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  2. Name: XBox - Diablo IV | Loot Reborn | Gameplay Trailer Category: Gaming Industry Videos Date Added: 05/14/2024 Submitter: Commander Fury Diablo IV | Loot Reborn | Gameplay Trailer XBox - Diablo IV | Loot Reborn | Gameplay Trailer
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  4. Name: PlayStation - Tower of Fantasy - New Urban Open World Preview | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 05/14/2024 Submitter: Commander Fury Tower of Fantasy - New Urban Open World Preview | PS5 & PS4 Games PlayStation - Tower of Fantasy - New Urban Open World Preview | PS5 & PS4 Games
  5. Name: XBox - Overwatch 2 | Porsche | Gameplay Trailer Category: Gaming Industry Videos Date Added: 05/14/2024 Submitter: Commander Fury Overwatch 2 | Porsche | Gameplay Trailer XBox - Overwatch 2 | Porsche | Gameplay Trailer
  6. Name: PlayStation - Scholar's Mate - Announcement Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 05/14/2024 Submitter: Commander Fury Scholar's Mate - Announcement Trailer | PS5 & PS4 Games PlayStation - Scholar's Mate - Announcement Trailer | PS5 & PS4 Games
  7. Name: PlayStation - Kiborg - Gameplay Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 05/14/2024 Submitter: Commander Fury Kiborg - Gameplay Trailer | PS5 & PS4 Games PlayStation - Kiborg - Gameplay Trailer | PS5 & PS4 Games
  8. Name: PlayStation - Diablo IV - Loot Reborn Gameplay Trailer | PS5 & PS4 games Category: Gaming Industry Videos Date Added: 05/14/2024 Submitter: Commander Fury Diablo IV - Loot Reborn Gameplay Trailer | PS5 & PS4 games PlayStation - Diablo IV - Loot Reborn Gameplay Trailer | PS5 & PS4 games
  9. Name: PlayStation - The Casting of Frank Stone - Gameplay Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 05/14/2024 Submitter: Commander Fury The Casting of Frank Stone - Gameplay Trailer | PS5 Games PlayStation - The Casting of Frank Stone - Gameplay Trailer | PS5 Games
  10. Name: XBox - Athenian Rhapsody - Launch Trailer Category: Gaming Industry Videos Date Added: 05/14/2024 Submitter: Commander Fury Athenian Rhapsody - Launch Trailer XBox - Athenian Rhapsody - Launch Trailer
  11. Name: XBox - The Casting of Frank Stone | Gameplay Trailer Category: Gaming Industry Videos Date Added: 05/14/2024 Submitter: Commander Fury The Casting of Frank Stone | Gameplay Trailer XBox - The Casting of Frank Stone | Gameplay Trailer
  12. Dead by Daylight: Dungeons & Dragons features one of the most iconic characters in the D&D mythos – the archlich Vecna – as well as the original Bard Survivor Aestri Yazar (and her playable counterpart, Baermar Uraz). Also coming is the Forgotten Ruins Map, a dark fantasy-inspired Realm befitting of The Whispered One’s presence. Countless players have immersed themselves in the world of Dungeons & Dragons – including many of us on the Dead by Daylight team – and it was important to capture the experience and characters players know and love. It was an exciting challenge for Principal Game Designer Janick Neveu, who was tasked with bringing the all-powerful Vecna to life. “We wanted to explore magic and really delve into the spellcasting aspect of the Killer,” he explains. “The first thing we did was look at Vecna’s recently updated lore and stat block from Wizards of the Coast. We then compiled a list of potential spells and tried to identify game mechanics that would translate to DbD.” After deliberation and a few rounds of prototyping, the team ultimately landed on four distinct spells: Fly, Flight of the Damned, Dispelling Sphere, and Mage Hand. During a game, Vecna can cycle through his spell book and select whichever spell he wishes to use, with each one excelling at a different role. “Fly allows Vecna to traverse the map quickly,” notes Neveu, citing the impact Killer mobility can have on a match. “Mobility is an interesting element that’s present on many other Killers, and it’s always appreciated by our players.” “However, it was important that Fly wasn’t more effective than a Killer’s main mobility effect,” he continues. “Otherwise, we’d risk making an older Killer obsolete. During design, we had to carefully examine the values of traversal length, speed, and efficacy in chase.” Complementing this tool for quickly gaining ground on a Survivor, Vecna can use his projectile Flight of the Damned spell to zone them into a favourable location. “Flight of the Damned, which is a special ability unique to Vecna in D&D, allows him to cast undead spectral projectiles that propel forward, creating a