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Aven Colony is a city-building strategy game about mankind’s first colony on a moon orbiting a gas giant ten light-years from earth called “Aven Prime.” You assume the role of the Governor of humanity’s first colonies outside the solar system. Your goal is to build and protect one small, vulnerable human settlement at a time, and grow each one into a sprawling and prosperous sci-fi metropolis. We knew from the outset that we wanted to take Aven Colony to some interesting new places that standard city-builders don’t usually go. While we wanted the core gameplay loop to feel familiar to fans of the city-builder genre, we also wanted to explore new features rarely seen in city-builders, such as a full single-player campaign and a number of sci-fi elements beyond what could typically be done with a modern city in modern times. We particularly wanted to explore themes of survival and all of the science-fiction aspects of a future version of humanity landing on an alien world, learning its secrets, and discovering the traces of a vanished alien civilization. Beginning with the Hyla’s Crescent campaign mission, the Aven Expedition begins to discover awesomely powerful artifacts left behind by the mysterious species that once inhabited this world. After collecting an artifact, storing it at an Artifact Containment Unit, and then researching the artifact at a Research Center, you’ll be able to use it to produce powerful effects to help your colony. There are several varieties of artifact, including the Shielding Artifact, which will temporarily protect your colony from external threats, such as shard storms, creep spores, and plague spores. However, the long-lost denizens of Aven Prime, whoever they were, certainly didn’t leave their valuable goodies lying around unprotected… and those protections still linger. Once your colony is large enough, you can also build an Expedition Center to send your colonists exploring outside the colony. Each Expedition Center will allow you to load up to 10 colonists into an expedition ship, which you can then send out into the surrounding countryside to find and collect abandoned cargo pods, place agricultural scanners, chase down rebels, explore alien ruins, and much more. Among the various points of interest that your expedition ships can discover are robotic remnants of the civilization that once inhabited this world, known as “Guardians.” If your expedition crews survive the encounter with the ship intact, they can sometimes recover an artifact from the vicinity of the Guardian. In other cases, ancient ruins that dot the landscape will also hold artifacts that your expedition ships can carry back to the colony to install, research, and activate. However, once you begin to retrieve artifacts and encounter guardians in your expeditions, some of these robots will initiate automatic attack sequences and attempt to locate the colony. Aven Colony avoids massive, city-destroying mega-disasters in favor of various smaller environmental threats that aren’t likely to permanently damage your colony if handled properly. Shard storms, sandworms, water worms, creep spores, plague spores, and the huge, noxious clouds of toxic gas that can erupt from geothermal vents all look fairly terrifying, but none of these are very likely to annihilate a well-built colony. The Guardian, however, is an exception to this rule. Arriving in an update coming shortly after launch, the Guardian will happily initiate the auto-attack sequence programmed by its long-forgotten creators and use its massive laser to cut through your colony like a knife through butter. If you don’t have a few Plasma Turrets scattered around your colony to take it down, your colony may not survive long enough to tell the tale. Note that the chance of this occurring depends on the game difficulty setting in campaign missions, or the environmental event frequency sandbox setting for sandbox maps. At the easiest settings, it’s possible that you’ll never see a Guardian attack your colony at all. Playing any Sandbox mission with environmental events turned off will turn Aven Colony into a pure city-builder and management sim. For us at Mothership Entertainment, Aven Colony is only the start of the journey, and evolving the city-builder into a new form is only the first step. We hope this post has showed a few of the rarely-seen aspects of Aven Colony that truly set it apart. View the full article
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As Tiny Trax speeds to PlayStation Store tomorrow, I’m excited to see the result of two years’ work – and I’m very proud to tell the story of how the game evolved. Whilst this type of game now seems like an obvious fit for VR, we had a few false starts getting here. In early 2015 PlayStation was keen to receive VR ideas and originally, we looked at a drone racing game. Something we hadn’t considered was how the VR locomotion would affect gamers’ heads and stomachs… and given that I, along with our MD James Marsden, were particularly prone to simulation sickness, it was back to the drawing board (via a quick trip to the bathroom…). Tiny Trax puts giant racing tracks around you, with toy cars zipping past inches from your face. The directors at FuturLab saw that I was keen to learn and possibly help find a solution. I was lucky enough to be given all the hardware, software and time needed to get stuck in and explore the world of VR. I looked at sports, toys and games that people play while seated. We agreed that a good course of action would be to use VR to improve on an existing real-world seated experience – which led me to the idea of slot-car racing in VR. It ticked all the right boxes: The player didn’t need to move, so there would be no motion sickness. We’d be expanding the core experience of slot-car racing, by creating tracks anywhere we desired – from a beach to alien planets. The track itself could be any shape too, as the laws of gravity need not apply! As our design team was engaged with work elsewhere, I had the task and the privilege of coming up with ideas that could be included. While the track creation tool was being made, the design team asked me to look at what would make interesting and fun tracks. When the designers were ready to look at the tracks they picked their favorites, suggested a few changes, and the tracks were locked down. During the course of the game’s development, we had to swerve a few obstacles and took a few sharp corners – for a start, ensuring the steering system was fair, but also encouraged players to take risks; and optimizing the AI. My nitpicking probably tested the patience of the directors and the rest of the team – particularly when we pulled the game from certification to make some additional tweaks. That was a risky move, but one we felt was necessary to ensure we delivered a fun, rewarding game. Hopefully you will agree! Tiny Trax will be available for PS VR at PlayStation Store starting tomorrow (July 25th). Plus! To celebrate the release of Tiny Trax, we’re giving our awesome Twitter community the chance to win some amazing PlayStation hardware, plus copies of the game itself. Click here to find out more. View the full article
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It’s hard to believe it’s been three years since Transistor launched. It’s even harder to believe we’re on the verge of playing a new Supergiant game! Pyre launches Tuesday, but I couldn’t wait until then to learn more about it, so I went straight to the source to get some answers. Please enjoy this interview with Greg Kasavin, recorded on location at Supergiant’s San Francisco headquarters, and the following PlayStation (me) vs. Supergiant (Greg) battle royale in Pyre’s robust local multiplayer mode. I won’t spoil who wins, but I will make the excuse that he spent the last few years making the darn game, c’mon. ANYWAY. There’s still time (assuming you’re reading this before the game launches) to pre-order Pyre at PlayStation Store and save 10%. Let us know in the comments if you have any last-minute questions about Pyre, and I’ll do my best to answer. Maybe if we’re lucky, Greg will see this and hop in the comments too. If we say his name three times he has to appear, right? View the full article
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A storm of howling wind and crackling light changed the face of civilization. Waves of monsters overtook humanity and pushed the survivors into hiding. Only a select few have the knowhow, weapons, and will to push back. Welcome to Fortnite, which launches July 25 on PS4 — with early access starting today with a pre-order. Developed by the team at Epic Games, Fortnite combines fluid base building with third-person action. Gather supplies, build forts, and defend them against an onslaught of ghoulish creatures. With tons of loot to find and heroes to level up, Fortnite has all the ingredients to be a gaming obsession. For the full list of new games coming to PlayStation next week, read on. And enjoy The Drop! New Releases: Week of July 25, 2017 A Healer Only Lives Twice PS4 — Digital Monsters have cornered you in the dungeon corridors. As a newly hired Priest, your duties are to use your magical abilities to heal your comrade, a Knight on the front-line, and provide support during battle. Will these two brave souls live to see the light of day again? Active Soccer 2 DX PS4, PS Vita — Digital (Cross Buy) Active Soccer 2 DX is an exciting top-down arcade football game providing a fast-paced arcade experience. Aven Colony PS4 — Digital Build a new home for humanity in Aven Colony. Discover Aven Prime — an alien planet of deserts, tundras, and wetlands light years from earth. Build your colonies into massive, sprawling cities while dealing with the challenges faced when settling on a new world. Circuit Breakers PS4 — Digital Go back to the 1980s! Shoot, explode, and explore in this frenzied top down arcade blaster with a modern twist. Become a supreme warrior or co-op with up to three friends to rid the universe of a ruthless intergalactic robot army. Collar X Malice PS Vita — Digital (Out 7/28) A dangerous shadow organization launches a campaign of fear and violence in the city of Shinjuku, pushing society to the brink of chaos. As a young police officer tasked with restoring order, you become the target of an attack, and have a poisonous collar attached to your neck. With the situation spiraling out of control and time running out, five mysterious strangers appear to aid you in your quest for the truth. Constructor PS4 — Digital (Out 7/28) In a town where anything goes, you can’t rise to the top without taking a few others down. From dodgy deals to shifty tricks, do what you gotta do to go from small-time slumlord to filthy rich tycoon. Fortnite PS4 — Digital, Retail The Storm came without warning. 