash in fast-paced duels against each other. Every match is a three-round affair that starts with you and your opponent drawing 10 cards from your decks. Each of you then play one card per turn onto a board divided into three rows: melee, ranged, or siege. To take home the game, you need to win two out of three rounds and to do that, you need to gather more points than your opponent does in each one. It’s everything that made the original Gwent feel fun and fresh, cranked up to 11 with the addition of multiplayer, ranked mode, new cards and abilities, and a complete visual overhaul. There are five playable factions to choose from: the mighty Northern Realms, proud and fearless Skellige, brutal Monsters, shadowy Scoia’tael and the cunning Nilfgaardian Empire. Each one feels and plays differently, and can employ a number of varied strategies based on the abilities available to them. For example, one of the ways to play Monsters focuses on them consuming their own units and gaining their power as a result. With Nilfgaard, you could create a strategy that relies on revealing enemy cards and controlling the battlefield using that knowledge. If you want to know more, we’ve prepared a set of videos describing playstyles of the different factions available in Gwent. You can check them out on the official YouTube channel of the game. Because a match plays across three rounds, choosing to forfeit a round is a viable strategy to gain an advantage for the next one. There’s no mana or other resources limiting what cards you can play when, so if you want to start the match by playing your strongest one, you’re free to do so. The one resource you have to keep in mind are the cards themselves, as you’re only guaranteed a limited number of additional cards each round. Having the ability to play units across three rows instead of one opens up a number of tactical options, too — for example, using the ability of the Geralt: Aard card to push a row of enemy units into one that’s consumed by a weather effect will cause the opponent to lose a lot of points. All of this makes Gwent a different kind of card game, where winning is based more on skill, strategy and quick thinking rather than blind luck. “It was important for us to make the cards the true heroes of the game.†Something that was very important for us as a studio when working on Gwent was to make the cards the true heroes of the game. As a studio that loves to tell compelling stories and create beautiful visuals, each card was designed by our talented art team to be a miniature work of art and tell its own unique story. Every card has its own animated version, bringing each artwork to life. Whether it’s Geralt fighting a horde of nightmarish monsters, or King Foltest watching over his troops as they prepare for battle, these are actual animations, not just effects put on top of a 2D image. We’ve got a lot more planned for Gwent in the future, with one of the most exciting things we’re working on being single player campaigns. These won’t be simple challenges or opportunities to play cards, but brand new adventures set in the world of The Witcher, created by the same people who made The Witcher 3. Starring both new and returning characters from the The Witcher universe, each one will offer hours of story-driven content full of choice and consequence fans have come to love about our games. So, how about a round of Gwent? You can download the game right now from PlayStation Store for free. And if you’d like to give your PlayStation 4 some Gwent treatment, there’s a free theme and a set of profile avatars available, too! We hope you’ll enjoy playing The Witcher Card Game and please do let us know what you think in the comments here, or on Gwent’s official forums, Facebook, and Twitter. See you in the game! View the full article
  6. Play more this week with PlayStation Store’s Extended Play Sale! Save up to 60 percent on deluxe editions, bundles, season passes and more. PlayStation Plus members save up to 70 percent. Starting right now, pick up games like Overwatch Game of the Year Edition, ARK: Survivor’s Pack and NBA 2K17 Legend Edition Gold. Gamer’s thumb acting up? Take a break with big discounts on movie sequels, extended editions and bonus features like Suicide Squad: Extended Cut and Kingsglaive: Final Fantasy XV plus Bonus Features. Check out the full line-up below, then head over to PS Store. Our Extended Play Sale ends Tuesday, May 30 at 8:00 a.m. Pacific. Games PlatformTitleSale PricePS Plus PriceOriginal Price PS4 7 DAYS TO DIE – THE WALKING DEAD SKIN PACK BUNDLE $1.49 $1.19 $2.99 PS4 ARK: SURVIVOR’S PACK $43.99 $41.24 $54.99 PS4 ASSASSIN’S CREED SYNDICATE GOLD EDITION $34.99 $27.99 $69.99 PS4 ASSASSINS CREED SYNDICATE SEASON PASS $12.89 $9.89 $29.99 PS4 BATMAN: THE TELLTALE SERIES – SEASON PASS $14.99 $12.49 $24.99 PS4 BATTLEFIELD 4 PREMIUM EDITION $23.99 $17.99 $59.99 PS4 BATTLEFIELD 4 PREMIUM $19.99 $14.99 $49.99 PS4 BATTLEFIELD HARDLINE PREMIUM $19.99 $14.99 $49.99 PS4 BATTLEFIELD 1 ULTIMATE EDITION $90.99 $77.99 $129.99 PS4 BIOSHOCK: THE COLLECTION $35.99 $29.99 $59.99 PS4 BLOODBORNE COMPLETE EDITION BUNDLE $20.99 $17.49 $34.99 PS4 BORDERLANDS: THE HANDSOME COLLECTION $23.99 $19.79 $59.99 PS4 CALL OF DUTY: ADVANCED WARFARE – DIGITAL PRO EDITION $59.99 $49.99 $99.99 PS4 CALL OF DUTY: ADVANCED WARFARE SEASON PASS $29.99 $24.99 $49.99 PS4 CALL OF DUTY: ADVANCED WARFARE GOLD EDITION $34.79 $24.59 $59.99 PS4 CALL OF DUTY: GHOSTS DIGITAL HARDENED BUNDLE $59.99 $39.99 $99.99 PS4 CALL OF DUTY: GHOSTS GOLD EDITION $29.99 $19.79 $59.99 PS4 CALL OF DUTY: GHOSTS – SEASON PASS $29.99 $24.99 $49.99 PS4 DARK SOULS 2: SCHOLAR OF THE FIRST SIN $13.99 $11.99 $39.99 PS4 DARK SOULS III – DELUXE EDITION $55.24 $46.74 $84.99 PS4 DEUS EX: MANKIND DIVIDED – DIGITAL DELUXE EDITION $35.99 $26.99 $89.99 PS4 DIRT RALLY PLUS PLAYSTATION VR BUNDLE $34.99 $20.99 $69.99 PS4 DRIVECLUB SEASON PASS $17.49 $14.99 $24.99 PS4 GAME OF THRONES: SEASON PASS $9.99 $7.49 $24.99 PS4 GRAND THEFT AUTO V & GREAT WHITE SHARK CASH CARD BUNDLE $45.59 $37.99 $75.99 PS4 GRAND THEFT AUTO V & MEGALODON SHARK CASH CARD BUNDLE $67.99 $54.39 $135.99 PS4 GRAND THEFT AUTO V & WHALE SHARK CARD BUNDLE $54.44 $44.54 $98.99 PS4 HITMAN – THE COMPLETE FIRST SEASON $35.99 $29.99 $59.99 PS4 JUST CAUSE 3 XL EDITION $29.57 $21.12 $84.49 PS4 JUST DANCE 2016: JUST DANCE UNLIMITED – 12 MONTHS PASS $20.99 $17.99 $29.99 PS4 JUST DANCE 2016: JUST DANCE UNLIMITED (1 MONTH) $3.49 $2.99 $4.99 PS4 JUST DANCE 2016: JUST DANCE UNLIMITED (3 MONTHS) $6.99 $5.99 $9.99 PS4 JUST DANCE 2017 GOLD EDITION $41.99 $35.99 $59.99 PS4 KING’S QUEST – SEASON PASS $12.49 $9.99 $24.99 PS4 KING’S QUEST COMPLETE COLLECTION $14.99 $11.99 $29.99 PS4 LARA CROFT AND THE TEMPLE OF OSIRIS & SEASON PASS PACK $10.14 $7.24 $28.99 PS4 LAYERS OF FEAR: MASTERPIECE EDITION $11.49 $9.19 $22.99 PS4 LEGO MARVEL’S AVENGERS DELUXE EDITION $17.99 $14.99 $29.99 PS4 LEGO BATMAN 3: BEYOND GOTHAM DELUXE EDITION $13.99 $10.49 $34.99 PS4 MAFIA III DELUXE EDITION $63.99 $59.99 $59.99 PS4 MAFIA III SEASON PASS $23.99 $22.49 $29.99 PS4 MIDDLE-EARTH: SHADOW OF MORDOR – GAME OF THE YEAR EDITION $11.99 $9.99 $19.99 PS4 MINECRAFT: STORY MODE – ADVENTURE PASS $4.99 $3.99 $9.99 PS4 MINECRAFT: STORY MODE – SEASON PASS $9.99 $7.99 $19.99 PS4 MINECRAFT: STORY MODE – SEASON PASS DELUXE $14.99 $11.99 $29.99 PS4 MOTO RACER 4 – DELUXE EDITION $23.99 $17.99 $59.99 PS4 MX VS ATV SUPERCROSS ENCORE $14.99 $11.99 $29.99 PS4 NASCAR HEAT EVOLUTION $20.99 $17.99 $29.99 PS4 NBA 2K17 KOBE BRYANT LEGEND EDITION GOLD $59.99 $49.99 $99.99 PS4 NBA 2K17 LEGEND EDITION $51.99 $43.99 $79.99 PS4 NEVER ALONE ARCTIC COLLECTION $5.39 $3.59 $17.99 PS4 OVERWATCH – GAME OF THE YEAR BUNDLE $41.99 $38.99 $59.99 PS4 RIDE 2 SEASON PASS $20.99 $17.99 $29.99 PS4 RIDE 2 SPECIAL EDITION $55.99 $47.99 $79.99 PS4 RISE OF THE TOMB RAIDER: 20 YEAR CELEBRATION $35.99 $29.99 $59.99 PS4 SAINTS ROW IV RE-ELECTED $6.99 $4.99 $19.99 PS4 SLEEPING DOGS: DEFINITIVE EDITION $10.49 $7.49 $29.99 PS4 STEEP GOLD EDITION $43.99 $35.99 $79.99 PS4 STEEP: SEASON PASS $15.99 $13.99 $19.99 PS4 TABLE TOP RACING: WORLD TOUR – SWAG BAG $7.59 $4.74 $18.99 PS4 THE CREW – SEASON PASS $17.49 $14.99 $24.99 PS4 THE CREW ULTIMATE EDITION $34.99 $29.99 $49.99 PS4 THE WALKING DEAD: A NEW FRONTIER SEASON PASS $17.49 $14.99 $24.99 PS4 TOMB RAIDER: DEFINITIVE EDITION $10.49 $7.49 $29.99 PS4 TRINE 2: COMPLETE STORY $7.99 $4.99 $19.99 PS4 WWE 2K17 DIGITAL DELUXE $53.99 $44.99 $89.99 PS4 WWE 2K17 SEASON PASS $22.49 $19.49 $29.99 PS4 XCOM 2 DIGITAL DELUXE EDITION $37.49 $29.99 $74.99 PS4 XCOM 2 REINFORCEMENT PACK $14.99 $13.39 $19.99 PS3 BATMAN – THE TELLTALE SERIES – SEASON PASS $14.99 $12.49 $24.99 PS3 BIOSHOCK 2: ULTIMATE EDITION $11.99 $7.99 $39.99 PS3 CALL OF DUTY: ADVANCED WARFARE SEASON PASS $24.99 $19.99 $49.99 PS3 CALL OF DUTY: ADVANCED WARFARE GOLD EDITION $29.99 $19.99 $49.99 PS3 CALL OF DUTY: BLACK OPS COMPLETE BUNDLE $37.49 $29.24 $74.99 PS3 CALL OF DUTY: BLACK OPS WITH FIRST STRIKE $24.79 $19.99 $39.99 PS3 CALL OF DUTY: BLACK OPS 2: SEASON PASS $34.99 $29.99 $49.99 PS3 CALL OF DUTY: BLACK OPS & BLACK OPS II GAME BUNDLE $39.19 $29.59 $79.99 PS3 CALL OF DUTY: GHOSTS DIGITAL HARDENED BUNDLE $49.59 $39.99 $79.99 PS3 CALL OF DUTY: GHOSTS GOLD EDITION $19.79 $14.84 $44.99 PS3 CALL OF DUTY: GHOSTS – SEASON PASS $24.99 $19.99 $49.99 PS3 CALL OF DUTY: ADVANCED WARFARE – DIGITAL PRO EDITION $59.39 $44.99 $89.99 PS3 CALL OF DUTY: BLACK OPS II WITH REVOLUTION MAP PACK $24.99 $19.99 $49.99 PS3 CALL OF DUTY: BLACK OPS II AND SEASON PASS BUNDLE $39.19 $29.59 $79.99 PS3 DARKSIDERS 1 + DARKSIDERS 2 (GAMES+DLC BUNDLE) $11.99 $3.99 $39.99 PS3 GAME OF THRONES: SEASON PASS $9.99 $7.49 $24.99 PS3 GRAND THEFT AUTO V & GREAT WHITE SHARK CASH CARD BUNDLE $30.59 $25.49 $50.99 PS3 GRAND THEFT AUTO V & MEGALODON SHARK CASH CARD BUNDLE $48.99 $39.19 $97.99 PS3 GRAND THEFT AUTO V & WHALE SHARK CASH CARD BUNDLE $39.59 $32.39 $71.99 PS3 GUACAMELEE! BUNDLE FANTÃSTICO $9.99 $5.99 $19.99 PS3 KING’S QUEST – SEASON PASS $12.49 $9.99 $24.99 PS3 KING’S QUEST COMPLETE COLLECTION $14.99 $11.99 $29.99 PS3 MINECRAFT: STORY MODE – ADVENTURE PASS $4.99 $3.99 $9.99 PS3 MINECRAFT: STORY MODE – SEASON PASS $9.99 $7.99 $19.99 PS3 MINECRAFT: STORY MODE – SEASON PASS DELUXE $14.99 $11.99 $29.99 PS3 MX VS ATV: ALIVE ULTIMATE EDITION $11.99 $3.99 $39.99 PS3 SYBERIA COLLECTION $8.99 $2.99 $29.99 PS3 THE RAVEN – LEGACY OF A MASTER THIEF $8.99 $2.99 $29.99 PS3 THE WALKING DEAD: THE WALKING DEAD 400 DAYS $1.99 $1.49 $4.99 PS3 WWE 2K17 DIGITAL DELUXE $47.99 $39.99 $79.99 Videos TitleSD Sale PriceSD Original PriceHD Sale PriceHD Original Price 22 JUMP STREET X X $9.99 $12.99 A MILLION WAYS TO DIE IN THE WEST UNRATED $8.99 $9.99 $8.99 $12.99 A-TEAM, THE (EXTENDED CUT)* $9.99 $14.99 $9.99 $14.99 AMAZING SPIDER-MAN 2, THE X X $9.99 $12.99 ANCHORMAN 2/ANCHORMAN 2 UNRATED $7.99 $12.99 $9.99 $14.99 ANCHORMAN/ ANCHORMAN UNRATED $7.99 $9.99 $9.99 $17.99 BABYLON A.D. 