bullet-hell effect,” explains Neveu. “Try shooting it through walls to catch Survivors unawares.” When Vecna catches up to a Survivor, he can use his Mage Hand spell to tip the scales in his favor. “Mage Hand allows you to tag a Pallet and block it if it’s already up,” explains Neveu. “If it’s been dropped, the Mage Hand will raise it instantly. It’s probably his most unique ability.” It also rewards skillful gameplay for both sides. “Pallets are a valuable resource to Survivors, and we built intricacies to ensure counterplay. Using Mage Hand effectively might sound simple on paper, but there’s reactivity involved. You must pre-emptively charge your Power and predict a Survivor’s pathing, which creates a fun battle of wits.” “His last spell is the Dispelling Sphere, which was inspired by two existing D&D spells named Detect Magic and Dispel Magic,” says Neveu. “Using this allows Vecna to cast a large area effect that traverses through the level, revealing any Survivor and dispelling any Magic Items they might have found.” Speaking of Magic Items… “One of the big appeals of RPGs is hunting for loot and improving your character,” says Neveu. “As such, it was imperative to incorporate that into Dead by Daylight. In the end, the team decided on making Magic Items spawn in Treasure Chests whenever facing Vecna, giving Survivors tools to withstand his magical onslaught. If they’re lucky, they may even unearth Vecna’s cherished possessions: the Hand and Eye of Vecna.” “If a Survivor gets the Eye, when they do a fast Exit from a Locker, they’ll become unseen and unheard for a duration. If they have the Hand, when they fast jump into a Locker, they teleport to another random Locker. These can be tricky to use, and while they’re beneficial to the Survivor, they will take damage when using the effect.” Of course, it wouldn’t be Dungeons & Dragons without one crucial element. “We absolutely needed a dice roll!” laughs Neveu. It manifested in determining the rarity of loot Survivors will find during the Trial – but as anyone knows, sometimes the rolls simply aren’t in your favor. “Even the best fighter with the best magic sword can miss an attack from time to time,” he continues. “We really wanted to capture that aspect, but not base the whole experience around it. The dice roll might randomize the experience, but it doesn’t affect the result.” For fans of Dungeons & Dragons, this latest Chapter looks to be one of Dead by Daylight’s most ambitious to date and no doubt the perfect entry point for many to the long-running horror multiplayer. Revealed as part of Dead by Daylight’s 8th Anniversary celebrations, Dead by Daylight: Dungeons & Dragons will be released on PlayStation on June 3. View the full article
  13. Back in December of last year we revealed The Casting of Frank Stone at the Game Awards, and we couldn’t have been happier with the reception. Not only did it become one of the event’s most buzzed-about titles, but it was great to see that like so many of us here at Dead by Daylight, people were genuinely excited to dive deeper into our universe with a standalone narrative experience. Expanding the world of Dead by Daylight alongside the crew at Supermassive Games has been nothing short of a thrill. Fresh off its premiere at Dead by Daylight’s 8th Anniversary Broadcast, The Casting of Frank Stone’s new Gameplay Trailer offers a chilling look at our cast of characters, setting of Cedar Hills, and the unspeakable horrors that await there. Play Video For four young aspiring filmmakers in the summer of 1980, the quaint town of Cedar Hills is the backdrop to their first foray into moviemaking. With their Super 8 camera in hand, they set out to make their mark on horror cinema with the shoot of Murder Mill – a soon-to-be cult classic with an insidious influence. Four friends looking to make their mark on horror cinema. Unbeknownst to them, the blood-soaked history of the Cedar Hills Steel Mill is far more terrifying than any screenplay they could imagine. Was it fate that drew the budding auteurs here, or something much more ominous? When their film unearths long-forgotten secrets of the town’s infamous serial killer, Frank Stone, they’ll find themselves pulled into a web of cosmic horrors beyond comprehension. In true Supermassive Games’ style, The Casting of Frank Stone presents players with a dark, branching narrative and countless sinister threads to pull. Every piece of dialogue you pick, every decision you make pens the script – and may be the only thing standing between life and death