98% of the world’s population vanished… then came the monsters. Lead the world’s remaining Heroes in the fight to hold back the Storm. Explore the large, destructible world where no two games are ever the same. Build huge forts, craft exotic weapons, find loot, and level up your Heroes. Take on the Storm with four player online co-op. Welcome to Epic Games’ new action building game, Fortnite. Heroes of the Seven Seas PS VR — Digital Play as a pirate seeking the legendary Seven Sea Artifacts in a vivid VR world. Infinite Minigolf PS VR — Digital Have fun in Infinite Minigolf, a never-ending minigolf experience! Take part in tournaments and challenges, use arcade-style powerups, and experience unique gameplay, great graphics, and more. It’s Spring Again PS Vita — Digital (Out 7/28) An educational game for children ages two and up. It uses game mechanics to teach children about the seasons. Leaving Lyndow PS4 — Digital (Out 7/27) It’s Clara’s last day on the island where she grew up. She needs to complete preparations, visit her favorite places, and say her goodbyes before leaving on a journey she may not return from. Lost Grimoires: Stolen Kingdom PS4 — Digital An alchemist’s apprentice returns home from university to finish her training under a great master. Things go awry when she revisits her family home, where dark secrets and the mystery of her parents’ disappearance lie buried. Polara PS Vita — Digital Polara is an exciting new action game in which you control Lara the Astronaut. Using the changeable colors of her spacesuit, you must activate the defense systems of an entire city. Jump and change — that’s all you need to do! Pressure Overdrive PS4 — Digital Ready for Overdrive? Upgrade your steambuggy and pump up the Pressure, while you boost’n’blast your way through vibrant settings and countless enemies. Intense arcade-action is waiting for you! Pyre PS4 — Digital Pyre is a party-based RPG from the creators of Bastion and Transistor. Lead your band of exiles to freedom through a series of mystical competitions in the Campaign, or challenge a friend to a fast-paced ritual showdown in the head-to-head Versus Mode. Rugby League Live 4 PS4 — Digital (Out 7/28) A deep career mode that spans multiple decades, take a player from junior ranks right up to the big leagues! Smashbox Arena PS VR — Digital An action-packed multiplayer VR game, Smashbox Arena throws players into a shootout battle of team versus team, power-up versus power-up. Combatants can play single-player, party up with their friends, or face off against opponents across the globe. Sundered PS4 — Digital (Out 7/28) Sundered is a horrifying fight for survival and sanity, a handÂ-drawn epic from the ​creators of ​​Jotun. Resist or embrace ancient eldritch powers. You play Eshe, a wanderer in a ruined world, trapped in ever-Âchanging caverns filled with hordes of terrifying enemies. Super Cloudbuilt PS4 — Digital Take on the role of Demi, a young soldier who wakes up in the empty shell of a ruined building, in a strange new world, disconnected from her old life and physical body. With each new challenge she overcomes, Demi slowly pieces together the future now laid out before her. Theseus PS VR — Digital (Out 7/26) Theseus is an immersive VR experience that offers a new take on the myth of the Minotaur. Enjoy a mix of exploration, story, and combat, with a strong cinematic feel. Do you have what it takes to unveil the truth that lies at the heart of the Labyrinth? Tiny Trax PS VR — Digital Epic racing in a tiny world! Childhood imagination comes to life as tiny racers boost around your body, jump overhead and drift around bends inches from your face! Unbox: Newbie’s Adventure PS4 — Digital The ultimate postal service has arrived — self-delivering cardboard boxes! Unbox: Newbie’s Adventure is a unique physics-platformer. Enjoy an epic single player adventure or grab up to four friends for local multiplayer races, battles, and challenges! Vostok Inc. PS4 — Digital (Out 7/26) You’re the newly appointed CEO of Vostok Inc. As a greedy, space-capitalist your goal is to get filthy stinking rich! Pilot your own ship and blast your way through the solar system and collect cash to help profit your company! Steve Aoki – Steve Aoki Presents KOLONY Tyler, The Creator – Flower Boy Lana Del Rey – Lust for Life Rick & Morty | Season 3 King Arthur: Legend of the Sword The information above is subject to change without notice. View the full article
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Subscribe via iTunes, Spotify, Google or RSS, or download here Ladies and gentlemen, Guardians and Cabal, on today’s show we dive deep into the Destiny 2 Beta. How does Bungie’s next sci-fi epic feel? We cover the story, Crucible, and the new Strike. In addition, we rave about Bungie’s incredible rain effects — because rain is important. Tune in, and enjoy the show! Stuff We Talked About Destiny 2 Undertale Fortnite Pyre Sundered Windjammers Master of None Season 2 Recent Episodes 255: Kill it With Pyre 254: Sid Deleted the Intro 253: Baby Games The Cast Sid Shuman – Director of Social Media, SIEA Ryan Clements – Sr. Social Media Specialist, SIEA Zac Minor – Sr. Social Media Manager, SIEA Send us questions and tips! blogcast@sony.com Leave us a voicemail! (650) 288-6706 Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
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Hi PlayStation Nation! We’re proud to be able to bring our Fortnite Early Access season to the PS4 starting today! We at Epic Games are glad to have your help while we gather feedback, grow the PlayStation community and expand the world of Fortnite. Okay, some of you are probably asking “What’s Fortnite?†Well, Fortnite is our co-op action building game, where you scavenge, craft and defend forts against hordes of monsters, all in worlds where no two games are ever the same. That’s a long way of saying get your friends, build some forts, fight some monsters, level up your loot and save the day! Here are some of the things you should know about Fortnite… What special bonuses do I get for purchasing on PlayStation 4?You get four exclusive hero cards all dressed up in their PlayStation colors! This includes one ninja, one soldier, one outlander and one constructor. You can use these cards to play directly, or use them to bolster your active hero squad. Check out the video at the top of this post to see them in action! Where’s my Founder’s Pack stuff?Founder’s Pack items are unlocked over time by playing the game. Why? As you go through the tutorial, you’ll be granted some quests that unlock at different points that make sense with game play. The majority of your items will be unlocked after the Loot Llama tutorial event. There are a few exceptions with some of the highest-tier packs where additional gameplay-based quests are required. Read our FAQ at epicgames.com How do I gather stuff in missions?You can destroy just about anything in Fornite that’s not the terrain. Pretty cool right? However, if you blow everything up you are missing some opportunities for loot. Look around for highlighted objects in the world, and make sure you search them! You never know where your next gun will come from. Weakpoints and HarvestingEarly on in your Skill Tree you can unlock a skill called “Weakpoint Vision.†Once you have that, you’ll start spotting targeting reticles on the objects you are destroying. If you aim at these places and hit them, you’ll literally double your harvesting rates! Also there are numerous pick axe upgrades in the skill tree, this will increase the damage done to objects, so keep an eye out for them. Core MaterialsWant to harvest wood, metal and stone faster? It’s helpful to know that trees are efficient source of wood (obviously, ) rocks for stone, and cars (and sometimes metal ore nodes) are the best for metal. So if you have a choice between tearing down a cabin wall, or hitting a tree, hit the tree it’ll probably be a bit more efficient. Ammo and ReloadingWhat happens if you run out of ammo in a firefight? Well, if you hold down your reload button, it will auto craft the ammo you need for the weapon you are carrying all from your backpack of ingredients. There is no need to open an inventory menu when an angry Husk is running at you. BuildingEvery building piece can be edited and shaped into other pieces. Example: Remove a double block stack from a wall and you’ll get a door. Take some time to play around with these shapes, or try out one of the “Build Radar†tower missions to teach you how to build more advanced shapes. Another thing you should remember, using building to get to places you can’t normally reach is key to discovering more treasure. Not sure how to get to the top of that roof? Build some stairs up the outside and find that loot! Leveling UpDon’t forget to put XP into your favorite heroes, weapons and traps. Choose your schematics wisely initially, a few well-leveled schematics can get you through the early game with little problem. Favorite ThingsDon’t forget to use the favorite features in the armory. This lets you sort important schematics but also stops inadvertent grinding up of your favorite stuff into recycling materials. Hidden Treasure ChestsUse your ears as well as your eyes! You can sometime hear chests humming behind hidden walls in the area. These chests offers the biggest chance to drop important weapons and traps. Bonus Tip! Ripped from the headlines of our Community: Gnomes“Smash gnomes. I have it on good authority that smashing gnomes can give you rare loot like active power cells. You want those. You don’t want gnomes. Smash gnomes.†– Community Member Stormcaller The first phase of Fortnite’s development has been a lot of fun, and we are truly looking forward to learning a ton from Early Access. As always, if you aren’t sure about checking out Fortnite during Early Access, we will be evolving into Free-to-Play during 2018. Those of you who are bold (and tolerant) and enjoy helping to shape a game’s progress, we welcome you to the community of builders! We will be offering Founder’s Only events, cool loot and other special updates for our Founder’s Season. There are a lot of great games out there and we know that voting with your dollar is an act of faith. We are thankful for that trust and we look forward to seeing what you’ll make with us! View the full article
