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Infantry Weapons in DUST 514


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The handheld weapons are a key part of any MMOFPS and <a href="http://blog.us.playstation.com/tag/dust-514/">DUST 514</a> is no exception. There were a few things that were very important to us.

 

Firstly, we wanted to avoid the feeling of “Vietnam in space†that you sometimes see in sci-fi games. The goal was to create weapons that had recognizable roles but used more advanced technologies than the equivalent weapons of today. The power of these guns would tear apart a modern day battlefield. In <a href="http://us.playstation.com/games-and-media/games/dust-514-ps3.html">DUST 514</a> the only way your mercenary can survive the power of these weapons is due to the advanced shielding and armor of the dropsuits they wear. Without them, simply firing these weapons would severely injure or even kill you!

 

Secondly, it was important to us that the weapons felt like a natural part of the EVE universe. In the same way that the ships in EVE have distinct racial designs and specialties, the weapons of DUST 514 had to encapsulate the values and technology of the race that created them. The ruthless efficiency of the Caldari, the progressive aesthetics of the Gallente, the resilience and resourcefulness of the Minmatar as well as the proud arrogance of the Amarr Empire. All of this had to be communicated through the design of the weaponry; the different styles should be evident when you look at the three examples below.

 

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