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AND MRS. SMITH (UNRATED)* $9.99 $14.99 $9.99 $14.99 NIGHT BEFORE, THE $9.99 $12.99 $9.99 $12.99 NOTORIOUS (UNRATED)* $9.99 $14.99 $9.99 $14.99 NYMPHOMANIAC VOLUME I EXTENDED DIRECTOR’S CUT $6.99 $12.99 $6.99 $14.99 NYMPHOMANIAC VOLUME II EXTENDED DIRECTOR’S CUT $6.99 $12.99 $6.99 $14.99 OLD SCHOOL/OLD SCHOOL UNRATED $7.99 $9.99 $9.99 $17.99 PAIN & GAIN $7.99 $12.99 $9.99 $14.99 PINEAPPLE EXPRESS X X $9.99 $12.99 ROAD TRIP (UNRATED) $7.99 $9.99 $9.99 $17.99 ROBIN HOOD: PRINCE OF THIEVES:EXT CUT $6.99 $9.99 $8.99 $12.99 ROCK OF AGES:EXT (2012) $5.99 $9.99 $6.99 $12.99 SAUSAGE PARTY $9.99 $13.99 $9.99 $14.99 SEMI-PRO (2008) (UNRATED) $5.99 $9.99 $6.99 $12.99 SEX AND THE CITY: THE MOVIE EXTENDE $6.99 $9.99 $8.99 $12.99 SITTER (UNRATED), THE* $9.99 $14.99 $9.99 $14.99 SPY (UNRATED) $9.99 $12.99 $9.99 $14.99 STEP BROTHERS X X $9.99 $12.99 SUICIDE SQUAD (EXTENDED) X X $16.99 $19.99 SUPERMAN BUNDLE – 4 FILMS $14.99 $34.99 $19.99 $34.99 SUPERMAN BUNDLE – 6 FILMS $19.99 $34.99 $33.99 $54.99 TED UNRATED $8.99 $9.99 $8.99 $14.99 TERMINATOR 2: JUDGEMENT DAY SPECIAL EDITION $7.99 $9.99 $7.99 $12.99 THE FAULT IN OUR STARS (EXTENDED)* $9.99 $19.99 $9.99 $19.99 THE GIRL NEXT DOOR (2004) (UNRATED)* $9.99 $14.99 $9.99 $14.99 THE LAST OF THE MOHICANS DIRECTOR’S DEFINITIVE CUT* $9.99 $14.99 $9.99 $14.99 THE MARTIAN – EXTENDED CUT* $9.99 $19.99 $9.99 $19.99 THE WOLVERINE (+EXTENDED) $9.99 $14.99 $9.99 $14.99 TOMMY BOY $7.99 $9.99 $9.99 $17.99 TRAINWRECK UNRATED $8.99 $9.99 $8.99 $12.99 TROPIC THUNDER (THEATRICAL & UNRATED) $7.99 $9.99 $9.99 $17.99 TWILIGHT – EXTENDED EDITION $7.99 $9.99 $7.99 $12.99 WALK THE LINE (+EXTENDED) $9.99 $14.99 $9.99 $14.99 WAYNE’S WORLD $7.99 $9.99 $9.99 $17.99 WAYNE’S WORLD 2 $7.99 $9.99 $9.99 $14.99 WITHOUT A PADDLE $7.99 $9.99 $9.99 $17.99 WOODSTOCK: THE DIRECTOR’S CUT (1970) $5.99 $9.99 $6.99 $12.99 WRONG TURN 6: LAST RESORT UNRATED* $7.99 $9.99 $7.99 $9.99 X-MEN ORIGINS: WOLVERINE (+EXTENDED) $9.99 $14.99 $9.99 $14.99 ZOOLANDER $7.99 $9.99 $9.99 $17.99 Note: All pricing is for U.S. only and subject to change. View the full article
  7. Hi – I’m Antonela, Community Manager here at 505 Games. Today, we’re celebrating the launch of our action RPG sandbox title, Portal Knights, on PlayStation 4. Portal Knights began as an Early Access project. A title that would be built with our community, for our community. To see our creation now on console is just super exciting for the entire team! We basically started off with a blank canvas. With a vision in mind, we began bringing the idea of Portal Knights to life, applied a layer of paint, then opened our doors to our community to get their feedback and suggestions. Over the last 15 months, we’ve been listening to our players, made changes and added a bunch of awesome new features in response. Now we have a painting to be proud of! Portal Knights | PlayStation.com Community FeedbackLast month, we released a free trial on the PlayStation Store. The response from the community has been overwhelmingly positive and we’ve loved seeing what you guys have been up to and built in-game. You’ve really impressed us! Please, keep up the great work. So… Before you continue your adventure or jump in for the first time, we wanted to give you a rundown on our top 5 things to do in Portal Knights. Everyone ready? Create a HeroAre you a Mage, a Ranger, or perhaps a Warrior? Pick a character class, name him / her, customise them using the dozens of options available and head off to Squire’s Knoll, the first island in Portal Knights. Level up as you take down enemies and bosses, assign attribute points to your hero, unlock powerful RPG talents, craft class-specific gear, weapons and much more. Explore the WorldsPortal Knights has a wide range of islands to explore, each with unique resources to find, quests to complete and enemies to defeat. Take on tasks assigned by the world’s NPCs and help restore the lands that The Fracture has taken over. Be prepared for changing landscapes in Portal Knights’ timed events and keep an eye out for seasonal events too. Build a BaseProtect yourself from Hollow Knights and store your loot somewhere safe by creating a base. With over 300 blocks and items available, pick an island of your choice and be as creative as you can be with your construction! Oh… And be sure to show us your builds! Adventure With FriendsDon’t want to adventure alone? That’s OK! Portal Knights can be enjoyed in local 2 player split-screen, or online in 4 person cooperative multiplayer. Join forces to gather resources together, build together and take down enemies together! What’s more, you can start the game in single player, then invite friends along, anytime you like. Take on the Portal GuardiansGet ready to take on the Portal Guardians, each located in their own unique areas on their own islands! Oh and if you like an even greater challenge, put your skills to the test against our Hard Mode bosses. Thank YouOnce again, we’d like to say a massive THANK YOU for the incredible level of support shown by our community! You’ve all been amazing and going forward, we plan to keep on pushing. We love hearing suggestions and feedback from you guys, so please keep engaging with us! Stay up to date with Portal Knights by heading over to our website and/or following our official PSN account. Simply Search for ‘Portal_Knights’ and hit that follow button! View the full article
  8. Hello! This is Ben Gilbert, Lead Designer for Marvel Heroes Omega. I’m very excited to announce that the open beta for Marvel Heroes Omega on PlayStation 4 begins tomorrow on May 23! Soon, players around the world can become the Hero! Play as Spider-Man, the Avengers, the Defenders, the X-Men, the Guardians of the Galaxy, and so many more. We’ve heard so many stories from our closed beta players about how much fun they’ve been having playing Marvel Heroes Omega couch co-op with friends and family. It really hearkens back to those classic Marvel co-op games from days past and we hope you enjoy it, too. Can’t wait till May 23? It’s still not too late to grab a Founder’s Pack to play right now. There’s a variety of Packs to choose from at PlayStation Store along with a special War Machine Founder’s Pack exclusively for PlayStation Plus members. On top of that, tomorrow’s May 23 open beta launch is really just the beginning for Marvel Heroes Omega. We have tons of plans for new content, fun events, and even more fan favorite Heroes we plan to introduce to the game over time. The road ahead is long and promising. But enough talk! Check out our open beta launch trailer for Marvel Heroes Omega and get hyped for tomorrow’s release! View the full article
  9. Alright, let’s be honest. 10 years ago, who the hell thought I’d be here? Well, here I am writing a guest column on the PlayStation Blog. So yep – I’m back on console, and it’s pretty awesome TBH. PS4 is a new audience for my studio and me (although many people who work with me have shipped PlayStation exclusive titles before). Fun fact: my COO and colleague Arjan Brussee helped found Guerrilla Games. We also made the original Jazz Jackrabbit together, like a bazillion years ago. Small industry. Don’t be a jerk. We worked out this little writing arrangement with Sony so I could do a proper introduction to all of you and share information about LawBreakers. I feel like it’s something I should do. Soooooo… Hi. I don’t want this to be some lame marketing garble. I’m going to be honest about where I’ve been, what we’ve been doing and where we all are going. So where have I been? KINDA SORT-OF LAWBREAKERS ELEVATOR PITCH: During my “retirementâ€, honestly, I was bored as hell. My waifu and I were ready to strangle each other. I was getting fat. Ultimately, I couldn’t ignore the creative need to make something new. During this time, I was inspired by a childhood dream about gravity being disrupted in a BIG way. I also took a Zero G flight once. That was pretty crazy. So, LawBreakers is the culmination of my dreams as a kid, my career in this industry and my lifelong passion for games. So there we have the inception (HORN SOUND) of LawBreakers. A new futuristic world where the Moon mysteriously exploded, an event known as The Shattering, that devastated Earth. Afterward society recovered, using new gravity anomalies