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Taylor Kurosaki, formerly one of the original members of the Crash Bandicoot team at Naughty Dog, joins the Crash Bandicoot N. Sane Trilogy Game Director, Dan Tanguay, from Vicarious Visions to talk about the notorious Stormy Ascent level. The previously unreleased Crash Bandicoot level, Stormy Ascent, is now coming to life in the Crash Bandicoot N. Sane Trilogy. How did this level come to be? Taylor Kurosaki: Early in production of the original Crash Bandicoot game, everyone at Naughty Dog often wore multiple hats. However, by year two we were somewhat specialized and I went from artist to game designer. I ended up designing and laying out ¾ of the levels in the original Crash Bandicoot. And Stormy Ascent was one of mine. Dan Tanguay: The team here at Vicarious Visions knew the fans really wanted Stormy Ascent, and so did we! One of the best players on the design team had beat the first game and wanted a new challenge. So, we told him to try the original Stormy Ascent. It took him 60 lives to get through it – needless to say it was much more challenging than he had expected. However, he still fell in love with it and we decided to bring it life. Tell us about making Stormy Ascent “It’s roughly four times longer than any other level in the original game.†Taylor: I was new to games and game design back then; I didn’t have a great understanding of a difficulty curve. This level was so close to the end of the game and, you guessed it, it ended up being insanely difficult. As in, so difficult that it was hard for me, and I’m the guy who knew exactly how far Crash could jump, how late a player could take-off, and so on. Dan: This is the “sister level†to Slippery Climb in the original Crash Bandicoot. It features the same assets but new challenges. It’s also roughly four times longer than any other level in the original game. Getting through it is a feat of both skill and endurance! Taylor’s right, it’s considered to be not only one of the most difficult levels in the original Crash Bandicoot, but probably in the entire N. Sane Trilogy. It was challenging to first master the level so that we could accurately remaster it. In particular, the timing of the level was challenging to get right. The hazards and platforms steadily increase in speed as you go along! It never actually shipped, right? Taylor: Yes. It was one of the last levels I finished during production, and as we prepared to deliver our Gold Master to Sony for manufacturing, the decision was made to cut it. It was playable, but just too damn difficult, and we ran out of time to make it easier. It remained on the disc as it was less risky just leaving it rather than trying to remove it. It was basically hidden, but it was there. “It was playable, but just too damn difficult.†Dan: Fans found it though, using Gameshark. Taylor: I think it’s cool when fans find hidden things in games, this was no exception. I was glad it somewhat found the light of day, and I think it’s an awesome level. In 2017, games like Dark Souls and Bloodborne are all the rage. People like games that are difficult! We were so ahead of the curve! Now Stormy Ascent is alive as part of the Vicarious Visions-developed Crash Bandicoot N. Sane Trilogy. Go forth and enjoy! Click here to download Stormy Ascent for the Crash Bandicoot N. Sane Trilogy for free through August 19, 2017. View the full article
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If you enjoyed Transistor or Bastion, then I hope you’ll have a chance to play Pyre when it debuts next week on PS4. Our third game is a party-based RPG featuring our biggest campaign ever, filled with unique characters I cannot wait for you to meet. You can get a taste of what’s in store in our launch trailer above. My favorite part of this trailer is, it has more characters in its 90 second running time than you meet over the entire course of our first two games. And, it’s really only scratching the surface — you’ll see what I mean once you play the full game! For example, the trailer doesn’t reveal one of the most unique aspects of Pyre’s campaign, which is that there’s no Game Over — the story moves forward no matter whether you prevail or you fail in any of the game’s high-stakes ritual competitions, where the freedom of your fellow exiles hangs in the balance. Enhanced for PlayStation 4 Pro: Another detail we’re very pleased to reveal is that Pyre runs natively in 4K on PS4 Pro, which is a first for us. You’ll experience the game running at an ever-glorious 60 frames per second, in that absurdly high resolution that you have to see running on a 4K display to truly appreciate. Click through to see this actual in-game screenshot — in 4K resolution! If you don’t have a PS4 Pro, no worries, of course…! We think you’ll find the game looks stunning and runs fantastic on your console. 50+ Trophies: One more tidbit for you Trophy hunters out there… Pyre features more than 50 Trophies to collect, including one of those elusive Platinum varieties. This is way more than in either of our previous games, and we hope you’ll enjoy tracking them down. We love designing Trophies for our games, as, at their best, they can open your eyes to new ways to play and create a really exciting game-within-a-game experience, and make you feel that much more rewarded when you finally get all of them. We cordially invite you to join your fellow exiles in their quest for freedom! There’s still time to pre-order Pyre and save 10% off the full price if you’re so inclined. Though, speaking as a former game critic who reviewed games for like 12 years before finally getting a shot at making them, I would just as soon encourage you to wait and see what folks have to say (especially if that 10% off doesn’t matter much to you). I myself don’t know what they will say just yet, but I do know this: They’ve said kind things about Bastion and Transistor, the last two games I’ve worked on. And, all of us at Supergiant who made those two games stuck together and pushed ourselves to the limits to make this one, in the spirit of our first two. So, I’m confident that, especially if you enjoyed our first two games, you’ll find something to love in this one. But you shouldn’t have to take my word for it. Until Tuesday!! View the full article
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Hey there, all you beautiful potential test subjects! Steve here, Creative Director at Pixel Maniacs – I’m super excited to announce our debut title is finally making its way onto PlayStation! [Cue applause sound] Players have been loving ChromaGun, calling it “Portal, but with colors insteadâ€, “perfect, for the time you’re waiting for the next Portalâ€, and “the closest thing we’ll ever get to a Portal sequelâ€. If you’ve read along carefully, you might have noticed the mention of Portal once or twice, but more on that later. ChromaGun is a first-person puzzler about colors. Use your gun (guess what it’s called), to colorize droids and walls. Droids are attracted by walls of the same color, and by cleverly utilizing this mechanic, you’ll try to solve all sorts of puzzles to make it to the exit. The ChromaGun can only shoot red, yellow, and blue – but don’t worry, we have you covered. Shoot a previously colored wall or droid, to mix colors into orange, purple, and green. Be wary of gray, though. Since it’s technically not a color, it loses all its attraction properties, the rascal! Now that you know what ChromaGun is, let’s talk about PS4 – and what we did to make ChromaGun a special experience on it. When we started developing the PlayStation version, we completely revamped the graphics and lighting, redid all the sound effects, pumped up the models and textures, and did some more things to some other stuff. What was most fun, however, were the little things we added for the PS4-version. Things like controller vibration, just make the game feel much more immersive. DualShock 4 speaker helps bring immersive sound to the game, and the light bar gives the player immediate feedback on their current ammo type (remember how ammo in ChromaGun is paint?). This works especially well with the new DualShock 4, with its streak of light on the touchpad, allowing us to extend our HUD outside the game. Sexy! Why, now, does ChromaGun look so familiar, and why was the word “Portal†mentioned so often earlier? As it turns out, when you make a first-person shooter, in which you use an experimental type of gun to solve chamber-based puzzles, while a snarky narrator gives you crap about your progress, people draw comparisons. Who knew? And they’re not even wrong! On first sight, ChromaGun looks remarkably similar to Valve’s cult hit. There’s the narrator, the clean lab-like environment, the non-gun gun, and a bunch of other jabs to the game that defined a genre… heck, we even have cake! (or do we?) Despite all its similarities, from a gameplay-perspective, ChromaGun is as far from Portal as any other puzzle game. For one, and we cannot stress this point enough, there are no Portals. ChromaGun doesn’t require the player to get inter-dimensionally funky with space-time. Its color-based puzzles are far less of a spatial nature – they rely more on the player’s capacity of algorithmic thinking – along with an understanding of subtractive color mixing. It’s more about guiding the droids through the test chambers, than traversing them oneself. Let’s take a step back for a second, to when we first had the idea for ChromaGun. It was a cool, warmish winter day in summer, during a game jam known as Ludum Dare. ChromaGun was on its way to becoming a top-down twin-stick puzzle shooter. Just for fun, we gave first-person view a try. That was when we realized, our game could have a lot in common with Portal – so, we decided to go with it. Back then, ChromaGun was just a series of unconnected levels in outer space, featured a colorfully glowing space-shotgun, and the enemies were weirdly sentient alien paint blobs. We gave ChromaGun its Portal-esque vibe for a number of reasons. The obvious one is, because we love it (duh). But we also wanted to recreate that feeling of playing Portal for the first time, and bring back just a little of that magic. Hopefully, I was able to give you some insight into what made ChromaGun the game it is today, and answer a few of your questions. If there’s anything else you’d like to know, don’t hesitate to ask! Finally, now that you’ve made it this far into the article, data suggests you’re either getting ready to get ChromaGun for PS4, or write a really nasty comment in the comments section. In either case, I hope you’ll enjoy it. For science. You monster. Get it? – With love from all the Pixel Maniacs View the full article