for this group of young friends. This is a story where the unexpected lurks around every bend, and the choices you make can have consequences that impact the very fabric of reality itself. As the story unfolds, players will face horrors beyond comprehension. Players will have to carefully consider every action they take as they explore this cinematic nightmare. Environmental puzzles and quicktime events lie in wait to test your wits. You’ll also need a keen eye to hunt down clues that reveal the bigger picture as you guide characters through haunting locations. “The world of Dead by Daylight is one that’s always been filled with deep stories,” shares Dead by Daylight Sr. Creative Director, Dave Richard. “But the game itself has its limits when it comes to how we tell those stories. With The Casting of Frank Stone, we get to explore these stories through a brand-new cinematic experience based entirely on player choices.” Crafted for all walks of horror fans – whether they have experience with Dead by Daylight or not – The Casting of Frank Stone lets players in on the ground floor of a terrifying new tale. The Cedar Steel Mill furnace chamber, 1963. The Cedar Steel Mill furnace chamber, 1980. “We can dig deeper into a Killer’s origin story and let players actually be part of it, which is unlike anything we’ve ever done before,” adds Dave. “It’s all still linked to The Entity, but this narrative plays out in our world, away from the Trials of Dead by Daylight, which is very interesting to us.” The Casting of Frank Stone comes out later this year, and until then we’ve got an exciting road to launch filled with lots of great reveals ahead. Stay tuned for more info in the months to come, and wishlist the game today to make sure you never miss a beat. View the full article
  14. Name: PlayStation - Athenian Rhapsody - Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 05/14/2024 Submitter: Commander Fury Athenian Rhapsody - Launch Trailer | PS5 & PS4 Games PlayStation - Athenian Rhapsody - Launch Trailer | PS5 & PS4 Games
  15. Name: PlayStation - Bleak Faith Forsaken - Teaser Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 05/14/2024 Submitter: Commander Fury Bleak Faith Forsaken - Teaser Trailer | PS5 Games PlayStation - Bleak Faith Forsaken - Teaser Trailer | PS5 Games
  16. Name: PlayStation - PUBG - Erangel Classic Gameplay Trailer | PS4 Games Category: Gaming Industry Videos Date Added: 05/14/2024 Submitter: Commander Fury PUBG - Erangel Classic Gameplay Trailer | PS4 Games PlayStation - PUBG - Erangel Classic Gameplay Trailer | PS4 Games
  17. Name: PlayStation - Stellar Blade - Accolades Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 05/14/2024 Submitter: Commander Fury Stellar Blade - Accolades Trailer | PS5 Games PlayStation - Stellar Blade - Accolades Trailer | PS5 Games
  18. Hello, Wanderers, or should I say, Authorizers? Welcome back! I’m SKY, the lead designer at Hotta Studio of Perfect World Games, and I’m bursting with excitement to share some thrilling news with you. Tower of Fantasy version 4.0, Gesthos Sector, is on the horizon, slated for release on May 28. In this upcoming update, we’re introducing an entirely new breathtaking urban-style open world, all infused with futuristic charm and technological wonders. Version 4.0 also brings with it a diverse cast of new companions, each with their own captivating stories and unique abilities. We have also prepared a series of events. After the version is released, participating in events, you can get up to 188 draws, 1000 Dark Crystals. We look forward to your participation! Gesthos Sector After experiencing the adventures of the Domain 9, I believe you are already familiar with Gesthos—the supercomputer nestled within the headquarters of Hykros. Its recent descent into a state of shutdown due to a virus invasion, potentially causing a severe Omnium crisis. To find the virus that threatens the system, you will become an Authorizer, uploading your consciousness into a virtual world calculated by it—the Gesthos Network World. Picture this: a realm meticulously crafted by Gesthos, mirroring the pre-Cataclysmic era of Aida in all its glory. Here, Omnium technology reigns supreme, orchestrating a thriving technological revolution amidst unparalleled prosperity. A friendly tip: after the version 4.0 is released, newcomers won’t need to complete the previous chapters, you’re granted direct passage to the latest marvel—the Gesthos Sector! And your first stop upon arrival is Aesperia. Behold towering edifices adorned with