to rebuild and advance. The setting is the perfect backdrop for a super fast, omni-directional team-based FPS where we challenge players to get the hell off the ground. The floor is lava, bruh. It’s the skill-based competitive shooter made by shooter fans for shooter players that my team and I have always wanted to play. It honors the old and embraces the new. Old being the feeling of soaring through the air at mach-speed and rocket-jumping and such. The new as offering a variety of characters each with different movement abilities, multiple weapons, combos and more. For example: Our “healer†in LawBreakers can be an offensive powerhouse. In the hands of a skilled player, this role can simultaneously heal two teammates at once, all while lobbing grenades from high above like some flying human artillery cannon. Stuff like that is what LawBreakers is all about. Also we’ve added a few new things too, like being able to blind-fire behind you with any ranged weapon. Yep. So, about where we’ve been: We’ve actually been working on LawBreakers since 2014 after founding my new development studio, Boss Key Productions, with Arjan, and let me tell you, creating a studio and a game from scratch is tough AF. Back then it was PC only and free-to-play. Yes, I can officially say we “course-corrected†(to use awful corporate speak) to pivot away from things like F2P. Why? Because we’ve been listening to community along the way and are trying to do what’s best for players, and in turn, best for the game. Funny how those two things work together, right? Our publisher Nexon has supported us along the way, working with us to do what’s right for gamers, and we respect that. Besides, they got tired of making kart-racing games. After a few twists and turns last year after our initial Alpha, the game really got in front of a lot of players. There was no NDA so people could post footage, and we found that there was a lot of interest from console players for this very fast, competitive multiplayer game. To be honest my Twitter feed was one part “Bring LawBreakers to console!†or “Fix Gears!†(hah) So, we made something spectacularly vertical. Something heavily skill-based and super competitive, with our twist on game modes that haven’t been done before. We were making the game we wanted to play, and it seemed to resonate. When deciding which platform to bring the game to these players, it was a hard choice. I’ll leave it at that. The choice, obviously, was PS4. Ok – here’s where we all are going. LawBreakers is coming out this year on PS4 as a digital-only title. Discs are like voicemail, so ten years ago. It’s important to know that something that’s important for the studio and me is to create a game with no season passes and no “pay-to-win†mechanics at a price that is what we feel is fair to players. It will be $29.99. We don’t want to fragment our playbase with silo’d season pass BS, nor do we want to pollute matchmaking with “pay-to-win†incentives. We want to create a game ecosystem that’s all about highly skilled players competing on even playing fields, and a landscape for average players to aspire to become better. More details on launch date soon. Right, PR? So, in conclusion, I’m excited to ship this bad boy and get it into your grubby hands later this year. Remember to look up! -B View the full article
  10. Star Wars Battlefront II has grand ambitions: a deeper and more engaging online competitive mode, battles that will wage across all Star Wars film time periods, and robust new vehicle combat. But it’s the new single-player campaign that’s sure to catch the eye of series devotees, particularly in its promise to explore that shadowy period between Return of the Jedi and The Force Awakens. In the final part of our interview with the game’s senior development staff — including EA Motive’s Mark Thompson and EA Criterion Games’ Matt Webster — we learn more about how EA’s development teams are managing the Herculean expectations that come with developing Star Wars Battlefront II. Give the video a look and let us know what you think in the comments! View the full article
  11. Vast lands stretch out before you, with the promise of new tools and treasure past the horizon. Gather supplies, gather your friends, and set out for new worlds in Portal Knights, which hits PS4 on Tuesday! Portal Knights fuses the beloved crafting and exploration of Minecraft with the battle systems and classes of old-school RPGs. Build up dizzying castles, plunge into the cavernous depths, and face off against towering monsters in this gorgeous adventure. And heads up for The Drop faithful: due to our team’s travel schedules, we have to do one or two lightweight posts leading into E3. Don’t worry, this format isn’t permanent. You can expect the full post to return soon — thank you for your patience! New Releases: Week of May 23, 2017 ACA NeoGeo The Last Blade, PS4 — Digital (Out 5/25) ACA NeoGeo World Heroes 2, PS4 — Digital (Out 5/25) BugsBox, PS4 — Digital (Out 5/25) Deliriant, PS4 — Digital Embers of Mirrim, PS4 — Digital Eternal Ring (PS2), PS4 — Digital Friday the 13th: The Game, PS4 — Digital (Out 5/26) Get Even, PS4 — Digital (Out 5/26) Guilty Gear Xrd Rev 2, PS4 — Digital, Retail (Out 5/26) Kung Fury: Street Rage, PS Vita — Digital (Out 5/25) Plantera, PS Vita — Digital Portal Knights, PS4 — Digital Pox Nora, PS4 — Digital Puzzle Showdown 4K, PS4 — Digital Rime, PS4 — Retail (Out 5/26) Samurai Warriors: Spirit of Sanada, PS4 — Digital, Retail SmuggleCraft, PS4 — Digital Spellspire, PS4, PS Vita — Digital (Cross Buy) Star Ocean: Till the End of Time (PS2), PS4 — Digital Utawarerumono: Mask of Deception, PS4, PS Vita — Digital, Retail Linkin Park – One More Light Snoop Dogg – Neva Left Faith Evans And The Notorious B.I.G. – The King and I John Wick Chapter 2 (plus bonus features) John Wick Double Feature Cooks vs Cons- May 24 at 9/8c (Food Network) UFC Fight Night: Gustafsson vs. Teixeira- May 28 at 1/12c (FS1) Veep- May 28 at 10:30/9:30c (HBO) The information above is subject to change without notice. View the full article
  12. Oh boy, look at the date. E3 is almost here! ::hyperventilates in corner:: You’ve probably got questions. Luckily, I’m here to provide (some) answers! This year, PlayStation Live From E3 2017 is serving up four days of new game demos, developer interviews, and new trailers, beamed straight from the E3 show floor. We’re preparing more than 15 hours of live content across dozens of games on PS4 and PS VR. PlayStation Live From E3 2017 will kick off Monday, June 12, at 5:00 PM Pacific Time. Don’t miss it! See below for all the pertinent details: Monday, June 12 | PlayStation Live From E3 2017 featuring the PlayStation Media Showcase | 5:00 PM Pacific Time Tuesday, June 13 | PlayStation Live From E3 2017 programming | 12:00 PM to 6:00 PM Pacific Time Wednesday, June 14 | PlayStation Live From E3 2017 programming | 12:00 PM to 6:00 PM Pacific Time Thursday, June 15 | PlayStation Live From E3 2017 programming | 12:00 PM to 4:00 PM Pacific Time In terms of where to watch, live.playstation.com is once again your premiere destination for all E3 live video coverage. Why? That part’s easy: by visiting the site, you’ll be able to complete “quests†that unlock rewards (while supplies last). You can also browse curated collections of new trailers, developer interviews, and much more. Bookmark it! We’ll also be streaming on Twitch, YouTube and Facebook if you’d rather watch that way. Your choice! Meanwhile, I’m happy to confirm that our fan-favorite PlayStation E3 Experience will return this year! Hundreds of fans across the US, Canada, and South America will be able to visit a local cinema to experience the events of June 12 on the big screen. We’ll have full details to share in the next few weeks, including participating theaters and more pertinent details. Until then. See you at E3! View the full article
  13. Justin here, reporting from the Destiny 2 Gameplay Premiere event in Los Angeles! I’m sure you were tuned in live when they revealed the first-ever gameplay footage for Bungie’s new sequel, but just in case you weren’t I’ll drop this right here. Photos from the Destiny 2 Gameplay Premiere So! Zac and I were lucky enough to play Destiny 2 after the presentation ended, going hands-on with a new Strike called “The Inverted Spire.