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The next chapter of Bungie’s sweeping science-fiction epic launches September 6 on PS4. To keep all the clamoring Guardians at bay, Bungie released a beta earlier this week starting with early access on July 18. With the Last City in peril and plenty of Crucible matches to join, our team diligently played video games at the office to provide our thoughts on the Destiny 2 Beta, and how Dominus Ghaul seems like a truly unpleasant fellow. The StoryThe opening act of Destiny 2 is spectacular and catastrophic. The highly disciplined Cabal force known as the Red Legion batter the Last City, sending Guardians and civilians alike into chaos. Red Legion leader Dominus Ghaul plans to seize the light of the Traveler as his own — and seems largely successful, if the explosion-riddled first scenes are any indication. This fleeting glimpse into the Destiny 2 campaign highlights Bungie’s desire to push storytelling into new heights, with an emphasis on the many heroes that fight at your side. The Vanguard anchor the action and represent the conflicting desires of the Guardian forces: Zavala prioritizes civilian evacuation above all else, Ikora Rey is desperate to save the Traveler, and Cayde-6… wants revenge, mostly. Bungie’s prowess with environmental design comes to the fore here, with lashing gouts of rain, skylines peppered with fire, and familiar scenes ravaged by Ghaul’s forces. Stepping out into the main Tower courtyard to see everything in ruin truly is a gut-wrenching affair, given how many of us spent our time there planning the next mission and dancing our hearts out. Needless to say, the final moment of the opening act will leave any Guardian hungry to push ahead come September. Myself included. –Ryan Clements Click here to download high-resolution mobile-friendly Destiny 2 wallpapers The StrikeI’m not nearly the Destiny expert that Justin or Ryan are, but I do know a good game when I play it. And based on my beta experiences, Destiny 2 is demonstrating some serious refinements that will appeal to veterans and newcomers alike. Above all, Bungie seems determined to shake up convention — but wisely, doesn’t try to fix what isn’t broken. The Inverted Spire Strike provides a tantalizing glimpse of what is (hopefully) to come in the full game this September. Bungie’s decision to tilt Strikes a step or two closer to the Raid format yields a more dynamic, interesting set of activities. In the Inverted Spire Strike, an extended platforming sequence led to a perilous action set piece amidst the grinding drills of an oversized mining machine. It’s a big step up from D1’s reliance on wave-based shootouts. Then came the big finale against the hulking Protheon in a boss battle that spanned three phases and multiple room configurations. I was impressed; the Inverted Spire brought equal doses spectacle and strategy, and consistently kept me on my toes. On a side note, I’m greatly appreciating the punchier feel of Destiny 2’s reworked arsenal. The hand cannons and auto rifles seem to pack a bigger punch overall, and I’m pleased to see sniper rifles and fusion rifles graduating to the Power weapon class. All in all, an auspicious start. Bring on the full game! –Sid Shuman The CrucibleDestiny 2’s Crucible has undergone some pretty sweeping changes — the switch to smaller, more intimate 4v4 matches chief among them. Based on the three to four hours I’ve put into the Beta’s Control and Countdown modes, this change makes PvP in Destiny 2 feel more team-oriented… and ultimately more exciting. Countdown specifically feels much more akin to D1’s Trials of Osiris — the ultimate end-game PvP mode that rewarded intense focus and synchronized team play — but without going quite that far. Control is similar to its original implementation, but with much smaller, tighter maps and a few quality-of-life upgrades. For instance, when you first start a match the A and C points are already captured on behalf of their respective teams. This is a welcome change from D1, where every match began with a team standing on a point for 10 seconds before getting to the good stuff (the shootin’). In the Destiny 2 Beta, these matches have tended to kick off with players immediately either bee-lining to the B point or wrapping around to try and steal the opposing team’s home point, getting to the action right from the get-go. Other welcome changes I noticed in my time with the Destiny 2 Beta’s Crucible thus far: Power ammo spawns fairly frequently, but it’s now a drop point on a wall rather than a crate on the ground. It only goes to the player who pulls it, rather than everyone standing nearby — this adds a new strategic element to matches as they play out. Control points no longer need to be neutralized before capturing them. If you stand on an enemy-controlled point it will now simply cede control to your team, rather than going neutral then making you capture it. Points don’t cap faster if multiple Guardians stand on them. This means teams can be much smarter about the way they send players to capture points, rather than everybody crowding on one and standing around. If you get shot while reviving a fellow Guardian, it resets the revive timer. Again, this will make players think twice about whether it’s really safe to dash out and get that res, adding another layer of strategy to matches. I’m beginning to sense a theme… There’s no more Alpha / Bravo team. When you enter a match, the team intro screen now simply reads “Your Team†— a simple change, but I like it. Sniper rifles are de-emphasized, since they’re now categorized as “Power†weapons. This means they can only be used by a player who manages to grab one of those limited Power ammo drops. I think it will lead to snipers being seen as but one option for advanced players, rather than a requirement for high-level play. Callouts are built in now, right under your radar. In Destiny high-level competitive play, players agreed on names for specific places in each map, so they could quickly feed info to their teammates about where they see enemies and what their status is. These location names are now official, and made immediately available to everyone at all times. I’m sure I’ve missed a bunch here, but I’ll find more as I continue to dig into the Beta’s two available PvP modes more. Notice any more upgrades or changes? Let us know in the comments! –Justin Massongill View the full article
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Greetings, dear Prospects. Our online melee action game Absolver is creeping close to launch and the team at Sloclap wanted to share the latest feature of the game with the PlayStation community. Additionally, Absolver is now available for preorder at PlayStation Store ahead of its August 29 launch date and players can get 10% off the base price as well as the exclusive Labyrinth Prospect Mask and Uring Priest Gear Set. In our last PlayStation Blog post we detailed how you will be able to customize your character’s approach to combat – from combat style and moves to stances and how those moves chain together. This Combat Deck is the most important feature in Absolver and we think it is what will set the game apart from other fighting and action games. The feeling of approaching an opponent and not knowing what moves and attacks they have compiled in their Combat Deck brings a great deal of tension to these battles. Alongside the ability to change stances on the fly, this level of customization makes every fight feel unique and thrilling in its own way. Now we have a new variable to introduce… weapons and powers! You might have noticed in some of the trailers and gameplay videos of Absolver that warriors are able to use different weapons and even special powers in the heat of battle. These weapons and powers can be used at the player’s discretion during fights, as long as their Tension Shards are charged properly, and can instantly change the flow and momentum of combat. Tension Shards come from ancient Adalian mystical arts: they are infused with Essence, and recharge during combat by capturing Tension, the energy flowing between two fighters. Once a weapon is equipped the player instantly shifts over to a new Combat Deck that they will have specifically designed for weapons, containing its own set of moves and combos. However, you must be careful when pulling out a weapon as you can be disarmed by a swift series of attacks, allowing your enemy to pick up the weapon and use it against you. Powers can also be assigned for quick use during and even outside of combat. These powers use tension shards as well, so finding a balance between using them and weapons will be important. Powers are acquired through experience and range from simple healing spells and opponent stamina drains, to powerful shockwaves which can create some breathing room in a scuffle. Our team is both anxious and excited to finally present Absolver to the world and can’t wait to share more with the PlayStation community soon – we’ll have more surprises to come as well. View the full article
