Commander Fury Posted January 9, 2012 Report Posted January 9, 2012 I really get a kick out of the fact that I am now considered an "indie" again after all these years. I have been making games for nearly 30 years, having built a top-five PC publishing house called Interplay around such major franchises as The Bard's Tale, Wasteland, Baldur's Gate, Fallout, Descent and more. In the early days, I developed games for other companies and moved up the food chain to become a publisher so that I could make games "my way.†And here I sit, again readying our first major release in <a href="http://blog.us.playstation.com/tag/choplifter-hd/">Choplifter HD</a> as a digital publisher and having created the game the way I wanted. Our company tagline at Interplay was "By Gamers. For Gamers" and it are those same values we used in creating <a href="http://us.playstation.com/games-and-media/games/choplifter-hd-ps3.html">Choplifter HD</a>. Choplifter was a very important game when it was originally released back in 1982 and achieved #1 status at the time. Dan Gorlin, the original creator, really understood the humanness of saving little people from tough situations. It was a great action game for sure, but there was something about saving those little guys. And certainly it just never gets dull blowing things up in a big way! I felt that Choplifter would be a perfect game style to bring back, but fully realized with all the modern gameplay expectations. More... Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.