shimmering holographic billboards, while a symphony of aircraft dances across the azure skies. Embark on an urban trip along gravity rails, bask in tranquil vacations along the sun-kissed shores of Astra…enjoy the seamless fusion of technological marvels and natural splendor. And for those with an appetite for discovery, you can also delve deeper into this world through puzzle-solving gameplay and exploration tasks. An officer and a phantom thief In your quest to resolve the viral threat, you’ll find yourself entangled in the complex power struggles of Aesperia’s factions. But fear not, as new friends stand ready to aid you in your endeavors. Meet Roslyn, a fresh recruit of the Federation Police. With a blend of dedication and charm, she tirelessly pursues justice while lending a helping hand to those in need. Recently, it seems she has been demoted to a junior officer due to a failed mission. While designing the character, our focus lies in capturing her serene yet contemplative aura. Picture her engrossed in thought, idly toying with handcuffs—a subtle allure that is sure to captivate hearts effortlessly. Her love for kitty is unmistakable, a trait reflected in her design. Roslyn wields “Calm Waters”, a weapon crafted from her grandfather’s ship anchor. With a frost/volt attribute, it’s a testament to her maritime heritage. Embracing the ship anchor’s distinctive characteristics, we’ve infused the combat dynamics with interactive intricacies. Designed for mid-range engagements, Calm Waters prioritizes agility and versatility on the battlefield. Therefore, we’ve experimented with allowing Roslyn to throw the ship anchor to generate different striking angles, using acceleration to increase the damage. In crafting her skills, we leverage the anchor chain, using its dual-ended design to unleash a flurry of attacks. The fluid interplay between the anchor’s bulk and the short blade results in a mesmerizing ballet of chaos —a spectacle of elegance amidst the combat. And then there’s the enigmatic figure of Ace, the elusive thief who has been the focus of Roslyn’s relentless pursuit. Have you taken note of the baseball bat she wields? Ace named it “Poppin’ Stick”, a powerful attack weapon. Despite her status as a top-tier thief, Ace harbors a genuine desire to uphold fairness and justice through her actions, a paradox that adds depth to her character. In fact, she’s gone so far as to assemble a band of like-minded individuals, forming the renowned phantom thief organization known as “Wednesday”. But here’s where things get truly interesting. Beyond the surface-level cat-and-mouse chase lies a deepe connection between Ace and Roslyn—a relationship shrouded in secrecy and ripe with untold history. In addition, following the launch of version 4.0, the incredibly popular simulacrum, Lan, will join the free pick SSR weapon pool! Upload adventure anew Upon embarking into version 4.0, you’ll gain access to an exclusive Authorizer’s Terminal—an indispensable tool that not only facilitates seamless exploration of new territories but also enhances the precision of map data. Boasting a myriad of practical features, including SMS communication, an Uber-inspired transportation app, and music playback capabilities, this device is your key to unlocking a world of convenience. But that’s not all. By seamlessly integrating the world setting with main quests, we’ve also designed a new open-world gameplay. From repairing port tower to tracking down escaped robots and crafting stone sculptures, interactive engagements are scattered across the map, offering Authorizers a wealth of enriching experiences. However, in this era of technology, be prepared to confront a host of challenges posed by intelligent machines. From the vigilant Patrol Droid to the formidable Formation Point Sphere α: Test Type, each presents a unique threat, demanding careful strategy and skillful navigation from players. We have also prepared various activities. By participating in sign-ins and version-exclusive events, you can get up to 188 draws, 1000 Dark Crystals. But that’s not all—prepare to be charmed by our latest addition: the free dandelion vehicle, Fluffy. Infused with natural allure, this whimsical mode of transportation promises to elevate your adventures with its enchanting presence. And let’s not forget the debut of the first-ever dual-seater sports car. With its sleek design, fully automatic cruise, and driving functions, this marvel of engineering promises to redefine exploration in Aesperia. From its captivating aesthetics to its unparalleled performance, it’s poised to become the ultimate choice for discerning Authorizers. Mark your calendars, as Tower of Fantasy version 4.0 is set to launch on May 28! With an array of exhilarating features awaiting your discovery, we eagerly anticipate embarking on this thrilling new journey together. See you in the latest version! View the full article
