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DUST 514: New Vehicle Roles and Characteristics


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Since <a href="http://blog.us.playstation.com/tag/dust-514/">DUST 514</a> traces its lineage to EVE Online, we wanted to give it the same rich combat environment that EVE Online has when it comes to vehicle classes and roles. For example, in EVE Online there are ships that share the same hull (and thus the same look) but have very different performance envelopes. This will be true in <a href="http://us.playstation.com/games-and-media/games/dust-514-ps3.html">DUST 514</a> as well with vehicles that will share the same chassis or hull class but depending on their roles and level of technology, offer very different battlefield characteristics.

 

Another key aspect that is similar between ships and vehicles is the capacitor. A good way to grasp this concept is to think of capacitors as the energy source that powers everything in a vehicle. From weapon turrets to repair modules, almost everything that you fit on to your vehicle in <a href="http://www.dust514.com/en/home/">DUST 514</a> will need to draw capacitor points in order to function. Because of the fusion technology that the capacitor is based on, you will never “run out†of capacitors in the long run, since it will always replenish itself over time. However, as you activate weapons, scanners, ECM and other modules over the course of a battle it is very likely that your vehicle will deplete its stock of capacitors in short order.

 

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