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Today we revealed Rogue Trooper Redux is coming to PlayStation 4 on October 17! Exciting news, no doubt, but as someone who worked on the original, it’s staggering. Here’s this game we released for the PlayStation 2 in 2006, remastered for PlayStation 4. It is a bit surreal if I’m honest, but I’m thrilled to see how far the original has come. Our new side-by-side comparison trailer really underlines the difference! So, how did we and our friends at TickTock Games do it? You might think it’s straight-forward to get old games up-and-running on modern hardware, but this isn’t always the case. The PlayStation 4 is vastly different in architecture to its forebears and the landscape of online gaming on PlayStation is unrecognisable to that which existed a decade ago. What’s really required is a version of the game built especially for modern hardware, something that integrates properly with all the lovely stuff we’ve come to know and love – trophies, invitations, high-definition textures, 1080p, dynamic lighting & shadows. The list goes on. So, where to start?Hopefully you still have the source code and assets for your original game somewhere. It’s going to be a long day if you have to build everything again from scratch! Recreating gameplay is notoriously difficult to do well – if you don’t know exactly how it was worked originally, how can you hope to re-create the exact feel of that classic game? Fortunately, for Rogue Trooper Redux, Rebellion’s pack rat mentality of saving everything (and we mean everything – our warehouse is a treasure trove filled with 25 years of gaming history!) paid dividends. So we were able to take the original source code and re-compile it for modern hardware. It wasn’t entirely smooth sailing – these things never are – but it was much easier than starting from scratch. So far, so good! Now it’s just a case of getting online play to work, integrating all those lovely things I mentioned before, and re-packaging the game for the modern consoles, right? It’s time for the makeover!But if you’re going to do all that, why not make the game look as lovely as it plays? To really make the best use of the power available, you need to completely re-write the rendering code to use all the lovely toys available to us now. Then, to make use of those new renders, you need new assets – new textures, specular maps, high-poly meshwork. Fortunately, armed with the original assets and the tools we used to make them, we were able to completely re-skin the game with all-new character meshes, vehicles, textures and a whole bunch of set dressing. After all that the game was looking better than ever, but there were still a few stumbling blocks to conquer. The FMV cutscenes, for example, had to be completely re-rendered at modern resolutions. New conventions, new featuresGreat gameplay doesn’t age – at least not as much as graphics do! But things do change – conventions develop, players come to expect a particular button to do a particular thing because that’s how other games do it. Rogue Trooper is one of the earliest cover-based shooters, but since its release certain “genre conventions†have developed. In order to bring the game to as wide an audience as possible, we felt it was best to tweak the original controls to match these. In the original, you switched to cover mode with a button press. This worked well at the time but most modern cover shooters use an automatic binding system where pressing against cover switches into cover mode. In comparison, the original mechanism can feel a bit clunky and dated. So for Rogue Trooper Redux, we’ve modified the cover system to use the automatic method and, unless you’d played the original, you wouldn’t know it wasn’t always like that. Losing the manual control freed up a button that we could use for another feature that wasn’t in the original but is more-or-less expected now: aim mode. Aim mode pulls the camera in tight over Rogue’s shoulder, allowing you to line up your shots much more easily without switching to sniper mode. It’s slick, useful and it feels like it’s always been there. If you’ve played any recent third-person cover shooter, it’ll be instantly familiar. Creating Rogue Trooper Redux has been a fascinating experience. Revisiting the old stomping grounds of Nu-Earth has, at times, felt like digging through dusty attics, rooting through old boxes, each new discovery bringing back fond (and not so fond) memories. Ultimately though, it’s been great to see something that means a lot to us being played again. A decade is a long time and memory is a funny thing. With the rosy-tinged gaze of nostalgia, Rogue Trooper always looked this good. Now it really does. View the full article
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Back in 2007, I was inspired to start my own game studio, Pelfast (literally: fast pixel), alongside Jennifer Pourchot given our shared passions for gaming and desire to create something that we’d both want to play. At the time, tower defense titles were hot, but they lacked a crucial element. After two years of development and hard work, we published Comet Crash, an award-winning multiplayer RTS with hybrid tower defense elements. To this day, we still hear stories from fans about co-op with family, intense battles with friends and Comet Crash parties that went until the wee hours of the morning. Now, we’re ready to give our fans exactly what they want (and show new players what they’ve been missing out on) with an epic sequel. We’re super excited to announce Comet Crash 2: The Kronkoid Wars is launching August 8th on PS4! This time we’ve gone all-out, with a new online multiplayer feature, a new storyline, more levels, bigger bosses and an original score by Bluetech! In the campaign with over 50 branching levels, use your ship to collect resources and fight off a range of robotic machines using a variety of upgradeable weapons. At the same time, command your own rush attacks against enemy forces. Bust through enemy defenses using your weapons, cut off enemy unit production by taking out Ops structures, and build long pathways to slow down attacks. Watch what the enemy is doing and react to bring together a winning strategy. There is more than one way to win each level. We know we haven’t thought of all of them — surprise us by sharing videos of your gameplay when it launches! In Comet Crash 2 you collect ‘Zoids’ which can be used to supercharge your weapons against an unexpected attack. Zoids also speed up unit production to give you an advantage over your rival. Your ship begins its journey with one Zoid slot. You can earn more Zoid slots by defeating the megaboss, Kronkoid. Use Zoids wisely since they are a scarce but powerful resource! Test your skills in Battle mode where you can play against other players. Compete with opponents over resources (guaranteed to cause a few good laughs… or cries) and decide if you should use them to build up your army or to defend your territory. At the same time keep a close eye on what your opponents are up to. Look for weaknesses in enemy bases to determine what type of units to build for your own infantry. Watch your opponent closely or you may be annihilated by a surprise attack! Comet Crash 2 is designed from the ground up for PlayStation. The tight DualShock controls allow for twitch gameplay, defensive building and offensive attacks without any tedious micromanagement. Thanks to all our fans for the enthusiasm, encouragement, and inspiration to make Comet Crash bigger and better than ever before. We couldn’t have done it without you, and can’t wait for you to try out our game! View the full article
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Greetings, pilot. Get ready to ship out to the Tartarus Sector – End Space is coming to PS VR on September 19! VR Space Combat at its Finest End Space | PlayStation.com We’ve been working hard to create a space combat simulator that really showcases the advantages of gaming in virtual reality. In End Space your Minos Starfighter is equipped with turreted guns neural linked to your gaze direction so you can easily track or lock on to your target while independently controlling your ship’s velocity and direction with your DualShock 4 gamepad. Story Driven Single Player CampaignIn a race to reach the distant, mysterious and resource-rich Tartarus Sector, the UTC has stretched its resources thin. Just as the UTC has almost cemented its foothold in the sector, the insurgent Tartarus Liberation Front has emerged, demanding autonomy for the Tartarus. Having infiltrated the UTC’s warp-gate network, the TLF has been using hit-and-run tactics to disrupt UTC supply lines and mining operations. These brazen raids have become increasingly frequent and now the TLF has its eyes set on acquiring the secrets of the Hyperluminal Drive. The UTC’s top brass can’t ignore these attacks any longer – It’s time to bring order back to the Tartarus Sector. That’s where you come in, pilot. The UTC relies on a cadre of elite contract pilots to protect its interests across the galaxy, and as a promising new recruit you’re being sent to the Tartarus Sector. End Space for PlayStation VR features a mission story-driven campaign where you will fight the TLF insurgency in a variety battles and explore ever deeper into the Tartarus Sector. You’ll be able to jump in the cockpit of your Minos on September 19th for a retail price of $19.99, and if you have PlayStation Plus you’ll get a special launch-week discount of 10%! PS4 Pro Extra Pew Pew Pew EnhancementsOn top of all of the awesome PlayStation VR optimizations and improvements we put into End Space, we’ve added even more pew pew pew goodness for PS4 Pro owners. We’ve cranked it up to: 8xAA Resolution Oversampling Post-processing effects High Resolution Textures High Polygon Models Mark your calendar for September 19th and we’ll see you in the Tartarus Sector! Deadly as it beautiful. View the full article
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We’re getting ready for the next major system update for PS4, and can use some help from PS4 owners to test it out ahead of launch. Starting today, you can sign up for a chance to be a beta tester and get an advance look at some of the improvements and new features coming to PS4. You can register to be a beta tester anytime between today and the start of the beta in early August. Users must be 18 years or older. Once the beta starts, we’ll close registration. Beta testers for our previous major system software update, version 4.50, got an early peek at features like external HDD support, custom wallpapers, Quick Menu refresh, and much more before launch. If you’re part of the program, you’ll receive an email with instructions on downloading the beta version of the next system software. In order to sign up, you’ll need a PS4 with an internet connection, and access to a Master Account. And remember — you can roll back to the previous system software at any time. We’ll be back soon with an update on the features you can expect in the beta. Many thanks to everyone signing up — especially our returning beta testers! Your feedback helps us make the system software update even better. View the full article