†It takes place on a Vex-occupied planetoid called Nessus. Here’s a runthrough, with a few notes from Destiny 2 Project Lead Mark Noseworthy (thanks Mark!): A few personal highlights: Platforming! I happened to be the only one on my Fireteam who made it across the Strike’s early jumping puzzle on the first try *dusts off shoulder* New enemy types: We saw a “War Beast,†a dog-like animal that was tough to pin down, as well as Incendiors: Cabal soldiers with gas tanks strapped to their backs. And you know what to do when you see a gas tank in a videogame… More interactive — and dangerous — environments: About halfway through The Inverted Spire, we encountered a hollowed-out excavation site with a series of massive blades rotating around the area as they drilled into the planet. The goal here was to fight through the enemy ranks while avoiding these giant blades. This made for a… difficult section of gameplay. I don’t want to talk about it. Atheon’s cousin? Okay, okay, I don’t know if the boss of the Strike is actually related to Atheon in any way, but I mean, his name is Protheon. I’ll believe whatever I want to believe! Anyway, the boss fight was quite impressive — a multi-layered affair that saw us (and Protheon) changing tactics multiple times as we whittled down his three-segment health bar (oh yeah, enemy health bars are split into segments now). A selection of environmental art from Destiny 2 A few more general observations about Destiny 2, based on what we saw and played today: No more Primary / Secondary / Heavy weapons: Bungie is reworking weapon loadouts in Destiny 2 — Now you’ll equip a Kinetic weapon, an Energy weapon, and a Power weapon. I saw Sniper Rifles in the Power slot, Hand Cannons in the Energy slot… it’s all different! New weapon types: Submachine guns work similarly to the HMG familiar to D1 players, but less powerful and tailored for closer ranges. Grenade Launchers… well, they’re pretty self-explanatory. Class Abilities: A new, third rechargeable icon next to your melee and grenade. Warlocks can hold circle to create a small rift on the ground that either heals or empowers allies. Hunters get a dodge ability (a la Shadestep, but on a cooldown) that will refill your melee charge if used near enemies. Titans can create a small barrier in front of them to protect themselves and teammates. As this barrier takes damage, it displays a cool “shattering†effect so you can tell at a glance how close it is to breaking. Reworked Subclasses: One of the big stars today was the new Warlock subclass: Dawnbreaker. This is a solar subclass with a flaming sword super, kind of a cross between a Raze Lighter (because fire) and a Bolt Caster (because projectiles). Hunters and Titans will each also have a new subclass: Arcstrider and Sentinel, respectively. We also played a couple matches of the new Crucible mode, Countdown. This is an attack/defend mode where one team tries to set charges in specific locations while the other team plays defense. A few quick observations from two rounds of Countdown: Smaller teams: Countdown pitted teams of four against each other, leading to more intimate firefights and an increased need for team coordination. We don’t yet know what other modes will be available or what their player counts will be. Callout locations: No more trying to remember whether you died in “Hallway†or “Alley†— callouts are now baked into the game, displayed in the top-left corner of the screen. New HUD elements: You can now see which Guardians are down, which ones have Supers ready, and when somebody picks up Power ammo. Time-to-kill felt longer: This could be the weapons we were using, or it could be (and likely is) my relative lack of skill, but it felt like it took significantly longer to take down hostile Guardians in the Crucible. Bonus: If you’d like to hear Zac and me talk about our initial impressions of Destiny 2, there’s a place you can do that! That place is right here: Phew, so that’s Destiny 2! A small taste of it, anyway. There’s still a lot to learn, and I suspect we’ll have plenty of opportunities before the game launches later this year. If you have any questions, toss ’em in the comments and I’ll answer whichever ones I can! View the full article
  14. Hello everyone. It’s been a while since you’ve seen fresh footage from our new game Nex Machina. And with it, we bring good news. We’re glad to announce that Nex Machina will be arriving on PS4 June 20. This is the day that Housemarque will go down in infamy for creating one of the simplest, purest action arcade games of our generation. A game that will remind you of the arcade classics of the 80’s, but with modern technology to complement that pure twin-stick joy. Additionally we would also like to announce local co-op. This is something that we’ve been trying to keep secret for a long time, but many of our friends have already guessed it was coming. Local co-op will allow two players to play side by side, just like in the old school arcades, competing or helping each other out. So please enjoy the above new trailer, which includes footage from the Winter Tide level with some two-player action! Keep your eyes open for Nex Machina arriving June 20 on PS4. View the full article
  15. Hard to believe that it’s already been more than a month (A whole month!) since EA announced Star Wars Battlefront II at Star Wars Celebration in Orlando, Florida. Though details are still scarce, it’s clear that Battlefront II is shaping up to be an ambitious game that looks to expand upon its predecessor’s popular competitive multiplayer in a host of ways: deeper customization, more playable heroes, and a story-driven, single-player mode. So we jumped at the chance to spend a few minutes with some of the game’s lead designers, including Mark Thompson, director at EA Motive, and Matt Webster, executive producer at EA Criterion Games. I also enjoyed chatting with Steve Blank, a creative executive in LucasFilm’s story group, about how the project came to life and how it fits into the larger Star Wars mythos. Star Wars Battlefront II will chronicle the mysterious 30-year gap between Star Wars Episode VI: Return of the Jedi and Episode VII: The Force Awakens. How did that come about?Steve Blank: We’re constantly talking with EA about the future of Star Wars in gaming, what that looks like and wanting to tell stories in that space… Motive pitched us a story that would span that time, from Return of the Jedi through to the events of The Force Awakens. Their writers, Walt Williams and Mitch Dyer, are really big Star Wars fans. They had done their homework. In the leadup to The Force Awakens, we had started to develop a series of new stories that were starting to fill in some of that gap in time. These guys had read all of that material: Claudia Grave’s Lost Stars, Chuck Lendig’s Aftermath, Greg Rucka’s Shattered Empire, all these different pieces. So when they came with their pitch, they had already integrated all those ideas we had started to put out into the world. So when they shared all of this with us, we were immediately on board. It was a fascinating prospect to do this in a game space, to tell these stories more visually. You get great visuals in a comic, but with the novels you don’t get a great visual element. It felt like a space rich to explore in a game. Another great thing they included was to do it from an Imperial point of view. It hadn’t really been done before, at least not at that fidelity. So they sold us from day one on that idea, and we put our nose to the grindstone — working on all the details of what that would become. Enjoy this inside look. We’ll be back soon with another peek behind the Battlefront II curtain. View the full article
  16. Subscribe via iTunes, Google or RSS, or download here We’ve got a short — but dense! — episode for ya this week, and you’ll never guess what it’s about! Well, okay, you might have guessed based on the image… and the headline… and the fact that the Destiny 2 Gameplay Reveal event was today. That’s right! Zac and I are on location in Los Angeles, and we couldn’t wait to share our initial thoughts on Bungie’s latest with you. Spoilers: we like it a lot. Stuff We Talked About Destiny 2 Yep, that’s it! Recent Episodes 249: Tekken’ It to the Streets 248: Spray and Prey 247: I, Automata The Cast Justin Massongill – Social Media Manager, SIEA Zac Minor – Sr. Social Media Manager, SIEA Send us questions and tips! blogcast@sony.com Leave us a voicemail! (650) 288-6706 Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
  17. Hey, PlayStation Nation. At this very moment, we’re in Los Angeles for the Destiny 2 Gameplay Premiere. It’s an exciting time for our studio and the entire community. If you didn’t have a chance to tune into the livestream, I’m thrilled to share some of the details. Destiny 2 will be a brand new adventure — a fresh start for all players. A devastating attack from a new enemy will drive us back into the wild. Every Guardian will need to acquire new weapons and new forms of power if we’re to reunite, fight back, and reclaim the City. Titans, Hunters, and Warlocks will have new subclasses with powerful abilities to master. Your journey will launch you out to the stars. Four new worlds wait for you to discover them, filled with more action than we’ve ever packed into a Bungie game. The activities that players have loved in Destiny are back, including a Campaign, Strikes, the Crucible, and a new Raid. As part of a streamlined experience driven by a new Director, we’re adding new ways to explore these worlds, including Adventures and Lost Sectors that you can enjoy on the fly without returning to orbit. In between explosive moments of action, Destiny is a game that builds community. If you’re the leader of a Clan, you’ll find a new set of social tools in the game that will help you recruit new members and build Fireteams. If joining a Clan is not your thing, but you always wanted to find a group to help you embark on a Raid, a new feature we’re calling Guided Games will let you team up with Clans for one mission and experience the toughest challenges that Destiny 2 will have to offer! The PlayStation 4 will be an amazing place to play Destiny 2. Every player on PS4 will have access to exclusive content. We’ll tell you all about what awaits you this summer. What we can tell you right now is that, on PS4 Pro, you’ll explore the new worlds of Destiny 2 in all their 4K beauty. There’s so much more to say about Destiny 2, but we’re off to a good start. We can’t wait for you to get a taste of the action yourself in the Beta this summer. In the meantime, check out all the details at www.destinythegame.com. DeeJ, out. View the full article