  19. Yesterday
  20. Name: PlayStation - Wizard with a Gun - Better Together Update | PS5 Games Category: Gaming Industry Videos Date Added: 05/13/2024 Submitter: Commander Fury Wizard with a Gun - Better Together Update | PS5 Games PlayStation - Wizard with a Gun - Better Together Update | PS5 Games
  21. Name: Thief Simulator: Ep. 3 (on PS5) - HTG Category: Happy Thumbs Gaming Date Added: 05/13/2024 Submitter: inadub Thief Simulator: Ep. 3 (on PS5) - HTG Thief Simulator: Ep. 3 (on PS5) - HTG
  22. Name: PlayStation - Overwatch 2 - Porsche Gameplay Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 05/13/2024 Submitter: Commander Fury Overwatch 2 - Porsche Gameplay Trailer | PS5 & PS4 Games PlayStation - Overwatch 2 - Porsche Gameplay Trailer | PS5 & PS4 Games
  23. Name: PlayStation - Fabledom - Preorder & Release Window Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 05/13/2024 Submitter: Commander Fury Fabledom - Preorder & Release Window Trailer | PS5 Games PlayStation - Fabledom - Preorder & Release Window Trailer | PS5 Games
  24. Name: PlayStation - The Land Beneath Us - Launch Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 05/13/2024 Submitter: Commander Fury The Land Beneath Us - Launch Trailer | PS5 Games PlayStation - The Land Beneath Us - Launch Trailer | PS5 Games
  25. Hi everyone! It’s been just over a year since we released Burning Shores, the expansion to Horizon Forbidden West on PS5, and with it, we challenged you with one of our most elaborate boss battles to date! We talked to our developers at Guerrilla to find out about the ideation and creation process of this epic fight. SPOILER WARNING: Please note that this behind-the-scenes feature contains major spoilers for the storyline and gameplay elements of Horizon Forbidden West: Burning Shores. To get the most out of this in-depth article, we strongly recommend completing the quest ‘His Final Act’ prior to reading. Play Video A threat from the Old World The Horus can be seen throughout our journey with Aloy, both in Horizon Zero Dawn as well as Horizon Forbidden West, albeit at first in a dormant state – and the continuation of Aloy’s story in Burning Shores felt like the perfect moment to bring it to life, says Misja Baas, Senior Art Director at Guerrilla. In the ideation stage, it was clear that the design of the Horus needed to serve two purposes: First of all, to tell the story of the end of the world in the universe of the Horizon franchise. “For something that monumental, you need something that fits, something epic to go with that theme,” says Baas. “Imagine these giant machines crawling through the landscape, drilling holes in bunkers and wiping entire cities off the face of the earth. They also served as mobile factories producing Corruptors and Deathbringers to do the groundwork. Together they would form the swarms that ended up destroying the world as we know it. Secondly, we also wanted something that would look impressive and amazing in the landscape. For the final design, we settled on these colossal, almost insectoid machines. It allowed us to really drape the machine on the landscape and make it look very dynamic, as if you’re seeing the last moments of life on earth.” Leaving the Forbidden West, Los Angeles was the next obvious destination with the Hollywood sign as the perfect stage for an epic machine confrontation with this titan. Force of nature When Arne Oehme, Principal Game Designer was tasked to design the penultimate battle that Aloy and Seyka are challenged with in their efforts to put an end to Londra’s devious plans, he knew he had an important task at hand. “We had to complete the story arc of Horizon Forbidden West, as it was the final quest of the expansion and as such, we had to deliver a level that was worthy of being its grand finale,” says Oehme. “As we are fighting a machine that was responsible for the destruction of civilization, it felt like it shouldn’t be easy to take down with just your bow and arrows. We wanted to challenge all of Aloy’s abilities in this conclusive fight: her ability to sneak in unseen and stay hidden, her agility and ability to climb and swim, and also to collaborate with