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Thinking of stocking up on some new PlayStation 4 and PlayStation VR games to play this summer? Good news for you! I’m excited to introduce PlayStation Store’s Totally Digital campaign, a special promotion bringing you a slew of new digital releases over the next four weeks as well as deep discounts on a handpicked selection of catalog titles. Anticipated games like Pyre, Sundered, Nidhogg 2 and Absolver will be launching during this promotion, with preorder discounts of up to 15 percent. But that’s not all, PlayStation Plus members save up to 20 percent on preorders for games like Patapon and the Last Day of June – so make sure to scoop them up before they launch. Head over to the PS Store for the full release lineup and any discounts that apply. In addition to exciting new releases, starting today you can save up to 50 percent on titles like Enter the Gungeon, Mother Russia Bleeds, Mount & Blade: Warband. PS Plus members save even more, with discounts up to 60 percent. Check out Round 1 of Totally Digital sales titles below, then head over to PS Store before the lineup changes August 1 at 8 AM Pacific. Come back then for the next and final round of deals! Games PlatformTitleSale PricePS Plus PriceOriginal Price PS4 -KLAUS- $4.99 $3.99 $19.99 PS4 100FT ROBOT GOLF (VR) $9.99 $6.79 $19.99 PS4 2064: READ ONLY MEMORIES $11.99 $7.99 $19.99 PS4 ABSOLUTE DRIFT: ZEN EDITION $4.79 $3.59 $11.99 PS4 ALCHEMIC JOUSTS $7.49 $5.99 $14.99 PS4 AMNESIA: COLLECTION $14.99 $7.49 $29.99 PS4 ASEMBLANCE $5.99 $3.99 $9.99 PS4 BANNER SAGA 1 $11.99 $9.99 $19.99 PS4 BARD’S GOLD $2.99 $2.49 $4.99 PS4 BEYOND EYES $5.99 $3.74 $14.99 PS4 BRICK BREAKER $2.99 $1.99 $9.99 PS4 BROFORCE $6.74 $5.24 $14.99 PS4 COSMIC STAR HEROINE $10.04 $7.49 $14.99 PS4 DANGEROUS GOLF $6.99 $4.99 $19.99 PS4 DARKEST DUNGEON $12.49 $9.99 $24.99 PS4 DEAR ESTHER: LANDMARK EDITION $3.99 $2.99 $9.99 PS4 FATAL FURY: BATTLE ARCHIVES VOLUME 2 (PS2 CLASSIC) $5.24 $3.74 $14.99 PS4 FUUUN SUPER COMBO (PS2) $5.24 $3.74 $14.99 PS4 GALAK-Z $7.99 $4.99 $19.99 PS4 GAROU MARK OF THE WOLVES $7.49 $5.99 $14.99 PS4 GNOG $10.04 $7.49 $14.99 PS4 GOOSEBUMPS: THE GAME $7.49 $5.24 $14.99 PS4 GRIM LEGENDS: THE FORSAKEN BRIDE $5.99 $3.99 $9.99 PS4 HEROES OF THE MONKEY TAVERN $6.99 $5.99 $9.99 PS4 HOME – A UNIQUE HORROR ADVENTURE $2.49 $1.99 $4.99 PS4 HUMAN FALL FLAT $7.49 $5.99 $14.99 PS4 INSIDE $11.99 $9.99 $19.99 PS4 INSIDE & LIMBO BUNDLE $17.99 $14.99 $29.99 PS4 INVERSUS $8.99 $7.49 $14.99 PS4 LA COPS $5.99 $3.74 $14.99 PS4 LASER DISCO DEFENDERS $4.99 $3.99 $9.99 PS4 LASERLIFE $4.49 $2.99 $14.99 PS4 LATE SHIFT $8.74 $7.49 $12.49 PS4 MACHINARIUM $2.99 $1.99 $9.99 PS4 MAHJONG $2.99 $1.99 $9.99 PS4 MINUTES $2.59 $1.39 $3.99 PS4 N PLUS PLUS (N++) $10.49 $7.49 $14.99 PS4 NBA PLAYGROUNDS $13.39 $11.99 $19.99 PS4 NOT A HERO $5.84 $4.54 $12.99 PS4 PANG ADVENTURES $4.99 $3.99 $9.99 PS4 PENARIUM $3.99 $2.49 $9.99 PS4 PERFECT $6.99 $5.99 $9.99 PS4 PERFECT UNIVERSE PLAY WITH GRAVITY $3.99 $2.99 $9.99 PS4 PHARAONIC $9.59 $7.99 $15.99 PS4 PLAGUE ROAD $9.99 $7.99 $19.99 PS4 RACE THE SUN $2.99 $1.99 $9.99 PS4 ROCK BAND 4 RIVALS BUNDLE $41.99 $35.99 $59.99 PS4 RONIN $4.49 $3.49 $9.99 PS4 SALT AND SANCTUARY $10.79 $8.99 $17.99 PS4 SAMURAI SHODOWN VI (PS2) $5.24 $3.74 $14.99 PS4 SCREENCHEAT $7.49 $4.94 $14.99 PS4 SHELTERED $5.99 $3.74 $14.99 PS4 SKULLGIRLS 2ND ENCORE $9.99 $6.24 $24.99 PS4 SNAKE PASS $11.99 $9.99 $19.99 PS4 SOLITAIRE $2.99 $1.99 $9.99 PS4 SOMA $8.99 $5.99 $29.99 PS4 STYX: MASTER OF SHADOWS $10.49 $7.49 $29.99 PS4 TEAM17 INDIE COLLECTION $31.99 $19.99 $79.99 PS4 TEAM17 INDIE HEROES PACK $17.19 $10.74 $42.99 PS4 TESLAGRAD $2.99 $1.49 $14.99 PS4 TETRAMINOS $2.99 $1.99 $9.99 PS4 THE ESCAPISTS $7.99 $4.99 $19.99 PS4 THE ESCAPISTS + THE ESCAPISTS: THE WALKING DEAD COLLECTION $11.99 $7.49 $29.99 PS4 THE ESCAPISTS DLC BUNDLE $3.99 $2.49 $9.99 PS4 THE ESCAPISTS: SUPERMAX EDITION $9.99 $6.24 $24.99 PS4 THE ESCAPISTS: THE WALKING DEAD $7.99 $4.99 $19.99 PS4 FOUR KINGS CASINO – ALL-IN STARTER PACK $9.99 $7.99 $19.99 PS4 FOUR KINGS CASINO – DOUBLE DOWN STARTER PACK $4.99 $3.99 $9.99 PS4 THE KING OF FIGHTERS 2000 $3.99 $2.99 $9.99 PS4 THE LAST BLADE 2 $5.99 $4.49 $14.99 PS4 THE TALOS PRINCIPLE: DELUXE EDITION $22.49 $17.49 $49.99 PS4 THE WITNESS $19.99 $15.99 $39.99 PS4 TITAN SOULS $6.74 $5.24 $14.99 PS4 TOUR DE FRANCE 2015 $7.99 $5.99 $19.99 PS4 WAYWARD SKY (VR) $12.59 $10.59 $19.99 PS4 WORMS ANNIVERSARY EDITION $27.99 $19.99 $39.99 PS4 WORMS W.M.D $20.99 $14.99 $29.99 PS4 WORMS BATTLEGROUNDS $9.99 $4.99 $24.99 PS3 BEST OF ARCADE GAMES – DELUXE EDITION $8.99 $5.99 $29.99 PS3 BEST OF BOARD GAMES – DELUXE EDITION $7.49 $4.99 $24.99 PS3 CONTRAST $3.99 $2.99 $9.99 PS3 DRAGON’S LAIR TRILOGY $9.99 $7.99 $19.99 PS3 FAERY: LEGENDS OF AVALON $2.39 $1.59 $7.99 PS3 FAST DRAW SHOWDOWN $2.49 $1.49 $9.99 PS3 FINAL EXAM $3.49 $2.49 $9.99 PS3 GOOSEBUMPS: THE GAME $4.99 $3.49 $9.99 PS3 GUACAMELEE! $5.24 $3.74 $14.99 PS3 HAMILTON’S GREAT ADVENTURE $1.99 $0.99 $9.99 PS3 JUDGE DEE: THE CITY GOD CASE $2.39 $1.59 $7.99 PS3 LIGHTS CAMERA PARTY! $2.39 $1.59 $7.99 PS3 MACHINARIUM $2.99 $1.99 $9.99 PS3 MAD DOG MCCREE $2.79 $1.99 $7.99 PS3 MAGRUNNER: DARK PULSE $2.99 $1.99 $9.99 PS3 OF ORCS AND MEN $6.99 $4.99 $19.99 PS3 RACE THE SUN $2.99 $1.99 $9.99 PS3 REALMS OF ANCIENT WAR $3.49 $2.49 $9.99 PS3 ROTASTIC $1.49 $0.99 $4.99 PS3 SERIOUS SAM 3: BFE $5.99 $3.99 $19.99 PS3 TOWER OF GUNS $4.49 $2.99 $14.99 PS3 WORMS 2: ARMAGEDDON $5.99 $3.74 $14.99 PS3 WORMS2: ARMAGEDDON GAME OF THE YEAR $9.62 $4.12 $27.49 PS3 WORMS REVOLUTION $5.99 $2.99 $14.99 PS3 WORMS ULTIMATE MAYHEM $5.99 $2.99 $14.99 VITA ATOMIC NINJAS $2.99 $1.99 $9.99 VITA BARD’S GOLD $2.99 $2.49 $4.99 VITA DARKEST DUNGEON $12.49 $9.99 $24.99 VITA GUACAMELEE! $5.24 $3.74 $14.99 VITA HOME – A UNIQUE HORROR ADVENTURE $2.49 $1.99 $4.99 VITA LASER DISCO DEFENDERS $4.99 $3.99 $9.99 VITA MACHINARIUM $2.09 $1.39 $6.99 VITA MINUTES $2.59 $1.39 $3.99 VITA PLAGUE ROAD $9.99 $7.99 $19.99 VITA RACE THE SUN $2.99 $1.99 $9.99 VITA SKULLGIRLS 2ND ENCORE $9.99 $6.24 $24.99 VITA SUPER BLACKOUT $1.99 $0.99 $4.99 VITA TITAN SOULS $6.74 $5.24 $14.99 PSP YOUNG THOR $1.19 $0.99 $1.99 Note: All pricing is for U.S. only and subject to change. View the full article
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(A small white dog emerges from a shrine’s donation box.) 見ã¦ã€ã‚¨ãƒ–リã‚ã‚“ï¼UNDERTALE ãŒâ€¦ …Oh, I forgot. This is the English version. (Giant angry eyebrows slide onto the dog’s face.) HEY GAMERS!!! I’VE GOT NEWS FOR YOU!!!! (The camera zooms in up close.) I’M VERY EXCITED FOR YOU TO PLAY MY GAME SOON!!! That’s right: If all goes well, Undertale is coming out for PS4 and Vita on August 15th! You’ll be able to download it on PSN. Undertale | PlayStation.com Let’s have another round of Q&A to clear up all the questions you might have: Q: When is the game coming out? A: August 15th, Billy! 2017, Billy! Didn’t you just hear me?! Q: Will the game support Cross-Buy? A: Yes, it supports Cross-Buy, so if you have a PS4 and a Vita, you only have to buy it once! Q: Will there be any pre-order bonuses? Such as a…new dynamic PS4 theme made by Truant Pixel with art by Merrigo and a new minute-long song by Toby Fox? A: Yes specifically to all those things! If you pre-order Undertale on PSN, you’ll get an original dynamic PS4 theme I helped design. Check it out below! Q: Gee, can’t I just go into a game store and buy Undertale? A: Billy!! NO!! It’s digital! You have to download it on PSN! It won’t be in stores!! However, Fangamer will be producing physical versions and a Collector’s Edition in September, so if you really want a physical version, you’ll be able to buy that on Fangamer.com. Actually, pre-orders are open now! Q: Tell me… more about Fangamer’s physical version. A: It’s like the game but on a disc, so hardcore fans will be able to have fun accidentally losing it or stepping on it. Q: No, I mean, what’s… What’s in the Collector’s Edition? A: Oh, right. You sound sleepy, so I’ll just tell you in simple bullet points: Available in PS4 or PS Vita versions Undertale Soundtrack with cover art by fan artist Cocoa Ando. Also, a couple tracks added, like the PS4 Theme background music 24-page booklet featuring a re-illustration of the opening sequence by Temmie Chang! (She made those originally, you know…) Reversible cover you’ll immediately regret realizing is reversible Music Box Locket that was a pain to make because the previous factory kept making it off tempo Undertale sheet music booklet featuring six songs with annotations by me that reveal their blatantly obvious inspirations Pre-orders available now on Fangamer.com! Q: Zzzzz…. A: Billy? Billy. Wake up, Billy. Q: I’m sorry, listening to all those bullet points made me fall asleep. When is the game coming out again? A: The game came out 7 years ago, Billy. Q: … A: You’ve been sleeping for 7 years, Billy. Q: Wh… What? Oh my god… Where… Where am I? Where is everyone? A: Pre-order Undertale on PSN today! Q: How do I get out of here?! A: Pre-order Undertale on PSN today! View the full article
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It’s been five months since we released Sniper Elite 4. Since then we’ve continued to produce a mix of paid and free content. If we include our upcoming update, altogether we have added: 2 free multiplayer modes: Elimination and Capture The Flag 4 free multiplayer maps (playable in all adversarial multiplayer modes) 3 free Survival maps 4 campaign missions (co-op/single player) 18 weapons 16 character skins 32 camouflaged weapon skins On top of that, we’ve continued to tweak the game and respond to player feedback. For example, one feature you’ve requested is the ability to choose a character skin in the main campaign. Well, we’ve added that! You can now play through the campaign as any of the allied characters. So what’s in the next release? Good question. There’s a lot! Deathstorm Part 3: Obliteration We know many of you have been waiting for the concluding part to our mini-campaign, and now it’s here. In Deathstorm Part 3: Obliteration, elite agent Karl Fairburne finds himself deep behind enemy lines in his mission to neutralize the Deathstorm nuclear project. He must infiltrate an underground, heavily guarded complex hidden beneath a sleepy village, and terminate Deathstorm for good. And yes, we’re taking you out of Italy for the first time in Sniper Elite 4 and back into Nazi Germany for the first time since Sniper Elite V2. And if that’s not enough, there are scientists to kidnap! Lock and Load Expansion Pack This features three brand new weapons — including my pick, the M30 Drilling. Jim, our weapons expert, says, “It was an unusual and elaborate survival and hunting weapon issued to Luftwaffe pilots and aircrew during WW2. It had two 12-gauge shotgun barrels over a 9.3x74mmR rifle barrel and was of high quality materials and manufacture with engraved decoration.†Also in the pack are the SVT semi-automatic rifle and the M712 Mauser fully automatic pistol. I could do an entire blog post on how we selected our weapons for Sniper Elite 4, but needless to say that choosing this one involved several members of the development team, a secret underground bunker, and the words “We need something unusual…†So, what about all the free stuff? Authentic Plus Difficulty The more experienced among you looking for an even more challenging experience should enjoy Authentic Plus. We’ve essentially decided to make the AI more relentless, along with a few other changes and wrap it all up into a new difficulty level. How does it play? Well, it’s pretty dang hard! The enemy never stops searching for you once they know you’re in the area, and that really encourages you to push as far as you can into the map without being spotted. Once you go loud, simple pop-ups that you may have come to rely on are no longer present — no more callouts telling you that you have killed someone — you have to look and check for yourself. It all combines to form a very challenging and rewarding experience. There are a couple of well deserved Trophies for those who take on the Authentic Plus challenge. Facility Map for Survival Mode New for fans of our co-op Survival mode is “Facility,†inspired by the Coastal Facility mission from the main campaign. While there are vehicles in the other missions, we’ve stuffed a lot more into this one. Infantry arrive in trucks and armored half-tracks, giving you the chance to pull off a satisfying multi-kill before they unload. I have to say it’s probably my new favorite Survival mission. Bunker for Adversarial Multiplayer For those that prefer adversarial multiplayer, we’ve added a new map called “Bunker.†Like all the multiplayer maps we have added, this supports all modes. We’ve had some competitive games in the office over the last few weeks, and this map has a spread of sections that suit most play styles. There is a good mix of high points looking over open spaces and more intricate buildings. Me? I plant six traps and hide in a dark corner. My colleagues hate me. Thanks for reading, and for the tons of support you’ve given us with Sniper Elite 4, we really appreciate it. View the full article