  18. Tomorrow starting at 10:00am Pacific Time, Bungie will premiere first gameplay footage from Destiny 2. Those attending the event will also get the chance to play the game for the first time on a PS4 Pro. It should be quite the show! But PlayStation Store is looking to sweeten the pot just a bit more. Tomorrow, you can watch the event live at our fancy live.playstation.com hub. By visiting the site and completing a few quick quests, you could get a chance to win one pass to attend E3 2017 in Los Angeles from June 13 through 15. Not bad! Be sure to check out live.playstation.com to see full details on how you can enter for a chance to win. In other news, tomorrow our intrepid Blog correspondents Justin and Zac will be on the scene, speckling PlayStation’s Instagram, Facebook, and Twitter with all the goings-on. Keep your eyes peeled, Guardians. See you tomorrow! NO PURCHASE NECESSARY. Valid 5/18/17 10 AM PT to 5/19/17 10 AM PT. 18+ US ONLY. Void in FL, NY, and where prohibited. Prize is a code to redeem one E3 pass. Travel and lodging not included. See official rules. View the full article
  19. Embers of Mirrim began as a simple idea. What if a player had the ability to switch back and forth between classic platforming and twin stick controls? We called this core mechanic “splitting:†you start as a traditional platforming character and then ‘split’ into two other characters, each independently controlled with the left and right analog sticks. We ran with this idea and developed it into a simple prototype room (think grey boxes and spheres) to answer some fundamental questions about “splitting:†How does the player decide when to split? What buttons do they use? How and where do the split characters re-combine? How do the split characters move? Is this actually fun?! Embers of Mirrim Screenshots | Flickr.com Once we had established what we thought was a fun core mechanic, we started to think about how to turn it into a full game. We wanted variety of gameplay to be the driving force of the game and as a result, we decided on a platforming adventure game that would use our unique traversal mechanic to explore a fantasy world that also presented puzzles, intense chases and bosses. With this direction in mind, we built a small level that featured some basic platforming gameplay and plenty of “splitting.†Upon completion, we had some of our friends and colleagues try the game. The reception was positive, and people really liked “splitting,†but their success with the mechanic was too dependent on us guiding them through the experience. Our new goal was to find a way to properly teach players how to “splitâ€â€™ with as little hand-holding as possible. Our breakthrough was to separate the prologue of our game into two unique playable characters. One creature (Rim) is used to teach the right stick controls and another (Mir) is used to teach the left stick. These two foes fatefully meet up and are forged into our protagonist: Mirrim. Splitting up the prologue allowed us to get the player familiar with the visual language of our game and prepare players for that crucial first “split.†This concept also helped lay down a foundation for our narrative which would be built on themes of balance and unity. We used a condensed version of this tutorial as our demo at both PAX East and PAX South, and we were very pleased to find out that it worked as we hoped. Players understood and enjoyed “splitting†on their own, and we had confidence that we could take that basic mechanic and expand upon it throughout Mirrim’s journey. Constructing the entire game still presented many challenges. Some dual stick actions are difficult and some tasks can “break your brain†in unexpected ways. We used playtests with local college students to refine the game so the learning curve wasn’t too steep but still provided a satisfying challenge. The team here at Creative Bytes Studios is very proud of Embers of MIrrim. We hope everyone has as much fun playing the game as we had making it. The game will be available May 23rd at PlayStation Store. Let us know what you think of the finished product — we hope you will discover that splitting is believing. View the full article
  20. Crossout is a post-apocalyptic MMO-action game where you can use dozens of parts to assemble armored cars with unique designs, and then ride them into heated multiplayer battles. As of today, you can get early access to the game by purchasing one of the two Founder Bundles – only in PlayStation Store! The bundles contain vehicles with exclusive skins and increased by 50% amount of virtual currency. These bundles will be on sale only until May 30th, when Crossout will be released as free-to-play title. If you want to survive in this harsh world, you’ll be better prepared with this beginner’s guide. Build ModeThe main feature of Crossout is the ability to create your own combat vehicles using dozens of parts and a huge arsenal of weapons — from chainsaws, power-drills over machine guns to rocket launchers, flying drones and stealth generators. The basis of any vehicle is its frame. All parts must be attached directly to the frame or to the other parts attached to the frame. Any vehicle needs a single cabin. Cabins are always mounted horizontally on top of frame elements. ‘Movement’ type parts (wheels, tracks or mech legs) can only be attached directly to the frame and only on the sides of the vehicle. Don’t forget to test-drive your creation before going into battle! You can get more parts as loot from battles or as faction rewards, and from crafting and trading on the in-game market. All deals are made via Coins (our virtual currency) – direct exchange of items is not available. You can get more Coins by crafting parts and selling them to other players or by purchasing them from PlayStation Store. When building a vehicle, you have to think about its stats shown in the window in the lower right corner: Power Score (PS) describes the vehicle’s approximate power and is used in matchmaking – in PvP, you will be placed in battles against players with similar PS. This value is the sum of the PS of all parts used in construction of the vehicle. The structure value represents the maximum ‘health’ of the vehicle. The bulk of it is provided by the cabin used plus any “structure†type parts installed on the vehicle. In combat, structure is displayed in the form of a ‘health bar’ at the bottom of the screen. You and your enemies can lose all weapons, wheels and other parts in battle, but only when structure drops to 0 is the vehicle destroyed. Total parts count is one of the limits in the design of the vehicles. It raises along with player’s level. Energy is another limit, аlmost all types of weapons and most kinds of hardware consume this resource. Available energy is determined by the cabin used in construction and installation of additional generators. Vehicle mass is the total weight of all installed components. The heavier the vehicle, the slower it is in battle. Acceleration and speed are determined by the cabin and vehicle mass, and installation of additional engines (which consumes energy, which means less power for weapons – you get the idea). Game ModesBy clicking on the “Battle†button on the main garage screen, the player is offered a choice of several modes: Missions – fights against other players (PvP) in 8v8 teams. Matchmaking is based on each player vehicle’s Power Score. Raids – players fighting in co-op against bots (PvE) to get crafting resources. Brawls – includes several types of battles: ‘Free for All’ – the first player with 10 kills wins. ‘Storm warning’ – the goal of the battle is to survive, with a raging sandstorm making battle area smaller and smaller. ‘Race’ – your task is to be the first to drive through all checkpoints. All installed guns are deactivated. Clan battles – in this mode player-created clans battle for a particularly valuable crafting resource – uranium ore. Factions In Crossout, player progression is based on ‘factions’. The game has five of them: Engineers (default starting faction), Lunatics, Nomads, Scavengers and Steppenwolfs, each with their unique vehicle blueprints and parts. By increasing your reputation with any faction you’ll get ‘Structure’ type parts as rewards (bumpers, frame parts, armor etc.) that can’t be obtained any other way. The Engineers faction rewards players with new paints, profile portraits, increased maximum amount of parts, additional warehouse space and extra vehicle slots in the garage. Reputation with factions is gained as a reward after battles – the higher the combat effectiveness of a player, the more reputation he will get. ‘Decor’ type parts provide a bonus to reputation earned. Crafting PartsTo create a new part you need Coins to rent a workbench and have required parts and crafting resources specified in the blueprint. You can shorten the crafting time by spending Coins. PlayStation Plus players will have a 25% discount for renting workbenches. All items in the game are divided into colour-coded categories according to the level of quality: Base (gray) – starting parts and all parts of the ‘Structure’ type; you can’t buy, sell or create them – they are issued exclusively as a reward for raising reputation with factions. Common (white) – the simplest parts, which players can create from scrap metal, commonly given as a reward for participating in battles against other players. Rare (blue) – parts of average quality, a wide range of weapons and equipment; the maximum level of quality for cabins and ‘movement’ type parts. Epic (purple) – high quality parts and the best hardware. Legendary (bronze) – have the best set of characteristics. Relic (orange) – at the moment, relic weapons are the most powerful, rare, and unusual. So that’s it – we’ll see you in the wasteland, Survivor! View the full article