her friends.” Oehme points out that the quest is built up in several sections. “The goal of the first section of the level was mostly to establish the Horus as an overwhelming force of nature, but we also wanted to pace ourselves and give us the potential to escalate the intensity throughout the fight,” he says. “Starting with a stealth section felt right to set the tone: The Horus is high up on the hill, it sits in an imposing position looming over you as you approach the area and this section gave us the potential to deliver the narrative and allow the characters to formulate a plan of attack.” During this section you sneak past the Horus’ giant tentacles, which are being used as search lights, while you are surrounded by Corrupters that Londra created using the active Horus. As you sneak past these machines (or choose to take them out head on) you make your way up to sabotage the pump used to cool down the Horus together with your companion, Seyka. “This section was also a perfect moment for us to help build Aloy and Seyka’s relationship,” Oehme points out, “Before things get hectic!” Up close and far away Getting closer, you transition from the hilly mountains to the beach with a cinematic that seamlessly flows over into gameplay. “In order to create structure in the fight and to give it good pacing and rhythm, we tried to separate the player and the Horus throughout the encounter,” says Baas. “If we were only going to fight the Horus up close, it felt like we were ‘clipping its toenails’ so to speak. You would constantly be really close and you wouldn’t see a lot of it and we wanted to make sure that players get a chance to see the machine and observe its abilities. We also wanted players to witness its ability to move around and notice the destruction it causes to the landscape in its path. It was really important to us to give the Horus this moment of presentation to give players a demonstration of its power. “To make this part of the fight feel more spectacular and dramatic we had to do completely the opposite of what we always do,” Baas recalls, referring to the lush and vibrant nature that the Horizon franchise is known for. “Our environments and settings are usually places you really want to go to and spend time in. But here, because we’re dealing with this final moment and we are showing what could be described as a flashback of the end of the world, we decided to do a 180 and go for gray and dark. A very different mood compared to what we usually aim for in Horizon. “During the anniversary of Burning Shores last month, many players in the Horizon community pointed out that this moment was one of their highlights when playing the expansion. Senior Creature Animator David Vince was responsible for establishing the look and feel of the movement of the Horus making its way to the beach. “When we had to figure out the movement theme for the Horus, we wanted it to feel like we were bringing it back from the dead,” says Vince. “This machine has been there for a thousand years, and now it’s being reanimated and controlled by something that’s not itself, so it’s basically a zombie! That became our theme for the Horus and you see this in this transition as it crawls its way down the beach: It’s not powering through, it’s struggling to get there as it’s clawing with its tentacles and pulling itself along. It really is lurching and lumbering forward in an uncoordinated manner, like a shambling zombie would. So that was our goal, to make sure it looked like it wasn’t a fully sentient titan, but one that had been hijacked and doing somebody else’s bidding.” You follow the Horus down to the beach, traversing the cliffs and ruins of Los Angeles along the way. Oehme further explains how this was a very deliberate choice when designing the quest: “The idea behind moving to different locations in that fight comes from the fact that a quest almost always wants to be a journey.” As both Oehme and Baas mentioned earlier, it was important to show the player how much impact this machine had on its environment. “It didn’t feel good if we were tied to only one location in the world, we felt like it needed to move around to actually show you this destruction,” says Oehme. “The beach also gave us a reasonably flat space for the continuation of the combat encounter, with enough room for the Horus to stomp and splash around in the water.” Baas points out that working on an expansion to the main game meant that we could focus all our efforts on a single encounter and make it as awesome and epic as