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Hi guys, I’m Arnaud De Sousa from DotEmu. Today I’m thrilled to announce that Windjammers, the best arcade fighting frisbee game ever made, arrives August 29 on PS4 and PS Vita! It’s been a few moons since we announced the game at PlayStation Experience. We know you guys have been eagerly awaiting the release date, and we’re happy to finally announce it! As gamers and retro lovers ourselves, Windjammers is a legendary title that we at DotEmu hold dear to our hearts. So of course we wanted to deliver the optimum experience. This meant not rushing things, taking our time, and doing it right. “But how did you do that?†That’s a great question — thanks for asking! Get the Community InvolvedWindjammers is a straightforward game: two buttons, two characters, and a frisbee. That’s it. In pure arcade tradition, you only need 30 seconds to understand what’s happening on-screen. Add an amazing, authentic 90’s vibe (Windjammers debuted in 1994 on SNK’s Neo Geo — it doesn’t get more authentic than that) and you have a crazy, gorgeous game. Doing super throws in Windjammers is easy and way too exciting But just like every great game, this simplicity masks a deeper complexity. Similar to Street Fighter, Windjammers is one of those rare titles where a combination of skill, experience, and strategy is essential for victory. And as a competitive fighting game player myself (play Third Strike, it’s a good game), it was obvious and mandatory that Windjammers France, the French Windjammers community, had to be part of the development process. I mean, these guys are masters of their craft, so we had to give them what they wanted: an arcade-perfect port. And with their help, we pulled it off. The Windjammers France guys are, like, pretty good. Get the Players InvolvedAnother great thing about Windjammers is that anybody can play and reap instantaneous fun. We knew the original game had that power, but what about our version and our netplay? And what about our online ranking and matchmaking system? To ensure we made the right decisions and the best choices, we hosted a closed beta exclusively on PS4 and got the player community involved. The beta ran from June 8 to June 12, and more than 40,000 beta keys were distributed worldwide. This was a first for us and it wasn’t easy, but we knew it was important. We were confident that by using GGPO for our netcode and adding some improvements, the online play would run smoothly. But what about the rest? Official Windjammers merch flying your way August 29 via Fangamer Thanks to you, the community, we received tons of feedback regarding bugs and issues, and also the ergonomy, menus, and matchmaking system. You also provided many useful ideas regarding the general gaming experience. Most importantly, your comments confirmed that we’d captured the fun, immersive experience of the original. What was also clear from your feedback is just how essential esports is to your expectations for the game. As an arcade and multiplayer game, we knew that Windjammers already had that built-in competitiveness, but you confirmed that it’s more than that. It’s also a fun and engaging game to play, not just for the the French Windjammers community and pro players, but for everybody. Windjammers Moment #37So what’s next? Esports baby! But first we’re taking a chill pill and concentrating on the release. Windjammers arrives August 29, but we already have plans for updates and improvements. We want Windjammers to live forever and want the community to dig it more and more everyday. We’ll do our best to help you guys keep rockin’ it like a hurricane, because if you’re having fun, we’re pretty sure Windjammers will be a hit. Let the jamming begin! View the full article
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Looking back at what we did, you might think we’re crazy. We were all senior staff working on major, AAA titles at highly respected studios like Activision, Rocksteady, and others. These were big-budget games with blockbuster marketing campaigns, massive sales, and critical acclaim; an enviable position to be in as a game developer, right? So why did we walk away from it all? There was an idea in the back of our minds that we had to pursue. We enjoy a broad spectrum of games like Harvest Moon, Animal Crossing, Zelda, and Skyrim, but we wanted to craft an experience that combined the mood and thrills found in each of those games. It sounds like an odd combination, I know, but these were some of the key influences that inspired the design of Yonder. So we made the tough decision to quit our high-profile, well-paying jobs, and took the biggest gamble of our lives. Yonder is the game we’ve dreamed of playing since we first picked up a controller. It’s set on the massive island of Gemea, a lush frontier with eight distinct environments ranging from sunny, tropical beaches to frigid, snow capped summits. Each location has its own flora and fauna, along with changing seasons and a day-night cycle. Gemea was once a perfect paradise, but an evil murk has enshrouded the land and its people in despair. We craved a game world that felt relaxed and familiar. Yonder would be a game you could pick up, step into, and feel as if you are home. We wanted it to be as comfortable and inviting as possible. It’s a game you can play at your own pace; not everything is required. We wanted to give players freedom with what they do in the game, and how they achieved their goals. In Yonder, it’s unmistakably you that’s the hero or heroine, so what you should look like or how you dress is never dictated or restricted. It’s totally up to you. Carrying an extra pound or two after Thanksgiving? Yeah, we hear you. Your avatar can reflect that. Feel like rocking a handlebar mustache or a floral skirt? Your character can get down with that (even in combination). You’ll discover a whole load of items to make your hero or heroine uniquely “you.†Animals — or critters, as we prefer to call them on the island — were always going to be a big part of the game. From the lumbering herd of Groffles to the cute-as-a-marshmallow-cloud Fabbits, you’ll find a host of adorable-but-useful critters in Yonder. With an enormous island to explore and a whole host of locals to befriend, you’ll find yourself learning a wide array of new skills. Fishing, carpentry, and even brewing will help you as you solve the mysteries on the island of Gemea in the hope of finding your way home again. Tame a Fabbit as a personal pet. Set up a farm and use Groffle milk to make cheese to trade with the locals. Grow your own crops, barter in the open market or craft your own goods from scratch. Your influence on the world extends far beyond your wardrobe or coffers; your actions ripple through every town in Gemea. Yonder’s balance of adventure, customization, and discovery is the journey we always wanted to embark on, and we’re thrilled to bring the game to PS4. Our years of daydreaming will soon transform into an experience you can enjoy at home on July 18! So, were we crazy to turn our backs on big-studio life? I guess we’ll all find out very soon… View the full article
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Hi everyone, this is Eric from Winking Entertainment. I’m excited to announce we’re bringing a new game to PlayStation VR! Reborn: A Samurai Awakens is a title that has already won many industry and gamer accolades, and together with developer Geronimo Interactive we’re finally ready to unveil this fast-paced, first-person action game to PlayStation fans. A Samurai Awakens will be released at the end of 2017 for PS VR. Set in the year 2480, A Samurai Awakens is filled with armor-clad sword-swinging alien machines and laser-shooting flying eyes. And evil samurai. And ninjas. Did I mention that we have robotic mechanized cyborg dual-wielding gun-slinging laser blade psychic power slice-n-dice sumo wrestler boss fighting pandemonium action in spades? Players take the role of Yukimura Sanada, the famous samurai warrior of Feudal Japan, resurrected to fight against extraterrestrial invaders of earth. Yukimura is armed with dual laser katanas, pistols and psychic powers at his disposal. Each hand can also wield a different weapon, so players can choose between a sword-and-gun stance, sword plus psychic power, or just go all-out with dual katanas or dual guns. Players will be able to briefly stun enemies by counter-attacking at the right moment – “Hack Time†allows players to interrupt the waves of attacking enemies and retaliate with double damage as time slows down. In each stage, there will be a multitude of enemies engaging the player, often you’ll find yourself deflecting laser fire while counter-attacking enemy sword swings from all directions. With the PlayStation VR headset and 2 Move controllers, the satisfaction of chopping futuristic automatons into neat little pieces is something to experience for yourself. In Reborn: A Samurai Awakens, it’s Yukimura against a whole army of alien machines — but the Boss enemies are the real main attraction. During Boss fights, anything goes – Bosses may throw huge objects or just go full berserk. Special QTE motions can be used to combat these seemingly hopeless moments — that block motion or dodge to the side may just save your life. Check out one of the many Boss enemies that will appear in the game: Reborn: A Samurai Awakens is slated for release at the end of 2017, and while that’s still quite a few months away, check out the trailer that we’ve prepared at the top of this post. Geronimo Interactive has developed a fantastic futuristic cyborg samurai VR experience — and Winking Entertainment is proud to publish this game as part of our Winking VR brand. Thank you for reading this, and I hope you’re as hyped for Reborn: A Samurai Awakens as I am! View the full article