  21. Hello PlayStation fans! This is George from Grip Digital, a company based in the beautiful city of Prague, Czech Republic. We’ve been hard at work with Right Nice Games – a small, talented development team from Stockholm, Sweden – to bring you their debut title, Skylar & Plux: Adventure on Clover Island. Today we feel very happy because Skylar & Plux is ready to launch this Friday, May 19 at PlayStation Store! The vibrant 3D platformer pays homage to the beloved platform genre of the previous decade, combining classic gameplay, playful gadgets, and a lighthearted story, set in a gorgeous world reminiscent of childhood adventures. The game takes place in the exotic Clover Island, with lush greenery and colourful landscapes. Our main heroine, Skylar Lynxe, a snow cat with a mysterious robotic arm, and Plux Owlsley, her trusty sidekick, have to stop an evil industrialist who plans to conquer Clover Island. Your mission is simple: you must fight your way across four different environments and a dozen levels, taking on boss battles, volcanoes and space, using a wide range of upgradable gadgets and weapons to save the island from destruction. Game mechanics include all the moves you’d expect from a standard platformer. You can jump, double-jump and spin-attack. As you progress through the stages, you will be able to unlock a jetpack which lets you jump further and higher, as well as many other gadgets. Aside from those pure platforming mechanics you will find puzzle elements as well that are more traditionally found in adventure games. Skylar & Plux is a nostalgic blend of all the classic 3D platformers of the late 90s and early 2000s. So there’s something for everyone, whether your favorite platformer was Mario, Jak & Daxter, Spyro or something else, you should be able to relate to Skylar & Plux. But I will stop here so I don’t spoil all the fun for you. If you like what you’ve seen so far, then check out the game when it is available. We hope you enjoy playing Skylar & Plux as much as we enjoyed making it. We look forward to seeing what you think about the game. Your feedback is super important to us, so please feel free to get in touch, either in the comments below, or through our social media pages to share your thoughts and ideas. View the full article
  22. The Zombies universe that we began building in 2008 has blossomed into something that we never could’ve imagined when we began the endeavor. What started as a simple wave-defense co-op game – an Easter Egg awarded for completing the campaign – evolved into the defacto “third-game-in-one†for the Call of Duty franchise with a hardcore community of fans. Simply put, it’s been nothing short of a thrill ride. That’s why we knew that remastering a collection of maps (into what became Zombies Chronicles) had to stay true to the story and lore of the Zombies universe, while bridging fans that may not have been along for the entire ride since the very beginning. While Zombies Chronicles is considered a “remaster,†we set the bar high for our own definition. Typically, remastering – at its bare minimum – involves updating the fidelity of audio and visuals. While it can certainly involve the introduction of new gameplay and mechanics (which Zombies Chronicles does, by the way), it tends to remain more cosmetic in nature. At the beginning of the development process for Zombies Chronicles, we knew that we had to take those standards and crank them all the way to 11. Sadly, there isn’t a “Remaster†button that just automatically polishes things up. So, we sought to confront that development challenge the only way we’ve ever known how: tackle it head-on, kill ourselves trying to exceed expectations, and leave everything on the court, letting the creative speak for itself. Map SelectionFor those old enough to remember mix tapes, this was kind of like that: if you want to set out to create the definitive experiences that led up to the Black Ops III storyline, what would you put on it? We knew that we had to assemble a selection of maps that would keep the story intact. For those that have followed the Zombies storyline (and maintained their sanity), it’s clear that it’s a multi-layered and incredibly complex story world. Knowing that we had the opportunity to bring everyone along for the ride, bridging several generations of consoles, the eight maps contained in Zombies Chronicles are the eight to start with. Like any good mix tape or “year-end best-of†list, there’s bound to be a healthy debate around what didn’t make the list. As a team that is heavily invested in telling the Zombies story to a community that is invested just as heavily, we feel strongly that this is the core of that experience. Zombies Chronicles features the classic characters that fans have come to know and love, as well as the deep storylines that have become the hallmark of Zombies. Ultimately, this collection of maps does more than tell the Zombies story: it’s also made up of our favorites… a mix tape for our community of fans. VisualsWhile the PlayStation 3 was a powerful device, the PlayStation 4 certainly tops it, giving developers more powerful tools to play with, along with greater visual and audio fidelity. Clearly, we knew that we had to take advantage of that, so the remastering process began with a complete pass on visuals, requiring us to upgrade assets, models – completely re-building assets in many cases – all to take advantage of the PS4 engine and deliver a game in true HD. The Origins map is a great example: while we certainly benefitted from the fact that yes, these maps had already been built – in order to meet the visual bar that we set for ourselves – we had to completely re-create the giant robot. Sure, we’d already worked out the mechanics of how it would move and how it played, but we literally rebuilt that thing from the ground-up. AudioWhat our audio team did for Zombies Chronicles was equally amazing. While the team certainly conducted an audio pass to polish and update already-established sounds, they also created 10X more sounds simply to translate new gameplay experiences and enhanced experiences. “A cosmetic pass†was a given – taking it 10X is what we knew we had to do to make this special. GameplayThat same level of passion was applied to gameplay and it’s probably most evident with the work done on the AI front. The original Nacht der Untoten in Call of Duty: World at War used a pretty basic AI for its Zombies. It was great at the time – and to this day, it’s still a lot of fun – but AI has come a long way. We have an insanely talented set of engineers that have been focused solely on developing the AI systems used in our games, introducing our most advanced algorithms to date in Black Ops III. Why shouldn’t we implement that into Zombies Chronicles? Exactly. So, we did. And it wasn’t just a flip of the switch either. It took our team months of work to implement that into the maps and we feel that it pays off, creating an even more dynamic experience as zombies chase you. In Black Ops III, we also introduced an in-game economy of GobbleGums, creating new ways for fans to play and engage Zombies. While purists at heart may choose to play without using them – which is totally fine – GobbleGums have become pretty popular, so we wanted to make them available, if people so chose to use them. Making sure that we inserted that into the collection – while making sure that we remained faithful to the core experience – took a great deal of design work. Just as there isn’t a “Remaster†button, there’s not a “Insert your economy into a remastered map†button either. Of course, we wanted to make sure that we brought a healthy arsenal of weapons back into the mix, making sure to represent guns found in recent games, and thus updating the overall experience. Community & CelebrationLet’s face it, Zombies would be nothing if it weren’t for the community of players that made it what it is today. So, it was important to us to honor that as much as possible. In fact, we officially revealed Zombies Chronicles with one of our core YouTube content creators. But this is a theme that we’ll carry all the way through to the end, which is why we’re doing something special at launch: the 8 Days of the Undead. To celebrate the launch of Zombies Chronicles, we’ll kick off the 8 Days program, during which players of Black Ops III or Black Ops III Zombies Chronicles will be able to earn Double XP rewards, engage in community challenges, and receive a host of free exclusive content, including a Zombies calling card, weapon camo, new GobbleGums and a PS4 theme. Call of Duty: Zombies Chronicles | PlayStation.com Zombies is unique to the culture of Treyarch. We’ve been making games for 20 years and in the time that I’ve been at the studio, I’ve only ever seen teams that want to capture the magic that made them fall in love with games in the first place, and pass that along to a new generation of gamers. To bridge different generations of console players and bring them to one place was an endeavor to share our love for Zombies with as many people as possible. That’s why we embraced this development opportunity the only way we’ve ever known how. Thank you to our amazing team, and thank you to our unbelievable community of fans. View the full article