possible. For this all to come together, Oehme worked with multiple disciplines across development. “This was very different content from what we were used to building, so it required a new approach,” says Oehme. “We worked together with an awesome team of specialist developers from Game Tech, Art, VFX, Animation and Sound Design to tackle the unique challenges that surfaced during development of this quest.” One of these challenges was climbing the moving legs of the Horus to expose and destroy its heat sinks. “We wanted Seyka to distract the main armaments of the Horus to give Aloy windows of opportunity to dart in and strike, says Oehme. “As a player, being below the Horus already gives you the desire to climb it, so we wanted to make sure you could actually do that. But of course, something of that scale, and moving around and shooting you, that’s something that’s quite different from anything we had done before – but we felt like we had to do it.” Senior Technical Designer Marcin Matuszczyk remembers tackling this specific challenge. “We already had support for climbing objects and machines like the Tallneck, but we had to improve quite a lot to make it look better for the scale and size of the Horus,” he says. “We had to create some new tech to make sure that Aloy’s hands and feet look nice against the machines’ climbing points that were placed on the leg. The Horus turned out to be the most complex machine we ever made in terms of design, scale, and collaboration between teams.” Vince expands on animating the behemoth boss. “For animation, some of the complexities that came with the Horus weren’t necessarily the model itself, but more the joint-count that was in it,” he says. “All of our machines have orientation or articulation joints that enable us to animate them. For comparison, the Slitherfang used to be our highest joint-count machine capped at around 240 joints. The Horus has over a thousand more joints than that! The Horus has its legs and tentacles, and having it turn around takes a very long time to do. It takes about 50 seconds to do a full rotation with around 1400 frames of animation, which is one animation of the 200 animations that it has.” “The Horus is massive! It takes up so much of your screen,” adds Vince. “Throughout the beach encounter, Seyka is up there flying around dodging tentacles and missile fire. The player isn’t always looking because it’s contending with the Horus itself. Quite a lot of Seyka’s actions that are tied to what the Horus is doing often go unnoticed. One of the biggest animations we had is when Seyka causes the Horus to trip. She flies under the titan, causing the tentacles to crash into its legs and it becomes entangled – which is incredibly hard to animate. Most players might have missed it as they are busy dodging attacks, but Seyka will help Aloy in every section of the fight, even if you don’t see it.” Oehme points out that some of the fights most memorable moments are too good to risk spoiling here, and invites players to dive in. “There’s actually another part to this fight that we haven’t even touched on yet,” he says. “But for those who haven’t played yet, it might be better to experience it for yourself!” Horizon Forbidden West Complete Edition is available on PS5 and PC. View the full article
  26. Name: PlayStation - MultiVersus - The Joker “Send in the Clowns!” Gameplay Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 05/13/2024 Submitter: Commander Fury MultiVersus - The Joker “Send in the Clowns!” Gameplay Trailer | PS5 & PS4 Games PlayStation - MultiVersus - The Joker “Send in the Clowns!” Gameplay Trailer | PS5 & PS4 Games
  27. Last week
  28. Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Howdy! This week the team returns to discuss the Player’s Choice winner and Animal Well. Stuff We Talked About Destiny 2 Expansion Open Access Player’s Choice April: Stellar Blade Fishbowl Demo Blog Spin Rhythm XD Blog Animal Well – PS5 Stellar Blade – PS5 The Cast View and download image Download the image close Close Download this image Kristen Zitani – Senior Content Communications Specialist, SIE O’Dell Harmon, Jr. – Content Communications Specialist, SIE Thanks to Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
  29. Name: Apex Legends: Ep. 105 SEASON 21 - Upheaval (On PS5) - HTG Category: Happy Thumbs Gaming Date Added: 05/10/2024 Submitter: inadub Apex Legends: Ep. 105 SEASON 21 - Upheaval (On PS5) - HTG Apex Legends: Ep. 105 SEASON 21 - Upheaval (On PS5) - HTG
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