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It’s hard to decide which piece of amazing Kingdom Hearts III news from this weekend to celebrate first, but since I know what you’re going to ask… 2018. Kingdom Hearts III is coming in 2018. For real. Series Director Tetsuya Nomura revealed one of gaming’s most desired and highly anticipated pieces of knowledge at the end of the most recent Kingdom Hearts III trailer that played to a packed auditorium during Disney’s D23 Expo at the Anaheim Convention Center. And that was the second biggest piece of news. The main bombshell was that the world of Toy Story would appear in Kingdom Hearts III! For those who haven’t played before, Kingdom Hearts is an action RPG where the main hero—a Keyblade wielder named Sora—is joined by Donald Duck and Goofy as they travel across the Disney worlds to fight against the dark and spreading threat of the shadowy creatures known as the Heartless. So far, they’ve travelled to dozens of Disney worlds, and by the time Kingdom Hearts III comes out, more than 200+ Disney characters will have appeared in the franchise. But the inclusion of Toy Story as one of those worlds is an extra special milestone, as it marked the very first time a Disney•Pixar title has appeared in the series’ 15 year history! In this new trailer, Sora, Donald and Goofy find themselves in a playful new world, and face skepticism from its inhabitants about their intentions. Fans of the series will find plenty more details to pore over. Watch the trailer and let us know what you think! For fans new to Kingdom Hearts, or those who want to relive the adventure, 2017 has already seen the release of two High Definition Kingdom Hearts compilations on PS4 that will help whet your appetite until we’re ready to reveal more Kingdom Hearts III news: Kingdom Hearts HD 1.5 + 2.5 ReMIX Kingdom Hearts HD 2.8 Final Chapter Prologue In the meantime, keep in mind the message from the trailer: “Don’t assume your dreams are just fantasy. If you can imagine a world, believe in it…and dive in.†2018 will be here before we know it, and there’s more exciting news about Kingdom Hearts III to come! View the full article
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You have the spells. You have the traps. And you have the heroes to wield them. Prepare to repel wave after wave of orc invaders when Orcs Must Die Unchained comes to PlayStation! With a pantheon of powerful heroes to choose from and a bevy of bloody traps to set, Orcs Must Die Unchained fuses strategy with bone-crunching action. Team up with friends to repel the orc legions from reaching your Rift, and participate in weekly challenges to earn eternal orc-smashing glory. This is the kind of game that will keep your PS4 on late into the night and early morning. For a full list of new games coming to PlayStation next week, read on. Enjoy The Drop! New Releases: Week of July 18, 2017 99Vidas PS4, PS3, PS Vita — Digital (Cross Buy) 99Vidas is a brawler set in a contemporary world that pays tribute to both classic and new games in the industry. Brought to you in 16-bit pixelated glory, chock-full of references to not only gaming but also 80’s and 90’s pop culture. Archangel PS VR — Digital Step into the cockpit of a six-story mech and feel its might at your command! You are the tip of the spear in the United States Free Forces’ war against the overwhelming mechanized forces of HUMNX, a tyrannical corporation that rules a post-apocalyptic America. Children of Zodiarcs PS4 — Digital A story-driven, tactical RPG set in the fantasy realm of Lumus — a world divided by affluence and poverty. Take control of Nahmi and her fellow outcasts, utilizing a brand new deck and dice based combat system to strike a blow to the noble Lords’ and Ladies’ unquenchable thirst for profit. Conga Master PS4 — Digital (Out 7/21) The dance floor fills, the line gets longer… come on down, it’s time to conga! Shake your virtual hips to the ridiculously fun arcade action of Conga Master as everyone fights to make the longest conga line possible. No rhythm required — anyone can conga! Fallen Legion: Flames of Rebellion PS Vita — Digital Fallen Legion: Flames of Rebellion is an intense action RPG where every battle is a heart-pounding fight and each gut-wrenching choice impacts the realm. Fallen Legion: Sins of an Empire PS4 — Digital Fallen Legion: Sins of an Empire is an intense action RPG where every battle is a heart-pounding fight and each gut-wrenching choice impacts the realm. Orcs Must Die! Unchained PS4 — Digital Slice them, burn them, skewer them, and launch them — no matter how you get it done, orcs must die in this team-based, fantasy tower defense game from Robot Entertainment. RobotRiot: Hyper Edition PS4 — Digital Bigger than a nanite! Smaller than a trash can! Feistier than a vengeful princess! Jump, puzzle, and shoot through spaceships and their systems as vanguard robot SLUG. Raid vessels for your galactic debt collecting master in pristine 16-bit pixel perfection in this classically inspired 2D platformer. Superhot PS4 — Digital (Out 7/21) Superhot is the FPS where time moves only when you move. No regenerating health bars. No conveniently placed ammo drops. It’s just you, outnumbered and outgunned, grabbing the weapons of fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets. Superhot VR PS VR — Digital (Out 7/21) Lose track of what’s real. Commit yourself, body and mind. Confront the evocative, elegantly brutal world of Superhot VR. Enemies pouring into the room from all sides, a dozen bullets coursing through the air… wait. Something is different here… Yonder: The Cloud Catcher Chronicles PS4 — Digital Gemea maintains the appearance of a paradise, yet an evil murk has enshrouded the land and its people in despair. As the hero of Yonder you will explore Gemea and uncover the island’s secrets and mysteries within yourself. French Montana – Jungle Rules Wizkid – Sounds from the Other Side Coldplay – Kaleidoscope EP The Circle (2017) Unforgettable Sleight Loaded – July 17 at 10/9c (AMC) Conan – July 18 at 11/10c (TBS) Ballers – July 23 at 10/9c (HBO) The information above is subject to change without notice. View the full article
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Hello PlayStation fans. I’m extremely excited to announce that Sundered is coming to PS4 on July 28! To celebrate the announcement, we’ve created what I think is Sundered’s best trailer yet. For those who don’t know, Sundered is a horrifying fight for survival and sanity. You play Eshe, a wanderer in a ruined world, trapped in ever-changing caverns filled with hordes of terrifying enemies. We’re the same studio that made Jotun, a hand-drawn epic set in Norse mythology. To Resist, or to Embrace, That is the QuestionAs you can hear in Eshe’s own words, her quest is not an easy one. From the endless hordes to the massive boss fights, we’ve designed Sundered to be a challenging experience. All around you, a dark power teases you and and taunts you to wield it. Is it the key to your survival, or the first step on your road to madness? I detailed the basics of character progression in a previous post, but the true core to Sundered’s experience is the “Resist or Embrace†theme. In the game, you find Elder Shards, relics from a strange past. These Shards are hidden throughout the world and dropped by bosses. It’s your choice to bring your Elder Shards to an ability shrine and sacrifice a part of your humanity in return for power, or to destroy them in the Incinerator, thus ending their eldritch influence: Corrupting your abilities is a game-changer. For example, the regular Propulsion Engine grants you a powerful instantaneous air dash that vastly improves air mobility: Azathoth’s Breath, the corrupted version, let’s you chain dashes in any direction. Such vertical mobility may well be the edge you need in a towering boss fight: Alternatively, should you choose to destroy your Elder Shards in the Incinerator, you unlock exclusive upgrades in the Trapezohedron’s Tree: These are mostly improvements on your existing abilities, but some yield new gameplay such as the damage-inducing roll-attack, Othaloth’s Demise: The choice to resist or embrace is permanent and full of consequences. Though I won’t go into details, the game’s three different endings depend on your choices. Sacrificing your humanity in return for power is not all sunshine and rainbows. Corrupting your abilities progressively drives Eshe into madness, as chimeric enemies emerge from the darkness. To wrap things up, I just want to thank you for your ongoing support. You’ve been with us since we announced Sundered on PlayStation.Blog and our shared journey has been amazing. Sundered pre-orders are now live, with a full launch coming July 28. We hope you’ll be there with us. Resist or embrace, Will and the Thunder Lotus Team View the full article
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When it comes to no-nonsense arcade twitch gaming, Finnish studio Housemarque is the safest pair of hands in the business. Coming off a sizzling PS4 hot streak which includes Resogun, Alienation and last month’s phenomenal coin-op throwback Nex Machina, it has yet another slice of irresistible bullet hell coming down the pipe. Matterfall, coming to PS4 on August 15th, is a slick twin-stick side-scroller that transports you to the towering vertical cities of a distant future. You’ll need to suit up and fight for control of the mysterious “smart matter†that is over-running your world and giving rise to hordes of matter-infected enemies. Cue thumb cramps and massive explosions. To get a closer look at exactly how the studio’s latest offering works, we grabbed Senior Level Designer Jari Hokkanen at E3 last month to take us through a full level playthrough, including a fearsome boss fight. Check out the full video above – then head on over to PlayStation Store to secure your pre-order. View the full article