  23. This week we caught up with developer David Braben as he and the team at Frontier Developments put the finishing touches on the PS4 release of adventure space sim Elite: Dangerous, set to launch on June 27. While we had David’s attention though, we thought we’d ask him a little about his ‘life in games’ for our ongoing article series. As always, we sat him down and asked him to cast his mind back to: The first game you remember playing.The first computer game I remember playing – and there was a long queue so it took a while – was the original Taito “Space Invaders†in a pub in London back in 1978. It had a black and white screen with a coloured overlay across the display to make it appear in colour. I remember well the initial compulsion to get further each time, and then the annoyance at the rapid rise of difficulty as the game progressed – particularly as it was 10p a try! Galaxian came a little later, then Defender – which was by far my favourite of those earlier games – but it felt like the games of that era quickly fell into a rut, driven by the need to have players pump more coins into the machine. The game that made you want to be a developer.Probably the first program that made me want to be a software developer as opposed to just wanting to program as a hobby was the “Animal Learning Programâ€, which was featured in the operation manual for the Acorn Atom. It was incredibly simple – only a few dozen lines – but did amazing things. It would ask a question, then another, and eventually guess an animal you were thinking of, or whatever you taught it, and then learn from you if it was wrong. Essentially, it was building a very simple database, but the key thing for me was it was simple – an easily understandable program that yet had a seemingly complex result. It started me thinking about programming in a very different way, and ultimately led me towards what we now call procedural generation. The game you wish you had made.At the time, it was probably Williams’ Defender, written by Eugene Jarvis. Though it was simple, I loved the way it told an implied story without rubbing your nose in it: tasking you to rescue little people from their abductors before they were carried away and turned them into a terrible mutant. I later met Eugene at an event in Canada and had a great discussion about our nostalgia for that time. The last game that made you rethink the medium of games.Sadly it is quite rare these days, but I was struck by Boneloaf’s Gang Beasts, which is currently in Early Access for PC. It’s a brawler with eight-player local co-op, but the sheer fun is the party nature of it – it’s basically a drunken brawler. It reminds me of the early days of gaming – a time that we’ve maybe lost. The last game soundtrack you whistled in the shower.There have been quite a few catchy tunes from games, but the last I remember humming in my head was the tune from the ending them from Portal – Jonathan Coulton’s “Still Alive†– sung by the GlaDOS computer during the end credit (just after you have supposedly killed it!). It had strange and quite funny lyrics, and is still memorable all these years later. The last game you saw the end credits for.I think the last game I completed was perhaps Everybody’s Gone to the Rapture. It’s quite a strange, very relaxed game, but by the end I was desperate to know what was going on. I’d gotten a bit hung up on the strange number sequences you get during the game and avidly wrote them all down, but even after the credits I was none the wiser… On that note, though, we have numbered stations in Elite: Dangerous! You might want to write those numbers down ;-) Your favourite multiplayer game.Of recent years, excluding our own of course, I’m going to say Gang Beasts again – before the recent update. I just love the mindlessness of it! It works so well as ‘brain-off’ entertainment! Elite Dangerous launches for PlayStation 4 retail and digital on June 27, but you’ll be able to pre-order from PlayStation Store starting on May 30. View the full article
  24. While on a mission near Jupiter, you and your colleagues are ripped from the familiar and plunged into the ravenous wastes of a strange planet. Stranded, alone, and desperately outnumbered, it will take more than a steady aim to survive the dangers of Farpoint. Developed by the FPS veterans at Impulse Gear in San Francisco, Farpoint immerses players in a staggering world with PlayStation VR. Fight a rabid enemy with cutting-edge technology that looks and feels real thanks to the PS VR Aim Controller. And dig up the truth buried beneath the rolling stretches of sand. For a full list of new games coming to PlayStation, read on. And enjoy The Drop! New Releases: Week of May 16, 2017 ACA NeoGeo Over Top PS4 — Digital Over Top is a racing game released by SNK in 1996. Players participate in breathtaking races through urban areas, mountainous regions, and snowy roads. The courses also feature weather variations to add more variety to the game. Akiba’s Beat PS4, PS Vita — Digital, Retail Asahi Tachibana is a simple, jobless nerd, living a lazy, cozy life in Tokyo’s infamous “otaku mecca:†Akihabara. To him, every day is Sunday — but now, thanks to a time loop, every day really is Sunday! What’s more, people’s delusions are manifesting in reality, and only Asahi and his newfound friends are even aware that anything is amiss. Can they set things right, or will Akiba be beat? Baila Latino PS4 — Digital A fun dance game for all your family and friends! Black & White Bushido PS4 — Digital (Out 5/17) Black & White Bushido is a one to four-player stealth-em-up arena brawl. Choose between the light and the shadow in three challenging game modes. Hide with camouflage, throw shurikens, and drop smoke bombs to beat your friends locally or online. Chroma Squad PS4 — Digital (Out 5/19) Chroma Squad is a tactical RPG about five stunt actors who decide to quit their jobs and start their own Power Rangers-inspired TV show! Cast actors, purchase equipment and upgrades for your studio, craft weapons, and build giant Mechas out of cardboard and duct tape. Once the cameras are rolling, control your cast of five colored-jumpsuit-clad warriors in dramatic, turn-based battles! Deemo: The Last Recital PS Vita — Digital Deemo: The Last Recital is a rhythm music game in which the player must hit notes to the melody of the music. Enjoy the rich storytelling as well as tons of DLC content! Farpoint PS VR — Digital, Retail Farpoint is a riveting VR space adventure set on a hostile alien planet. On a mission to pick up scientists studying an anomaly near Jupiter, a sudden rupture nearby sends you and their station crashing onto an unknown alien world. Separated from your colleagues, you must use holographic logs scattered throughout the landscape to reunite with the scientists and escape the planet. Future Unfolding PS4 — Digital Future Unfolding is an action adventure that is all about exploration. Your goal is to unfold the mysteries and solve the puzzles hidden in the beautiful landscapes around you. Hakuoki: Kyoto Winds PS Vita — Digital, Retail This remastered telling of the beloved, visual novel Hakuoki focuses on the story set in Kyoto. The young Chizuru, determined to find her father, will romance the famous samurai of Shinsengumi through a series of engaging stories in this historical fantasy adventure! Injustice 2 PS4 — Digital, Retail Power up and build the ultimate version of your favorite DC legends in Injustice 2. With every match you’ll earn gear to equip, customize, and evolve your roster. Oceanhorn: Monster of Uncharted Seas PS Vita — Digital (Out 5/17) Explore the islands of Uncharted Seas, a world filled with many dangers, puzzles, and secrets. Fight monsters, learn to use magic, and discover ancient treasures which will help you on your quest. Operation Babel: New Tokyo Legacy PS Vita — Digital, Retail Continue the story of Operation Abyss and defend near-future Tokyo from a new threat in this dungeon crawling RPG. When a mysterious object — dubbed the “Embryo†— appears in the sky, the CPA and the Xth Squad are mobilized to face the new threat. Venture into challenging new labyrinths and create the perfect team to challenge each threat. Seasons After Fall PS4 — Digital Seasons After Fall is a 2D platform-puzzler game that will let you dive into a captivating universe and explore a land governed by magic and nature. Using your ability to change the seasons you can alter the world around you to freeze bodies of water in winter, grow plants in the summer, and more! Shadow Warrior 2 PS4 — Digital (Out 5/19) Shadow Warrior 2 is the stunning evolution of Flying Wild Hog’s offbeat first-person shooter following the further misadventures of former corporate shogun Lo Wang. Skylar & Plux: Adventure on Clover Island PS4 — Digital (Out 5/19) Skylar & Plux: Adventure on Clover Island is an enthusiastic revival of the legendary 3D-platformer genre with classic gameplay, playful gadgets, and a lighthearted story set in a gorgeous, colorful world reminiscent of childhood adventures. The Surge PS4 — Digital Welcome to CREO, the megacorporation saving our world! A catastrophic event has knocked you out during the first day on the job. You wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex. Robots gone haywire, insane augmented co-workers, and rogue AI — everything wants you dead. Tango Fiesta PS4 — Digital Tango Fiesta is an action-packed, top-down shooter for one to four players. Set in a world where the events from every single 80’s action film ever made actually happened to one unlucky hero, John Strong. Machine Gun Kelly – bloom B.o.B. – Ether Paramore – After Laughter Logan (plus bonus features) Year Million- May 15 at 9/8c (National Geographic) Hack My Life: Inside Hacks- May 16 at 10:30/9:30c (truTV) Twin Peaks- May 21 at 9/8c (Showtime) The information above is subject to change without notice. View the full article
  25. This weekend at PlayStation Store, save up to 75 percent on science fiction games and movies. From post-apocalyptic survival and outer space exploration to dystopian societies and strange worlds – our Sci-fi Flash Sale lineup covers every corner the geek galaxy. Starting right now save on games like Soma, XCOM 2 Digital Deluxe Edition, Transformers Rise of the Dark Spark Gold Edition, as well as movie like Kingsglaive: Final Fantasy XV, Independence Day: Resurgence and Mad Max: Fury Road. Check out the full breakdown here, then kick it into warp drive – PS Store’s Sci-fi Flash Sale ends Monday, May 15 at 8 am PT. Games PlatformTitleSale PriceOriginal Price PS4 2064: READ ONLY MEMORIES $7.99 $19.99 PS4 ALONE WITH YOU $3.99 $9.99 PS4 ASSAULT ANDROID CACTUS $4.49 $14.99 PS4 AXIOM VERGE $9.99 $19.99 PS4 CRIMSONLAND $1.39 $13.99 PS4 DESTROY ALL HUMANS! $7.99 $19.99 PS4 DOKI-DOKI UNIVERSE $5.99 $14.99 PS4 DOOM $19.79 $59.99 PS4 DOOM DIGITAL DELUXE $39.99 $99.99 PS4 EVOLVE $7.49 $29.99 PS4 EVOLVE DIGITAL DELUXE EDITION $9.99 $39.99 PS4 EVOLVE ULTIMATE EDITION $12.49 $49.99 PS4 FINAL HORIZON $3.24 $12.99 PS4 GALAK-Z $7.99 $19.99 PS4 HEADLANDER $5.99 $19.99 PS4 HYPER VOID $3.99 $9.99 PS4 INFAMOUS: FIRST LIGHT $5.99 $14.99 PS4 KERBAL SPACE PROGRAM $15.99 $39.99 PS4 LICHTSPEER $4.99 $9.99 PS4 LOVERS IN A DANGEROUS SPACETIME $5.99 $14.99 PS4 MANUAL SAMUEL $3.99 $9.99 PS4 MIRROR’S EDGE CATALYST $9.99 $19.99 PS4 MOUSECRAFT $1.99 $9.99 PS4 NO MAN’S SKY $23.99 $59.99 PS4 NOVA-111 $1.99 $9.99 PS4 ODDWORLD: NEW ‘N’ TASTY $4.99 $19.99 PS4 PARANAUTICAL ACTIVITY $1.99 $9.99 PS4 Q.U.B.E: DIRECTOR’S CUT $2.49 $9.99 PS4 RED FACTION $4.49 $14.99 PS4 RISK OF RAIN $3.49 $9.99 PS4 SHADOW COMPLEX REMASTERED $5.99 $14.99 PS4 SKY FORCE ANNIVERSARY $3.49 $9.99 PS4 SLAIN: BACK FROM HELL $5.09 $14.99 PS4 SOMA $8.99 $29.99 PS4 STEALTH INC 2: A GAME OF CLONES $2.49 $9.99 PS4 STEALTH INC ULTIMATE EDITION $3.74 $14.99 PS4 SUPER MUTANT ALIEN ASSAULT $2.99 $9.99 PS4 THE FALL $3.99 $9.99 PS4 THE LITTLE ACRE $5.19 $12.99 PS4 THE SWAPPER $3.74 $14.99 PS4 THE TECHNOMANCER $15.99 $39.99 PS4 THERE CAME AN ECHO $5.09 $14.99 PS4 TITAN ATTACKS! $1.99 $9.99 PS4 TOWER OF GUNS $3.74 $14.99 PS4 TRANSFORMERS: RISE OF THE DARK SPARK GOLD EDITION $19.79 $59.99 PS4 ULTRATRON $1.99 $9.99 PS4 UNMECHANICAL: EXTENDED $2.49 $9.99 PS4 XCOM 2 $23.99 $59.99 PS4 XCOM 2 DIGITAL DELUXE EDITION $29.99 $74.99 PS4 XENORAID $3.99 $9.99 PS4 ZEN PINBALL 2: MARS $0.62 $2.49 PS4 ZEN PINBALL 2: ALIENS VS. PINBALL $3.99 $9.99 PS3 BIG SKY INFINITY $2.49 $9.99 PS3 CRIMSONLAND $1.39 $13.99 PS3 DEUS EX: HUMAN REVOLUTION – DIRECTOR’S CUT $7.49 $29.99 PS3 DOKI-DOKI UNIVERSE $5.99 $14.99 PS3 HYPER VOID $3.99 $9.99 PS3 I AM ALIVE $2.99 $14.99 PS3 MARS: WAR LOGS $2.49 $9.99 PS3 MASS EFFECT TRILOGY $14.99 $29.99 PS3 MOUSECRAFT $1.99 $9.99 PS3 NOVA-111 $1.99 $9.99 PS3 ODDWORLD: NEW ‘N’ TASTY $4.99 $19.99 PS3 Q.U.B.E: DIRECTORS CUT $2.49 $9.99 PS3 RED FACTION: ARMAGEDDON $3.99 $19.99 PS3 RED FACTION: GUERRILLA $3.99 $19.99 PS3 RED FACTION 2 (PS2 CLASSIC) $2.49 $9.99 PS3 RED FACTION: BATTLEGROUNDS $1.99 $9.99 PS3 SKY FORCE ANNIVERSARY $3.49 $9.99 PS3 SOLDNER-X 2: FINAL PROTOTYPE $2.99 $9.99 PS3 SOLDNER-X 2: FINAL PROTOTYPE COMPLETE BUNDLE $2.59 $12.99 PS3 STARDRONE $1.19 $3.99 PS3 STEALTH INC 2: A GAME OF CLONES $2.49 $9.99 PS3 STEALTH INC: A CLONE IN THE DARK $2.49 $9.99 PS3 THE BUREAU: XCOM DECLASSIFIED $1.99 $19.99 PS3 THE SWAPPER $3.74 $14.99 PS3 TITAN ATTACKS! $1.99 $9.99 PS3 TOWER OF GUNS $3.74 $14.99 PS3 TRANSFORMERS: RISE OF THE DARK SPARK GOLD EDITION $9.99 $39.99 PS3 TRANSFORMERS: FALL OF CYBERTRON GOLD EDITION $9.99 $39.99 PS3 ULTRATRON $1.99 $9.99 PS3 UNMECHANICAL: EXTENDED EDITION $2.49 $9.99 PS3 VELOCITY ULTRA $1.99 $9.99 PS3 XCOM: ENEMY WITHIN $5.99 $29.99 PS3 ZEN PINBALL 2: ALIENS VS. PINBALL $3.99 $9.99 PS3 ZEN PINBALL 2: MARS $0.62 $2.49 PS VITA ALONE WITH YOU $3.99 $9.99 PS VITA AXIOM VERGE $9.99 $19.99 PS VITA BIG SKY INFINITY $2.49 $9.99 PS VITA CRIMSONLAND $1.39 $13.99 PS VITA DOKI-DOKI UNIVERSE $5.99 $14.99 PS VITA HYPERDEVOTION NOIRE: GODDESS BLACK HEART $4.49 $29.99 PS VITA LICHTSPEER $4.99 $9.99 PS VITA MOUSECRAFT $1.99 $9.99 PS VITA NOVA-111 $1.99 $9.99 PS VITA ODDWORLD: NEW ‘N’ TASTY $4.99 $19.99 PS VITA PARANAUTICAL ACTIVITY $1.99 $9.99 PS VITA RISK OF RAIN $3.49 $9.99 PS VITA SKY FORCE ANNIVERSARY $3.49 $9.99 PS VITA SLAIN: BACK FROM HELL $5.09 $14.99 PS VITA SOLDNER-X 2: FINAL PROTOTYPE $2.99 $9.99 PS VITA SOLDNER-X 2: FINAL PROTOTYPE COMPLETE BUNDLE $2.59 $12.99 PS VITA STARDRONE EXTREME $1.19 $3.99 PS VITA STEALTH INC 2: A GAME OF CLONES $2.49 $9.99 PS VITA STEALTH INC: A CLONE IN THE DARK $2.49 $9.99 PS VITA SUPER STARDUST DELTA INTERSTELLAR BUNDLE $5.99 $14.99 PS VITA THE SWAPPER $3.74 $14.99 PS VITA TITAN ATTACKS! $1.99 $9.99 PS VITA ULTRATRON $1.99 $9.99 PS VITA VELOCITY ULTRA $1.49 $7.49 PS VITA XENORAID $3.99 $9.99 PS VITA ZEN PINBALL 2: ALIENS VS. PINBALL $3.99 $9.99 PS VITA ZEN PINBALL 2: MARS $0.62 $2.49 Movies TitleSD Sale PriceSD Original PriceHD Sale PriceHD Original Price 1408 $5.99 $9.99 $5.99 $12.99 2012 x $9.99 $9.99 $12.99 2001: A SPACE ODYSSEY $6.99 $9.99 $8.99 $12.99 28 DAYS LATER $9.99 $14.99 $9.99 $14.99 28 WEEKS LATER $9.99 $14.99 $9.99 $14.99 A.I. ARTIFICIAL INTELLIGENCE (2001) $5.99 $9.99 $6.99 $12.99 AFTER EARTH x x $9.99 $12.99 ALIEN $9.99 $14.99 $9.99 $14.99 ALIEN ANTHOLOGY $29.99 $39.99 $29.99 $39.99 ALIEN AUTOPSY (2006) $5.99 $9.99 $6.99 $12.99 ALIEN RAIDERS (RAW FEED SERIES) $5.99 $9.99 $6.99 $17.99 ALIEN VS. PREDATOR $9.99 $14.99 $9.99 $14.99 ALIENS IN THE ATTIC $9.99 $14.99 $9.99 $14.99 ALIENS VS. PREDATOR – REQUIEM $9.99 $14.99 $9.99 $14.99 ANT MAN x x $17.99 $19.99 BALLISTIC: ECKS VS. SEVER $5.99 $9.99 $6.99 $12.99 BATTLE LOS ANGELES x $9.99 $9.99 $12.99 BEYOND THE BLACK RAINBOW $6.99 $9.99 $6.99 $12.99 CAPTAIN AMERICA CIVIL WAR x x $17.99 $19.99 CAPTAIN AMERICA: THE FIRST AVENGER x x $17.99 $19.99 CAPTAIN AMERICA: THE WINTER SOLDIER x x $17.99 $19.99 CELL 2, THE $5.99 $9.99 $6.99 $12.99 CELL, THE (2000) $5.99 $9.99 $6.99 $12.99 CHAPPIE x $9.99 $9.99 $12.99 CHAPPIE / DISTRICT 9 / ELYSIUM – SET $18.99 $25.99 $18.99 $28.99 CLOCKWORK ORANGE, A $6.99 $9.99 $8.99 $12.99 CLOSE ENCOUNTERS OF THE THIRD KIND (DIRECTOR’S CUT) x x $9.99 $12.99 CONSTANTINE (2005) $5.99 $9.99 $8.99 $12.99 CONTACT (1997) $6.99 $9.99 $8.99 $12.99 CONVERGENCE $4.99 $9.99 $5.99 $12.99 DAY AFTER TOMORROW $9.99 $14.99 x x DISTRICT 9 x $9.99 $9.99 $12.99 DREAMSCAPE $4.99 $9.99 $5.99 $12.99 EDEN LOG $6.99 $9.99 $6.99 $12.99 ELYSIUM x $9.99 $9.99 $12.99 EUROPA REPORT $6.99 $9.99 $6.99 $12.99 EXODUS: GODS AND KINGS $9.99 $14.99 $9.99 $14.99 FIFTH ELEMENT, THE $4.99 $9.99 $4.99 $12.99 FINAL FANTASY: THE SPIRITS WITHIN x x $9.99 $12.99 FLASH GORDON $8.99 $9.99 $8.99 $12.99 FRANKENSTEIN’S ARMY $4.99 $9.99 $5.99 $12.99 GATTACA x x $9.99 $12.99 GODZILLA (2014) $6.99 $9.99 $8.99 $12.99 GUARDIANS OF THE GALAXY x x $17.99 $19.99 HANCOCK x x $9.99 $12.99 HORNS $5.99 $14.99 $5.99 $14.99 I AM LEGEND (2007) $5.99 $9.99 $8.99 $12.99 I, ROBOT $9.99 $14.99 $9.99 $14.99 INCEPTION (2010) $5.99 $9.99 $8.99 $12.99 INDEPENDENCE DAY: RESURGENCE $9.99 $14.99 $9.99 $14.99 INDEPENDENCE DAY/INDEPENDENCE DAY 2 $18.99 $24.99 $18.99 $24.99 INVASION, THE (2007) $5.99 $9.99 $6.99 $12.99 IRON MAN 3 x x $17.99 $19.99 IT! THE TERROR FROM BEYOND SPACE $9.99 $9.99 x x JOURNEY TO THE WEST $6.99 $9.99 $6.99 $12.99 KINGSGLAIVE: FINAL FANTASY XV $9.99 $13.99 $9.99 $14.99 LADY IN THE WATER $5.99 $9.99 $6.99 $12.99 LAST GIRL STANDING $4.99 $9.99 $5.99 $12.99 LATE PHASES: NIGHT OF THE LONE WOLF $4.99 $9.99 $5.99 $12.99 LFO $4.99 $9.99 $5.99 $12.99 LOOPER x x $9.99 $12.99 MAD MAX 2: THE ROAD WARRIOR (1981) $6.99 $9.99 $8.99 $12.99 MAD MAX: FURY ROAD (2015) $5.99 $9.99 $8.99 $12.99 MANBORG $4.99 $9.99 $5.99 $12.99 MARS ATTACKS! (1996) $6.99 $9.99 $8.99 $12.99 MARVEL’S AVENGERS: AGE OF ULTRON x x $17.99 $19.99 MARVEL’S THE AVENGERS x x $17.99 $19.99 MATRIX, THE $6.99 $9.99 $8.99 $12.99 MELANCHOLIA $6.99 $9.99 $6.99 $12.99 MEN IN BLACK 3 x x $9.99 $12.99 MONSTER TRUCKS $9.99 $14.99 $9.99 $14.99 MONSTERS $6.99 $9.99 $6.99 $12.99 MONSTERS: DARK CONTINENT $2.99 $12.99 $2.99 $14.99 MR. NOBODY $6.99 $9.99 $6.99 $12.99 MYSTERY SCIENCE THEATER 3000: FUGITIVE ALIEN $3.99 $7.99 x x MYSTERY SCIENCE THEATER 3000: STAR FORCE: FUGITIVE ALIEN II $3.99 $7.99 x x OBLIVION $8.99 $9.99 $8.99 $12.99 PACIFIC RIM (2013) $5.99 $9.99 $8.99 $12.99 PREDATOR TRILOGY $18.99 $29.99 $18.99 PREDATORS $9.99 $14.99 $9.99 $14.99 PREDESTINATION x $9.99 $9.99 $12.99 PROMETHEUS $9.99 $14.99 $9.99 $14.99 PSYCHO-PASS: THE MOVIE $6.99 $12.99 $8.99 $14.99 PULSE $5.99 $7.99 $5.99 $12.99 RATCHET & CLANK $8.99 $9.99 $8.99 $12.99 SERENITY $8.99 $9.99 $8.99 $12.99 SILENCE $9.99 $14.99 $9.99 $14.99 SOLOMON KANE $5.99 $12.99 $5.99 $14.99 SPLICE (2009) $5.99 $9.99 $6.99 $12.99 STARGATE: THE ARK OF TRUTH $9.99 $12.99 x x STORAGE 24 $6.99 $9.99 $6.99 $12.99 SUPERHERO MOVIE $2.99 $9.99 $2.99 $13.99 SUPERNOVA $9.99 $12.99 x x SYNCHRONICITY $6.99 $9.99 $6.99 $12.99 THE CHRONICLES OF RIDDICK $8.99 $9.99 $8.99 $12.99 THE LAST DAYS ON MARS $6.99 $9.99 $6.99 $12.99 THE LAST LEGION $2.99 $9.99 $2.99 $12.99 THE LAST LOVECRAFT: THE RELIC OF CTHULHU $4.99 $9.99 $5.99 $12.99 THE LAST SURVIVORS $4.99 $9.99 $5.99 $12.99 THE MIST $5.99 $9.99 $5.99 $12.99 THE SORCERER AND THE WHITE SNAKE $6.99 $9.99 $6.99 $12.99 THEM! (BD) $5.99 $9.99 x x THOR THE DARK WORLD x x $17.99 $19.99 TRANSCENDENCE (2014) $6.99 $9.99 $8.99 $12.99 UNIDENTIFIED $4.99 $14.99 $5.99 $19.99 WAKE WOOD $4.99 $9.99 $5.99 $12.99 WESTWORLD (1973) $6.99 $9.99 $8.99 $12.99 Note: All pricing is for U.S. only and subject to change. View the full article

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